Tanoda
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Public Attributes | |
LeapProvider | LeapDataProvider |
float | RenderSphereDiameter = 0.1f |
float | CollisionSphereDiameter = 0.1f |
float | MotionScalingFactor = 6f |
float | CursorSmoothingFactor = 0.2f |
float | Spring = 500.0f |
float | Damper = 10.5f |
float | Drag = 10.0f |
float | AngularDrag = 5.0f |
float | Distance = 0f |
Definition at line 15 of file Cursor3D.cs.
float Leap.Unity.InputModule.Cursor3D.AngularDrag = 5.0f |
Definition at line 34 of file Cursor3D.cs.
float Leap.Unity.InputModule.Cursor3D.CollisionSphereDiameter = 0.1f |
Definition at line 21 of file Cursor3D.cs.
float Leap.Unity.InputModule.Cursor3D.CursorSmoothingFactor = 0.2f |
Definition at line 25 of file Cursor3D.cs.
float Leap.Unity.InputModule.Cursor3D.Damper = 10.5f |
Definition at line 30 of file Cursor3D.cs.
float Leap.Unity.InputModule.Cursor3D.Distance = 0f |
Definition at line 36 of file Cursor3D.cs.
float Leap.Unity.InputModule.Cursor3D.Drag = 10.0f |
Definition at line 32 of file Cursor3D.cs.
LeapProvider Leap.Unity.InputModule.Cursor3D.LeapDataProvider |
Definition at line 17 of file Cursor3D.cs.
float Leap.Unity.InputModule.Cursor3D.MotionScalingFactor = 6f |
Definition at line 23 of file Cursor3D.cs.
float Leap.Unity.InputModule.Cursor3D.RenderSphereDiameter = 0.1f |
Definition at line 19 of file Cursor3D.cs.
float Leap.Unity.InputModule.Cursor3D.Spring = 500.0f |
Definition at line 28 of file Cursor3D.cs.