Definition at line 28 of file UI_Knob.cs.
◆ Direction
◆ Awake()
override void UnityEngine.UI.Extensions.UI_Knob.Awake |
( |
| ) |
|
|
protected |
◆ OnDrag()
void UnityEngine.UI.Extensions.UI_Knob.OnDrag |
( |
PointerEventData |
eventData | ) |
|
◆ OnInitializePotentialDrag()
virtual void UnityEngine.UI.Extensions.UI_Knob.OnInitializePotentialDrag |
( |
PointerEventData |
eventData | ) |
|
|
virtual |
◆ OnPointerDown()
override void UnityEngine.UI.Extensions.UI_Knob.OnPointerDown |
( |
PointerEventData |
eventData | ) |
|
◆ OnPointerEnter()
override void UnityEngine.UI.Extensions.UI_Knob.OnPointerEnter |
( |
PointerEventData |
eventData | ) |
|
◆ OnPointerExit()
override void UnityEngine.UI.Extensions.UI_Knob.OnPointerExit |
( |
PointerEventData |
eventData | ) |
|
◆ OnPointerUp()
override void UnityEngine.UI.Extensions.UI_Knob.OnPointerUp |
( |
PointerEventData |
eventData | ) |
|
◆ clampOutput01
bool UnityEngine.UI.Extensions.UI_Knob.clampOutput01 = false |
◆ direction
◆ knobValue
float UnityEngine.UI.Extensions.UI_Knob.knobValue |
◆ loops
int UnityEngine.UI.Extensions.UI_Knob.loops = 1 |
◆ maxValue
float UnityEngine.UI.Extensions.UI_Knob.maxValue = 0 |
◆ OnValueChanged
◆ snapStepsPerLoop
int UnityEngine.UI.Extensions.UI_Knob.snapStepsPerLoop = 10 |
◆ snapToPosition
bool UnityEngine.UI.Extensions.UI_Knob.snapToPosition = false |
The documentation for this class was generated from the following file: