Tanoda
NewCourseHelper.cs
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1using System.Collections;
2using System.Collections.Generic;
3using UnityEngine;
4using UnityEngine.SceneManagement;
5using UnityEngine.UI;
7
8public class NewCourseHelper : MonoBehaviour
9{
10 public InputField coureName, courseDesc;
11 public Button ok;
12 public CanvasGroup cg;
13
14 public void OkClicked()
15 {
16 ok.enabled = false;
17 cg.interactable = false;
18
19 var courseModulTypeId = HttpCookie.GetCookie("courseModulTypeId");
20 Debug.Log("New Course with courseModulTypeId: " + courseModulTypeId);
21 switch (courseModulTypeId)
22 {
23 default:
24 case "1":
25 SavedUser.instance.courseType = CourseType.Normal;
26 StartCoroutine(NetworkManager.instance.CreateCurse(coureName.text, courseDesc.text, course =>
27 {
28 SceneManager.LoadScene(1);
29 }));
30 break;
31 case "2":
32 SavedUser.instance.courseType = CourseType.Quality;
33 StartCoroutine(NetworkManager.instance.CreateQualityCurse(coureName.text, courseDesc.text, course =>
34 {
35 SceneManager.LoadScene(1);
36 }));
37 break;
38 case "3":
39 SavedUser.instance.courseType = CourseType.Dobot;
40 StartCoroutine(NetworkManager.instance.CreateDobotCurse(coureName.text, courseDesc.text, course =>
41 {
42 SceneManager.LoadScene(1);
43 }));
44 break;
45 }
46 coureName.text = "";
47 courseDesc.text = "";
48 }
49}
UnityEngine.UI.Button Button
Definition: Pointer.cs:7
UnityEngine.Debug Debug
Definition: TanodaServer.cs:19
InputField courseDesc
InputField coureName
CanvasGroup cg
SavedUser.CourseType CourseType
Definition: pb_FileDialog.cs:8