Tanoda
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Public Member Functions | |
void | DestroyNow () |
Public Attributes | |
bool | DeactOnly = false |
float | delay |
Static Public Attributes | |
static GameObject | EpilepsyFixer |
Definition at line 5 of file DelayedDestroy.cs.
void DelayedDestroy.DestroyNow | ( | ) |
Definition at line 23 of file DelayedDestroy.cs.
bool DelayedDestroy.DeactOnly = false |
Definition at line 7 of file DelayedDestroy.cs.
float DelayedDestroy.delay |
Definition at line 8 of file DelayedDestroy.cs.
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static |
Definition at line 9 of file DelayedDestroy.cs.