ApproxEquals(Pose other) | Leap.Unity.Pose | |
CopyFrom(Pose h) | Leap.Unity.Pose | |
IInterpolable< Pose >.CopyFrom(T toCopy) | Leap.Unity.Encoding.IInterpolable< Pose > | |
Equals(object obj) | Leap.Unity.Pose | |
Equals(Pose other) | Leap.Unity.Pose | |
FillLerped(Pose a, Pose b, float t) | Leap.Unity.Pose | |
IInterpolable< Pose >.FillLerped(T from, T to, float t) | Leap.Unity.Encoding.IInterpolable< Pose > | |
FillSplined(Pose a, Pose b, Pose c, Pose d, float t) | Leap.Unity.Pose | |
IInterpolable< Pose >.FillSplined(T a, T b, T c, T d, float t) | Leap.Unity.Encoding.IInterpolable< Pose > | |
GetHashCode() | Leap.Unity.Pose | |
identity | Leap.Unity.Pose | static |
inverse | Leap.Unity.Pose | |
Lerp(Pose a, Pose b, float t) | Leap.Unity.Pose | static |
LerpUnclamped(Pose a, Pose b, float t) | Leap.Unity.Pose | static |
LerpUnclampedTimed(Pose a, float aTime, Pose b, float bTime, float extrapolateTime) | Leap.Unity.Pose | static |
matrix | Leap.Unity.Pose | |
operator!=(Pose a, Pose b) | Leap.Unity.Pose | static |
operator*(Pose A, Pose B) | Leap.Unity.Pose | static |
operator*(Pose pose, Vector3 localPosition) | Leap.Unity.Pose | static |
operator*(Pose pose, Quaternion localRotation) | Leap.Unity.Pose | static |
operator*(Quaternion parentRotation, Pose localPose) | Leap.Unity.Pose | static |
operator*(Matrix4x4 matrix, Pose localPose) | Leap.Unity.Pose | static |
operator+(Pose A, Pose B) | Leap.Unity.Pose | static |
operator==(Pose a, Pose b) | Leap.Unity.Pose | static |
Pose(Vector3 position) | Leap.Unity.Pose | |
Pose(Quaternion rotation) | Leap.Unity.Pose | |
Pose(Vector3 position, Quaternion rotation) | Leap.Unity.Pose | |
position | Leap.Unity.Pose | |
rotation | Leap.Unity.Pose | |
ToString() | Leap.Unity.Pose | |
ToString(string format) | Leap.Unity.Pose | |