Tanoda
|
Public Attributes | |
GameObject | prefab |
Transform | spawnParent |
Transform | spawnLocation |
float | spawnSpeed |
int | spawnPeriod = 8 |
float | lifeTime = 1 |
float | rotationSpeed |
float | rotationFrequency |
Queue< GameObject > | pool = new Queue<GameObject>() |
Definition at line 13 of file AutoCannon.cs.
float AutoCannon.lifeTime = 1 |
Definition at line 21 of file AutoCannon.cs.
Queue<GameObject> AutoCannon.pool = new Queue<GameObject>() |
Definition at line 26 of file AutoCannon.cs.
GameObject AutoCannon.prefab |
Definition at line 15 of file AutoCannon.cs.
float AutoCannon.rotationFrequency |
Definition at line 24 of file AutoCannon.cs.
float AutoCannon.rotationSpeed |
Definition at line 23 of file AutoCannon.cs.
Transform AutoCannon.spawnLocation |
Definition at line 18 of file AutoCannon.cs.
Transform AutoCannon.spawnParent |
Definition at line 17 of file AutoCannon.cs.
int AutoCannon.spawnPeriod = 8 |
Definition at line 20 of file AutoCannon.cs.
float AutoCannon.spawnSpeed |
Definition at line 19 of file AutoCannon.cs.