2using System.Collections;
9 public static class pb_Snap
14 public static float Snap(
float value,
float increment)
16 return Mathf.Round(value / increment) * increment;
19 public static Vector2 Snap(Vector2 value,
float increment)
22 Snap(value.x, increment),
23 Snap(value.y, increment) );
26 public static Vector3 Snap(Vector3 value,
float increment)
29 Snap(value.x, increment),
30 Snap(value.y, increment),
31 Snap(value.z, increment) );