2using System.Collections;
3using System.Runtime.Serialization;
9 public InputField
time;
27 StartCoroutine(Timer());
33 Debug.Log(
"Waiting for " +
time.text +
" seconds");
34 yield
return new WaitForSeconds(
float.Parse(
time.text));
51 public new void GetObjectData(SerializationInfo info, StreamingContext context)
53 base.GetObjectData(info, context);
54 info.AddValue(
"time",
float.Parse(
time.text));
57 public CountdownAction(SerializationInfo info, StreamingContext context) : base(info, context)
void TriggerOutput(string id)
List< GameObject > outPuts
override void Triggered(string id)
CountdownAction(SerializationInfo info, StreamingContext context)
new void GetObjectData(SerializationInfo info, StreamingContext context)
void InputEnded(string value)