Tanoda
UnityEngine.UI.Extensions.Circle Class Reference

Public Member Functions

 Circle (float radius)
 
 Circle (float radius, int steps)
 
 Circle (float xAxis, float yAxis)
 
 Circle (float xAxis, float yAxis, int steps)
 
Vector2 Evaluate (float t)
 
void Evaluate (float t, out Vector2 eval)
 

Properties

float X [get, set]
 
float Y [get, set]
 
int Steps [get, set]
 

Detailed Description

Constructor & Destructor Documentation

◆ Circle() [1/4]

UnityEngine.UI.Extensions.Circle.Circle ( float  radius)

◆ Circle() [2/4]

UnityEngine.UI.Extensions.Circle.Circle ( float  radius,
int  steps 
)

◆ Circle() [3/4]

UnityEngine.UI.Extensions.Circle.Circle ( float  xAxis,
float  yAxis 
)

◆ Circle() [4/4]

UnityEngine.UI.Extensions.Circle.Circle ( float  xAxis,
float  yAxis,
int  steps 
)

Member Function Documentation

◆ Evaluate() [1/2]

Vector2 UnityEngine.UI.Extensions.Circle.Evaluate ( float  t)

◆ Evaluate() [2/2]

void UnityEngine.UI.Extensions.Circle.Evaluate ( float  t,
out Vector2  eval 
)

Property Documentation

◆ Steps

int UnityEngine.UI.Extensions.Circle.Steps
getset

◆ X

float UnityEngine.UI.Extensions.Circle.X
getset

◆ Y

float UnityEngine.UI.Extensions.Circle.Y
getset

The documentation for this class was generated from the following file: