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void | HideTrackerAndPrompt () |
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void | CanUseTeleport (bool value) |
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void | SetTeleportSize () |
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void | SetTeleportSize (Vector3 size) |
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Vector3 | GetTeleportSize () |
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void | LevelFailed (float time=0.0f) |
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void | LevelEnded (float time=0.0f, float accuracy=0.0f, float focus=0.0f, float performance=0.0f) |
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void | OffsetEditorHelper (Transform attachPoint, GameObject objectToGrab, OffsetHolder offsetHolder, Canvas canvas, Canvas canvasOffsetEditor, bool editingLeft) |
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void | OffsetEditorHelper (Transform attachPoint, GameObject objectToGrab, GameObjectAction offsetHolder, Canvas canvas, Canvas canvasOffsetEditor, bool editingLeft) |
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Definition at line 15 of file MiscLogicManager.cs.
◆ CurrentMode
◆ CanUseTeleport()
void MiscLogicManager.CanUseTeleport |
( |
bool |
value | ) |
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◆ GetTeleportSize()
Vector3 MiscLogicManager.GetTeleportSize |
( |
| ) |
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◆ HideTrackerAndPrompt()
void MiscLogicManager.HideTrackerAndPrompt |
( |
| ) |
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◆ LevelEnded()
void MiscLogicManager.LevelEnded |
( |
float |
time = 0.0f , |
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float |
accuracy = 0.0f , |
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float |
focus = 0.0f , |
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float |
performance = 0.0f |
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) |
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◆ LevelFailed()
void MiscLogicManager.LevelFailed |
( |
float |
time = 0.0f | ) |
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◆ OffsetEditorHelper() [1/2]
void MiscLogicManager.OffsetEditorHelper |
( |
Transform |
attachPoint, |
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GameObject |
objectToGrab, |
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GameObjectAction |
offsetHolder, |
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Canvas |
canvas, |
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Canvas |
canvasOffsetEditor, |
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bool |
editingLeft |
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) |
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◆ OffsetEditorHelper() [2/2]
void MiscLogicManager.OffsetEditorHelper |
( |
Transform |
attachPoint, |
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GameObject |
objectToGrab, |
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OffsetHolder |
offsetHolder, |
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Canvas |
canvas, |
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Canvas |
canvasOffsetEditor, |
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bool |
editingLeft |
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) |
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◆ SetTeleportSize() [1/2]
void MiscLogicManager.SetTeleportSize |
( |
| ) |
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◆ SetTeleportSize() [2/2]
void MiscLogicManager.SetTeleportSize |
( |
Vector3 |
size | ) |
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◆ handPicker
GameObject MiscLogicManager.handPicker |
◆ left
GameObject [] MiscLogicManager.left |
◆ LowMemoryMode
bool MiscLogicManager.LowMemoryMode = false |
◆ mode
◆ onDobotMode
UnityEvent MiscLogicManager.onDobotMode |
◆ OnEnded
UnityEvent MiscLogicManager.OnEnded = new UnityEvent() |
◆ onVarjoFound
UnityEvent MiscLogicManager.onVarjoFound |
◆ previewLock
bool MiscLogicManager.previewLock = false |
◆ right
GameObject [] MiscLogicManager.right |
◆ teleport
GameObject [] MiscLogicManager.teleport |
◆ UseItemCollision
bool MiscLogicManager.UseItemCollision = false |
◆ onLoadingFinished
Callback MiscLogicManager.onLoadingFinished |
The documentation for this class was generated from the following file: