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Leap.Unity.GraphicalRenderer.LeapTextureFeature Class Reference
Inheritance diagram for Leap.Unity.GraphicalRenderer.LeapTextureFeature:
Leap.Unity.GraphicalRenderer.LeapGraphicFeature< LeapTextureData >

Public Attributes

string propertyName = "_MainTex"
 
UVChannelFlags channel = UVChannelFlags.UV0
 
- Public Attributes inherited from Leap.Unity.GraphicalRenderer.LeapGraphicFeature< LeapTextureData >
List< DataType > featureData
 A list of all feature data. More...
 

Additional Inherited Members

- Public Member Functions inherited from Leap.Unity.GraphicalRenderer.LeapGraphicFeature< LeapTextureData >
override void AssignFeatureReferences ()
 
override void ClearDataObjectReferences ()
 
override void AddFeatureData (LeapFeatureData data)
 
override Type GetDataObjectType ()
 
override LeapFeatureData CreateFeatureDataForGraphic (LeapGraphic graphic)
 

Detailed Description

Definition at line 21 of file LeapTextureFeature.cs.

Member Data Documentation

◆ channel

UVChannelFlags Leap.Unity.GraphicalRenderer.LeapTextureFeature.channel = UVChannelFlags.UV0

Definition at line 28 of file LeapTextureFeature.cs.

◆ propertyName

string Leap.Unity.GraphicalRenderer.LeapTextureFeature.propertyName = "_MainTex"

Definition at line 25 of file LeapTextureFeature.cs.


The documentation for this class was generated from the following file: