AdjustCellIntervalAndScrollOffset() | UnityEngine.UI.Extensions.FancyScrollRect< TItemData > | protected |
cellContainer | UnityEngine.UI.Extensions.FancyScrollView< TItemData, TContext > | protected |
cellInterval | UnityEngine.UI.Extensions.FancyScrollView< TItemData, TContext > | protected |
CellPrefab | UnityEngine.UI.Extensions.FancyScrollView< TItemData, TContext > | protected |
CellSize | UnityEngine.UI.Extensions.FancyScrollRect< TItemData > | protected |
Context | UnityEngine.UI.Extensions.FancyScrollView< TItemData, TContext > | protected |
currentPosition | UnityEngine.UI.Extensions.FancyScrollView< TItemData, TContext > | protected |
Initialize() | UnityEngine.UI.Extensions.FancyScrollRect< TItemData > | protectedvirtual |
initialized | UnityEngine.UI.Extensions.FancyScrollView< TItemData, TContext > | protected |
ItemsSource | UnityEngine.UI.Extensions.FancyScrollView< TItemData, TContext > | protected |
JumpTo(int itemIndex, float alignment=0.5f) | UnityEngine.UI.Extensions.FancyScrollRect< TItemData > | protectedvirtual |
loop | UnityEngine.UI.Extensions.FancyScrollView< TItemData, TContext > | protected |
OnValidate() | UnityEngine.UI.Extensions.FancyScrollRect< TItemData > | protectedvirtual |
paddingHead | UnityEngine.UI.Extensions.FancyScrollRect< TItemData > | protected |
paddingTail | UnityEngine.UI.Extensions.FancyScrollRect< TItemData > | protected |
Refresh() | UnityEngine.UI.Extensions.FancyScrollRect< TItemData > | protectedvirtual |
RefreshScroller() | UnityEngine.UI.Extensions.FancyScrollRect< TItemData > | protected |
Relayout() | UnityEngine.UI.Extensions.FancyScrollRect< TItemData > | protectedvirtual |
reuseCellMarginCount | UnityEngine.UI.Extensions.FancyScrollRect< TItemData > | protected |
Scrollable | UnityEngine.UI.Extensions.FancyScrollRect< TItemData > | protected |
Scroller | UnityEngine.UI.Extensions.FancyScrollRect< TItemData > | protected |
scrollOffset | UnityEngine.UI.Extensions.FancyScrollView< TItemData, TContext > | protected |
ScrollTo(int index, float duration, float alignment=0.5f, Action onComplete=null) | UnityEngine.UI.Extensions.FancyScrollRect< TItemData > | protectedvirtual |
ScrollTo(int index, float duration, Ease easing, float alignment=0.5f, Action onComplete=null) | UnityEngine.UI.Extensions.FancyScrollRect< TItemData > | protectedvirtual |
FancyScrollRect< TItemData, FancyScrollRectContext >.ScrollTo(int index, float duration, Ease easing, float alignment=0.5f, Action onComplete=null) | UnityEngine.UI.Extensions.FancyScrollRect< TItemData, FancyScrollRectContext > | protectedvirtual |
spacing | UnityEngine.UI.Extensions.FancyScrollRect< TItemData > | protected |
ToFancyScrollViewPosition(float position) | UnityEngine.UI.Extensions.FancyScrollRect< TItemData > | protected |
ToScrollerPosition(float position) | UnityEngine.UI.Extensions.FancyScrollRect< TItemData > | protected |
ToScrollerPosition(float position, float alignment=0.5f) | UnityEngine.UI.Extensions.FancyScrollRect< TItemData > | protected |
UpdateContents(IList< TItemData > items) | UnityEngine.UI.Extensions.FancyScrollRect< TItemData > | protectedvirtual |
UpdatePosition(float position) | UnityEngine.UI.Extensions.FancyScrollRect< TItemData > | protectedvirtual |
UpdateScrollbarSize(float viewportLength) | UnityEngine.UI.Extensions.FancyScrollRect< TItemData > | protected |