Tanoda
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Public Member Functions | |
override void | Start () |
override void | Triggered (string id) |
void | onHoldTimeChanged (string value) |
override void | GetObjectData (SerializationInfo info, StreamingContext context) |
new void | RefreshTargetDisplay () |
HoldToolAction (SerializationInfo info, StreamingContext context) | |
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override void | Start () |
override void | OnPointerEnter (PointerEventData eventData) |
override void | OnPointerExit (PointerEventData eventData) |
void | SetToOriginalPos () |
void | SetSecondGoButton () |
void | SetToolPosition () |
void | SelectedCustomTool (GameObject tool) |
void | onTaktTimeChanged (string value) |
void | NmInputEnded (string input) |
void | OnSelectionChanged (int value) |
override void | Triggered (string id) |
IEnumerator | HideTCD () |
IEnumerator | SetGameObjectJob (string hash) |
GameObject | GetGameObject () |
void | SetGameObject (string hash) |
new void | RefreshTargetDisplay () |
override void | GetObjectData (SerializationInfo info, StreamingContext context) |
ToolAction (SerializationInfo info, StreamingContext context) | |
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void | ToggleWindowSize () |
IEnumerator | LateMinimize () |
void | InstaMinimize () |
void | Minimize () |
void | Maximize () |
void | GetOriginalHeight () |
List< Vector2 > | GetSides () |
virtual void | GetObjectData (SerializationInfo info, StreamingContext context) |
ActionObject () | |
ActionObject (SerializationInfo info, StreamingContext context) | |
virtual void | Start () |
virtual void | Triggered (string id) |
virtual void | Deactivate () |
virtual void | Reset () |
virtual void | OutputAdded (string id) |
virtual void | InputAdded (string id) |
virtual void | Remove () |
void | TriggerOutput (string id) |
void | AddInput (GameObject go) |
string | GetInput () |
string | GetInput (int index) |
void | RemoveInput (string id) |
void | AddOutput (GameObject go) |
GameObject | GetOutput (string id) |
GameObject | GetInput (string id) |
List< string > | GetOutputs () |
List< string > | GetInputs () |
bool | LimitInputTypes () |
List< Type > | GetAcceptedInputTypes () |
void | ApplyComment () |
void | TriggerOut (string id) |
virtual void | OnPointerEnter (PointerEventData eventData) |
virtual void | OnPointerExit (PointerEventData eventData) |
Public Attributes | |
InputField | holdInput |
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Dropdown | drop |
GameObject | NmInput |
InputField | NmInputField |
InputField | taktTimeInput |
string | selectedHash = "" |
string | customToolHash = "" |
string | secondGoHash = "" |
Material | highlightMaterial |
Material | highlightToolMaterial |
Material | origHighlightToolMaterial |
bool | hasTwoObjects = false |
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List< GameObject > | inPuts |
List< GameObject > | outPuts |
List< ClassTypeReference > | acceptInputTypes |
Image | statusImg |
string | action |
string | ID |
string | comment |
List< GameObject > | hideOnMinimize = new List<GameObject>() |
bool | IsCounting |
Additional Inherited Members | |
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static float | Clamp0360 (float eulerAngles) |
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bool | InGoodPos (Transform t) |
bool | InGoodRot (Transform t) |
IEnumerator | ShowSecondGOHighLight (Vector3 pos, Vector3 rot) |
IEnumerator | ShowSecondGOHighLightTarget () |
void | TriggerNext () |
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void | SaveOrigInPos () |
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GameObject | screwdriver |
GameObject | scanner |
GameObject | wrench |
GameObject | smolwrench |
GameObject | seeger_plier |
GameObject | filctoll |
GameObject | brush |
GameObject | hammer |
GameObject | digitalTorqueWrench |
GameObject | levegosPisztoly |
GameObject | selectedGO |
GameObject | secondGO |
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float | originalHeight = 0.0f |
Definition at line 11 of file HoldToolAction.cs.
HoldToolAction.HoldToolAction | ( | SerializationInfo | info, |
StreamingContext | context | ||
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Definition at line 815 of file HoldToolAction.cs.
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virtual |
Reimplemented from ActionObject.
Definition at line 803 of file HoldToolAction.cs.
void HoldToolAction.onHoldTimeChanged | ( | string | value | ) |
Definition at line 766 of file HoldToolAction.cs.
new void HoldToolAction.RefreshTargetDisplay | ( | ) |
Definition at line 809 of file HoldToolAction.cs.
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virtual |
Reimplemented from ActionObject.
Definition at line 36 of file HoldToolAction.cs.
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virtual |
Reimplemented from ActionObject.
Definition at line 51 of file HoldToolAction.cs.
InputField HoldToolAction.holdInput |
Definition at line 13 of file HoldToolAction.cs.