Tanoda
LogLevel.cs
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using
System;
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namespace
RuntimeUnityEditor.Core
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{
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[Flags]
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public
enum
LogLevel
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{
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None = 0,
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Fatal
= 1,
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Error = 2,
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Warning = 4,
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Message
= 8,
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Info
= 16,
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Debug
= 32,
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All =
Debug
|
Info
|
Message
| Warning | Error |
Fatal
,
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}
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}
Debug
UnityEngine.Debug Debug
Definition:
TanodaServer.cs:19
RuntimeUnityEditor.Core
Definition:
GameObjectSearcher.cs:9
RuntimeUnityEditor.Core.LogLevel
LogLevel
Definition:
LogLevel.cs:7
RuntimeUnityEditor.Core.LogLevel.Info
@ Info
RuntimeUnityEditor.Core.LogLevel.Message
@ Message
RuntimeUnityEditor.Core.LogLevel.Fatal
@ Fatal
Source
Assets
Scripts
BepinRUE
LogLevel.cs
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1.9.3