Tanoda
HDRPVirtualMaterial.cs
Go to the documentation of this file.
1
using
TriLibCore
.General;
2
using
UnityEngine
;
3
4
namespace
TriLibCore.HDRP
5
{
9
public
class
HDRPVirtualMaterial
: VirtualMaterial
10
{
11
public
Texture
MetallicTexture
;
12
public
Texture
OcclusionTexture
;
13
public
Texture
DetailMaskTexture
;
14
public
Texture
SmoothnessTexture
;
15
}
16
}
TriLibCore.HDRP.HDRPVirtualMaterial
Represents a container to hold HDRP Material properties temporarily.
Definition:
HDRPVirtualMaterial.cs:10
TriLibCore.HDRP.HDRPVirtualMaterial.SmoothnessTexture
Texture SmoothnessTexture
Definition:
HDRPVirtualMaterial.cs:14
TriLibCore.HDRP.HDRPVirtualMaterial.DetailMaskTexture
Texture DetailMaskTexture
Definition:
HDRPVirtualMaterial.cs:13
TriLibCore.HDRP.HDRPVirtualMaterial.MetallicTexture
Texture MetallicTexture
Definition:
HDRPVirtualMaterial.cs:11
TriLibCore.HDRP.HDRPVirtualMaterial.OcclusionTexture
Texture OcclusionTexture
Definition:
HDRPVirtualMaterial.cs:12
TriLibCore.HDRP
Definition:
HDRPMaterialMapper.cs:11
TriLibCore
Definition:
AssetLoaderOptionsEditor.cs:6
UnityEngine
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
Source
Assets
TriLib
TriLibHDRP
Scripts
Mappers
HDRPVirtualMaterial.cs
Generated by
1.9.3