Tanoda
pb_GameObjectInspector.cs
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using
UnityEngine
;
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using
UnityEngine
.
UI
;
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using
System.Collections;
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using
System.Collections.Generic;
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using
System.Reflection;
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namespace
GILES.Interface
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{
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[pb_TypeInspector(typeof(GameObject))]
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public
class
pb_GameObjectInspector
: pb_TypeInspector
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{
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GameObject value;
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void
OnGUIChanged()
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{
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SetValue(value);
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}
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public
override
void
InitializeGUI
()
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{
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value = GetValue<GameObject>();
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}
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protected
override
void
OnUpdateGUI
()
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{
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}
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public
void
OnValueChange
(
object
val)
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{
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}
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}
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}
GILES.Interface.pb_GameObjectInspector
Definition:
pb_GameObjectInspector.cs:14
GILES.Interface.pb_GameObjectInspector.OnUpdateGUI
override void OnUpdateGUI()
Definition:
pb_GameObjectInspector.cs:27
GILES.Interface.pb_GameObjectInspector.OnValueChange
void OnValueChange(object val)
Definition:
pb_GameObjectInspector.cs:31
GILES.Interface.pb_GameObjectInspector.InitializeGUI
override void InitializeGUI()
Definition:
pb_GameObjectInspector.cs:22
GILES.Interface
Definition:
pb_AutoStageItemEditor.cs:9
UnityEngine.UI
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
UnityEngine
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
Source
Assets
GILES
Code
Classes
GUI
Type Inspectors
pb_GameObjectInspector.cs
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