Definition at line 16 of file Point.cs.
◆ Point() [1/2]
Leap.Unity.Geometry.Point.Point |
( |
Component |
transformSource = null | ) |
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◆ Point() [2/2]
Leap.Unity.Geometry.Point.Point |
( |
Vector3 |
position = default(Vector3) , |
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|
Component |
transformSource = null |
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) |
| |
◆ operator Vector3()
static implicit Leap.Unity.Geometry.Point.operator Vector3 |
( |
Point |
point | ) |
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|
static |
◆ transform
Transform Leap.Unity.Geometry.Point.transform |
◆ position
Vector3 Leap.Unity.Geometry.Point.position |
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getset |
The documentation for this struct was generated from the following file: