Tanoda
NonDrawingGraphicEditor.cs
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using
UnityEditor
;
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using
UnityEditor
.
UI
;
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namespace
UnityEngine.UI.Extensions
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{
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[CanEditMultipleObjects, CustomEditor(typeof(NonDrawingGraphic),
false
)]
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public
class
NonDrawingGraphicEditor
: GraphicEditor
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{
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public
override
void
OnInspectorGUI
()
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{
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base.serializedObject.Update();
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EditorGUILayout.PropertyField(base.m_Script,
new
GUILayoutOption[0]);
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// skipping AppearanceControlsGUI
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base.RaycastControlsGUI();
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base.serializedObject.ApplyModifiedProperties();
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}
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}
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}
UnityEngine.UI.Extensions.NonDrawingGraphicEditor
Definition:
NonDrawingGraphicEditor.cs:11
UnityEngine.UI.Extensions.NonDrawingGraphicEditor.OnInspectorGUI
override void OnInspectorGUI()
Definition:
NonDrawingGraphicEditor.cs:12
UnityEditor.UI
Definition:
BoxSliderEditor.cs:6
UnityEditor
Definition:
BoxSliderEditor.cs:6
UnityEngine.UI.Extensions
Credit Erdener Gonenc - @PixelEnvision.
Definition:
AccordionElementEditor.cs:8
Source
Assets
unity-ui-extensions
Editor
NonDrawingGraphicEditor.cs
Generated by
1.9.3