Tanoda
SpawningPOI Class Reference
Inheritance diagram for SpawningPOI:
GILES.pb_MonoBehaviourSingleton< SpawningPOI >

Public Member Functions

void Spawn ()
 

Public Attributes

bool NextSpawnIsPOI = false
 
Transform SpawnParent
 
GameObject POIPrefab
 

Additional Inherited Members

- Protected Member Functions inherited from GILES.pb_MonoBehaviourSingleton< SpawningPOI >
virtual void Initialize ()
 
virtual void Awake ()
 
- Properties inherited from GILES.pb_MonoBehaviourSingleton< SpawningPOI >
virtual bool dontDestroyOnLoad [get]
 Override to maintain an instance of this object across level loads. More...
 
static T instance [get]
 
static T nullableInstance [get]
 

Detailed Description

Definition at line 7 of file SpawningPOI.cs.

Member Function Documentation

◆ Spawn()

void SpawningPOI.Spawn ( )

Definition at line 14 of file SpawningPOI.cs.

Member Data Documentation

◆ NextSpawnIsPOI

bool SpawningPOI.NextSpawnIsPOI = false

Definition at line 9 of file SpawningPOI.cs.

◆ POIPrefab

GameObject SpawningPOI.POIPrefab

Definition at line 12 of file SpawningPOI.cs.

◆ SpawnParent

Transform SpawningPOI.SpawnParent

Definition at line 10 of file SpawningPOI.cs.


The documentation for this class was generated from the following file: