Tanoda
Leap.Unity.Recording.EventPlayableBehaviour Class Reference
Inheritance diagram for Leap.Unity.Recording.EventPlayableBehaviour:

Public Member Functions

void FireEvent ()
 

Public Attributes

GameObject recipient
 
string message = "MyMethod"
 
object argument
 

Detailed Description

Definition at line 14 of file EventPlayableBehaviour.cs.

Member Function Documentation

◆ FireEvent()

void Leap.Unity.Recording.EventPlayableBehaviour.FireEvent ( )

Definition at line 20 of file EventPlayableBehaviour.cs.

Member Data Documentation

◆ argument

object Leap.Unity.Recording.EventPlayableBehaviour.argument

Definition at line 18 of file EventPlayableBehaviour.cs.

◆ message

string Leap.Unity.Recording.EventPlayableBehaviour.message = "MyMethod"

Definition at line 17 of file EventPlayableBehaviour.cs.

◆ recipient

GameObject Leap.Unity.Recording.EventPlayableBehaviour.recipient

Definition at line 16 of file EventPlayableBehaviour.cs.


The documentation for this class was generated from the following file: