Tanoda
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Public Member Functions | |
void | SetTorque (int Nm) |
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void | Start () |
void | AttachSocket (GameObject socket) |
void | StartMoving () |
void | StartMoving (GameObject hand) |
DEPRECATED More... | |
void | StopMoving () |
Public Attributes | |
Transform | lookat |
Text | displayText |
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GameObject | helper |
GameObject | helper2 |
Vector3 | helper2Axis = Vector3.forward |
GameObject | FollowObject |
float | neededScrewInAngle = 360f |
bool | isInUse = false |
UnityEvent | screwedIn = new UnityEvent() |
Static Public Attributes | |
static TorqueWrenchDigital | instance |
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static TorqueWrench | instance |
Additional Inherited Members | |
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static Vector3 | ConvertQuant2Euler (Quaternion quaternion) |
Definition at line 9 of file TorqueWrenchDigital.cs.
void TorqueWrenchDigital.SetTorque | ( | int | Nm | ) |
Definition at line 22 of file TorqueWrenchDigital.cs.
Text TorqueWrenchDigital.displayText |
Definition at line 14 of file TorqueWrenchDigital.cs.
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Definition at line 11 of file TorqueWrenchDigital.cs.
Transform TorqueWrenchDigital.lookat |
Definition at line 12 of file TorqueWrenchDigital.cs.