Tanoda
LoadLicenseButton Class Reference
Inheritance diagram for LoadLicenseButton:
GILES.pb_ToolbarButton

Public Member Functions

void OpenLoadPanel ()
 
void Open (string path)
 
- Public Member Functions inherited from GILES.pb_ToolbarButton
virtual void OnPointerClick (PointerEventData eventData)
 
virtual void OnPointerEnter (PointerEventData eventData)
 
virtual void OnPointerExit (PointerEventData eventData)
 
void ShowTooltip ()
 
void UpdateTooltip ()
 
void HideTooltip ()
 

Public Attributes

pb_FileDialog dialogPrefab
 

Properties

override string tooltip [get]
 
- Properties inherited from GILES.pb_ToolbarButton
virtual string tooltip [get, set]
 
bool interactable [get, set]
 

Additional Inherited Members

- Protected Member Functions inherited from GILES.pb_ToolbarButton
virtual void Start ()
 
- Protected Attributes inherited from GILES.pb_ToolbarButton
Selectable selectable
 
GameObject tooltip_label = null
 

Detailed Description

Definition at line 9 of file LoadLicenseButton.cs.

Member Function Documentation

◆ Open()

void LoadLicenseButton.Open ( string  path)

Definition at line 36 of file LoadLicenseButton.cs.

◆ OpenLoadPanel()

void LoadLicenseButton.OpenLoadPanel ( )

Open the load dialog.

Definition at line 18 of file LoadLicenseButton.cs.

Member Data Documentation

◆ dialogPrefab

pb_FileDialog LoadLicenseButton.dialogPrefab

Definition at line 11 of file LoadLicenseButton.cs.

Property Documentation

◆ tooltip

override string LoadLicenseButton.tooltip
get

Definition at line 13 of file LoadLicenseButton.cs.


The documentation for this class was generated from the following file: