Tanoda
TriLibCore.AssetUnloader Class Reference

Represents a Class to destroy every Asset (Textures, Materials, Meshes) loaded by TriLib for this GameObject. More...

Inheritance diagram for TriLibCore.AssetUnloader:

Static Public Member Functions

static int GetNextId ()
 Gets the next allocation Identifier. More...
 

Public Attributes

List< ObjectAllocations
 Assets Allocation List. More...
 

Properties

int Id [get, set]
 The Asset Unloader unique identifier. More...
 

Detailed Description

Represents a Class to destroy every Asset (Textures, Materials, Meshes) loaded by TriLib for this GameObject.

Definition at line 6 of file AssetUnloader.cs.

Member Function Documentation

◆ GetNextId()

static int TriLibCore.AssetUnloader.GetNextId ( )
static

Gets the next allocation Identifier.

Returns
The Allocation Identifier.

Definition at line 31 of file AssetUnloader.cs.

Member Data Documentation

◆ Allocations

List<Object> TriLibCore.AssetUnloader.Allocations

Assets Allocation List.

Definition at line 11 of file AssetUnloader.cs.

Property Documentation

◆ Id

int TriLibCore.AssetUnloader.Id
getset

The Asset Unloader unique identifier.

Definition at line 15 of file AssetUnloader.cs.


The documentation for this class was generated from the following file: