Fabrik IK Solver
More...
Fabrik IK Solver
Definition at line 11 of file FastIKFabric.cs.
◆ Bones
Transform [] DitzelGames.FastIK.FastIKFabric.Bones |
|
protected |
◆ BonesLength
float [] DitzelGames.FastIK.FastIKFabric.BonesLength |
|
protected |
◆ ChainLength
int DitzelGames.FastIK.FastIKFabric.ChainLength = 2 |
◆ CompleteLength
float DitzelGames.FastIK.FastIKFabric.CompleteLength |
|
protected |
◆ Delta
float DitzelGames.FastIK.FastIKFabric.Delta = 0.001f |
◆ Iterations
int DitzelGames.FastIK.FastIKFabric.Iterations = 10 |
◆ LerpStep
float DitzelGames.FastIK.FastIKFabric.LerpStep = 0.1f |
◆ Mode
byte DitzelGames.FastIK.FastIKFabric.Mode |
◆ Offset
Vector3 DitzelGames.FastIK.FastIKFabric.Offset |
◆ Pole
Transform DitzelGames.FastIK.FastIKFabric.Pole |
◆ Positions
Vector3 [] DitzelGames.FastIK.FastIKFabric.Positions |
|
protected |
◆ ResolveNow
bool DitzelGames.FastIK.FastIKFabric.ResolveNow = true |
◆ Root
Transform DitzelGames.FastIK.FastIKFabric.Root |
|
protected |
◆ SnapBackStrength
float DitzelGames.FastIK.FastIKFabric.SnapBackStrength = 1f |
Strength of going back to the start position.
Definition at line 43 of file FastIKFabric.cs.
◆ Sphere
Transform DitzelGames.FastIK.FastIKFabric.Sphere |
◆ StartDirectionSucc
Vector3 [] DitzelGames.FastIK.FastIKFabric.StartDirectionSucc |
|
protected |
◆ StartRotationBone
Quaternion [] DitzelGames.FastIK.FastIKFabric.StartRotationBone |
|
protected |
◆ StartRotationTarget
Quaternion DitzelGames.FastIK.FastIKFabric.StartRotationTarget |
|
protected |
◆ Target
Transform DitzelGames.FastIK.FastIKFabric.Target |
◆ UseLerp
bool DitzelGames.FastIK.FastIKFabric.UseLerp = true |
The documentation for this class was generated from the following file: