Definition at line 12 of file ControllerToIris.cs.
◆ GetHmdTypeSteamVRToString()
static string ControllerToIris.GetHmdTypeSteamVRToString |
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◆ controllersTrackers
List<GameObject> ControllerToIris.controllersTrackers |
◆ cosmosController
GameObject ControllerToIris.cosmosController |
◆ developerLateReposition
bool ControllerToIris.developerLateReposition = true |
◆ forceCosmos
bool ControllerToIris.forceCosmos = false |
◆ forceTrackerPositionOnFound
bool ControllerToIris.forceTrackerPositionOnFound = false |
◆ iris
GameObject ControllerToIris.iris |
◆ IsNotCosmos
UnityEvent ControllerToIris.IsNotCosmos |
◆ IsViveCosmos
UnityEvent ControllerToIris.IsViveCosmos |
◆ lateRepositionOffset
Vector3 ControllerToIris.lateRepositionOffset = Vector3.zero |
◆ lerpCount
int ControllerToIris.lerpCount = 32 |
◆ offsetPos
Vector3 ControllerToIris.offsetPos = Vector3.zero |
◆ offsetRotation
Vector3 ControllerToIris.offsetRotation = Vector3.zero |
◆ staticPosition
bool ControllerToIris.staticPosition = false |
The documentation for this class was generated from the following file: