Tanoda
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Additional Inherited Members | |
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void | OnAfterDeserialize () |
void | OnBeforeSerialize () |
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AssetFolder () | |
AssetFolder (string path) | |
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UnityObject | _assetFolder |
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override string | Path [get, set] |
Gets the full path to the streaming folder. This operation is safe to be called from within a build or from within the editor, and will always return the correct full path to the streaming folder. Setting the path via code is not supported. More... | |
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virtual string | Path [get, set] |
Gets or sets the folder path. This path will always be a path relative to the asset folder, and matches the format expected and returned by AssetDatabase. This operation cannot be performed from inside of a build due to Assets no longer existing. More... | |
Definition at line 15 of file StreamingAsset.cs.