Tanoda
GILES.pb_AssetBundlePath Class Reference
Inheritance diagram for GILES.pb_AssetBundlePath:

Public Member Functions

 pb_AssetBundlePath (string InAssetBundleName, string InFilePath)
 
 pb_AssetBundlePath (SerializationInfo info, StreamingContext context)
 
void GetObjectData (SerializationInfo info, StreamingContext context)
 
override string ToString ()
 

Public Attributes

string assetBundleName
 The name of an asset bundle (as set in the Unity Editor). More...
 
string filePath
 

Detailed Description

pb_AssetBundlePath contains information that helps pb_ResourceManager and pb_AssetBundles find and load assets from AssetBundles.

Definition at line 10 of file pb_AssetBundlePath.cs.

Constructor & Destructor Documentation

◆ pb_AssetBundlePath() [1/2]

GILES.pb_AssetBundlePath.pb_AssetBundlePath ( string  InAssetBundleName,
string  InFilePath 
)

Constructor

Parameters
InAssetBundleNameName of the asset bundle (should be name only - use with pb_Config AssetBundle_SearchDirectories).
InFilePathThe path to the asset within the bundle.

Definition at line 24 of file pb_AssetBundlePath.cs.

◆ pb_AssetBundlePath() [2/2]

GILES.pb_AssetBundlePath.pb_AssetBundlePath ( SerializationInfo  info,
StreamingContext  context 
)

Serialization constructor.

Definition at line 33 of file pb_AssetBundlePath.cs.

Member Function Documentation

◆ GetObjectData()

void GILES.pb_AssetBundlePath.GetObjectData ( SerializationInfo  info,
StreamingContext  context 
)

Serialization override.

Definition at line 42 of file pb_AssetBundlePath.cs.

◆ ToString()

override string GILES.pb_AssetBundlePath.ToString ( )

Returns a nicely formatted summary of this bundle information.

Definition at line 51 of file pb_AssetBundlePath.cs.

Member Data Documentation

◆ assetBundleName

string GILES.pb_AssetBundlePath.assetBundleName

The name of an asset bundle (as set in the Unity Editor).

Definition at line 13 of file pb_AssetBundlePath.cs.

◆ filePath

string GILES.pb_AssetBundlePath.filePath

The path to the asset within the AssetBundle. Usually this will be set by the CreateAssetBundles editor tool.

Definition at line 17 of file pb_AssetBundlePath.cs.


The documentation for this class was generated from the following file: