Definition at line 122 of file ReorderableList.cs.
◆ Cancel()
void UnityEngine.UI.Extensions.ReorderableList.ReorderableListEventStruct.Cancel |
( |
| ) |
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◆ DroppedObject
GameObject UnityEngine.UI.Extensions.ReorderableList.ReorderableListEventStruct.DroppedObject |
◆ FromIndex
int UnityEngine.UI.Extensions.ReorderableList.ReorderableListEventStruct.FromIndex |
◆ FromList
ReorderableList UnityEngine.UI.Extensions.ReorderableList.ReorderableListEventStruct.FromList |
◆ IsAClone
bool UnityEngine.UI.Extensions.ReorderableList.ReorderableListEventStruct.IsAClone |
◆ SourceObject
GameObject UnityEngine.UI.Extensions.ReorderableList.ReorderableListEventStruct.SourceObject |
◆ ToIndex
int UnityEngine.UI.Extensions.ReorderableList.ReorderableListEventStruct.ToIndex |
◆ ToList
ReorderableList UnityEngine.UI.Extensions.ReorderableList.ReorderableListEventStruct.ToList |
The documentation for this struct was generated from the following file: