Tanoda
Leap.Unity.Geometry Namespace Reference

Classes

struct  Bezier
 
struct  Bipyramid
 
struct  Box
 
struct  Capsule
 
class  CapsuleExtensions
 
struct  Circle
 
class  CircleExtensions
 
class  Collision
 
struct  Direction3
 A struct very similar to Vector3, but that prevents itself from ever being converted to Vector3.zero. If the Direction3's components would ever be un-normalizable (normalize to Vector3.zero), it will instead return Vector3.forward. (Direction3 implicitly converts to a normalized Vector3.) More...
 
struct  Frustum
 
class  GeometryUtils
 
struct  LeapGrid
 
struct  LocalBox
 
struct  LocalCircle
 
struct  LocalFrustum
 
struct  LocalPlane
 A transformless Plane defined by a position and normal vector. More...
 
class  LocalPlaneExtensions
 
struct  LocalRect
 
struct  LocalSegment2
 
struct  LocalSegment3
 
struct  LocalSphere
 
class  MarginExtensions
 
struct  Margins
 
struct  Plane
 
struct  Point
 
class  PointExtensions
 
struct  Rect
 
struct  Sphere
 
class  SphereExtensions
 
struct  SphericalSection
 

Typedefs

using UnityRect = UnityEngine.Rect
 

Enumerations

enum  VerticalOrigin { Top , Bottom }
 

Typedef Documentation

◆ UnityRect

typedef UnityEngine Rect Leap.Unity.Geometry.UnityRect

Definition at line 14 of file LeapGrid.cs.

Enumeration Type Documentation

◆ VerticalOrigin

Enumerator
Top 
Bottom 

Definition at line 16 of file LeapGrid.cs.