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UnityFBXExporter.FBXExporter Class Reference

Static Public Member Functions

static bool ExportGameObjToFBX (GameObject gameObj, string newPath, bool copyMaterials=false, bool copyTextures=false)
 
static string ExportGameObjToFBXString (GameObject gameObj)
 
static long GetRandomFBXId ()
 
static string MeshToString (GameObject gameObj, string newPath, bool copyMaterials=false, bool copyTextures=false)
 
static void CopyComplexMaterialsToPath (GameObject gameObj, string path, bool copyTextures, string texturesFolder="/Textures", string materialsFolder="/Materials")
 
static bool CopyAndRenameAsset (Object obj, string newName, string newFolderPath)
 
static Object CopyAndRenameAssetReturnObject (Object obj, string newName, string newFolderPath)
 
static string FBXFormat (float val)
 Provides internationalization for countries that use commas instead of decimals to denote the break point More...
 

Properties

static string VersionInformation [get]
 

Detailed Description

Definition at line 39 of file FBXExporter.cs.

Member Function Documentation

◆ CopyAndRenameAsset()

static bool UnityFBXExporter.FBXExporter.CopyAndRenameAsset ( Object  obj,
string  newName,
string  newFolderPath 
)
static

Definition at line 500 of file FBXExporter.cs.

◆ CopyAndRenameAssetReturnObject()

static Object UnityFBXExporter.FBXExporter.CopyAndRenameAssetReturnObject ( Object  obj,
string  newName,
string  newFolderPath 
)
static

Definition at line 593 of file FBXExporter.cs.

◆ CopyComplexMaterialsToPath()

static void UnityFBXExporter.FBXExporter.CopyComplexMaterialsToPath ( GameObject  gameObj,
string  path,
bool  copyTextures,
string  texturesFolder = "/Textures",
string  materialsFolder = "/Materials" 
)
static

Definition at line 399 of file FBXExporter.cs.

◆ ExportGameObjToFBX()

static bool UnityFBXExporter.FBXExporter.ExportGameObjToFBX ( GameObject  gameObj,
string  newPath,
bool  copyMaterials = false,
bool  copyTextures = false 
)
static

Definition at line 41 of file FBXExporter.cs.

◆ ExportGameObjToFBXString()

static string UnityFBXExporter.FBXExporter.ExportGameObjToFBXString ( GameObject  gameObj)
static

Definition at line 90 of file FBXExporter.cs.

◆ FBXFormat()

static string UnityFBXExporter.FBXExporter.FBXFormat ( float  val)
static

Provides internationalization for countries that use commas instead of decimals to denote the break point

Parameters
valthe float value you wish to convert
Returns
a string that is formated always to be 1.0 and never 1,0

Definition at line 630 of file FBXExporter.cs.

◆ GetRandomFBXId()

static long UnityFBXExporter.FBXExporter.GetRandomFBXId ( )
static

Definition at line 100 of file FBXExporter.cs.

◆ MeshToString()

static string UnityFBXExporter.FBXExporter.MeshToString ( GameObject  gameObj,
string  newPath,
bool  copyMaterials = false,
bool  copyTextures = false 
)
static

Definition at line 105 of file FBXExporter.cs.

Property Documentation

◆ VersionInformation

string UnityFBXExporter.FBXExporter.VersionInformation
staticget

Definition at line 95 of file FBXExporter.cs.


The documentation for this class was generated from the following file: