Tanoda
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Classes | |
class | AnimatorOverrideAnimationClipMapper |
Represents a Mapper used to fill Animator Override Animation Clips. More... | |
class | ByBonesRootBoneMapper |
Represents a Mapper that looks for the Game Object which has only a Transform component and has the biggest number of children as the root bone. More... | |
class | ByNameAnimatorOverrideAnimationClipMapper |
Represents a Mapper that finds Animator Override Animation Clips by name-matching. More... | |
class | ByNameHumanoidAvatarMapper |
Represents a Mapper that finds humanoid Avatar bones by name-matching. More... | |
class | ByNameLipSyncMapper |
Represents a Mapper that search Visemes by searching Blend-Shape Keys names. More... | |
class | ByNameRootBoneMapper |
Represents a Mapper that searches for a root bone on the Models by the bone names. More... | |
class | FilePickerExternalDataMapper |
Represents a class used to load external data from a series of selected files. More... | |
class | FilePickerTextureMapper |
Represents a class used to load Textures from a list of selected files. More... | |
class | LegacyToHumanoidAnimationClipMapper |
Represents a Mapper that converts legacy Animation Clips into humanoid Animation Clips. More... | |
class | SimpleAnimationPlayerAnimationClipMapper |
Represents a Mapper that creates a Simple Animation Player used to play Animation Clips by their index or name. More... | |
class | StandardMaterialMapper |
Represents a Material Mapper that converts TriLib Materials into Unity Standard Materials. More... | |
class | ZipFileExternalDataMapper |
Represents a mapper class used to load external data from Zip files. More... | |
class | ZipFileTextureMapper |
Represents a mapper class class used to load Textures from Zip files. More... | |