◆ GrabClassifier()
Leap.Interaction.Internal.InteractionEngineUtility.GrabClassifierHeuristics.GrabClassifier.GrabClassifier |
( |
GameObject |
behaviour | ) |
|
◆ body
Rigidbody Leap.Interaction.Internal.InteractionEngineUtility.GrabClassifierHeuristics.GrabClassifier.body |
◆ coolDownProgress
float Leap.Interaction.Internal.InteractionEngineUtility.GrabClassifierHeuristics.GrabClassifier.coolDownProgress |
◆ handChirality
bool Leap.Interaction.Internal.InteractionEngineUtility.GrabClassifierHeuristics.GrabClassifier.handChirality |
◆ handDirection
Vector3 Leap.Interaction.Internal.InteractionEngineUtility.GrabClassifierHeuristics.GrabClassifier.handDirection |
◆ handGrabCenter
Vector3 Leap.Interaction.Internal.InteractionEngineUtility.GrabClassifierHeuristics.GrabClassifier.handGrabCenter |
◆ handXBasis
Vector3 Leap.Interaction.Internal.InteractionEngineUtility.GrabClassifierHeuristics.GrabClassifier.handXBasis |
◆ isGrabbed
bool Leap.Interaction.Internal.InteractionEngineUtility.GrabClassifierHeuristics.GrabClassifier.isGrabbed |
◆ isThisControllerGrabbing
bool Leap.Interaction.Internal.InteractionEngineUtility.GrabClassifierHeuristics.GrabClassifier.isThisControllerGrabbing |
◆ prevThisControllerGrabbing
bool Leap.Interaction.Internal.InteractionEngineUtility.GrabClassifierHeuristics.GrabClassifier.prevThisControllerGrabbing |
◆ probes
GrabProbe [] Leap.Interaction.Internal.InteractionEngineUtility.GrabClassifierHeuristics.GrabClassifier.probes = new GrabProbe[5] |
◆ transform
Transform Leap.Interaction.Internal.InteractionEngineUtility.GrabClassifierHeuristics.GrabClassifier.transform |
The documentation for this class was generated from the following file: