Tanoda
IsGOCondition.cs
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1
using
System.Collections;
2
using
System.Collections.Generic;
3
using
UnityEngine
;
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public
class
IsGOCondition
:
DropCondition
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{
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public
override
bool
Check
(
MouseDragBehaviour
draggable)
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{
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return
draggable.GetComponent<
GOCondition
>() !=
null
;
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}
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}
DropCondition
Definition:
DropCondition.cs:6
GOCondition
Definition:
GOCondition.cs:6
IsGOCondition
Definition:
IsGOCondition.cs:6
IsGOCondition.Check
override bool Check(MouseDragBehaviour draggable)
Definition:
IsGOCondition.cs:7
MouseDragBehaviour
Definition:
MouseDragBehaviour.cs:12
UnityEngine
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
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IsGOCondition.cs
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