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Leap.Unity.Animation.HermitePoseSpline Member List

This is the complete list of members for Leap.Unity.Animation.HermitePoseSpline, including all inherited members.

AngularVelocityAt(float t)Leap.Unity.Animation.HermitePoseSpline
DerivativeAt(float t)Leap.Unity.Animation.HermitePoseSpline
DerivativeAt(float t)Leap.Unity.Animation.HermitePoseSpline
HermitePoseSpline(Pose pose0, Pose pose1)Leap.Unity.Animation.HermitePoseSpline
HermitePoseSpline(Pose pose0, Pose pose1, Movement move0, Movement move1)Leap.Unity.Animation.HermitePoseSpline
HermitePoseSpline(Pose pose0, Pose pose1, Movement move0, Movement move1, float duration)Leap.Unity.Animation.HermitePoseSpline
HermitePoseSpline(float t0, float t1, Pose pose0, Pose pose1, Movement move0, Movement move1)Leap.Unity.Animation.HermitePoseSpline
maxTLeap.Unity.Animation.HermitePoseSpline
maxTLeap.Unity.Animation.HermitePoseSpline
minTLeap.Unity.Animation.HermitePoseSpline
minTLeap.Unity.Animation.HermitePoseSpline
MovementAt(float t)Leap.Unity.Animation.HermitePoseSpline
PoseAndMovementAt(float t, out Pose pose, out Movement movement)Leap.Unity.Animation.HermitePoseSpline
PoseAt(float t)Leap.Unity.Animation.HermitePoseSpline
PositionAndVelAt(float t, out Vector3 position, out Vector3 velocity)Leap.Unity.Animation.HermitePoseSpline
PositionAt(float t)Leap.Unity.Animation.HermitePoseSpline
pSplineLeap.Unity.Animation.HermitePoseSpline
qSplineLeap.Unity.Animation.HermitePoseSpline
RotationAndAngVelAt(float t, out Quaternion rotation, out Vector3 angularVelocity)Leap.Unity.Animation.HermitePoseSpline
RotationAt(float t)Leap.Unity.Animation.HermitePoseSpline
ValueAndDerivativeAt(float t, out Pose value, out Movement deltaValuePerSec)Leap.Unity.Animation.HermitePoseSpline
ValueAndDerivativeAt(float t, out Vector3 value, out Vector3 deltaValuePerT)Leap.Unity.Animation.HermitePoseSpline
ISpline< Pose, Movement >.ValueAndDerivativeAt(float t, out XType value, out dXType deltaValuePerT)Leap.Unity.Animation.ISpline< Pose, Movement >
ISpline< Vector3, Vector3 >.ValueAndDerivativeAt(float t, out XType value, out dXType deltaValuePerT)Leap.Unity.Animation.ISpline< Vector3, Vector3 >
ValueAt(float t)Leap.Unity.Animation.HermitePoseSpline
ValueAt(float t)Leap.Unity.Animation.HermitePoseSpline
VelocityAt(float t)Leap.Unity.Animation.HermitePoseSpline