Tanoda
pb_InspectorLabelLayoutElement.cs
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1
using
UnityEngine
;
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using
UnityEngine
.
UI
;
3
using
System.Collections;
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5
namespace
GILES.Interface
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{
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public
class
pb_InspectorLabelLayoutElement
: LayoutElement
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{
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const
int
LABEL_WIDTH = 64;
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public
override
float
minWidth
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{
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get
{
return
LABEL_WIDTH; }
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}
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public
override
float
preferredWidth
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{
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get
{
return
LABEL_WIDTH; }
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}
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}
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}
GILES.Interface.pb_InspectorLabelLayoutElement
Definition:
pb_InspectorLabelLayoutElement.cs:12
GILES.Interface.pb_InspectorLabelLayoutElement.preferredWidth
override float preferredWidth
Definition:
pb_InspectorLabelLayoutElement.cs:21
GILES.Interface.pb_InspectorLabelLayoutElement.minWidth
override float minWidth
Definition:
pb_InspectorLabelLayoutElement.cs:16
GILES.Interface
Definition:
pb_AutoStageItemEditor.cs:9
UnityEngine.UI
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
UnityEngine
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
Source
Assets
GILES
Code
Classes
GUI
pb_InspectorLabelLayoutElement.cs
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