Tanoda
NonDrawingGraphic.cs
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namespace
UnityEngine.UI.Extensions
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{
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[AddComponentMenu(
"Layout/Extensions/NonDrawingGraphic"
)]
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public
class
NonDrawingGraphic
: MaskableGraphic
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{
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public
override
void
SetMaterialDirty
() {
return
; }
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public
override
void
SetVerticesDirty
() {
return
; }
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protected
override
void
OnPopulateMesh
(VertexHelper vh)
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{
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vh.Clear();
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return
;
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}
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}
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}
UnityEngine.UI.Extensions.NonDrawingGraphic
Definition:
NonDrawingGraphic.cs:10
UnityEngine.UI.Extensions.NonDrawingGraphic.SetVerticesDirty
override void SetVerticesDirty()
Definition:
NonDrawingGraphic.cs:12
UnityEngine.UI.Extensions.NonDrawingGraphic.SetMaterialDirty
override void SetMaterialDirty()
Definition:
NonDrawingGraphic.cs:11
UnityEngine.UI.Extensions.NonDrawingGraphic.OnPopulateMesh
override void OnPopulateMesh(VertexHelper vh)
Probably not necessary since the chain of calls Rebuild()->UpdateGeometry()->DoMeshGeneration()->OnPo...
Definition:
NonDrawingGraphic.cs:15
UnityEngine.UI.Extensions
Credit Erdener Gonenc - @PixelEnvision.
Definition:
AccordionElementEditor.cs:8
Source
Assets
unity-ui-extensions
Runtime
Scripts
Utilities
NonDrawingGraphic.cs
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1.9.3