◆ NotifyIntObjAddedInteractionLayer()
void Leap.Unity.Interaction.IInternalInteractionManager.NotifyIntObjAddedInteractionLayer |
( |
IInteractionBehaviour |
intObj, |
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int |
layer, |
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bool |
refreshImmediately = true |
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) |
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◆ NotifyIntObjAddedNoContactLayer()
void Leap.Unity.Interaction.IInternalInteractionManager.NotifyIntObjAddedNoContactLayer |
( |
IInteractionBehaviour |
intObj, |
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int |
layer, |
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bool |
refreshImmediately = true |
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) |
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◆ NotifyIntObjRemovedInteractionLayer()
void Leap.Unity.Interaction.IInternalInteractionManager.NotifyIntObjRemovedInteractionLayer |
( |
IInteractionBehaviour |
intObj, |
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int |
layer, |
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bool |
refreshImmediately = true |
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) |
| |
◆ NotifyIntObjRemovedNoContactLayer()
void Leap.Unity.Interaction.IInternalInteractionManager.NotifyIntObjRemovedNoContactLayer |
( |
IInteractionBehaviour |
intObj, |
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int |
layer, |
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|
bool |
refreshImmediately = true |
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) |
| |
◆ RefreshLayersNow()
void Leap.Unity.Interaction.IInternalInteractionManager.RefreshLayersNow |
( |
| ) |
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The documentation for this interface was generated from the following file: