1using System.Collections;
2using System.Collections.Generic;
3using NaughtyAttributes;
6[RequireComponent(typeof(Animator))]
14 GetComponent<Animator>().enabled =
true;
15 GetComponent<Animator>().SetTrigger(
"pinch");
22 GetComponent<Animator>().enabled =
true;
23 GetComponent<Animator>().SetTrigger(
"fist");
29 GetComponent<Animator>().SetTrigger(
"idle");
30 StartCoroutine(DelayedAnimOff());
33 IEnumerator DelayedAnimOff()
35 GetComponent<Animator>().enabled =
true;
36 GetComponent<Animator>().SetTrigger(
"idle");
37 yield
return new WaitForSeconds(0.6f);
38 GetComponent<Animator>().enabled =
false;
45 GetComponent<Animator>().enabled =
true;
46 GetComponent<Animator>().SetTrigger(
"screwdriver");
53 GetComponent<Animator>().enabled =
true;
54 GetComponent<Animator>().SetTrigger(
"seegerPlier");
UnityEngine.UI.Button Button