9using System.Collections.Generic;
20 public int HandID {
get;
private set; }
The Hand class reports the physical characteristics of a detected hand.
int Id
A unique ID assigned to this Hand object, whose value remains the same across consecutive frames whil...
virtual void FinishHand()
void UpdateHandWithEvent()
abstract Hand GetLeapHand()
abstract void SetLeapHand(Hand hand)
The HandModelManager manages a pool of HandModelBases and makes HandRepresentations when a it detects...
void RemoveHandRepresentation(HandRepresentation handRepresentation)
void ReturnToPool(HandModelBase model)
void RemoveModel(HandModelBase model)
HandRepresentation(HandModelManager parent, Hand hand, Chirality repChirality, ModelType repType)
List< HandModelBase > handModels
void AddModel(HandModelBase model)
void UpdateRepresentation(Hand hand)