Tanoda
DanaLedManager Class Reference
Inheritance diagram for DanaLedManager:
GILES.pb_MonoBehaviourSingleton< DanaLedManager >

Public Member Functions

void SetLedGreenStayOn (int index)
 
void SetLedGreen (int index)
 
void SetAllLedOff ()
 

Public Attributes

GameObject[] leds
 
Material Normal
 
Material Green
 

Additional Inherited Members

- Protected Member Functions inherited from GILES.pb_MonoBehaviourSingleton< DanaLedManager >
virtual void Initialize ()
 
virtual void Awake ()
 
- Properties inherited from GILES.pb_MonoBehaviourSingleton< DanaLedManager >
virtual bool dontDestroyOnLoad [get]
 Override to maintain an instance of this object across level loads. More...
 
static T instance [get]
 
static T nullableInstance [get]
 

Detailed Description

Definition at line 7 of file DanaLedManager.cs.

Member Function Documentation

◆ SetAllLedOff()

void DanaLedManager.SetAllLedOff ( )

Definition at line 80 of file DanaLedManager.cs.

◆ SetLedGreen()

void DanaLedManager.SetLedGreen ( int  index)

PROMO

Definition at line 32 of file DanaLedManager.cs.

◆ SetLedGreenStayOn()

void DanaLedManager.SetLedGreenStayOn ( int  index)

Definition at line 13 of file DanaLedManager.cs.

Member Data Documentation

◆ Green

Material DanaLedManager.Green

Definition at line 10 of file DanaLedManager.cs.

◆ leds

GameObject [] DanaLedManager.leds

Definition at line 9 of file DanaLedManager.cs.

◆ Normal

Material DanaLedManager.Normal

Definition at line 10 of file DanaLedManager.cs.


The documentation for this class was generated from the following file: