Tanoda
ScreneCapture Class Reference
Inheritance diagram for ScreneCapture:

Classes

struct  RECT
 

Public Member Functions

void ApplyTexture ()
 
void ImageResize ()
 
void Start ()
 
void Update ()
 
Bitmap CaptureRegion (int x1, int x2, int y1, int y2)
 
static bool GetWindowRect (IntPtr hwnd, out RECT lpRect)
 
Bitmap CaptureWindow (IntPtr hWnd)
 

Public Attributes

RawImage rawImage
 
GameObject StageManager
 

Detailed Description

Definition at line 18 of file ScreneCapture.cs.

Member Function Documentation

◆ ApplyTexture()

void ScreneCapture.ApplyTexture ( )

Definition at line 73 of file ScreneCapture.cs.

◆ CaptureRegion()

Bitmap ScreneCapture.CaptureRegion ( int  x1,
int  x2,
int  y1,
int  y2 
)

Definition at line 173 of file ScreneCapture.cs.

◆ CaptureWindow()

Bitmap ScreneCapture.CaptureWindow ( IntPtr  hWnd)

Definition at line 224 of file ScreneCapture.cs.

◆ GetWindowRect()

static bool ScreneCapture.GetWindowRect ( IntPtr  hwnd,
out RECT  lpRect 
)

◆ ImageResize()

void ScreneCapture.ImageResize ( )

Definition at line 96 of file ScreneCapture.cs.

◆ Start()

void ScreneCapture.Start ( )

Definition at line 105 of file ScreneCapture.cs.

◆ Update()

void ScreneCapture.Update ( )

Definition at line 113 of file ScreneCapture.cs.

Member Data Documentation

◆ rawImage

RawImage ScreneCapture.rawImage

Definition at line 58 of file ScreneCapture.cs.

◆ StageManager

GameObject ScreneCapture.StageManager

Definition at line 59 of file ScreneCapture.cs.


The documentation for this class was generated from the following file: