Tanoda
pb_InspectorLabelLayoutElementEditor.cs
Go to the documentation of this file.
1
using
UnityEngine
;
2
using
UnityEditor
;
3
using
GILES
.
Interface
;
4
using
UnityEditor
.
UI
;
5
6
namespace
GILES.UnityEditor
7
{
13
[CustomEditor(typeof(
pb_InspectorLabelLayoutElement
))]
14
public
class
pb_InspectorLabelLayoutElementEditor
: Editor
15
{
16
public
override
void
OnInspectorGUI
()
17
{
18
}
19
}
20
}
GILES.Interface.pb_InspectorLabelLayoutElement
Definition:
pb_InspectorLabelLayoutElement.cs:12
GILES.UnityEditor.pb_InspectorLabelLayoutElementEditor
Definition:
pb_InspectorLabelLayoutElementEditor.cs:15
GILES.UnityEditor.pb_InspectorLabelLayoutElementEditor.OnInspectorGUI
override void OnInspectorGUI()
Definition:
pb_InspectorLabelLayoutElementEditor.cs:16
GILES.Interface
Definition:
pb_AutoStageItemEditor.cs:9
GILES.UnityEditor
Definition:
CreateAssetBundle.cs:10
GILES
Definition:
pb_CollectionUtil.cs:4
UnityEditor.UI
Definition:
BoxSliderEditor.cs:6
UnityEditor
Definition:
BoxSliderEditor.cs:6
UnityEngine
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
Source
Assets
GILES
Code
Editor
pb_InspectorLabelLayoutElementEditor.cs
Generated by
1.9.3