66 public static class LeapProviderExtensions {
69 return TestHandFactory.MakeTestHand(isLeft, Hands.Provider.editTimePose)
70 .Transform(UnityMatrixExtension.GetLeapMatrix(Hands.Provider.transform));
The Frame class represents a set of hand and finger tracking data detected in a single frame.
The Hand class reports the physical characteristics of a detected hand.
Provides Frame object data to the Unity application by firing events as soon as Frame data is availab...
Action< Frame > OnFixedFrame
void DispatchUpdateFrameEvent(Frame frame)
Action< Frame > OnUpdateFrame
TestHandPose editTimePose
Action< Frame > OnPostUpdateFrame
abstract Frame CurrentFrame
The current frame for this update cycle, in world space.
abstract Frame CurrentFixedFrame
The current frame for this fixed update cycle, in world space.
void DispatchFixedFrameEvent(Frame frame)
TestHandFactory.TestHandPose TestHandPose