Tanoda
VivePointer Class Reference
Inheritance diagram for VivePointer:

Public Member Functions

void Start ()
 
void Update ()
 

Public Attributes

LineRenderer line
 
float maxDistance
 
LayerMask mask
 
UnityAction< Vector3, bool > OnPointerUpdate = null
 
EventSystem eventSystem = null
 
float defaultLength = 3.0f
 
StandaloneInputModule inputModule = null
 
ReticleVive reticleVive
 
GameObject RawImage
 

Detailed Description

Definition at line 12 of file VivePointer.cs.

Member Function Documentation

◆ Start()

void VivePointer.Start ( )

Definition at line 31 of file VivePointer.cs.

◆ Update()

void VivePointer.Update ( )

Definition at line 41 of file VivePointer.cs.

Member Data Documentation

◆ defaultLength

float VivePointer.defaultLength = 3.0f

Definition at line 20 of file VivePointer.cs.

◆ eventSystem

EventSystem VivePointer.eventSystem = null

Definition at line 19 of file VivePointer.cs.

◆ inputModule

StandaloneInputModule VivePointer.inputModule = null

Definition at line 21 of file VivePointer.cs.

◆ line

LineRenderer VivePointer.line

Definition at line 14 of file VivePointer.cs.

◆ mask

LayerMask VivePointer.mask

Definition at line 16 of file VivePointer.cs.

◆ maxDistance

float VivePointer.maxDistance

Definition at line 15 of file VivePointer.cs.

◆ OnPointerUpdate

UnityAction<Vector3, bool> VivePointer.OnPointerUpdate = null

Definition at line 17 of file VivePointer.cs.

◆ RawImage

GameObject VivePointer.RawImage

Definition at line 23 of file VivePointer.cs.

◆ reticleVive

ReticleVive VivePointer.reticleVive

Definition at line 22 of file VivePointer.cs.


The documentation for this class was generated from the following file: