Tanoda
WebGLTable.cs
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1using System.Collections;
2using System.Collections.Generic;
3using UnityEngine;
4
5public class WebGLTable : MonoBehaviour
6{
7 void Start()
8 {
9 if (SavedUser.instance.isQuality)
10 {
11 gameObject.SetActive(false);
12 }
13 }
14}