AlignToCenter(LocalRect ofRect) | Leap.Unity.Geometry.LocalRect | |
bottom | Leap.Unity.Geometry.LocalRect | |
center | Leap.Unity.Geometry.LocalRect | |
CopyFrom(LocalRect toCopy) | Leap.Unity.Geometry.LocalRect | |
IInterpolable< LocalRect >.CopyFrom(T toCopy) | Leap.Unity.Encoding.IInterpolable< LocalRect > | |
corner00 | Leap.Unity.Geometry.LocalRect | |
corner10 | Leap.Unity.Geometry.LocalRect | |
FillLerped(LocalRect from, LocalRect to, float t) | Leap.Unity.Geometry.LocalRect | |
IInterpolable< LocalRect >.FillLerped(T from, T to, float t) | Leap.Unity.Encoding.IInterpolable< LocalRect > | |
FillSplined(LocalRect a, LocalRect b, LocalRect c, LocalRect d, float t) | Leap.Unity.Geometry.LocalRect | |
IInterpolable< LocalRect >.FillSplined(T a, T b, T c, T d, float t) | Leap.Unity.Encoding.IInterpolable< LocalRect > | |
FromRadius(float boxRadius) | Leap.Unity.Geometry.LocalRect | static |
FromUnityRect(UnityRect uRect) | Leap.Unity.Geometry.LocalRect | static |
height | Leap.Unity.Geometry.LocalRect | |
left | Leap.Unity.Geometry.LocalRect | |
LocalRect(Vector3 center, Vector2 radii) | Leap.Unity.Geometry.LocalRect | |
LocalRect(Vector2 radii) | Leap.Unity.Geometry.LocalRect | |
LocalRect(float top, float bottom, float left, float right) | Leap.Unity.Geometry.LocalRect | |
LocalRect(UnityRect uRect) | Leap.Unity.Geometry.LocalRect | |
radii | Leap.Unity.Geometry.LocalRect | |
right | Leap.Unity.Geometry.LocalRect | |
Scale(float radiusMultipler) | Leap.Unity.Geometry.LocalRect | |
Scale(Vector2 radiusMultiplers) | Leap.Unity.Geometry.LocalRect | |
TakeLines(float height, Margins? cellMargins=null, VerticalOrigin? verticalOrigin=null) | Leap.Unity.Geometry.LocalRect | |
top | Leap.Unity.Geometry.LocalRect | |
ToUnityRect() | Leap.Unity.Geometry.LocalRect | |
unit | Leap.Unity.Geometry.LocalRect | static |
width | Leap.Unity.Geometry.LocalRect | |
With(Transform transform) | Leap.Unity.Geometry.LocalRect | |