Alpha(float a, float b, int propertyId) | Leap.Unity.Animation.Internal.MaterialSelector | |
Alpha(float a, float b, string propertyName="_Color") | Leap.Unity.Animation.Internal.MaterialSelector | |
Color(Color a, Color b, int propertyId) | Leap.Unity.Animation.Internal.MaterialSelector | |
Color(Color a, Color b, string propertyName="_Color") | Leap.Unity.Animation.Internal.MaterialSelector | |
Color(Gradient gradient, int propertyId) | Leap.Unity.Animation.Internal.MaterialSelector | |
Color(Gradient gradient, string propertyName="_Color") | Leap.Unity.Animation.Internal.MaterialSelector | |
Float(float a, float b, int propertyId) | Leap.Unity.Animation.Internal.MaterialSelector | |
Float(float a, float b, string propertyName) | Leap.Unity.Animation.Internal.MaterialSelector | |
Material(Material a, Material b) | Leap.Unity.Animation.Internal.MaterialSelector | |
MaterialSelector(Material target, Tween tween) | Leap.Unity.Animation.Internal.MaterialSelector | |
RGB(Color a, Color b, int propertyId) | Leap.Unity.Animation.Internal.MaterialSelector | |
RGB(Color a, Color b, string propertyName="_Color") | Leap.Unity.Animation.Internal.MaterialSelector | |
ToAlpha(float b, int propertyId) | Leap.Unity.Animation.Internal.MaterialSelector | |
ToAlpha(float b, string propertyName="_Color") | Leap.Unity.Animation.Internal.MaterialSelector | |
ToColor(Color b, int propertyId) | Leap.Unity.Animation.Internal.MaterialSelector | |
ToColor(Color b, string propertyName="_Color") | Leap.Unity.Animation.Internal.MaterialSelector | |
ToFloat(float b, int propertyId) | Leap.Unity.Animation.Internal.MaterialSelector | |
ToFloat(float b, string propertyName) | Leap.Unity.Animation.Internal.MaterialSelector | |
ToRGB(Color b, int propertyId) | Leap.Unity.Animation.Internal.MaterialSelector | |
ToRGB(Color b, string propertyName="_Color") | Leap.Unity.Animation.Internal.MaterialSelector | |
ToVector(Vector4 b, int propertyId) | Leap.Unity.Animation.Internal.MaterialSelector | |
ToVector(Vector4 b, string propertyName) | Leap.Unity.Animation.Internal.MaterialSelector | |
ToVector(Vector3 b, int propertyId) | Leap.Unity.Animation.Internal.MaterialSelector | |
ToVector(Vector3 b, string propertyName) | Leap.Unity.Animation.Internal.MaterialSelector | |
Vector(Vector4 a, Vector4 b, int propertyId) | Leap.Unity.Animation.Internal.MaterialSelector | |
Vector(Vector4 a, Vector4 b, string propertyName) | Leap.Unity.Animation.Internal.MaterialSelector | |
Vector(Vector3 a, Vector3 b, int propertyId) | Leap.Unity.Animation.Internal.MaterialSelector | |
Vector(Vector3 a, Vector3 b, string propertyName) | Leap.Unity.Animation.Internal.MaterialSelector | |