Tanoda
|
Public Attributes | |
string | Label |
RectTransform | LayerTransform |
float | MaxFloatDistance |
float | MinFloatDistance |
UnityEngine.UI.Image | Shadow |
bool | ShadowOnAboveLayer |
bool | TriggerLayerEvent |
float | MaxShadowOpacity |
float | CurrentFloatingDistance |
bool | touchingFinger |
float | distanceToAboveLayer |
float | maxDistanceToAboveLayer |
The properties of a CompressibleUI layer.
Definition at line 29 of file CompressibleUI.cs.
float Leap.Unity.InputModule.CompressibleUI.Layer.CurrentFloatingDistance |
The current distance at which members of the layer are floating.
Definition at line 58 of file CompressibleUI.cs.
float Leap.Unity.InputModule.CompressibleUI.Layer.distanceToAboveLayer |
The distance to the parent layer.
Definition at line 64 of file CompressibleUI.cs.
string Leap.Unity.InputModule.CompressibleUI.Layer.Label |
A name for the layer.
Definition at line 32 of file CompressibleUI.cs.
RectTransform Leap.Unity.InputModule.CompressibleUI.Layer.LayerTransform |
The child UI Element to float above the parent element.
Definition at line 36 of file CompressibleUI.cs.
float Leap.Unity.InputModule.CompressibleUI.Layer.maxDistanceToAboveLayer |
The maximum allowed distance to the parent layer.
Definition at line 67 of file CompressibleUI.cs.
float Leap.Unity.InputModule.CompressibleUI.Layer.MaxFloatDistance |
The height above this (base) element that the Layer will float.
Definition at line 39 of file CompressibleUI.cs.
float Leap.Unity.InputModule.CompressibleUI.Layer.MaxShadowOpacity |
The maximum value used for drop shadow opacity.
Definition at line 55 of file CompressibleUI.cs.
float Leap.Unity.InputModule.CompressibleUI.Layer.MinFloatDistance |
The minimum height that this layer can be compressed to.
Definition at line 42 of file CompressibleUI.cs.
UnityEngine.UI.Image Leap.Unity.InputModule.CompressibleUI.Layer.Shadow |
An optional dropshadow image component.
Definition at line 45 of file CompressibleUI.cs.
bool Leap.Unity.InputModule.CompressibleUI.Layer.ShadowOnAboveLayer |
Whether the shadow effect is not a child of this layer, but rather, a child of the layer above it (for masking purposes).
Definition at line 48 of file CompressibleUI.cs.
bool Leap.Unity.InputModule.CompressibleUI.Layer.touchingFinger |
Whether or not a finger is touching members of this layer.
Definition at line 61 of file CompressibleUI.cs.
bool Leap.Unity.InputModule.CompressibleUI.Layer.TriggerLayerEvent |
Whether a layer event is triggered upon touching this layer.
Definition at line 51 of file CompressibleUI.cs.