Tanoda
TutorialCanvas.cs
Go to the documentation of this file.
1
using
System.Collections;
2
using
System.Collections.Generic;
3
using
UnityEngine
;
4
using
UnityEngine
.
Events
;
5
using
UnityEngine
.
UI
;
6
7
public
class
TutorialCanvas
: MonoBehaviour
8
{
9
public
UnityEvent
OnStart
;
10
public
Text
text
;
11
public
GameObject
canvas
;
12
// Start is called before the first frame update
13
void
Start()
14
{
15
if
(
SavedUser
.
instance
.isEditor)
16
{
17
canvas
.SetActive(
false
);
18
}
19
}
20
21
// Update is called once per frame
22
void
Update()
23
{
24
if
(
SavedUser
.
instance
.levelName !=
null
)
25
{
26
text
.text =
"Tutorial kezdése"
;
27
}
28
}
29
30
public
void
start
()
31
{
32
OnStart
.Invoke();
33
}
34
}
GILES.pb_MonoBehaviourSingleton.instance
static T instance
Definition:
pb_MonoBehaviourSingleton.cs:28
SavedUser
Definition:
SavedUser.cs:14
TutorialCanvas
Definition:
TutorialCanvas.cs:8
TutorialCanvas.canvas
GameObject canvas
Definition:
TutorialCanvas.cs:11
TutorialCanvas.OnStart
UnityEvent OnStart
Definition:
TutorialCanvas.cs:9
TutorialCanvas.text
Text text
Definition:
TutorialCanvas.cs:10
TutorialCanvas.start
void start()
Definition:
TutorialCanvas.cs:30
UnityEngine.Events
UnityEngine.UI
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
UnityEngine
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
Source
Assets
Scripts
TutorialCanvas.cs
Generated by
1.9.3