Tanoda
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Public Member Functions | |
new void | Update () |
override void | Triggered (string id) |
void | MoveWithHand (bool newValue) |
IEnumerator | FollowHand () |
void | onTtmChanged (string value) |
void | StartPosition () |
void | FinalPosition () |
void | FillCurrentTransform () |
void | onPosChanged (string value) |
void | onRotChanged (string value) |
void | RefreshTargetDisplay () |
string | GetInput () |
new void | GetObjectData (SerializationInfo info, StreamingContext context) |
MoveAction (SerializationInfo info, StreamingContext context) | |
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void | ToggleWindowSize () |
IEnumerator | LateMinimize () |
void | InstaMinimize () |
void | Minimize () |
void | Maximize () |
void | GetOriginalHeight () |
List< Vector2 > | GetSides () |
virtual void | GetObjectData (SerializationInfo info, StreamingContext context) |
ActionObject () | |
ActionObject (SerializationInfo info, StreamingContext context) | |
virtual void | Start () |
virtual void | Triggered (string id) |
virtual void | Deactivate () |
virtual void | Reset () |
virtual void | OutputAdded (string id) |
virtual void | InputAdded (string id) |
virtual void | Remove () |
void | TriggerOutput (string id) |
void | AddInput (GameObject go) |
string | GetInput () |
string | GetInput (int index) |
void | RemoveInput (string id) |
void | AddOutput (GameObject go) |
GameObject | GetOutput (string id) |
GameObject | GetInput (string id) |
List< string > | GetOutputs () |
List< string > | GetInputs () |
bool | LimitInputTypes () |
List< Type > | GetAcceptedInputTypes () |
void | ApplyComment () |
void | TriggerOut (string id) |
virtual void | OnPointerEnter (PointerEventData eventData) |
virtual void | OnPointerExit (PointerEventData eventData) |
Public Attributes | |
InputField[] | posInputs = new InputField[3] |
InputField[] | rotInputs = new InputField[3] |
InputField | ttmInput |
Vector3 | originalPosition |
Vector3 | targetPosition |
Vector3 | originalRotation |
Vector3 | targetRotation |
Vector3 | handPosition |
Vector3 | handLocal |
float | timeToMove = 1.0f |
Toggle | toggle |
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List< GameObject > | inPuts |
List< GameObject > | outPuts |
List< ClassTypeReference > | acceptInputTypes |
Image | statusImg |
string | action |
string | ID |
string | comment |
List< GameObject > | hideOnMinimize = new List<GameObject>() |
bool | IsCounting |
Protected Attributes | |
GameObject | cachedGO |
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float | originalHeight = 0.0f |
Additional Inherited Members | |
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void | SaveOrigInPos () |
Definition at line 17 of file MoveAction.cs.
MoveAction.MoveAction | ( | SerializationInfo | info, |
StreamingContext | context | ||
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Definition at line 618 of file MoveAction.cs.
void MoveAction.FillCurrentTransform | ( | ) |
Definition at line 458 of file MoveAction.cs.
void MoveAction.FinalPosition | ( | ) |
Definition at line 448 of file MoveAction.cs.
IEnumerator MoveAction.FollowHand | ( | ) |
Definition at line 324 of file MoveAction.cs.
string MoveAction.GetInput | ( | ) |
Definition at line 594 of file MoveAction.cs.
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virtual |
Reimplemented from ActionObject.
Definition at line 607 of file MoveAction.cs.
void MoveAction.MoveWithHand | ( | bool | newValue | ) |
Definition at line 121 of file MoveAction.cs.
void MoveAction.onPosChanged | ( | string | value | ) |
Definition at line 477 of file MoveAction.cs.
void MoveAction.onRotChanged | ( | string | value | ) |
Definition at line 515 of file MoveAction.cs.
void MoveAction.onTtmChanged | ( | string | value | ) |
Definition at line 417 of file MoveAction.cs.
void MoveAction.RefreshTargetDisplay | ( | ) |
Definition at line 553 of file MoveAction.cs.
void MoveAction.StartPosition | ( | ) |
Definition at line 438 of file MoveAction.cs.
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virtual |
Reimplemented from ActionObject.
Definition at line 79 of file MoveAction.cs.
new void MoveAction.Update | ( | ) |
Definition at line 37 of file MoveAction.cs.
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protected |
Definition at line 34 of file MoveAction.cs.
Vector3 MoveAction.handLocal |
Definition at line 30 of file MoveAction.cs.
Vector3 MoveAction.handPosition |
Definition at line 30 of file MoveAction.cs.
Vector3 MoveAction.originalPosition |
Definition at line 30 of file MoveAction.cs.
Vector3 MoveAction.originalRotation |
Definition at line 30 of file MoveAction.cs.
InputField [] MoveAction.posInputs = new InputField[3] |
Definition at line 27 of file MoveAction.cs.
InputField [] MoveAction.rotInputs = new InputField[3] |
Definition at line 28 of file MoveAction.cs.
Vector3 MoveAction.targetPosition |
Definition at line 30 of file MoveAction.cs.
Vector3 MoveAction.targetRotation |
Definition at line 30 of file MoveAction.cs.
float MoveAction.timeToMove = 1.0f |
Definition at line 31 of file MoveAction.cs.
Toggle MoveAction.toggle |
Definition at line 32 of file MoveAction.cs.
InputField MoveAction.ttmInput |
Definition at line 29 of file MoveAction.cs.