Tanoda
pb_JsonIgnoreAttribute.cs
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using
UnityEngine
;
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using
System;
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namespace
GILES.Serialization
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{
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[AttributeUsage(AttributeTargets.All, AllowMultiple =
true
, Inherited =
true
)]
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public
class
pb_JsonIgnoreAttribute
: Attribute {}
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}
GILES.Serialization.pb_JsonIgnoreAttribute
Definition:
pb_JsonIgnoreAttribute.cs:10
GILES.Serialization
Definition:
pb_CameraComponent.cs:8
UnityEngine
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
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pb_JsonIgnoreAttribute.cs
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