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RectTransform | FillRect [get, set] |
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RectTransform | LowHandleRect [get, set] |
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RectTransform | HighHandleRect [get, set] |
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float | MinValue [get, set] |
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float | MaxValue [get, set] |
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bool | WholeNumbers [get, set] |
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virtual float | LowValue [get, set] |
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float | NormalizedLowValue [get, set] |
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virtual float | HighValue [get, set] |
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float | NormalizedHighValue [get, set] |
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RangeSliderEvent | OnValueChanged [get, set] |
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Definition at line 15 of file RangeSlider.cs.
◆ RangeSlider()
UnityEngine.UI.Extensions.RangeSlider.RangeSlider |
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| ) |
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protected |
◆ GraphicUpdateComplete()
virtual void UnityEngine.UI.Extensions.RangeSlider.GraphicUpdateComplete |
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| ) |
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virtual |
See ICanvasElement.GraphicUpdateComplete
Definition at line 227 of file RangeSlider.cs.
◆ LayoutComplete()
virtual void UnityEngine.UI.Extensions.RangeSlider.LayoutComplete |
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| ) |
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virtual |
◆ OnDidApplyAnimationProperties()
override void UnityEngine.UI.Extensions.RangeSlider.OnDidApplyAnimationProperties |
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protected |
◆ OnDisable()
override void UnityEngine.UI.Extensions.RangeSlider.OnDisable |
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protected |
◆ OnDrag()
virtual void UnityEngine.UI.Extensions.RangeSlider.OnDrag |
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PointerEventData |
eventData | ) |
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virtual |
◆ OnEnable()
override void UnityEngine.UI.Extensions.RangeSlider.OnEnable |
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| ) |
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protected |
◆ OnInitializePotentialDrag()
virtual void UnityEngine.UI.Extensions.RangeSlider.OnInitializePotentialDrag |
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PointerEventData |
eventData | ) |
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virtual |
◆ OnMove()
override void UnityEngine.UI.Extensions.RangeSlider.OnMove |
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AxisEventData |
eventData | ) |
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◆ OnPointerDown()
override void UnityEngine.UI.Extensions.RangeSlider.OnPointerDown |
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PointerEventData |
eventData | ) |
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◆ OnPointerUp()
override void UnityEngine.UI.Extensions.RangeSlider.OnPointerUp |
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PointerEventData |
eventData | ) |
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◆ OnRectTransformDimensionsChange()
override void UnityEngine.UI.Extensions.RangeSlider.OnRectTransformDimensionsChange |
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| ) |
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protected |
◆ Rebuild()
virtual void UnityEngine.UI.Extensions.RangeSlider.Rebuild |
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CanvasUpdate |
executing | ) |
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virtual |
◆ SetClass< T >()
static bool UnityEngine.UI.Extensions.RangeSlider.SetClass< T > |
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ref T |
currentValue, |
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T |
newValue |
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) |
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static |
◆ SetHigh()
virtual void UnityEngine.UI.Extensions.RangeSlider.SetHigh |
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float |
input, |
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bool |
sendCallback |
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) |
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protectedvirtual |
◆ SetLow()
virtual void UnityEngine.UI.Extensions.RangeSlider.SetLow |
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float |
input, |
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bool |
sendCallback |
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) |
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protectedvirtual |
◆ SetStruct< T >()
static bool UnityEngine.UI.Extensions.RangeSlider.SetStruct< T > |
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ref T |
currentValue, |
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T |
newValue |
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) |
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static |
◆ SetValueWithoutNotify()
virtual void UnityEngine.UI.Extensions.RangeSlider.SetValueWithoutNotify |
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float |
low, |
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float |
high |
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) |
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virtual |
Set the value of the slider without invoking onValueChanged callback.
- Parameters
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input | The new value for the slider. |
Definition at line 129 of file RangeSlider.cs.
◆ Update()
virtual void UnityEngine.UI.Extensions.RangeSlider.Update |
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| ) |
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protectedvirtual |
Update the rect based on the delayed update visuals. Got around issue of calling sendMessage from onValidate.
Definition at line 268 of file RangeSlider.cs.
◆ FillRect
RectTransform UnityEngine.UI.Extensions.RangeSlider.FillRect |
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getset |
◆ HighHandleRect
RectTransform UnityEngine.UI.Extensions.RangeSlider.HighHandleRect |
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getset |
◆ HighValue
virtual float UnityEngine.UI.Extensions.RangeSlider.HighValue |
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getset |
◆ LowHandleRect
RectTransform UnityEngine.UI.Extensions.RangeSlider.LowHandleRect |
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getset |
◆ LowValue
virtual float UnityEngine.UI.Extensions.RangeSlider.LowValue |
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getset |
◆ MaxValue
float UnityEngine.UI.Extensions.RangeSlider.MaxValue |
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getset |
◆ MinValue
float UnityEngine.UI.Extensions.RangeSlider.MinValue |
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getset |
◆ NormalizedHighValue
float UnityEngine.UI.Extensions.RangeSlider.NormalizedHighValue |
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getset |
◆ NormalizedLowValue
float UnityEngine.UI.Extensions.RangeSlider.NormalizedLowValue |
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getset |
◆ OnValueChanged
◆ WholeNumbers
bool UnityEngine.UI.Extensions.RangeSlider.WholeNumbers |
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getset |
The documentation for this class was generated from the following file: