Tanoda
PositionAction Member List

This is the complete list of members for PositionAction, including all inherited members.

acceptInputTypesActionObject
actionActionObject
ActionObject()ActionObject
ActionObject(SerializationInfo info, StreamingContext context)ActionObject
AddInput(GameObject go)ActionObject
AddOutput(GameObject go)ActionObject
allSamePositionActionprotected
ApplyComment()ActionObject
canReturnNowPositionActionprotected
chillPositionActionprotected
commentActionObject
Deactivate()PositionActionvirtual
FillCurrentTransform()PositionAction
FinalPosition()PositionAction
followGoPositionActionprotected
fwdoffsetPositionAction
GetAcceptedInputTypes()ActionObject
GetHandOffsets(out Vector3 offset, out Vector3 rotation, out Vector3 leftoffset, out Vector3 leftrotation)PositionAction
GetInput()ActionObject
GetInput(int index)ActionObject
GetInput(string id)ActionObject
GetInputs()ActionObject
GetObjectData(SerializationInfo info, StreamingContext context)PositionActionvirtual
GetOriginalHeight()ActionObject
GetOutput(string id)ActionObject
GetOutputs()ActionObject
GetSides()ActionObject
HandTogglePositionAction
hideOnMinimizeActionObject
highlightCurrentObjectPositionActionprotected
highlightCurrentSelectedObjectPositionActionprotected
highlightMaterialPositionAction
highlightObjectPositionActionprotected
highlightObjectOriginalPositionActionprotected
highlightSelectedPositionActionprotected
IDActionObject
imageHighlightPositionAction
InGoodPos(Transform t)PositionActionprotected
InGoodRot(Transform t)PositionActionprotected
InputAdded(string id)PositionActionvirtual
inPutsActionObject
InstaMinimize()ActionObject
IsCountingActionObject
LateMinimize()ActionObject
LimitInputTypes()ActionObject
localposPositionAction
localrotPositionAction
Maximize()ActionObject
Minimize()ActionObject
OneHandToggle(bool value)PositionAction
OnPointerEnter(PointerEventData eventData)PositionActionvirtual
OnPointerExit(PointerEventData eventData)PositionActionvirtual
onPosChanged(string value)PositionAction
onRotChanged(string value)PositionAction
onTaktTimeChanged(string value)PositionAction
onToleranceChanged(string value)PositionAction
originalHeightActionObjectprotected
originalHighlightMatPositionAction
originalPositionPositionAction
originalRotationPositionAction
OutputAdded(string id)ActionObjectvirtual
outPutsActionObject
posInputsPositionAction
PositionAction(SerializationInfo info, StreamingContext context)PositionAction
Reactivate()PositionAction
RefreshTargetDisplay()PositionAction
Remove()ActionObjectvirtual
RemoveHighlight()PositionActionprotected
RemoveInput(string id)ActionObject
RemoveSelectedHighlight()PositionActionprotected
Reset()ActionObjectvirtual
rotInputsPositionAction
SaveOrigInPos()ActionObjectprotected
SelectObjectToPosition()PositionAction
ShowHighLight(ThrowableCanDisable tcd)PositionActionprotected
ShowHighLightOptimization()PositionActionprotected
ShowHighLightOriginal()PositionActionprotected
ShowHighLightOriginalOptimization()PositionActionprotected
ShowSelectedHighLight(ThrowableCanDisable tcd)PositionActionprotected
Start()PositionActionvirtual
StartPosition()PositionAction
statusImgActionObject
taktTimeInputPositionAction
targetPositionPositionAction
targetRotationPositionAction
ToggleWindowSize()ActionObject
toleranceFieldPositionAction
Triggered(string id)PositionActionvirtual
TriggerOut(string id)ActionObject
TriggerOutput(string id)PositionAction
Update()PositionActionprotected
upoffsetPositionAction