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override GrabTypes | GetGrabStarting (GrabTypes explicitType=GrabTypes.None) |
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override bool | IsGrabbingWithType (GrabTypes type) |
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override void | DetachObject (GameObject objectToDetach, bool restoreOriginalParent=true) |
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override void | AttachObject (GameObject objectToAttach, GrabTypes grabbedWithType, AttachmentFlags flags=defaultAttachmentFlags, Transform attachmentOffset=null) |
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override void | HideGrabHint () |
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override void | TriggerHapticPulse (ushort microSecondsDuration) |
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void | ForceDrop () |
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Definition at line 16 of file HackedHand.cs.
◆ AttachObject()
override void HackedHand.AttachObject |
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GameObject |
objectToAttach, |
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GrabTypes |
grabbedWithType, |
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AttachmentFlags |
flags = defaultAttachmentFlags , |
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Transform |
attachmentOffset = null |
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) |
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◆ DetachObject()
override void HackedHand.DetachObject |
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GameObject |
objectToDetach, |
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bool |
restoreOriginalParent = true |
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) |
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◆ ForceDrop()
void HackedHand.ForceDrop |
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◆ GetGrabStarting()
override GrabTypes HackedHand.GetGrabStarting |
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GrabTypes |
explicitType = GrabTypes.None | ) |
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◆ HideGrabHint()
override void HackedHand.HideGrabHint |
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◆ InitController()
new void HackedHand.InitController |
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protected |
◆ isGrabbed()
bool HackedHand.isGrabbed |
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protected |
◆ IsGrabbingWithType()
override bool HackedHand.IsGrabbingWithType |
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GrabTypes |
type | ) |
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◆ Start()
override IEnumerator HackedHand.Start |
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protected |
◆ TriggerHapticPulse()
override void HackedHand.TriggerHapticPulse |
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ushort |
microSecondsDuration | ) |
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◆ Update()
override void HackedHand.Update |
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protected |
◆ UpdateHovering()
override void HackedHand.UpdateHovering |
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protected |
◆ dropFive
bool HackedHand.dropFive = false |
◆ exchangeSuccess
bool HackedHand.exchangeSuccess = true |
◆ FingerJointBoneParent
Transform HackedHand.FingerJointBoneParent |
◆ flyInHand
bool HackedHand.flyInHand = false |
◆ forceAttachParent
Transform HackedHand.forceAttachParent |
◆ forceAttachPosition
Transform HackedHand.forceAttachPosition |
◆ HandExchange
bool HackedHand.HandExchange = false |
◆ handHudLed
GameObject HackedHand.handHudLed |
◆ InstantiatedHand
GameObject HackedHand.InstantiatedHand |
◆ isPoseValid
new bool HackedHand.isPoseValid = true |
◆ onAttachObject
UnityEvent HackedHand.onAttachObject |
◆ onDetachObject
UnityEvent HackedHand.onDetachObject |
◆ returnItem
bool HackedHand.returnItem = true |
◆ timeout
float HackedHand.timeout = 0.0f |
◆ VRCamera
Camera HackedHand.VRCamera |
The documentation for this class was generated from the following file: