Tanoda
TriggerEventGenerator Class Reference
Inheritance diagram for TriggerEventGenerator:

Public Member Functions

async void Generate ()
 
GameObject[] GenerateThreadLocking ()
 
void Callback (Collider other, BoxColliderExtended sender)
 

Public Attributes

string expectedTrigger = "brush"
 
float percentToTrigger = 0.1f
 
UnityEvent OnTrigger
 

Detailed Description

Definition at line 12 of file TriggerEventGenerator.cs.

Member Function Documentation

◆ Callback()

void TriggerEventGenerator.Callback ( Collider  other,
BoxColliderExtended  sender 
)

Definition at line 325 of file TriggerEventGenerator.cs.

◆ Generate()

async void TriggerEventGenerator.Generate ( )

Definition at line 28 of file TriggerEventGenerator.cs.

◆ GenerateThreadLocking()

GameObject[] TriggerEventGenerator.GenerateThreadLocking ( )

Definition at line 166 of file TriggerEventGenerator.cs.

Member Data Documentation

◆ expectedTrigger

string TriggerEventGenerator.expectedTrigger = "brush"

Definition at line 18 of file TriggerEventGenerator.cs.

◆ OnTrigger

UnityEvent TriggerEventGenerator.OnTrigger

Definition at line 21 of file TriggerEventGenerator.cs.

◆ percentToTrigger

float TriggerEventGenerator.percentToTrigger = 0.1f

Definition at line 19 of file TriggerEventGenerator.cs.


The documentation for this class was generated from the following file: