Tanoda
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Public Attributes | |
Transform | ButtonFace |
UnityEngine.UI.Image | Shadow |
A physics-enabled button. Activation is triggered by physically pushing the button back to its unsprung position. Requires a SpringJoint.
Definition at line 20 of file PhysicsUI.cs.
Transform Leap.Unity.InputModule.PhysicsUI.ButtonFace |
The spring-loaded game object that serves as the movable, pressable portion of the button.
Definition at line 23 of file PhysicsUI.cs.
UnityEngine.UI.Image Leap.Unity.InputModule.PhysicsUI.Shadow |
An optional drop-shadow image. The opacity of this shadow is modified as the button is compressed.
Definition at line 26 of file PhysicsUI.cs.