Tanoda
NonDrawingGraphicEditor.cs
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1
4using UnityEditor;
5using UnityEditor.UI;
6
8{
9 [CanEditMultipleObjects, CustomEditor(typeof(NonDrawingGraphic), false)]
10 public class NonDrawingGraphicEditor : GraphicEditor
11 {
12 public override void OnInspectorGUI()
13 {
14 base.serializedObject.Update();
15 EditorGUILayout.PropertyField(base.m_Script, new GUILayoutOption[0]);
16 // skipping AppearanceControlsGUI
17 base.RaycastControlsGUI();
18 base.serializedObject.ApplyModifiedProperties();
19 }
20 }
21}
Credit Erdener Gonenc - @PixelEnvision.