2using System.Collections;
3using System.Collections.Generic;
4using System.Runtime.Serialization;
15 public pb_CameraComponent(SerializationInfo info, StreamingContext context) : base(info, context) {}
19 Dictionary<string, object> props = pb_Reflection.ReflectProperties(
target);
21 props.Remove(
"worldToCameraMatrix");
22 props.Remove(
"projectionMatrix");
pb_CameraComponent(SerializationInfo info, StreamingContext context)
pb_CameraComponent(UnityEngine.Camera obj)
override Dictionary< string, object > PopulateSerializableDictionary()
T target
A reference to the component being serialized. Will be null on deserialization.