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static string | T (string key) |
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static float | StoF (string value) |
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static string | FtoS (float value, char separator='.') |
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static string | DecodeEncodedUTF8String (string encoded) |
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static string | GetFileNameForGameObject (GILES.Serialization.pb_SceneNode sn, string go, out string modelName) |
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static bool | IsSupported (string ext) |
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static Transform | FindDeepChild (Transform aParent, string aName) |
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static string | NormalizeFraction (string value) |
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static string | NormalizeFraction (string value, char separator) |
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static string | StripPath (string value) |
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static float | SmallestAxis (Vector3 v) |
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static float | LargestAxis (Vector3 v) |
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static void | GetAllPossibleFileName (GILES.Serialization.pb_SceneNode node, ref List< string > list) |
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static int | FindClosingBracketIndex (string text, char openedBracket='{', char closedBracket='}') |
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static void | ChangeMaterialsModeToFadeMode (Material[] mats) |
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static void | SetMaterialAlpha (Material[] mats, float value) |
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static Vector3 | LerpAngle (Vector3 from, Vector3 to, float t) |
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static Vector3 | ClampAngle (Vector3 value) |
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static float | MinMaxClamp (float value, float min, float max) |
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static float | ClampAngle (float value) |
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static void | Resize (Texture2D texture2D, int targetX, int targetY, bool mipmap=true, FilterMode filter=FilterMode.Bilinear) |
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static void | SetStatic (GameObject go) |
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static void | cacheAllTCD () |
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static void | SetInteractable (GameObject go, bool isKinematic=true) |
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static Bounds | GetBounds (GameObject go) |
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static byte[] | Compress (byte[] byteArray) |
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static byte[] | Decompress (byte[] bytes) |
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static void | SetLayerRecursive (GameObject go, string layerName) |
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static void | SetLayer (GameObject go, string layerName) |
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static bool | IsInChild (Transform t, string childName) |
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static Collider[] | CollidesWithWhat (Bounds bounds, bool skipHand=true) |
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static bool | CollidesWithActiveTCD (GameObject bounds, bool skipHand=true) |
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static bool | CollidesWithTwoHandGrab (GameObject bounds, bool skipHand=true) |
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static bool | CollidesWithSnapOnAttach (GameObject bounds, bool skipHand=true) |
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static List< GameObject > | CollidesWithFingersColliders (GameObject bounds, bool skipHand=true) |
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static List< GameObject > | CollidesWithFingers (GameObject bounds, bool skipHand=true) |
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static GameObject[] | CollidesWithWhat (Collider[] allCollider, Renderer renderer, Vector3 targetPos, Vector3 targetRot, bool breakAtFirstFind=true) |
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static bool | IsInside (Collider c, Vector3 point) |
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static Vector3 | RotatePointAroundPivot (Vector3 point, Vector3 pivot, Vector3 angles) |
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static Vector3 | ProjectPointLine (Vector3 point, Vector3 lineStart, Vector3 lineEnd) |
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static float | DistancePointLine (Vector3 point, Vector3 lineStart, Vector3 lineEnd) |
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static bool | VectorCompare (Vector3 me, Vector3 other, float percentage) |
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static Vector3 | AngleLerp (Vector3 StartAngle, Vector3 FinishAngle, float t) |
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Definition at line 11 of file Macro.cs.