Tanoda
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Public Member Functions | |
new Vector2InterpolatorBase< ObjType > | Init (Vector2 a, Vector2 b, ObjType target) |
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InterpolatorBase< ValueType, ObjType > | Init (ValueType a, ValueType b, ObjType target) |
abstract void | Interpolate (float percent) |
Called to trigger the interpolation of this interpolator. Use this callback to do whatever work your interpolator needs to do. More... | |
void | OnSpawn () |
void | OnRecycle () |
abstract void | Dispose () |
Properties | |
override float | length [get] |
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abstract float | length [get] |
Returns the 'length' of this interpolator, in whatever units make sense for this interpolator. If you are interpolating from one point to another, you would return the distance between the points. More... | |
abstract bool | isValid [get] |
Returns whether or not this interpolator is currently considered valid. Any invalid interpolators will be removed from a tween. More... | |
Additional Inherited Members | |
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ValueType | _a |
ValueType | _b |
ObjType | _target |
Definition at line 53 of file InterpolatorBases.cs.
new Vector2InterpolatorBase< ObjType > Leap.Unity.Animation.Internal.Vector2InterpolatorBase< ObjType >.Init | ( | Vector2 | a, |
Vector2 | b, | ||
ObjType | target | ||
) |
Definition at line 60 of file InterpolatorBases.cs.
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get |
Definition at line 54 of file InterpolatorBases.cs.