10using System.Collections;
32 for (
int i = 0; i <
bones.Length; ++i) {
33 if (
bones[i] !=
null) {
39 for (
int i = 0; i <
joints.Length; ++i) {
Quaternion GetBoneRotation(int bone_type)
Vector3 GetBoneCenter(int bone_type)
Vector3 GetJointPosition(int joint)
override void InitFinger()
override void UpdateFinger()