Tanoda
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Classes | |
struct | Pose |
Public Member Functions | |
byte[] | PoseToByteArray (GameObject go, bool limitToMixamoRig=true) |
byte[] | TransformToByteArray (GameObject go, bool local=true) |
void | ByteArrayToPose (byte[] data, GameObject go, bool limitToMixamoRig=true) |
Definition at line 9 of file SerializePose.cs.
void SerializePose.ByteArrayToPose | ( | byte[] | data, |
GameObject | go, | ||
bool | limitToMixamoRig = true |
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) |
Definition at line 63 of file SerializePose.cs.
byte[] SerializePose.PoseToByteArray | ( | GameObject | go, |
bool | limitToMixamoRig = true |
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) |
Definition at line 17 of file SerializePose.cs.
byte[] SerializePose.TransformToByteArray | ( | GameObject | go, |
bool | local = true |
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) |
Definition at line 42 of file SerializePose.cs.