Tanoda
LogLevel.cs
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1using System;
2
4{
5 [Flags]
6 public enum LogLevel
7 {
8 None = 0,
9 Fatal = 1,
10 Error = 2,
11 Warning = 4,
12 Message = 8,
13 Info = 16,
14 Debug = 32,
15 All = Debug | Info | Message | Warning | Error | Fatal,
16 }
17}
UnityEngine.Debug Debug
Definition: TanodaServer.cs:19