2using System.Collections;
3using System.Reflection;
10 [pb_TypeInspector(typeof(Vector4))]
30 title.text = GetName().SplitCamelCase();
47 vector = GetValue<Vector4>();
48 input_x.text = vector.x.ToString(
"F4");
49 input_y.text = vector.y.ToString(
"F4");
50 input_z.text = vector.z.ToString(
"F4");
51 input_w.text = vector.w.ToString(
"F4");
override void InitializeGUI()
UnityEngine.UI.InputField input_z
UnityEngine.UI.InputField input_x
void OnValueChange_Z(string val)
UnityEngine.UI.InputField input_y
UnityEngine.UI.InputField input_w
override void OnUpdateGUI()
void OnValueChange_X(string val)
UnityEngine.UI.Text title
void OnValueChange_Y(string val)
void OnValueChange_W(string val)
static float StoF(string value)