9using System.Collections;
10using System.Collections.Generic;
32 var colliders = Pool<List<Collider>>.Spawn();
34 t.GetComponentsInChildren<Collider>(
true, colliders);
36 for (
int i = 0; i < colliders.Count; i++) {
37 for (
int j = 0; j < colliders.Count; j++) {
40 Physics.IgnoreCollision(colliders[i], colliders[j], ignore);
46 Pool<List<Collider>>.Recycle(colliders);
This utility script scans through its Transform's children and tells PhysX to ignore collisions betwe...
static void IgnoreCollisionsInChildrenOf(Transform t, bool ignore=true)