Tanoda
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Old camera objects that weren't modified at all would have had a LeapEyeDislocator (formerly LeapVRCameraControl), a Camera component, and an EnableDepthBuffer component. More...
Public Attributes | |
Transform | cameraTransform |
LeapEyeDislocator | leapEyeDislocator |
EnableDepthBuffer | enableDepthBuffer |
Camera | cameraComponent |
Properties | |
bool | containsCameraComponent [get] |
Old camera objects that weren't modified at all would have had a LeapEyeDislocator (formerly LeapVRCameraControl), a Camera component, and an EnableDepthBuffer component.
Definition at line 634 of file LeapRigUpgrader.cs.
Camera Leap.Unity.OldRigHierarchy.OldCameraData.cameraComponent |
Definition at line 638 of file LeapRigUpgrader.cs.
Transform Leap.Unity.OldRigHierarchy.OldCameraData.cameraTransform |
Definition at line 635 of file LeapRigUpgrader.cs.
EnableDepthBuffer Leap.Unity.OldRigHierarchy.OldCameraData.enableDepthBuffer |
Definition at line 637 of file LeapRigUpgrader.cs.
LeapEyeDislocator Leap.Unity.OldRigHierarchy.OldCameraData.leapEyeDislocator |
Definition at line 636 of file LeapRigUpgrader.cs.
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get |
Definition at line 640 of file LeapRigUpgrader.cs.