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Camera | eventCamera = null |
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SteamVR_Action_Boolean | clickButton = SteamVR_Input.GetAction<SteamVR_Action_Boolean>("InteractUI") |
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Definition at line 10 of file VRInput.cs.
◆ Awake()
override void VRInput.Awake |
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| ) |
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protected |
◆ GetMouseButton()
override bool VRInput.GetMouseButton |
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int |
button | ) |
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◆ GetMouseButtonDown()
override bool VRInput.GetMouseButtonDown |
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int |
button | ) |
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◆ GetMouseButtonUp()
override bool VRInput.GetMouseButtonUp |
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int |
button | ) |
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◆ clickButton
SteamVR_Action_Boolean VRInput.clickButton = SteamVR_Input.GetAction<SteamVR_Action_Boolean>("InteractUI") |
◆ eventCamera
Camera VRInput.eventCamera = null |
◆ mousePosition
override Vector2 VRInput.mousePosition |
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get |
The documentation for this class was generated from the following file: