Tanoda
ShowHideAction Class Reference
Inheritance diagram for ShowHideAction:
ActionObject

Public Member Functions

void OnValueChanged (bool value)
 
override void Triggered (string id)
 
void SetGameObject (GameObject go)
 
void RestoreOriginalState ()
 
void SetActualState ()
 
IEnumerator SetGameObjectJob (string hash)
 
override void Deactivate ()
 
void SetGameObject (string hash)
 
void SetSelectedGO ()
 
void CancelSelection ()
 
void TriggerSelection ()
 
GameObject GetGameObject ()
 
new void GetObjectData (SerializationInfo info, StreamingContext context)
 
 ShowHideAction (SerializationInfo info, StreamingContext context)
 
- Public Member Functions inherited from ActionObject
void ToggleWindowSize ()
 
IEnumerator LateMinimize ()
 
void InstaMinimize ()
 
void Minimize ()
 
void Maximize ()
 
void GetOriginalHeight ()
 
List< Vector2 > GetSides ()
 
virtual void GetObjectData (SerializationInfo info, StreamingContext context)
 
 ActionObject ()
 
 ActionObject (SerializationInfo info, StreamingContext context)
 
virtual void Start ()
 
virtual void Triggered (string id)
 
virtual void Deactivate ()
 
virtual void Reset ()
 
virtual void OutputAdded (string id)
 
virtual void InputAdded (string id)
 
virtual void Remove ()
 
void TriggerOutput (string id)
 
void AddInput (GameObject go)
 
string GetInput ()
 
string GetInput (int index)
 
void RemoveInput (string id)
 
void AddOutput (GameObject go)
 
GameObject GetOutput (string id)
 
GameObject GetInput (string id)
 
List< string > GetOutputs ()
 
List< string > GetInputs ()
 
bool LimitInputTypes ()
 
List< Type > GetAcceptedInputTypes ()
 
void ApplyComment ()
 
void TriggerOut (string id)
 
virtual void OnPointerEnter (PointerEventData eventData)
 
virtual void OnPointerExit (PointerEventData eventData)
 

Public Attributes

Text title
 
GameObjectPreview gop
 
string canvasSelectorName = "Canvas_selector"
 
string selectedHash = ""
 
Toggle showHideToggle
 
- Public Attributes inherited from ActionObject
List< GameObject > inPuts
 
List< GameObject > outPuts
 
List< ClassTypeReferenceacceptInputTypes
 
Image statusImg
 
string action
 
string ID
 
string comment
 
List< GameObject > hideOnMinimize = new List<GameObject>()
 
bool IsCounting
 

Additional Inherited Members

- Protected Member Functions inherited from ActionObject
void SaveOrigInPos ()
 
- Protected Attributes inherited from ActionObject
float originalHeight = 0.0f
 

Detailed Description

Definition at line 11 of file ShowHideAction.cs.

Constructor & Destructor Documentation

◆ ShowHideAction()

ShowHideAction.ShowHideAction ( SerializationInfo  info,
StreamingContext  context 
)

Definition at line 225 of file ShowHideAction.cs.

Member Function Documentation

◆ CancelSelection()

void ShowHideAction.CancelSelection ( )

Definition at line 146 of file ShowHideAction.cs.

◆ Deactivate()

override void ShowHideAction.Deactivate ( )
virtual

Reimplemented from ActionObject.

Definition at line 100 of file ShowHideAction.cs.

◆ GetGameObject()

GameObject ShowHideAction.GetGameObject ( )

Definition at line 196 of file ShowHideAction.cs.

◆ GetObjectData()

new void ShowHideAction.GetObjectData ( SerializationInfo  info,
StreamingContext  context 
)
virtual

Reimplemented from ActionObject.

Definition at line 208 of file ShowHideAction.cs.

◆ OnValueChanged()

void ShowHideAction.OnValueChanged ( bool  value)

Definition at line 28 of file ShowHideAction.cs.

◆ RestoreOriginalState()

void ShowHideAction.RestoreOriginalState ( )

Definition at line 63 of file ShowHideAction.cs.

◆ SetActualState()

void ShowHideAction.SetActualState ( )

Definition at line 77 of file ShowHideAction.cs.

◆ SetGameObject() [1/2]

void ShowHideAction.SetGameObject ( GameObject  go)

Definition at line 42 of file ShowHideAction.cs.

◆ SetGameObject() [2/2]

void ShowHideAction.SetGameObject ( string  hash)

Definition at line 105 of file ShowHideAction.cs.

◆ SetGameObjectJob()

IEnumerator ShowHideAction.SetGameObjectJob ( string  hash)

Definition at line 92 of file ShowHideAction.cs.

◆ SetSelectedGO()

void ShowHideAction.SetSelectedGO ( )

Definition at line 132 of file ShowHideAction.cs.

◆ Triggered()

override void ShowHideAction.Triggered ( string  id)
virtual

Reimplemented from ActionObject.

Definition at line 34 of file ShowHideAction.cs.

◆ TriggerSelection()

void ShowHideAction.TriggerSelection ( )

Definition at line 160 of file ShowHideAction.cs.

Member Data Documentation

◆ canvasSelectorName

string ShowHideAction.canvasSelectorName = "Canvas_selector"

Definition at line 15 of file ShowHideAction.cs.

◆ gop

GameObjectPreview ShowHideAction.gop

Definition at line 14 of file ShowHideAction.cs.

◆ selectedHash

string ShowHideAction.selectedHash = ""

Definition at line 16 of file ShowHideAction.cs.

◆ showHideToggle

Toggle ShowHideAction.showHideToggle

Definition at line 18 of file ShowHideAction.cs.

◆ title

Text ShowHideAction.title

Definition at line 13 of file ShowHideAction.cs.


The documentation for this class was generated from the following file: