- h -
- H : ColorPicker, UnityEngine.UI.Extensions.ColorPicker.ColorPickerControl
- handAccessorFunc : Leap.Unity.Interaction.InteractionHand
- handAccessors : Leap.Unity.Attachments.AttachmentHands
- handDataMode : Leap.Unity.Interaction.InteractionHand
- Handedness : Leap.Unity.CapsuleHand, Leap.Unity.DebugHand, Leap.Unity.HandModel, Leap.Unity.HandModelBase, Leap.Unity.MinimalHand
- HandID : Leap.Unity.HandRepresentation
- Handle : Leap.Device
- handleRect : UnityEngine.UI.BoxSlider
- HandleRect : UnityEngine.UI.Extensions.BoxSlider
- HandModel : Leap.Unity.AbstractHoldDetector
- HandModelType : Leap.Unity.CapsuleHand, Leap.Unity.DebugHand, Leap.Unity.HandModel, Leap.Unity.HandModelBase, Leap.Unity.MinimalHand, Leap.Unity.PolyHand, Leap.Unity.RiggedHand, Leap.Unity.RigidHand, Leap.Unity.SkeletalHand
- hasAnchoredObjects : Leap.Unity.Interaction.Anchor
- hasBorder : UnityEngine.UI.Extensions.UIPrimitiveBase
- HasCurrent : Leap.Unity.RingBuffer< T >.RingBufferEnumerator
- HasData : TriLibCore.SFB.ItemWithStream
- Hash : HashHolder
- hasMovingFrameOfReference : Leap.Unity.Interaction.InteractionManager
- hasNotFired : Leap.Unity.GraphicalRenderer.Tests.GraphicCallbackInfo.GraphicInfo
- headOrientation : Leap.HeadPoseEventArgs
- HeadPoseChange : Leap.Controller
- headPosition : Leap.HeadPoseEventArgs
- heapIndex : Leap.Unity.IMinHeapNode
- Height : Leap.DistortionData, Leap.Image
- height : Leap.Unity.Geometry.LocalRect, LeapInternal.ImageData
- HeightBlend : Es.InkPainter.Brush
- HeightBlending : Es.InkPainter.Brush
- HighHandleRect : UnityEngine.UI.Extensions.RangeSlider
- HighValue : UnityEngine.UI.Extensions.RangeSlider
- horizontal : UnityEngine.UI.Extensions.UIFlippable
- horizontalAlignment : Leap.Unity.GraphicalRenderer.LeapTextGraphic
- horizontalAxis : UnityEngine.EventSystems.GamePadInputModule
- HorizontalSliderPercent : Leap.Unity.Interaction.InteractionSlider
- HorizontalSliderValue : Leap.Unity.Interaction.InteractionSlider
- horizontalStepValue : Leap.Unity.Interaction.InteractionSlider
- HorizontalViewAngle : Leap.Device
- hoverActivityManager : Leap.Unity.Interaction.InteractionController
- hoveredObjects : Leap.Unity.Interaction.InteractionController
- hoverEnabled : Leap.Unity.Interaction.InteractionController
- hoveringControllers : Leap.Unity.Interaction.InteractionBehaviour
- hoverPoint : Leap.Unity.Interaction.InteractionController, Leap.Unity.Interaction.InteractionHand, Leap.Unity.Interaction.InteractionXRController