Definition at line 7 of file GamePadInputModule.cs.
◆ GamePadInputModule()
UnityEngine.EventSystems.GamePadInputModule.GamePadInputModule |
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◆ ActivateModule()
override void UnityEngine.EventSystems.GamePadInputModule.ActivateModule |
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◆ DeactivateModule()
override void UnityEngine.EventSystems.GamePadInputModule.DeactivateModule |
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◆ Process()
override void UnityEngine.EventSystems.GamePadInputModule.Process |
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◆ SendMoveEventToSelectedObject()
bool UnityEngine.EventSystems.GamePadInputModule.SendMoveEventToSelectedObject |
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◆ SendSubmitEventToSelectedObject()
bool UnityEngine.EventSystems.GamePadInputModule.SendSubmitEventToSelectedObject |
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◆ SendUpdateEventToSelectedObject()
bool UnityEngine.EventSystems.GamePadInputModule.SendUpdateEventToSelectedObject |
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◆ ShouldActivateModule()
override bool UnityEngine.EventSystems.GamePadInputModule.ShouldActivateModule |
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◆ cancelButton
string UnityEngine.EventSystems.GamePadInputModule.cancelButton |
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◆ horizontalAxis
string UnityEngine.EventSystems.GamePadInputModule.horizontalAxis |
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Name of the horizontal axis for movement (if axis events are used).
Definition at line 58 of file GamePadInputModule.cs.
◆ inputActionsPerSecond
float UnityEngine.EventSystems.GamePadInputModule.inputActionsPerSecond |
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◆ repeatDelay
float UnityEngine.EventSystems.GamePadInputModule.repeatDelay |
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◆ submitButton
string UnityEngine.EventSystems.GamePadInputModule.submitButton |
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◆ verticalAxis
string UnityEngine.EventSystems.GamePadInputModule.verticalAxis |
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Name of the vertical axis for movement (if axis events are used).
Definition at line 67 of file GamePadInputModule.cs.
The documentation for this class was generated from the following file: