Tanoda
SerializePose Class Reference
Inheritance diagram for SerializePose:

Classes

struct  Pose
 

Public Member Functions

byte[] PoseToByteArray (GameObject go, bool limitToMixamoRig=true)
 
byte[] TransformToByteArray (GameObject go, bool local=true)
 
void ByteArrayToPose (byte[] data, GameObject go, bool limitToMixamoRig=true)
 

Detailed Description

Definition at line 9 of file SerializePose.cs.

Member Function Documentation

◆ ByteArrayToPose()

void SerializePose.ByteArrayToPose ( byte[]  data,
GameObject  go,
bool  limitToMixamoRig = true 
)

Definition at line 63 of file SerializePose.cs.

◆ PoseToByteArray()

byte[] SerializePose.PoseToByteArray ( GameObject  go,
bool  limitToMixamoRig = true 
)

Definition at line 17 of file SerializePose.cs.

◆ TransformToByteArray()

byte[] SerializePose.TransformToByteArray ( GameObject  go,
bool  local = true 
)

Definition at line 42 of file SerializePose.cs.


The documentation for this class was generated from the following file: