Tanoda
CheckPosition.cs
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using
System.Collections;
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using
System.Collections.Generic;
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using
UnityEngine
;
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public
class
CheckPosition
: MonoBehaviour
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{
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public
Vector3
lastPosition
;
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void
Update()
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{
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if
(System.Math.Abs(GetComponent<RectTransform>().position.x) <= 10 && System.Math.Abs(GetComponent<RectTransform>().position.y) <= 10)
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{
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lastPosition
= transform.position;
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}
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if
(System.Math.Abs(GetComponent<RectTransform>().position.x) >= 10 || System.Math.Abs(GetComponent<RectTransform>().position.y) >= 10)
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{
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transform.position =
lastPosition
;
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}
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}
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}
CheckPosition
Definition:
CheckPosition.cs:6
CheckPosition.lastPosition
Vector3 lastPosition
Definition:
CheckPosition.cs:7
UnityEngine
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
Source
Assets
Scripts
CheckPosition.cs
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