Tanoda
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Implements a resample-able transform history. More...
Classes | |
struct | TransformData |
Public Member Functions | |
TransformHistory (int capacity=32) | |
void | UpdateDelay (Pose curPose, long timestamp) |
void | SampleTransform (long timestamp, out Vector3 delayedPos, out Quaternion delayedRot) |
Public Attributes | |
RingBuffer< TransformData > | history |
Implements a resample-able transform history.
Definition at line 14 of file TransformHistory.cs.
Leap.Unity.TransformHistory.TransformHistory | ( | int | capacity = 32 | ) |
Definition at line 16 of file TransformHistory.cs.
void Leap.Unity.TransformHistory.SampleTransform | ( | long | timestamp, |
out Vector3 | delayedPos, | ||
out Quaternion | delayedRot | ||
) |
Definition at line 33 of file TransformHistory.cs.
void Leap.Unity.TransformHistory.UpdateDelay | ( | Pose | curPose, |
long | timestamp | ||
) |
Definition at line 21 of file TransformHistory.cs.
RingBuffer<TransformData> Leap.Unity.TransformHistory.history |
Definition at line 15 of file TransformHistory.cs.