Tanoda
GLTFastInstantiator Member List

This is the complete list of members for GLTFastInstantiator, including all inherited members.

AddCamera(uint nodeIndex, uint cameraIndex)GLTFastInstantiator
AddPrimitive(uint nodeIndex, string meshName, Mesh mesh, int[] materialIndices, uint[] joints=null, uint? rootJoint=null, float[] morphTargetWeights=null, int primitiveNumeration=0)GLTFastInstantiatorvirtual
AddPrimitiveInstanced(uint nodeIndex, string meshName, Mesh mesh, int[] materialIndices, uint instanceCount, NativeArray< Vector3 >? positions, NativeArray< Quaternion >? rotations, NativeArray< Vector3 >? scales, int primitiveNumeration=0)GLTFastInstantiator
AddScene(string name, uint[] nodeIndices)GLTFastInstantiatorvirtual
AddScene(string name, uint[] nodeIndices, AnimationClip[] animationClips)GLTFastInstantiator
CreateNode(uint nodeIndex, Vector3 position, Quaternion rotation, Vector3 scale)GLTFastInstantiator
gltfGLTFastInstantiatorprotected
GLTFastInstantiator(IGltfReadable gltf, Transform parent, ICodeLogger logger=null, Settings settings=null)GLTFastInstantiator
Init()GLTFastInstantiatorvirtual
loggerGLTFastInstantiatorprotected
nodesGLTFastInstantiatorprotected
parentGLTFastInstantiatorprotected
sceneInstanceGLTFastInstantiator
SetNodeName(uint nodeIndex, string name)GLTFastInstantiatorvirtual
SetParent(uint nodeIndex, uint parentIndex)GLTFastInstantiator
settingsGLTFastInstantiatorprotected