Definition at line 16 of file ActionObject.cs.
◆ ActionObject() [1/2]
ActionObject.ActionObject |
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◆ ActionObject() [2/2]
ActionObject.ActionObject |
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SerializationInfo |
info, |
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StreamingContext |
context |
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◆ AddInput()
void ActionObject.AddInput |
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GameObject |
go | ) |
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◆ AddOutput()
void ActionObject.AddOutput |
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GameObject |
go | ) |
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◆ ApplyComment()
void ActionObject.ApplyComment |
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◆ Deactivate()
virtual void ActionObject.Deactivate |
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◆ GetAcceptedInputTypes()
List< Type > ActionObject.GetAcceptedInputTypes |
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◆ GetInput() [1/3]
string ActionObject.GetInput |
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◆ GetInput() [2/3]
string ActionObject.GetInput |
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int |
index | ) |
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◆ GetInput() [3/3]
GameObject ActionObject.GetInput |
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string |
id | ) |
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◆ GetInputs()
List< string > ActionObject.GetInputs |
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◆ GetObjectData()
virtual void ActionObject.GetObjectData |
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SerializationInfo |
info, |
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StreamingContext |
context |
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virtual |
Reimplemented in BeltSetterAction, CheckAction, CollectorAction, CountdownAction, FinishAction, GameObjectAction, HintAction, HoldPositionAction, HoldToolAction, HotfixAction, LedAction, MoveAction, PositionAction, QuizAction, RealToolAction, RotateAction, ShowHideAction, SoundAction, ToolAction, TriggerAction, and WaiterAction.
Definition at line 244 of file ActionObject.cs.
◆ GetOriginalHeight()
void ActionObject.GetOriginalHeight |
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◆ GetOutput()
GameObject ActionObject.GetOutput |
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string |
id | ) |
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◆ GetOutputs()
List< string > ActionObject.GetOutputs |
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◆ GetSides()
List< Vector2 > ActionObject.GetSides |
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◆ InputAdded()
virtual void ActionObject.InputAdded |
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string |
id | ) |
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virtual |
◆ InstaMinimize()
void ActionObject.InstaMinimize |
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◆ LateMinimize()
IEnumerator ActionObject.LateMinimize |
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◆ LimitInputTypes()
bool ActionObject.LimitInputTypes |
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◆ Maximize()
void ActionObject.Maximize |
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◆ Minimize()
void ActionObject.Minimize |
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◆ OnPointerEnter()
virtual void ActionObject.OnPointerEnter |
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PointerEventData |
eventData | ) |
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◆ OnPointerExit()
virtual void ActionObject.OnPointerExit |
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PointerEventData |
eventData | ) |
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◆ OutputAdded()
virtual void ActionObject.OutputAdded |
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string |
id | ) |
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◆ Remove()
virtual void ActionObject.Remove |
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◆ RemoveInput()
void ActionObject.RemoveInput |
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string |
id | ) |
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◆ Reset()
virtual void ActionObject.Reset |
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◆ SaveOrigInPos()
void ActionObject.SaveOrigInPos |
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◆ Start()
virtual void ActionObject.Start |
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Reimplemented in BeltSetterAction, CheckAction, GameObjectAction, HoldPositionAction, HoldToolAction, PositionAction, QuizAction, RealToolAction, RotateAction, SoundAction, StartAction, ToolAction, TriggerAction, WaiterAction, and WeldAction.
Definition at line 291 of file ActionObject.cs.
◆ ToggleWindowSize()
void ActionObject.ToggleWindowSize |
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◆ Triggered()
virtual void ActionObject.Triggered |
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string |
id | ) |
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virtual |
Reimplemented in BeltSetterAction, CheckAction, CollectorAction, CountdownAction, DeactivateAction, FinishAction, HintAction, HoldToolAction, HotfixAction, LedAction, MoveAction, PositionAction, QuizAction, RealToolAction, RotateAction, ShowHideAction, SoundAction, ToolAction, TriggerAction, WaiterAction, and WeldAction.
Definition at line 557 of file ActionObject.cs.
◆ TriggerOut()
void ActionObject.TriggerOut |
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string |
id | ) |
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◆ TriggerOutput()
void ActionObject.TriggerOutput |
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string |
id | ) |
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◆ acceptInputTypes
◆ action
string ActionObject.action |
◆ comment
string ActionObject.comment |
◆ hideOnMinimize
List<GameObject> ActionObject.hideOnMinimize = new List<GameObject>() |
◆ ID
◆ inPuts
List<GameObject> ActionObject.inPuts |
◆ IsCounting
bool ActionObject.IsCounting |
◆ originalHeight
float ActionObject.originalHeight = 0.0f |
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protected |
◆ outPuts
List<GameObject> ActionObject.outPuts |
◆ statusImg
Image ActionObject.statusImg |
The documentation for this class was generated from the following file: