Tanoda
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Public Member Functions | |
void | SetStage (GameObject go, int stage=1, bool move=true) |
Public Attributes | |
Transform | stage1 |
Transform | stage2 |
Transform | stage3 |
Transform | stage4 |
Transform | stage5 |
Transform | stage6 |
Additional Inherited Members | |
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virtual void | Initialize () |
virtual void | Awake () |
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virtual bool | dontDestroyOnLoad [get] |
Override to maintain an instance of this object across level loads. More... | |
static T | instance [get] |
static T | nullableInstance [get] |
Definition at line 6 of file BetterStage.cs.
void BetterStage.SetStage | ( | GameObject | go, |
int | stage = 1 , |
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bool | move = true |
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Definition at line 10 of file BetterStage.cs.
Transform BetterStage.stage1 |
Definition at line 8 of file BetterStage.cs.
Transform BetterStage.stage2 |
Definition at line 8 of file BetterStage.cs.
Transform BetterStage.stage3 |
Definition at line 8 of file BetterStage.cs.
Transform BetterStage.stage4 |
Definition at line 8 of file BetterStage.cs.
Transform BetterStage.stage5 |
Definition at line 8 of file BetterStage.cs.
Transform BetterStage.stage6 |
Definition at line 8 of file BetterStage.cs.