2using System.Collections;
3using System.Reflection;
7 [pb_TypeInspector(typeof(Bounds))]
26 title.text = GetName().SplitCamelCase();
35 vector = GetValue<Bounds>();
37 input_x.text = vector.size.x.ToString(
"F2") +
"m";
38 input_y.text = vector.size.y.ToString(
"F2") +
"m";
39 input_z.text = vector.size.z.ToString(
"F2") +
"m";
UnityEngine.UI.Text title
UnityEngine.UI.InputField input_x
override void OnUpdateGUI()
UnityEngine.UI.InputField input_z
UnityEngine.UI.InputField input_y
override void InitializeGUI()