Tanoda
InteractionController.cs File Reference

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Classes

class  Leap.Unity.Interaction.InteractionControllerSet
 
class  Leap.Unity.Interaction.InteractionController
 
class  Leap.Unity.Interaction.InteractionController.GizmoColors
 

Namespaces

namespace  Leap
 
namespace  Leap.Unity
 
namespace  Leap.Unity.Interaction
 

Enumerations

enum  Leap.Unity.Interaction.IgnoreHoverMode { Leap.Unity.Interaction.None , Leap.Unity.Interaction.Left , Leap.Unity.Interaction.Right , Leap.Unity.Interaction.Both }
 Specified on a per-object basis to allow Interaction objects to ignore hover for the left hand, right hand, or both hands. More...
 
enum  Leap.Unity.Interaction.ControllerType { Leap.Unity.Interaction.Hand , Leap.Unity.Interaction.XRController }
 The Interaction Engine can be controlled by hands tracked by the Leap Motion Controller, or by remote-style held controllers such as the Oculus Touch or Vive controller. More...