Tanoda
TransitionAfterDelay.cs
Go to the documentation of this file.
1/******************************************************************************
2 * Copyright (C) Ultraleap, Inc. 2011-2020. *
3 * *
4 * Use subject to the terms of the Apache License 2.0 available at *
5 * http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
6 * between Ultraleap and you, your company or other organization. *
7 ******************************************************************************/
8
9using System.Collections;
10using System.Collections.Generic;
11using UnityEngine;
12
13namespace Leap.Unity.Recording {
14
16
17 public float delay = 1;
18
19 private float _enterTime;
20
21 private void OnEnable() {
22 _enterTime = Time.time;
23 }
24
25 private void Update() {
26 if ((Time.time - _enterTime) > delay) {
27 Transition();
28 }
29 }
30 }
31}