Tanoda
LeapDynamicRendererDrawer.cs
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/******************************************************************************
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* Copyright (C) Ultraleap, Inc. 2011-2020. *
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* *
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* Use subject to the terms of the Apache License 2.0 available at *
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* http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
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* between Ultraleap and you, your company or other organization. *
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******************************************************************************/
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using
System.Collections;
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using
System.Collections.Generic;
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using
UnityEngine
;
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using
UnityEditor
;
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namespace
Leap.Unity.GraphicalRenderer
{
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[CustomPropertyDrawer(typeof(LeapDynamicRenderer))]
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public
class
LeapDynamicRendererDrawer
:
LeapMesherBaseDrawer
{
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public
override
void
OnGUI
(Rect position, SerializedProperty property, GUIContent label) {
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base.OnGUI(position, property, label);
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//Nothing to do yet!
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}
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}
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}
Leap.Unity.GraphicalRenderer.LeapDynamicRendererDrawer
Definition:
LeapDynamicRendererDrawer.cs:17
Leap.Unity.GraphicalRenderer.LeapDynamicRendererDrawer.OnGUI
override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
Definition:
LeapDynamicRendererDrawer.cs:19
Leap.Unity.GraphicalRenderer.LeapMesherBaseDrawer
Definition:
LeapMesherBaseDrawer.cs:18
Leap.Unity.GraphicalRenderer
Definition:
EditorPickingMeshRebuilder.cs:12
UnityEditor
Definition:
BoxSliderEditor.cs:6
UnityEngine
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
Source
Assets
Plugins
LeapMotion
Legacy
GraphicRenderer
Scripts
RenderingMethods
Editor
LeapDynamicRendererDrawer.cs
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