Tanoda
AttachmentHand.cs File Reference

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Classes

class  Leap.Unity.Attachments.AttachmentHand
 This MonoBehaviour is managed by an AttachmentHands component on a parent MonoBehaviour. Instead of adding AttachmentHand directly to a GameObject, add an AttachmentHands component to a parent GameObject to manage the construction and updating of AttachmentHand objects. More...
 
struct  Leap.Unity.Attachments.AttachmentHand.AttachmentPointsEnumerator
 An enumerator that traverses all of the existing AttachmentPointBehaviours beneath an AttachmentHand. More...
 

Namespaces

namespace  Leap
 
namespace  Leap.Unity
 
namespace  Leap.Unity.Attachments