9using System.Collections;
10using System.Collections.Generic;
19 bool CheckHoverEnd(out HashSet<IInteractionBehaviour> hoverEndedObjects);
IInteractionBehaviour is the interface that defines all Interaction objects, specifying the minimum s...
bool CheckPrimaryHoverBegin(out IInteractionBehaviour primaryHoverBeganObject)
bool CheckSuspensionEnd(out IInteractionBehaviour resumedObject)
bool CheckPrimaryHoverStay(out IInteractionBehaviour primaryHoveredObject)
bool CheckGraspEnd(out IInteractionBehaviour releasedObject)
bool CheckContactStay(out HashSet< IInteractionBehaviour > contactedObjects)
bool CheckPrimaryHoverEnd(out IInteractionBehaviour primaryHoverEndedObject)
bool CheckHoverStay(out HashSet< IInteractionBehaviour > hoveredObjects)
bool CheckGraspHold(out IInteractionBehaviour graspedObject)
bool CheckHoverEnd(out HashSet< IInteractionBehaviour > hoverEndedObjects)
bool CheckContactEnd(out HashSet< IInteractionBehaviour > contactEndedObjects)
bool CheckContactBegin(out HashSet< IInteractionBehaviour > contactBeganObjects)
void FixedUpdateController()
bool CheckHoverBegin(out HashSet< IInteractionBehaviour > hoverBeganObjects)
bool CheckSuspensionBegin(out IInteractionBehaviour suspendedObject)
bool CheckGraspBegin(out IInteractionBehaviour newlyGraspedObject)