Tanoda
StageCanvas.cs
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1using GILES;
2using System.Collections;
3using System.Collections.Generic;
4using UnityEngine;
5
6public class StageCanvas : pb_MonoBehaviourSingleton<StageCanvas>
7{
8 // Start is called before the first frame update
9 void Start()
10 {
11 gameObject.SetActive(false);
12 }
13
14 // Update is called once per frame
15 void Update()
16 {
17
18 }
19
20 public void OnDisable()
21 {
22 Debug.Log(gameObject.name);
23 }
24}
25
UnityEngine.Debug Debug
Definition: TanodaServer.cs:19
void OnDisable()
Definition: StageCanvas.cs:20