Tanoda
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Public Member Functions | |
pb_MeshRenderer (UnityEngine.MeshRenderer obj) | |
pb_MeshRenderer (SerializationInfo info, StreamingContext context) | |
override Dictionary< string, object > | PopulateSerializableDictionary () |
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pb_SerializableObject (T obj) | |
pb_SerializableObject (SerializationInfo info, StreamingContext context) | |
object | GetObject (string key) |
void | GetObjectData (SerializationInfo info, StreamingContext context) |
virtual void | ApplyProperties (object obj) |
Called after an object is deserialized and constructed to it's base type . More... | |
virtual Dictionary< string, object > | PopulateSerializableDictionary () |
Additional Inherited Members | |
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static | operator T (pb_SerializableObject< T > obj) |
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T | target |
A reference to the component being serialized. Will be null on deserialization. More... | |
Dictionary< string, object > | reflectedProperties |
A key-value store of all serializable properties and fields on this object. Populated on serialization & deserialization. More... | |
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Type | type [get, set] |
The type of component stored. More... | |
Definition at line 9 of file pb_MeshRenderer.cs.
GILES.Serialization.pb_MeshRenderer.pb_MeshRenderer | ( | UnityEngine.MeshRenderer | obj | ) |
Definition at line 11 of file pb_MeshRenderer.cs.
GILES.Serialization.pb_MeshRenderer.pb_MeshRenderer | ( | SerializationInfo | info, |
StreamingContext | context | ||
) |
Definition at line 12 of file pb_MeshRenderer.cs.
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virtual |
Reimplemented from GILES.Serialization.pb_SerializableObject< UnityEngine.MeshRenderer >.
Definition at line 14 of file pb_MeshRenderer.cs.