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GameObject | Load (byte[] data, string filename, GameObject wrapper=null, bool singleModel=false, bool global=false) |
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Definition at line 12 of file GLTFastLoader.cs.
◆ Load()
GameObject GLTFastLoader.Load |
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byte[] |
data, |
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string |
filename, |
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GameObject |
wrapper = null , |
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bool |
singleModel = false , |
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bool |
global = false |
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) |
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◆ CurrentFileName
string GLTFastLoader.CurrentFileName = "" |
◆ instance
◆ LastLoadedGameObject
GameObject GLTFastLoader.LastLoadedGameObject = null |
The documentation for this class was generated from the following file: