Tanoda
FastIKLimit.cs
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1using System.Collections;
2using System.Collections.Generic;
3using UnityEngine;
4using NaughtyAttributes;
5
6public class FastIKLimit : MonoBehaviour
7{
8 public Vector3 min, max;
9
10 [Button]
11 private void SetMin()
12 {
13 min = transform.localEulerAngles;
14 }
15
16 [Button]
17 private void SetMax()
18 {
19 max = transform.localEulerAngles;
20 }
21}
UnityEngine.UI.Button Button
Definition: Pointer.cs:7
Vector3 min
Definition: FastIKLimit.cs:8
Vector3 max
Definition: FastIKLimit.cs:8