Tanoda
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An IGraspedMovementHandler takes in a target position and rotation (a "pose", usually provided by an IGraspedPoseHandler) and is responsible for attempting to move an interaction object to that target pose. More...
Public Member Functions | |
void | MoveTo (Vector3 solvedPosition, Quaternion solvedRotation, InteractionBehaviour interactionObj, bool justGrasped) |
Called by an interaction object when its grasped pose handler has determined a target pose; this method should attempt to move the interaction object to match that pose. More... | |
An IGraspedMovementHandler takes in a target position and rotation (a "pose", usually provided by an IGraspedPoseHandler) and is responsible for attempting to move an interaction object to that target pose.
Definition at line 20 of file IGraspedMovementHandler.cs.
void Leap.Unity.Interaction.IGraspedMovementHandler.MoveTo | ( | Vector3 | solvedPosition, |
Quaternion | solvedRotation, | ||
InteractionBehaviour | interactionObj, | ||
bool | justGrasped | ||
) |
Called by an interaction object when its grasped pose handler has determined a target pose; this method should attempt to move the interaction object to match that pose.
Implemented in Leap.Unity.Interaction.KinematicGraspedMovement, and Leap.Unity.Interaction.NonKinematicGraspedMovement.