Tanoda
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Public Member Functions | |
override void | SetMaterialDirty () |
override void | SetVerticesDirty () |
Protected Member Functions | |
override void | OnPopulateMesh (VertexHelper vh) |
Probably not necessary since the chain of calls Rebuild() ->UpdateGeometry() ->DoMeshGeneration() ->OnPopulateMesh() won't happen; so here really just as a fail-safe. More... | |
A concrete subclass of the Unity UI Graphic
class that just skips drawing. Useful for providing a raycast target without actually drawing anything.
Definition at line 9 of file NonDrawingGraphic.cs.
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protected |
Probably not necessary since the chain of calls Rebuild()
->UpdateGeometry()
->DoMeshGeneration()
->OnPopulateMesh()
won't happen; so here really just as a fail-safe.
Definition at line 15 of file NonDrawingGraphic.cs.
override void UnityEngine.UI.Extensions.NonDrawingGraphic.SetMaterialDirty | ( | ) |
Definition at line 11 of file NonDrawingGraphic.cs.
override void UnityEngine.UI.Extensions.NonDrawingGraphic.SetVerticesDirty | ( | ) |
Definition at line 12 of file NonDrawingGraphic.cs.