Tanoda
IsDanaBuild.cs
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1
using
System.Collections;
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using
System.Collections.Generic;
3
using
UnityEngine
;
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using
UnityEngine
.
Events
;
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public
class
IsDanaBuild
: MonoBehaviour
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{
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public
UnityEvent
isDanaBuild
;
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#if DANA
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private
void
Awake()
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{
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isDanaBuild
.Invoke();
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}
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#endif
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}
IsDanaBuild
Definition:
IsDanaBuild.cs:7
IsDanaBuild.isDanaBuild
UnityEvent isDanaBuild
Definition:
IsDanaBuild.cs:8
UnityEngine.Events
UnityEngine
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
Source
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IsDanaBuild.cs
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