Tanoda
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Classes | |
class | Leap.Unity.Attachments.AttachmentHand |
This MonoBehaviour is managed by an AttachmentHands component on a parent MonoBehaviour. Instead of adding AttachmentHand directly to a GameObject, add an AttachmentHands component to a parent GameObject to manage the construction and updating of AttachmentHand objects. More... | |
struct | Leap.Unity.Attachments.AttachmentHand.AttachmentPointsEnumerator |
An enumerator that traverses all of the existing AttachmentPointBehaviours beneath an AttachmentHand. More... | |
Namespaces | |
namespace | Leap |
namespace | Leap.Unity |
namespace | Leap.Unity.Attachments |