Tanoda
TagInput.cs
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1
using
System.Collections;
2
using
System.Collections.Generic;
3
using
UnityEngine
;
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5
public
class
TagInput
: MonoBehaviour
6
{
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public
void
OnEndEdit
(
string
value)
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{
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PropertiesHelper
.
instance
.AddTag(value,
true
);
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Destroy(gameObject);
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}
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}
GILES.pb_MonoBehaviourSingleton.instance
static T instance
Definition:
pb_MonoBehaviourSingleton.cs:28
PropertiesHelper
Definition:
PropertiesHelper.cs:10
TagInput
Definition:
TagInput.cs:6
TagInput.OnEndEdit
void OnEndEdit(string value)
Definition:
TagInput.cs:7
UnityEngine
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
Source
Assets
Scripts
TagsProperties
TagInput.cs
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