Tanoda
pb_RaycastHit.cs
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1
using
UnityEngine
;
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3
namespace
GILES
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{
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public
class
pb_RaycastHit
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{
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public
Vector3
point
;
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public
float
distance
;
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public
Vector3
normal
;
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public
int
[]
triangle
;
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}
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}
GILES.pb_RaycastHit
Definition:
pb_RaycastHit.cs:9
GILES.pb_RaycastHit.triangle
int[] triangle
Definition:
pb_RaycastHit.cs:13
GILES.pb_RaycastHit.distance
float distance
Definition:
pb_RaycastHit.cs:11
GILES.pb_RaycastHit.point
Vector3 point
Definition:
pb_RaycastHit.cs:10
GILES.pb_RaycastHit.normal
Vector3 normal
Definition:
pb_RaycastHit.cs:12
GILES
Definition:
pb_CollectionUtil.cs:4
UnityEngine
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
Source
Assets
GILES
Code
Classes
pb_RaycastHit.cs
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