Definition at line 432 of file RealtimeGraph.cs.
◆ Graph()
Leap.Unity.Graphing.RealtimeGraph.Graph.Graph |
( |
string |
name, |
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|
GraphUnits |
units, |
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int |
maxHistory |
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) |
| |
◆ AddSample()
void Leap.Unity.Graphing.RealtimeGraph.Graph.AddSample |
( |
long |
ticks | ) |
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◆ BeginSample()
void Leap.Unity.Graphing.RealtimeGraph.Graph.BeginSample |
( |
long |
currTicks | ) |
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◆ ClearSample()
void Leap.Unity.Graphing.RealtimeGraph.Graph.ClearSample |
( |
| ) |
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◆ EndSample()
void Leap.Unity.Graphing.RealtimeGraph.Graph.EndSample |
( |
long |
currTicks | ) |
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◆ PauseSample()
void Leap.Unity.Graphing.RealtimeGraph.Graph.PauseSample |
( |
long |
currTicks | ) |
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◆ RecordSample()
void Leap.Unity.Graphing.RealtimeGraph.Graph.RecordSample |
( |
int |
sampleCount | ) |
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◆ ResumeSample()
void Leap.Unity.Graphing.RealtimeGraph.Graph.ResumeSample |
( |
long |
currTicks | ) |
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◆ exclusive
Deque<float> Leap.Unity.Graphing.RealtimeGraph.Graph.exclusive |
◆ exclusiveMax
SlidingMax Leap.Unity.Graphing.RealtimeGraph.Graph.exclusiveMax |
◆ inclusive
Deque<float> Leap.Unity.Graphing.RealtimeGraph.Graph.inclusive |
◆ inclusiveMax
SlidingMax Leap.Unity.Graphing.RealtimeGraph.Graph.inclusiveMax |
◆ name
string Leap.Unity.Graphing.RealtimeGraph.Graph.name |
◆ units
GraphUnits Leap.Unity.Graphing.RealtimeGraph.Graph.units |
The documentation for this class was generated from the following file: