Tanoda
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Public Member Functions | |
void | Order (bool newValue) |
void | Weld (bool newWeldValue) |
override void | Triggered (string id) |
override void | Reset () |
void | SetTheChildren () |
void | MoveTheChildren () |
override void | OutputAdded (string id) |
override void | InputAdded (string id) |
void | FullCircle (DropArea dropArea) |
CollectorAction (SerializationInfo info, StreamingContext context) | |
new void | GetObjectData (SerializationInfo info, StreamingContext context) |
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void | ToggleWindowSize () |
IEnumerator | LateMinimize () |
void | InstaMinimize () |
void | Minimize () |
void | Maximize () |
void | GetOriginalHeight () |
List< Vector2 > | GetSides () |
virtual void | GetObjectData (SerializationInfo info, StreamingContext context) |
ActionObject () | |
ActionObject (SerializationInfo info, StreamingContext context) | |
virtual void | Start () |
virtual void | Triggered (string id) |
virtual void | Deactivate () |
virtual void | Reset () |
virtual void | OutputAdded (string id) |
virtual void | InputAdded (string id) |
virtual void | Remove () |
void | TriggerOutput (string id) |
void | AddInput (GameObject go) |
string | GetInput () |
string | GetInput (int index) |
void | RemoveInput (string id) |
void | AddOutput (GameObject go) |
GameObject | GetOutput (string id) |
GameObject | GetInput (string id) |
List< string > | GetOutputs () |
List< string > | GetInputs () |
bool | LimitInputTypes () |
List< Type > | GetAcceptedInputTypes () |
void | ApplyComment () |
void | TriggerOut (string id) |
virtual void | OnPointerEnter (PointerEventData eventData) |
virtual void | OnPointerExit (PointerEventData eventData) |
Public Attributes | |
GameObject | SlotHolder |
GameObject | ActionSlot |
GameObject | GameObjectSlot |
List< string > | ActionChildrenList = new List<string>() |
List< string > | GameObjectChildrenList = new List<string>() |
int | ActionChildCount |
bool | inOrder |
AddItems | addItems |
Toggle | toggle |
Toggle | weldToggle |
bool | isSmall |
Vector2 | OriginalSize |
int | ActionCount |
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List< GameObject > | inPuts |
List< GameObject > | outPuts |
List< ClassTypeReference > | acceptInputTypes |
Image | statusImg |
string | action |
string | ID |
string | comment |
List< GameObject > | hideOnMinimize = new List<GameObject>() |
bool | IsCounting |
Static Public Attributes | |
static CollectorAction | _Instance |
Additional Inherited Members | |
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void | SaveOrigInPos () |
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float | originalHeight = 0.0f |
Definition at line 10 of file CollectorAction.cs.
CollectorAction.CollectorAction | ( | SerializationInfo | info, |
StreamingContext | context | ||
) |
Definition at line 372 of file CollectorAction.cs.
void CollectorAction.FullCircle | ( | DropArea | dropArea | ) |
Definition at line 365 of file CollectorAction.cs.
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virtual |
Reimplemented from ActionObject.
Definition at line 383 of file CollectorAction.cs.
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virtual |
Reimplemented from ActionObject.
Definition at line 350 of file CollectorAction.cs.
void CollectorAction.MoveTheChildren | ( | ) |
Definition at line 235 of file CollectorAction.cs.
void CollectorAction.Order | ( | bool | newValue | ) |
Definition at line 67 of file CollectorAction.cs.
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virtual |
Reimplemented from ActionObject.
Definition at line 345 of file CollectorAction.cs.
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virtual |
Reimplemented from ActionObject.
Definition at line 217 of file CollectorAction.cs.
void CollectorAction.SetTheChildren | ( | ) |
Definition at line 226 of file CollectorAction.cs.
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virtual |
Reimplemented from ActionObject.
Definition at line 76 of file CollectorAction.cs.
void CollectorAction.Weld | ( | bool | newWeldValue | ) |
Definition at line 71 of file CollectorAction.cs.
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static |
Definition at line 19 of file CollectorAction.cs.
int CollectorAction.ActionChildCount |
Definition at line 31 of file CollectorAction.cs.
List<string> CollectorAction.ActionChildrenList = new List<string>() |
Definition at line 23 of file CollectorAction.cs.
int CollectorAction.ActionCount |
Definition at line 46 of file CollectorAction.cs.
GameObject CollectorAction.ActionSlot |
Definition at line 20 of file CollectorAction.cs.
AddItems CollectorAction.addItems |
Definition at line 34 of file CollectorAction.cs.
List<string> CollectorAction.GameObjectChildrenList = new List<string>() |
Definition at line 25 of file CollectorAction.cs.
GameObject CollectorAction.GameObjectSlot |
Definition at line 21 of file CollectorAction.cs.
bool CollectorAction.inOrder |
Definition at line 32 of file CollectorAction.cs.
bool CollectorAction.isSmall |
Definition at line 44 of file CollectorAction.cs.
Vector2 CollectorAction.OriginalSize |
Definition at line 45 of file CollectorAction.cs.
GameObject CollectorAction.SlotHolder |
Definition at line 18 of file CollectorAction.cs.
Toggle CollectorAction.toggle |
Definition at line 40 of file CollectorAction.cs.
Toggle CollectorAction.weldToggle |
Definition at line 41 of file CollectorAction.cs.