Tanoda
AddNewCourseButton.cs
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1using System.Collections;
2using System.Collections.Generic;
3using UnityEngine;
4using UnityEngine.UI;
5
6public class AddNewCourseButton : MonoBehaviour
7{
8 public GameObject ManageUsersWindow;
9 void Start()
10 {
11 Button button = GetComponent<Button>();
12 button.onClick.AddListener(delegate () { AddCourse(); });
13 }
14
15 public void AddCourse()
16 {
17 var GO = GameObject.FindObjectsOfType<SaveSelectedUser>();
18 var selectedUser = GO[0].selectedUser;
19 GetComponent<MenuLoadScene>().OpenAddPanel(selectedUser);
20 ManageUsersWindow.SetActive(false);
21 }
22}
UnityEngine.UI.Button Button
Definition: Pointer.cs:7
GameObject ManageUsersWindow
UserManager.User selectedUser