Tanoda
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This is the complete list of members for SerializePose, including all inherited members.
ByteArrayToPose(byte[] data, GameObject go, bool limitToMixamoRig=true) | SerializePose | |
PoseToByteArray(GameObject go, bool limitToMixamoRig=true) | SerializePose | |
TransformToByteArray(GameObject go, bool local=true) | SerializePose |