Tanoda
LevelEditorOnLoaded Class Reference
Inheritance diagram for LevelEditorOnLoaded:

Public Member Functions

IEnumerator Replay ()
 
IEnumerator Start ()
 
void StartStages ()
 
void HotFixForStartWithMoreStartActions ()
 

Public Attributes

bool AutoStartStages = false
 
GameObject[] hideFromUser
 

Static Public Attributes

static LevelEditorOnLoaded instance
 

Detailed Description

Definition at line 10 of file LevelEditorOnLoaded.cs.

Member Function Documentation

◆ HotFixForStartWithMoreStartActions()

void LevelEditorOnLoaded.HotFixForStartWithMoreStartActions ( )

Definition at line 125 of file LevelEditorOnLoaded.cs.

◆ Replay()

IEnumerator LevelEditorOnLoaded.Replay ( )

Definition at line 18 of file LevelEditorOnLoaded.cs.

◆ Start()

IEnumerator LevelEditorOnLoaded.Start ( )

Definition at line 31 of file LevelEditorOnLoaded.cs.

◆ StartStages()

void LevelEditorOnLoaded.StartStages ( )

Definition at line 108 of file LevelEditorOnLoaded.cs.

Member Data Documentation

◆ AutoStartStages

bool LevelEditorOnLoaded.AutoStartStages = false

Definition at line 13 of file LevelEditorOnLoaded.cs.

◆ hideFromUser

GameObject [] LevelEditorOnLoaded.hideFromUser

Definition at line 14 of file LevelEditorOnLoaded.cs.

◆ instance

LevelEditorOnLoaded LevelEditorOnLoaded.instance
static

Definition at line 12 of file LevelEditorOnLoaded.cs.


The documentation for this class was generated from the following file: