Tanoda
LeapHandsAutoRigEditor.cs
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/******************************************************************************
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* Copyright (C) Ultraleap, Inc. 2011-2020. *
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* *
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* Use subject to the terms of the Apache License 2.0 available at *
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* http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
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* between Ultraleap and you, your company or other organization. *
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******************************************************************************/
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// /******************************************************************************
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// * Copyright (C) Leap Motion, Inc. 2011-2018. *
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// * Leap Motion proprietary and confidential. *
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// * *
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// * Use subject to the terms of the Leap Motion SDK Agreement available at *
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// * https://developer.leapmotion.com/sdk_agreement, or another agreement *
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// * between Leap Motion and you, your company or other organization. *
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// ******************************************************************************/
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// using UnityEngine;
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// using System.Collections;
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// using UnityEditor;
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// namespace Leap.Unity {
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// [CustomEditor(typeof(LeapHandsAutoRig))]
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// public class ObjectBuilderEditor : Editor {
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// public override void OnInspectorGUI() {
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// GUILayout.Space(10);
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// GUILayout.Label("Leap Hand Auto Rigger", EditorStyles.largeLabel);
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// GUILayout.Label("Guidelines for creating FBX hand assets and instructions for auto rigging are at:", EditorStyles.wordWrappedLabel);
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// GUILayout.Label("https://developer.leapmotion.com/documentation/unity/unity/Unity_Hand_Assets.html", EditorStyles.wordWrappedLabel);
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// GUILayout.Space(10);
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// DrawDefaultInspector();
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// LeapHandsAutoRig autoRigger = (LeapHandsAutoRig)target;
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// if (GUILayout.Button("AutoRig")) {
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// autoRigger.AutoRig();
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// }
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// if (GUILayout.Button("Push Vector Values")) {
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// autoRigger.PushVectorValues();
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// }
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// }
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// }
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// }
Source
Assets
Plugins
LeapMotion
Modules
Hands
Scripts
Editor
LeapHandsAutoRigEditor.cs
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