Tanoda
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Classes | |
class | AngularSpeedTextBehaviour |
class | AutopilotSystem |
class | IgnoreCollisionsInChildren |
This utility script scans through its Transform's children and tells PhysX to ignore collisions between all pairs of Colliders it finds. This is particlarly useful, for example, for interfaces, where buttons shouldn't collide with other buttons. More... | |
class | InertiaPostProcessProvider |
class | LinearReferenceSpawner |
This script keeps a GameObject in front of the ship, off to the side a bit. The skybox cannot provide a frame of reference for the linear motion of the ship, so the spawned object provides one instead. More... | |
class | LinearSpeedTextBehaviour |
class | ProjectionPostProcessProvider |
class | SimpleAnchorFeedback |
class | SimpleFacingCameraCallbacks |
class | SimpleInteractionEmission |
class | SimpleMatchAnchorScaleAndState |
class | SimpleRendererUtil |
class | SimpleScaleUtil |
class | SimpleTransformUtil |
class | Spaceship |
The spaceship in this example is a kinematic rigidbody with a force API, but having a rigidbody on your Interaction Manager's reference frame is entirely optional. Any moving transform can provide a frame of reference for the Interaction Manager and encompassing interfaces. More... | |
class | SwapGraspExample |
class | TransformHandle |
class | TransformHandleEditor |
class | TransformRotationHandle |
class | TransformTool |
class | TransformTranslationHandle |
class | WorkstationBehaviourEditor |
class | WorkstationBehaviourExample |
This example script constructs behavior for a very specific kind of UI object that can animate out a "workstation" panel when thrown or placed outside of an anchor. More... | |
Typedefs | |
using | IntObj = InteractionBehaviour |
Enumerations | |
enum | TranslationAxis { X , Y , Z } |
using Leap.Unity.Examples.IntObj = typedef InteractionBehaviour |
Definition at line 14 of file SwapGraspExample.cs.
Enumerator | |
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X | |
Y | |
Z |
Definition at line 16 of file TransformTranslationHandle.cs.