Tanoda
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Public Member Functions | |
override void | Start () |
void | InputEnded (string input) |
override void | Triggered (string id) |
void | SetGameObject (GameObject go) |
IEnumerator | SetGameObjectJob (string hash) |
void | SetGameObject (string hash) |
void | SetSelectedGO () |
void | TriggerSelection () |
GameObject | GetGameObject () |
new void | GetObjectData (SerializationInfo info, StreamingContext context) |
CheckAction (SerializationInfo info, StreamingContext context) | |
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void | ToggleWindowSize () |
IEnumerator | LateMinimize () |
void | InstaMinimize () |
void | Minimize () |
void | Maximize () |
void | GetOriginalHeight () |
List< Vector2 > | GetSides () |
virtual void | GetObjectData (SerializationInfo info, StreamingContext context) |
ActionObject () | |
ActionObject (SerializationInfo info, StreamingContext context) | |
virtual void | Start () |
virtual void | Triggered (string id) |
virtual void | Deactivate () |
virtual void | Reset () |
virtual void | OutputAdded (string id) |
virtual void | InputAdded (string id) |
virtual void | Remove () |
void | TriggerOutput (string id) |
void | AddInput (GameObject go) |
string | GetInput () |
string | GetInput (int index) |
void | RemoveInput (string id) |
void | AddOutput (GameObject go) |
GameObject | GetOutput (string id) |
GameObject | GetInput (string id) |
List< string > | GetOutputs () |
List< string > | GetInputs () |
bool | LimitInputTypes () |
List< Type > | GetAcceptedInputTypes () |
void | ApplyComment () |
void | TriggerOut (string id) |
virtual void | OnPointerEnter (PointerEventData eventData) |
virtual void | OnPointerExit (PointerEventData eventData) |
Public Attributes | |
GameObjectPreview | gop |
string | canvasSelectorName = "Canvas_selector" |
string | selectedHash = "" |
float | timeToWatch = 2.0f |
InputField | inputTime |
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List< GameObject > | inPuts |
List< GameObject > | outPuts |
List< ClassTypeReference > | acceptInputTypes |
Image | statusImg |
string | action |
string | ID |
string | comment |
List< GameObject > | hideOnMinimize = new List<GameObject>() |
bool | IsCounting |
Protected Member Functions | |
virtual void | CreateHighlightRenderers () |
virtual void | UpdateHighlightRenderers () |
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void | SaveOrigInPos () |
Protected Attributes | |
SkinnedMeshRenderer[] | highlightSkinnedRenderers |
SkinnedMeshRenderer[] | existingSkinnedRenderers |
MeshRenderer[] | highlightRenderers |
MeshRenderer[] | existingRenderers |
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float | originalHeight = 0.0f |
Definition at line 11 of file CheckAction.cs.
CheckAction.CheckAction | ( | SerializationInfo | info, |
StreamingContext | context | ||
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Definition at line 323 of file CheckAction.cs.
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protectedvirtual |
Definition at line 44 of file CheckAction.cs.
GameObject CheckAction.GetGameObject | ( | ) |
Definition at line 300 of file CheckAction.cs.
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virtual |
Reimplemented from ActionObject.
Definition at line 308 of file CheckAction.cs.
void CheckAction.InputEnded | ( | string | input | ) |
Definition at line 166 of file CheckAction.cs.
void CheckAction.SetGameObject | ( | GameObject | go | ) |
Definition at line 217 of file CheckAction.cs.
void CheckAction.SetGameObject | ( | string | hash | ) |
Definition at line 249 of file CheckAction.cs.
IEnumerator CheckAction.SetGameObjectJob | ( | string | hash | ) |
Definition at line 239 of file CheckAction.cs.
void CheckAction.SetSelectedGO | ( | ) |
Definition at line 272 of file CheckAction.cs.
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virtual |
Reimplemented from ActionObject.
Definition at line 32 of file CheckAction.cs.
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virtual |
Reimplemented from ActionObject.
Definition at line 193 of file CheckAction.cs.
void CheckAction.TriggerSelection | ( | ) |
Definition at line 282 of file CheckAction.cs.
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protectedvirtual |
Definition at line 100 of file CheckAction.cs.
string CheckAction.canvasSelectorName = "Canvas_selector" |
Definition at line 14 of file CheckAction.cs.
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protected |
Definition at line 30 of file CheckAction.cs.
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protected |
Definition at line 28 of file CheckAction.cs.
GameObjectPreview CheckAction.gop |
Definition at line 13 of file CheckAction.cs.
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protected |
Definition at line 29 of file CheckAction.cs.
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protected |
Definition at line 27 of file CheckAction.cs.
InputField CheckAction.inputTime |
Definition at line 17 of file CheckAction.cs.
string CheckAction.selectedHash = "" |
Definition at line 15 of file CheckAction.cs.
float CheckAction.timeToWatch = 2.0f |
Definition at line 16 of file CheckAction.cs.