Tanoda
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A component to be attached to a HandModelBase to handle starting and ending of tracking. HandReset
is called when tracking begins. HandFinish
is called when tracking ends.
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Protected Member Functions | |
abstract void | HandReset () |
abstract void | HandFinish () |
virtual void | Awake () |
virtual void | OnDestroy () |
Protected Attributes | |
HandModelBase | handModelBase |
A component to be attached to a HandModelBase to handle starting and ending of tracking. HandReset
is called when tracking begins. HandFinish
is called when tracking ends.
Definition at line 19 of file HandTransitionBehavior.cs.
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protectedvirtual |
Reimplemented in Leap.Unity.HandDrop, and Leap.Unity.HandEnableDisable.
Definition at line 26 of file HandTransitionBehavior.cs.
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protectedpure virtual |
Implemented in Leap.Unity.HandDrop, and Leap.Unity.HandEnableDisable.
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protectedpure virtual |
Implemented in Leap.Unity.HandDrop, and Leap.Unity.HandEnableDisable.
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protectedvirtual |
Definition at line 41 of file HandTransitionBehavior.cs.
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protected |
Definition at line 21 of file HandTransitionBehavior.cs.