Tanoda
pb_Window.cs
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1using UnityEngine;
2using UnityEngine.UI;
4using System.Collections;
5
6namespace GILES.Interface
7{
8 public class pb_Window : UIBehaviour, IPointerDownHandler
9 {
10 public virtual void OnPointerDown(PointerEventData eventData)
11 {
12 EventSystem.current.SetSelectedGameObject(gameObject, eventData);
13 transform.SetAsLastSibling();
14 }
15 }
16}
virtual void OnPointerDown(PointerEventData eventData)
Definition: pb_Window.cs:10