Tanoda
LeapTextureFeatureDrawer.cs
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/******************************************************************************
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* Copyright (C) Ultraleap, Inc. 2011-2020. *
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* *
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* Use subject to the terms of the Apache License 2.0 available at *
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* http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
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* between Ultraleap and you, your company or other organization. *
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******************************************************************************/
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using
UnityEditor
;
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using
UnityEngine
;
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namespace
Leap.Unity.GraphicalRenderer
{
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[CustomPropertyDrawer(typeof(LeapTextureFeature))]
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public
class
LeapTextureFeatureDrawer
:
CustomPropertyDrawerBase
{
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protected
override
void
init
(SerializedProperty property) {
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base.init(property);
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drawProperty
(
"propertyName"
);
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drawProperty
(
"channel"
);
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}
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}
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}
Leap.Unity.CustomPropertyDrawerBase
Definition:
CustomPropertyDrawerBase.cs:16
Leap.Unity.CustomPropertyDrawerBase.drawProperty
void drawProperty(string name, bool includeChildren=true, bool disable=false)
Definition:
CustomPropertyDrawerBase.cs:100
Leap.Unity.GraphicalRenderer.LeapTextureFeatureDrawer
Definition:
LeapTextureFeatureDrawer.cs:15
Leap.Unity.GraphicalRenderer.LeapTextureFeatureDrawer.init
override void init(SerializedProperty property)
Definition:
LeapTextureFeatureDrawer.cs:17
Leap.Unity.GraphicalRenderer
Definition:
EditorPickingMeshRebuilder.cs:12
UnityEditor
Definition:
BoxSliderEditor.cs:6
UnityEngine
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
Source
Assets
Plugins
LeapMotion
Legacy
GraphicRenderer
Scripts
Features
Texture
Editor
LeapTextureFeatureDrawer.cs
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