Tanoda
FingerClamp.cs
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1
using
System.Collections;
2
using
System.Collections.Generic;
3
using
UnityEngine
;
4
5
public
class
FingerClamp
: MonoBehaviour
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{
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public
Vector3
MinLimit
;
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public
Vector3
MaxLimit
;
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10
void
LateUpdate()
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{
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var lea = transform.localEulerAngles;
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transform.localEulerAngles =
new
Vector3(
Macro
.
MinMaxClamp
(lea.x,
MinLimit
.x,
MaxLimit
.x),
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Macro
.
MinMaxClamp
(lea.y,
MinLimit
.y,
MaxLimit
.y),
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Macro
.
MinMaxClamp
(lea.z,
MinLimit
.z,
MaxLimit
.z));
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}
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}
FingerClamp
Definition:
FingerClamp.cs:6
FingerClamp.MinLimit
Vector3 MinLimit
Definition:
FingerClamp.cs:7
FingerClamp.MaxLimit
Vector3 MaxLimit
Definition:
FingerClamp.cs:8
Macro
Definition:
Macro.cs:12
Macro.MinMaxClamp
static float MinMaxClamp(float value, float min, float max)
Definition:
Macro.cs:337
UnityEngine
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
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FingerClamp.cs
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