Tanoda
LeapMeshGraphic.cs File Reference

Go to the source code of this file.

Classes

class  Leap.Unity.GraphicalRenderer.LeapMeshGraphicBase
 This class is a base class for all graphics that can be represented by a mesh object. More...
 
class  Leap.Unity.GraphicalRenderer.LeapMeshGraphic
 This class is the trivial implementation of LeapMeshGraphicBase. It references a mesh asset directly to represent this graphic, and allows the user to directly specify which channels are allowed to be remapped. More...
 

Namespaces

namespace  Leap
 
namespace  Leap.Unity
 
namespace  Leap.Unity.GraphicalRenderer