Tanoda
|
Public Member Functions | |
override void | Triggered (string id) |
override void | Deactivate () |
void | Reactivate () |
override void | InputAdded (string id) |
void | StartPosition () |
void | FinalPosition () |
override void | Start () |
override void | OnPointerEnter (PointerEventData eventData) |
override void | OnPointerExit (PointerEventData eventData) |
void | FillCurrentTransform () |
void | SelectObjectToPosition () |
void | onPosChanged (string value) |
void | onRotChanged (string value) |
void | RefreshTargetDisplay () |
void | onToleranceChanged (string value) |
void | onTaktTimeChanged (string value) |
void | OneHandToggle (bool value) |
new void | TriggerOutput (string id) |
bool | GetHandOffsets (out Vector3 offset, out Vector3 rotation, out Vector3 leftoffset, out Vector3 leftrotation) |
override void | GetObjectData (SerializationInfo info, StreamingContext context) |
PositionAction (SerializationInfo info, StreamingContext context) | |
![]() | |
void | ToggleWindowSize () |
IEnumerator | LateMinimize () |
void | InstaMinimize () |
void | Minimize () |
void | Maximize () |
void | GetOriginalHeight () |
List< Vector2 > | GetSides () |
virtual void | GetObjectData (SerializationInfo info, StreamingContext context) |
ActionObject () | |
ActionObject (SerializationInfo info, StreamingContext context) | |
virtual void | Start () |
virtual void | Triggered (string id) |
virtual void | Deactivate () |
virtual void | Reset () |
virtual void | OutputAdded (string id) |
virtual void | InputAdded (string id) |
virtual void | Remove () |
void | TriggerOutput (string id) |
void | AddInput (GameObject go) |
string | GetInput () |
string | GetInput (int index) |
void | RemoveInput (string id) |
void | AddOutput (GameObject go) |
GameObject | GetOutput (string id) |
GameObject | GetInput (string id) |
List< string > | GetOutputs () |
List< string > | GetInputs () |
bool | LimitInputTypes () |
List< Type > | GetAcceptedInputTypes () |
void | ApplyComment () |
void | TriggerOut (string id) |
virtual void | OnPointerEnter (PointerEventData eventData) |
virtual void | OnPointerExit (PointerEventData eventData) |
Public Attributes | |
InputField[] | posInputs = new InputField[3] |
InputField[] | rotInputs = new InputField[3] |
InputField | toleranceField |
InputField | taktTimeInput |
Vector3 | originalPosition |
Vector3 | targetPosition |
Vector3 | originalRotation |
Vector3 | targetRotation |
Material | highlightMaterial |
Material | originalHighlightMat |
Material | imageHighlight |
Toggle | HandToggle |
Vector3 | localpos |
Vector3 | fwdoffset |
Vector3 | upoffset |
Vector3 | localrot |
![]() | |
List< GameObject > | inPuts |
List< GameObject > | outPuts |
List< ClassTypeReference > | acceptInputTypes |
Image | statusImg |
string | action |
string | ID |
string | comment |
List< GameObject > | hideOnMinimize = new List<GameObject>() |
bool | IsCounting |
Protected Member Functions | |
IEnumerator | ShowHighLight (ThrowableCanDisable tcd) |
IEnumerator | ShowSelectedHighLight (ThrowableCanDisable tcd) |
IEnumerator | ShowHighLightOptimization () |
IEnumerator | ShowHighLightOriginal () |
IEnumerator | ShowHighLightOriginalOptimization () |
void | RemoveHighlight () |
void | RemoveSelectedHighlight () |
bool | InGoodPos (Transform t) |
bool | InGoodRot (Transform t) |
new void | Update () |
![]() | |
void | SaveOrigInPos () |
Protected Attributes | |
float | chill |
bool | canReturnNow |
List< Transform > | allSame |
GameObject | highlightObject |
GameObject | highlightObjectOriginal |
GameObject | highlightSelected |
GameObject | followGo |
Object | highlightCurrentObject |
Object | highlightCurrentSelectedObject |
![]() | |
float | originalHeight = 0.0f |
Definition at line 19 of file PositionAction.cs.
PositionAction.PositionAction | ( | SerializationInfo | info, |
StreamingContext | context | ||
) |
Definition at line 1711 of file PositionAction.cs.
|
virtual |
Reimplemented from ActionObject.
Definition at line 156 of file PositionAction.cs.
void PositionAction.FillCurrentTransform | ( | ) |
Definition at line 793 of file PositionAction.cs.
void PositionAction.FinalPosition | ( | ) |
Definition at line 713 of file PositionAction.cs.
bool PositionAction.GetHandOffsets | ( | out Vector3 | offset, |
out Vector3 | rotation, | ||
out Vector3 | leftoffset, | ||
out Vector3 | leftrotation | ||
) |
Definition at line 1618 of file PositionAction.cs.
|
virtual |
Reimplemented from ActionObject.
Definition at line 1684 of file PositionAction.cs.
|
protected |
Definition at line 1137 of file PositionAction.cs.
|
protected |
Definition at line 1168 of file PositionAction.cs.
|
virtual |
Reimplemented from ActionObject.
Definition at line 689 of file PositionAction.cs.
void PositionAction.OneHandToggle | ( | bool | value | ) |
Definition at line 1285 of file PositionAction.cs.
|
virtual |
Reimplemented from ActionObject.
Definition at line 745 of file PositionAction.cs.
|
virtual |
Reimplemented from ActionObject.
Definition at line 770 of file PositionAction.cs.
void PositionAction.onPosChanged | ( | string | value | ) |
Definition at line 876 of file PositionAction.cs.
void PositionAction.onRotChanged | ( | string | value | ) |
Definition at line 925 of file PositionAction.cs.
void PositionAction.onTaktTimeChanged | ( | string | value | ) |
Definition at line 1010 of file PositionAction.cs.
void PositionAction.onToleranceChanged | ( | string | value | ) |
Definition at line 988 of file PositionAction.cs.
void PositionAction.Reactivate | ( | ) |
Definition at line 168 of file PositionAction.cs.
void PositionAction.RefreshTargetDisplay | ( | ) |
Definition at line 973 of file PositionAction.cs.
|
protected |
Definition at line 653 of file PositionAction.cs.
|
protected |
Definition at line 663 of file PositionAction.cs.
void PositionAction.SelectObjectToPosition | ( | ) |
Definition at line 817 of file PositionAction.cs.
|
protected |
Definition at line 274 of file PositionAction.cs.
|
protected |
Definition at line 386 of file PositionAction.cs.
|
protected |
Definition at line 558 of file PositionAction.cs.
|
protected |
Definition at line 593 of file PositionAction.cs.
|
protected |
Definition at line 338 of file PositionAction.cs.
|
virtual |
Reimplemented from ActionObject.
Definition at line 734 of file PositionAction.cs.
void PositionAction.StartPosition | ( | ) |
Definition at line 694 of file PositionAction.cs.
|
virtual |
Reimplemented from ActionObject.
Definition at line 73 of file PositionAction.cs.
new void PositionAction.TriggerOutput | ( | string | id | ) |
Definition at line 1514 of file PositionAction.cs.
|
protected |
Definition at line 1290 of file PositionAction.cs.
|
protected |
Definition at line 38 of file PositionAction.cs.
|
protected |
Definition at line 32 of file PositionAction.cs.
|
protected |
Definition at line 30 of file PositionAction.cs.
|
protected |
Definition at line 40 of file PositionAction.cs.
Vector3 PositionAction.fwdoffset |
Definition at line 811 of file PositionAction.cs.
Toggle PositionAction.HandToggle |
Definition at line 67 of file PositionAction.cs.
|
protected |
Definition at line 41 of file PositionAction.cs.
|
protected |
Definition at line 41 of file PositionAction.cs.
Material PositionAction.highlightMaterial |
Definition at line 26 of file PositionAction.cs.
|
protected |
Definition at line 39 of file PositionAction.cs.
|
protected |
Definition at line 39 of file PositionAction.cs.
|
protected |
Definition at line 39 of file PositionAction.cs.
Material PositionAction.imageHighlight |
Definition at line 26 of file PositionAction.cs.
Vector3 PositionAction.localpos |
Definition at line 811 of file PositionAction.cs.
Vector3 PositionAction.localrot |
Definition at line 811 of file PositionAction.cs.
Material PositionAction.originalHighlightMat |
Definition at line 26 of file PositionAction.cs.
Vector3 PositionAction.originalPosition |
Definition at line 24 of file PositionAction.cs.
Vector3 PositionAction.originalRotation |
Definition at line 24 of file PositionAction.cs.
InputField [] PositionAction.posInputs = new InputField[3] |
Definition at line 21 of file PositionAction.cs.
InputField [] PositionAction.rotInputs = new InputField[3] |
Definition at line 22 of file PositionAction.cs.
InputField PositionAction.taktTimeInput |
Definition at line 23 of file PositionAction.cs.
Vector3 PositionAction.targetPosition |
Definition at line 24 of file PositionAction.cs.
Vector3 PositionAction.targetRotation |
Definition at line 24 of file PositionAction.cs.
InputField PositionAction.toleranceField |
Definition at line 23 of file PositionAction.cs.
Vector3 PositionAction.upoffset |
Definition at line 811 of file PositionAction.cs.