2using System.Collections;
3using System.Collections.Generic;
11 [SerializeField]
private Text titleUi;
12 [SerializeField]
private Text textUi;
13 [SerializeField]
private Button okButton;
14 [SerializeField]
private GameObject popupWindow;
15 [SerializeField]
private CanvasGroup cg;
19 titleUi.text =
Macro.
T(title);
20 textUi.text =
Macro.
T(text);
24 cg.blocksRaycasts =
true;
25 cg.interactable =
true;
27 popupWindow.SetActive(
true);
34 cg.blocksRaycasts =
false;
35 cg.interactable =
false;
41 okButton.onClick.AddListener(invoker);
44 private void invoker()
47 okButton.onClick.RemoveListener(invoker);
UnityEngine.UI.Button Button
static string T(string key)