Tanoda
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Public Attributes | |
GameObject | leftHand |
GameObject | rightHand |
GameObject[] | leftNodes |
GameObject[] | rightNodes |
bool | autoPilot = false |
Static Public Attributes | |
static HandHintSystem | instance |
Definition at line 6 of file HandHintSystem.cs.
bool HandHintSystem.autoPilot = false |
Definition at line 18 of file HandHintSystem.cs.
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static |
Definition at line 8 of file HandHintSystem.cs.
GameObject HandHintSystem.leftHand |
Definition at line 9 of file HandHintSystem.cs.
GameObject [] HandHintSystem.leftNodes |
Definition at line 10 of file HandHintSystem.cs.
GameObject HandHintSystem.rightHand |
Definition at line 9 of file HandHintSystem.cs.
GameObject [] HandHintSystem.rightNodes |
Definition at line 10 of file HandHintSystem.cs.