14 public static class EditorPickingMeshRebuilder {
16 [InitializeOnLoadMethod]
17 private static void initManager() {
18 #if UNITY_2019_1_OR_NEWER
19 SceneView.duringSceneGui += onSceneGui;
21 SceneView.onSceneGUIDelegate += onSceneGui;
25 private static void onSceneGui(SceneView view) {
26 if (Event.current.type != EventType.MouseDown) {
31 graphicRenderer.editor.RebuildEditorPickingMeshes();