3using System.Collections;
4using System.Collections.Generic;
12 private GameObject Models, ModelCopy;
17 bool isAlreadyLoaded =
false;
18 bool isAlreadyAdded =
false;
26 isAlreadyLoaded =
true;
30 foreach (var item
in CollectedButtons)
32 ModelCopy = Instantiate(item.gameObject);
33 ModelCopy.transform.parent =
ModelList.transform;
34 ModelCopy.transform.localScale = Vector3.one;
35 ModelCopy.transform.localEulerAngles = Vector3.zero;
36 ModelCopy.transform.localPosition = Vector3.zero;
38 ModelCopy.AddComponent<BoxCollider>().size =
new Vector3(25, 25, 0.1f);
40 var ButtonCopy = ModelCopy;
42 Destroy(ModelCopy.GetComponentInChildren<
ResourceDeleter>().gameObject);
63 HandPosition = GetComponentInParent<VivePointer>().GetComponent<Transform>().position;
68 StageManagerCanvas.transform.position =
new Vector3(HandPosition.x, HandPosition.y + 0.1f, HandPosition.z);
75 StageManagerCanvas.transform.position =
new Vector3(HandPosition.x, HandPosition.y + 0.1f, HandPosition.z);
void ModelBrowserShowHide()
FileDragAndDrop FileDragAndDrop
GameObject StageManagerCanvas
GameObject StageManagerWindow
void StageManagerCanvasShowHide()
pb_StageManagerButton StgBtn