2using System.Collections;
3using System.Reflection;
10 [pb_TypeInspector(typeof(
float))]
25 title.text = GetName().SplitCamelCase();
36 value = GetValue<float>();
37 input.text = value.ToString();
UnityEngine.UI.Text title
override void OnUpdateGUI()
override void InitializeGUI()
void OnValueChange(string val)
UnityEngine.UI.InputField input
static float StoF(string value)