Tanoda
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Dynamic scaling of text or image (including button) based on curves More...
Public Member Functions | |
void | Play () |
void | ResetTween () |
Public Attributes | |
AnimationCurve | animCurve |
float | speed = 1 |
bool | isLoop = false |
bool | playAtAwake = false |
bool | isUniform = true |
AnimationCurve | animCurveY |
Dynamic scaling of text or image (including button) based on curves
Fields
Notes
Definition at line 30 of file UI_TweenScale.cs.
void UnityEngine.UI.Extensions.UI_TweenScale.Play | ( | ) |
Definition at line 65 of file UI_TweenScale.cs.
void UnityEngine.UI.Extensions.UI_TweenScale.ResetTween | ( | ) |
Definition at line 98 of file UI_TweenScale.cs.
AnimationCurve UnityEngine.UI.Extensions.UI_TweenScale.animCurve |
Definition at line 33 of file UI_TweenScale.cs.
AnimationCurve UnityEngine.UI.Extensions.UI_TweenScale.animCurveY |
Definition at line 51 of file UI_TweenScale.cs.
bool UnityEngine.UI.Extensions.UI_TweenScale.isLoop = false |
Definition at line 39 of file UI_TweenScale.cs.
bool UnityEngine.UI.Extensions.UI_TweenScale.isUniform = true |
Definition at line 49 of file UI_TweenScale.cs.
bool UnityEngine.UI.Extensions.UI_TweenScale.playAtAwake = false |
Definition at line 43 of file UI_TweenScale.cs.
float UnityEngine.UI.Extensions.UI_TweenScale.speed = 1 |
Definition at line 35 of file UI_TweenScale.cs.