Tanoda
WaiterAction Class Reference
Inheritance diagram for WaiterAction:
ActionObject

Public Member Functions

override void Start ()
 
override void Triggered (string id)
 
void InputEnded ()
 
bool sumAllAction ()
 
new void RefreshTargetDisplay ()
 
void onTaktTimeChanged (string value)
 
override void Reset ()
 
 WaiterAction (SerializationInfo info, StreamingContext context)
 
new void GetObjectData (SerializationInfo info, StreamingContext context)
 
- Public Member Functions inherited from ActionObject
void ToggleWindowSize ()
 
IEnumerator LateMinimize ()
 
void InstaMinimize ()
 
void Minimize ()
 
void Maximize ()
 
void GetOriginalHeight ()
 
List< Vector2 > GetSides ()
 
virtual void GetObjectData (SerializationInfo info, StreamingContext context)
 
 ActionObject ()
 
 ActionObject (SerializationInfo info, StreamingContext context)
 
virtual void Start ()
 
virtual void Triggered (string id)
 
virtual void Deactivate ()
 
virtual void Reset ()
 
virtual void OutputAdded (string id)
 
virtual void InputAdded (string id)
 
virtual void Remove ()
 
void TriggerOutput (string id)
 
void AddInput (GameObject go)
 
string GetInput ()
 
string GetInput (int index)
 
void RemoveInput (string id)
 
void AddOutput (GameObject go)
 
GameObject GetOutput (string id)
 
GameObject GetInput (string id)
 
List< string > GetOutputs ()
 
List< string > GetInputs ()
 
bool LimitInputTypes ()
 
List< Type > GetAcceptedInputTypes ()
 
void ApplyComment ()
 
void TriggerOut (string id)
 
virtual void OnPointerEnter (PointerEventData eventData)
 
virtual void OnPointerExit (PointerEventData eventData)
 

Public Attributes

InputField inputCount
 
GameObject inputParent
 
GameObject inputPrefab
 
InputField taktTimeInput
 
- Public Attributes inherited from ActionObject
List< GameObject > inPuts
 
List< GameObject > outPuts
 
List< ClassTypeReferenceacceptInputTypes
 
Image statusImg
 
string action
 
string ID
 
string comment
 
List< GameObject > hideOnMinimize = new List<GameObject>()
 
bool IsCounting
 

Additional Inherited Members

- Protected Member Functions inherited from ActionObject
void SaveOrigInPos ()
 
- Protected Attributes inherited from ActionObject
float originalHeight = 0.0f
 

Detailed Description

Definition at line 10 of file WaiterAction.cs.

Constructor & Destructor Documentation

◆ WaiterAction()

WaiterAction.WaiterAction ( SerializationInfo  info,
StreamingContext  context 
)

Definition at line 193 of file WaiterAction.cs.

Member Function Documentation

◆ GetObjectData()

new void WaiterAction.GetObjectData ( SerializationInfo  info,
StreamingContext  context 
)
virtual

Reimplemented from ActionObject.

Definition at line 204 of file WaiterAction.cs.

◆ InputEnded()

void WaiterAction.InputEnded ( )

Definition at line 95 of file WaiterAction.cs.

◆ onTaktTimeChanged()

void WaiterAction.onTaktTimeChanged ( string  value)

Definition at line 164 of file WaiterAction.cs.

◆ RefreshTargetDisplay()

new void WaiterAction.RefreshTargetDisplay ( )

Definition at line 160 of file WaiterAction.cs.

◆ Reset()

override void WaiterAction.Reset ( )
virtual

Reimplemented from ActionObject.

Definition at line 185 of file WaiterAction.cs.

◆ Start()

override void WaiterAction.Start ( )
virtual

Reimplemented from ActionObject.

Definition at line 26 of file WaiterAction.cs.

◆ sumAllAction()

bool WaiterAction.sumAllAction ( )

Definition at line 143 of file WaiterAction.cs.

◆ Triggered()

override void WaiterAction.Triggered ( string  id)
virtual

Reimplemented from ActionObject.

Definition at line 44 of file WaiterAction.cs.

Member Data Documentation

◆ inputCount

InputField WaiterAction.inputCount

Definition at line 12 of file WaiterAction.cs.

◆ inputParent

GameObject WaiterAction.inputParent

Definition at line 13 of file WaiterAction.cs.

◆ inputPrefab

GameObject WaiterAction.inputPrefab

Definition at line 14 of file WaiterAction.cs.

◆ taktTimeInput

InputField WaiterAction.taktTimeInput

Definition at line 15 of file WaiterAction.cs.


The documentation for this class was generated from the following file: