Tanoda
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Classes | |
interface | Leap.Unity.Interaction.IThrowHandler |
Interaction objects feed their throw handlers callbacks when they are held (for data collection) and then fire OnThrow when they are released from all grasping hands or controllers so that the throw handler can manipulate the interaction object's trajectory to better match the user's intention. More... | |
Namespaces | |
namespace | Leap |
namespace | Leap.Unity |
namespace | Leap.Unity.Interaction |