Tanoda
LeapTextureDataDrawer.cs
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1/******************************************************************************
2 * Copyright (C) Ultraleap, Inc. 2011-2020. *
3 * *
4 * Use subject to the terms of the Apache License 2.0 available at *
5 * http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
6 * between Ultraleap and you, your company or other organization. *
7 ******************************************************************************/
8
9using System;
10using UnityEditor;
11
13
14 [CustomPropertyDrawer(typeof(LeapTextureData))]
16
17 protected override void init(SerializedProperty property) {
18 base.init(property);
19
21 Func<string> nameFunc = () => {
22 if (channelFeature == null) {
23 return null;
24 } else {
25 return channelFeature.propertyName;
26 }
27 };
28
29 drawProperty("_texture", nameFunc);
30 }
31 }
32}
void drawProperty(string name, bool includeChildren=true, bool disable=false)
override void init(SerializedProperty property)