Tanoda
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Public Attributes | |
Vector3 | point |
float | distance |
Vector3 | normal |
int[] | triangle |
Describes the intersection point of a ray and mesh.
Definition at line 8 of file pb_RaycastHit.cs.
float GILES.pb_RaycastHit.distance |
Definition at line 11 of file pb_RaycastHit.cs.
Vector3 GILES.pb_RaycastHit.normal |
Definition at line 12 of file pb_RaycastHit.cs.
Vector3 GILES.pb_RaycastHit.point |
Definition at line 10 of file pb_RaycastHit.cs.
int [] GILES.pb_RaycastHit.triangle |
Definition at line 13 of file pb_RaycastHit.cs.