10using System.Collections;
29 Debug.LogWarning(
"HandTransitionBehavior components require a HandModelBase "
30 +
"component attached to the same GameObject. (Awake)");
45 Debug.LogWarning(
"HandTransitionBehavior components require a HandModelBase "
46 +
"component attached to the same GameObject. (OnDestroy)");
A component to be attached to a HandModelBase to handle starting and ending of tracking....
HandModelBase handModelBase
abstract void HandFinish()
abstract void HandReset()