10using System.Collections;
16 private int currentGroup;
18 get {
return currentGroup; }
25 private KeyCode[] keyCodes = {
36 HandPool = GetComponent<HandModelManager>();
43 if (Input.GetKeyUp(KeyCode.RightArrow)) {
48 if (Input.GetKeyUp(KeyCode.LeftArrow)) {
53 for (
int i = 0; i < keyCodes.Length; i++) {
54 if (Input.GetKeyDown(keyCodes[i])) {
58 if(Input.GetKeyUp(KeyCode.Alpha0)){
63 private void disableAllGroups() {
HandModelManager HandPool
The HandModelManager manages a pool of HandModelBases and makes HandRepresentations when a it detects...
void DisableGroup(string groupName)
void ToggleGroup(string groupName)
void EnableGroup(string groupName)