Keeps track of root gameobjects and allows searching objects in the scene
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Keeps track of root gameobjects and allows searching objects in the scene
Definition at line 13 of file GameObjectSearcher.cs.
◆ FindAllRootGameObjects()
static IEnumerable< GameObject > RuntimeUnityEditor.Core.ObjectTree.GameObjectSearcher.FindAllRootGameObjects |
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◆ GetRootObjects()
IEnumerable< GameObject > RuntimeUnityEditor.Core.ObjectTree.GameObjectSearcher.GetRootObjects |
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◆ GetSearchedOrAllObjects()
IEnumerable< GameObject > RuntimeUnityEditor.Core.ObjectTree.GameObjectSearcher.GetSearchedOrAllObjects |
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◆ Refresh()
void RuntimeUnityEditor.Core.ObjectTree.GameObjectSearcher.Refresh |
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bool |
full, |
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Predicate< GameObject > |
objectFilter |
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◆ Search()
void RuntimeUnityEditor.Core.ObjectTree.GameObjectSearcher.Search |
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string |
searchString, |
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bool |
searchProperties |
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◆ SearchInComponent()
static bool RuntimeUnityEditor.Core.ObjectTree.GameObjectSearcher.SearchInComponent |
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string |
searchString, |
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Component |
c, |
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bool |
searchProperties |
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static |
The documentation for this class was generated from the following file: