Tanoda
Leap.Unity.Examples.TransformRotationHandle Class Reference
Inheritance diagram for Leap.Unity.Examples.TransformRotationHandle:
Leap.Unity.Examples.TransformHandle

Protected Member Functions

override void Start ()
 
virtual void Start ()
 

Additional Inherited Members

- Public Member Functions inherited from Leap.Unity.Examples.TransformHandle
void syncRigidbodyWithTransform ()
 
void EnsureVisible ()
 Called by the Transform Tool when this handle should be visible. More...
 
void EnsureHidden ()
 Called by the Transform Tool when this handle should not be visible. More...
 
- Public Attributes inherited from Leap.Unity.Examples.TransformHandle
UnityEvent OnShouldShowHandle = new UnityEvent()
 
UnityEvent OnShouldHideHandle = new UnityEvent()
 
UnityEvent OnHandleActivated = new UnityEvent()
 
UnityEvent OnHandleDeactivated = new UnityEvent()
 
- Protected Attributes inherited from Leap.Unity.Examples.TransformHandle
InteractionBehaviour _intObj
 
TransformTool _tool
 

Detailed Description

Definition at line 17 of file TransformRotationHandle.cs.

Member Function Documentation

◆ Start()

override void Leap.Unity.Examples.TransformRotationHandle.Start ( )
protectedvirtual

Reimplemented from Leap.Unity.Examples.TransformHandle.

Definition at line 19 of file TransformRotationHandle.cs.


The documentation for this class was generated from the following file: