Tanoda
DeleteLoader.cs
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1using System.Collections;
2using System.Collections.Generic;
3using UnityEngine;
4
5public class DeleteLoader : MonoBehaviour
6{
7 // Start is called before the first frame update
8 void Start()
9 {
10 var loader = GameObject.Find("loader");
11 if (loader)
12 {
13 Destroy(loader);
14 }
15 }
16
17
18}