Tanoda
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Have your MonoBehaviour implement this interface to be able to draw runtime gizmos. You must also have a RuntimeGizmoManager component in the scene to recieve callbacks. More...
Public Member Functions | |
void | OnDrawRuntimeGizmos (RuntimeGizmoDrawer drawer) |
Have your MonoBehaviour implement this interface to be able to draw runtime gizmos. You must also have a RuntimeGizmoManager component in the scene to recieve callbacks.
Definition at line 21 of file RuntimeGizmoManager.cs.
void Leap.Unity.RuntimeGizmos.IRuntimeGizmoComponent.OnDrawRuntimeGizmos | ( | RuntimeGizmoDrawer | drawer | ) |