2using System.Collections;
3using System.Runtime.InteropServices;
6using NaughtyAttributes;
16 public UnityEvent<GameObject>
OnSelected =
new UnityEvent<GameObject>();
27 dlog.UpdateDirectoryContents(selected);
29 dlog.AddOnSaveListener(onSelected);
35 StartCoroutine(LateSelect(dlog));
45 private void onSelected(GameObject go)
UnityEngine.UI.Button Button
static void SetTitle(string title)
static void SetContent(GameObject prefab)