◆ Direction
enum UnityEngine.UI.BoxSlider.Direction |
◆ BoxSlider()
UnityEngine.UI.BoxSlider.BoxSlider |
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◆ GraphicUpdateComplete()
void UnityEngine.UI.BoxSlider.GraphicUpdateComplete |
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◆ LayoutComplete()
void UnityEngine.UI.BoxSlider.LayoutComplete |
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◆ OnDisable()
override void UnityEngine.UI.BoxSlider.OnDisable |
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◆ OnDrag()
virtual void UnityEngine.UI.BoxSlider.OnDrag |
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PointerEventData |
eventData | ) |
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virtual |
◆ OnEnable()
override void UnityEngine.UI.BoxSlider.OnEnable |
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◆ OnInitializePotentialDrag()
virtual void UnityEngine.UI.BoxSlider.OnInitializePotentialDrag |
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PointerEventData |
eventData | ) |
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virtual |
◆ OnPointerDown()
override void UnityEngine.UI.BoxSlider.OnPointerDown |
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PointerEventData |
eventData | ) |
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◆ OnRectTransformDimensionsChange()
override void UnityEngine.UI.BoxSlider.OnRectTransformDimensionsChange |
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◆ Rebuild()
virtual void UnityEngine.UI.BoxSlider.Rebuild |
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CanvasUpdate |
executing | ) |
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◆ SetClass< T >()
static bool UnityEngine.UI.BoxSlider.SetClass< T > |
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ref T |
currentValue, |
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T |
newValue |
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◆ SetStruct< T >()
static bool UnityEngine.UI.BoxSlider.SetStruct< T > |
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ref T |
currentValue, |
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T |
newValue |
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◆ handleRect
RectTransform UnityEngine.UI.BoxSlider.handleRect |
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getset |
◆ maxValue
float UnityEngine.UI.BoxSlider.maxValue |
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getset |
◆ minValue
float UnityEngine.UI.BoxSlider.minValue |
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getset |
◆ normalizedValue
float UnityEngine.UI.BoxSlider.normalizedValue |
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getset |
◆ normalizedValueY
float UnityEngine.UI.BoxSlider.normalizedValueY |
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getset |
◆ onValueChanged
◆ value
float UnityEngine.UI.BoxSlider.value |
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getset |
◆ valueY
float UnityEngine.UI.BoxSlider.valueY |
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getset |
◆ wholeNumbers
bool UnityEngine.UI.BoxSlider.wholeNumbers |
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getset |
The documentation for this class was generated from the following file: