Tanoda
GraphicsSettingsUtils.cs
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1using UnityEngine.Rendering;
2
4{
8 public static class GraphicsSettingsUtils
9 {
11 public static bool IsUsingStandardPipeline => GraphicsSettings.renderPipelineAsset == null;
12
14 public static bool IsUsingUniversalPipeline => GraphicsSettings.renderPipelineAsset != null && (GraphicsSettings.renderPipelineAsset.name.StartsWith("UniversalRenderPipeline") || GraphicsSettings.renderPipelineAsset.name.StartsWith("UniversalRP"));
15
17 public static bool IsUsingHDRPPipeline => GraphicsSettings.renderPipelineAsset != null && GraphicsSettings.renderPipelineAsset.name.StartsWith("HDRenderPipeline");
18 }
19}