Tanoda
Leap.Unity.Packaging.BuildDefinitionEditor Class Reference
Inheritance diagram for Leap.Unity.Packaging.BuildDefinitionEditor:
Leap.Unity.Packaging.DefinitionBaseEditor< BuildDefinition >

Protected Member Functions

override void OnEnable ()
 
override void OnBuild ()
 
override int GetBuildMenuPriority ()
 
override string GetBuildMethodName ()
 
- Protected Member Functions inherited from Leap.Unity.Packaging.DefinitionBaseEditor< BuildDefinition >
override void OnEnable ()
 
abstract void OnBuild ()
 
abstract int GetBuildMenuPriority ()
 
abstract string GetBuildMethodName ()
 
void drawExportFolder (SerializedProperty prop, string buildText, string label)
 
ReorderableList createList (string propertyName, Action< Rect, SerializedProperty > drawMethod)
 

Detailed Description

Definition at line 17 of file BuildDefinitionEditor.cs.

Member Function Documentation

◆ GetBuildMenuPriority()

override int Leap.Unity.Packaging.BuildDefinitionEditor.GetBuildMenuPriority ( )
protectedvirtual

◆ GetBuildMethodName()

override string Leap.Unity.Packaging.BuildDefinitionEditor.GetBuildMethodName ( )
protectedvirtual

◆ OnBuild()

override void Leap.Unity.Packaging.BuildDefinitionEditor.OnBuild ( )
protectedvirtual

◆ OnEnable()

override void Leap.Unity.Packaging.BuildDefinitionEditor.OnEnable ( )
protected

Definition at line 19 of file BuildDefinitionEditor.cs.


The documentation for this class was generated from the following file: