Represents the TriLib project settings provider. You can override this behavior to store the settings in other places, in case you don't want to use Unity built-in PlayerPrefs.
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static bool | GetBool (string key) |
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static void | SetBool (string key, bool value) |
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Represents the TriLib project settings provider. You can override this behavior to store the settings in other places, in case you don't want to use Unity built-in PlayerPrefs.
Definition at line 15 of file TriLibSettings.cs.
◆ GetBool()
static bool TriLibCore.TriLibSettings.GetBool |
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string |
key | ) |
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◆ GetKvp()
Dictionary< string, bool >.Enumerator TriLibCore.TriLibSettings.GetKvp |
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◆ OnAfterDeserialize()
void TriLibCore.TriLibSettings.OnAfterDeserialize |
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◆ OnBeforeSerialize()
void TriLibCore.TriLibSettings.OnBeforeSerialize |
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◆ SetBool()
static void TriLibCore.TriLibSettings.SetBool |
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string |
key, |
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bool |
value |
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The documentation for this class was generated from the following file: