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float | A [get, set] |
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float | B [get, set] |
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float | C [get, set] |
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float | D [get, set] |
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Sprite | sprite [get, set] |
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Sprite | overrideSprite [get, set] |
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Sprite | activeSprite [get] |
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float | eventAlphaThreshold [get, set] |
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ResolutionMode | ImproveResolution [get, set] |
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float | Resolution [get, set] |
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bool | UseNativeSize [get, set] |
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static Material | defaultETC1GraphicMaterial [get] |
| Default material used to draw everything if no explicit material was specified. More...
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override Texture | mainTexture [get] |
| Image's texture comes from the UnityEngine.Image. More...
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bool | hasBorder [get] |
| Whether the Image has a border to work with. More...
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float | pixelsPerUnit [get] |
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override Material | material [get, set] |
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virtual float | minWidth [get] |
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virtual float | preferredWidth [get] |
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virtual float | flexibleWidth [get] |
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virtual float | minHeight [get] |
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virtual float | preferredHeight [get] |
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virtual float | flexibleHeight [get] |
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virtual int | layoutPriority [get] |
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Definition at line 9 of file DiamondGraph.cs.
◆ OnPopulateMesh()
override void UnityEngine.UI.Extensions.DiamondGraph.OnPopulateMesh |
( |
VertexHelper |
vh | ) |
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protected |
float UnityEngine.UI.Extensions.DiamondGraph.A |
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getset |
float UnityEngine.UI.Extensions.DiamondGraph.B |
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getset |
float UnityEngine.UI.Extensions.DiamondGraph.C |
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getset |
float UnityEngine.UI.Extensions.DiamondGraph.D |
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getset |
The documentation for this class was generated from the following file: