Tanoda
InspectorStackEntryBase.cs
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using
UnityEngine
;
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namespace
RuntimeUnityEditor.Core.Inspector.Entries
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{
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public
abstract
class
InspectorStackEntryBase
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{
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public
InspectorStackEntryBase
(
string
name)
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{
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Name
= name;
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}
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public
string
Name
{
get
;
set
; }
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public
abstract
bool
EntryIsValid
();
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public
override
string
ToString
()
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{
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return
Name
;
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}
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public
Vector2
ScrollPosition
;
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}
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}
RuntimeUnityEditor.Core.Inspector.Entries.InspectorStackEntryBase
Definition:
InspectorStackEntryBase.cs:6
RuntimeUnityEditor.Core.Inspector.Entries.InspectorStackEntryBase.InspectorStackEntryBase
InspectorStackEntryBase(string name)
Definition:
InspectorStackEntryBase.cs:7
RuntimeUnityEditor.Core.Inspector.Entries.InspectorStackEntryBase.Name
string Name
Definition:
InspectorStackEntryBase.cs:12
RuntimeUnityEditor.Core.Inspector.Entries.InspectorStackEntryBase.EntryIsValid
abstract bool EntryIsValid()
RuntimeUnityEditor.Core.Inspector.Entries.InspectorStackEntryBase.ScrollPosition
Vector2 ScrollPosition
Definition:
InspectorStackEntryBase.cs:21
RuntimeUnityEditor.Core.Inspector.Entries.InspectorStackEntryBase.ToString
override string ToString()
Definition:
InspectorStackEntryBase.cs:16
RuntimeUnityEditor.Core.Inspector.Entries
Definition:
CacheEntryBase.cs:5
UnityEngine
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
Source
Assets
Scripts
BepinRUE
Inspector
Entries
Inspector
InspectorStackEntryBase.cs
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