Tanoda
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Classes | |
class | Leap.Unity.GraphicalRenderer.LeapSpriteGraphic |
The Sprite Graphic is a type of procedural mesh graphic that allows you to directly use sprite objects as meshes. This component grabs mesh data directly from the sprite itself, and so supports non-rectangular meshes. More... | |
Namespaces | |
namespace | Leap |
namespace | Leap.Unity |
namespace | Leap.Unity.GraphicalRenderer |