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Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer Member List

This is the complete list of members for Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer, including all inherited members.

BeginGuard()Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer
ClearAllGizmos()Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer
colorLeap.Unity.RuntimeGizmos.RuntimeGizmoDrawer
cubeMeshLeap.Unity.RuntimeGizmos.RuntimeGizmoDrawer
DrawAllGizmosToScreen()Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer
DrawCollider(Collider collider, bool useWireframe=true, bool skipMatrixSetup=false)Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer
DrawColliders(GameObject gameObject, bool useWireframe=true, bool traverseHierarchy=true, bool drawTriggers=false)Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer
DrawCube(Vector3 position, Vector3 size)Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer
DrawEllipsoid(Vector3 foci1, Vector3 foci2, float minorAxis)Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer
DrawLine(Vector3 a, Vector3 b)Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer
DrawMesh(Mesh mesh, Matrix4x4 matrix)Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer
DrawMesh(Mesh mesh, Vector3 position, Quaternion rotation, Vector3 scale)Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer
DrawPosition(Vector3 pos, Color lerpColor, float lerpCoeff, float? overrideScale=null)Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer
DrawPosition(Vector3 pos)Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer
DrawPosition(Vector3 pos, float overrideScale)Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer
DrawRect(Transform frame, Rect rect)Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer
DrawSphere(Vector3 center, float radius)Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer
DrawWireArc(Vector3 center, Vector3 normal, Vector3 radialStartDirection, float radius, float fractionOfCircleToDraw, int numCircleSegments=16)Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer
DrawWireCapsule(Vector3 start, Vector3 end, float radius)Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer
DrawWireCube(Vector3 position, Vector3 size)Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer
DrawWireMesh(Mesh mesh, Matrix4x4 matrix)Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer
DrawWireMesh(Mesh mesh, Vector3 position, Quaternion rotation, Vector3 scale)Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer
DrawWireSphere(Pose pose, float radius, int numSegments=32)Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer
DrawWireSphere(Vector3 center, float radius, int numSegments=32)Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer
EndGuard()Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer
gizmoShaderLeap.Unity.RuntimeGizmos.RuntimeGizmoDrawer
matrixLeap.Unity.RuntimeGizmos.RuntimeGizmoDrawer
PopMatrix()Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer
PushMatrix()Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer
RelativeTo(Transform transform)Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer
ResetMatrixAndColorState()Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer
SHADED_SOLID_PASSLeap.Unity.RuntimeGizmos.RuntimeGizmoDrawerstatic
SHADED_TRANSPARENT_PASSLeap.Unity.RuntimeGizmos.RuntimeGizmoDrawerstatic
sphereMeshLeap.Unity.RuntimeGizmos.RuntimeGizmoDrawer
UNLIT_SOLID_PASSLeap.Unity.RuntimeGizmos.RuntimeGizmoDrawerstatic
UNLIT_TRANSPARENT_PASSLeap.Unity.RuntimeGizmos.RuntimeGizmoDrawerstatic
wireCubeMeshLeap.Unity.RuntimeGizmos.RuntimeGizmoDrawer
wireSphereMeshLeap.Unity.RuntimeGizmos.RuntimeGizmoDrawer