Tanoda
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Classes | |
interface | Leap.Unity.IPoolable |
Implement this interface to recieve a callback whenever your object is spawned from a pool. More... | |
class | Leap.Unity.Pool< T > |
A very lightweight pool implementation. When you call Spawn, an object of type T will be returned. If the pool was not empty, the T will be taken from the pool. If the pool was empty, a new T will be constructed and returned instead. Calling recycle will return a T to the pool. | |
Namespaces | |
namespace | Leap |
namespace | Leap.Unity |