2using System.Collections;
3using System.Collections.Generic;
20 this.gameObjects = selection;
25 Hashtable hash =
new Hashtable();
28 var delgo =
new GameObject(
"DeletedItems");
29 delgo.SetActive(
false);
34 hash.Add(n++, go.transform.parent);
35 go.transform.SetParent(delgo.transform,
true);
38 HttpCookie.SetCookie(
"unsavedChanges",
"true",
"",
"/",
"",
"");
45 for (
int i = 0; i < hash.Count; i += 2)
47 var go = hash[i] as GameObject;
48 var parent = hash[(i + 1)] as Transform;
49 go.transform.SetParent(parent,
true);
58 if (go !=
null && !go.activeSelf)
59 pb_ObjectUtility.Destroy(go);
UndoDelete(IEnumerable< GameObject > selection)
IEnumerable< GameObject > gameObjects
void ApplyState(Hashtable hash)