◆ CheckContactBegin()
bool Leap.Unity.Interaction.IInternalInteractionController.CheckContactBegin |
( |
out HashSet< IInteractionBehaviour > |
contactBeganObjects | ) |
|
◆ CheckContactEnd()
bool Leap.Unity.Interaction.IInternalInteractionController.CheckContactEnd |
( |
out HashSet< IInteractionBehaviour > |
contactEndedObjects | ) |
|
◆ CheckContactStay()
bool Leap.Unity.Interaction.IInternalInteractionController.CheckContactStay |
( |
out HashSet< IInteractionBehaviour > |
contactedObjects | ) |
|
◆ CheckGraspBegin()
bool Leap.Unity.Interaction.IInternalInteractionController.CheckGraspBegin |
( |
out IInteractionBehaviour |
newlyGraspedObject | ) |
|
◆ CheckGraspEnd()
bool Leap.Unity.Interaction.IInternalInteractionController.CheckGraspEnd |
( |
out IInteractionBehaviour |
releasedObject | ) |
|
◆ CheckGraspHold()
bool Leap.Unity.Interaction.IInternalInteractionController.CheckGraspHold |
( |
out IInteractionBehaviour |
graspedObject | ) |
|
◆ CheckHoverBegin()
bool Leap.Unity.Interaction.IInternalInteractionController.CheckHoverBegin |
( |
out HashSet< IInteractionBehaviour > |
hoverBeganObjects | ) |
|
◆ CheckHoverEnd()
bool Leap.Unity.Interaction.IInternalInteractionController.CheckHoverEnd |
( |
out HashSet< IInteractionBehaviour > |
hoverEndedObjects | ) |
|
◆ CheckHoverStay()
bool Leap.Unity.Interaction.IInternalInteractionController.CheckHoverStay |
( |
out HashSet< IInteractionBehaviour > |
hoveredObjects | ) |
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◆ CheckPrimaryHoverBegin()
bool Leap.Unity.Interaction.IInternalInteractionController.CheckPrimaryHoverBegin |
( |
out IInteractionBehaviour |
primaryHoverBeganObject | ) |
|
◆ CheckPrimaryHoverEnd()
bool Leap.Unity.Interaction.IInternalInteractionController.CheckPrimaryHoverEnd |
( |
out IInteractionBehaviour |
primaryHoverEndedObject | ) |
|
◆ CheckPrimaryHoverStay()
bool Leap.Unity.Interaction.IInternalInteractionController.CheckPrimaryHoverStay |
( |
out IInteractionBehaviour |
primaryHoveredObject | ) |
|
◆ CheckSuspensionBegin()
bool Leap.Unity.Interaction.IInternalInteractionController.CheckSuspensionBegin |
( |
out IInteractionBehaviour |
suspendedObject | ) |
|
◆ CheckSuspensionEnd()
bool Leap.Unity.Interaction.IInternalInteractionController.CheckSuspensionEnd |
( |
out IInteractionBehaviour |
resumedObject | ) |
|
◆ FixedUpdateController()
void Leap.Unity.Interaction.IInternalInteractionController.FixedUpdateController |
( |
| ) |
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The documentation for this interface was generated from the following file: