Tanoda
pb_ISerializableComponent.cs
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1
using
UnityEngine
;
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using
System.Collections;
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using
System.Collections.Generic;
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5
namespace
GILES.Serialization
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{
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public
interface
pb_ISerializableComponent
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{
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Dictionary<string, object>
PopulateSerializableDictionary
();
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void
ApplyDictionaryValues
(Dictionary<string, object> values);
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}
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}
GILES.Serialization.pb_ISerializableComponent
Definition:
pb_ISerializableComponent.cs:12
GILES.Serialization.pb_ISerializableComponent.PopulateSerializableDictionary
Dictionary< string, object > PopulateSerializableDictionary()
GILES.Serialization.pb_ISerializableComponent.ApplyDictionaryValues
void ApplyDictionaryValues(Dictionary< string, object > values)
GILES.Serialization
Definition:
pb_CameraComponent.cs:8
UnityEngine
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
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Serialization
pb_ISerializableComponent.cs
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