Arranges child objects into a non-uniform grid, with fixed column widths and flexible row heights
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Arranges child objects into a non-uniform grid, with fixed column widths and flexible row heights
Definition at line 10 of file TableLayoutGroup.cs.
◆ Corner
◆ CalculateLayoutInputHorizontal()
override void UnityEngine.UI.Extensions.TableLayoutGroup.CalculateLayoutInputHorizontal |
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◆ CalculateLayoutInputVertical()
override void UnityEngine.UI.Extensions.TableLayoutGroup.CalculateLayoutInputVertical |
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◆ SetLayoutHorizontal()
override void UnityEngine.UI.Extensions.TableLayoutGroup.SetLayoutHorizontal |
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◆ SetLayoutVertical()
override void UnityEngine.UI.Extensions.TableLayoutGroup.SetLayoutVertical |
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◆ columnSpacing
float UnityEngine.UI.Extensions.TableLayoutGroup.columnSpacing = 0f |
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◆ columnWidths
float [] UnityEngine.UI.Extensions.TableLayoutGroup.columnWidths = new float[1] { 96f } |
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◆ flexibleRowHeight
bool UnityEngine.UI.Extensions.TableLayoutGroup.flexibleRowHeight = true |
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◆ minimumRowHeight
float UnityEngine.UI.Extensions.TableLayoutGroup.minimumRowHeight = 32f |
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◆ rowSpacing
float UnityEngine.UI.Extensions.TableLayoutGroup.rowSpacing = 0 |
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◆ startCorner
◆ ColumnSpacing
float UnityEngine.UI.Extensions.TableLayoutGroup.ColumnSpacing |
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getset |
◆ ColumnWidths
float [] UnityEngine.UI.Extensions.TableLayoutGroup.ColumnWidths |
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getset |
◆ FlexibleRowHeight
bool UnityEngine.UI.Extensions.TableLayoutGroup.FlexibleRowHeight |
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getset |
Expand rows to fit the cell with the highest preferred height?
Definition at line 67 of file TableLayoutGroup.cs.
◆ MinimumRowHeight
float UnityEngine.UI.Extensions.TableLayoutGroup.MinimumRowHeight |
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getset |
◆ RowSpacing
float UnityEngine.UI.Extensions.TableLayoutGroup.RowSpacing |
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getset |
◆ StartCorner
Corner UnityEngine.UI.Extensions.TableLayoutGroup.StartCorner |
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getset |
The corner starting from which the cells should be arranged
Definition at line 25 of file TableLayoutGroup.cs.
The documentation for this class was generated from the following file: