Tanoda
GLTFastLoader Class Reference
Inheritance diagram for GLTFastLoader:

Public Member Functions

GameObject Load (byte[] data, string filename, GameObject wrapper=null, bool singleModel=false, bool global=false)
 

Public Attributes

string CurrentFileName = ""
 
GameObject LastLoadedGameObject = null
 

Static Public Attributes

static GLTFastLoader instance
 

Detailed Description

Definition at line 12 of file GLTFastLoader.cs.

Member Function Documentation

◆ Load()

GameObject GLTFastLoader.Load ( byte[]  data,
string  filename,
GameObject  wrapper = null,
bool  singleModel = false,
bool  global = false 
)

Definition at line 23 of file GLTFastLoader.cs.

Member Data Documentation

◆ CurrentFileName

string GLTFastLoader.CurrentFileName = ""

Definition at line 16 of file GLTFastLoader.cs.

◆ instance

GLTFastLoader GLTFastLoader.instance
static

Definition at line 14 of file GLTFastLoader.cs.

◆ LastLoadedGameObject

GameObject GLTFastLoader.LastLoadedGameObject = null

Definition at line 17 of file GLTFastLoader.cs.


The documentation for this class was generated from the following file: