Definition at line 16 of file EventClip.cs.
◆ CreatePlayable()
override Playable Leap.Unity.Recording.EventClip.CreatePlayable |
( |
PlayableGraph |
graph, |
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GameObject |
owner |
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) |
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◆ FireEvent()
void Leap.Unity.Recording.EventClip.FireEvent |
( |
| ) |
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◆ behaviour
◆ colorArg
Color Leap.Unity.Recording.EventClip.colorArg = Color.magenta |
◆ floatArg
float Leap.Unity.Recording.EventClip.floatArg = 0F |
◆ intArg
int Leap.Unity.Recording.EventClip.intArg = 0 |
◆ message
string Leap.Unity.Recording.EventClip.message = "MyMethod" |
◆ quaternionArg
Quaternion Leap.Unity.Recording.EventClip.quaternionArg = Quaternion.identity |
◆ recipient
ExposedReference<GameObject> Leap.Unity.Recording.EventClip.recipient |
◆ stringArg
string Leap.Unity.Recording.EventClip.stringArg = "" |
◆ vector2Arg
Vector2 Leap.Unity.Recording.EventClip.vector2Arg = Vector2.zero |
◆ vector3Arg
Vector3 Leap.Unity.Recording.EventClip.vector3Arg = Vector3.zero |
◆ vector4Arg
Vector4 Leap.Unity.Recording.EventClip.vector4Arg = Vector4.zero |
◆ argumentType
◆ clipCaps
ClipCaps Leap.Unity.Recording.EventClip.clipCaps |
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get |
◆ duration
override double Leap.Unity.Recording.EventClip.duration |
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get |
◆ eventScrubType
The documentation for this class was generated from the following file: