Tanoda
VRControllerInputModule Class Reference
Inheritance diagram for VRControllerInputModule:

Public Member Functions

override void Process ()
 

Public Attributes

Camera uiCamera
 
float dragThreshold = 0.1f
 
SteamVR_Action_Boolean uiInteractAction = SteamVR_Input.GetAction<SteamVR_Action_Boolean>("InteractUI")
 
UnityEngine.UI.Text uiDebugText
 

Protected Member Functions

override void Start ()
 

Detailed Description

Definition at line 13 of file VRControllerInputModule.cs.

Member Function Documentation

◆ Process()

override void VRControllerInputModule.Process ( )

Definition at line 55 of file VRControllerInputModule.cs.

◆ Start()

override void VRControllerInputModule.Start ( )
protected

Definition at line 42 of file VRControllerInputModule.cs.

Member Data Documentation

◆ dragThreshold

float VRControllerInputModule.dragThreshold = 0.1f

Definition at line 19 of file VRControllerInputModule.cs.

◆ uiCamera

Camera VRControllerInputModule.uiCamera

Definition at line 16 of file VRControllerInputModule.cs.

◆ uiDebugText

UnityEngine.UI.Text VRControllerInputModule.uiDebugText

Definition at line 23 of file VRControllerInputModule.cs.

◆ uiInteractAction

SteamVR_Action_Boolean VRControllerInputModule.uiInteractAction = SteamVR_Input.GetAction<SteamVR_Action_Boolean>("InteractUI")

Definition at line 21 of file VRControllerInputModule.cs.


The documentation for this class was generated from the following file: