allowExtrapolation | Leap.Unity.Animation.PoseSplineSequence | |
Count | Leap.Unity.Animation.PoseSplineSequence | |
DerivativeAt(float t) | Leap.Unity.Animation.PoseSplineSequence | |
DerivativeAt(float t) | Leap.Unity.Animation.PoseSplineSequence | |
maxT | Leap.Unity.Animation.PoseSplineSequence | |
maxT | Leap.Unity.Animation.PoseSplineSequence | |
minT | Leap.Unity.Animation.PoseSplineSequence | |
minT | Leap.Unity.Animation.PoseSplineSequence | |
MovementAt(float t) | Leap.Unity.Animation.PoseSplineSequence | |
PoseAndMovementAt(float t, out Pose pose, out Movement movement) | Leap.Unity.Animation.PoseSplineSequence | |
PoseAt(float t) | Leap.Unity.Animation.PoseSplineSequence | |
PoseSplineSequence(HermitePoseSpline[] splines, bool allowExtrapolation=false) | Leap.Unity.Animation.PoseSplineSequence | |
splines | Leap.Unity.Animation.PoseSplineSequence | |
this[int idx] | Leap.Unity.Animation.PoseSplineSequence | |
ValueAndDerivativeAt(float t, out Pose value, out Movement deltaValuePerSec) | Leap.Unity.Animation.PoseSplineSequence | |
ValueAndDerivativeAt(float t, out Vector3 value, out Vector3 deltaValuePerT) | Leap.Unity.Animation.PoseSplineSequence | |
ISpline< Pose, Movement >.ValueAndDerivativeAt(float t, out XType value, out dXType deltaValuePerT) | Leap.Unity.Animation.ISpline< Pose, Movement > | |
ISpline< Vector3, Vector3 >.ValueAndDerivativeAt(float t, out XType value, out dXType deltaValuePerT) | Leap.Unity.Animation.ISpline< Vector3, Vector3 > | |
ValueAt(float t) | Leap.Unity.Animation.PoseSplineSequence | |
ValueAt(float t) | Leap.Unity.Animation.PoseSplineSequence | |