Tanoda
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Classes | |
struct | Leap.Unity.Geometry.Direction3 |
A struct very similar to Vector3, but that prevents itself from ever being converted to Vector3.zero. If the Direction3's components would ever be un-normalizable (normalize to Vector3.zero), it will instead return Vector3.forward. (Direction3 implicitly converts to a normalized Vector3.) More... | |
Namespaces | |
namespace | Leap |
namespace | Leap.Unity |
namespace | Leap.Unity.Geometry |