Tanoda
LeapHandsAutoRigEditor.cs
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1/******************************************************************************
2 * Copyright (C) Ultraleap, Inc. 2011-2020. *
3 * *
4 * Use subject to the terms of the Apache License 2.0 available at *
5 * http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
6 * between Ultraleap and you, your company or other organization. *
7 ******************************************************************************/
8
9// /******************************************************************************
10// * Copyright (C) Leap Motion, Inc. 2011-2018. *
11// * Leap Motion proprietary and confidential. *
12// * *
13// * Use subject to the terms of the Leap Motion SDK Agreement available at *
14// * https://developer.leapmotion.com/sdk_agreement, or another agreement *
15// * between Leap Motion and you, your company or other organization. *
16// ******************************************************************************/
17
18// using UnityEngine;
19// using System.Collections;
20// using UnityEditor;
21
22// namespace Leap.Unity {
23// [CustomEditor(typeof(LeapHandsAutoRig))]
24// public class ObjectBuilderEditor : Editor {
25// public override void OnInspectorGUI() {
26// GUILayout.Space(10);
27// GUILayout.Label("Leap Hand Auto Rigger", EditorStyles.largeLabel);
28// GUILayout.Label("Guidelines for creating FBX hand assets and instructions for auto rigging are at:", EditorStyles.wordWrappedLabel);
29// GUILayout.Label("https://developer.leapmotion.com/documentation/unity/unity/Unity_Hand_Assets.html", EditorStyles.wordWrappedLabel);
30// GUILayout.Space(10);
31
32// DrawDefaultInspector();
33// LeapHandsAutoRig autoRigger = (LeapHandsAutoRig)target;
34// if (GUILayout.Button("AutoRig")) {
35// autoRigger.AutoRig();
36// }
37// if (GUILayout.Button("Push Vector Values")) {
38// autoRigger.PushVectorValues();
39// }
40// }
41// }
42// }