Tanoda
StartAction Class Reference
Inheritance diagram for StartAction:
ActionObject

Public Member Functions

override void Start ()
 
void Play ()
 
void ShowQualityConnections ()
 
void HideQualityConnections ()
 
void StartGood ()
 
void StartBad ()
 
void PositionResaver ()
 
 StartAction (SerializationInfo info, StreamingContext context)
 
- Public Member Functions inherited from ActionObject
void ToggleWindowSize ()
 
IEnumerator LateMinimize ()
 
void InstaMinimize ()
 
void Minimize ()
 
void Maximize ()
 
void GetOriginalHeight ()
 
List< Vector2 > GetSides ()
 
virtual void GetObjectData (SerializationInfo info, StreamingContext context)
 
 ActionObject ()
 
 ActionObject (SerializationInfo info, StreamingContext context)
 
virtual void Start ()
 
virtual void Triggered (string id)
 
virtual void Deactivate ()
 
virtual void Reset ()
 
virtual void OutputAdded (string id)
 
virtual void InputAdded (string id)
 
virtual void Remove ()
 
void TriggerOutput (string id)
 
void AddInput (GameObject go)
 
string GetInput ()
 
string GetInput (int index)
 
void RemoveInput (string id)
 
void AddOutput (GameObject go)
 
GameObject GetOutput (string id)
 
GameObject GetInput (string id)
 
List< string > GetOutputs ()
 
List< string > GetInputs ()
 
bool LimitInputTypes ()
 
List< Type > GetAcceptedInputTypes ()
 
void ApplyComment ()
 
void TriggerOut (string id)
 
virtual void OnPointerEnter (PointerEventData eventData)
 
virtual void OnPointerExit (PointerEventData eventData)
 

Additional Inherited Members

- Public Attributes inherited from ActionObject
List< GameObject > inPuts
 
List< GameObject > outPuts
 
List< ClassTypeReferenceacceptInputTypes
 
Image statusImg
 
string action
 
string ID
 
string comment
 
List< GameObject > hideOnMinimize = new List<GameObject>()
 
bool IsCounting
 
- Protected Member Functions inherited from ActionObject
void SaveOrigInPos ()
 
- Protected Attributes inherited from ActionObject
float originalHeight = 0.0f
 

Detailed Description

Definition at line 10 of file StartAction.cs.

Constructor & Destructor Documentation

◆ StartAction()

StartAction.StartAction ( SerializationInfo  info,
StreamingContext  context 
)

Definition at line 174 of file StartAction.cs.

Member Function Documentation

◆ HideQualityConnections()

void StartAction.HideQualityConnections ( )

Definition at line 105 of file StartAction.cs.

◆ Play()

void StartAction.Play ( )

Definition at line 72 of file StartAction.cs.

◆ PositionResaver()

void StartAction.PositionResaver ( )

Definition at line 165 of file StartAction.cs.

◆ ShowQualityConnections()

void StartAction.ShowQualityConnections ( )

Definition at line 100 of file StartAction.cs.

◆ Start()

override void StartAction.Start ( )
virtual

Reimplemented from ActionObject.

Definition at line 20 of file StartAction.cs.

◆ StartBad()

void StartAction.StartBad ( )

Definition at line 115 of file StartAction.cs.

◆ StartGood()

void StartAction.StartGood ( )

Definition at line 111 of file StartAction.cs.


The documentation for this class was generated from the following file: