Tanoda
ToolGO.cs
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1using System.Collections;
2using System.Collections.Generic;
3using UnityEngine;
4
5public class ToolGO : MonoBehaviour
6{
7 public GameObject blue;
8
9 private void OnDestroy()
10 {
11 //Destroy(blue);
12 }
13}
Definition: ToolGO.cs:6
GameObject blue
Definition: ToolGO.cs:7