Tanoda
pb_Gizmo_Camera.cs
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1using UnityEngine;
2using System.Collections;
3
4namespace GILES
5{
9 [pb_Gizmo(typeof(Camera))]
11 {
12 void Start()
13 {
14 icon = pb_BuiltinResource.GetMaterial(pb_BuiltinResource.mat_CameraGizmo);
15 }
16 }
17}
Material icon
The icon to be rendered facing the camera at the position of this object.
Definition: pb_Gizmo.cs:17