Definition at line 13 of file MenuManager.cs.
◆ CloseMenu()
void UnityEngine.UI.Extensions.MenuManager.CloseMenu |
( |
Menu |
menu | ) |
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◆ CloseTopMenu()
void UnityEngine.UI.Extensions.MenuManager.CloseTopMenu |
( |
| ) |
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◆ CreateInstance() [1/2]
GameObject UnityEngine.UI.Extensions.MenuManager.CreateInstance |
( |
string |
MenuName | ) |
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◆ CreateInstance() [2/2]
void UnityEngine.UI.Extensions.MenuManager.CreateInstance |
( |
string |
MenuName, |
|
|
out GameObject |
menuInstance |
|
) |
| |
◆ OpenMenu()
void UnityEngine.UI.Extensions.MenuManager.OpenMenu |
( |
Menu |
menuInstance | ) |
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◆ Instance
MenuManager UnityEngine.UI.Extensions.MenuManager.Instance |
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staticgetset |
◆ MenuScreens
Menu [] UnityEngine.UI.Extensions.MenuManager.MenuScreens |
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getset |
◆ StartScreen
int UnityEngine.UI.Extensions.MenuManager.StartScreen |
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getset |
The documentation for this class was generated from the following file: