Tanoda
Leap.Unity.Geometry.Point Struct Reference

Public Member Functions

 Point (Component transformSource=null)
 
 Point (Vector3 position=default(Vector3), Component transformSource=null)
 

Static Public Member Functions

static implicit operator Vector3 (Point point)
 

Public Attributes

Transform transform
 

Properties

Vector3 position [get, set]
 

Detailed Description

Definition at line 16 of file Point.cs.

Constructor & Destructor Documentation

◆ Point() [1/2]

Leap.Unity.Geometry.Point.Point ( Component  transformSource = null)

Definition at line 34 of file Point.cs.

◆ Point() [2/2]

Leap.Unity.Geometry.Point.Point ( Vector3  position = default(Vector3),
Component  transformSource = null 
)

Definition at line 37 of file Point.cs.

Member Function Documentation

◆ operator Vector3()

static implicit Leap.Unity.Geometry.Point.operator Vector3 ( Point  point)
static

Definition at line 42 of file Point.cs.

Member Data Documentation

◆ transform

Transform Leap.Unity.Geometry.Point.transform

Definition at line 19 of file Point.cs.

Property Documentation

◆ position

Vector3 Leap.Unity.Geometry.Point.position
getset

Definition at line 23 of file Point.cs.


The documentation for this struct was generated from the following file: