Tanoda
|
Public Member Functions | |
void | FillSyncList () |
void | ClearSyncList () |
Public Attributes | |
string | hostIP = "127.0.0.1" |
ushort | Port = 5656 |
List< GameObject > | syncObjects = new List<GameObject>() |
Additional Inherited Members | |
![]() | |
virtual void | Initialize () |
virtual void | Awake () |
![]() | |
virtual bool | dontDestroyOnLoad [get] |
Override to maintain an instance of this object across level loads. More... | |
static T | instance [get] |
static T | nullableInstance [get] |
Definition at line 18 of file WebSocketDemo.cs.
void WebSocketDemo.ClearSyncList | ( | ) |
Definition at line 134 of file WebSocketDemo.cs.
void WebSocketDemo.FillSyncList | ( | ) |
Definition at line 120 of file WebSocketDemo.cs.
string WebSocketDemo.hostIP = "127.0.0.1" |
Definition at line 20 of file WebSocketDemo.cs.
ushort WebSocketDemo.Port = 5656 |
Definition at line 21 of file WebSocketDemo.cs.
List<GameObject> WebSocketDemo.syncObjects = new List<GameObject>() |
Definition at line 24 of file WebSocketDemo.cs.