Tanoda
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Public Attributes | |
bool | enableManualTransition = false |
KeyCode | manualTransitionKey = KeyCode.F5 |
Properties | |
GameObject | activeState [get] |
Definition at line 15 of file StateMachine.cs.
bool Leap.Unity.Recording.StateMachine.enableManualTransition = false |
Definition at line 17 of file StateMachine.cs.
KeyCode Leap.Unity.Recording.StateMachine.manualTransitionKey = KeyCode.F5 |
Definition at line 20 of file StateMachine.cs.
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get |
Definition at line 22 of file StateMachine.cs.