Definition at line 13 of file Margins.cs.
◆ Margins()
Leap.Unity.Geometry.Margins.Margins |
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float |
left, |
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float |
right, |
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float |
top, |
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float |
bottom |
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) |
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◆ All()
static Margins Leap.Unity.Geometry.Margins.All |
( |
float |
margin | ) |
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static |
◆ operator*() [1/2]
static Margins Leap.Unity.Geometry.Margins.operator* |
( |
float |
factor, |
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Margins |
m |
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) |
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static |
◆ operator*() [2/2]
static Margins Leap.Unity.Geometry.Margins.operator* |
( |
Margins |
m, |
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float |
factor |
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) |
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static |
◆ operator-()
◆ bottom
float Leap.Unity.Geometry.Margins.bottom |
◆ left
float Leap.Unity.Geometry.Margins.left |
◆ one
◆ right
float Leap.Unity.Geometry.Margins.right |
◆ top
float Leap.Unity.Geometry.Margins.top |
◆ zero
The documentation for this struct was generated from the following file: