Tanoda
KinematicGraspedMovement.cs File Reference

Go to the source code of this file.

Classes

class  Leap.Unity.Interaction.KinematicGraspedMovement
 This implementation of IGraspedMovementHandler moves its interaction object to a target position and rotation by setting its rigidbody position and rotation directly to that target position and rotation. This is required when working with kinematic rigidbodies, which do not move based on their velocity and angular velocity. More...
 

Namespaces

namespace  Leap
 
namespace  Leap.Unity
 
namespace  Leap.Unity.Interaction