Tanoda
Leap.Unity.Interaction.InteractionController Member List

This is the complete list of members for Leap.Unity.Interaction.InteractionController, including all inherited members.

_primaryHoverPointsLeap.Unity.Interaction.InteractionControllerprotected
_wasContactInitializedLeap.Unity.Interaction.InteractionControllerprotected
checkShouldGrasp(out IInteractionBehaviour objectToGrasp)Leap.Unity.Interaction.InteractionControllerprotectedpure virtual
checkShouldGraspAtemporal(IInteractionBehaviour intObj)Leap.Unity.Interaction.InteractionControllerprotectedpure virtual
checkShouldRelease(out IInteractionBehaviour objectToRelease)Leap.Unity.Interaction.InteractionControllerprotectedpure virtual
ClearContactTracking()Leap.Unity.Interaction.InteractionController
ClearContactTrackingForObject(IInteractionBehaviour intObj)Leap.Unity.Interaction.InteractionController
ClearHoverTracking()Leap.Unity.Interaction.InteractionController
ClearHoverTrackingForObject(IInteractionBehaviour intObj)Leap.Unity.Interaction.InteractionController
ClearPrimaryHoverTracking()Leap.Unity.Interaction.InteractionController
contactBoneParentLeap.Unity.Interaction.InteractionControllerprotected
contactBonesLeap.Unity.Interaction.InteractionController
contactEnabledLeap.Unity.Interaction.InteractionController
contactingObjectsLeap.Unity.Interaction.InteractionController
controllerTypeLeap.Unity.Interaction.InteractionController
customHoverActivityFilterLeap.Unity.Interaction.InteractionController
DEAD_ZONE_FRACTIONLeap.Unity.Interaction.InteractionControllerprotectedstatic
defaultContactBoneMaterialLeap.Unity.Interaction.InteractionControllerprotectedstatic
DisableSoftContact()Leap.Unity.Interaction.InteractionController
drawHoverPoint(RuntimeGizmoDrawer drawer, Vector3 pos)Leap.Unity.Interaction.InteractionControllerprotectedstatic
drawPrimaryHoverPoint(RuntimeGizmoDrawer drawer, Vector3 pos)Leap.Unity.Interaction.InteractionControllerprotectedstatic
EnableSoftContact()Leap.Unity.Interaction.InteractionController
fixedUpdateController()Leap.Unity.Interaction.InteractionControllerprotectedvirtual
fixedUpdateGraspingState()Leap.Unity.Interaction.InteractionControllerprotectedpure virtual
getColliderBoneTargetPositionRotation(int contactBoneIndex, out Vector3 targetPosition, out Quaternion targetRotation)Leap.Unity.Interaction.InteractionControllerprotectedpure virtual
GetGraspPoint()Leap.Unity.Interaction.InteractionControllerpure virtual
GetHoverDistance(Vector3 hoverPoint, IInteractionBehaviour behaviour)Leap.Unity.Interaction.InteractionControllerstatic
graspCandidatesLeap.Unity.Interaction.InteractionController
graspedObjectLeap.Unity.Interaction.InteractionController
graspingEnabledLeap.Unity.Interaction.InteractionController
graspManipulatorPointsLeap.Unity.Interaction.InteractionController
hoverActivityManagerLeap.Unity.Interaction.InteractionController
hoveredObjectsLeap.Unity.Interaction.InteractionController
hoverEnabledLeap.Unity.Interaction.InteractionController
hoverPointLeap.Unity.Interaction.InteractionController
initContact()Leap.Unity.Interaction.InteractionControllerprotectedpure virtual
intHandLeap.Unity.Interaction.InteractionController
isBeingMovedLeap.Unity.Interaction.InteractionController
isGraspingObjectLeap.Unity.Interaction.InteractionController
isLeftLeap.Unity.Interaction.InteractionController
isPrimaryHoveringLeap.Unity.Interaction.InteractionController
isRightLeap.Unity.Interaction.InteractionController
isTrackedLeap.Unity.Interaction.InteractionController
lastObjectTouchedAdjustedMassMassLeap.Unity.Interaction.InteractionControllerprotected
LockPrimaryHover(InteractionBehaviour intObj)Leap.Unity.Interaction.InteractionController
managerLeap.Unity.Interaction.InteractionController
NotifyContactBoneCollisionEnter(ContactBone contactBone, IInteractionBehaviour interactionObj)Leap.Unity.Interaction.InteractionController
NotifyContactBoneCollisionExit(ContactBone contactBone, IInteractionBehaviour interactionObj)Leap.Unity.Interaction.InteractionController
NotifyContactBoneCollisionStay(ContactBone contactBone, IInteractionBehaviour interactionObj)Leap.Unity.Interaction.InteractionController
NotifyObjectUnregistered(IInteractionBehaviour intObj)Leap.Unity.Interaction.InteractionController
NotifySoftContactCollisionEnter(ContactBone bone, IInteractionBehaviour intObj, Collider collider)Leap.Unity.Interaction.InteractionController
NotifySoftContactCollisionExit(ContactBone bone, IInteractionBehaviour intObj, Collider collider)Leap.Unity.Interaction.InteractionController
OnBeginPrimaryHoveringObjectLeap.Unity.Interaction.InteractionController
OnContactInitializedLeap.Unity.Interaction.InteractionController
OnDisable()Leap.Unity.Interaction.InteractionControllerprotectedvirtual
OnDrawRuntimeGizmos(RuntimeGizmoDrawer drawer)Leap.Unity.Interaction.InteractionControllervirtual
OnEnable()Leap.Unity.Interaction.InteractionControllerprotectedvirtual
OnEndPrimaryHoveringObjectLeap.Unity.Interaction.InteractionController
OnGraspBeginLeap.Unity.Interaction.InteractionController
onGraspedObjectForciblyReleased(IInteractionBehaviour objectToBeReleased)Leap.Unity.Interaction.InteractionControllerprotectedvirtual
OnGraspEndLeap.Unity.Interaction.InteractionController
OnGraspStayLeap.Unity.Interaction.InteractionController
onObjectUnregistered(IInteractionBehaviour intObj)Leap.Unity.Interaction.InteractionControllerprotectedpure virtual
onPostDisableSoftContact()Leap.Unity.Interaction.InteractionControllerprotectedvirtual
onPreEnableSoftContact()Leap.Unity.Interaction.InteractionControllerprotectedvirtual
OnStayPrimaryHoveringObjectLeap.Unity.Interaction.InteractionController
positionLeap.Unity.Interaction.InteractionController
primaryHoverDistanceLeap.Unity.Interaction.InteractionController
primaryHoveredObjectLeap.Unity.Interaction.InteractionController
primaryHoveringPointLeap.Unity.Interaction.InteractionController
primaryHoveringPointIndexLeap.Unity.Interaction.InteractionController
primaryHoverLockedLeap.Unity.Interaction.InteractionController
primaryHoverPointsLeap.Unity.Interaction.InteractionController
ReleaseGrasp()Leap.Unity.Interaction.InteractionController
ReleaseGrasp(out IInteractionBehaviour releasedObject)Leap.Unity.Interaction.InteractionController
ReleaseGrasps(IInteractionBehaviour graspedObj, ReadonlyHashSet< InteractionController > controllers)Leap.Unity.Interaction.InteractionControllerstatic
ReleaseObject(IInteractionBehaviour toRelease)Leap.Unity.Interaction.InteractionController
Reset()Leap.Unity.Interaction.InteractionControllerprotectedvirtual
rotationLeap.Unity.Interaction.InteractionController
scaleLeap.Unity.Interaction.InteractionController
softContactDislocationDistanceLeap.Unity.Interaction.InteractionControllerprotected
softContactEnabledLeap.Unity.Interaction.InteractionController
Start()Leap.Unity.Interaction.InteractionControllerprotectedvirtual
SwapGrasp(IInteractionBehaviour replacement)Leap.Unity.Interaction.InteractionControllervirtual
TransformPoint(Vector3 worldPoint, ISpaceComponent element)Leap.Unity.Interaction.InteractionControllerstatic
TryGrasp(IInteractionBehaviour intObj)Leap.Unity.Interaction.InteractionController
unwarpColliders(Transform primaryHoverPoint, ISpaceComponent warpedSpaceElement)Leap.Unity.Interaction.InteractionControllerprotectedpure virtual
velocityLeap.Unity.Interaction.InteractionController