Tanoda
MarkerClip.cs
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/******************************************************************************
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* Copyright (C) Ultraleap, Inc. 2011-2020. *
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* *
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* Use subject to the terms of the Apache License 2.0 available at *
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* http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
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* between Ultraleap and you, your company or other organization. *
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******************************************************************************/
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using
System;
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using
UnityEngine
;
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using
UnityEngine
.Playables;
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using
UnityEngine
.Timeline;
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namespace
Leap.Unity.Recording
{
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public
class
MarkerClip
: PlayableAsset, ITimelineClipAsset {
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public
string
markerName
;
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public
ClipCaps
clipCaps
{
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get
{
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return
ClipCaps.None;
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}
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}
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public
override
Playable
CreatePlayable
(PlayableGraph graph, GameObject owner) {
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return
ScriptPlayable<MarkerPlayable>.Create(graph);
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}
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}
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public
class
MarkerPlayable
: PlayableBehaviour { }
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}
Leap.Unity.Recording.MarkerClip
Definition:
MarkerClip.cs:16
Leap.Unity.Recording.MarkerClip.markerName
string markerName
Definition:
MarkerClip.cs:18
Leap.Unity.Recording.MarkerClip.CreatePlayable
override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
Definition:
MarkerClip.cs:26
Leap.Unity.Recording.MarkerClip.clipCaps
ClipCaps clipCaps
Definition:
MarkerClip.cs:20
Leap.Unity.Recording.MarkerPlayable
Definition:
MarkerClip.cs:31
Leap.Unity.Recording
Definition:
HierarchyPostProcessEditor.cs:15
UnityEngine
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
Source
Assets
Plugins
LeapMotion
Experimental
HierarchyRecording
Scripts
TimelineMarkers
MarkerClip.cs
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