Definition at line 55 of file LeapImageRetriever.cs.
◆ CheckStale()
bool Leap.Unity.LeapImageRetriever.LeapTextureData.CheckStale |
( |
Image |
image | ) |
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◆ Reconstruct()
void Leap.Unity.LeapImageRetriever.LeapTextureData.Reconstruct |
( |
Image |
image, |
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string |
globalShaderName, |
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string |
pixelSizeName |
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) |
| |
◆ UpdateTexture()
void Leap.Unity.LeapImageRetriever.LeapTextureData.UpdateTexture |
( |
Image |
image | ) |
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◆ CombinedTexture
Texture2D Leap.Unity.LeapImageRetriever.LeapTextureData.CombinedTexture |
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get |
The documentation for this class was generated from the following file: