Definition at line 19 of file RealtimeGraph.cs.
◆ GraphMode
◆ GraphUnits
◆ addCallback()
void Leap.Unity.Graphing.RealtimeGraph.addCallback |
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Button |
button, |
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string |
name |
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◆ AddSample() [1/2]
void Leap.Unity.Graphing.RealtimeGraph.AddSample |
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string |
sampleName, |
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GraphUnits |
units, |
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float |
ms |
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) |
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◆ AddSample() [2/2]
void Leap.Unity.Graphing.RealtimeGraph.AddSample |
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string |
sampleName, |
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GraphUnits |
units, |
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long |
ticks |
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) |
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◆ Awake()
virtual void Leap.Unity.Graphing.RealtimeGraph.Awake |
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◆ BeginSample() [1/2]
void Leap.Unity.Graphing.RealtimeGraph.BeginSample |
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GraphKey |
key | ) |
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◆ BeginSample() [2/2]
void Leap.Unity.Graphing.RealtimeGraph.BeginSample |
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string |
sampleName, |
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GraphUnits |
units |
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) |
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◆ EndSample()
void Leap.Unity.Graphing.RealtimeGraph.EndSample |
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◆ FixedUpdate()
virtual void Leap.Unity.Graphing.RealtimeGraph.FixedUpdate |
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◆ getGraph()
Graph Leap.Unity.Graphing.RealtimeGraph.getGraph |
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string |
name, |
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GraphUnits |
units |
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◆ OnDisable()
virtual void Leap.Unity.Graphing.RealtimeGraph.OnDisable |
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◆ OnEnable()
virtual void Leap.Unity.Graphing.RealtimeGraph.OnEnable |
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◆ OnValidate()
virtual void Leap.Unity.Graphing.RealtimeGraph.OnValidate |
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◆ replayKeys()
void Leap.Unity.Graphing.RealtimeGraph.replayKeys |
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◆ Start()
virtual void Leap.Unity.Graphing.RealtimeGraph.Start |
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◆ SwtichGraph()
void Leap.Unity.Graphing.RealtimeGraph.SwtichGraph |
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string |
graphName | ) |
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◆ ticksToMs()
static float Leap.Unity.Graphing.RealtimeGraph.ticksToMs |
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long |
ticks | ) |
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staticprotected |
◆ TogglePaused()
void Leap.Unity.Graphing.RealtimeGraph.TogglePaused |
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◆ Update()
virtual void Leap.Unity.Graphing.RealtimeGraph.Update |
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protectedvirtual |
◆ _colors
Color32 [] Leap.Unity.Graphing.RealtimeGraph._colors |
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◆ _currentGraph
Graph Leap.Unity.Graphing.RealtimeGraph._currentGraph |
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◆ _currentGraphStack
Stack<Graph> Leap.Unity.Graphing.RealtimeGraph._currentGraphStack = new Stack<Graph>() |
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◆ _defaultGraph
string Leap.Unity.Graphing.RealtimeGraph._defaultGraph = "Framerate" |
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◆ _deltaLineSpacing
float Leap.Unity.Graphing.RealtimeGraph._deltaLineSpacing = 10 |
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◆ _fixedTicks
long Leap.Unity.Graphing.RealtimeGraph._fixedTicks = -1 |
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protected |
◆ _framerateLineSpacing
float Leap.Unity.Graphing.RealtimeGraph._framerateLineSpacing = 60 |
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◆ _graphMode
◆ _graphRenderer
Renderer Leap.Unity.Graphing.RealtimeGraph._graphRenderer |
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◆ _graphs
Dictionary<string, Graph> Leap.Unity.Graphing.RealtimeGraph._graphs |
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◆ _historyLength
int Leap.Unity.Graphing.RealtimeGraph._historyLength = 128 |
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◆ _keyBuffer
◆ _maxSmoothingDelay
float Leap.Unity.Graphing.RealtimeGraph._maxSmoothingDelay = 0.1f |
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◆ _paused
bool Leap.Unity.Graphing.RealtimeGraph._paused = false |
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◆ _preCullTicks
long Leap.Unity.Graphing.RealtimeGraph._preCullTicks |
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◆ _provider
◆ _renderTicks
long Leap.Unity.Graphing.RealtimeGraph._renderTicks |
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◆ _sampleIndex
int Leap.Unity.Graphing.RealtimeGraph._sampleIndex = 0 |
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◆ _samplesPerFrame
int Leap.Unity.Graphing.RealtimeGraph._samplesPerFrame = 1 |
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◆ _smoothedMax
◆ _smoothedValue
◆ _stopwatch
System.Diagnostics.Stopwatch Leap.Unity.Graphing.RealtimeGraph._stopwatch = new System.Diagnostics.Stopwatch() |
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◆ _texture
Texture2D Leap.Unity.Graphing.RealtimeGraph._texture |
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◆ _unityRecorders
List<Recorder> Leap.Unity.Graphing.RealtimeGraph._unityRecorders = new List<Recorder>() |
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◆ _unitySamplerNames
string [] Leap.Unity.Graphing.RealtimeGraph._unitySamplerNames = new string[0] |
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◆ _updateCount
int Leap.Unity.Graphing.RealtimeGraph._updateCount = 0 |
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◆ _updatePeriod
int Leap.Unity.Graphing.RealtimeGraph._updatePeriod = 10 |
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◆ _valueSmoothingDelay
float Leap.Unity.Graphing.RealtimeGraph._valueSmoothingDelay = 1 |
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◆ customGraphPrefab
GameObject Leap.Unity.Graphing.RealtimeGraph.customGraphPrefab |
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◆ titleLabel
Text Leap.Unity.Graphing.RealtimeGraph.titleLabel |
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◆ valueMesh
TextMesh Leap.Unity.Graphing.RealtimeGraph.valueMesh |
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◆ BatchSizeFloat
float Leap.Unity.Graphing.RealtimeGraph.BatchSizeFloat |
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set |
◆ GraphModeFloat
float Leap.Unity.Graphing.RealtimeGraph.GraphModeFloat |
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set |
◆ Instance
◆ UpdatePeriodFloat
float Leap.Unity.Graphing.RealtimeGraph.UpdatePeriodFloat |
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set |
The documentation for this class was generated from the following file: