Tanoda
|
Simple container class for storing a reference to the attachment point this transform corresponds to within an AttachmentHand. Also contains mappings from a single AttachmentPointFlags flag constant to the relevant bone on a Leap.Hand; these mappings can be accessed statically via GetLeapHandPointData(). More...
Public Member Functions | |
void | SetTransformUsingHand (Leap.Hand hand) |
Static Public Member Functions | |
static implicit | operator AttachmentPointFlags (AttachmentPointBehaviour p) |
static void | GetLeapHandPointData (Leap.Hand hand, AttachmentPointFlags singlePoint, out Vector3 position, out Quaternion rotation) |
Public Attributes | |
AttachmentHand | attachmentHand |
AttachmentPointFlags | attachmentPoint |
Simple container class for storing a reference to the attachment point this transform corresponds to within an AttachmentHand. Also contains mappings from a single AttachmentPointFlags flag constant to the relevant bone on a Leap.Hand; these mappings can be accessed statically via GetLeapHandPointData().
Can also be used to refer to a single AttachmentPointFlags flag constant (implicit conversion).
Definition at line 27 of file AttachmentPointBehaviour.cs.
|
static |
Definition at line 72 of file AttachmentPointBehaviour.cs.
|
static |
Definition at line 52 of file AttachmentPointBehaviour.cs.
void Leap.Unity.Attachments.AttachmentPointBehaviour.SetTransformUsingHand | ( | Leap.Hand | hand | ) |
Definition at line 57 of file AttachmentPointBehaviour.cs.
AttachmentHand Leap.Unity.Attachments.AttachmentPointBehaviour.attachmentHand |
Definition at line 32 of file AttachmentPointBehaviour.cs.
AttachmentPointFlags Leap.Unity.Attachments.AttachmentPointBehaviour.attachmentPoint |
Definition at line 37 of file AttachmentPointBehaviour.cs.