Tanoda
TorqueWrench Class Reference
Inheritance diagram for TorqueWrench:
TorqueWrenchDigital TorqueWrenchSmol

Public Member Functions

void Start ()
 
void AttachSocket (GameObject socket)
 
void StartMoving ()
 
void StartMoving (GameObject hand)
 DEPRECATED More...
 
void StopMoving ()
 

Static Public Member Functions

static Vector3 ConvertQuant2Euler (Quaternion quaternion)
 

Public Attributes

GameObject helper
 
GameObject helper2
 
Vector3 helper2Axis = Vector3.forward
 
GameObject FollowObject
 
float neededScrewInAngle = 360f
 
bool isInUse = false
 
UnityEvent screwedIn = new UnityEvent()
 

Static Public Attributes

static TorqueWrench instance
 

Detailed Description

Definition at line 8 of file TorqueWrench.cs.

Member Function Documentation

◆ AttachSocket()

void TorqueWrench.AttachSocket ( GameObject  socket)

Definition at line 30 of file TorqueWrench.cs.

◆ ConvertQuant2Euler()

static Vector3 TorqueWrench.ConvertQuant2Euler ( Quaternion  quaternion)
static

Definition at line 149 of file TorqueWrench.cs.

◆ Start()

void TorqueWrench.Start ( )

Definition at line 24 of file TorqueWrench.cs.

◆ StartMoving() [1/2]

void TorqueWrench.StartMoving ( )

Definition at line 48 of file TorqueWrench.cs.

◆ StartMoving() [2/2]

void TorqueWrench.StartMoving ( GameObject  hand)

DEPRECATED

Parameters
hand

Definition at line 92 of file TorqueWrench.cs.

◆ StopMoving()

void TorqueWrench.StopMoving ( )

Definition at line 99 of file TorqueWrench.cs.

Member Data Documentation

◆ FollowObject

GameObject TorqueWrench.FollowObject

Definition at line 12 of file TorqueWrench.cs.

◆ helper

GameObject TorqueWrench.helper

Definition at line 10 of file TorqueWrench.cs.

◆ helper2

GameObject TorqueWrench.helper2

Definition at line 10 of file TorqueWrench.cs.

◆ helper2Axis

Vector3 TorqueWrench.helper2Axis = Vector3.forward

Definition at line 11 of file TorqueWrench.cs.

◆ instance

TorqueWrench TorqueWrench.instance
static

Definition at line 13 of file TorqueWrench.cs.

◆ isInUse

bool TorqueWrench.isInUse = false

Definition at line 15 of file TorqueWrench.cs.

◆ neededScrewInAngle

float TorqueWrench.neededScrewInAngle = 360f

Definition at line 14 of file TorqueWrench.cs.

◆ screwedIn

UnityEvent TorqueWrench.screwedIn = new UnityEvent()

Definition at line 18 of file TorqueWrench.cs.


The documentation for this class was generated from the following file: