Tanoda
HandCollisionManager Class Reference
Inheritance diagram for HandCollisionManager:

Public Member Functions

void SetLayer (GameObject[] gameobjects)
 
void SetLayer (Collider[] colliders)
 
void ResetLayer (GameObject[] gameobjects)
 

Static Public Attributes

static HandCollisionManager instance
 

Detailed Description

Definition at line 5 of file HandCollisionManager.cs.

Member Function Documentation

◆ ResetLayer()

void HandCollisionManager.ResetLayer ( GameObject[]  gameobjects)

Definition at line 34 of file HandCollisionManager.cs.

◆ SetLayer() [1/2]

void HandCollisionManager.SetLayer ( Collider[]  colliders)

Definition at line 25 of file HandCollisionManager.cs.

◆ SetLayer() [2/2]

void HandCollisionManager.SetLayer ( GameObject[]  gameobjects)

Definition at line 17 of file HandCollisionManager.cs.

Member Data Documentation

◆ instance

HandCollisionManager HandCollisionManager.instance
static

Definition at line 7 of file HandCollisionManager.cs.


The documentation for this class was generated from the following file: