Tanoda
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This is the complete list of members for Leap.Unity.Tests.TransformCopyIdentity, including all inherited members.
_bones | Leap.Unity.Tests.FrameValidator | protectedstatic |
_fingers | Leap.Unity.Tests.FrameValidator | protectedstatic |
_frame | Leap.Unity.Tests.FrameValidator | protected |
_originalFrame | Leap.Unity.Tests.TransformCopyIdentity | protected |
AreBinaryEqual() | Leap.Unity.Tests.TransformCopyIdentity | |
assertVectorsEqual(Vector a, Vector b, string vectorName="Vector") | Leap.Unity.Tests.FrameValidator | protected |
BoneLength([ValueSource(typeof(FrameValidator), "_fingers")] Finger.FingerType fingerType, [ValueSource(typeof(FrameValidator), "_bones")] Bone.BoneType boneType) | Leap.Unity.Tests.FrameValidator | |
CenterIsBetweenJoints([ValueSource(typeof(FrameValidator), "_fingers")] Finger.FingerType fingerType, [ValueSource(typeof(FrameValidator), "_bones")] Bone.BoneType boneType) | Leap.Unity.Tests.FrameValidator | |
createFrame() | Leap.Unity.Tests.TransformCopyIdentity | protectedvirtual |
DirectionMatchesJoints([ValueSource(typeof(FrameValidator), "_fingers")] Finger.FingerType fingerType, [ValueSource(typeof(FrameValidator), "_bones")] Bone.BoneType boneType) | Leap.Unity.Tests.FrameValidator | |
FingersHaveFourBones([ValueSource(typeof(FrameValidator), "_fingers")] Finger.FingerType fingerType, [ValueSource(typeof(FrameValidator), "_bones")] Bone.BoneType boneType) | Leap.Unity.Tests.FrameValidator | |
getBone(Hand hand, Finger.FingerType fingerType, Bone.BoneType boneType) | Leap.Unity.Tests.FrameValidator | protected |
HandsAreUnique() | Leap.Unity.Tests.FrameValidator | |
HandsHaveFiveFingers() | Leap.Unity.Tests.FrameValidator | |
IdsAreSame() | Leap.Unity.Tests.TransformCopyIdentity | |
JointsMatch([ValueSource(typeof(FrameValidator), "_fingers")] Finger.FingerType fingerType, [ValueSource(typeof(FrameValidator), "_bones")] Bone.BoneType boneType) | Leap.Unity.Tests.FrameValidator | |
RotationIsValid() | Leap.Unity.Tests.FrameValidator | |
Setup() | Leap.Unity.Tests.FrameValidator | virtual |
Teardown() | Leap.Unity.Tests.FrameValidator | virtual |
TOLERANCE | Leap.Unity.Tests.FrameValidator | protectedstatic |