Tanoda
Direction3.cs File Reference

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Classes

struct  Leap.Unity.Geometry.Direction3
 A struct very similar to Vector3, but that prevents itself from ever being converted to Vector3.zero. If the Direction3's components would ever be un-normalizable (normalize to Vector3.zero), it will instead return Vector3.forward. (Direction3 implicitly converts to a normalized Vector3.) More...
 

Namespaces

namespace  Leap
 
namespace  Leap.Unity
 
namespace  Leap.Unity.Geometry