Tanoda
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Public Member Functions | |
void | SetLayer (GameObject[] gameobjects) |
void | SetLayer (Collider[] colliders) |
void | ResetLayer (GameObject[] gameobjects) |
Static Public Attributes | |
static HandCollisionManager | instance |
Definition at line 5 of file HandCollisionManager.cs.
void HandCollisionManager.ResetLayer | ( | GameObject[] | gameobjects | ) |
Definition at line 34 of file HandCollisionManager.cs.
void HandCollisionManager.SetLayer | ( | Collider[] | colliders | ) |
Definition at line 25 of file HandCollisionManager.cs.
void HandCollisionManager.SetLayer | ( | GameObject[] | gameobjects | ) |
Definition at line 17 of file HandCollisionManager.cs.
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static |
Definition at line 7 of file HandCollisionManager.cs.