Tanoda
LinearReferenceSpawner.cs File Reference

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Classes

class  Leap.Unity.Examples.LinearReferenceSpawner
 This script keeps a GameObject in front of the ship, off to the side a bit. The skybox cannot provide a frame of reference for the linear motion of the ship, so the spawned object provides one instead. More...
 

Namespaces

namespace  Leap
 
namespace  Leap.Unity
 
namespace  Leap.Unity.Examples