Tanoda
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This is the complete list of members for GLTFastInstantiator, including all inherited members.
AddCamera(uint nodeIndex, uint cameraIndex) | GLTFastInstantiator | |
AddPrimitive(uint nodeIndex, string meshName, Mesh mesh, int[] materialIndices, uint[] joints=null, uint? rootJoint=null, float[] morphTargetWeights=null, int primitiveNumeration=0) | GLTFastInstantiator | virtual |
AddPrimitiveInstanced(uint nodeIndex, string meshName, Mesh mesh, int[] materialIndices, uint instanceCount, NativeArray< Vector3 >? positions, NativeArray< Quaternion >? rotations, NativeArray< Vector3 >? scales, int primitiveNumeration=0) | GLTFastInstantiator | |
AddScene(string name, uint[] nodeIndices) | GLTFastInstantiator | virtual |
AddScene(string name, uint[] nodeIndices, AnimationClip[] animationClips) | GLTFastInstantiator | |
CreateNode(uint nodeIndex, Vector3 position, Quaternion rotation, Vector3 scale) | GLTFastInstantiator | |
gltf | GLTFastInstantiator | protected |
GLTFastInstantiator(IGltfReadable gltf, Transform parent, ICodeLogger logger=null, Settings settings=null) | GLTFastInstantiator | |
Init() | GLTFastInstantiator | virtual |
logger | GLTFastInstantiator | protected |
nodes | GLTFastInstantiator | protected |
parent | GLTFastInstantiator | protected |
sceneInstance | GLTFastInstantiator | |
SetNodeName(uint nodeIndex, string name) | GLTFastInstantiator | virtual |
SetParent(uint nodeIndex, uint parentIndex) | GLTFastInstantiator | |
settings | GLTFastInstantiator | protected |