Tanoda
MarkerClip.cs
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1/******************************************************************************
2 * Copyright (C) Ultraleap, Inc. 2011-2020. *
3 * *
4 * Use subject to the terms of the Apache License 2.0 available at *
5 * http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
6 * between Ultraleap and you, your company or other organization. *
7 ******************************************************************************/
8
9using System;
10using UnityEngine;
11using UnityEngine.Playables;
12using UnityEngine.Timeline;
13
14namespace Leap.Unity.Recording {
15
16 public class MarkerClip : PlayableAsset, ITimelineClipAsset {
17
18 public string markerName;
19
20 public ClipCaps clipCaps {
21 get {
22 return ClipCaps.None;
23 }
24 }
25
26 public override Playable CreatePlayable(PlayableGraph graph, GameObject owner) {
27 return ScriptPlayable<MarkerPlayable>.Create(graph);
28 }
29 }
30
31 public class MarkerPlayable : PlayableBehaviour { }
32}
override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
Definition: MarkerClip.cs:26