Tanoda
MatData Struct Reference

Public Attributes

int textureLength
 
Vector2 textureSize
 
TextureFormat textureFormat
 
byte[] texture
 
int metallicLength
 
Vector2 metallicSize
 
TextureFormat metallicFormat
 
byte[] metallic
 
int normalLength
 
Vector2 normalSize
 
TextureFormat normalFormat
 
byte[] normal
 
int occlusionLength
 
Vector2 occlusionSize
 
TextureFormat occlusionFormat
 
byte[] occlusion
 
float fMetallic
 
float fSmoothness
 
Color color
 

Detailed Description

Definition at line 9 of file GameObjectSerializer.cs.

Member Data Documentation

◆ color

Color MatData.color

Definition at line 28 of file GameObjectSerializer.cs.

◆ fMetallic

float MatData.fMetallic

Definition at line 27 of file GameObjectSerializer.cs.

◆ fSmoothness

float MatData.fSmoothness

Definition at line 27 of file GameObjectSerializer.cs.

◆ metallic

byte [] MatData.metallic

Definition at line 18 of file GameObjectSerializer.cs.

◆ metallicFormat

TextureFormat MatData.metallicFormat

Definition at line 17 of file GameObjectSerializer.cs.

◆ metallicLength

int MatData.metallicLength

Definition at line 15 of file GameObjectSerializer.cs.

◆ metallicSize

Vector2 MatData.metallicSize

Definition at line 16 of file GameObjectSerializer.cs.

◆ normal

byte [] MatData.normal

Definition at line 22 of file GameObjectSerializer.cs.

◆ normalFormat

TextureFormat MatData.normalFormat

Definition at line 21 of file GameObjectSerializer.cs.

◆ normalLength

int MatData.normalLength

Definition at line 19 of file GameObjectSerializer.cs.

◆ normalSize

Vector2 MatData.normalSize

Definition at line 20 of file GameObjectSerializer.cs.

◆ occlusion

byte [] MatData.occlusion

Definition at line 26 of file GameObjectSerializer.cs.

◆ occlusionFormat

TextureFormat MatData.occlusionFormat

Definition at line 25 of file GameObjectSerializer.cs.

◆ occlusionLength

int MatData.occlusionLength

Definition at line 23 of file GameObjectSerializer.cs.

◆ occlusionSize

Vector2 MatData.occlusionSize

Definition at line 24 of file GameObjectSerializer.cs.

◆ texture

byte [] MatData.texture

Definition at line 14 of file GameObjectSerializer.cs.

◆ textureFormat

TextureFormat MatData.textureFormat

Definition at line 13 of file GameObjectSerializer.cs.

◆ textureLength

int MatData.textureLength

Definition at line 11 of file GameObjectSerializer.cs.

◆ textureSize

Vector2 MatData.textureSize

Definition at line 12 of file GameObjectSerializer.cs.


The documentation for this struct was generated from the following file: