Tanoda
pb_NewSceneButton.cs
Go to the documentation of this file.
1
using
UnityEngine
;
2
using
System.Collections;
3
using
GILES
.
Interface
;
4
5
namespace
GILES
6
{
7
public
class
pb_NewSceneButton
:
pb_ToolbarButton
8
{
9
public
override
string
tooltip
{
get
{
return
/*Macro.T*/
(
""
); } }
10
11
public
void
OpenNewScene
()
12
{
13
HashingManager
.
instance
.ClearHashTable();
14
pb_Scene
.
instance
.Clear();
15
pb_Hierarchy
.
instance
.RebuildInspector();
16
Controller
.
Instance
.
ClearAll
();
17
PanoramaManager
.
instance
.ClearImage();
18
}
19
}
20
}
Controller
Definition:
Controller.cs:15
Controller.ClearAll
void ClearAll()
Definition:
Controller.cs:719
Controller.Instance
static Controller Instance
Definition:
Controller.cs:16
GILES.Interface.pb_Hierarchy
Definition:
pb_Hierarchy.cs:18
GILES.pb_MonoBehaviourSingleton.instance
static T instance
Definition:
pb_MonoBehaviourSingleton.cs:28
GILES.pb_NewSceneButton
Definition:
pb_NewSceneButton.cs:8
GILES.pb_NewSceneButton.tooltip
override string tooltip
Definition:
pb_NewSceneButton.cs:9
GILES.pb_NewSceneButton.OpenNewScene
void OpenNewScene()
Definition:
pb_NewSceneButton.cs:11
GILES.pb_Scene
Definition:
pb_Scene.cs:26
GILES.pb_ToolbarButton
Definition:
pb_ToolbarButton.cs:13
HashingManager
Definition:
Alap/HashingManager.cs:10
PanoramaManager
Definition:
PanoramaManager.cs:10
GILES.Interface
Definition:
pb_AutoStageItemEditor.cs:9
GILES
Definition:
pb_CollectionUtil.cs:4
UnityEngine
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
Source
Assets
GILES
Code
Scripts
GUI
Toolbar
pb_NewSceneButton.cs
Generated by
1.9.3