Definition at line 30 of file RadialLayout.cs.
◆ CalculateLayoutInputHorizontal()
override void UnityEngine.UI.Extensions.RadialLayout.CalculateLayoutInputHorizontal |
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◆ CalculateLayoutInputVertical()
override void UnityEngine.UI.Extensions.RadialLayout.CalculateLayoutInputVertical |
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◆ OnEnable()
override void UnityEngine.UI.Extensions.RadialLayout.OnEnable |
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◆ SetLayoutHorizontal()
override void UnityEngine.UI.Extensions.RadialLayout.SetLayoutHorizontal |
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◆ SetLayoutVertical()
override void UnityEngine.UI.Extensions.RadialLayout.SetLayoutVertical |
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◆ fDistance
float UnityEngine.UI.Extensions.RadialLayout.fDistance |
◆ MaxAngle
float UnityEngine.UI.Extensions.RadialLayout.MaxAngle |
◆ MinAngle
float UnityEngine.UI.Extensions.RadialLayout.MinAngle |
◆ OnlyLayoutVisible
bool UnityEngine.UI.Extensions.RadialLayout.OnlyLayoutVisible = false |
◆ StartAngle
float UnityEngine.UI.Extensions.RadialLayout.StartAngle |
The documentation for this class was generated from the following file: