Tanoda
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You can use this attribute to mark that an AnimationCurve can only have values that range from 0 to 1. The user will be prevented from entering a curve that lies outside of these bounds. More...
Public Member Functions | |
UnitCurveAttribute () | |
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CurveBoundsAttribute (Rect bounds) | |
CurveBoundsAttribute (float width, float height) | |
Additional Inherited Members | |
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readonly Rect | bounds |
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FieldInfo? | fieldInfo [get, protected set] |
UnityObject[]? | targets [get, protected set] |
You can use this attribute to mark that an AnimationCurve can only have values that range from 0 to 1. The user will be prevented from entering a curve that lies outside of these bounds.
Definition at line 51 of file CurveBounds.cs.
Leap.Unity.Attributes.UnitCurveAttribute.UnitCurveAttribute | ( | ) |
Definition at line 52 of file CurveBounds.cs.