Tanoda
ColliderInterpolatorEditor.cs
Go to the documentation of this file.
1
using
UnityEngine
;
2
using
UnityEditor
;
3
4
namespace
UniColliderInterpolator
5
{
6
[CustomEditor(typeof(ColliderInterpolator))]
7
public
class
ColliderInterpolatorEditor
: Editor
8
{
9
public
override
void
OnInspectorGUI
()
10
{
11
DrawDefaultInspector();
12
13
var script = (
ColliderInterpolator
) target;
14
if
(GUILayout.Button(
"Generate"
))
15
{
16
script.Generate();
17
}
18
}
19
}
20
}
UniColliderInterpolator.ColliderInterpolatorEditor
Definition:
ColliderInterpolatorEditor.cs:8
UniColliderInterpolator.ColliderInterpolatorEditor.OnInspectorGUI
override void OnInspectorGUI()
Definition:
ColliderInterpolatorEditor.cs:9
UniColliderInterpolator.ColliderInterpolator
Definition:
ColliderInterpolator.cs:8
UniColliderInterpolator
Definition:
BoundsDivider.cs:4
UnityEditor
Definition:
BoxSliderEditor.cs:6
UnityEngine
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
Source
Assets
UniColliderInterpolator
Scripts
Editor
ColliderInterpolatorEditor.cs
Generated by
1.9.3