1using System.Collections;
2using System.Collections.Generic;
10 private bool firstCollided =
false;
11 private List<GameObject> continueIfTrue =
new List<GameObject>();
21 for (
int i = 0; i < @
from.Length; i++)
57 to[i].transform.localEulerAngles =
new Vector3(
Macro.
ClampAngle(-@
from[i].transform.localEulerAngles.x),
61 var le0 =
thumb1[0].transform.localEulerAngles;
63 for (
int i = 1; i <
thumb1.Length; i++)
65 var le =
thumb1[i].transform.localEulerAngles;
70 IEnumerator handCollision()
static Vector3 ClampAngle(Vector3 value)