10using System.Collections;
31 for (
int i = 0; i <
fingers.Length; ++i) {
49 for (
int f = 0; f <
fingers.Length; ++f) {
The Finger class represents a tracked finger.
FingerType
Enumerates the names of the fingers.
Finger.FingerType fingerType
abstract void UpdateFinger()
Vector3 GetWristPosition()
Vector3 GetPalmPosition()
Quaternion GetArmRotation()
Vector3 GetPalmDirection()
Quaternion GetPalmRotation()
override ModelType HandModelType
const float PALM_CENTER_OFFSET
override void UpdateHand()