BeginGuard() | Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer | |
ClearAllGizmos() | Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer | |
color | Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer | |
cubeMesh | Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer | |
DrawAllGizmosToScreen() | Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer | |
DrawCollider(Collider collider, bool useWireframe=true, bool skipMatrixSetup=false) | Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer | |
DrawColliders(GameObject gameObject, bool useWireframe=true, bool traverseHierarchy=true, bool drawTriggers=false) | Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer | |
DrawCube(Vector3 position, Vector3 size) | Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer | |
DrawEllipsoid(Vector3 foci1, Vector3 foci2, float minorAxis) | Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer | |
DrawLine(Vector3 a, Vector3 b) | Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer | |
DrawMesh(Mesh mesh, Matrix4x4 matrix) | Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer | |
DrawMesh(Mesh mesh, Vector3 position, Quaternion rotation, Vector3 scale) | Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer | |
DrawPosition(Vector3 pos, Color lerpColor, float lerpCoeff, float? overrideScale=null) | Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer | |
DrawPosition(Vector3 pos) | Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer | |
DrawPosition(Vector3 pos, float overrideScale) | Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer | |
DrawRect(Transform frame, Rect rect) | Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer | |
DrawSphere(Vector3 center, float radius) | Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer | |
DrawWireArc(Vector3 center, Vector3 normal, Vector3 radialStartDirection, float radius, float fractionOfCircleToDraw, int numCircleSegments=16) | Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer | |
DrawWireCapsule(Vector3 start, Vector3 end, float radius) | Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer | |
DrawWireCube(Vector3 position, Vector3 size) | Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer | |
DrawWireMesh(Mesh mesh, Matrix4x4 matrix) | Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer | |
DrawWireMesh(Mesh mesh, Vector3 position, Quaternion rotation, Vector3 scale) | Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer | |
DrawWireSphere(Pose pose, float radius, int numSegments=32) | Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer | |
DrawWireSphere(Vector3 center, float radius, int numSegments=32) | Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer | |
EndGuard() | Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer | |
gizmoShader | Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer | |
matrix | Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer | |
PopMatrix() | Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer | |
PushMatrix() | Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer | |
RelativeTo(Transform transform) | Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer | |
ResetMatrixAndColorState() | Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer | |
SHADED_SOLID_PASS | Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer | static |
SHADED_TRANSPARENT_PASS | Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer | static |
sphereMesh | Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer | |
UNLIT_SOLID_PASS | Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer | static |
UNLIT_TRANSPARENT_PASS | Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer | static |
wireCubeMesh | Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer | |
wireSphereMesh | Leap.Unity.RuntimeGizmos.RuntimeGizmoDrawer | |