Tanoda
IsGOCondition.cs
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1using System.Collections;
2using System.Collections.Generic;
3using UnityEngine;
4
6{
7 public override bool Check(MouseDragBehaviour draggable)
8 {
9 return draggable.GetComponent<GOCondition>() != null;
10 }
11
12}
override bool Check(MouseDragBehaviour draggable)
Definition: IsGOCondition.cs:7