Tanoda
pb_Enum.cs
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1namespace GILES
2{
4 {
5 Up,
6 Right,
9 }
10
11 [System.Flags]
12 enum Axis
13 {
14 None = 0x0,
15 X = 0x1,
16 Y = 0x2,
17 Z = 0x4
18 }
19
23 public enum Tool
24 {
25 None,
27 Rotate,
28 Scale,
29 View
30 }
31
35 public enum ViewTool
36 {
37 None, // Camera is not in control of anything
38 Orbit, // Camera is spherically rotating around target
39 Pan, // Camera is moving right or left
40 Dolly, // Camera is moving forward or backwards
41 Look // Camera is looking and possibly flying
42 }
43
44 public enum ElementMode
45 {
46 Vertex,
47 Edge,
48 Face
49 }
50
51 public enum EditLevel
52 {
53 Object,
54 Element,
55 View
56 }
57
61 public enum Culling
62 {
63 Back = 0x1,
64 Front = 0x2,
65 FrontBack = 0x4
66 }
67
68 public enum AssetType
69 {
71 Bundle,
73 }
74
75 public enum PathType
76 {
77 Null,
78 File,
80 }
81}
Culling
Definition: pb_Enum.cs:62
EditLevel
Definition: pb_Enum.cs:52
ViewTool
Definition: pb_Enum.cs:36
AssetType
Definition: pb_Enum.cs:69
HandleMovement
Definition: pb_Enum.cs:4
Axis
Definition: pb_Enum.cs:13
ElementMode
Definition: pb_Enum.cs:45
Tool
Definition: pb_Enum.cs:24
PathType
Definition: pb_Enum.cs:76
UnityEngine.Object Object