Tanoda
Obstacle.cs
Go to the documentation of this file.
1
using
UnityEngine
;
2
3
namespace
Waypoint
4
{
5
public
class
Obstacle
: MonoBehaviour
6
{
7
#region FIELDS
8
9
[SerializeField]
private
bool
_pathIsBusy;
10
11
public
bool
PathIsBusy
12
{
13
get
=> _pathIsBusy;
14
set
=> _pathIsBusy = value;
15
}
16
17
#endregion
18
}
19
}
Waypoint.Obstacle
Definition:
Obstacle.cs:6
Waypoint.Obstacle.PathIsBusy
bool PathIsBusy
Definition:
Obstacle.cs:12
UnityEngine
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
Waypoint
Definition:
WaypointListDrawer.cs:7
Source
Assets
Waypoint Circuit
Scripts
Obstacle.cs
Generated by
1.9.3