Tanoda
UploadedFile.cs
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using
System.Collections;
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using
System.Collections.Generic;
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using
UnityEngine
;
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public
class
UploadedFile
: MonoBehaviour
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{
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public
byte
[]
modelData
;
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public
string
fileName
;
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public
bool
global
;
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}
UploadedFile
Definition:
UploadedFile.cs:6
UploadedFile.modelData
byte[] modelData
Definition:
UploadedFile.cs:7
UploadedFile.fileName
string fileName
Definition:
UploadedFile.cs:8
UploadedFile.global
bool global
Definition:
UploadedFile.cs:9
UnityEngine
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
Source
Assets
Scripts
UploadedFile.cs
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