Tanoda
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Public Member Functions | |
void | RebuildInspector (GameObject go) |
void | ToggleInspector (bool show) |
Static Public Member Functions | |
static void | AddIgnoredType (System.Type type) |
static void | RemoveIgnoredType (System.Type type) |
Public Attributes | |
GameObject | inspectorScrollPanel |
bool | showUnityComponents = false |
By default don't show the Unity components. More... | |
Additional Inherited Members | |
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virtual void | Initialize () |
virtual void | Awake () |
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virtual bool | dontDestroyOnLoad [get] |
Override to maintain an instance of this object across level loads. More... | |
static T | instance [get] |
static T | nullableInstance [get] |
A generic gameobject inspector, with support for editing basic types.
Definition at line 15 of file pb_Inspector.cs.
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Add a type to be ignored by the pb_Inspector.
Definition at line 36 of file pb_Inspector.cs.
void GILES.Interface.pb_Inspector.RebuildInspector | ( | GameObject | go | ) |
Definition at line 75 of file pb_Inspector.cs.
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Remove a previously ignored type from the collection of types to skip when building an inspector.
Definition at line 44 of file pb_Inspector.cs.
void GILES.Interface.pb_Inspector.ToggleInspector | ( | bool | show | ) |
Callback for visibility toggle.
Definition at line 142 of file pb_Inspector.cs.
GameObject GILES.Interface.pb_Inspector.inspectorScrollPanel |
A reference to the inspector GUI scroll panel. All new UI elements will be instantiated as children of this GameObject.
Definition at line 19 of file pb_Inspector.cs.
bool GILES.Interface.pb_Inspector.showUnityComponents = false |
By default don't show the Unity components.
Definition at line 25 of file pb_Inspector.cs.