Tanoda
CustomFloatChannelData.cs
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/******************************************************************************
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* Copyright (C) Ultraleap, Inc. 2011-2020. *
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* *
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* Use subject to the terms of the Apache License 2.0 available at *
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* http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
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* between Ultraleap and you, your company or other organization. *
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******************************************************************************/
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using
System;
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namespace
Leap.Unity.GraphicalRenderer
{
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public
partial class
LeapGraphic {
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public
void
SetCustomChannel
(
string
channelName,
float
value) {
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GetCustomChannel<CustomFloatChannelData>(channelName).value = value;
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}
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}
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[LeapGraphicTag(
"Float Channel"
)]
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[Serializable]
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public
class
CustomFloatChannelData
:
CustomChannelDataBase
<float> { }
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}
Leap.Unity.GraphicalRenderer.CustomChannelDataBase
Definition:
CustomChannelDataBase.cs:54
Leap.Unity.GraphicalRenderer.CustomFloatChannelData
Definition:
CustomFloatChannelData.cs:28
Leap.Unity.GraphicalRenderer.LeapGraphic.SetCustomChannel
void SetCustomChannel(string channelName, float value)
Helper method to set the custom channel value for the given channel name. This method will throw an e...
Definition:
CustomFloatChannelData.cs:21
Leap.Unity.GraphicalRenderer
Definition:
EditorPickingMeshRebuilder.cs:12
Source
Assets
Plugins
LeapMotion
Legacy
GraphicRenderer
Scripts
Features
CustomChannel
Channels
CustomFloatChannelData.cs
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