AddInterpolator(IInterpolator interpolator) | Leap.Unity.Animation.Tween | |
AfterDelay(float delay, Action onReachEnd) | Leap.Unity.Animation.Tween | static |
AtRate(float unitsPerSecond) | Leap.Unity.Animation.Tween | |
direction | Leap.Unity.Animation.Tween | |
isRunning | Leap.Unity.Animation.Tween | |
isValid | Leap.Unity.Animation.Tween | |
OnLeaveEnd(Action action) | Leap.Unity.Animation.Tween | |
OnLeaveStart(Action action) | Leap.Unity.Animation.Tween | |
OnProgress(Action< float > action) | Leap.Unity.Animation.Tween | |
OnReachEnd(Action action) | Leap.Unity.Animation.Tween | |
OnReachStart(Action action) | Leap.Unity.Animation.Tween | |
OverTime(float seconds) | Leap.Unity.Animation.Tween | |
Pause() | Leap.Unity.Animation.Tween | |
Persistent() | Leap.Unity.Animation.Tween | static |
Play() | Leap.Unity.Animation.Tween | |
Play(Direction direction) | Leap.Unity.Animation.Tween | |
Play(float destinationPercent) | Leap.Unity.Animation.Tween | |
progress | Leap.Unity.Animation.Tween | |
Release() | Leap.Unity.Animation.Tween | |
Single() | Leap.Unity.Animation.Tween | static |
Smooth(SmoothType type=SmoothType.Smooth) | Leap.Unity.Animation.Tween | |
Smooth(AnimationCurve curve) | Leap.Unity.Animation.Tween | |
Smooth(Func< float, float > smoothFunction) | Leap.Unity.Animation.Tween | |
Stop() | Leap.Unity.Animation.Tween | |
Target(Material material) | Leap.Unity.Animation.Tween | |
Target(Transform transform) | Leap.Unity.Animation.Tween | |
timeLeft | Leap.Unity.Animation.Tween | |
Value(float a, float b, Action< float > onValue) | Leap.Unity.Animation.Tween | |
Value(Vector2 a, Vector2 b, Action< Vector2 > onValue) | Leap.Unity.Animation.Tween | |
Value(Vector3 a, Vector3 b, Action< Vector3 > onValue) | Leap.Unity.Animation.Tween | |
Value(Quaternion a, Quaternion b, Action< Quaternion > onValue) | Leap.Unity.Animation.Tween | |
Value(Color a, Color b, Action< Color > onValue) | Leap.Unity.Animation.Tween | |
Yield() | Leap.Unity.Animation.Tween | |