Tanoda
PropertyCompression.cs
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/******************************************************************************
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* Copyright (C) Ultraleap, Inc. 2011-2020. *
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* *
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* Use subject to the terms of the Apache License 2.0 available at *
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* http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
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* between Ultraleap and you, your company or other organization. *
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******************************************************************************/
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using
System;
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using
System.Collections.Generic;
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using
UnityEngine
;
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using
Leap
.
Unity
.
Attributes
;
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namespace
Leap.Unity.Recording
{
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public
class
PropertyCompression
: MonoBehaviour {
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public
NamedCompression
[]
compressionOverrides
;
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[Serializable]
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public
class
NamedCompression
{
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public
string
propertyName
;
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[
MinValue
(0)]
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public
float
maxError
;
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}
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}
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}
Leap.Unity.Attributes.MinValue
Definition:
MinValue.cs:17
Leap.Unity.Recording.PropertyCompression.NamedCompression
Definition:
PropertyCompression.cs:21
Leap.Unity.Recording.PropertyCompression.NamedCompression.propertyName
string propertyName
Definition:
PropertyCompression.cs:22
Leap.Unity.Recording.PropertyCompression.NamedCompression.maxError
float maxError
Definition:
PropertyCompression.cs:25
Leap.Unity.Recording.PropertyCompression
Definition:
PropertyCompression.cs:16
Leap.Unity.Recording.PropertyCompression.compressionOverrides
NamedCompression[] compressionOverrides
Definition:
PropertyCompression.cs:18
Leap.Unity.Attributes
Definition:
CombinablePropertyDrawer.cs:16
Leap.Unity.Recording
Definition:
HierarchyPostProcessEditor.cs:15
Leap.Unity
Definition:
AssetFolderPropertyDrawer.cs:15
Leap
Definition:
AssetFolderPropertyDrawer.cs:15
UnityEngine
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
Source
Assets
Plugins
LeapMotion
Experimental
HierarchyRecording
Scripts
PropertyCompression.cs
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