Tanoda
AutoStageItem.cs
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1
using
System.Collections;
2
using
System.Collections.Generic;
3
using
UnityEngine
;
4
5
public
class
AutoStageItem
: MonoBehaviour
6
{
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public
int
stage
= -1;
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public
void
SetStage
(
int
value)
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{
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stage
= value;
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BetterStage
.
instance
.SetStage(gameObject, value);
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}
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public
void
SetStage
()
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{
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BetterStage
.
instance
.SetStage(gameObject,
stage
);
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}
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public
void
SetStage1
(
bool
value){
stage
= value ? 1 :
stage
;}
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public
void
SetStage2
(
bool
value){
stage
= value ? 2 :
stage
;}
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public
void
SetStage3
(
bool
value){
stage
= value ? 3 :
stage
;}
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public
void
SetStage4
(
bool
value){
stage
= value ? 4 :
stage
;}
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public
void
SetStage5
(
bool
value){
stage
= value ? 5 :
stage
;}
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public
void
SetStage6
(
bool
value){
stage
= value ? 6 :
stage
;}
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}
AutoStageItem
Definition:
AutoStageItem.cs:6
AutoStageItem.SetStage6
void SetStage6(bool value)
Definition:
AutoStageItem.cs:23
AutoStageItem.SetStage1
void SetStage1(bool value)
Definition:
AutoStageItem.cs:18
AutoStageItem.SetStage4
void SetStage4(bool value)
Definition:
AutoStageItem.cs:21
AutoStageItem.SetStage5
void SetStage5(bool value)
Definition:
AutoStageItem.cs:22
AutoStageItem.SetStage3
void SetStage3(bool value)
Definition:
AutoStageItem.cs:20
AutoStageItem.SetStage
void SetStage()
Definition:
AutoStageItem.cs:14
AutoStageItem.SetStage
void SetStage(int value)
Definition:
AutoStageItem.cs:9
AutoStageItem.SetStage2
void SetStage2(bool value)
Definition:
AutoStageItem.cs:19
AutoStageItem.stage
int stage
Definition:
AutoStageItem.cs:7
BetterStage
Definition:
BetterStage.cs:7
GILES.pb_MonoBehaviourSingleton.instance
static T instance
Definition:
pb_MonoBehaviourSingleton.cs:28
UnityEngine
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
Source
Assets
Scripts
AutoStageItem.cs
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