Tanoda
Leap.Unity.GraphicalRenderer.LeapSpriteGraphic Member List

This is the complete list of members for Leap.Unity.GraphicalRenderer.LeapSpriteGraphic, including all inherited members.

_anchorLeap.Unity.GraphicalRenderer.LeapGraphicprotected
_attachedGroupIndexLeap.Unity.GraphicalRenderer.LeapGraphicprotected
_attachedRendererLeap.Unity.GraphicalRenderer.LeapGraphicprotected
_favoriteGroupNameLeap.Unity.GraphicalRenderer.LeapGraphicprotected
_featureDataLeap.Unity.GraphicalRenderer.LeapGraphicprotected
_preferredRendererTypeLeap.Unity.GraphicalRenderer.LeapGraphicprotected
anchorLeap.Unity.GraphicalRenderer.LeapGraphic
attachedGroupLeap.Unity.GraphicalRenderer.LeapGraphic
Awake()Leap.Unity.GraphicalRenderer.LeapGraphicprotectedvirtual
CancelWillBeAttached()Leap.Unity.GraphicalRenderer.LeapGraphicvirtual
CancelWillBeDetached()Leap.Unity.GraphicalRenderer.LeapGraphicvirtual
favoriteGroupNameLeap.Unity.GraphicalRenderer.LeapGraphic
featureDataLeap.Unity.GraphicalRenderer.LeapGraphic
GetBlendShapeAmount()Leap.Unity.GraphicalRenderer.LeapGraphic
GetCustomChannel< T >(string channelName)Leap.Unity.GraphicalRenderer.LeapGraphic
GetFeatureData< T >()Leap.Unity.GraphicalRenderer.LeapGraphic
GetRuntimeTint()Leap.Unity.GraphicalRenderer.LeapGraphic
isAttachedToGroupLeap.Unity.GraphicalRenderer.LeapGraphic
isRepresentationDirtyLeap.Unity.GraphicalRenderer.LeapGraphic
isRepresentationDirtyOrEditTimeLeap.Unity.GraphicalRenderer.LeapGraphic
LeapMeshGraphicBase()Leap.Unity.GraphicalRenderer.LeapMeshGraphicBase
meshLeap.Unity.GraphicalRenderer.LeapMeshGraphicBase
NotifyWillBeAttached(LeapGraphicGroup toBeAttachedTo)Leap.Unity.GraphicalRenderer.LeapGraphicvirtual
NotifyWillBeDetached(LeapGraphicGroup toBeDetachedFrom)Leap.Unity.GraphicalRenderer.LeapGraphicvirtual
OnAfterDeserialize()Leap.Unity.GraphicalRenderer.LeapGraphicvirtual
OnAssignFeatureData(List< LeapFeatureData > data)Leap.Unity.GraphicalRenderer.LeapGraphicvirtual
OnAttachedToGroup(LeapGraphicGroup group, LeapSpaceAnchor anchor)Leap.Unity.GraphicalRenderer.LeapGraphicvirtual
OnAttachedToGroupEventLeap.Unity.GraphicalRenderer.LeapGraphic
OnBeforeSerialize()Leap.Unity.GraphicalRenderer.LeapGraphicvirtual
OnDestroy()Leap.Unity.GraphicalRenderer.LeapGraphicprotectedvirtual
OnDetachedFromGroup()Leap.Unity.GraphicalRenderer.LeapGraphicvirtual
OnDetachedFromGroupEventLeap.Unity.GraphicalRenderer.LeapGraphic
OnDrawGizmos()Leap.Unity.GraphicalRenderer.LeapGraphicprotectedvirtual
OnEnable()Leap.Unity.GraphicalRenderer.LeapGraphicprotectedvirtual
OnUpdateAnchor(LeapSpaceAnchor anchor)Leap.Unity.GraphicalRenderer.LeapGraphic
OnValidate()Leap.Unity.GraphicalRenderer.LeapGraphicprotectedvirtual
preferredRendererTypeLeap.Unity.GraphicalRenderer.LeapGraphic
RefreshMeshData()Leap.Unity.GraphicalRenderer.LeapSpriteGraphicvirtual
remappableChannelsLeap.Unity.GraphicalRenderer.LeapMeshGraphicBase
Reset()Leap.Unity.GraphicalRenderer.LeapGraphicprotectedvirtual
SetBlendShapeAmount(float amount)Leap.Unity.GraphicalRenderer.LeapGraphic
SetCustomChannel(string channelName, Color color)Leap.Unity.GraphicalRenderer.LeapGraphic
SetCustomChannel(string channelName, float value)Leap.Unity.GraphicalRenderer.LeapGraphic
SetCustomChannel(string channelName, Matrix4x4 value)Leap.Unity.GraphicalRenderer.LeapGraphic
SetCustomChannel(string channelName, Vector4 value)Leap.Unity.GraphicalRenderer.LeapGraphic
SetRuntimeTint(Color color)Leap.Unity.GraphicalRenderer.LeapGraphic
SetRuntimeTint(string htmlString)Leap.Unity.GraphicalRenderer.LeapGraphic
transformerLeap.Unity.GraphicalRenderer.LeapGraphic
TryDetach()Leap.Unity.GraphicalRenderer.LeapGraphic
vertexColorLeap.Unity.GraphicalRenderer.LeapMeshGraphicBase
willbeAttachedLeap.Unity.GraphicalRenderer.LeapGraphic
willbeDetachedLeap.Unity.GraphicalRenderer.LeapGraphic