3using System.Collections;
4using System.Collections.Generic;
13 public static class pb_Config
15 public const int ASSET_MENU_ORDER = 800;
21 public static readonly
string[] Resource_Folder_Paths =
new string[]
31 public static readonly
string[] AssetBundle_Names =
new string[]
39 public static readonly
string[] AssetBundle_SearchDirectories =
new string[]
41 "Assets/AssetBundles/"
47 public static readonly HashSet<Type> IgnoredComponentsInInspector =
new HashSet<Type>()
80#if UNITY_5_2 || UNITY_5_3
194 typeof(Valve.VR.InteractionSystem.Interactable),
Represents a Class to destroy every Asset (Textures, Materials, Meshes) loaded by TriLib for this Gam...