Tanoda
pb_InspectorLabelLayoutElement.cs
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1using UnityEngine;
2using UnityEngine.UI;
3using System.Collections;
4
5namespace GILES.Interface
6{
11 public class pb_InspectorLabelLayoutElement : LayoutElement
12 {
13 const int LABEL_WIDTH = 64;
14
15 public override float minWidth
16 {
17 get { return LABEL_WIDTH; }
18 }
19
20 public override float preferredWidth
21 {
22 get { return LABEL_WIDTH; }
23 }
24 }
25}