Tanoda
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Public Member Functions | |
void | HideMe () |
void | ShowMe () |
void | ResetCleco (bool disable=false) |
Public Attributes | |
Vector2 | limitsV |
Vector2 | limitsH |
GameObject | verticalMover |
GameObject | horizontalBar |
GameObject | followObject |
GameObject | helper |
GameObject | verticalHelper |
bool | toolEnabled = false |
bool | rotate = false |
UnityEvent | onPickUp |
UnityEvent | onDelayPickUp |
UnityEvent | onDetach |
float | delayEventSeconds = 1.0f |
Static Public Attributes | |
static ManipulatorArm | instance |
Definition at line 7 of file ManipulatorArm.cs.
void ManipulatorArm.HideMe | ( | ) |
Definition at line 74 of file ManipulatorArm.cs.
void ManipulatorArm.ResetCleco | ( | bool | disable = false | ) |
Definition at line 121 of file ManipulatorArm.cs.
void ManipulatorArm.ShowMe | ( | ) |
Definition at line 86 of file ManipulatorArm.cs.
float ManipulatorArm.delayEventSeconds = 1.0f |
Definition at line 20 of file ManipulatorArm.cs.
GameObject ManipulatorArm.followObject |
Definition at line 12 of file ManipulatorArm.cs.
GameObject ManipulatorArm.helper |
Definition at line 12 of file ManipulatorArm.cs.
GameObject ManipulatorArm.horizontalBar |
Definition at line 11 of file ManipulatorArm.cs.
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static |
Definition at line 9 of file ManipulatorArm.cs.
Vector2 ManipulatorArm.limitsH |
Definition at line 10 of file ManipulatorArm.cs.
Vector2 ManipulatorArm.limitsV |
Definition at line 10 of file ManipulatorArm.cs.
UnityEvent ManipulatorArm.onDelayPickUp |
Definition at line 19 of file ManipulatorArm.cs.
UnityEvent ManipulatorArm.onDetach |
Definition at line 19 of file ManipulatorArm.cs.
UnityEvent ManipulatorArm.onPickUp |
Definition at line 19 of file ManipulatorArm.cs.
bool ManipulatorArm.rotate = false |
Definition at line 14 of file ManipulatorArm.cs.
bool ManipulatorArm.toolEnabled = false |
Definition at line 13 of file ManipulatorArm.cs.
GameObject ManipulatorArm.verticalHelper |
Definition at line 12 of file ManipulatorArm.cs.
GameObject ManipulatorArm.verticalMover |
Definition at line 11 of file ManipulatorArm.cs.