Tanoda
MeshSizeGetter.cs
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using
System.Collections;
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using
System.Collections.Generic;
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using
NaughtyAttributes;
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using
UnityEngine
;
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public
class
MeshSizeGetter
: MonoBehaviour
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{
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[
Button
]
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private
void
GetSize()
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{
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var size = GetComponent<MeshRenderer>().bounds;
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Debug
.Log(size);
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}
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}
Button
UnityEngine.UI.Button Button
Definition:
Pointer.cs:7
Debug
UnityEngine.Debug Debug
Definition:
TanodaServer.cs:19
MeshSizeGetter
Definition:
MeshSizeGetter.cs:7
UnityEngine
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
Source
Assets
Scripts
MeshSizeGetter.cs
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