Tanoda
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Classes | |
class | _LocalizationSelector |
class | QuickActions |
Public Member Functions | |
void | ReloadLanguage (GameObject onlyThis=null) |
void | Lang_RefreshKeyAssignations (GameObject useThis=null) |
Refresh all resource objects by selected options More... | |
void | Lang_LoadLanguage (int languageIndex) |
Load language database by the selected language index More... | |
string | TranslateText (string key) |
string | Lang_ReturnText (string KeyInput) |
Return exists text by the specific key input More... | |
Public Attributes | |
TextAsset[] | LanguageFiles |
int | SelectedLanguage |
bool | LoadLanguageOnStart = true |
List< string > | Categories = new List<string>() |
List< _LocalizationSelector > | LocalizationSelector = new List<_LocalizationSelector>() |
Transform | AT_GameObjectChildsRoot |
GameObject | ExtraCanvas1 |
GameObject | ExtraCanvas2 |
GameObject | ExtraCanvas3 |
int | selectedCategory |
QuickActions | quickActions |
Static Public Attributes | |
static Localization_SOURCE | Instance |
static string | GENERAL_DelimiterSymbol_Category = ">" |
static string | GENERAL_DelimiterSymbol_Key = "=" |
static string | GENERAL_NewLineSymbol = "/l" |
Definition at line 14 of file Localization_SOURCE.cs.
void Localization_SOURCE.Lang_LoadLanguage | ( | int | languageIndex | ) |
Load language database by the selected language index
Definition at line 315 of file Localization_SOURCE.cs.
void Localization_SOURCE.Lang_RefreshKeyAssignations | ( | GameObject | useThis = null | ) |
Refresh all resource objects by selected options
Definition at line 207 of file Localization_SOURCE.cs.
string Localization_SOURCE.Lang_ReturnText | ( | string | KeyInput | ) |
Return exists text by the specific key input
Definition at line 439 of file Localization_SOURCE.cs.
void Localization_SOURCE.ReloadLanguage | ( | GameObject | onlyThis = null | ) |
Definition at line 149 of file Localization_SOURCE.cs.
string Localization_SOURCE.TranslateText | ( | string | key | ) |
Definition at line 427 of file Localization_SOURCE.cs.
Transform Localization_SOURCE.AT_GameObjectChildsRoot |
Definition at line 76 of file Localization_SOURCE.cs.
List<string> Localization_SOURCE.Categories = new List<string>() |
Definition at line 30 of file Localization_SOURCE.cs.
GameObject Localization_SOURCE.ExtraCanvas1 |
Definition at line 77 of file Localization_SOURCE.cs.
GameObject Localization_SOURCE.ExtraCanvas2 |
Definition at line 78 of file Localization_SOURCE.cs.
GameObject Localization_SOURCE.ExtraCanvas3 |
Definition at line 79 of file Localization_SOURCE.cs.
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Definition at line 19 of file Localization_SOURCE.cs.
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Definition at line 20 of file Localization_SOURCE.cs.
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Definition at line 22 of file Localization_SOURCE.cs.
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Definition at line 16 of file Localization_SOURCE.cs.
TextAsset [] Localization_SOURCE.LanguageFiles |
Definition at line 25 of file Localization_SOURCE.cs.
bool Localization_SOURCE.LoadLanguageOnStart = true |
Definition at line 28 of file Localization_SOURCE.cs.
List<_LocalizationSelector> Localization_SOURCE.LocalizationSelector = new List<_LocalizationSelector>() |
Definition at line 75 of file Localization_SOURCE.cs.
QuickActions Localization_SOURCE.quickActions |
Definition at line 107 of file Localization_SOURCE.cs.
int Localization_SOURCE.selectedCategory |
Definition at line 81 of file Localization_SOURCE.cs.
int Localization_SOURCE.SelectedLanguage |
Definition at line 26 of file Localization_SOURCE.cs.