Tanoda
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This is the complete list of members for UnityFBXExporter.FBXExporter, including all inherited members.
CopyAndRenameAsset(Object obj, string newName, string newFolderPath) | UnityFBXExporter.FBXExporter | static |
CopyAndRenameAssetReturnObject(Object obj, string newName, string newFolderPath) | UnityFBXExporter.FBXExporter | static |
CopyComplexMaterialsToPath(GameObject gameObj, string path, bool copyTextures, string texturesFolder="/Textures", string materialsFolder="/Materials") | UnityFBXExporter.FBXExporter | static |
ExportGameObjToFBX(GameObject gameObj, string newPath, bool copyMaterials=false, bool copyTextures=false) | UnityFBXExporter.FBXExporter | static |
ExportGameObjToFBXString(GameObject gameObj) | UnityFBXExporter.FBXExporter | static |
FBXFormat(float val) | UnityFBXExporter.FBXExporter | static |
GetRandomFBXId() | UnityFBXExporter.FBXExporter | static |
MeshToString(GameObject gameObj, string newPath, bool copyMaterials=false, bool copyTextures=false) | UnityFBXExporter.FBXExporter | static |
VersionInformation | UnityFBXExporter.FBXExporter | static |