Tanoda
WeldAction Class Reference
Inheritance diagram for WeldAction:
ActionObject

Public Member Functions

override void Triggered (string id)
 
override void Start ()
 
void RestoreWeld ()
 
string GetInput ()
 
 WeldAction (SerializationInfo info, StreamingContext context)
 
GameObject GetGameObject ()
 
- Public Member Functions inherited from ActionObject
void ToggleWindowSize ()
 
IEnumerator LateMinimize ()
 
void InstaMinimize ()
 
void Minimize ()
 
void Maximize ()
 
void GetOriginalHeight ()
 
List< Vector2 > GetSides ()
 
virtual void GetObjectData (SerializationInfo info, StreamingContext context)
 
 ActionObject ()
 
 ActionObject (SerializationInfo info, StreamingContext context)
 
virtual void Start ()
 
virtual void Triggered (string id)
 
virtual void Deactivate ()
 
virtual void Reset ()
 
virtual void OutputAdded (string id)
 
virtual void InputAdded (string id)
 
virtual void Remove ()
 
void TriggerOutput (string id)
 
void AddInput (GameObject go)
 
string GetInput ()
 
string GetInput (int index)
 
void RemoveInput (string id)
 
void AddOutput (GameObject go)
 
GameObject GetOutput (string id)
 
GameObject GetInput (string id)
 
List< string > GetOutputs ()
 
List< string > GetInputs ()
 
bool LimitInputTypes ()
 
List< Type > GetAcceptedInputTypes ()
 
void ApplyComment ()
 
void TriggerOut (string id)
 
virtual void OnPointerEnter (PointerEventData eventData)
 
virtual void OnPointerExit (PointerEventData eventData)
 

Additional Inherited Members

- Public Attributes inherited from ActionObject
List< GameObject > inPuts
 
List< GameObject > outPuts
 
List< ClassTypeReferenceacceptInputTypes
 
Image statusImg
 
string action
 
string ID
 
string comment
 
List< GameObject > hideOnMinimize = new List<GameObject>()
 
bool IsCounting
 
- Protected Member Functions inherited from ActionObject
void SaveOrigInPos ()
 
- Protected Attributes inherited from ActionObject
float originalHeight = 0.0f
 

Detailed Description

Definition at line 10 of file WeldAction.cs.

Constructor & Destructor Documentation

◆ WeldAction()

WeldAction.WeldAction ( SerializationInfo  info,
StreamingContext  context 
)

Definition at line 157 of file WeldAction.cs.

Member Function Documentation

◆ GetGameObject()

GameObject WeldAction.GetGameObject ( )

Definition at line 162 of file WeldAction.cs.

◆ GetInput()

string WeldAction.GetInput ( )

Definition at line 145 of file WeldAction.cs.

◆ RestoreWeld()

void WeldAction.RestoreWeld ( )

Definition at line 79 of file WeldAction.cs.

◆ Start()

override void WeldAction.Start ( )
virtual

Reimplemented from ActionObject.

Definition at line 36 of file WeldAction.cs.

◆ Triggered()

override void WeldAction.Triggered ( string  id)
virtual

Reimplemented from ActionObject.

Definition at line 19 of file WeldAction.cs.


The documentation for this class was generated from the following file: