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Matrix4x4 | SolveKabsch (List< Vector3 > inPoints, List< Vector3 > refPoints, int optimalRotationIterations=9, bool solveScale=false) |
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Definition at line 14 of file KabschSolver.cs.
◆ MatrixFromQuaternion()
static Vector3[] Leap.Unity.Interaction.KabschSolver.MatrixFromQuaternion |
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Quaternion |
q, |
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Vector3[] |
covariance |
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) |
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◆ SolveKabsch()
Matrix4x4 Leap.Unity.Interaction.KabschSolver.SolveKabsch |
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List< Vector3 > |
inPoints, |
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List< Vector3 > |
refPoints, |
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int |
optimalRotationIterations = 9 , |
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bool |
solveScale = false |
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) |
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◆ OptimalRotation
Quaternion Leap.Unity.Interaction.KabschSolver.OptimalRotation = Quaternion.identity |
◆ scaleRatio
float Leap.Unity.Interaction.KabschSolver.scaleRatio = 1f |
◆ translation
Vector3 Leap.Unity.Interaction.KabschSolver.translation = Vector3.zero |
The documentation for this class was generated from the following file: