Tanoda
LineRendererClick.cs
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1using System;
2using UnityEngine;
4
5public class LineRendererClick : MonoBehaviour, IPointerClickHandler
6{
7 public void OnPointerClick(PointerEventData eventData)
8 {
9 throw new NotImplementedException();
10 }
11}
void OnPointerClick(PointerEventData eventData)