Tanoda
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A helpful implementation of IValueProxy. The class is a monobehaviour and so can be attached to game objects. Auto-pushing can also be turned on and off. When Auto-pushing is enabled, the behaviour will push the value on every LateUpdate. More...
Public Member Functions | |
abstract void | OnPullValue () |
Called when this proxy should pull from the target object into its serialized representation. More... | |
abstract void | OnPushValue () |
Called when this proxy should push its serialized representation out to the target object. More... | |
void | OnPushValue () |
Called when this proxy should push its serialized representation out to the target object. More... | |
void | OnPullValue () |
Called when this proxy should pull from the target object into its serialized representation. More... | |
Properties | |
bool | autoPushingEnabled [get, set] |
A helpful implementation of IValueProxy. The class is a monobehaviour and so can be attached to game objects. Auto-pushing can also be turned on and off. When Auto-pushing is enabled, the behaviour will push the value on every LateUpdate.
Definition at line 46 of file IValueProxy.cs.
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pure virtual |
Called when this proxy should pull from the target object into its serialized representation.
Implements Leap.Unity.IValueProxy.
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pure virtual |
Called when this proxy should push its serialized representation out to the target object.
Implements Leap.Unity.IValueProxy.
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getset |
Definition at line 50 of file IValueProxy.cs.