Definition at line 13 of file PipeFileSyntax.cs.
◆ PipeFileSyntax()
Leap.Unity.PipeFileSyntax.PipeFileSyntax |
( |
string |
pathMaybeWithPipes | ) |
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◆ ChangePath()
◆ Parse()
static PipeFileSyntax Leap.Unity.PipeFileSyntax.Parse |
( |
string |
pathMaybeWithPipes | ) |
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static |
◆ ToString()
override string Leap.Unity.PipeFileSyntax.ToString |
( |
| ) |
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◆ combineChannels
bool Leap.Unity.PipeFileSyntax.combineChannels = false |
◆ numChannels
int Leap.Unity.PipeFileSyntax.numChannels = 1 |
◆ path
string Leap.Unity.PipeFileSyntax.path |
◆ didParseAnyPipeSyntax
bool Leap.Unity.PipeFileSyntax.didParseAnyPipeSyntax |
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get |
◆ didParseCombineChannels
bool Leap.Unity.PipeFileSyntax.didParseCombineChannels |
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get |
◆ didParseNumChannels
bool Leap.Unity.PipeFileSyntax.didParseNumChannels |
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get |
The documentation for this class was generated from the following file: