Tanoda
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Public Member Functions | |
override void | Start () |
override void | Deactivate () |
override void | InputAdded (string id) |
override void | OnPointerEnter (PointerEventData eventData) |
override void | OnPointerExit (PointerEventData eventData) |
void | OnAxisChanged (int xyz) |
void | OnRotateAmountChanged (string s) |
void | onTaktTimeChanged (string value) |
override void | Triggered (string id) |
IEnumerator | HideTCD () |
IEnumerator | SetGameObjectJob (string hash) |
GameObject | GetGameObject () |
void | SetToolPosition () |
void | SelectedCustomTool (GameObject tool) |
void | SetGameObject (string hash) |
void | RefreshTargetDisplay () |
override void | GetObjectData (SerializationInfo info, StreamingContext context) |
RotateAction (SerializationInfo info, StreamingContext context) | |
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void | ToggleWindowSize () |
IEnumerator | LateMinimize () |
void | InstaMinimize () |
void | Minimize () |
void | Maximize () |
void | GetOriginalHeight () |
List< Vector2 > | GetSides () |
virtual void | GetObjectData (SerializationInfo info, StreamingContext context) |
ActionObject () | |
ActionObject (SerializationInfo info, StreamingContext context) | |
virtual void | Start () |
virtual void | Triggered (string id) |
virtual void | Deactivate () |
virtual void | Reset () |
virtual void | OutputAdded (string id) |
virtual void | InputAdded (string id) |
virtual void | Remove () |
void | TriggerOutput (string id) |
void | AddInput (GameObject go) |
string | GetInput () |
string | GetInput (int index) |
void | RemoveInput (string id) |
void | AddOutput (GameObject go) |
GameObject | GetOutput (string id) |
GameObject | GetInput (string id) |
List< string > | GetOutputs () |
List< string > | GetInputs () |
bool | LimitInputTypes () |
List< Type > | GetAcceptedInputTypes () |
void | ApplyComment () |
void | TriggerOut (string id) |
virtual void | OnPointerEnter (PointerEventData eventData) |
virtual void | OnPointerExit (PointerEventData eventData) |
Public Attributes | |
Dropdown | axisSelector |
InputField | taktTimeInput |
InputField | rotateInput |
string | selectedHash = "" |
string | selectedToolHash = "" |
Material | highlightMaterial |
Material | highlightToolMaterial |
Material | origHighlightToolMaterial |
SteamVR_Action_Boolean | gripButton |
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List< GameObject > | inPuts |
List< GameObject > | outPuts |
List< ClassTypeReference > | acceptInputTypes |
Image | statusImg |
string | action |
string | ID |
string | comment |
List< GameObject > | hideOnMinimize = new List<GameObject>() |
bool | IsCounting |
Protected Member Functions | |
bool | InGoodPos (Transform t) |
void | TriggerNext () |
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void | SaveOrigInPos () |
Additional Inherited Members | |
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float | originalHeight = 0.0f |
Definition at line 16 of file RotateAction.cs.
RotateAction.RotateAction | ( | SerializationInfo | info, |
StreamingContext | context | ||
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Definition at line 907 of file RotateAction.cs.
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virtual |
Reimplemented from ActionObject.
Definition at line 64 of file RotateAction.cs.
GameObject RotateAction.GetGameObject | ( | ) |
Definition at line 739 of file RotateAction.cs.
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virtual |
Reimplemented from ActionObject.
Definition at line 878 of file RotateAction.cs.
IEnumerator RotateAction.HideTCD | ( | ) |
Definition at line 675 of file RotateAction.cs.
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protected |
Definition at line 150 of file RotateAction.cs.
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virtual |
Reimplemented from ActionObject.
Definition at line 77 of file RotateAction.cs.
void RotateAction.OnAxisChanged | ( | int | xyz | ) |
Definition at line 105 of file RotateAction.cs.
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virtual |
Reimplemented from ActionObject.
Definition at line 82 of file RotateAction.cs.
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virtual |
Reimplemented from ActionObject.
Definition at line 92 of file RotateAction.cs.
void RotateAction.OnRotateAmountChanged | ( | string | s | ) |
Definition at line 385 of file RotateAction.cs.
void RotateAction.onTaktTimeChanged | ( | string | value | ) |
Definition at line 390 of file RotateAction.cs.
void RotateAction.RefreshTargetDisplay | ( | ) |
Definition at line 816 of file RotateAction.cs.
void RotateAction.SelectedCustomTool | ( | GameObject | tool | ) |
Definition at line 764 of file RotateAction.cs.
void RotateAction.SetGameObject | ( | string | hash | ) |
Definition at line 811 of file RotateAction.cs.
IEnumerator RotateAction.SetGameObjectJob | ( | string | hash | ) |
Definition at line 691 of file RotateAction.cs.
void RotateAction.SetToolPosition | ( | ) |
Definition at line 750 of file RotateAction.cs.
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virtual |
Reimplemented from ActionObject.
Definition at line 42 of file RotateAction.cs.
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virtual |
Reimplemented from ActionObject.
Definition at line 625 of file RotateAction.cs.
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protected |
Definition at line 541 of file RotateAction.cs.
Dropdown RotateAction.axisSelector |
Definition at line 18 of file RotateAction.cs.
SteamVR_Action_Boolean RotateAction.gripButton |
Definition at line 39 of file RotateAction.cs.
Material RotateAction.highlightMaterial |
Definition at line 26 of file RotateAction.cs.
Material RotateAction.highlightToolMaterial |
Definition at line 26 of file RotateAction.cs.
Material RotateAction.origHighlightToolMaterial |
Definition at line 26 of file RotateAction.cs.
InputField RotateAction.rotateInput |
Definition at line 19 of file RotateAction.cs.
string RotateAction.selectedHash = "" |
Definition at line 24 of file RotateAction.cs.
string RotateAction.selectedToolHash = "" |
Definition at line 25 of file RotateAction.cs.
InputField RotateAction.taktTimeInput |
Definition at line 19 of file RotateAction.cs.