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class | AtlasBuilder |
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class | AtlasUvs |
| A class that contains mapping information that specifies how a texture is packed into an atlas. More...
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class | CustomChannelDataBase |
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class | CustomChannelDataBaseDrawer |
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class | CustomChannelFeatureBase |
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class | CustomChannelFeatureDrawer |
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class | CustomColorChannelData |
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class | CustomColorChannelFeature |
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class | CustomFloatChannelData |
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class | CustomFloatChannelFeature |
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class | CustomMatrixChannelData |
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class | CustomMatrixChannelFeature |
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class | CustomVectorChannelData |
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class | CustomVectorChannelFeature |
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class | EditorPickingMeshRebuilder |
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interface | ICustomChannelFeature |
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interface | ILeapInternalGraphicGroup |
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interface | ILeapInternalRenderingMethod |
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interface | ISupportsAddRemove |
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interface | ISupportsFeature |
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class | JaggedArray |
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class | LeapBakedRenderer |
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class | LeapBakedRendererDrawer |
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class | LeapBlendShapeData |
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class | LeapBlendShapeDataDrawer |
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class | LeapBlendShapeFeature |
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class | LeapBlendShapeFeatureDrawer |
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class | LeapBoxGraphic |
| The Box Graphic is a type of procedural mesh graphic that can generate thick panels with a number of useful features: More...
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class | LeapDynamicRenderer |
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class | LeapDynamicRendererDrawer |
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class | LeapFeatureData |
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class | LeapGraphic |
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class | LeapGraphicEditor |
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class | LeapGraphicEditorBase |
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class | LeapGraphicFeature |
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class | LeapGraphicFeatureBase |
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class | LeapGraphicGroup |
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class | LeapGraphicPreferences |
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class | LeapGraphicRenderer |
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class | LeapGraphicRendererEditor |
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class | LeapGraphicTagAttribute |
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class | LeapGuiGroupEditor |
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class | LeapMesherBase |
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class | LeapMesherBaseDrawer |
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class | LeapMeshGraphic |
| This class is the trivial implementation of LeapMeshGraphicBase. It references a mesh asset directly to represent this graphic, and allows the user to directly specify which channels are allowed to be remapped. More...
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class | LeapMeshGraphicBase |
| This class is a base class for all graphics that can be represented by a mesh object. More...
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class | LeapPanelGraphic |
| The Panel Graphic is a type of procedural mesh graphic that can generate flat panels with a number of useful features: More...
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class | LeapPanelOutlineGraphic |
| The Panel Outline Graphic acts just like a Panel Graphic, but only produces quads for the outermost edges of the panel. More...
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class | LeapPanelOutlineGraphicEditor |
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class | LeapRenderingMethod |
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class | LeapRuntimeTintData |
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class | LeapRuntimeTintDataDrawer |
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class | LeapRuntimeTintFeature |
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class | LeapRuntimeTintFeatureDrawer |
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class | LeapSlicedGraphic |
| The base class for LeapPanelGraphic, LeapBoxGraphic, and similar generators. More...
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class | LeapSlicedGraphicEditor |
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class | LeapSpriteData |
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class | LeapSpriteDataDrawer |
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class | LeapSpriteFeature |
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class | LeapSpriteFeatureDrawer |
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class | LeapSpriteFeatureExtension |
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class | LeapSpriteGraphic |
| The Sprite Graphic is a type of procedural mesh graphic that allows you to directly use sprite objects as meshes. This component grabs mesh data directly from the sprite itself, and so supports non-rectangular meshes. More...
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class | LeapTextGraphic |
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class | LeapTextRenderer |
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class | LeapTextRendererDrawer |
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class | LeapTextureData |
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class | LeapTextureDataDrawer |
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class | LeapTextureFeature |
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class | LeapTextureFeatureDrawer |
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class | LeapTextureFeatureExtension |
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class | MaterialUtil |
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class | MeshCache |
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class | MeshRendererConversion |
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class | MeshUtil |
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class | RendererMeshData |
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class | RendererTextureData |
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class | SpaceProperties |
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class | SpriteAtlasUtil |
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struct | SupportInfo |
| The support info class provides a very basic way to notify that something is fully supported, partially supported, or not supported. The struct contains a support type, which can be either Full, Warning, or Error. The struct also contains a message to give information about the support. More...
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class | SupportUtil |
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class | TextWrapper |
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