Tanoda
AssetFolder.cs File Reference

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Classes

class  Leap.Unity.AssetFolder
 A convenient serializable representation of an asset folder. Only useful for editor scripts since asset folder structure is not preserved for builds. The asset folder struct itself is still available at runtime for serialization ease, but the Path property will not be available. More...
 

Namespaces

namespace  Leap
 
namespace  Leap.Unity
 

Typedefs

using UnityObject = UnityEngine.Object
 

Typedef Documentation

◆ UnityObject

using UnityObject = UnityEngine.Object

Definition at line 11 of file AssetFolder.cs.