Tanoda
Pointer Class Reference
Inheritance diagram for Pointer:

Public Attributes

float defaultLength = 3.0f
 
float time
 
EventSystem eventSystem = null
 
StandaloneInputModule inputModule = null
 
LayerMask interactableMask = 0
 
UnityAction< Vector3, bool > OnPointerUpdate = null
 
Button buttonToFire
 
SteamVR_Action_Boolean uiInteractAction = SteamVR_Input.GetAction<SteamVR_Action_Boolean>("InteractUI")
 

Detailed Description

Definition at line 16 of file Pointer.cs.

Member Data Documentation

◆ buttonToFire

Button Pointer.buttonToFire

Definition at line 28 of file Pointer.cs.

◆ defaultLength

float Pointer.defaultLength = 3.0f

Definition at line 18 of file Pointer.cs.

◆ eventSystem

EventSystem Pointer.eventSystem = null

Definition at line 21 of file Pointer.cs.

◆ inputModule

StandaloneInputModule Pointer.inputModule = null

Definition at line 22 of file Pointer.cs.

◆ interactableMask

LayerMask Pointer.interactableMask = 0

Definition at line 23 of file Pointer.cs.

◆ OnPointerUpdate

UnityAction<Vector3, bool> Pointer.OnPointerUpdate = null

Definition at line 24 of file Pointer.cs.

◆ time

float Pointer.time

Definition at line 19 of file Pointer.cs.

◆ uiInteractAction

SteamVR_Action_Boolean Pointer.uiInteractAction = SteamVR_Input.GetAction<SteamVR_Action_Boolean>("InteractUI")

Definition at line 30 of file Pointer.cs.


The documentation for this class was generated from the following file: