Definition at line 14 of file Recording.cs.
◆ TrimEnd()
virtual void Leap.Unity.Playback.Recording.TrimEnd |
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int |
trimCount | ) |
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virtual |
◆ TrimEndOfEmptyFrames()
virtual void Leap.Unity.Playback.Recording.TrimEndOfEmptyFrames |
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int |
framesToRemain | ) |
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virtual |
◆ TrimStart()
virtual void Leap.Unity.Playback.Recording.TrimStart |
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int |
trimCount | ) |
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virtual |
◆ TrimStartOfEmptyFrames()
virtual void Leap.Unity.Playback.Recording.TrimStartOfEmptyFrames |
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int |
framesToRemain | ) |
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virtual |
◆ frames
List<Frame> Leap.Unity.Playback.Recording.frames = new List<Frame>() |
◆ frameTimes
List<float> Leap.Unity.Playback.Recording.frameTimes = new List<float>() |
The documentation for this class was generated from the following file: