Tanoda
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Public Member Functions | |
Vector3 | RotatePointAroundPivot (Vector3 point, Vector3 pivot, Vector3 angles) |
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virtual void | CalculateLayoutInputHorizontal () |
virtual void | CalculateLayoutInputVertical () |
virtual bool | IsRaycastLocationValid (Vector2 screenPoint, Camera eventCamera) |
Public Attributes | |
float | LineThickness = 2 |
bool | UseMargins |
Vector2 | Margin |
bool | relativeSize |
Protected Member Functions | |
override void | OnPopulateMesh (VertexHelper vh) |
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UIPrimitiveBase () | |
UIVertex[] | SetVbo (Vector2[] vertices, Vector2[] uvs) |
Vector2[] | IncreaseResolution (Vector2[] input) |
List< Vector2 > | IncreaseResolution (List< Vector2 > input) |
virtual void | GeneratedUVs () |
virtual void | ResolutionToNativeSize (float distance) |
override void | OnEnable () |
Properties | |
Rect | uvRect [get, set] |
UV rectangle used by the texture. More... | |
Vector2[] | Points [get, set] |
Points to be drawn in the line. More... | |
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Sprite | sprite [get, set] |
Sprite | overrideSprite [get, set] |
Sprite | activeSprite [get] |
float | eventAlphaThreshold [get, set] |
ResolutionMode | ImproveResolution [get, set] |
float | Resolution [get, set] |
bool | UseNativeSize [get, set] |
static Material | defaultETC1GraphicMaterial [get] |
Default material used to draw everything if no explicit material was specified. More... | |
override Texture | mainTexture [get] |
Image's texture comes from the UnityEngine.Image. More... | |
bool | hasBorder [get] |
Whether the Image has a border to work with. More... | |
float | pixelsPerUnit [get] |
override Material | material [get, set] |
virtual float | minWidth [get] |
virtual float | preferredWidth [get] |
virtual float | flexibleWidth [get] |
virtual float | minHeight [get] |
virtual float | preferredHeight [get] |
virtual float | flexibleHeight [get] |
virtual int | layoutPriority [get] |
Additional Inherited Members | |
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float | m_Resolution |
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static Material | s_ETC1DefaultUI = null |
Definition at line 10 of file UILineTextureRenderer.cs.
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protected |
Definition at line 58 of file UILineTextureRenderer.cs.
Vector3 UnityEngine.UI.Extensions.UILineTextureRenderer.RotatePointAroundPivot | ( | Vector3 | point, |
Vector3 | pivot, | ||
Vector3 | angles | ||
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Definition at line 151 of file UILineTextureRenderer.cs.
float UnityEngine.UI.Extensions.UILineTextureRenderer.LineThickness = 2 |
Definition at line 17 of file UILineTextureRenderer.cs.
Vector2 UnityEngine.UI.Extensions.UILineTextureRenderer.Margin |
Definition at line 19 of file UILineTextureRenderer.cs.
bool UnityEngine.UI.Extensions.UILineTextureRenderer.relativeSize |
Definition at line 20 of file UILineTextureRenderer.cs.
bool UnityEngine.UI.Extensions.UILineTextureRenderer.UseMargins |
Definition at line 18 of file UILineTextureRenderer.cs.
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getset |
Points to be drawn in the line.
Definition at line 43 of file UILineTextureRenderer.cs.
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getset |
UV rectangle used by the texture.
Definition at line 25 of file UILineTextureRenderer.cs.