Tanoda
IgnoreCollisionsInChildren.cs File Reference

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Classes

class  Leap.Unity.Examples.IgnoreCollisionsInChildren
 This utility script scans through its Transform's children and tells PhysX to ignore collisions between all pairs of Colliders it finds. This is particlarly useful, for example, for interfaces, where buttons shouldn't collide with other buttons. More...
 

Namespaces

namespace  Leap
 
namespace  Leap.Unity
 
namespace  Leap.Unity.Examples