Tanoda
PhysicsHand Class Reference
Inheritance diagram for PhysicsHand:

Public Member Functions

void MoveTo (Vector3 position, Quaternion rotation)
 
void SetHoldItemRadius (float r)
 
void SetHoldItemBounds (Bounds b)
 
void SetHoldItemRenderer (Renderer r)
 

Public Attributes

bool MasterSwitch = true
 
LayerMask collisionMask
 
float VelocityMagic = 6000f
 

Protected Member Functions

void ExecuteFixedUpdate ()
 
bool GetTargetVelocities (out Vector3 velocityTarget, out Vector3 angularTarget)
 

Static Protected Attributes

const float MaxVelocityChange = 10f
 
const float AngularVelocityMagic = 50f
 
const float MaxAngularVelocityChange = 20f
 
const float HandRadius = 0.05f
 

Detailed Description

Definition at line 5 of file PhysicsHand.cs.

Member Function Documentation

◆ ExecuteFixedUpdate()

void PhysicsHand.ExecuteFixedUpdate ( )
protected

Definition at line 67 of file PhysicsHand.cs.

◆ GetTargetVelocities()

bool PhysicsHand.GetTargetVelocities ( out Vector3  velocityTarget,
out Vector3  angularTarget 
)
protected

Definition at line 134 of file PhysicsHand.cs.

◆ MoveTo()

void PhysicsHand.MoveTo ( Vector3  position,
Quaternion  rotation 
)

Definition at line 31 of file PhysicsHand.cs.

◆ SetHoldItemBounds()

void PhysicsHand.SetHoldItemBounds ( Bounds  b)

Definition at line 54 of file PhysicsHand.cs.

◆ SetHoldItemRadius()

void PhysicsHand.SetHoldItemRadius ( float  r)

Definition at line 50 of file PhysicsHand.cs.

◆ SetHoldItemRenderer()

void PhysicsHand.SetHoldItemRenderer ( Renderer  r)

Definition at line 58 of file PhysicsHand.cs.

Member Data Documentation

◆ AngularVelocityMagic

const float PhysicsHand.AngularVelocityMagic = 50f
staticprotected

Definition at line 17 of file PhysicsHand.cs.

◆ collisionMask

LayerMask PhysicsHand.collisionMask

Definition at line 8 of file PhysicsHand.cs.

◆ HandRadius

const float PhysicsHand.HandRadius = 0.05f
staticprotected

Definition at line 19 of file PhysicsHand.cs.

◆ MasterSwitch

bool PhysicsHand.MasterSwitch = true

Definition at line 7 of file PhysicsHand.cs.

◆ MaxAngularVelocityChange

const float PhysicsHand.MaxAngularVelocityChange = 20f
staticprotected

Definition at line 18 of file PhysicsHand.cs.

◆ MaxVelocityChange

const float PhysicsHand.MaxVelocityChange = 10f
staticprotected

Definition at line 15 of file PhysicsHand.cs.

◆ VelocityMagic

float PhysicsHand.VelocityMagic = 6000f

Definition at line 16 of file PhysicsHand.cs.


The documentation for this class was generated from the following file: