Definition at line 16 of file Frustum.cs.
◆ Frustum()
Leap.Unity.Geometry.Frustum.Frustum |
( |
float |
angle, |
|
|
float |
near = 0.10f , |
|
|
float |
far = 0.50f , |
|
|
Transform |
transform = null |
|
) |
| |
◆ Draw()
void Leap.Unity.Geometry.Frustum.Draw |
( |
Drawer |
drawer | ) |
|
◆ far
float Leap.Unity.Geometry.Frustum.far |
◆ near
float Leap.Unity.Geometry.Frustum.near |
◆ transform
Transform Leap.Unity.Geometry.Frustum.transform |
◆ angle
float Leap.Unity.Geometry.Frustum.angle |
|
getset |
The documentation for this struct was generated from the following file: