1using System.Collections;
2using System.Collections.Generic;
7 public static void Change(Material mat,
string shaderName)
9 mat.shader = Shader.Find(shaderName);
11 public static void Change(Material[] mats,
string shaderName)
13 foreach (var mat
in mats)
18 public static void Change(MeshRenderer[] mrs,
string shaderName)
20 foreach (var mr
in mrs)
22 Change(mr.materials, shaderName);
static void Change(Material mat, string shaderName)
static void Change(Material[] mats, string shaderName)
static void Change(MeshRenderer[] mrs, string shaderName)