Tanoda
GILES.UndoSelection Class Reference
Inheritance diagram for GILES.UndoSelection:
GILES.IUndo

Public Member Functions

 UndoSelection ()
 
Hashtable RecordState ()
 
void ApplyState (Hashtable hash)
 
void OnExitScope ()
 
Hashtable RecordState ()
 
void ApplyState (Hashtable values)
 
void OnExitScope ()
 

Detailed Description

Undo support for changing the current selection.

Definition at line 10 of file UndoSelection.cs.

Constructor & Destructor Documentation

◆ UndoSelection()

GILES.UndoSelection.UndoSelection ( )

Definition at line 12 of file UndoSelection.cs.

Member Function Documentation

◆ ApplyState()

void GILES.UndoSelection.ApplyState ( Hashtable  values)

Apply the recorded state to the target object using the values stored by RecordState.

Implements GILES.IUndo.

Definition at line 25 of file UndoSelection.cs.

◆ OnExitScope()

void GILES.UndoSelection.OnExitScope ( )

Called when a state is purged from the undo or redo stack. Commonly used by objects to release memory once no longer needed.

Implements GILES.IUndo.

Definition at line 30 of file UndoSelection.cs.

◆ RecordState()

Hashtable GILES.UndoSelection.RecordState ( )

Record the current state of the target object. RecordState() should grab the current state of the object pointed to, not the current state as stored.

RecordState should return a hashtable that contains all the information necessary to reconstitute the object. How the data is stored is up to the implementation, since it is also left to the implementing class to reconstruct itself using this same information in ApplyState.

Implements GILES.IUndo.

Definition at line 14 of file UndoSelection.cs.


The documentation for this class was generated from the following file: