Tanoda
Leap.Unity.Interaction.Internal Namespace Reference

Classes

class  HeuristicGrabClassifier
 
class  InteractionChecks
 

Typedefs

using UnityObject = UnityEngine.Object
 

Functions

delegate void GraspedMovementEvent (Vector3 oldPosition, Quaternion oldRotation, Vector3 newPosition, Quaternion newRotation, List< InteractionController > graspingControllers)
 

Typedef Documentation

◆ UnityObject

using Leap.Unity.Interaction.Internal.UnityObject = typedef UnityEngine.Object

Definition at line 15 of file InteractionChecks.cs.

Function Documentation

◆ GraspedMovementEvent()

delegate void Leap.Unity.Interaction.Internal.GraspedMovementEvent ( Vector3  oldPosition,
Quaternion  oldRotation,
Vector3  newPosition,
Quaternion  newRotation,
List< InteractionController graspingControllers 
)