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static void | UpdateMesh (GameObject gameObject, IModel model) |
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static void | UpdateMesh (GameObject gameObject, IPart model) |
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Definition at line 13 of file RuntimeCADLoader.cs.
◆ Create()
GameObject RuntimeCADLoader.Create |
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string |
name | ) |
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◆ LoadUploadedModel()
void RuntimeCADLoader.LoadUploadedModel |
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byte[] |
bytearray, |
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string |
filename |
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) |
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◆ UpdateMesh() [1/2]
static void RuntimeCADLoader.UpdateMesh |
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GameObject |
gameObject, |
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IModel |
model |
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) |
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static |
◆ UpdateMesh() [2/2]
static void RuntimeCADLoader.UpdateMesh |
( |
GameObject |
gameObject, |
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IPart |
model |
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) |
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static |
◆ useMaterial
Material RuntimeCADLoader.useMaterial |
The documentation for this class was generated from the following file: