Tanoda
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Public Member Functions | |
override void | Start () |
void | onHoldTimeChanged (string value) |
new void | RefreshTargetDisplay () |
new void | StartPosition () |
override void | GetObjectData (SerializationInfo info, StreamingContext context) |
HoldPositionAction (SerializationInfo info, StreamingContext context) | |
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override void | Triggered (string id) |
override void | Deactivate () |
void | Reactivate () |
override void | InputAdded (string id) |
void | StartPosition () |
void | FinalPosition () |
override void | Start () |
override void | OnPointerEnter (PointerEventData eventData) |
override void | OnPointerExit (PointerEventData eventData) |
void | FillCurrentTransform () |
void | SelectObjectToPosition () |
void | onPosChanged (string value) |
void | onRotChanged (string value) |
void | RefreshTargetDisplay () |
void | onToleranceChanged (string value) |
void | onTaktTimeChanged (string value) |
void | OneHandToggle (bool value) |
new void | TriggerOutput (string id) |
bool | GetHandOffsets (out Vector3 offset, out Vector3 rotation, out Vector3 leftoffset, out Vector3 leftrotation) |
override void | GetObjectData (SerializationInfo info, StreamingContext context) |
PositionAction (SerializationInfo info, StreamingContext context) | |
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void | ToggleWindowSize () |
IEnumerator | LateMinimize () |
void | InstaMinimize () |
void | Minimize () |
void | Maximize () |
void | GetOriginalHeight () |
List< Vector2 > | GetSides () |
virtual void | GetObjectData (SerializationInfo info, StreamingContext context) |
ActionObject () | |
ActionObject (SerializationInfo info, StreamingContext context) | |
virtual void | Start () |
virtual void | Triggered (string id) |
virtual void | Deactivate () |
virtual void | Reset () |
virtual void | OutputAdded (string id) |
virtual void | InputAdded (string id) |
virtual void | Remove () |
void | TriggerOutput (string id) |
void | AddInput (GameObject go) |
string | GetInput () |
string | GetInput (int index) |
void | RemoveInput (string id) |
void | AddOutput (GameObject go) |
GameObject | GetOutput (string id) |
GameObject | GetInput (string id) |
List< string > | GetOutputs () |
List< string > | GetInputs () |
bool | LimitInputTypes () |
List< Type > | GetAcceptedInputTypes () |
void | ApplyComment () |
void | TriggerOut (string id) |
virtual void | OnPointerEnter (PointerEventData eventData) |
virtual void | OnPointerExit (PointerEventData eventData) |
Public Attributes | |
InputField | holdInput |
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InputField[] | posInputs = new InputField[3] |
InputField[] | rotInputs = new InputField[3] |
InputField | toleranceField |
InputField | taktTimeInput |
Vector3 | originalPosition |
Vector3 | targetPosition |
Vector3 | originalRotation |
Vector3 | targetRotation |
Material | highlightMaterial |
Material | originalHighlightMat |
Material | imageHighlight |
Toggle | HandToggle |
Vector3 | localpos |
Vector3 | fwdoffset |
Vector3 | upoffset |
Vector3 | localrot |
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List< GameObject > | inPuts |
List< GameObject > | outPuts |
List< ClassTypeReference > | acceptInputTypes |
Image | statusImg |
string | action |
string | ID |
string | comment |
List< GameObject > | hideOnMinimize = new List<GameObject>() |
bool | IsCounting |
Additional Inherited Members | |
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IEnumerator | ShowHighLight (ThrowableCanDisable tcd) |
IEnumerator | ShowSelectedHighLight (ThrowableCanDisable tcd) |
IEnumerator | ShowHighLightOptimization () |
IEnumerator | ShowHighLightOriginal () |
IEnumerator | ShowHighLightOriginalOptimization () |
void | RemoveHighlight () |
void | RemoveSelectedHighlight () |
bool | InGoodPos (Transform t) |
bool | InGoodRot (Transform t) |
new void | Update () |
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void | SaveOrigInPos () |
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float | chill |
bool | canReturnNow |
List< Transform > | allSame |
GameObject | highlightObject |
GameObject | highlightObjectOriginal |
GameObject | highlightSelected |
GameObject | followGo |
Object | highlightCurrentObject |
Object | highlightCurrentSelectedObject |
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float | originalHeight = 0.0f |
Definition at line 7 of file HoldPositionAction.cs.
HoldPositionAction.HoldPositionAction | ( | SerializationInfo | info, |
StreamingContext | context | ||
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Definition at line 196 of file HoldPositionAction.cs.
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virtual |
Reimplemented from ActionObject.
Definition at line 189 of file HoldPositionAction.cs.
void HoldPositionAction.onHoldTimeChanged | ( | string | value | ) |
Definition at line 152 of file HoldPositionAction.cs.
new void HoldPositionAction.RefreshTargetDisplay | ( | ) |
Definition at line 175 of file HoldPositionAction.cs.
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virtual |
Reimplemented from ActionObject.
Definition at line 15 of file HoldPositionAction.cs.
new void HoldPositionAction.StartPosition | ( | ) |
Definition at line 182 of file HoldPositionAction.cs.
InputField HoldPositionAction.holdInput |
Definition at line 9 of file HoldPositionAction.cs.