Tanoda
GameObjectData Struct Reference

Public Attributes

string Name
 
byte Type
 
Vector3 Position
 
Vector3 Rotation
 
Vector3 Scale
 
int X
 
int Y
 
int MeshLength
 
byte[] MeshData
 
short MaterialCount
 
List< MatDataMaterials
 
short ChildrenCount
 
List< GameObjectDataChildren
 

Detailed Description

Definition at line 32 of file GameObjectSerializer.cs.

Member Data Documentation

◆ Children

List<GameObjectData> GameObjectData.Children

Definition at line 46 of file GameObjectSerializer.cs.

◆ ChildrenCount

short GameObjectData.ChildrenCount

Definition at line 45 of file GameObjectSerializer.cs.

◆ MaterialCount

short GameObjectData.MaterialCount

Definition at line 43 of file GameObjectSerializer.cs.

◆ Materials

List<MatData> GameObjectData.Materials

Definition at line 44 of file GameObjectSerializer.cs.

◆ MeshData

byte [] GameObjectData.MeshData

Definition at line 42 of file GameObjectSerializer.cs.

◆ MeshLength

int GameObjectData.MeshLength

Definition at line 41 of file GameObjectSerializer.cs.

◆ Name

string GameObjectData.Name

Definition at line 35 of file GameObjectSerializer.cs.

◆ Position

Vector3 GameObjectData.Position

Definition at line 37 of file GameObjectSerializer.cs.

◆ Rotation

Vector3 GameObjectData.Rotation

Definition at line 38 of file GameObjectSerializer.cs.

◆ Scale

Vector3 GameObjectData.Scale

Definition at line 39 of file GameObjectSerializer.cs.

◆ Type

byte GameObjectData.Type

Definition at line 36 of file GameObjectSerializer.cs.

◆ X

int GameObjectData.X

Definition at line 40 of file GameObjectSerializer.cs.

◆ Y

int GameObjectData.Y

Definition at line 40 of file GameObjectSerializer.cs.


The documentation for this struct was generated from the following file: