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| Circle (float radius) |
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| Circle (float radius, int steps) |
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| Circle (float xAxis, float yAxis) |
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| Circle (float xAxis, float yAxis, int steps) |
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Vector2 | Evaluate (float t) |
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void | Evaluate (float t, out Vector2 eval) |
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float | X [get, set] |
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float | Y [get, set] |
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int | Steps [get, set] |
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◆ Circle() [1/4]
UnityEngine.UI.Extensions.Circle.Circle |
( |
float |
radius | ) |
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◆ Circle() [2/4]
UnityEngine.UI.Extensions.Circle.Circle |
( |
float |
radius, |
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int |
steps |
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) |
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◆ Circle() [3/4]
UnityEngine.UI.Extensions.Circle.Circle |
( |
float |
xAxis, |
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float |
yAxis |
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) |
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◆ Circle() [4/4]
UnityEngine.UI.Extensions.Circle.Circle |
( |
float |
xAxis, |
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float |
yAxis, |
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int |
steps |
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) |
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◆ Evaluate() [1/2]
Vector2 UnityEngine.UI.Extensions.Circle.Evaluate |
( |
float |
t | ) |
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◆ Evaluate() [2/2]
void UnityEngine.UI.Extensions.Circle.Evaluate |
( |
float |
t, |
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out Vector2 |
eval |
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) |
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◆ Steps
int UnityEngine.UI.Extensions.Circle.Steps |
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getset |
float UnityEngine.UI.Extensions.Circle.X |
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getset |
float UnityEngine.UI.Extensions.Circle.Y |
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getset |
The documentation for this class was generated from the following file: