Tanoda
Leap.Unity.Recording.RecordingMixerBehaviour Class Reference
Inheritance diagram for Leap.Unity.Recording.RecordingMixerBehaviour:

Public Member Functions

override void OnGraphStart (Playable playable)
 
override void ProcessFrame (Playable playable, FrameData info, object playerData)
 

Detailed Description

Definition at line 13 of file RecordingMixerBehaviour.cs.

Member Function Documentation

◆ OnGraphStart()

override void Leap.Unity.Recording.RecordingMixerBehaviour.OnGraphStart ( Playable  playable)

Definition at line 17 of file RecordingMixerBehaviour.cs.

◆ ProcessFrame()

override void Leap.Unity.Recording.RecordingMixerBehaviour.ProcessFrame ( Playable  playable,
FrameData  info,
object  playerData 
)

Definition at line 24 of file RecordingMixerBehaviour.cs.


The documentation for this class was generated from the following file: