Tanoda
FinishAction Class Reference
Inheritance diagram for FinishAction:
ActionObject

Public Member Functions

void OnValueChanged (bool value)
 
void OnAlwaysFailChanged (bool value)
 
void StartTimer ()
 
override void Triggered (string id)
 
IEnumerator WaitAFrame ()
 
void InputEnded (string input)
 
new void GetObjectData (SerializationInfo info, StreamingContext context)
 
 FinishAction (SerializationInfo info, StreamingContext context)
 
- Public Member Functions inherited from ActionObject
void ToggleWindowSize ()
 
IEnumerator LateMinimize ()
 
void InstaMinimize ()
 
void Minimize ()
 
void Maximize ()
 
void GetOriginalHeight ()
 
List< Vector2 > GetSides ()
 
virtual void GetObjectData (SerializationInfo info, StreamingContext context)
 
 ActionObject ()
 
 ActionObject (SerializationInfo info, StreamingContext context)
 
virtual void Start ()
 
virtual void Triggered (string id)
 
virtual void Deactivate ()
 
virtual void Reset ()
 
virtual void OutputAdded (string id)
 
virtual void InputAdded (string id)
 
virtual void Remove ()
 
void TriggerOutput (string id)
 
void AddInput (GameObject go)
 
string GetInput ()
 
string GetInput (int index)
 
void RemoveInput (string id)
 
void AddOutput (GameObject go)
 
GameObject GetOutput (string id)
 
GameObject GetInput (string id)
 
List< string > GetOutputs ()
 
List< string > GetInputs ()
 
bool LimitInputTypes ()
 
List< Type > GetAcceptedInputTypes ()
 
void ApplyComment ()
 
void TriggerOut (string id)
 
virtual void OnPointerEnter (PointerEventData eventData)
 
virtual void OnPointerExit (PointerEventData eventData)
 

Public Attributes

bool Failed
 
bool FailAfter
 
float Timer
 
Text currTime
 
Toggle alwaysFailToggle
 
InputField inputTime
 
- Public Attributes inherited from ActionObject
List< GameObject > inPuts
 
List< GameObject > outPuts
 
List< ClassTypeReferenceacceptInputTypes
 
Image statusImg
 
string action
 
string ID
 
string comment
 
List< GameObject > hideOnMinimize = new List<GameObject>()
 
bool IsCounting
 

Additional Inherited Members

- Protected Member Functions inherited from ActionObject
void SaveOrigInPos ()
 
- Protected Attributes inherited from ActionObject
float originalHeight = 0.0f
 

Detailed Description

Definition at line 10 of file FinishAction.cs.

Constructor & Destructor Documentation

◆ FinishAction()

FinishAction.FinishAction ( SerializationInfo  info,
StreamingContext  context 
)

Definition at line 225 of file FinishAction.cs.

Member Function Documentation

◆ GetObjectData()

new void FinishAction.GetObjectData ( SerializationInfo  info,
StreamingContext  context 
)
virtual

Reimplemented from ActionObject.

Definition at line 217 of file FinishAction.cs.

◆ InputEnded()

void FinishAction.InputEnded ( string  input)

Definition at line 188 of file FinishAction.cs.

◆ OnAlwaysFailChanged()

void FinishAction.OnAlwaysFailChanged ( bool  value)

Definition at line 27 of file FinishAction.cs.

◆ OnValueChanged()

void FinishAction.OnValueChanged ( bool  value)

Definition at line 22 of file FinishAction.cs.

◆ StartTimer()

void FinishAction.StartTimer ( )

Definition at line 32 of file FinishAction.cs.

◆ Triggered()

override void FinishAction.Triggered ( string  id)
virtual

Reimplemented from ActionObject.

Definition at line 64 of file FinishAction.cs.

◆ WaitAFrame()

IEnumerator FinishAction.WaitAFrame ( )

Definition at line 141 of file FinishAction.cs.

Member Data Documentation

◆ alwaysFailToggle

Toggle FinishAction.alwaysFailToggle

Definition at line 18 of file FinishAction.cs.

◆ currTime

Text FinishAction.currTime

Definition at line 17 of file FinishAction.cs.

◆ FailAfter

bool FinishAction.FailAfter

Definition at line 13 of file FinishAction.cs.

◆ Failed

bool FinishAction.Failed

Definition at line 12 of file FinishAction.cs.

◆ inputTime

InputField FinishAction.inputTime

Definition at line 19 of file FinishAction.cs.

◆ Timer

float FinishAction.Timer

Definition at line 14 of file FinishAction.cs.


The documentation for this class was generated from the following file: