Tanoda
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Classes | |
class | Leap.Unity.AssetFolder |
A convenient serializable representation of an asset folder. Only useful for editor scripts since asset folder structure is not preserved for builds. The asset folder struct itself is still available at runtime for serialization ease, but the Path property will not be available. More... | |
Namespaces | |
namespace | Leap |
namespace | Leap.Unity |
Typedefs | |
using | UnityObject = UnityEngine.Object |
using UnityObject = UnityEngine.Object |
Definition at line 11 of file AssetFolder.cs.