Tanoda
StartStageOnLoad.cs
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1
using
System.Collections;
2
using
System.Collections.Generic;
3
using
UnityEngine
;
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using
UnityEngine
.
UI
;
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public
class
StartStageOnLoad
: MonoBehaviour
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{
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public
string
levelName
;
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public
string
stageJson
;
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public
string
lastLevelName
;
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public
List<string>
filesToLoad
;
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void
Start()
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{
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DontDestroyOnLoad(
this
);
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}
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}
StartStageOnLoad
Definition:
StartStageOnLoad.cs:7
StartStageOnLoad.levelName
string levelName
Definition:
StartStageOnLoad.cs:8
StartStageOnLoad.filesToLoad
List< string > filesToLoad
Definition:
StartStageOnLoad.cs:11
StartStageOnLoad.stageJson
string stageJson
Definition:
StartStageOnLoad.cs:9
StartStageOnLoad.lastLevelName
string lastLevelName
Definition:
StartStageOnLoad.cs:10
UnityEngine.UI
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
UnityEngine
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
Source
Assets
Scripts
StartStageOnLoad.cs
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