Tanoda
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The Controller class is your main interface to the Leap Motion Controller. More...
Public Types | |
enum | PolicyFlag { POLICY_DEFAULT = 0 , POLICY_BACKGROUND_FRAMES = (1 << 0) , POLICY_IMAGES = (1 << 1) , POLICY_OPTIMIZE_HMD = (1 << 2) , POLICY_ALLOW_PAUSE_RESUME = (1 << 3) , POLICY_MAP_POINTS = (1 << 7) , POLICY_OPTIMIZE_SCREENTOP = (1 << 8) } |
The supported controller policies. More... | |
Public Member Functions | |
void | Dispose () |
Controller () | |
Constructs a Controller object. More... | |
Controller (int connectionKey, string serverNamespace=null) | |
Constructs a Controller object using the specified connection key. More... | |
void | StartConnection () |
Starts the connection. More... | |
void | StopConnection () |
Stops the connection. More... | |
void | SetPolicy (PolicyFlag policy) |
Requests setting a policy. More... | |
void | ClearPolicy (PolicyFlag policy) |
Requests clearing a policy. More... | |
bool | IsPolicySet (PolicyFlag policy) |
Gets the active setting for a specific policy. More... | |
Frame | Frame (int history=0) |
In most cases you should get Frame objects using the LeapProvider.CurrentFrame property. The data in Frame objects taken directly from a Leap.Controller instance is still in the Leap Motion frame of reference and will not match the hands displayed in a Unity scene. More... | |
void | Frame (Frame toFill, int history=0) |
Identical to Frame(history) but instead of constructing a new frame and returning it, the user provides a frame object to be filled with data instead. More... | |
long | FrameTimestamp (int history=0) |
Returns the timestamp of a recent tracking frame. Use the optional history parameter to specify how many frames in the past to retrieve the timestamp. Leave the history parameter as it's default value to return the timestamp of the most recent tracked frame. More... | |
Frame | GetTransformedFrame (LeapTransform trs, int history=0) |
Returns the frame object with all hands transformed by the specified transform matrix. More... | |
Frame | GetInterpolatedFrame (Int64 time) |
Returns the Frame at the specified time, interpolating the data between existing frames, if necessary. More... | |
void | GetInterpolatedFrame (Frame toFill, Int64 time) |
Fills the Frame with data taken at the specified time, interpolating the data between existing frames, if necessary. More... | |
LEAP_HEAD_POSE_EVENT | GetInterpolatedHeadPose (Int64 time) |
Returns the Head pose at the specified time, interpolating the data between existing frames, if necessary. More... | |
void | GetInterpolatedHeadPose (ref LEAP_HEAD_POSE_EVENT toFill, Int64 time) |
void | TelemetryProfiling (ref LEAP_TELEMETRY_DATA telemetryData) |
UInt64 | TelemetryGetNow () |
void | GetPointMapping (ref PointMapping pointMapping) |
void | GetInterpolatedLeftRightTransform (Int64 time, Int64 sourceTime, int leftId, int rightId, out LeapTransform leftTransform, out LeapTransform rightTransform) |
This is a special variant of GetInterpolatedFrameFromTime, for use with special features that only require the position and orientation of the palm positions, and do not care about pose data or any other data. More... | |
void | GetInterpolatedFrameFromTime (Frame toFill, Int64 time, Int64 sourceTime) |
long | Now () |
Returns a timestamp value as close as possible to the current time. Values are in microseconds, as with all the other timestamp values. More... | |
FailedDeviceList | FailedDevices () |
A list of any Leap Motion hardware devices that are physically connected to the client computer, but are not functioning correctly. The list contains FailedDevice objects containing the pnpID and the reason for failure. No other device information is available. More... | |
Frame | Frame (int history=0) |
Frame | GetTransformedFrame (LeapTransform trs, int history=0) |
Frame | GetInterpolatedFrame (Int64 time) |
void | SetPolicy (Controller.PolicyFlag policy) |
void | ClearPolicy (Controller.PolicyFlag policy) |
bool | IsPolicySet (Controller.PolicyFlag policy) |
long | Now () |
Protected Member Functions | |
virtual void | Dispose (bool disposing) |
virtual void | OnInit (object sender, LeapEventArgs eventArgs) |
virtual void | OnConnect (object sender, ConnectionEventArgs eventArgs) |
virtual void | OnDisconnect (object sender, ConnectionLostEventArgs eventArgs) |
Properties | |
SynchronizationContext | EventContext [get, set] |
The SynchronizationContext used for dispatching events. More... | |
EventHandler< LeapEventArgs > | Init |
Dispatched when the connection is initialized (but not necessarily connected). More... | |
EventHandler< ConnectionEventArgs > | Connect |
Dispatched when the connection to the service is established. More... | |
EventHandler< ConnectionLostEventArgs > | Disconnect |
Dispatched if the connection to the service is lost. More... | |
EventHandler< FrameEventArgs > | FrameReady |
Dispatched when a tracking frame is ready. More... | |
EventHandler< InternalFrameEventArgs > | InternalFrameReady |
Dispatched when an internal tracking frame is ready. More... | |
EventHandler< DeviceEventArgs > | Device |
Dispatched when a Leap Motion device is connected. More... | |
EventHandler< DeviceEventArgs > | DeviceLost |
Dispatched when a Leap Motion device is disconnected. More... | |
EventHandler< DeviceFailureEventArgs > | DeviceFailure |
Dispatched when a Leap device fails to initialize. More... | |
EventHandler< LogEventArgs > | LogMessage |
Dispatched when the system generates a loggable event. More... | |
EventHandler< PolicyEventArgs > | PolicyChange |
Dispatched when a policy changes. More... | |
EventHandler< ConfigChangeEventArgs > | ConfigChange |
Dispatched when a configuration setting changes. More... | |
EventHandler< DistortionEventArgs > | DistortionChange |
Dispatched when the image distortion map changes. The distortion map can change when the Leap device switches orientation, or a new device becomes active. More... | |
EventHandler< DroppedFrameEventArgs > | DroppedFrame |
Dispatched when the service drops a tracking frame. More... | |
EventHandler< ImageEventArgs > | ImageReady |
Dispatched when an unrequested image is ready. More... | |
Action< BeginProfilingForThreadArgs > | BeginProfilingForThread |
Dispatched whenever a thread wants to start profiling for a custom thread. The event is always dispatched from the thread itself. More... | |
Action< EndProfilingForThreadArgs > | EndProfilingForThread |
Dispatched whenever a thread is finished profiling. The event is always dispatched from the thread itself. More... | |
Action< BeginProfilingBlockArgs > | BeginProfilingBlock |
Dispatched whenever a thread enters a profiling block. The event is always dispatched from the thread itself. More... | |
Action< EndProfilingBlockArgs > | EndProfilingBlock |
Dispatched whenever a thread ends a profiling block. The event is always dispatched from the thread itself. More... | |
EventHandler< PointMappingChangeEventArgs > | PointMappingChange |
Dispatched when point mapping change events are generated by the service. More... | |
EventHandler< HeadPoseEventArgs > | HeadPoseChange |
Dispatched when a new HeadPose is available. More... | |
bool | IsServiceConnected [get] |
Reports whether your application has a connection to the Leap Motion daemon/service. Can be true even if the Leap Motion hardware is not available. More... | |
bool | IsConnected [get] |
Reports whether this Controller is connected to the Leap Motion service and the Leap Motion hardware is plugged in. More... | |
Config | Config [get] |
Returns a Config object, which you can use to query the Leap Motion system for configuration information. More... | |
DeviceList | Devices [get] |
The list of currently attached and recognized Leap Motion controller devices. More... | |
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bool | IsConnected [get] |
Config | Config [get] |
DeviceList | Devices [get] |
Additional Inherited Members | |
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EventHandler< ConnectionEventArgs > | Connect |
EventHandler< ConnectionLostEventArgs > | Disconnect |
EventHandler< FrameEventArgs > | FrameReady |
EventHandler< DeviceEventArgs > | Device |
EventHandler< DeviceEventArgs > | DeviceLost |
EventHandler< DeviceFailureEventArgs > | DeviceFailure |
EventHandler< LogEventArgs > | LogMessage |
EventHandler< PolicyEventArgs > | PolicyChange |
EventHandler< ConfigChangeEventArgs > | ConfigChange |
EventHandler< DistortionEventArgs > | DistortionChange |
EventHandler< ImageEventArgs > | ImageReady |
EventHandler< PointMappingChangeEventArgs > | PointMappingChange |
EventHandler< HeadPoseEventArgs > | HeadPoseChange |
The Controller class is your main interface to the Leap Motion Controller.
Create an instance of this Controller class to access frames of tracking data and configuration information.Frame data can be polled at any time using the Controller.Frame() function.Call frame() or frame(0) to get the most recent frame.Set the history parameter to a positive integer to access previous frames.A controller stores up to 60 frames in its frame history.
Polling is an appropriate strategy for applications which already have an intrinsic update loop, such as a game. You can also subscribe to the FrameReady event to get tracking frames through an event delegate.
If the current thread implements a SynchronizationContext that contains a message loop, events are posted to that threads message loop. Otherwise, events are called on an independent thread and applications must perform any needed synchronization or marshalling of data between threads. Note that Unity3D does not create an appropriate SynchronizationContext object. Typically, event handlers cannot access any Unity objects.
Definition at line 38 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
The supported controller policies.
The supported policy flags are:
POLICY_BACKGROUND_FRAMES – requests that your application receives frames when it is not the foreground application for user input.
The background frames policy determines whether an application receives frames of tracking data while in the background. By default, the Leap Motion software only sends tracking data to the foreground application. Only applications that need this ability should request the background frames policy. The "Allow Background Apps" checkbox must be enabled in the Leap Motion Control Panel or this policy will be denied.
POLICY_OPTIMIZE_HMD – request that the tracking be optimized for head-mounted tracking.
The optimize HMD policy improves tracking in situations where the Leap Motion hardware is attached to a head-mounted display. This policy is not granted for devices that cannot be mounted to an HMD, such as Leap Motion controllers embedded in a laptop or keyboard.
Some policies can be denied if the user has disabled the feature on their Leap Motion control panel.
Enumerator | |
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POLICY_DEFAULT | The default policy. |
POLICY_BACKGROUND_FRAMES | Receive background frames. |
POLICY_IMAGES | Allow streaming images. |
POLICY_OPTIMIZE_HMD | Optimize the tracking for head-mounted device. |
POLICY_ALLOW_PAUSE_RESUME | Allow pausing and unpausing of the Leap Motion service. |
POLICY_MAP_POINTS | Allow streaming map point |
POLICY_OPTIMIZE_SCREENTOP | Optimize the tracking for screen-top device.
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Definition at line 689 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
Leap.Controller.Controller | ( | ) |
Constructs a Controller object.
The default constructor uses a connection key of 0.
Definition at line 363 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
Leap.Controller.Controller | ( | int | connectionKey, |
string | serverNamespace = null |
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Constructs a Controller object using the specified connection key.
All controller instances using the same key will use the same connection to the service. In general, an application should not use more than one connection for all its controllers. Each connection keeps its own cache of frames and images.
connectionKey | An identifier specifying the connection to use. If a connection with the specified key already exists, that connection is used. Otherwise, a new connection is created. |
Definition at line 377 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
void Leap.Controller.ClearPolicy | ( | PolicyFlag | policy | ) |
Requests clearing a policy.
Policy changes are completed asynchronously and, because they are subject to user approval or system compatibility checks, may not complete successfully. Call Controller.IsPolicySet() after a suitable interval to test whether the change was accepted.
Implements Leap.IController.
Definition at line 449 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
void Leap.Controller.Dispose | ( | ) |
Definition at line 342 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
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Definition at line 348 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
FailedDeviceList Leap.Controller.FailedDevices | ( | ) |
A list of any Leap Motion hardware devices that are physically connected to the client computer, but are not functioning correctly. The list contains FailedDevice objects containing the pnpID and the reason for failure. No other device information is available.
Definition at line 657 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
void Leap.Controller.Frame | ( | Frame | toFill, |
int | history = 0 |
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Identical to Frame(history) but instead of constructing a new frame and returning it, the user provides a frame object to be filled with data instead.
Definition at line 500 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
Frame Leap.Controller.Frame | ( | int | history = 0 | ) |
In most cases you should get Frame objects using the LeapProvider.CurrentFrame property. The data in Frame objects taken directly from a Leap.Controller instance is still in the Leap Motion frame of reference and will not match the hands displayed in a Unity scene.
Returns a frame of tracking data from the Leap Motion software. Use the optional history parameter to specify which frame to retrieve. Call frame() or frame(0) to access the most recent frame; call frame(1) to access the previous frame, and so on. If you use a history value greater than the number of stored frames, then the controller returns an empty frame.
history | The age of the frame to return, counting backwards from the most recent frame (0) into the past and up to the maximum age (59). |
Implements Leap.IController.
Definition at line 490 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
long Leap.Controller.FrameTimestamp | ( | int | history = 0 | ) |
Returns the timestamp of a recent tracking frame. Use the optional history parameter to specify how many frames in the past to retrieve the timestamp. Leave the history parameter as it's default value to return the timestamp of the most recent tracked frame.
Definition at line 513 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
void Leap.Controller.GetInterpolatedFrame | ( | Frame | toFill, |
Int64 | time | ||
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Fills the Frame with data taken at the specified time, interpolating the data between existing frames, if necessary.
Definition at line 537 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
Frame Leap.Controller.GetInterpolatedFrame | ( | Int64 | time | ) |
Returns the Frame at the specified time, interpolating the data between existing frames, if necessary.
Implements Leap.IController.
Definition at line 530 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
void Leap.Controller.GetInterpolatedFrameFromTime | ( | Frame | toFill, |
Int64 | time, | ||
Int64 | sourceTime | ||
) |
Definition at line 582 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
LEAP_HEAD_POSE_EVENT Leap.Controller.GetInterpolatedHeadPose | ( | Int64 | time | ) |
Returns the Head pose at the specified time, interpolating the data between existing frames, if necessary.
Definition at line 544 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
void Leap.Controller.GetInterpolatedHeadPose | ( | ref LEAP_HEAD_POSE_EVENT | toFill, |
Int64 | time | ||
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Definition at line 548 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
void Leap.Controller.GetInterpolatedLeftRightTransform | ( | Int64 | time, |
Int64 | sourceTime, | ||
int | leftId, | ||
int | rightId, | ||
out LeapTransform | leftTransform, | ||
out LeapTransform | rightTransform | ||
) |
This is a special variant of GetInterpolatedFrameFromTime, for use with special features that only require the position and orientation of the palm positions, and do not care about pose data or any other data.
You must specify the id of the hand that you wish to get a transform for. If you specify an id that is not present in the interpolated frame, the output transform will be the identity transform.
Definition at line 573 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
void Leap.Controller.GetPointMapping | ( | ref PointMapping | pointMapping | ) |
Definition at line 560 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
Frame Leap.Controller.GetTransformedFrame | ( | LeapTransform | trs, |
int | history = 0 |
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Returns the frame object with all hands transformed by the specified transform matrix.
Implements Leap.IController.
Definition at line 523 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
bool Leap.Controller.IsPolicySet | ( | PolicyFlag | policy | ) |
Gets the active setting for a specific policy.
Keep in mind that setting a policy flag is asynchronous, so changes are not effective immediately after calling setPolicyFlag(). In addition, a policy request can be declined by the user. You should always set the policy flags required by your application at startup and check that the policy change request was successful after an appropriate interval.
If the controller object is not connected to the Leap Motion software, then the default state for the selected policy is returned.
Implements Leap.IController.
Definition at line 467 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
long Leap.Controller.Now | ( | ) |
Returns a timestamp value as close as possible to the current time. Values are in microseconds, as with all the other timestamp values.
Implements Leap.IController.
Definition at line 592 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
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Definition at line 725 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
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Definition at line 729 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
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Definition at line 721 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
void Leap.Controller.SetPolicy | ( | PolicyFlag | policy | ) |
Requests setting a policy.
A request to change a policy is subject to user approval and a policy can be changed by the user at any time (using the Leap Motion settings dialog). The desired policy flags must be set every time an application runs.
Policy changes are completed asynchronously and, because they are subject to user approval or system compatibility checks, may not complete successfully. Call Controller.IsPolicySet() after a suitable interval to test whether the change was accepted.
Implements Leap.IController.
Definition at line 436 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
void Leap.Controller.StartConnection | ( | ) |
Starts the connection.
A connection starts automatically when created, but you can use this function to restart the connection after stopping it.
Definition at line 396 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
void Leap.Controller.StopConnection | ( | ) |
Stops the connection.
No more frames or other events are received from a stopped connection. You can restart with StartConnection().
Definition at line 408 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
UInt64 Leap.Controller.TelemetryGetNow | ( | ) |
Definition at line 556 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
void Leap.Controller.TelemetryProfiling | ( | ref LEAP_TELEMETRY_DATA | telemetryData | ) |
Definition at line 552 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
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Dispatched whenever a thread enters a profiling block. The event is always dispatched from the thread itself.
The event data will contain the name of the profiling block.
Definition at line 291 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
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Dispatched whenever a thread wants to start profiling for a custom thread. The event is always dispatched from the thread itself.
The event data will contain the name of the thread, as well as an array of all possible profiling blocks that could be entered on that thread.
Definition at line 259 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
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Returns a Config object, which you can use to query the Leap Motion system for configuration information.
Implements Leap.IController.
Definition at line 623 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
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Dispatched when a configuration setting changes.
Implements Leap.IController.
Definition at line 201 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
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Dispatched when the connection to the service is established.
Implements Leap.IController.
Definition at line 81 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
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Dispatched when a Leap Motion device is connected.
Implements Leap.IController.
Definition at line 136 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
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Dispatched when a Leap device fails to initialize.
Implements Leap.IController.
Definition at line 162 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
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Dispatched when a Leap Motion device is disconnected.
Implements Leap.IController.
Definition at line 149 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
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get |
The list of currently attached and recognized Leap Motion controller devices.
The Device objects in the list describe information such as the range and tracking volume.
Currently, the Leap Motion Controller only allows a single active device at a time, however there may be multiple devices physically attached and listed here. Any active device(s) are guaranteed to be listed first, however order is not determined beyond that.
Implements Leap.IController.
Definition at line 643 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
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Dispatched if the connection to the service is lost.
Implements Leap.IController.
Definition at line 97 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
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Dispatched when the image distortion map changes. The distortion map can change when the Leap device switches orientation, or a new device becomes active.
Implements Leap.IController.
Definition at line 216 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
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Dispatched when the service drops a tracking frame.
Definition at line 228 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
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Dispatched whenever a thread ends a profiling block. The event is always dispatched from the thread itself.
The event data will contain the name of the profiling block.
Definition at line 308 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
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Dispatched whenever a thread is finished profiling. The event is always dispatched from the thread itself.
Definition at line 274 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
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The SynchronizationContext used for dispatching events.
By default the synchronization context of the thread creating the controller instance is used. You can change the context if desired.
Definition at line 50 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
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Dispatched when a tracking frame is ready.
Implements Leap.IController.
Definition at line 110 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
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Dispatched when a new HeadPose is available.
Implements Leap.IController.
Definition at line 333 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
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Dispatched when an unrequested image is ready.
Implements Leap.IController.
Definition at line 241 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
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Dispatched when the connection is initialized (but not necessarily connected).
Can be dispatched more than once, if connection is restarted.
Definition at line 65 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
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Dispatched when an internal tracking frame is ready.
Definition at line 123 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
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get |
Reports whether this Controller is connected to the Leap Motion service and the Leap Motion hardware is plugged in.
When you first create a Controller object, isConnected() returns false. After the controller finishes initializing and connects to the Leap Motion software and if the Leap Motion hardware is plugged in, isConnected() returns true.
You can either handle the onConnect event using a Listener instance or poll the isConnected() function if you need to wait for your application to be connected to the Leap Motion software before performing some other operation.
Implements Leap.IController.
Definition at line 611 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
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Reports whether your application has a connection to the Leap Motion daemon/service. Can be true even if the Leap Motion hardware is not available.
Definition at line 417 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
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Dispatched when the system generates a loggable event.
Implements Leap.IController.
Definition at line 175 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
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Dispatched when point mapping change events are generated by the service.
Implements Leap.IController.
Definition at line 321 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.
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Dispatched when a policy changes.
Implements Leap.IController.
Definition at line 188 of file Plugins/LeapMotion/Core/Plugins/LeapCSharp/Controller.cs.