Definition at line 45 of file GraphicCallbackInfo.cs.
◆ GraphicInfo()
Leap.Unity.GraphicalRenderer.Tests.GraphicCallbackInfo.GraphicInfo.GraphicInfo |
( |
GameObject |
obj | ) |
|
◆ hasFired
readonly bool Leap.Unity.GraphicalRenderer.Tests.GraphicCallbackInfo.GraphicInfo.hasFired |
◆ attachedGroup
LeapGraphicGroup Leap.Unity.GraphicalRenderer.Tests.GraphicCallbackInfo.GraphicInfo.attachedGroup |
|
get |
◆ hasNotFired
bool Leap.Unity.GraphicalRenderer.Tests.GraphicCallbackInfo.GraphicInfo.hasNotFired |
|
get |
◆ wasAttached
bool Leap.Unity.GraphicalRenderer.Tests.GraphicCallbackInfo.GraphicInfo.wasAttached |
|
get |
The documentation for this struct was generated from the following file: