3using System.Collections;
4using System.Collections.Generic;
13 Button button = GetComponent<Button>();
14 button.onClick.AddListener(delegate () {
openCurse(); });
21 var selectedJson = GetComponentInChildren<Text>().text;
22 pb_FileDialog dlog = GetComponent<MenuLoadScene>().dialogPrefab;
23 var path = System.IO.Directory.GetCurrentDirectory() +
"/" + selectedJson;
26 GetComponent<MenuLoadScene>().Open(path);
29 for (
int i = 0; i < trainings.Count; i++)
32 if (trainings[i].TrainingName == selectedJson)
34 addedTraining.Status =
"Folyamatban";
35 addedTraining.ModificationDate = DateTime.Now.Date;
UnityEngine.UI.Button Button