Tanoda
|
Public Member Functions | |
pb_AssetBundlePath (string InAssetBundleName, string InFilePath) | |
pb_AssetBundlePath (SerializationInfo info, StreamingContext context) | |
void | GetObjectData (SerializationInfo info, StreamingContext context) |
override string | ToString () |
Public Attributes | |
string | assetBundleName |
The name of an asset bundle (as set in the Unity Editor). More... | |
string | filePath |
pb_AssetBundlePath contains information that helps pb_ResourceManager and pb_AssetBundles find and load assets from AssetBundles.
Definition at line 10 of file pb_AssetBundlePath.cs.
GILES.pb_AssetBundlePath.pb_AssetBundlePath | ( | string | InAssetBundleName, |
string | InFilePath | ||
) |
Constructor
InAssetBundleName | Name of the asset bundle (should be name only - use with pb_Config AssetBundle_SearchDirectories). |
InFilePath | The path to the asset within the bundle. |
Definition at line 24 of file pb_AssetBundlePath.cs.
GILES.pb_AssetBundlePath.pb_AssetBundlePath | ( | SerializationInfo | info, |
StreamingContext | context | ||
) |
Serialization constructor.
Definition at line 33 of file pb_AssetBundlePath.cs.
void GILES.pb_AssetBundlePath.GetObjectData | ( | SerializationInfo | info, |
StreamingContext | context | ||
) |
Serialization override.
Definition at line 42 of file pb_AssetBundlePath.cs.
override string GILES.pb_AssetBundlePath.ToString | ( | ) |
Returns a nicely formatted summary of this bundle information.
Definition at line 51 of file pb_AssetBundlePath.cs.
string GILES.pb_AssetBundlePath.assetBundleName |
The name of an asset bundle (as set in the Unity Editor).
Definition at line 13 of file pb_AssetBundlePath.cs.
string GILES.pb_AssetBundlePath.filePath |
The path to the asset within the AssetBundle. Usually this will be set by the CreateAssetBundles editor tool.
Definition at line 17 of file pb_AssetBundlePath.cs.