Tanoda
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A class that contains mapping information that specifies how a texture is packed into an atlas. More...
Classes | |
class | TextureToRect |
Public Member Functions | |
Rect | GetRect (int channel, UnityEngine.Object key) |
Given a texture object and a uv channel, return the rect that this texture occupies within the atlas. If the key is not present in the atlas, the default rect is returned. If a null texture is passed in, the rect for the empty texture (which is valid!) is returned. More... | |
void | SetRect (int channel, UnityEngine.Object key, Rect rect) |
Given a texture object and a uv channel, store into this data structure the rect that the texture takes up inside of the atlas. A null texture object is valid, and represents the empty texture. More... | |
A class that contains mapping information that specifies how a texture is packed into an atlas.
Definition at line 23 of file AtlasBuilder.cs.
Rect Leap.Unity.GraphicalRenderer.AtlasUvs.GetRect | ( | int | channel, |
UnityEngine.Object | key | ||
) |
Given a texture object and a uv channel, return the rect that this texture occupies within the atlas. If the key is not present in the atlas, the default rect is returned. If a null texture is passed in, the rect for the empty texture (which is valid!) is returned.
Definition at line 47 of file AtlasBuilder.cs.
void Leap.Unity.GraphicalRenderer.AtlasUvs.SetRect | ( | int | channel, |
UnityEngine.Object | key, | ||
Rect | rect | ||
) |
Given a texture object and a uv channel, store into this data structure the rect that the texture takes up inside of the atlas. A null texture object is valid, and represents the empty texture.
Definition at line 62 of file AtlasBuilder.cs.