Tanoda
IgnoreColliderForInteractionEditor.cs
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1/******************************************************************************
2 * Copyright (C) Ultraleap, Inc. 2011-2020. *
3 * *
4 * Use subject to the terms of the Apache License 2.0 available at *
5 * http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
6 * between Ultraleap and you, your company or other organization. *
7 ******************************************************************************/
8
9using UnityEditor;
10using UnityEngine;
11
12namespace Leap.Unity.Interaction {
13
14 [CustomEditor(typeof(IgnoreColliderForInteraction))]
16 : CustomEditorBase<IgnoreColliderForInteraction> {
17
18
19 public override void OnInspectorGUI() {
20 base.OnInspectorGUI();
21
22 EditorGUILayout.HelpBox(
23 "Causes any Colliders located on the same GameObject to be ignored by the "
24 + "Interaction Engine. Does not affect parents or children. It is recommended that "
25 + "you use this component only with trigger colliders.",
26 MessageType.None);
27 }
28
29 }
30
31}
Causes any Colliders located on the same GameObject to be ignored by the Interaction Engine....