Tanoda
DelayAction Class Reference
Inheritance diagram for DelayAction:

Public Member Functions

void Trigger ()
 

Public Attributes

bool autostart = false
 
float delay = 1.0f
 
UnityEvent action
 

Detailed Description

Definition at line 7 of file DelayAction.cs.

Member Function Documentation

◆ Trigger()

void DelayAction.Trigger ( )

Definition at line 21 of file DelayAction.cs.

Member Data Documentation

◆ action

UnityEvent DelayAction.action

Definition at line 11 of file DelayAction.cs.

◆ autostart

bool DelayAction.autostart = false

Definition at line 9 of file DelayAction.cs.

◆ delay

float DelayAction.delay = 1.0f

Definition at line 10 of file DelayAction.cs.


The documentation for this class was generated from the following file: