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static void | GetAllMaterialsToString (GameObject gameObj, string newPath, bool copyMaterials, bool copyTextures, out Material[] materials, out string matObjects, out string connections) |
| Finds all materials in a gameobject and writes them to a string that can be read by the FBX writer More...
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Definition at line 40 of file FBXUnityMaterialGetter.cs.
◆ GetAllMaterialsToString()
static void UnityFBXExporter.FBXUnityMaterialGetter.GetAllMaterialsToString |
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GameObject |
gameObj, |
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string |
newPath, |
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bool |
copyMaterials, |
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bool |
copyTextures, |
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out Material[] |
materials, |
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out string |
matObjects, |
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out string |
connections |
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static |
Finds all materials in a gameobject and writes them to a string that can be read by the FBX writer
- Parameters
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gameObj | Parent GameObject being exported. |
newPath | The path to export to. |
materials | Materials which were written to this fbx file. |
matObjects | The material objects to write to the file. |
connections | The connections to write to the file. |
Definition at line 51 of file FBXUnityMaterialGetter.cs.
The documentation for this class was generated from the following file: