Tanoda
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Public Attributes | |
Texture2D | texture |
UVChannelFlags | channel = UVChannelFlags.UV0 |
Definition at line 469 of file AtlasBuilder.cs.
UVChannelFlags Leap.Unity.GraphicalRenderer.AtlasBuilder.TextureReference.channel = UVChannelFlags.UV0 |
Definition at line 471 of file AtlasBuilder.cs.
Texture2D Leap.Unity.GraphicalRenderer.AtlasBuilder.TextureReference.texture |
Definition at line 470 of file AtlasBuilder.cs.