Definition at line 18 of file RendererTextureData.cs.
◆ AssignTextures()
void Leap.Unity.GraphicalRenderer.RendererTextureData.AssignTextures |
( |
Texture2D[] |
textures, |
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|
string[] |
propertyNames |
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) |
| |
◆ Clear()
void Leap.Unity.GraphicalRenderer.RendererTextureData.Clear |
( |
| ) |
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◆ GetTexture()
Texture2D Leap.Unity.GraphicalRenderer.RendererTextureData.GetTexture |
( |
string |
propertyName | ) |
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◆ Validate()
void Leap.Unity.GraphicalRenderer.RendererTextureData.Validate |
( |
LeapRenderingMethod |
renderingMethod | ) |
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◆ Count
int Leap.Unity.GraphicalRenderer.RendererTextureData.Count |
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get |
The documentation for this class was generated from the following file: