Definition at line 14 of file PostProcessProvider.cs.
◆ DataUpdateMode
◆ OnEnable()
virtual void Leap.Unity.PostProcessProvider.OnEnable |
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protectedvirtual |
◆ OnValidate()
virtual void Leap.Unity.PostProcessProvider.OnValidate |
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protectedvirtual |
◆ ProcessFrame()
abstract void Leap.Unity.PostProcessProvider.ProcessFrame |
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ref Frame |
inputFrame | ) |
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pure virtual |
◆ _inputLeapProvider
LeapProvider Leap.Unity.PostProcessProvider._inputLeapProvider |
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protected |
◆ dataUpdateMode
◆ passthroughOnly
bool Leap.Unity.PostProcessProvider.passthroughOnly = false |
◆ CurrentFixedFrame
override Frame Leap.Unity.PostProcessProvider.CurrentFixedFrame |
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get |
◆ CurrentFrame
override Frame Leap.Unity.PostProcessProvider.CurrentFrame |
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get |
◆ implementerHandlesDispatch
virtual bool Leap.Unity.PostProcessProvider.implementerHandlesDispatch |
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getprotected |
Override this as true to have your PostProcessProvider handle its own Dispatch timing. For example, you can dispatch an Update frame in LateUpdate instead of Update.
Definition at line 50 of file PostProcessProvider.cs.
◆ inputLeapProvider
LeapProvider Leap.Unity.PostProcessProvider.inputLeapProvider |
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getset |
The documentation for this class was generated from the following file: