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static bool | GetIsFacingCamera (Transform facingTransform, Camera camera, float minAllowedDotProduct=0.8F) |
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◆ GetIsFacingCamera()
static bool Leap.Unity.Examples.SimpleFacingCameraCallbacks.GetIsFacingCamera |
( |
Transform |
facingTransform, |
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Camera |
camera, |
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float |
minAllowedDotProduct = 0.8F |
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) |
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static |
◆ cameraToFace
Camera Leap.Unity.Examples.SimpleFacingCameraCallbacks.cameraToFace |
◆ OnBeginFacingCamera
UnityEvent Leap.Unity.Examples.SimpleFacingCameraCallbacks.OnBeginFacingCamera |
◆ OnEndFacingCamera
UnityEvent Leap.Unity.Examples.SimpleFacingCameraCallbacks.OnEndFacingCamera |
◆ toFaceCamera
Transform Leap.Unity.Examples.SimpleFacingCameraCallbacks.toFaceCamera |
The documentation for this class was generated from the following file: