Tanoda
Leap.Unity.Recording.TimelinePostProcess Class Reference
Inheritance diagram for Leap.Unity.Recording.TimelinePostProcess:

Public Attributes

TimelineAsset[] assets = new TimelineAsset[0]
 
string headPositionPath = "Leap Rig/Main Camera"
 
bool lerpStartingPosition = true
 
Vector3 startHeadPosition
 
bool lerpEndingPosition = true
 
Vector3 endHeadPosition
 
bool cropAnimation = false
 
string[] allBindings
 

Detailed Description

Definition at line 20 of file TimelinePostProcess.cs.

Member Data Documentation

◆ allBindings

string [] Leap.Unity.Recording.TimelinePostProcess.allBindings

Definition at line 32 of file TimelinePostProcess.cs.

◆ assets

TimelineAsset [] Leap.Unity.Recording.TimelinePostProcess.assets = new TimelineAsset[0]

Definition at line 22 of file TimelinePostProcess.cs.

◆ cropAnimation

bool Leap.Unity.Recording.TimelinePostProcess.cropAnimation = false

Definition at line 30 of file TimelinePostProcess.cs.

◆ endHeadPosition

Vector3 Leap.Unity.Recording.TimelinePostProcess.endHeadPosition

Definition at line 28 of file TimelinePostProcess.cs.

◆ headPositionPath

string Leap.Unity.Recording.TimelinePostProcess.headPositionPath = "Leap Rig/Main Camera"

Definition at line 23 of file TimelinePostProcess.cs.

◆ lerpEndingPosition

bool Leap.Unity.Recording.TimelinePostProcess.lerpEndingPosition = true

Definition at line 27 of file TimelinePostProcess.cs.

◆ lerpStartingPosition

bool Leap.Unity.Recording.TimelinePostProcess.lerpStartingPosition = true

Definition at line 25 of file TimelinePostProcess.cs.

◆ startHeadPosition

Vector3 Leap.Unity.Recording.TimelinePostProcess.startHeadPosition

Definition at line 26 of file TimelinePostProcess.cs.


The documentation for this class was generated from the following file: