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override void | init (SerializedProperty property) |
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virtual void | init (SerializedProperty property) |
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void | drawPropertyConditionally (string propertyName, string conditionalName, bool includeChildren=true) |
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void | drawPropertyConditionally (string propertyName, Func< bool > condition, bool includeChildren=true) |
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void | drawProperty (string name, bool includeChildren=true, bool disable=false) |
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void | drawProperty (string name, Func< string > nameFunc, bool includeChildren=true) |
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void | drawCustom (Action< Rect > drawFunc, float height) |
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void | drawCustom (Action< Rect > drawFunc, Func< float > heightFunc) |
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void | increaseIndent () |
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void | decreaseIndent () |
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bool | tryGetProperty (string name, out SerializedProperty property) |
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bool | validateProperty (string name) |
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Definition at line 14 of file LeapSpriteFeatureDrawer.cs.
◆ init()
override void Leap.Unity.GraphicalRenderer.LeapSpriteFeatureDrawer.init |
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SerializedProperty |
property | ) |
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The documentation for this class was generated from the following file: