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float | LineThickness [get, set] |
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bool | RelativeSize [get, set] |
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bool | LineList [get, set] |
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bool | LineCaps [get, set] |
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int | BezierSegmentsPerCurve [get, set] |
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List< Vector2 > | Points [get, set] |
| Points to be drawn in the line. More...
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Sprite | sprite [get, set] |
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Sprite | overrideSprite [get, set] |
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Sprite | activeSprite [get] |
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float | eventAlphaThreshold [get, set] |
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ResolutionMode | ImproveResolution [get, set] |
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float | Resolution [get, set] |
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bool | UseNativeSize [get, set] |
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static Material | defaultETC1GraphicMaterial [get] |
| Default material used to draw everything if no explicit material was specified. More...
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override Texture | mainTexture [get] |
| Image's texture comes from the UnityEngine.Image. More...
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bool | hasBorder [get] |
| Whether the Image has a border to work with. More...
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float | pixelsPerUnit [get] |
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override Material | material [get, set] |
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virtual float | minWidth [get] |
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virtual float | preferredWidth [get] |
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virtual float | flexibleWidth [get] |
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virtual float | minHeight [get] |
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virtual float | preferredHeight [get] |
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virtual float | flexibleHeight [get] |
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virtual int | layoutPriority [get] |
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Definition at line 11 of file UILineRendererList.cs.
◆ BezierType
◆ JoinType
◆ AddPoint()
void UnityEngine.UI.Extensions.UILineRendererList.AddPoint |
( |
Vector2 |
pointToAdd | ) |
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◆ ClearPoints()
void UnityEngine.UI.Extensions.UILineRendererList.ClearPoints |
( |
| ) |
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◆ GeneratedUVs()
override void UnityEngine.UI.Extensions.UILineRendererList.GeneratedUVs |
( |
| ) |
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protectedvirtual |
◆ OnPopulateMesh()
override void UnityEngine.UI.Extensions.UILineRendererList.OnPopulateMesh |
( |
VertexHelper |
vh | ) |
|
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protected |
◆ RemovePoint()
void UnityEngine.UI.Extensions.UILineRendererList.RemovePoint |
( |
Vector2 |
pointToRemove | ) |
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◆ ResolutionToNativeSize()
override void UnityEngine.UI.Extensions.UILineRendererList.ResolutionToNativeSize |
( |
float |
distance | ) |
|
|
protectedvirtual |
◆ BezierMode
◆ drivenExternally
bool UnityEngine.UI.Extensions.UILineRendererList.drivenExternally = false |
◆ LineJoins
◆ BezierSegmentsPerCurve
int UnityEngine.UI.Extensions.UILineRendererList.BezierSegmentsPerCurve |
|
getset |
◆ LineCaps
bool UnityEngine.UI.Extensions.UILineRendererList.LineCaps |
|
getset |
◆ LineList
bool UnityEngine.UI.Extensions.UILineRendererList.LineList |
|
getset |
◆ LineThickness
float UnityEngine.UI.Extensions.UILineRendererList.LineThickness |
|
getset |
◆ Points
List<Vector2> UnityEngine.UI.Extensions.UILineRendererList.Points |
|
getset |
Points to be drawn in the line.
Don't add points to the list directly, use the add / remove functions
Definition at line 105 of file UILineRendererList.cs.
◆ RelativeSize
bool UnityEngine.UI.Extensions.UILineRendererList.RelativeSize |
|
getset |
The documentation for this class was generated from the following file: