1using System.Collections;
2using System.Collections.Generic;
17 private void OnOpen(
string path)
21#if UNITY_WEBGL || USENETWORK
23 public void Open(
string path)
26 OpenCallback(
NetworkManager.
instance.GetDataFromCourseNameInCache(path.Remove(0, path.LastIndexOf(
'/') + 1)));
32 public void OpenCallback(
string json)
35 var go =
new GameObject(
"loader_network");
41 SceneManager.LoadScene(1);
44 public void Open(
string path)
46 string san = pb_FileUtility.SanitizePath(path);
48 if(!pb_FileUtility.IsValidPath(san,
".json"))
50 Debug.LogWarning(san +
" not found, or file is not a JSON scene.");
54 string level = pb_FileUtility.ReadFile(san);
56 var go =
new GameObject(
"loader");
62 SceneManager.LoadScene(1);
void AddOnSaveListener(Callback< string > listener)