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string | activateAxis = "Submit" |
| The Input axis name used to activate the object under the reticle. More...
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Vector2 | aimerOffset = new Vector2(0, 0) |
| The aimer offset position. Aimer is center screen use this offset to change that. More...
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static GameObject | objectUnderAimer |
| The object under aimer. A static access field that lets you know what is under the aimer. This field can return null. More...
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Definition at line 8 of file AimerInputModule.cs.
◆ AimerInputModule()
UnityEngine.EventSystems.Extensions.AimerInputModule.AimerInputModule |
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◆ ActivateModule()
override void UnityEngine.EventSystems.Extensions.AimerInputModule.ActivateModule |
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◆ DeactivateModule()
override void UnityEngine.EventSystems.Extensions.AimerInputModule.DeactivateModule |
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◆ GetAimerPointerEventData()
virtual PointerEventData UnityEngine.EventSystems.Extensions.AimerInputModule.GetAimerPointerEventData |
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◆ Process()
override void UnityEngine.EventSystems.Extensions.AimerInputModule.Process |
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◆ activateAxis
string UnityEngine.EventSystems.Extensions.AimerInputModule.activateAxis = "Submit" |
The Input axis name used to activate the object under the reticle.
Definition at line 13 of file AimerInputModule.cs.
◆ aimerOffset
Vector2 UnityEngine.EventSystems.Extensions.AimerInputModule.aimerOffset = new Vector2(0, 0) |
The aimer offset position. Aimer is center screen use this offset to change that.
Definition at line 18 of file AimerInputModule.cs.
◆ objectUnderAimer
GameObject UnityEngine.EventSystems.Extensions.AimerInputModule.objectUnderAimer |
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The object under aimer. A static access field that lets you know what is under the aimer. This field can return null.
Definition at line 24 of file AimerInputModule.cs.
The documentation for this class was generated from the following file: