Tanoda
Leap.Unity.HandTransitionBehavior Class Referenceabstract

A component to be attached to a HandModelBase to handle starting and ending of tracking. HandReset is called when tracking begins. HandFinish is called when tracking ends. More...

Inheritance diagram for Leap.Unity.HandTransitionBehavior:
Leap.Unity.HandDrop Leap.Unity.HandEnableDisable

Protected Member Functions

abstract void HandReset ()
 
abstract void HandFinish ()
 
virtual void Awake ()
 
virtual void OnDestroy ()
 

Protected Attributes

HandModelBase handModelBase
 

Detailed Description

A component to be attached to a HandModelBase to handle starting and ending of tracking. HandReset is called when tracking begins. HandFinish is called when tracking ends.

Definition at line 19 of file HandTransitionBehavior.cs.

Member Function Documentation

◆ Awake()

virtual void Leap.Unity.HandTransitionBehavior.Awake ( )
protectedvirtual

Reimplemented in Leap.Unity.HandDrop, and Leap.Unity.HandEnableDisable.

Definition at line 26 of file HandTransitionBehavior.cs.

◆ HandFinish()

abstract void Leap.Unity.HandTransitionBehavior.HandFinish ( )
protectedpure virtual

◆ HandReset()

abstract void Leap.Unity.HandTransitionBehavior.HandReset ( )
protectedpure virtual

◆ OnDestroy()

virtual void Leap.Unity.HandTransitionBehavior.OnDestroy ( )
protectedvirtual

Definition at line 41 of file HandTransitionBehavior.cs.

Member Data Documentation

◆ handModelBase

HandModelBase Leap.Unity.HandTransitionBehavior.handModelBase
protected

Definition at line 21 of file HandTransitionBehavior.cs.


The documentation for this class was generated from the following file: