Tanoda
ReplayLogic Class Reference
Inheritance diagram for ReplayLogic:
GILES.pb_MonoBehaviourSingleton< ReplayLogic >

Public Member Functions

void ReplayLevel ()
 

Public Attributes

float UserTimeout = 15f
 
bool StageStarted = false
 

Additional Inherited Members

- Protected Member Functions inherited from GILES.pb_MonoBehaviourSingleton< ReplayLogic >
virtual void Initialize ()
 
virtual void Awake ()
 
- Properties inherited from GILES.pb_MonoBehaviourSingleton< ReplayLogic >
virtual bool dontDestroyOnLoad [get]
 Override to maintain an instance of this object across level loads. More...
 
static T instance [get]
 
static T nullableInstance [get]
 

Detailed Description

Definition at line 11 of file ReplayLogic.cs.

Member Function Documentation

◆ ReplayLevel()

void ReplayLogic.ReplayLevel ( )

Definition at line 25 of file ReplayLogic.cs.

Member Data Documentation

◆ StageStarted

bool ReplayLogic.StageStarted = false

Definition at line 19 of file ReplayLogic.cs.

◆ UserTimeout

float ReplayLogic.UserTimeout = 15f

Definition at line 17 of file ReplayLogic.cs.


The documentation for this class was generated from the following file: