1using System.Collections;
2using System.Collections.Generic;
20 transform.localPosition = Vector3.zero;
23 var hand = GetComponentInParent<HackedHand>().gameObject;
25 transform.position =
new Vector3((hand.transform.position.x + otherHand.transform.position.x)/2 , (hand.transform.position.y + otherHand.transform.position.y)/2, (hand.transform.position.z + otherHand.transform.position.z)/2);
GameObject otherHandAttachPoint