Tanoda
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Public Member Functions | |
void | Spawn () |
Public Attributes | |
bool | NextSpawnIsPOI = false |
Transform | SpawnParent |
GameObject | POIPrefab |
Additional Inherited Members | |
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virtual void | Initialize () |
virtual void | Awake () |
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virtual bool | dontDestroyOnLoad [get] |
Override to maintain an instance of this object across level loads. More... | |
static T | instance [get] |
static T | nullableInstance [get] |
Definition at line 7 of file SpawningPOI.cs.
void SpawningPOI.Spawn | ( | ) |
Definition at line 14 of file SpawningPOI.cs.
bool SpawningPOI.NextSpawnIsPOI = false |
Definition at line 9 of file SpawningPOI.cs.
GameObject SpawningPOI.POIPrefab |
Definition at line 12 of file SpawningPOI.cs.
Transform SpawningPOI.SpawnParent |
Definition at line 10 of file SpawningPOI.cs.