Tanoda
FastIKTargetTracer Class Reference
Inheritance diagram for FastIKTargetTracer:

Public Member Functions

void SetTrackingState (bool enabled)
 

Public Attributes

GameObject target
 
GameObject toFollow
 
float maxDistance = 0.05f
 
bool useCurve = false
 
int numberOfCurves = 3
 
float curveAngle = 30
 
Vector3 rotateAxis = Vector3.right
 

Detailed Description

Definition at line 7 of file FastIKTargetTracer.cs.

Member Function Documentation

◆ SetTrackingState()

void FastIKTargetTracer.SetTrackingState ( bool  enabled)

Definition at line 89 of file FastIKTargetTracer.cs.

Member Data Documentation

◆ curveAngle

float FastIKTargetTracer.curveAngle = 30

Definition at line 13 of file FastIKTargetTracer.cs.

◆ maxDistance

float FastIKTargetTracer.maxDistance = 0.05f

Definition at line 10 of file FastIKTargetTracer.cs.

◆ numberOfCurves

int FastIKTargetTracer.numberOfCurves = 3

Definition at line 12 of file FastIKTargetTracer.cs.

◆ rotateAxis

Vector3 FastIKTargetTracer.rotateAxis = Vector3.right

Definition at line 14 of file FastIKTargetTracer.cs.

◆ target

GameObject FastIKTargetTracer.target

Definition at line 9 of file FastIKTargetTracer.cs.

◆ toFollow

GameObject FastIKTargetTracer.toFollow

Definition at line 9 of file FastIKTargetTracer.cs.

◆ useCurve

bool FastIKTargetTracer.useCurve = false

Definition at line 11 of file FastIKTargetTracer.cs.


The documentation for this class was generated from the following file: