Tanoda
UnityEngine.UI.Extensions.UIPolygon Class Reference
Inheritance diagram for UnityEngine.UI.Extensions.UIPolygon:
UnityEngine.UI.Extensions.UIPrimitiveBase

Public Member Functions

void DrawPolygon (int _sides)
 
void DrawPolygon (int _sides, float[] _VerticesDistances)
 
void DrawPolygon (int _sides, float[] _VerticesDistances, float _rotation)
 
- Public Member Functions inherited from UnityEngine.UI.Extensions.UIPrimitiveBase
virtual void CalculateLayoutInputHorizontal ()
 
virtual void CalculateLayoutInputVertical ()
 
virtual bool IsRaycastLocationValid (Vector2 screenPoint, Camera eventCamera)
 

Public Attributes

bool fill = true
 
float thickness = 5
 
int sides = 3
 
float rotation = 0
 
float[] VerticesDistances = new float[3]
 

Protected Member Functions

override void OnPopulateMesh (VertexHelper vh)
 
- Protected Member Functions inherited from UnityEngine.UI.Extensions.UIPrimitiveBase
 UIPrimitiveBase ()
 
UIVertex[] SetVbo (Vector2[] vertices, Vector2[] uvs)
 
Vector2[] IncreaseResolution (Vector2[] input)
 
List< Vector2 > IncreaseResolution (List< Vector2 > input)
 
virtual void GeneratedUVs ()
 
virtual void ResolutionToNativeSize (float distance)
 
override void OnEnable ()
 

Additional Inherited Members

- Protected Attributes inherited from UnityEngine.UI.Extensions.UIPrimitiveBase
float m_Resolution
 
- Static Protected Attributes inherited from UnityEngine.UI.Extensions.UIPrimitiveBase
static Material s_ETC1DefaultUI = null
 
- Properties inherited from UnityEngine.UI.Extensions.UIPrimitiveBase
Sprite sprite [get, set]
 
Sprite overrideSprite [get, set]
 
Sprite activeSprite [get]
 
float eventAlphaThreshold [get, set]
 
ResolutionMode ImproveResolution [get, set]
 
float Resolution [get, set]
 
bool UseNativeSize [get, set]
 
static Material defaultETC1GraphicMaterial [get]
 Default material used to draw everything if no explicit material was specified. More...
 
override Texture mainTexture [get]
 Image's texture comes from the UnityEngine.Image. More...
 
bool hasBorder [get]
 Whether the Image has a border to work with. More...
 
float pixelsPerUnit [get]
 
override Material material [get, set]
 
virtual float minWidth [get]
 
virtual float preferredWidth [get]
 
virtual float flexibleWidth [get]
 
virtual float minHeight [get]
 
virtual float preferredHeight [get]
 
virtual float flexibleHeight [get]
 
virtual int layoutPriority [get]
 

Detailed Description

Definition at line 7 of file UIPolygon.cs.

Member Function Documentation

◆ DrawPolygon() [1/3]

void UnityEngine.UI.Extensions.UIPolygon.DrawPolygon ( int  _sides)

Definition at line 19 of file UIPolygon.cs.

◆ DrawPolygon() [2/3]

void UnityEngine.UI.Extensions.UIPolygon.DrawPolygon ( int  _sides,
float[]  _VerticesDistances 
)

Definition at line 27 of file UIPolygon.cs.

◆ DrawPolygon() [3/3]

void UnityEngine.UI.Extensions.UIPolygon.DrawPolygon ( int  _sides,
float[]  _VerticesDistances,
float  _rotation 
)

Definition at line 34 of file UIPolygon.cs.

◆ OnPopulateMesh()

override void UnityEngine.UI.Extensions.UIPolygon.OnPopulateMesh ( VertexHelper  vh)
protected

Definition at line 51 of file UIPolygon.cs.

Member Data Documentation

◆ fill

bool UnityEngine.UI.Extensions.UIPolygon.fill = true

Definition at line 9 of file UIPolygon.cs.

◆ rotation

float UnityEngine.UI.Extensions.UIPolygon.rotation = 0

Definition at line 14 of file UIPolygon.cs.

◆ sides

int UnityEngine.UI.Extensions.UIPolygon.sides = 3

Definition at line 12 of file UIPolygon.cs.

◆ thickness

float UnityEngine.UI.Extensions.UIPolygon.thickness = 5

Definition at line 10 of file UIPolygon.cs.

◆ VerticesDistances

float [] UnityEngine.UI.Extensions.UIPolygon.VerticesDistances = new float[3]

Definition at line 16 of file UIPolygon.cs.


The documentation for this class was generated from the following file: