Tanoda
Leap.Unity.Attributes.MinMax Class Reference
Inheritance diagram for Leap.Unity.Attributes.MinMax:
Leap.Unity.Attributes.CombinablePropertyAttribute Leap.Unity.Attributes.IFullPropertyDrawer

Public Member Functions

 MinMax (float min, float max)
 
 MinMax (int min, int max)
 

Public Attributes

readonly float min
 
readonly float max
 
readonly bool isInt
 

Static Public Attributes

const float PERCENT_NUM = 0.2f
 
const float SPACING = 3
 

Additional Inherited Members

- Properties inherited from Leap.Unity.Attributes.CombinablePropertyAttribute
FieldInfo? fieldInfo [get, protected set]
 
UnityObject[]? targets [get, protected set]
 

Detailed Description

Definition at line 17 of file MinMax.cs.

Constructor & Destructor Documentation

◆ MinMax() [1/2]

Leap.Unity.Attributes.MinMax.MinMax ( float  min,
float  max 
)

Definition at line 24 of file MinMax.cs.

◆ MinMax() [2/2]

Leap.Unity.Attributes.MinMax.MinMax ( int  min,
int  max 
)

Definition at line 30 of file MinMax.cs.

Member Data Documentation

◆ isInt

readonly bool Leap.Unity.Attributes.MinMax.isInt

Definition at line 22 of file MinMax.cs.

◆ max

readonly float Leap.Unity.Attributes.MinMax.max

Definition at line 21 of file MinMax.cs.

◆ min

readonly float Leap.Unity.Attributes.MinMax.min

Definition at line 21 of file MinMax.cs.

◆ PERCENT_NUM

const float Leap.Unity.Attributes.MinMax.PERCENT_NUM = 0.2f
static

Definition at line 18 of file MinMax.cs.

◆ SPACING

const float Leap.Unity.Attributes.MinMax.SPACING = 3
static

Definition at line 19 of file MinMax.cs.


The documentation for this class was generated from the following file: