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Leap.Unity.StreamingFolder Class Reference
Inheritance diagram for Leap.Unity.StreamingFolder:
Leap.Unity.AssetFolder Leap.Unity.StreamingAsset

Public Member Functions

void OnAfterDeserialize ()
 
void OnBeforeSerialize ()
 
- Public Member Functions inherited from Leap.Unity.AssetFolder
 AssetFolder ()
 
 AssetFolder (string path)
 

Properties

override string Path [get, set]
 Gets the full path to the streaming folder. This operation is safe to be called from within a build or from within the editor, and will always return the correct full path to the streaming folder. Setting the path via code is not supported. More...
 
- Properties inherited from Leap.Unity.AssetFolder
virtual string Path [get, set]
 Gets or sets the folder path. This path will always be a path relative to the asset folder, and matches the format expected and returned by AssetDatabase. This operation cannot be performed from inside of a build due to Assets no longer existing. More...
 

Additional Inherited Members

- Protected Attributes inherited from Leap.Unity.AssetFolder
UnityObject _assetFolder
 

Detailed Description

Definition at line 19 of file StreamingFolder.cs.

Member Function Documentation

◆ OnAfterDeserialize()

void Leap.Unity.StreamingFolder.OnAfterDeserialize ( )

Definition at line 40 of file StreamingFolder.cs.

◆ OnBeforeSerialize()

void Leap.Unity.StreamingFolder.OnBeforeSerialize ( )

Definition at line 42 of file StreamingFolder.cs.

Property Documentation

◆ Path

override string Leap.Unity.StreamingFolder.Path
getset

Gets the full path to the streaming folder. This operation is safe to be called from within a build or from within the editor, and will always return the correct full path to the streaming folder. Setting the path via code is not supported.

Definition at line 30 of file StreamingFolder.cs.


The documentation for this class was generated from the following file: