Tanoda
Leap.Unity.RiggedHand Member List
This is the complete list of members for
Leap.Unity.RiggedHand
, including all inherited members.
AutoRigRiggedHand
(Transform palm, Transform finger1, Transform finger2)
Leap.Unity.RiggedHand
BeginHand
()
Leap.Unity.HandModelBase
virtual
CalculateZeroedVector
(Vector3 vectorToZero)
Leap.Unity.RiggedHand
static
deformPositionsInFingers
Leap.Unity.RiggedHand
elbowJoint
Leap.Unity.HandModel
fingers
Leap.Unity.HandModel
FinishHand
()
Leap.Unity.HandModelBase
virtual
forearm
Leap.Unity.HandModel
GetArmCenter
()
Leap.Unity.HandModel
GetArmDirection
()
Leap.Unity.HandModel
GetArmLength
()
Leap.Unity.HandModel
GetArmRotation
()
Leap.Unity.HandModel
GetArmWidth
()
Leap.Unity.HandModel
GetElbowPosition
()
Leap.Unity.HandModel
GetLeapHand
()
Leap.Unity.HandModel
virtual
GetPalmDirection
()
Leap.Unity.HandModel
GetPalmNormal
()
Leap.Unity.HandModel
GetPalmPosition
()
Leap.Unity.HandModel
GetPalmRotation
()
Leap.Unity.HandModel
GetWristPosition
()
Leap.Unity.HandModel
group
Leap.Unity.HandModelBase
hand_
Leap.Unity.HandModel
protected
Handedness
Leap.Unity.HandModel
handModelPalmWidth
Leap.Unity.HandModel
HandModelType
Leap.Unity.RiggedHand
InitHand
()
Leap.Unity.RiggedHand
virtual
IsTracked
Leap.Unity.HandModelBase
LeapID
()
Leap.Unity.HandModel
modelFingerPointing
Leap.Unity.RiggedHand
modelPalmAtLeapWrist
Leap.Unity.RiggedHand
modelPalmFacing
Leap.Unity.RiggedHand
NUM_FINGERS
Leap.Unity.HandModel
static
OnBegin
Leap.Unity.HandModelBase
OnFinish
Leap.Unity.HandModelBase
OnUpdate
Leap.Unity.HandModelBase
palm
Leap.Unity.HandModel
scaleLastFingerBones
Leap.Unity.RiggedHand
SetLeapHand
(Hand hand)
Leap.Unity.HandModel
virtual
SetupRiggedHand
()
Leap.Unity.RiggedHand
SupportsEditorPersistence
()
Leap.Unity.RiggedHand
virtual
UpdateHand
()
Leap.Unity.RiggedHand
virtual
UpdateHandWithEvent
()
Leap.Unity.HandModelBase
useMetaCarpals
Leap.Unity.RiggedHand
userBoneRotation
Leap.Unity.RiggedHand
wristJoint
Leap.Unity.HandModel
Generated by
1.9.3