Definition at line 34 of file ExporterMenu.cs.
◆ ExportDropdownGameObjectAndMaterialsTexturesToFBX()
static void UnityFBXExporter.ExporterMenu.ExportDropdownGameObjectAndMaterialsTexturesToFBX |
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◆ ExportDropdownGameObjectAndMaterialsToFBX()
static void UnityFBXExporter.ExporterMenu.ExportDropdownGameObjectAndMaterialsToFBX |
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◆ ExportDropdownGameObjectToFBX()
static void UnityFBXExporter.ExporterMenu.ExportDropdownGameObjectToFBX |
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◆ ExportGameObject()
static string UnityFBXExporter.ExporterMenu.ExportGameObject |
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GameObject |
gameObj, |
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bool |
copyMaterials, |
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bool |
copyTextures, |
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string |
oldPath = null |
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Exports ANY Game Object given to it. Will provide a dialog and return the path of the newly exported file
- Returns
- The path of the newly exported FBX file
- Parameters
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gameObj | Game object to be exported |
copyMaterials | If set to true copy materials. |
copyTextures | If set to true copy textures. |
oldPath | Old path. |
Definition at line 101 of file ExporterMenu.cs.
◆ ExportGameObjectAndMaterialsTexturesToFBX()
static void UnityFBXExporter.ExporterMenu.ExportGameObjectAndMaterialsTexturesToFBX |
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◆ ExportGameObjectAndMaterialsToFBX()
static void UnityFBXExporter.ExporterMenu.ExportGameObjectAndMaterialsToFBX |
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◆ ExportGameObjectToFBX()
static void UnityFBXExporter.ExporterMenu.ExportGameObjectToFBX |
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The documentation for this class was generated from the following file: