Tanoda
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Public Member Functions | |
void | ShowWindow () |
void | HideWindow (bool ignoreDelayedEvents=false) |
void | SetSyncing () |
void | SetConnecting () |
void | SetLoading () |
Public Attributes | |
float | rotatingAngle = 10.0f |
float | timeout = 10.0f |
bool | MainLoading = false |
UnityEvent | onTimeOut |
UnityEvent | onCompleated |
UnityEvent | onDelayedCompleated |
bool | isLoading = false |
Additional Inherited Members | |
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virtual void | Initialize () |
virtual void | Awake () |
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virtual bool | dontDestroyOnLoad [get] |
Override to maintain an instance of this object across level loads. More... | |
static T | instance [get] |
static T | nullableInstance [get] |
Definition at line 8 of file LoadingManager.cs.
void LoadingManager.HideWindow | ( | bool | ignoreDelayedEvents = false | ) |
Definition at line 62 of file LoadingManager.cs.
void LoadingManager.SetConnecting | ( | ) |
Definition at line 111 of file LoadingManager.cs.
void LoadingManager.SetLoading | ( | ) |
Definition at line 117 of file LoadingManager.cs.
void LoadingManager.SetSyncing | ( | ) |
Definition at line 106 of file LoadingManager.cs.
void LoadingManager.ShowWindow | ( | ) |
Definition at line 42 of file LoadingManager.cs.
bool LoadingManager.isLoading = false |
Definition at line 22 of file LoadingManager.cs.
bool LoadingManager.MainLoading = false |
Definition at line 17 of file LoadingManager.cs.
UnityEvent LoadingManager.onCompleated |
Definition at line 18 of file LoadingManager.cs.
UnityEvent LoadingManager.onDelayedCompleated |
Definition at line 18 of file LoadingManager.cs.
UnityEvent LoadingManager.onTimeOut |
Definition at line 18 of file LoadingManager.cs.
float LoadingManager.rotatingAngle = 10.0f |
Definition at line 15 of file LoadingManager.cs.
float LoadingManager.timeout = 10.0f |
Definition at line 16 of file LoadingManager.cs.