Tanoda
SoundAction Class Reference
Inheritance diagram for SoundAction:
ActionObject

Public Member Functions

override void Start ()
 
void PlayStopPreview ()
 
void OnDropdownChanged (int value)
 
override void Deactivate ()
 
override void Triggered (string id)
 
void OnToggleChanged (bool value)
 
void TriggerNow ()
 
new void GetObjectData (SerializationInfo info, StreamingContext context)
 
 SoundAction (SerializationInfo info, StreamingContext context)
 
- Public Member Functions inherited from ActionObject
void ToggleWindowSize ()
 
IEnumerator LateMinimize ()
 
void InstaMinimize ()
 
void Minimize ()
 
void Maximize ()
 
void GetOriginalHeight ()
 
List< Vector2 > GetSides ()
 
virtual void GetObjectData (SerializationInfo info, StreamingContext context)
 
 ActionObject ()
 
 ActionObject (SerializationInfo info, StreamingContext context)
 
virtual void Start ()
 
virtual void Triggered (string id)
 
virtual void Deactivate ()
 
virtual void Reset ()
 
virtual void OutputAdded (string id)
 
virtual void InputAdded (string id)
 
virtual void Remove ()
 
void TriggerOutput (string id)
 
void AddInput (GameObject go)
 
string GetInput ()
 
string GetInput (int index)
 
void RemoveInput (string id)
 
void AddOutput (GameObject go)
 
GameObject GetOutput (string id)
 
GameObject GetInput (string id)
 
List< string > GetOutputs ()
 
List< string > GetInputs ()
 
bool LimitInputTypes ()
 
List< Type > GetAcceptedInputTypes ()
 
void ApplyComment ()
 
void TriggerOut (string id)
 
virtual void OnPointerEnter (PointerEventData eventData)
 
virtual void OnPointerExit (PointerEventData eventData)
 

Public Attributes

Dropdown selector
 
NAudioPlayer player
 
- Public Attributes inherited from ActionObject
List< GameObject > inPuts
 
List< GameObject > outPuts
 
List< ClassTypeReferenceacceptInputTypes
 
Image statusImg
 
string action
 
string ID
 
string comment
 
List< GameObject > hideOnMinimize = new List<GameObject>()
 
bool IsCounting
 

Additional Inherited Members

- Protected Member Functions inherited from ActionObject
void SaveOrigInPos ()
 
- Protected Attributes inherited from ActionObject
float originalHeight = 0.0f
 

Detailed Description

Definition at line 8 of file SoundAction.cs.

Constructor & Destructor Documentation

◆ SoundAction()

SoundAction.SoundAction ( SerializationInfo  info,
StreamingContext  context 
)

Definition at line 145 of file SoundAction.cs.

Member Function Documentation

◆ Deactivate()

override void SoundAction.Deactivate ( )
virtual

Reimplemented from ActionObject.

Definition at line 97 of file SoundAction.cs.

◆ GetObjectData()

new void SoundAction.GetObjectData ( SerializationInfo  info,
StreamingContext  context 
)
virtual

Reimplemented from ActionObject.

Definition at line 138 of file SoundAction.cs.

◆ OnDropdownChanged()

void SoundAction.OnDropdownChanged ( int  value)

Definition at line 68 of file SoundAction.cs.

◆ OnToggleChanged()

void SoundAction.OnToggleChanged ( bool  value)

Definition at line 125 of file SoundAction.cs.

◆ PlayStopPreview()

void SoundAction.PlayStopPreview ( )

Definition at line 40 of file SoundAction.cs.

◆ Start()

override void SoundAction.Start ( )
virtual

Reimplemented from ActionObject.

Definition at line 18 of file SoundAction.cs.

◆ Triggered()

override void SoundAction.Triggered ( string  id)
virtual

Reimplemented from ActionObject.

Definition at line 103 of file SoundAction.cs.

◆ TriggerNow()

void SoundAction.TriggerNow ( )

Definition at line 130 of file SoundAction.cs.

Member Data Documentation

◆ player

NAudioPlayer SoundAction.player

Definition at line 11 of file SoundAction.cs.

◆ selector

Dropdown SoundAction.selector

Definition at line 10 of file SoundAction.cs.


The documentation for this class was generated from the following file: