2using System.Collections;
3using System.Collections.Generic;
8 [HideInInspector]
public string Hash =
"";
24 if (json ==
null)
return;
28 transform.localPosition = json.
localPos;
30 if (json.
finalpos !=
default(Vector3))
32 var positioner = GetComponent<Positioner>();
35 positioner.FinalPosition = json.
finalpos;
36 positioner.FinalRotation = json.
finalrot;
37 positioner.TolerancePos = json.
tolp;
38 positioner.ToleranceRot = json.
tolr;
void PassData(SceneNode json)