59 public virtual void Play() {
78 public virtual void Stop() {
85 public virtual void Seek(
int newFrameIndex) {
96 protected virtual void Start() {
120 private void stepRecording(
float time) {
128 if (time > crossover) {
The Frame class represents a set of hand and finger tracking data detected in a single frame.
Provides Frame object data to the Unity application by firing events as soon as Frame data is availab...
void DispatchUpdateFrameEvent(Frame frame)
void DispatchFixedFrameEvent(Frame frame)
override Frame CurrentFrame
PlaybackTimeline _playbackTimeline
virtual void FixedUpdate()
virtual void Seek(int newFrameIndex)
virtual Recording recording
override Frame CurrentFixedFrame