Tanoda
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Public Member Functions | |
override void | ProcessFrame (ref Frame inputFrame) |
abstract void | ProcessFrame (ref Frame inputFrame) |
Public Attributes | |
Transform | headTransform |
float | projectionScale = 10f |
float | handMergeDistance = 0.35f |
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DataUpdateMode | dataUpdateMode = DataUpdateMode.UpdateOnly |
bool | passthroughOnly = false |
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TestHandPose | editTimePose = TestHandPose.HeadMountedA |
Additional Inherited Members | |
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enum | DataUpdateMode { UpdateOnly , FixedUpdateOnly , UpdateAndFixedUpdate } |
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virtual void | OnEnable () |
virtual void | OnValidate () |
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void | DispatchUpdateFrameEvent (Frame frame) |
void | DispatchFixedFrameEvent (Frame frame) |
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LeapProvider | _inputLeapProvider |
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LeapProvider | inputLeapProvider [get, set] |
virtual bool | implementerHandlesDispatch [get] |
Override this as true to have your PostProcessProvider handle its own Dispatch timing. For example, you can dispatch an Update frame in LateUpdate instead of Update. More... | |
override Frame | CurrentFrame [get] |
override Frame | CurrentFixedFrame [get] |
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abstract Frame | CurrentFrame [get] |
The current frame for this update cycle, in world space. More... | |
abstract Frame | CurrentFixedFrame [get] |
The current frame for this fixed update cycle, in world space. More... | |
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Action< Frame > | OnUpdateFrame |
Action< Frame > | OnFixedFrame |
Action< Frame > | OnPostUpdateFrame |
Definition at line 13 of file ProjectionPostProcessProvider.cs.
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virtual |
Implements Leap.Unity.PostProcessProvider.
Definition at line 28 of file ProjectionPostProcessProvider.cs.
float Leap.Unity.Examples.ProjectionPostProcessProvider.handMergeDistance = 0.35f |
Definition at line 26 of file ProjectionPostProcessProvider.cs.
Transform Leap.Unity.Examples.ProjectionPostProcessProvider.headTransform |
Definition at line 16 of file ProjectionPostProcessProvider.cs.
float Leap.Unity.Examples.ProjectionPostProcessProvider.projectionScale = 10f |
Definition at line 21 of file ProjectionPostProcessProvider.cs.