Tanoda
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Public Attributes | |
float | defaultLength = 3.0f |
float | time |
EventSystem | eventSystem = null |
StandaloneInputModule | inputModule = null |
LayerMask | interactableMask = 0 |
UnityAction< Vector3, bool > | OnPointerUpdate = null |
Button | buttonToFire |
SteamVR_Action_Boolean | uiInteractAction = SteamVR_Input.GetAction<SteamVR_Action_Boolean>("InteractUI") |
Definition at line 16 of file Pointer.cs.
Button Pointer.buttonToFire |
Definition at line 28 of file Pointer.cs.
float Pointer.defaultLength = 3.0f |
Definition at line 18 of file Pointer.cs.
EventSystem Pointer.eventSystem = null |
Definition at line 21 of file Pointer.cs.
StandaloneInputModule Pointer.inputModule = null |
Definition at line 22 of file Pointer.cs.
LayerMask Pointer.interactableMask = 0 |
Definition at line 23 of file Pointer.cs.
UnityAction<Vector3, bool> Pointer.OnPointerUpdate = null |
Definition at line 24 of file Pointer.cs.
float Pointer.time |
Definition at line 19 of file Pointer.cs.
SteamVR_Action_Boolean Pointer.uiInteractAction = SteamVR_Input.GetAction<SteamVR_Action_Boolean>("InteractUI") |
Definition at line 30 of file Pointer.cs.