Tanoda
DisableIf.cs File Reference

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Classes

class  Leap.Unity.Attributes.DisableIfBase
 Conditionally disables a property based on the value of another property. The only condition types that are currently supported are bool types, and enum types. The property has two arguments names 'equalTo' and 'notEqualTo'. Exactly one of them must be specified, like so: More...
 
class  Leap.Unity.Attributes.DisableIf
 
class  Leap.Unity.Attributes.DisableIfEqual
 
class  Leap.Unity.Attributes.DisableIfNotEqual
 
class  Leap.Unity.Attributes.DisableIfAny
 
class  Leap.Unity.Attributes.DisableIfAll
 

Namespaces

namespace  Leap
 
namespace  Leap.Unity
 
namespace  Leap.Unity.Attributes