Tanoda
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Recorder input for recording video frames from one or more game cameras. More...
Public Member Functions | |
CameraInput (IMediaRecorder recorder, IClock clock, params Camera[] cameras) | |
Create a video recording input from a game camera. More... | |
void | Dispose () |
Stop recorder input and release resources. More... | |
Public Attributes | |
int | frameSkip |
Control number of successive camera frames to skip while recording. This is very useful for GIF recording, which typically has a lower framerate appearance. More... | |
Recorder input for recording video frames from one or more game cameras.
Definition at line 18 of file CameraInput.cs.
NatSuite.Recorders.Inputs.CameraInput.CameraInput | ( | IMediaRecorder | recorder, |
IClock | clock, | ||
params Camera[] | cameras | ||
) |
Create a video recording input from a game camera.
recorder | Media recorder to receive committed frames. |
clock | Clock for generating timestamps. |
cameras | Game cameras to record. |
Definition at line 36 of file CameraInput.cs.
void NatSuite.Recorders.Inputs.CameraInput.Dispose | ( | ) |
Stop recorder input and release resources.
Definition at line 59 of file CameraInput.cs.
int NatSuite.Recorders.Inputs.CameraInput.frameSkip |
Control number of successive camera frames to skip while recording. This is very useful for GIF recording, which typically has a lower framerate appearance.
Definition at line 28 of file CameraInput.cs.