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void | CorrectHandCount () |
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virtual void | Setup () |
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virtual void | Teardown () |
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void | HandsAreUnique () |
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void | HandsHaveFiveFingers () |
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void | FingersHaveFourBones ([ValueSource(typeof(FrameValidator), "_fingers")] Finger.FingerType fingerType, [ValueSource(typeof(FrameValidator), "_bones")] Bone.BoneType boneType) |
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void | BoneLength ([ValueSource(typeof(FrameValidator), "_fingers")] Finger.FingerType fingerType, [ValueSource(typeof(FrameValidator), "_bones")] Bone.BoneType boneType) |
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void | JointsMatch ([ValueSource(typeof(FrameValidator), "_fingers")] Finger.FingerType fingerType, [ValueSource(typeof(FrameValidator), "_bones")] Bone.BoneType boneType) |
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void | CenterIsBetweenJoints ([ValueSource(typeof(FrameValidator), "_fingers")] Finger.FingerType fingerType, [ValueSource(typeof(FrameValidator), "_bones")] Bone.BoneType boneType) |
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void | DirectionMatchesJoints ([ValueSource(typeof(FrameValidator), "_fingers")] Finger.FingerType fingerType, [ValueSource(typeof(FrameValidator), "_bones")] Bone.BoneType boneType) |
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void | RotationIsValid () |
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Definition at line 39 of file HandFactoryTest.cs.
◆ CorrectHandCount()
void Leap.Unity.Tests.HandFactoryRight.CorrectHandCount |
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◆ createFrame()
override Frame Leap.Unity.Tests.HandFactoryRight.createFrame |
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protectedvirtual |
The documentation for this class was generated from the following file: