Tanoda
Leap.Unity.Playback.Recording Class Reference
Inheritance diagram for Leap.Unity.Playback.Recording:

Public Member Functions

virtual void TrimStartOfEmptyFrames (int framesToRemain)
 
virtual void TrimEndOfEmptyFrames (int framesToRemain)
 
virtual void TrimStart (int trimCount)
 
virtual void TrimEnd (int trimCount)
 

Public Attributes

List< Frameframes = new List<Frame>()
 
List< float > frameTimes = new List<float>()
 

Detailed Description

Definition at line 14 of file Recording.cs.

Member Function Documentation

◆ TrimEnd()

virtual void Leap.Unity.Playback.Recording.TrimEnd ( int  trimCount)
virtual

Definition at line 70 of file Recording.cs.

◆ TrimEndOfEmptyFrames()

virtual void Leap.Unity.Playback.Recording.TrimEndOfEmptyFrames ( int  framesToRemain)
virtual

Definition at line 38 of file Recording.cs.

◆ TrimStart()

virtual void Leap.Unity.Playback.Recording.TrimStart ( int  trimCount)
virtual

Definition at line 58 of file Recording.cs.

◆ TrimStartOfEmptyFrames()

virtual void Leap.Unity.Playback.Recording.TrimStartOfEmptyFrames ( int  framesToRemain)
virtual

Definition at line 18 of file Recording.cs.

Member Data Documentation

◆ frames

List<Frame> Leap.Unity.Playback.Recording.frames = new List<Frame>()

Definition at line 15 of file Recording.cs.

◆ frameTimes

List<float> Leap.Unity.Playback.Recording.frameTimes = new List<float>()

Definition at line 16 of file Recording.cs.


The documentation for this class was generated from the following file: