Tanoda
Leap.Unity.Animation.HermiteSpline2 Struct Reference

Represents a spline that travels from one point in space to another over a specified time frame. The two endpoints are specified, as well as the instantaneous velocity at these two endpoints. More...

Public Member Functions

 HermiteSpline2 (Vector2 pos0, Vector2 pos1)
 Constructs a spline by specifying the positions of the two endpoints. The velocity at each endpoint is zero, and the time range of the spline is 0 to 1. More...
 
 HermiteSpline2 (Vector2 pos0, Vector2 pos1, Vector2 vel0, Vector2 vel1)
 Constructs a spline by specifying the positions and velocities of the two endpoints. The time range of the spline is 0 to 1. More...
 
 HermiteSpline2 (Vector2 pos0, Vector2 pos1, Vector2 vel0, Vector2 vel1, float length)
 Constructs a spline by specifying the positions and velocities of the two endpoints. The time range of the spline is 0 to length. More...
 
 HermiteSpline2 (float t0, float t1, Vector2 pos0, Vector2 pos1, Vector2 vel0, Vector2 vel1)
 Constructs a spline by specifying the positions, velocities, and times of the endpoints. More...
 
Vector2 PositionAt (float t)
 Gets the position at time t along this spline.
The time is clamped within the t0 - t1 range. More...
 
Vector2 VelocityAt (float t)
 Gets the first derivative of position at time t. The time is clamped within the t0 - t1 range. More...
 
void PositionAndVelAt (float t, out Vector2 position, out Vector2 velocity)
 Gets both the position and the first derivative of position at time ti. The time is clamped within the t0 - t1 range. More...
 

Public Attributes

float t0
 
float t1
 
Vector2 pos0
 
Vector2 pos1
 
Vector2 vel0
 
Vector2 vel1
 

Detailed Description

Represents a spline that travels from one point in space to another over a specified time frame. The two endpoints are specified, as well as the instantaneous velocity at these two endpoints.

You may ask for the position or the velocity at any time during the splines duration.

Definition at line 24 of file HermiteSpline2.cs.

Constructor & Destructor Documentation

◆ HermiteSpline2() [1/4]

Leap.Unity.Animation.HermiteSpline2.HermiteSpline2 ( Vector2  pos0,
Vector2  pos1 
)

Constructs a spline by specifying the positions of the two endpoints. The velocity at each endpoint is zero, and the time range of the spline is 0 to 1.

Definition at line 34 of file HermiteSpline2.cs.

◆ HermiteSpline2() [2/4]

Leap.Unity.Animation.HermiteSpline2.HermiteSpline2 ( Vector2  pos0,
Vector2  pos1,
Vector2  vel0,
Vector2  vel1 
)

Constructs a spline by specifying the positions and velocities of the two endpoints. The time range of the spline is 0 to 1.

Definition at line 50 of file HermiteSpline2.cs.

◆ HermiteSpline2() [3/4]

Leap.Unity.Animation.HermiteSpline2.HermiteSpline2 ( Vector2  pos0,
Vector2  pos1,
Vector2  vel0,
Vector2  vel1,
float  length 
)

Constructs a spline by specifying the positions and velocities of the two endpoints. The time range of the spline is 0 to length.

Definition at line 66 of file HermiteSpline2.cs.

◆ HermiteSpline2() [4/4]

Leap.Unity.Animation.HermiteSpline2.HermiteSpline2 ( float  t0,
float  t1,
Vector2  pos0,
Vector2  pos1,
Vector2  vel0,
Vector2  vel1 
)

Constructs a spline by specifying the positions, velocities, and times of the endpoints.

Definition at line 81 of file HermiteSpline2.cs.

Member Function Documentation

◆ PositionAndVelAt()

void Leap.Unity.Animation.HermiteSpline2.PositionAndVelAt ( float  t,
out Vector2  position,
out Vector2  velocity 
)

Gets both the position and the first derivative of position at time ti. The time is clamped within the t0 - t1 range.

Definition at line 141 of file HermiteSpline2.cs.

◆ PositionAt()

Vector2 Leap.Unity.Animation.HermiteSpline2.PositionAt ( float  t)

Gets the position at time t along this spline.
The time is clamped within the t0 - t1 range.

Definition at line 96 of file HermiteSpline2.cs.

◆ VelocityAt()

Vector2 Leap.Unity.Animation.HermiteSpline2.VelocityAt ( float  t)

Gets the first derivative of position at time t. The time is clamped within the t0 - t1 range.

Definition at line 113 of file HermiteSpline2.cs.

Member Data Documentation

◆ pos0

Vector2 Leap.Unity.Animation.HermiteSpline2.pos0

Definition at line 26 of file HermiteSpline2.cs.

◆ pos1

Vector2 Leap.Unity.Animation.HermiteSpline2.pos1

Definition at line 26 of file HermiteSpline2.cs.

◆ t0

float Leap.Unity.Animation.HermiteSpline2.t0

Definition at line 25 of file HermiteSpline2.cs.

◆ t1

float Leap.Unity.Animation.HermiteSpline2.t1

Definition at line 25 of file HermiteSpline2.cs.

◆ vel0

Vector2 Leap.Unity.Animation.HermiteSpline2.vel0

Definition at line 27 of file HermiteSpline2.cs.

◆ vel1

Vector2 Leap.Unity.Animation.HermiteSpline2.vel1

Definition at line 27 of file HermiteSpline2.cs.


The documentation for this struct was generated from the following file: