Tanoda
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Go to the source code of this file.
Classes | |
class | Leap.Unity.Examples.LinearReferenceSpawner |
This script keeps a GameObject in front of the ship, off to the side a bit. The skybox cannot provide a frame of reference for the linear motion of the ship, so the spawned object provides one instead. More... | |
Namespaces | |
namespace | Leap |
namespace | Leap.Unity |
namespace | Leap.Unity.Examples |