Tanoda
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AnimationCurve data for an animated VectorHand representation. More...
Public Member Functions | |
void | AddKeyframes (float time, Hand hand) |
Adds keyframe data into these VectorHandCurves at the specified time using the provided hand data. More... | |
bool | Sample (float time, Hand intoHand, bool isLeft) |
Samples hand curve data into the provided hand object at the specified time. More... | |
Public Attributes | |
Vector3Curves | palmPosCurves |
AnimationCurve data for palm position. More... | |
QuaternionCurves | palmRotCurves |
AnimationCurve data for palm rotation. More... | |
Properties | |
AnimationCurve | isTrackedCurve [get, set] |
AnimationCurve for whether the hand is tracked. More... | |
Vector3Curves[] | jointPositionCurves [get, set] |
AnimationCurve data for the hand's fingers. More... | |
AnimationCurve data for an animated VectorHand representation.
Definition at line 16 of file VectorHandCurves.cs.
void Leap.Unity.Recording.VectorHandCurves.AddKeyframes | ( | float | time, |
Hand | hand | ||
) |
Adds keyframe data into these VectorHandCurves at the specified time using the provided hand data.
Definition at line 66 of file VectorHandCurves.cs.
bool Leap.Unity.Recording.VectorHandCurves.Sample | ( | float | time, |
Hand | intoHand, | ||
bool | isLeft | ||
) |
Samples hand curve data into the provided hand object at the specified time.
If the hand is not tracked at the specified time, the function returns false, although hand data is still copied (via interpolation).
Definition at line 111 of file VectorHandCurves.cs.
Vector3Curves Leap.Unity.Recording.VectorHandCurves.palmPosCurves |
AnimationCurve data for palm position.
Definition at line 34 of file VectorHandCurves.cs.
QuaternionCurves Leap.Unity.Recording.VectorHandCurves.palmRotCurves |
AnimationCurve data for palm rotation.
Definition at line 37 of file VectorHandCurves.cs.
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getset |
AnimationCurve for whether the hand is tracked.
Definition at line 21 of file VectorHandCurves.cs.
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getset |
AnimationCurve data for the hand's fingers.
Definition at line 42 of file VectorHandCurves.cs.