Tanoda
Leap.Unity.Recording.TransitionOnMarker Class Reference
Inheritance diagram for Leap.Unity.Recording.TransitionOnMarker:
Leap.Unity.Recording.TransitionBehaviour

Public Attributes

MarkerController controller
 
string markerName
 
MarkerController.MarkerTest condition = MarkerController.MarkerTest.AfterMarkerStarts
 
- Public Attributes inherited from Leap.Unity.Recording.TransitionBehaviour
GameObject destination
 
GameObject transitionState
 

Additional Inherited Members

- Public Member Functions inherited from Leap.Unity.Recording.TransitionBehaviour
void Transition ()
 

Detailed Description

Definition at line 15 of file TransitionOnMarker.cs.

Member Data Documentation

◆ condition

MarkerController.MarkerTest Leap.Unity.Recording.TransitionOnMarker.condition = MarkerController.MarkerTest.AfterMarkerStarts

Definition at line 19 of file TransitionOnMarker.cs.

◆ controller

MarkerController Leap.Unity.Recording.TransitionOnMarker.controller

Definition at line 17 of file TransitionOnMarker.cs.

◆ markerName

string Leap.Unity.Recording.TransitionOnMarker.markerName

Definition at line 18 of file TransitionOnMarker.cs.


The documentation for this class was generated from the following file: