Tanoda
EnviromentEditorToggle.cs
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1
using
System.Collections;
2
using
System.Collections.Generic;
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using
GILES
;
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using
UnityEngine
;
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public
class
EnviromentEditorToggle
: MonoBehaviour
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{
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public
void
ToggleEdit
()
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{
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pb_Selection
.
Clear
();
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pb_Scene
.
instance
.EditEnvironmentToggle();
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}
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}
EnviromentEditorToggle
Definition:
EnviromentEditorToggle.cs:7
EnviromentEditorToggle.ToggleEdit
void ToggleEdit()
Definition:
EnviromentEditorToggle.cs:8
GILES.pb_MonoBehaviourSingleton.instance
static T instance
Definition:
pb_MonoBehaviourSingleton.cs:28
GILES.pb_Scene
Definition:
pb_Scene.cs:26
GILES.pb_Selection
Definition:
pb_Selection.cs:13
GILES.pb_Selection.Clear
static void Clear()
Definition:
pb_Selection.cs:61
GILES
Definition:
pb_CollectionUtil.cs:4
UnityEngine
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
Source
Assets
Scripts
EnviromentEditorToggle.cs
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