Definition at line 294 of file LeapBakedRenderer.cs.
◆ MeshRendererContainer()
Leap.Unity.GraphicalRenderer.LeapBakedRenderer.MeshRendererContainer.MeshRendererContainer |
( |
Transform |
root | ) |
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◆ ClearPropertyBlock()
void Leap.Unity.GraphicalRenderer.LeapBakedRenderer.MeshRendererContainer.ClearPropertyBlock |
( |
| ) |
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◆ Destroy()
void Leap.Unity.GraphicalRenderer.LeapBakedRenderer.MeshRendererContainer.Destroy |
( |
| ) |
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◆ MakeValid()
void Leap.Unity.GraphicalRenderer.LeapBakedRenderer.MeshRendererContainer.MakeValid |
( |
Transform |
root, |
|
|
int |
index, |
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|
Mesh |
mesh, |
|
|
Material |
material, |
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MaterialPropertyBlock |
block |
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) |
| |
◆ filter
MeshFilter Leap.Unity.GraphicalRenderer.LeapBakedRenderer.MeshRendererContainer.filter |
◆ obj
GameObject Leap.Unity.GraphicalRenderer.LeapBakedRenderer.MeshRendererContainer.obj |
◆ renderer
MeshRenderer Leap.Unity.GraphicalRenderer.LeapBakedRenderer.MeshRendererContainer.renderer |
The documentation for this class was generated from the following file: