10using System.Collections.Generic;
20 public static class SetupGraphicRendererTests {
22 private static void setupTests() {
23 var scenes =
new List<EditorBuildSettingsScene>(EditorBuildSettings.scenes);
24 addScene(
"ShaderOutputTestScenes/StationaryBakedRendererShaderTestScene", scenes);
25 addScene(
"ShaderOutputTestScenes/TranslationBakedRendererShaderTestScene", scenes);
27 EditorBuildSettings.scenes = scenes.ToArray();
30 private static void addScene(
string name, List<EditorBuildSettingsScene> scenes) {
31 var sceneAsset = EditorResources.Load<SceneAsset>(name);
32 if (sceneAsset ==
null) {
33 Debug.LogWarning(
"Could not find scene " + name);
37 string path = AssetDatabase.GetAssetPath(sceneAsset);
38 scenes.Add(
new EditorBuildSettingsScene(path,
true));