Tanoda
UploadedFile.cs
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1using System.Collections;
2using System.Collections.Generic;
3using UnityEngine;
4
5public class UploadedFile : MonoBehaviour
6{
7 public byte[] modelData;
8 public string fileName;
9 public bool global;
10}
byte[] modelData
Definition: UploadedFile.cs:7
string fileName
Definition: UploadedFile.cs:8