Tanoda
RemoveLine.cs
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1
using
System;
2
using
UnityEngine
;
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using
UnityEngine
.
EventSystems
;
4
5
public
class
RemoveLine
: MonoBehaviour, IPointerClickHandler
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{
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public
void
OnPointerClick
(PointerEventData eventData)
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{
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try
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{
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Controller
.
Instance
.
RemoveConnectionByEndPointId
(name);
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}
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catch
(Exception)
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{
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// ignored
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}
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}
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}
Controller
Definition:
Controller.cs:15
Controller.RemoveConnectionByEndPointId
void RemoveConnectionByEndPointId(string id)
Definition:
Controller.cs:842
Controller.Instance
static Controller Instance
Definition:
Controller.cs:16
RemoveLine
Definition:
RemoveLine.cs:6
RemoveLine.OnPointerClick
void OnPointerClick(PointerEventData eventData)
Definition:
RemoveLine.cs:7
UnityEngine.EventSystems
Definition:
AimerInputModule.cs:5
UnityEngine
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
Source
Assets
RemoveLine.cs
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