Tanoda
AutoStageItem.cs
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1using System.Collections;
2using System.Collections.Generic;
3using UnityEngine;
4
5public class AutoStageItem : MonoBehaviour
6{
7 public int stage = -1;
8
9 public void SetStage(int value)
10 {
11 stage = value;
12 BetterStage.instance.SetStage(gameObject, value);
13 }
14 public void SetStage()
15 {
16 BetterStage.instance.SetStage(gameObject, stage);
17 }
18 public void SetStage1(bool value){stage = value ? 1 : stage;}
19 public void SetStage2(bool value){stage = value ? 2 : stage;}
20 public void SetStage3(bool value){stage = value ? 3 : stage;}
21 public void SetStage4(bool value){stage = value ? 4 : stage;}
22 public void SetStage5(bool value){stage = value ? 5 : stage;}
23 public void SetStage6(bool value){stage = value ? 6 : stage;}
24}
void SetStage6(bool value)
void SetStage1(bool value)
void SetStage4(bool value)
void SetStage5(bool value)
void SetStage3(bool value)
void SetStage(int value)
Definition: AutoStageItem.cs:9
void SetStage2(bool value)