Tanoda
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VectorHand Animation Curve data struct for a Leap frame. More...
Public Member Functions | |
void | AddKeyframes (float keyframeTime, Frame frame) |
Adds keyframe data from the provided frame to this animation data at the time specified in seconds. More... | |
void | Sample (float time, Frame intoFrame, Hand intoLeftHand, Hand intoRightHand) |
Samples the data in these VectorFrameCurves at the specified time into the provided frame. More... | |
Public Attributes | |
VectorHandCurves | leftHandCurves |
Hand curve data for the left hand. More... | |
VectorHandCurves | rightHandCurves |
Hand curve data for the right hand. More... | |
VectorHand Animation Curve data struct for a Leap frame.
Definition at line 18 of file VectorFrameCurves.cs.
void Leap.Unity.Recording.VectorFrameCurves.AddKeyframes | ( | float | keyframeTime, |
Frame | frame | ||
) |
Adds keyframe data from the provided frame to this animation data at the time specified in seconds.
Data is only input from the first left and first right hands. If the frame lacks a left or a right hand, that hand is considered untracked.
Definition at line 33 of file VectorFrameCurves.cs.
void Leap.Unity.Recording.VectorFrameCurves.Sample | ( | float | time, |
Frame | intoFrame, | ||
Hand | intoLeftHand, | ||
Hand | intoRightHand | ||
) |
Samples the data in these VectorFrameCurves at the specified time into the provided frame.
Definition at line 56 of file VectorFrameCurves.cs.
VectorHandCurves Leap.Unity.Recording.VectorFrameCurves.leftHandCurves |
Hand curve data for the left hand.
Definition at line 21 of file VectorFrameCurves.cs.
VectorHandCurves Leap.Unity.Recording.VectorFrameCurves.rightHandCurves |
Hand curve data for the right hand.
Definition at line 24 of file VectorFrameCurves.cs.