Tanoda
AttachmentPointBehaviour.cs File Reference

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Classes

class  Leap.Unity.Attachments.AttachmentPointBehaviour
 Simple container class for storing a reference to the attachment point this transform corresponds to within an AttachmentHand. Also contains mappings from a single AttachmentPointFlags flag constant to the relevant bone on a Leap.Hand; these mappings can be accessed statically via GetLeapHandPointData(). More...
 

Namespaces

namespace  Leap
 
namespace  Leap.Unity
 
namespace  Leap.Unity.Attachments