Tanoda
Leap.Unity.Recording.Vector3Curves Struct Reference

AnimationCurve data for an animated Vector3. More...

Public Member Functions

void AddKeyframes (float time, Vector3 value)
 
Vector3 Evaluate (float time)
 

Properties

AnimationCurve xCurve [get, set]
 
AnimationCurve yCurve [get, set]
 
AnimationCurve zCurve [get, set]
 

Detailed Description

AnimationCurve data for an animated Vector3.

Definition at line 17 of file Vector3Curves.cs.

Member Function Documentation

◆ AddKeyframes()

void Leap.Unity.Recording.Vector3Curves.AddKeyframes ( float  time,
Vector3  value 
)

Definition at line 40 of file Vector3Curves.cs.

◆ Evaluate()

Vector3 Leap.Unity.Recording.Vector3Curves.Evaluate ( float  time)

Definition at line 46 of file Vector3Curves.cs.

Property Documentation

◆ xCurve

AnimationCurve Leap.Unity.Recording.Vector3Curves.xCurve
getset

Definition at line 21 of file Vector3Curves.cs.

◆ yCurve

AnimationCurve Leap.Unity.Recording.Vector3Curves.yCurve
getset

Definition at line 28 of file Vector3Curves.cs.

◆ zCurve

AnimationCurve Leap.Unity.Recording.Vector3Curves.zCurve
getset

Definition at line 35 of file Vector3Curves.cs.


The documentation for this struct was generated from the following file: