Tanoda
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Public Member Functions | |
void | SetProgress (float progress) |
void | SetArcSteps (int steps) |
void | SetInvertArc (bool invert) |
void | SetArcRotation (int rotation) |
void | SetFill (bool fill) |
void | SetBaseColor (Color color) |
void | UpdateBaseAlpha (float value) |
void | SetProgressColor (Color color) |
void | UpdateProgressAlpha (float value) |
void | SetPadding (int padding) |
void | SetThickness (int thickness) |
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virtual void | CalculateLayoutInputHorizontal () |
virtual void | CalculateLayoutInputVertical () |
virtual bool | IsRaycastLocationValid (Vector2 screenPoint, Camera eventCamera) |
Public Attributes | |
bool | ArcInvert = true |
float | Arc = 1 |
int | ArcSteps = 100 |
int | ArcRotation = 0 |
float | Progress = 0 |
Color | ProgressColor = new Color(255, 255, 255, 255) |
bool | Fill = true |
float | Thickness = 5 |
int | Padding = 0 |
Protected Member Functions | |
override void | OnPopulateMesh (VertexHelper vh) |
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UIPrimitiveBase () | |
UIVertex[] | SetVbo (Vector2[] vertices, Vector2[] uvs) |
Vector2[] | IncreaseResolution (Vector2[] input) |
List< Vector2 > | IncreaseResolution (List< Vector2 > input) |
virtual void | GeneratedUVs () |
virtual void | ResolutionToNativeSize (float distance) |
override void | OnEnable () |
Additional Inherited Members | |
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float | m_Resolution |
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static Material | s_ETC1DefaultUI = null |
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Sprite | sprite [get, set] |
Sprite | overrideSprite [get, set] |
Sprite | activeSprite [get] |
float | eventAlphaThreshold [get, set] |
ResolutionMode | ImproveResolution [get, set] |
float | Resolution [get, set] |
bool | UseNativeSize [get, set] |
static Material | defaultETC1GraphicMaterial [get] |
Default material used to draw everything if no explicit material was specified. More... | |
override Texture | mainTexture [get] |
Image's texture comes from the UnityEngine.Image. More... | |
bool | hasBorder [get] |
Whether the Image has a border to work with. More... | |
float | pixelsPerUnit [get] |
override Material | material [get, set] |
virtual float | minWidth [get] |
virtual float | preferredWidth [get] |
virtual float | flexibleWidth [get] |
virtual float | minHeight [get] |
virtual float | preferredHeight [get] |
virtual float | flexibleHeight [get] |
virtual int | layoutPriority [get] |
Definition at line 25 of file UICircle.cs.
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protected |
Definition at line 56 of file UICircle.cs.
void UnityEngine.UI.Extensions.UICircle.SetArcRotation | ( | int | rotation | ) |
Definition at line 170 of file UICircle.cs.
void UnityEngine.UI.Extensions.UICircle.SetArcSteps | ( | int | steps | ) |
Definition at line 158 of file UICircle.cs.
void UnityEngine.UI.Extensions.UICircle.SetBaseColor | ( | Color | color | ) |
Definition at line 182 of file UICircle.cs.
void UnityEngine.UI.Extensions.UICircle.SetFill | ( | bool | fill | ) |
Definition at line 176 of file UICircle.cs.
void UnityEngine.UI.Extensions.UICircle.SetInvertArc | ( | bool | invert | ) |
Definition at line 164 of file UICircle.cs.
void UnityEngine.UI.Extensions.UICircle.SetPadding | ( | int | padding | ) |
Definition at line 208 of file UICircle.cs.
void UnityEngine.UI.Extensions.UICircle.SetProgress | ( | float | progress | ) |
Definition at line 152 of file UICircle.cs.
void UnityEngine.UI.Extensions.UICircle.SetProgressColor | ( | Color | color | ) |
Definition at line 196 of file UICircle.cs.
void UnityEngine.UI.Extensions.UICircle.SetThickness | ( | int | thickness | ) |
Definition at line 214 of file UICircle.cs.
void UnityEngine.UI.Extensions.UICircle.UpdateBaseAlpha | ( | float | value | ) |
Definition at line 188 of file UICircle.cs.
void UnityEngine.UI.Extensions.UICircle.UpdateProgressAlpha | ( | float | value | ) |
Definition at line 202 of file UICircle.cs.
float UnityEngine.UI.Extensions.UICircle.Arc = 1 |
Definition at line 32 of file UICircle.cs.
bool UnityEngine.UI.Extensions.UICircle.ArcInvert = true |
Definition at line 28 of file UICircle.cs.
int UnityEngine.UI.Extensions.UICircle.ArcRotation = 0 |
Definition at line 40 of file UICircle.cs.
int UnityEngine.UI.Extensions.UICircle.ArcSteps = 100 |
Definition at line 36 of file UICircle.cs.
bool UnityEngine.UI.Extensions.UICircle.Fill = true |
Definition at line 48 of file UICircle.cs.
int UnityEngine.UI.Extensions.UICircle.Padding = 0 |
Definition at line 50 of file UICircle.cs.
float UnityEngine.UI.Extensions.UICircle.Progress = 0 |
Definition at line 44 of file UICircle.cs.
Definition at line 47 of file UICircle.cs.
float UnityEngine.UI.Extensions.UICircle.Thickness = 5 |
Definition at line 49 of file UICircle.cs.