Tanoda
pb_Delegates.cs
Go to the documentation of this file.
1using UnityEngine;
2
3namespace GILES
4{
15 public delegate bool MouseInUse(Vector2 mousePosition);
16
17
26 public delegate bool KeyInUse();
27
31 public delegate void Callback();
32
36 public delegate void Callback<T>(T value);
37
41 public delegate void Callback<T, S>(T value0, S value1);
42}
delegate bool MouseInUse(Vector2 mousePosition)
delegate void Callback()
delegate void Callback< T >(T value)
delegate bool KeyInUse()
delegate void Callback< T, S >(T value0, S value1)