1using System.Runtime.Serialization;
35 assetBundleName = (string) info.GetValue(
"assetBundleName", typeof(
string));
36 filePath = (string) info.GetValue(
"filePath", typeof(
string));
42 public void GetObjectData(SerializationInfo info, StreamingContext context)
45 info.AddValue(
"filePath",
filePath, typeof(
string));
override string ToString()
string assetBundleName
The name of an asset bundle (as set in the Unity Editor).
pb_AssetBundlePath(string InAssetBundleName, string InFilePath)
pb_AssetBundlePath(SerializationInfo info, StreamingContext context)
void GetObjectData(SerializationInfo info, StreamingContext context)