16 public class Arm :
Bone, IEquatable<Arm> {
24 public Arm() : base() { }
73 return base.PrevJoint;
88 return base.NextJoint;
The Arm class represents the forearm.
override string ToString()
A string containing a brief, human readable description of the Arm object.
Vector WristPosition
The position of the wrist.
Vector ElbowPosition
The position of the elbow. If not in view, the elbow position is estimated based on typical human ana...
Arm(Vector elbow, Vector wrist, Vector center, Vector direction, float length, float width, LeapQuaternion rotation)
Constructs a new Arm object.
Arm()
Constructs a default Arm object. Get valid Arm objects from a Hand object.
bool Equals(Arm other)
Compare Arm object equality. Two Arm objects are equal if and only if both Arm objects represent the ...
The Bone class represents a tracked bone.
BoneType
Enumerates the type of bones.
The LeapQuaternion struct represents a rotation in three-dimensional space.
The Vector struct represents a three-component mathematical vector or point such as a direction or po...