2using System.Collections;
3using System.Collections.Generic;
4using System.Runtime.Serialization;
14 public pb_MeshFilter(SerializationInfo info, StreamingContext context) : base(info, context) {}
18 Dictionary<string, object> props =
new Dictionary<string, object>();
20 props.Add(
"sharedMesh",
target.sharedMesh);
22 props.Add(
"name",
target.name);
23 props.Add(
"hideFlags",
target.hideFlags);
pb_MeshFilter(UnityEngine.MeshFilter obj)
pb_MeshFilter(SerializationInfo info, StreamingContext context)
override Dictionary< string, object > PopulateSerializableDictionary()
T target
A reference to the component being serialized. Will be null on deserialization.