Tanoda
RuntimeCADLoader Class Reference
Inheritance diagram for RuntimeCADLoader:

Public Member Functions

void LoadUploadedModel (byte[] bytearray, string filename)
 
GameObject Create (string name)
 

Static Public Member Functions

static void UpdateMesh (GameObject gameObject, IModel model)
 
static void UpdateMesh (GameObject gameObject, IPart model)
 

Public Attributes

Material useMaterial
 

Detailed Description

Definition at line 13 of file RuntimeCADLoader.cs.

Member Function Documentation

◆ Create()

GameObject RuntimeCADLoader.Create ( string  name)

Definition at line 110 of file RuntimeCADLoader.cs.

◆ LoadUploadedModel()

void RuntimeCADLoader.LoadUploadedModel ( byte[]  bytearray,
string  filename 
)

Definition at line 23 of file RuntimeCADLoader.cs.

◆ UpdateMesh() [1/2]

static void RuntimeCADLoader.UpdateMesh ( GameObject  gameObject,
IModel  model 
)
static

Definition at line 131 of file RuntimeCADLoader.cs.

◆ UpdateMesh() [2/2]

static void RuntimeCADLoader.UpdateMesh ( GameObject  gameObject,
IPart  model 
)
static

Definition at line 143 of file RuntimeCADLoader.cs.

Member Data Documentation

◆ useMaterial

Material RuntimeCADLoader.useMaterial

Definition at line 15 of file RuntimeCADLoader.cs.


The documentation for this class was generated from the following file: