Tanoda
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Public Member Functions | |
void | Start () |
void | Update () |
Public Attributes | |
LineRenderer | line |
float | maxDistance |
LayerMask | mask |
UnityAction< Vector3, bool > | OnPointerUpdate = null |
EventSystem | eventSystem = null |
float | defaultLength = 3.0f |
StandaloneInputModule | inputModule = null |
ReticleVive | reticleVive |
GameObject | RawImage |
Definition at line 12 of file VivePointer.cs.
void VivePointer.Start | ( | ) |
Definition at line 31 of file VivePointer.cs.
void VivePointer.Update | ( | ) |
Definition at line 41 of file VivePointer.cs.
float VivePointer.defaultLength = 3.0f |
Definition at line 20 of file VivePointer.cs.
EventSystem VivePointer.eventSystem = null |
Definition at line 19 of file VivePointer.cs.
StandaloneInputModule VivePointer.inputModule = null |
Definition at line 21 of file VivePointer.cs.
LineRenderer VivePointer.line |
Definition at line 14 of file VivePointer.cs.
LayerMask VivePointer.mask |
Definition at line 16 of file VivePointer.cs.
float VivePointer.maxDistance |
Definition at line 15 of file VivePointer.cs.
UnityAction<Vector3, bool> VivePointer.OnPointerUpdate = null |
Definition at line 17 of file VivePointer.cs.
GameObject VivePointer.RawImage |
Definition at line 23 of file VivePointer.cs.
ReticleVive VivePointer.reticleVive |
Definition at line 22 of file VivePointer.cs.