Tanoda
Leap.Unity.Geometry.Sphere Member List

This is the complete list of members for Leap.Unity.Geometry.Sphere, including all inherited members.

centerLeap.Unity.Geometry.Sphere
DistanceTo(Rect rect)Leap.Unity.Geometry.Sphere
DrawLines(Action< Vector3, Vector3 > lineDrawingFunc, int latitudinalDivisions=5, int longitudinalDivisions=5, int numCircleSegments=7, Matrix4x4? matrixOverride=null)Leap.Unity.Geometry.Sphere
DrawRuntimeGizmos(RuntimeGizmoDrawer drawer)Leap.Unity.Geometry.Sphere
matrixLeap.Unity.Geometry.Sphere
Overlaps(Box box)Leap.Unity.Geometry.Sphere
Overlaps(Rect rect)Leap.Unity.Geometry.Sphere
overrideMatrixLeap.Unity.Geometry.Sphere
positionLeap.Unity.Geometry.Sphere
radiusLeap.Unity.Geometry.Sphere
Sphere(LocalSphere localSphere, Transform withTransform)Leap.Unity.Geometry.Sphere
Sphere(float radius=0.10f, Component transformSource=null)Leap.Unity.Geometry.Sphere
Sphere(float radius=0.10f)Leap.Unity.Geometry.Sphere
Sphere(float radius=0.10f, Matrix4x4? overrideMatrix=null)Leap.Unity.Geometry.Sphere
Sphere(Vector3 center=default(Vector3), float radius=0.10f)Leap.Unity.Geometry.Sphere
Sphere(Vector3 center=default(Vector3), float radius=0.10f, Component transformSource=null, Matrix4x4? overrideMatrix=null)Leap.Unity.Geometry.Sphere
Sphere(Vector3 center=default(Vector3), float radius=0.10f, Transform transform=null)Leap.Unity.Geometry.Sphere
Sphere(Sphere other)Leap.Unity.Geometry.Sphere
transformLeap.Unity.Geometry.Sphere
WithCenter(Vector3 center)Leap.Unity.Geometry.Sphere