|
static string | MeshToText (GameObject go, bool wtf) |
|
Definition at line 8 of file ObjExporter.cs.
◆ MeshToText()
static string ObjExporter.MeshToText |
( |
GameObject |
go, |
|
|
bool |
wtf |
|
) |
| |
|
static |
◆ applyPosition
bool ObjExporter.applyPosition = true |
|
static |
◆ applyRotation
bool ObjExporter.applyRotation = true |
|
static |
◆ applyScale
bool ObjExporter.applyScale = true |
|
static |
◆ autoMarkTexReadable
bool ObjExporter.autoMarkTexReadable = false |
|
static |
◆ exportTextures
bool ObjExporter.exportTextures = true |
|
static |
◆ generateMaterials
bool ObjExporter.generateMaterials = true |
|
static |
◆ objNameAddIdNum
bool ObjExporter.objNameAddIdNum = false |
|
static |
◆ splitObjects
bool ObjExporter.splitObjects = true |
|
static |
The documentation for this class was generated from the following file: