Tanoda
CustomFloatChannelFeature.cs
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/******************************************************************************
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* Copyright (C) Ultraleap, Inc. 2011-2020. *
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* *
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* Use subject to the terms of the Apache License 2.0 available at *
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* http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
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* between Ultraleap and you, your company or other organization. *
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******************************************************************************/
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using
System;
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namespace
Leap.Unity.GraphicalRenderer
{
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[LeapGraphicTag(
"Custom Channel/Float"
, 110)]
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[Serializable]
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public
class
CustomFloatChannelFeature
:
CustomChannelFeatureBase
<CustomFloatChannelData> { }
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}
Leap.Unity.GraphicalRenderer.CustomChannelFeatureBase
Definition:
CustomChannelFeatureBase.cs:21
Leap.Unity.GraphicalRenderer.CustomFloatChannelFeature
Definition:
CustomFloatChannelFeature.cs:15
Leap.Unity.GraphicalRenderer
Definition:
EditorPickingMeshRebuilder.cs:12
Source
Assets
Plugins
LeapMotion
Legacy
GraphicRenderer
Scripts
Features
CustomChannel
Channels
CustomFloatChannelFeature.cs
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