Tanoda
WebGL_testSave.cs
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using
System.Collections;
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using
System.Collections.Generic;
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using
UnityEngine
;
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public
class
WebGL_testSave
: MonoBehaviour
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{
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public
void
ASD
()
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{
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FindObjectOfType<MeshInfo>().TestSave();
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}
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}
WebGL_testSave
Definition:
WebGL_testSave.cs:6
WebGL_testSave.ASD
void ASD()
Definition:
WebGL_testSave.cs:7
UnityEngine
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
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WebGL_testSave.cs
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