Tanoda
Leap.Unity.KinematicState Struct Reference

Public Member Functions

 KinematicState (Pose pose, Movement movement)
 
void Integrate (float deltaTime)
 
void Integrate (Vector3 linearAcceleration, float deltaTime)
 
void Integrate (Vector3 linearAcceleration, Vector3 angularAcceleration, float deltaTime)
 

Public Attributes

Pose pose
 
Movement movement
 

Detailed Description

Definition at line 107 of file Movement.cs.

Constructor & Destructor Documentation

◆ KinematicState()

Leap.Unity.KinematicState.KinematicState ( Pose  pose,
Movement  movement 
)

Definition at line 112 of file Movement.cs.

Member Function Documentation

◆ Integrate() [1/3]

void Leap.Unity.KinematicState.Integrate ( float  deltaTime)

Definition at line 117 of file Movement.cs.

◆ Integrate() [2/3]

void Leap.Unity.KinematicState.Integrate ( Vector3  linearAcceleration,
float  deltaTime 
)

Definition at line 121 of file Movement.cs.

◆ Integrate() [3/3]

void Leap.Unity.KinematicState.Integrate ( Vector3  linearAcceleration,
Vector3  angularAcceleration,
float  deltaTime 
)

Definition at line 127 of file Movement.cs.

Member Data Documentation

◆ movement

Movement Leap.Unity.KinematicState.movement

Definition at line 110 of file Movement.cs.

◆ pose

Pose Leap.Unity.KinematicState.pose

Definition at line 109 of file Movement.cs.


The documentation for this struct was generated from the following file: