14 public static bool IsUsingUniversalPipeline => GraphicsSettings.renderPipelineAsset !=
null && (GraphicsSettings.renderPipelineAsset.name.StartsWith(
"UniversalRenderPipeline") || GraphicsSettings.renderPipelineAsset.name.StartsWith(
"UniversalRP"));
17 public static bool IsUsingHDRPPipeline => GraphicsSettings.renderPipelineAsset !=
null && GraphicsSettings.renderPipelineAsset.name.StartsWith(
"HDRenderPipeline");