Tanoda
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Classes | |
class | Leap.Unity.Interaction.NonKinematicGraspedMovement |
This implementation of IGraspedMovementHandler moves an interaction object to its target position and rotation by setting its rigidbody's velocity and angular velocity such that it will reach the target position and rotation on the next physics update. More... | |
Namespaces | |
namespace | Leap |
namespace | Leap.Unity |
namespace | Leap.Unity.Interaction |