Tanoda
Obstacle.cs
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1using UnityEngine;
2
3namespace Waypoint
4{
5 public class Obstacle : MonoBehaviour
6 {
7 #region FIELDS
8
9 [SerializeField] private bool _pathIsBusy;
10
11 public bool PathIsBusy
12 {
13 get => _pathIsBusy;
14 set => _pathIsBusy = value;
15 }
16
17 #endregion
18 }
19}