Tanoda
EventManager.cs
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1using System.Collections;
2using System.Collections.Generic;
3using UnityEngine;
5
6public class EventManager : MonoBehaviour
7{
8 public UnityEvent DelayedHide;
9 // Start is called before the first frame update
10 void Start()
11 {
12
13 }
14
15 // Update is called once per frame
16 void Update()
17 {
18
19 }
20}
UnityEvent DelayedHide
Definition: EventManager.cs:8