Tanoda
UriLoadCustomContextData.cs
Go to the documentation of this file.
1using UnityEngine.Networking;
2
3namespace TriLibCore
4{
7 {
12
16 public object CustomData;
17 }
18}
Represents a class passed as the custom data to the Asset Loader Context when loading Models from URI...
object CustomData
The optional custom data used to load the models.
UnityWebRequest UnityWebRequest
The unity web request used to load the models.