Tanoda
EnableDisable.cs
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using
System.Collections;
2
using
System.Collections.Generic;
3
using
UnityEngine
;
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using
UnityEngine
.
Events
;
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public
class
EnableDisable
: MonoBehaviour
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{
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public
GameObject
go
;
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public
UnityEvent
onChanged
;
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public
void
ChangeState
(
bool
value)
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{
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go
.SetActive(value);
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onChanged
?.Invoke();
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}
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public
void
Toggle
()
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{
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go
.SetActive(!
go
.activeSelf);
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}
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}
EnableDisable
Definition:
EnableDisable.cs:7
EnableDisable.onChanged
UnityEvent onChanged
Definition:
EnableDisable.cs:10
EnableDisable.go
GameObject go
Definition:
EnableDisable.cs:8
EnableDisable.ChangeState
void ChangeState(bool value)
Definition:
EnableDisable.cs:12
EnableDisable.Toggle
void Toggle()
Definition:
EnableDisable.cs:18
UnityEngine.Events
UnityEngine
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
Source
Assets
Scripts
EnableDisable.cs
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