Tanoda
WebGLModelLoader.cs
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1
using
System.Collections;
2
using
System.Collections.Generic;
3
using
UnityEngine
;
4
5
public
class
WebGLModelLoader
: MonoBehaviour
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{
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public
bool
modelEditor
=
false
;
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void
Start()
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{
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var modelUrl = HttpCookie.GetCookie(
"modelURL"
);
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var baseUrl = HttpCookie.GetCookie(
"baseURL"
);
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#if UNITY_EDITOR
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modelUrl =
"50a5ec6529bb3ed71624626118.zip"
;
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#endif
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if
(baseUrl !=
""
)
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{
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NetworkManager
.
instance
.url = baseUrl;
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}
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Debug
.Log($
"trying to load file name: '{modelUrl}' from base: '{baseUrl}'"
);
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FindObjectOfType<RuntimeTriLibLoader>().ModelFromURL(modelUrl,
modelEditor
);
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}
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}
Debug
UnityEngine.Debug Debug
Definition:
TanodaServer.cs:19
GILES.pb_MonoBehaviourSingleton.instance
static T instance
Definition:
pb_MonoBehaviourSingleton.cs:28
NetworkManager
Definition:
NetworkManager.cs:18
WebGLModelLoader
Definition:
WebGLModelLoader.cs:6
WebGLModelLoader.modelEditor
bool modelEditor
Definition:
WebGLModelLoader.cs:7
UnityEngine
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
Source
Assets
Scripts
WebGLModelLoader.cs
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