Tanoda
DelayedDestroy Class Reference
Inheritance diagram for DelayedDestroy:

Public Member Functions

void DestroyNow ()
 

Public Attributes

bool DeactOnly = false
 
float delay
 

Static Public Attributes

static GameObject EpilepsyFixer
 

Detailed Description

Definition at line 5 of file DelayedDestroy.cs.

Member Function Documentation

◆ DestroyNow()

void DelayedDestroy.DestroyNow ( )

Definition at line 23 of file DelayedDestroy.cs.

Member Data Documentation

◆ DeactOnly

bool DelayedDestroy.DeactOnly = false

Definition at line 7 of file DelayedDestroy.cs.

◆ delay

float DelayedDestroy.delay

Definition at line 8 of file DelayedDestroy.cs.

◆ EpilepsyFixer

GameObject DelayedDestroy.EpilepsyFixer
static

Definition at line 9 of file DelayedDestroy.cs.


The documentation for this class was generated from the following file: