Tanoda
FindWhoDestroys.cs
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1
using
System.Collections;
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using
System.Collections.Generic;
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using
UnityEngine
;
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public
class
FindWhoDestroys
: MonoBehaviour
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{
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private
void
OnDisable()
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{
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Debug
.Log(
"onDisable called"
);
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}
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}
Debug
UnityEngine.Debug Debug
Definition:
TanodaServer.cs:19
FindWhoDestroys
Definition:
FindWhoDestroys.cs:6
UnityEngine
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
Source
Assets
Scripts
TestScripts
FindWhoDestroys.cs
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