Tanoda
AttachmentHands.cs File Reference

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Classes

class  Leap.Unity.Attachments.AttachmentHands
 Add an GameObject with this script to your scene if you would like to have a Transform hierarchy that will follow various important points on a hand, whether for visuals or for logic. The AttachmentHands object will maintain two child objects, one for each of the player's hands. Use the Inspector to customize which points you'd like to see in the hierarchy beneath the individual AttachmentHand objects. More...
 

Namespaces

namespace  Leap
 
namespace  Leap.Unity
 
namespace  Leap.Unity.Attachments