Tanoda
FileMenu Class Reference
Inheritance diagram for FileMenu:

Public Member Functions

void FileHandleInput (int val)
 
void EditHandleInput (int val)
 
void showHideEdit ()
 
void showHideScene ()
 
void showHideTools ()
 
void showHideFiles ()
 
void showHideStage ()
 
void HideAll ()
 

Public Attributes

GameObject edit
 
GameObject scene
 
GameObject tools
 
GameObject files
 
GameObject closeBackground
 
GameObject stage
 

Detailed Description

Definition at line 6 of file FileMenu.cs.

Member Function Documentation

◆ EditHandleInput()

void FileMenu.EditHandleInput ( int  val)

Definition at line 33 of file FileMenu.cs.

◆ FileHandleInput()

void FileMenu.FileHandleInput ( int  val)

Definition at line 15 of file FileMenu.cs.

◆ HideAll()

void FileMenu.HideAll ( )

Definition at line 100 of file FileMenu.cs.

◆ showHideEdit()

void FileMenu.showHideEdit ( )

Definition at line 63 of file FileMenu.cs.

◆ showHideFiles()

void FileMenu.showHideFiles ( )

Definition at line 85 of file FileMenu.cs.

◆ showHideScene()

void FileMenu.showHideScene ( )

Definition at line 70 of file FileMenu.cs.

◆ showHideStage()

void FileMenu.showHideStage ( )

Definition at line 92 of file FileMenu.cs.

◆ showHideTools()

void FileMenu.showHideTools ( )

Definition at line 77 of file FileMenu.cs.

Member Data Documentation

◆ closeBackground

GameObject FileMenu.closeBackground

Definition at line 8 of file FileMenu.cs.

◆ edit

GameObject FileMenu.edit

Definition at line 8 of file FileMenu.cs.

◆ files

GameObject FileMenu.files

Definition at line 8 of file FileMenu.cs.

◆ scene

GameObject FileMenu.scene

Definition at line 8 of file FileMenu.cs.

◆ stage

GameObject FileMenu.stage

Definition at line 8 of file FileMenu.cs.

◆ tools

GameObject FileMenu.tools

Definition at line 8 of file FileMenu.cs.


The documentation for this class was generated from the following file: