Tanoda
GILES.Interface.pb_Hierarchy Class Reference
Inheritance diagram for GILES.Interface.pb_Hierarchy:
GILES.pb_MonoBehaviourSingleton< pb_Hierarchy >

Public Member Functions

void Search (string text)
 
void HighlightSelected (GameObject selection)
 
void RemoveSelected (GameObject selection)
 
void RebuildInspector (GameObject go)
 
void RebuildInspector ()
 
void ToggleInspector (bool show)
 

Public Attributes

GameObject inspectorScrollPanel
 

Additional Inherited Members

- Protected Member Functions inherited from GILES.pb_MonoBehaviourSingleton< pb_Hierarchy >
virtual void Initialize ()
 
virtual void Awake ()
 
- Properties inherited from GILES.pb_MonoBehaviourSingleton< pb_Hierarchy >
virtual bool dontDestroyOnLoad [get]
 Override to maintain an instance of this object across level loads. More...
 
static T instance [get]
 
static T nullableInstance [get]
 

Detailed Description

A generic gameobject hierarchy.

Definition at line 17 of file pb_Hierarchy.cs.

Member Function Documentation

◆ HighlightSelected()

void GILES.Interface.pb_Hierarchy.HighlightSelected ( GameObject  selection)

Definition at line 116 of file pb_Hierarchy.cs.

◆ RebuildInspector() [1/2]

void GILES.Interface.pb_Hierarchy.RebuildInspector ( )

Definition at line 260 of file pb_Hierarchy.cs.

◆ RebuildInspector() [2/2]

void GILES.Interface.pb_Hierarchy.RebuildInspector ( GameObject  go)

Definition at line 249 of file pb_Hierarchy.cs.

◆ RemoveSelected()

void GILES.Interface.pb_Hierarchy.RemoveSelected ( GameObject  selection)

Definition at line 129 of file pb_Hierarchy.cs.

◆ Search()

void GILES.Interface.pb_Hierarchy.Search ( string  text)

Definition at line 44 of file pb_Hierarchy.cs.

◆ ToggleInspector()

void GILES.Interface.pb_Hierarchy.ToggleInspector ( bool  show)

Callback for visibility toggle.

Definition at line 291 of file pb_Hierarchy.cs.

Member Data Documentation

◆ inspectorScrollPanel

GameObject GILES.Interface.pb_Hierarchy.inspectorScrollPanel

A reference to the inspector GUI scroll panel. All new UI elements will be instantiated as children of this GameObject.

Definition at line 21 of file pb_Hierarchy.cs.


The documentation for this class was generated from the following file: