Tanoda
|
Public Member Functions | |
bool | release () |
Public Attributes | |
bool | clampFingers = false |
int | AvgClamp = 5 |
int | AvgHand = 5 |
Vector3 | thumbOffset = new Vector3(90, 0, 0f) |
GameObject[] | from |
GameObject[] | to |
GameObject[] | thumb1 |
GameObject[] | thumb2 |
int | angle |
float | speed = 0 |
Transform | OriginalTransform |
GameObject | ActiveHand |
Definition at line 9 of file HandCopyAvg.cs.
bool HandCopyAvg.release | ( | ) |
Definition at line 300 of file HandCopyAvg.cs.
GameObject HandCopyAvg.ActiveHand |
Definition at line 30 of file HandCopyAvg.cs.
int HandCopyAvg.angle |
Definition at line 17 of file HandCopyAvg.cs.
int HandCopyAvg.AvgClamp = 5 |
Definition at line 13 of file HandCopyAvg.cs.
int HandCopyAvg.AvgHand = 5 |
Definition at line 14 of file HandCopyAvg.cs.
bool HandCopyAvg.clampFingers = false |
Definition at line 11 of file HandCopyAvg.cs.
GameObject [] HandCopyAvg.from |
Definition at line 16 of file HandCopyAvg.cs.
Transform HandCopyAvg.OriginalTransform |
Definition at line 29 of file HandCopyAvg.cs.
float HandCopyAvg.speed = 0 |
Definition at line 22 of file HandCopyAvg.cs.
GameObject [] HandCopyAvg.thumb1 |
Definition at line 16 of file HandCopyAvg.cs.
GameObject [] HandCopyAvg.thumb2 |
Definition at line 16 of file HandCopyAvg.cs.
Vector3 HandCopyAvg.thumbOffset = new Vector3(90, 0, 0f) |
Definition at line 15 of file HandCopyAvg.cs.
GameObject [] HandCopyAvg.to |
Definition at line 16 of file HandCopyAvg.cs.