2using System.Collections;
3using System.Collections.Generic;
9 public GameObject[]
leds;
11 private List<int> isOn =
new List<int>();
15 if (index == -1)
return;
18 leds[index].GetComponent<MeshRenderer>().material =
Green;
21 catch (IndexOutOfRangeException)
23 Debug.Log(
"Invalid index: " + index);
35 if (index == -1)
return;
38 leds[index].GetComponent<MeshRenderer>().material =
Green;
57 catch (IndexOutOfRangeException)
59 Debug.Log(
"Invalid index: " + index);
63 private IEnumerator promocheat()
65 while (GameObject.Find(
"fake_csavarozas (2)") || GameObject.Find(
"fake_csavarozas (3)"))
67 yield
return new WaitForEndOfFrame();
69 leds[5].GetComponent<MeshRenderer>().material =
Green;
71 private IEnumerator prepromocheat()
73 while (GameObject.Find(
"fake_csavarozas") || GameObject.Find(
"fake_csavarozas (1)"))
75 yield
return new WaitForEndOfFrame();
77 leds[2].GetComponent<MeshRenderer>().material =
Green;
82 foreach (var led
in leds)
84 led.GetComponent<MeshRenderer>().material =
Normal;
void SetLedGreenStayOn(int index)
void SetLedGreen(int index)