Tanoda
LeapRuntimeTintFeature.cs
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/******************************************************************************
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* Copyright (C) Ultraleap, Inc. 2011-2020. *
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* *
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* Use subject to the terms of the Apache License 2.0 available at *
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* http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
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* between Ultraleap and you, your company or other organization. *
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******************************************************************************/
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using
System;
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namespace
Leap.Unity.GraphicalRenderer
{
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[LeapGraphicTag(
"Runtime Tint"
, 30)]
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[Serializable]
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public
class
LeapRuntimeTintFeature
:
LeapGraphicFeature
<LeapRuntimeTintData> {
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public
const
string
FEATURE_NAME
=
LeapGraphicRenderer
.
FEATURE_PREFIX
+
"TINTING"
;
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}
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}
Leap.Unity.GraphicalRenderer.LeapGraphicFeature
Definition:
LeapGraphicFeature.cs:63
Leap.Unity.GraphicalRenderer.LeapGraphicRenderer
Definition:
LeapGraphicRendererEditorApi.cs:20
Leap.Unity.GraphicalRenderer.LeapGraphicRenderer.FEATURE_PREFIX
const string FEATURE_PREFIX
Definition:
LeapGraphicRenderer.cs:20
Leap.Unity.GraphicalRenderer.LeapRuntimeTintFeature
Definition:
LeapRuntimeTintFeature.cs:15
Leap.Unity.GraphicalRenderer.LeapRuntimeTintFeature.FEATURE_NAME
const string FEATURE_NAME
Definition:
LeapRuntimeTintFeature.cs:16
Leap.Unity.GraphicalRenderer
Definition:
EditorPickingMeshRebuilder.cs:12
Source
Assets
Plugins
LeapMotion
Legacy
GraphicRenderer
Scripts
Features
Tint
LeapRuntimeTintFeature.cs
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