Tanoda
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Implements IVRControllerTrackingProvider using Unity.XR.InputTracking for XRNodes. This tracking should support all native XR controller integrations in Unity, including Oculus Touch and HTC Vive. More...
Properties | |
bool | isTracked [get] |
Gets whether or not this provider is currently tracking the controller for which it provides data. More... | |
VRNode | xrNode [get, set] |
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bool | isTracked [get] |
Gets whether or not this provider is currently tracking the controller for which it provides data. More... | |
Events | |
Action< Vector3, Quaternion > | OnTrackingDataUpdate = (position, rotation) => { } |
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Action< Vector3, Quaternion > | OnTrackingDataUpdate |
An event that is fired whenever new tracking data is available for this controller. More... | |
Implements IVRControllerTrackingProvider using Unity.XR.InputTracking for XRNodes. This tracking should support all native XR controller integrations in Unity, including Oculus Touch and HTC Vive.
Definition at line 25 of file DefaultXRNodeTrackingProvider.cs.
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get |
Gets whether or not this provider is currently tracking the controller for which it provides data.
Implements Leap.Unity.Interaction.IXRControllerTrackingProvider.
Definition at line 29 of file DefaultXRNodeTrackingProvider.cs.
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getset |
Definition at line 40 of file DefaultXRNodeTrackingProvider.cs.
Action<Vector3, Quaternion> Leap.Unity.Interaction.DefaultXRNodeTrackingProvider.OnTrackingDataUpdate = (position, rotation) => { } |
Definition at line 46 of file DefaultXRNodeTrackingProvider.cs.