1using System.Runtime.Serialization;
6 private bool deactivated;
7 private bool once =
true;
38 public new void GetObjectData(SerializationInfo info, StreamingContext context)
40 base.GetObjectData(info, context);
43 public HintAction(SerializationInfo info, StreamingContext context) : base(info, context)
void TriggerOutput(string id)
List< GameObject > outPuts
new void GetObjectData(SerializationInfo info, StreamingContext context)
override void Triggered(string id)
HintAction(SerializationInfo info, StreamingContext context)
override void Deactivate()