4using System.Collections.Generic;
16 OnSelectionChanged(
null);
21 if (Input.GetKeyUp(KeyCode.Delete) && !EventSystem.current.IsPointerOverGameObject())
27 public override string tooltip {
get {
return (
""); } }
35 private void OnSelectionChanged(IEnumerable<GameObject> go)
static void RegisterStates(IEnumerable< IUndo > targets, string message)
static List< GameObject > gameObjects
A list of the currently selected GameObjects.
static void AddOnSelectionChangeListener(Callback< IEnumerable< GameObject > > del)
static GameObject activeGameObject