Tanoda
|
Public Member Functions | |
override void | Start () |
void | Play () |
void | ShowQualityConnections () |
void | HideQualityConnections () |
void | StartGood () |
void | StartBad () |
void | PositionResaver () |
StartAction (SerializationInfo info, StreamingContext context) | |
![]() | |
void | ToggleWindowSize () |
IEnumerator | LateMinimize () |
void | InstaMinimize () |
void | Minimize () |
void | Maximize () |
void | GetOriginalHeight () |
List< Vector2 > | GetSides () |
virtual void | GetObjectData (SerializationInfo info, StreamingContext context) |
ActionObject () | |
ActionObject (SerializationInfo info, StreamingContext context) | |
virtual void | Start () |
virtual void | Triggered (string id) |
virtual void | Deactivate () |
virtual void | Reset () |
virtual void | OutputAdded (string id) |
virtual void | InputAdded (string id) |
virtual void | Remove () |
void | TriggerOutput (string id) |
void | AddInput (GameObject go) |
string | GetInput () |
string | GetInput (int index) |
void | RemoveInput (string id) |
void | AddOutput (GameObject go) |
GameObject | GetOutput (string id) |
GameObject | GetInput (string id) |
List< string > | GetOutputs () |
List< string > | GetInputs () |
bool | LimitInputTypes () |
List< Type > | GetAcceptedInputTypes () |
void | ApplyComment () |
void | TriggerOut (string id) |
virtual void | OnPointerEnter (PointerEventData eventData) |
virtual void | OnPointerExit (PointerEventData eventData) |
Additional Inherited Members | |
![]() | |
List< GameObject > | inPuts |
List< GameObject > | outPuts |
List< ClassTypeReference > | acceptInputTypes |
Image | statusImg |
string | action |
string | ID |
string | comment |
List< GameObject > | hideOnMinimize = new List<GameObject>() |
bool | IsCounting |
![]() | |
void | SaveOrigInPos () |
![]() | |
float | originalHeight = 0.0f |
Definition at line 10 of file StartAction.cs.
StartAction.StartAction | ( | SerializationInfo | info, |
StreamingContext | context | ||
) |
Definition at line 174 of file StartAction.cs.
void StartAction.HideQualityConnections | ( | ) |
Definition at line 105 of file StartAction.cs.
void StartAction.Play | ( | ) |
Definition at line 72 of file StartAction.cs.
void StartAction.PositionResaver | ( | ) |
Definition at line 165 of file StartAction.cs.
void StartAction.ShowQualityConnections | ( | ) |
Definition at line 100 of file StartAction.cs.
|
virtual |
Reimplemented from ActionObject.
Definition at line 20 of file StartAction.cs.
void StartAction.StartBad | ( | ) |
Definition at line 115 of file StartAction.cs.
void StartAction.StartGood | ( | ) |
Definition at line 111 of file StartAction.cs.