Tanoda
|
Public Types | |
enum | BlendShapeType { Translation , Rotation , Scale , Transform , Mesh } |
Public Member Functions | |
bool | TryGetBlendShape (List< Vector3 > blendVerts) |
Returns the blended vertices based on the current mesh this blend shape is attached to. If you want to ensure this blend shape data is up-to-date, make sure to call RefreshMeshData on the graphic itself first. More... | |
![]() | |
void | MarkFeatureDirty () |
Properties | |
float | amount [get, set] |
Gets or sets the amount of strength for this blend shape. The value should be in the 0-1 range, where 0 is no strength, and 1 is complete strength. More... | |
Additional Inherited Members | |
![]() | |
LeapGraphic | graphic |
LeapGraphicFeatureBase | feature |
Definition at line 42 of file LeapBlendShapeData.cs.
Enumerator | |
---|---|
Translation | |
Rotation | |
Scale | |
Transform | |
Mesh |
Definition at line 145 of file LeapBlendShapeData.cs.
bool Leap.Unity.GraphicalRenderer.LeapBlendShapeData.TryGetBlendShape | ( | List< Vector3 > | blendVerts | ) |
Returns the blended vertices based on the current mesh this blend shape is attached to. If you want to ensure this blend shape data is up-to-date, make sure to call RefreshMeshData on the graphic itself first.
Definition at line 92 of file LeapBlendShapeData.cs.
|
getset |
Gets or sets the amount of strength for this blend shape. The value should be in the 0-1 range, where 0 is no strength, and 1 is complete strength.
Definition at line 74 of file LeapBlendShapeData.cs.