Tanoda
RecordedData.cs
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/******************************************************************************
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* Copyright (C) Ultraleap, Inc. 2011-2020. *
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* *
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* Use subject to the terms of the Apache License 2.0 available at *
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* http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
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* between Ultraleap and you, your company or other organization. *
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******************************************************************************/
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using
System;
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using
System.Collections.Generic;
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using
UnityEngine
;
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namespace
Leap.Unity.Recording
{
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[Serializable]
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public
class
EditorCurveBindingData
{
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public
string
path
;
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public
string
propertyName
;
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public
string
typeName
;
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public
AnimationCurve
curve
;
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}
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}
Leap.Unity.Recording.EditorCurveBindingData
Definition:
RecordedData.cs:16
Leap.Unity.Recording.EditorCurveBindingData.typeName
string typeName
Definition:
RecordedData.cs:19
Leap.Unity.Recording.EditorCurveBindingData.curve
AnimationCurve curve
Definition:
RecordedData.cs:20
Leap.Unity.Recording.EditorCurveBindingData.path
string path
Definition:
RecordedData.cs:17
Leap.Unity.Recording.EditorCurveBindingData.propertyName
string propertyName
Definition:
RecordedData.cs:18
Leap.Unity.Recording
Definition:
HierarchyPostProcessEditor.cs:15
UnityEngine
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
Source
Assets
Plugins
LeapMotion
Experimental
HierarchyRecording
Scripts
RecordedData.cs
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