Tanoda
PanoramaAR.cs
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using
System.Collections;
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using
System.Collections.Generic;
3
using
UnityEngine
;
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using
UnityEngine
.
Events
;
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public
class
PanoramaAR
: MonoBehaviour
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{
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public
UnityEvent
onAr
,
onPanorama
;
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public
void
OnValueChanged
(
bool
value)
//TODO: check if VIVE Pro
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{
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if
(value)
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{
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onAr
.Invoke();
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}
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else
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{
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onPanorama
.Invoke();
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}
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}
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}
PanoramaAR
Definition:
PanoramaAR.cs:7
PanoramaAR.onAr
UnityEvent onAr
Definition:
PanoramaAR.cs:8
PanoramaAR.OnValueChanged
void OnValueChanged(bool value)
Definition:
PanoramaAR.cs:10
PanoramaAR.onPanorama
UnityEvent onPanorama
Definition:
PanoramaAR.cs:8
UnityEngine.Events
UnityEngine
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
Source
Assets
Scripts
PanoramaAR.cs
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