Tanoda
Leap.Unity.GraphicalRenderer.RendererTextureData Class Reference

Classes

struct  NamedTexture
 

Public Member Functions

void Clear ()
 
void AssignTextures (Texture2D[] textures, string[] propertyNames)
 
Texture2D GetTexture (string propertyName)
 
void Validate (LeapRenderingMethod renderingMethod)
 

Properties

int Count [get]
 

Detailed Description

Definition at line 18 of file RendererTextureData.cs.

Member Function Documentation

◆ AssignTextures()

void Leap.Unity.GraphicalRenderer.RendererTextureData.AssignTextures ( Texture2D[]  textures,
string[]  propertyNames 
)

Definition at line 29 of file RendererTextureData.cs.

◆ Clear()

void Leap.Unity.GraphicalRenderer.RendererTextureData.Clear ( )

Definition at line 22 of file RendererTextureData.cs.

◆ GetTexture()

Texture2D Leap.Unity.GraphicalRenderer.RendererTextureData.GetTexture ( string  propertyName)

Definition at line 49 of file RendererTextureData.cs.

◆ Validate()

void Leap.Unity.GraphicalRenderer.RendererTextureData.Validate ( LeapRenderingMethod  renderingMethod)

Definition at line 60 of file RendererTextureData.cs.

Property Documentation

◆ Count

int Leap.Unity.GraphicalRenderer.RendererTextureData.Count
get

Definition at line 54 of file RendererTextureData.cs.


The documentation for this class was generated from the following file: