Tanoda
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Public Member Functions | |
virtual void | InitHand () |
virtual void | BeginHand () |
abstract void | UpdateHand () |
void | UpdateHandWithEvent () |
virtual void | FinishHand () |
abstract Hand | GetLeapHand () |
abstract void | SetLeapHand (Hand hand) |
virtual bool | SupportsEditorPersistence () |
Returns whether or not this hand model supports editor persistence. This is false by default and must be opt-in by a developer making their own hand model script if they want editor persistence. More... | |
Public Attributes | |
HandModelManager.ModelGroup | group |
Properties | |
bool | IsTracked [get] |
abstract Chirality | Handedness [get, set] |
abstract ModelType | HandModelType [get] |
Events | |
Action | OnBegin |
Action | OnFinish |
Action | OnUpdate |
Called directly after the HandModelBase's UpdateHand(). More... | |
Definition at line 21 of file HandModelBase.cs.
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virtual |
Reimplemented in Leap.Unity.CapsuleHand.
Definition at line 38 of file HandModelBase.cs.
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virtual |
Definition at line 49 of file HandModelBase.cs.
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pure virtual |
Implemented in Leap.Unity.CapsuleHand, Leap.Unity.DebugHand, Leap.Unity.HandModel, and Leap.Unity.MinimalHand.
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virtual |
Reimplemented in Leap.Unity.CapsuleHand, Leap.Unity.DebugHand, Leap.Unity.HandModel, Leap.Unity.RiggedHand, Leap.Unity.RigidHand, Leap.Unity.MinimalHand, and Leap.Unity.PolyHand.
Definition at line 36 of file HandModelBase.cs.
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pure virtual |
Implemented in Leap.Unity.CapsuleHand, Leap.Unity.DebugHand, Leap.Unity.HandModel, and Leap.Unity.MinimalHand.
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virtual |
Returns whether or not this hand model supports editor persistence. This is false by default and must be opt-in by a developer making their own hand model script if they want editor persistence.
Reimplemented in Leap.Unity.CapsuleHand, Leap.Unity.DebugHand, Leap.Unity.RiggedHand, Leap.Unity.RigidHand, Leap.Unity.MinimalHand, and Leap.Unity.PolyHand.
Definition at line 62 of file HandModelBase.cs.
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pure virtual |
void Leap.Unity.HandModelBase.UpdateHandWithEvent | ( | ) |
Definition at line 45 of file HandModelBase.cs.
HandModelManager.ModelGroup Leap.Unity.HandModelBase.group |
Definition at line 67 of file HandModelBase.cs.
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getset |
Definition at line 34 of file HandModelBase.cs.
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get |
Definition at line 35 of file HandModelBase.cs.
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get |
Definition at line 30 of file HandModelBase.cs.
Action Leap.Unity.HandModelBase.OnBegin |
Definition at line 23 of file HandModelBase.cs.
Action Leap.Unity.HandModelBase.OnFinish |
Definition at line 24 of file HandModelBase.cs.
Action Leap.Unity.HandModelBase.OnUpdate |
Called directly after the HandModelBase's UpdateHand().
Definition at line 27 of file HandModelBase.cs.