Tanoda
GILES.pb_SaveSceneButton Class Reference
Inheritance diagram for GILES.pb_SaveSceneButton:
GILES.pb_ToolbarButton

Public Member Functions

void OpenSavePanel ()
 
void Save (string path)
 
- Public Member Functions inherited from GILES.pb_ToolbarButton
virtual void OnPointerClick (PointerEventData eventData)
 
virtual void OnPointerEnter (PointerEventData eventData)
 
virtual void OnPointerExit (PointerEventData eventData)
 
void ShowTooltip ()
 
void UpdateTooltip ()
 
void HideTooltip ()
 

Public Attributes

pb_FileDialog dialogPrefab
 
StageManager stageManager
 

Properties

override string tooltip [get]
 
- Properties inherited from GILES.pb_ToolbarButton
virtual string tooltip [get, set]
 
bool interactable [get, set]
 

Additional Inherited Members

- Protected Member Functions inherited from GILES.pb_ToolbarButton
virtual void Start ()
 
- Protected Attributes inherited from GILES.pb_ToolbarButton
Selectable selectable
 
GameObject tooltip_label = null
 

Detailed Description

Save the current scene to a file. Opens the file browser and asks where to save if first time or SaveAs.

Definition at line 12 of file pb_SaveSceneButton.cs.

Member Function Documentation

◆ OpenSavePanel()

void GILES.pb_SaveSceneButton.OpenSavePanel ( )

Open the save dialog.

Definition at line 24 of file pb_SaveSceneButton.cs.

◆ Save()

void GILES.pb_SaveSceneButton.Save ( string  path)

Definition at line 53 of file pb_SaveSceneButton.cs.

Member Data Documentation

◆ dialogPrefab

pb_FileDialog GILES.pb_SaveSceneButton.dialogPrefab

Definition at line 14 of file pb_SaveSceneButton.cs.

◆ stageManager

StageManager GILES.pb_SaveSceneButton.stageManager

Definition at line 16 of file pb_SaveSceneButton.cs.

Property Documentation

◆ tooltip

override string GILES.pb_SaveSceneButton.tooltip
get

Definition at line 18 of file pb_SaveSceneButton.cs.


The documentation for this class was generated from the following file: