Definition at line 19 of file MethodRecording.cs.
◆ Mode
◆ Awake()
virtual void Leap.Unity.Recording.MethodRecording.Awake |
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| ) |
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protectedvirtual |
◆ EnterPlaybackMode()
virtual void Leap.Unity.Recording.MethodRecording.EnterPlaybackMode |
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| ) |
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virtual |
◆ EnterRecordingMode()
virtual void Leap.Unity.Recording.MethodRecording.EnterRecordingMode |
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virtual |
◆ ExitRecordingMode()
virtual void Leap.Unity.Recording.MethodRecording.ExitRecordingMode |
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string |
savePath | ) |
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virtual |
◆ GetDuration()
abstract float Leap.Unity.Recording.MethodRecording.GetDuration |
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pure virtual |
◆ SweepTime()
abstract void Leap.Unity.Recording.MethodRecording.SweepTime |
( |
float |
from, |
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float |
to |
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) |
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pure virtual |
◆ mode
Mode Leap.Unity.Recording.MethodRecording.mode |
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get |
The documentation for this class was generated from the following file: