Tanoda
HandCopyAvg Class Reference
Inheritance diagram for HandCopyAvg:

Public Member Functions

bool release ()
 

Public Attributes

bool clampFingers = false
 
int AvgClamp = 5
 
int AvgHand = 5
 
Vector3 thumbOffset = new Vector3(90, 0, 0f)
 
GameObject[] from
 
GameObject[] to
 
GameObject[] thumb1
 
GameObject[] thumb2
 
int angle
 
float speed = 0
 
Transform OriginalTransform
 
GameObject ActiveHand
 

Detailed Description

Definition at line 9 of file HandCopyAvg.cs.

Member Function Documentation

◆ release()

bool HandCopyAvg.release ( )

Definition at line 300 of file HandCopyAvg.cs.

Member Data Documentation

◆ ActiveHand

GameObject HandCopyAvg.ActiveHand

Definition at line 30 of file HandCopyAvg.cs.

◆ angle

int HandCopyAvg.angle

Definition at line 17 of file HandCopyAvg.cs.

◆ AvgClamp

int HandCopyAvg.AvgClamp = 5

Definition at line 13 of file HandCopyAvg.cs.

◆ AvgHand

int HandCopyAvg.AvgHand = 5

Definition at line 14 of file HandCopyAvg.cs.

◆ clampFingers

bool HandCopyAvg.clampFingers = false

Definition at line 11 of file HandCopyAvg.cs.

◆ from

GameObject [] HandCopyAvg.from

Definition at line 16 of file HandCopyAvg.cs.

◆ OriginalTransform

Transform HandCopyAvg.OriginalTransform

Definition at line 29 of file HandCopyAvg.cs.

◆ speed

float HandCopyAvg.speed = 0

Definition at line 22 of file HandCopyAvg.cs.

◆ thumb1

GameObject [] HandCopyAvg.thumb1

Definition at line 16 of file HandCopyAvg.cs.

◆ thumb2

GameObject [] HandCopyAvg.thumb2

Definition at line 16 of file HandCopyAvg.cs.

◆ thumbOffset

Vector3 HandCopyAvg.thumbOffset = new Vector3(90, 0, 0f)

Definition at line 15 of file HandCopyAvg.cs.

◆ to

GameObject [] HandCopyAvg.to

Definition at line 16 of file HandCopyAvg.cs.


The documentation for this class was generated from the following file: