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virtual void | Play () |
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virtual void | Pause () |
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virtual void | Stop () |
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virtual void | Seek (int newFrameIndex) |
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Definition at line 14 of file PlaybackProvider.cs.
◆ PlaybackTimeline
◆ FixedUpdate()
virtual void Leap.Unity.Playback.PlaybackProvider.FixedUpdate |
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◆ Pause()
virtual void Leap.Unity.Playback.PlaybackProvider.Pause |
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◆ Play()
virtual void Leap.Unity.Playback.PlaybackProvider.Play |
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◆ Seek()
virtual void Leap.Unity.Playback.PlaybackProvider.Seek |
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int |
newFrameIndex | ) |
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◆ Start()
virtual void Leap.Unity.Playback.PlaybackProvider.Start |
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◆ Stop()
virtual void Leap.Unity.Playback.PlaybackProvider.Stop |
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◆ Update()
virtual void Leap.Unity.Playback.PlaybackProvider.Update |
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◆ _autoPlay
bool Leap.Unity.Playback.PlaybackProvider._autoPlay = true |
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◆ _currentFrameIndex
int Leap.Unity.Playback.PlaybackProvider._currentFrameIndex = 0 |
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◆ _isPlaying
bool Leap.Unity.Playback.PlaybackProvider._isPlaying = false |
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◆ _playbackTimeline
◆ _recording
Recording Leap.Unity.Playback.PlaybackProvider._recording |
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◆ _startTime
float Leap.Unity.Playback.PlaybackProvider._startTime = 0 |
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◆ _transformedFrame
Frame Leap.Unity.Playback.PlaybackProvider._transformedFrame = new Frame() |
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◆ CurrentFixedFrame
override Frame Leap.Unity.Playback.PlaybackProvider.CurrentFixedFrame |
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◆ CurrentFrame
override Frame Leap.Unity.Playback.PlaybackProvider.CurrentFrame |
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get |
◆ IsPlaying
virtual bool Leap.Unity.Playback.PlaybackProvider.IsPlaying |
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get |
◆ recording
virtual Recording Leap.Unity.Playback.PlaybackProvider.recording |
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getset |
The documentation for this class was generated from the following file: