Tanoda
FastIKLimit.cs
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using
System.Collections;
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using
System.Collections.Generic;
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using
UnityEngine
;
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using
NaughtyAttributes;
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public
class
FastIKLimit
: MonoBehaviour
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{
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public
Vector3
min
,
max
;
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[
Button
]
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private
void
SetMin()
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{
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min
= transform.localEulerAngles;
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}
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[
Button
]
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private
void
SetMax()
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{
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max
= transform.localEulerAngles;
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}
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}
Button
UnityEngine.UI.Button Button
Definition:
Pointer.cs:7
FastIKLimit
Definition:
FastIKLimit.cs:7
FastIKLimit.min
Vector3 min
Definition:
FastIKLimit.cs:8
FastIKLimit.max
Vector3 max
Definition:
FastIKLimit.cs:8
UnityEngine
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
Source
Assets
Scripts
FastIK
FastIKLimit.cs
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1.9.3