Tanoda
AccordionElementEditor.cs
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1
3
4using UnityEditor;
5using UnityEditor.UI;
6
8{
9 [CustomEditor(typeof(AccordionElement), true)]
10 public class AccordionElementEditor : ToggleEditor {
11
12 public override void OnInspectorGUI()
13 {
14 this.serializedObject.Update();
15 EditorGUILayout.PropertyField(this.serializedObject.FindProperty("m_MinHeight"));
16 this.serializedObject.ApplyModifiedProperties();
17
18 base.serializedObject.Update();
19 EditorGUILayout.PropertyField(base.serializedObject.FindProperty("m_IsOn"));
20 EditorGUILayout.PropertyField(base.serializedObject.FindProperty("m_Interactable"));
21 base.serializedObject.ApplyModifiedProperties();
22 }
23 }
24}
Credit Erdener Gonenc - @PixelEnvision.