Tanoda
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Public Attributes | |
float | delay = 1 |
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GameObject | destination |
GameObject | transitionState |
Additional Inherited Members | |
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void | Transition () |
Definition at line 15 of file TransitionAfterDelay.cs.
float Leap.Unity.Recording.TransitionAfterDelay.delay = 1 |
Definition at line 17 of file TransitionAfterDelay.cs.