10using System.Collections;
33 for (
int f = 0; f <
fingers.Length; ++f) {
45 for (
int f = 0; f <
fingers.Length; ++f) {
The Finger class represents a tracked finger.
FingerType
Enumerates the names of the fingers.
Finger.FingerType fingerType
virtual void InitFinger()
abstract void UpdateFinger()
Vector3 GetPalmPosition()
Quaternion GetPalmRotation()
override ModelType HandModelType
override bool SupportsEditorPersistence()
Returns whether or not this hand model supports editor persistence. This is false by default and must...
void SetPalmOrientation()
override void UpdateHand()