Definition at line 21 of file LeapGraphicGroupEditor.cs.
◆ LeapGuiGroupEditor()
Leap.Unity.GraphicalRenderer.LeapGuiGroupEditor.LeapGuiGroupEditor |
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LeapGraphicRenderer |
renderer, |
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SerializedObject |
serializedObject |
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) |
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◆ DoGuiLayout()
void Leap.Unity.GraphicalRenderer.LeapGuiGroupEditor.DoGuiLayout |
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SerializedProperty |
groupProperty | ) |
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◆ Invalidate()
void Leap.Unity.GraphicalRenderer.LeapGuiGroupEditor.Invalidate |
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| ) |
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◆ BUTTON_WIDTH
const int Leap.Unity.GraphicalRenderer.LeapGuiGroupEditor.BUTTON_WIDTH = 30 |
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static |
◆ REFRESH_WIDTH
const int Leap.Unity.GraphicalRenderer.LeapGuiGroupEditor.REFRESH_WIDTH = 78 |
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static |
The documentation for this class was generated from the following file: