Tanoda
ISpline.cs
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/******************************************************************************
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* Copyright (C) Ultraleap, Inc. 2011-2020. *
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* *
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* Use subject to the terms of the Apache License 2.0 available at *
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* http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
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* between Ultraleap and you, your company or other organization. *
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******************************************************************************/
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using
UnityEngine
;
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namespace
Leap.Unity.Animation
{
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public
interface
ISpline
<XType, dXType> {
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float
minT
{
get
; }
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float
maxT
{
get
; }
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XType
ValueAt
(
float
t);
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dXType
DerivativeAt
(
float
t);
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void
ValueAndDerivativeAt
(
float
t, out XType value, out dXType deltaValuePerT);
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}
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}
Leap.Unity.Animation.ISpline
Definition:
ISpline.cs:13
Leap.Unity.Animation.ISpline.minT
float minT
Definition:
ISpline.cs:15
Leap.Unity.Animation.ISpline.ValueAt
XType ValueAt(float t)
Leap.Unity.Animation.ISpline.DerivativeAt
dXType DerivativeAt(float t)
Leap.Unity.Animation.ISpline.maxT
float maxT
Definition:
ISpline.cs:16
Leap.Unity.Animation.ISpline.ValueAndDerivativeAt
void ValueAndDerivativeAt(float t, out XType value, out dXType deltaValuePerT)
Leap.Unity.Animation
Definition:
TransformTweenBehaviourEditor.cs:15
UnityEngine
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
Source
Assets
Plugins
LeapMotion
Core
Scripts
Splines
ISpline.cs
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