Tanoda
pb_Config.cs
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1using UnityEngine;
2using System;
3using System.Collections;
4using System.Collections.Generic;
5using TMPro;
6using UnityEngine.Video;
7
8namespace GILES
9{
13 public static class pb_Config
14 {
15 public const int ASSET_MENU_ORDER = 800;
16
21 public static readonly string[] Resource_Folder_Paths = new string[]
22 {
23 //"Level Editor Prefabs"
24 };
25
31 public static readonly string[] AssetBundle_Names = new string[]
32 {
33 "TestBundle"
34 };
35
39 public static readonly string[] AssetBundle_SearchDirectories = new string[]
40 {
41 "Assets/AssetBundles/"
42 };
43
47 public static readonly HashSet<Type> IgnoredComponentsInInspector = new HashSet<Type>()
48 {
49 typeof(UnityEngine.OcclusionArea),
50 typeof(UnityEngine.OcclusionPortal),
51 typeof(UnityEngine.MeshFilter),
52 typeof(UnityEngine.SkinnedMeshRenderer),
53 typeof(UnityEngine.LensFlare),
54 typeof(UnityEngine.Renderer),
55 typeof(UnityEngine.Projector),
56 typeof(UnityEngine.Skybox),
57 typeof(UnityEngine.TrailRenderer),
58 typeof(UnityEngine.LineRenderer),
59 //typeof(UnityEngine.MeshRenderer),
60 typeof(UnityEngine.UI.Image),
61 //typeof(UnityEngine.GUITexture),
62 typeof(UnityEngine.ReflectionProbe),
63 typeof(UnityEngine.LODGroup),
64 typeof(UnityEngine.FlareLayer),
65 typeof(UnityEngine.LightProbeGroup),
66 //typeof(UnityEngine.NetworkView),
67 //typeof(UnityEngine.RectTransform),
68 typeof(UnityEngine.SpriteRenderer),
69 typeof(UnityEngine.Behaviour),
70 typeof(UnityEngine.Camera),
71 typeof(UnityEngine.MonoBehaviour),
72 typeof(UnityEngine.Component),
73 // typeof(UnityEngine.Light),
74 // typeof(UnityEngine.Transform),
75 typeof(UnityEngine.BillboardRenderer),
76 typeof(UnityEngine.Playables.PlayableDirector),
77 typeof(UnityEngine.WindZone),
78 typeof(UnityEngine.ParticleSystem),
79 typeof(UnityEngine.ParticleSystemRenderer),
80#if UNITY_5_2 || UNITY_5_3
81 typeof(UnityEngine.ParticleEmitter),
82 typeof(UnityEngine.EllipsoidParticleEmitter),
83#endif
84 //typeof(UnityEngine.MeshParticleEmitter),
85 //typeof(UnityEngine.ParticleAnimator),
86 //typeof(UnityEngine.ParticleRenderer),
87 typeof(UnityEngine.Rigidbody),
88 typeof(UnityEngine.Joint),
89 typeof(UnityEngine.HingeJoint),
90 typeof(UnityEngine.SpringJoint),
91 typeof(UnityEngine.FixedJoint),
92 typeof(UnityEngine.CharacterJoint),
93 typeof(UnityEngine.ConfigurableJoint),
94 typeof(UnityEngine.ConstantForce),
95 typeof(UnityEngine.Collider),
96 typeof(UnityEngine.BoxCollider),
97 typeof(UnityEngine.SphereCollider),
98 typeof(UnityEngine.MeshCollider),
99 typeof(UnityEngine.CapsuleCollider),
100 typeof(UnityEngine.WheelCollider),
101 typeof(UnityEngine.CharacterController),
102 typeof(UnityEngine.Cloth),
103 typeof(UnityEngine.Rigidbody2D),
104 typeof(UnityEngine.Collider2D),
105 typeof(UnityEngine.CircleCollider2D),
106 typeof(UnityEngine.BoxCollider2D),
107 typeof(UnityEngine.EdgeCollider2D),
108 typeof(UnityEngine.PolygonCollider2D),
109 typeof(UnityEngine.Joint2D),
110 typeof(UnityEngine.AnchoredJoint2D),
111 typeof(UnityEngine.SpringJoint2D),
112 typeof(UnityEngine.DistanceJoint2D),
113 typeof(UnityEngine.HingeJoint2D),
114 typeof(UnityEngine.SliderJoint2D),
115 typeof(UnityEngine.WheelJoint2D),
116 typeof(UnityEngine.PhysicsUpdateBehaviour2D),
117 typeof(UnityEngine.ConstantForce2D),
118 typeof(UnityEngine.Effector2D),
119 typeof(UnityEngine.AreaEffector2D),
120 typeof(UnityEngine.PointEffector2D),
121 typeof(UnityEngine.PlatformEffector2D),
122 typeof(UnityEngine.SurfaceEffector2D),
123 typeof(UnityEngine.AI.NavMeshAgent),
124 typeof(UnityEngine.AI.NavMeshObstacle),
125 typeof(UnityEngine.AI.OffMeshLink),
126 typeof(UnityEngine.AudioListener),
127 typeof(UnityEngine.AudioSource),
128 typeof(UnityEngine.AudioReverbZone),
129 typeof(UnityEngine.AudioLowPassFilter),
130 typeof(UnityEngine.AudioHighPassFilter),
131 typeof(UnityEngine.AudioDistortionFilter),
132 typeof(UnityEngine.AudioEchoFilter),
133 typeof(UnityEngine.AudioChorusFilter),
134 typeof(UnityEngine.AudioReverbFilter),
135 typeof(UnityEngine.Animation),
136 typeof(UnityEngine.Animator),
137 typeof(UnityEngine.Terrain),
138 typeof(UnityEngine.Tree),
139 typeof(UnityEngine.TextMesh),
140 typeof(UnityEngine.Canvas),
141 typeof(UnityEngine.CanvasGroup),
142 typeof(UnityEngine.CanvasRenderer),
143 typeof(UnityEngine.TerrainCollider),
144 typeof(UnityEngine.EventSystems.EventSystem),
145 typeof(UnityEngine.EventSystems.EventTrigger),
146 typeof(UnityEngine.EventSystems.UIBehaviour),
147 typeof(UnityEngine.EventSystems.BaseInputModule),
148 typeof(UnityEngine.EventSystems.PointerInputModule),
149 typeof(UnityEngine.EventSystems.StandaloneInputModule),
150#if UNITY_5_2
151 // @todo drop unity 5.2 support
152 typeof(UnityEngine.EventSystems.TouchInputModule),
153#endif
154 typeof(UnityEngine.EventSystems.BaseRaycaster),
155 typeof(UnityEngine.EventSystems.Physics2DRaycaster),
156 typeof(UnityEngine.EventSystems.PhysicsRaycaster),
157 typeof(UnityEngine.UI.Button),
158 typeof(UnityEngine.UI.Dropdown),
159 typeof(UnityEngine.UI.Graphic),
160 typeof(UnityEngine.UI.GraphicRaycaster),
161 typeof(UnityEngine.UI.Image),
162 typeof(UnityEngine.UI.InputField),
163 typeof(UnityEngine.UI.Mask),
164 typeof(UnityEngine.UI.MaskableGraphic),
165 typeof(UnityEngine.UI.RawImage),
166 typeof(UnityEngine.UI.RectMask2D),
167 typeof(UnityEngine.UI.Scrollbar),
168 typeof(UnityEngine.UI.ScrollRect),
169 typeof(UnityEngine.UI.Selectable),
170 typeof(UnityEngine.UI.Slider),
171 typeof(UnityEngine.UI.Text),
172 typeof(UnityEngine.UI.Toggle),
173 typeof(UnityEngine.UI.ToggleGroup),
174 typeof(UnityEngine.UI.AspectRatioFitter),
175 typeof(UnityEngine.UI.CanvasScaler),
176 typeof(UnityEngine.UI.ContentSizeFitter),
177 typeof(UnityEngine.UI.GridLayoutGroup),
178 typeof(UnityEngine.UI.HorizontalLayoutGroup),
179 typeof(UnityEngine.UI.HorizontalOrVerticalLayoutGroup),
180 typeof(UnityEngine.UI.LayoutElement),
181 typeof(UnityEngine.UI.LayoutGroup),
182 typeof(UnityEngine.UI.VerticalLayoutGroup),
183 typeof(UnityEngine.UI.BaseMeshEffect),
184 typeof(UnityEngine.UI.Outline),
185 typeof(UnityEngine.UI.PositionAsUV1),
186 typeof(UnityEngine.UI.Shadow),
187
188 typeof(JSONPositioner),
189 typeof(HashHolder),
190 typeof(TextMeshPro),
191 typeof(StaticGO),
192 typeof(ToolGO),
193#if !UNITY_WEBGL
194 typeof(Valve.VR.InteractionSystem.Interactable),
195#endif
196 typeof(ThrowableCanDisable),
197 typeof(UploadedFile),
198 typeof(TagCloud),
199 typeof(TorqueWrenchDigital),
200 typeof(TorqueWrench),
201 typeof(TorqueWrenchSmol),
202#if TRILIB_2
204#endif
205
207 // typeof(pb_Object),
208 // typeof(pb_Entity)
209 };
210 }
211}
Definition: ToolGO.cs:6
Represents a Class to destroy every Asset (Textures, Materials, Meshes) loaded by TriLib for this Gam...
Definition: AssetUnloader.cs:7