Tanoda
GILES.pb_HandleUtility Member List

This is the complete list of members for GILES.pb_HandleUtility, including all inherited members.

CalcMouseDeltaSignWithAxes(Camera cam, Vector3 origin, Vector3 upDir, Vector3 rightDir, Vector2 mouseDelta)GILES.pb_HandleUtilitystatic
CalcSignedMouseDelta(Vector2 lhs, Vector2 rhs)GILES.pb_HandleUtilitystatic
ClosestPointsOnTwoLines(Vector3 linePoint1, Vector3 lineVec1, Vector3 linePoint2, Vector3 lineVec2, out Vector3 closestPointLine1, out Vector3 closestPointLine2)GILES.pb_HandleUtilitystatic
DirectionMask(Transform target, Vector3 rayDirection)GILES.pb_HandleUtilitystatic
DistancePoint2DToLine(Camera cam, Vector2 mousePosition, Vector3 worldPosition1, Vector3 worldPosition2)GILES.pb_HandleUtilitystatic
DistancePointLineSegment(Vector2 p, Vector2 v, Vector2 w)GILES.pb_HandleUtilitystatic
GetHandleSize(Vector3 position)GILES.pb_HandleUtilitystatic
GetLineSegmentIntersect(Vector2 p0, Vector2 p1, Vector2 p2, Vector2 p3)GILES.pb_HandleUtilitystatic
MeshRaycast(Mesh mesh, Ray ray, out pb_RaycastHit hit)GILES.pb_HandleUtilitystatic
ObjectRaycast(Ray ray, IEnumerable< GameObject > objects, bool ignoreSelection=false)GILES.pb_HandleUtilitystatic
ObjectRaycast(Ray ray, IEnumerable< GameObject > objects, float maxdist, bool ignoreMeshFilter=false)GILES.pb_HandleUtilitystatic
ObjectRaycast(Ray ray, IEnumerable< GameObject > objects, float maxdist, bool ignoreMeshFilter=false, List< GameObject > ignoreList=null)GILES.pb_HandleUtilitystatic
ObjectRaycast(Ray ray, IEnumerable< GameObject > objects, out pb_RaycastHit besthit)GILES.pb_HandleUtilitystatic
PointInPolygon(Vector2[] polygon, Vector2 point)GILES.pb_HandleUtilitystatic
PointOnLine(Ray InLineA, Ray InLineB, out Vector3 OutPointA, out Vector3 OutPointB)GILES.pb_HandleUtilitystatic
PointOnPlane(Ray ray, Vector3 planePosition, Vector3 planeNormal, out Vector3 hit)GILES.pb_HandleUtilitystatic
PointOnPlane(Ray ray, Plane plane, out Vector3 hit)GILES.pb_HandleUtilitystatic
TransformRay(Ray ray, Transform transform)GILES.pb_HandleUtilitystatic