Tanoda
CheckAction Class Reference
Inheritance diagram for CheckAction:
ActionObject

Public Member Functions

override void Start ()
 
void InputEnded (string input)
 
override void Triggered (string id)
 
void SetGameObject (GameObject go)
 
IEnumerator SetGameObjectJob (string hash)
 
void SetGameObject (string hash)
 
void SetSelectedGO ()
 
void TriggerSelection ()
 
GameObject GetGameObject ()
 
new void GetObjectData (SerializationInfo info, StreamingContext context)
 
 CheckAction (SerializationInfo info, StreamingContext context)
 
- Public Member Functions inherited from ActionObject
void ToggleWindowSize ()
 
IEnumerator LateMinimize ()
 
void InstaMinimize ()
 
void Minimize ()
 
void Maximize ()
 
void GetOriginalHeight ()
 
List< Vector2 > GetSides ()
 
virtual void GetObjectData (SerializationInfo info, StreamingContext context)
 
 ActionObject ()
 
 ActionObject (SerializationInfo info, StreamingContext context)
 
virtual void Start ()
 
virtual void Triggered (string id)
 
virtual void Deactivate ()
 
virtual void Reset ()
 
virtual void OutputAdded (string id)
 
virtual void InputAdded (string id)
 
virtual void Remove ()
 
void TriggerOutput (string id)
 
void AddInput (GameObject go)
 
string GetInput ()
 
string GetInput (int index)
 
void RemoveInput (string id)
 
void AddOutput (GameObject go)
 
GameObject GetOutput (string id)
 
GameObject GetInput (string id)
 
List< string > GetOutputs ()
 
List< string > GetInputs ()
 
bool LimitInputTypes ()
 
List< Type > GetAcceptedInputTypes ()
 
void ApplyComment ()
 
void TriggerOut (string id)
 
virtual void OnPointerEnter (PointerEventData eventData)
 
virtual void OnPointerExit (PointerEventData eventData)
 

Public Attributes

GameObjectPreview gop
 
string canvasSelectorName = "Canvas_selector"
 
string selectedHash = ""
 
float timeToWatch = 2.0f
 
InputField inputTime
 
- Public Attributes inherited from ActionObject
List< GameObject > inPuts
 
List< GameObject > outPuts
 
List< ClassTypeReferenceacceptInputTypes
 
Image statusImg
 
string action
 
string ID
 
string comment
 
List< GameObject > hideOnMinimize = new List<GameObject>()
 
bool IsCounting
 

Protected Member Functions

virtual void CreateHighlightRenderers ()
 
virtual void UpdateHighlightRenderers ()
 
- Protected Member Functions inherited from ActionObject
void SaveOrigInPos ()
 

Protected Attributes

SkinnedMeshRenderer[] highlightSkinnedRenderers
 
SkinnedMeshRenderer[] existingSkinnedRenderers
 
MeshRenderer[] highlightRenderers
 
MeshRenderer[] existingRenderers
 
- Protected Attributes inherited from ActionObject
float originalHeight = 0.0f
 

Detailed Description

Definition at line 11 of file CheckAction.cs.

Constructor & Destructor Documentation

◆ CheckAction()

CheckAction.CheckAction ( SerializationInfo  info,
StreamingContext  context 
)

Definition at line 323 of file CheckAction.cs.

Member Function Documentation

◆ CreateHighlightRenderers()

virtual void CheckAction.CreateHighlightRenderers ( )
protectedvirtual

Definition at line 44 of file CheckAction.cs.

◆ GetGameObject()

GameObject CheckAction.GetGameObject ( )

Definition at line 300 of file CheckAction.cs.

◆ GetObjectData()

new void CheckAction.GetObjectData ( SerializationInfo  info,
StreamingContext  context 
)
virtual

Reimplemented from ActionObject.

Definition at line 308 of file CheckAction.cs.

◆ InputEnded()

void CheckAction.InputEnded ( string  input)

Definition at line 166 of file CheckAction.cs.

◆ SetGameObject() [1/2]

void CheckAction.SetGameObject ( GameObject  go)

Definition at line 217 of file CheckAction.cs.

◆ SetGameObject() [2/2]

void CheckAction.SetGameObject ( string  hash)

Definition at line 249 of file CheckAction.cs.

◆ SetGameObjectJob()

IEnumerator CheckAction.SetGameObjectJob ( string  hash)

Definition at line 239 of file CheckAction.cs.

◆ SetSelectedGO()

void CheckAction.SetSelectedGO ( )

Definition at line 272 of file CheckAction.cs.

◆ Start()

override void CheckAction.Start ( )
virtual

Reimplemented from ActionObject.

Definition at line 32 of file CheckAction.cs.

◆ Triggered()

override void CheckAction.Triggered ( string  id)
virtual

Reimplemented from ActionObject.

Definition at line 193 of file CheckAction.cs.

◆ TriggerSelection()

void CheckAction.TriggerSelection ( )

Definition at line 282 of file CheckAction.cs.

◆ UpdateHighlightRenderers()

virtual void CheckAction.UpdateHighlightRenderers ( )
protectedvirtual

Definition at line 100 of file CheckAction.cs.

Member Data Documentation

◆ canvasSelectorName

string CheckAction.canvasSelectorName = "Canvas_selector"

Definition at line 14 of file CheckAction.cs.

◆ existingRenderers

MeshRenderer [] CheckAction.existingRenderers
protected

Definition at line 30 of file CheckAction.cs.

◆ existingSkinnedRenderers

SkinnedMeshRenderer [] CheckAction.existingSkinnedRenderers
protected

Definition at line 28 of file CheckAction.cs.

◆ gop

GameObjectPreview CheckAction.gop

Definition at line 13 of file CheckAction.cs.

◆ highlightRenderers

MeshRenderer [] CheckAction.highlightRenderers
protected

Definition at line 29 of file CheckAction.cs.

◆ highlightSkinnedRenderers

SkinnedMeshRenderer [] CheckAction.highlightSkinnedRenderers
protected

Definition at line 27 of file CheckAction.cs.

◆ inputTime

InputField CheckAction.inputTime

Definition at line 17 of file CheckAction.cs.

◆ selectedHash

string CheckAction.selectedHash = ""

Definition at line 15 of file CheckAction.cs.

◆ timeToWatch

float CheckAction.timeToWatch = 2.0f

Definition at line 16 of file CheckAction.cs.


The documentation for this class was generated from the following file: