Tanoda
Leap.Unity.Interaction.IInternalInteractionController Member List

This is the complete list of members for Leap.Unity.Interaction.IInternalInteractionController, including all inherited members.

CheckContactBegin(out HashSet< IInteractionBehaviour > contactBeganObjects)Leap.Unity.Interaction.IInternalInteractionController
CheckContactEnd(out HashSet< IInteractionBehaviour > contactEndedObjects)Leap.Unity.Interaction.IInternalInteractionController
CheckContactStay(out HashSet< IInteractionBehaviour > contactedObjects)Leap.Unity.Interaction.IInternalInteractionController
CheckGraspBegin(out IInteractionBehaviour newlyGraspedObject)Leap.Unity.Interaction.IInternalInteractionController
CheckGraspEnd(out IInteractionBehaviour releasedObject)Leap.Unity.Interaction.IInternalInteractionController
CheckGraspHold(out IInteractionBehaviour graspedObject)Leap.Unity.Interaction.IInternalInteractionController
CheckHoverBegin(out HashSet< IInteractionBehaviour > hoverBeganObjects)Leap.Unity.Interaction.IInternalInteractionController
CheckHoverEnd(out HashSet< IInteractionBehaviour > hoverEndedObjects)Leap.Unity.Interaction.IInternalInteractionController
CheckHoverStay(out HashSet< IInteractionBehaviour > hoveredObjects)Leap.Unity.Interaction.IInternalInteractionController
CheckPrimaryHoverBegin(out IInteractionBehaviour primaryHoverBeganObject)Leap.Unity.Interaction.IInternalInteractionController
CheckPrimaryHoverEnd(out IInteractionBehaviour primaryHoverEndedObject)Leap.Unity.Interaction.IInternalInteractionController
CheckPrimaryHoverStay(out IInteractionBehaviour primaryHoveredObject)Leap.Unity.Interaction.IInternalInteractionController
CheckSuspensionBegin(out IInteractionBehaviour suspendedObject)Leap.Unity.Interaction.IInternalInteractionController
CheckSuspensionEnd(out IInteractionBehaviour resumedObject)Leap.Unity.Interaction.IInternalInteractionController
FixedUpdateController()Leap.Unity.Interaction.IInternalInteractionController