Definition at line 19 of file AnchorGroup.cs.
◆ Add()
bool Leap.Unity.Interaction.AnchorGroup.Add |
( |
Anchor |
anchor | ) |
|
◆ Contains()
bool Leap.Unity.Interaction.AnchorGroup.Contains |
( |
Anchor |
anchor | ) |
|
◆ NotifyAnchorableObjectAdded()
void Leap.Unity.Interaction.AnchorGroup.NotifyAnchorableObjectAdded |
( |
AnchorableBehaviour |
anchObj | ) |
|
◆ NotifyAnchorableObjectRemoved()
void Leap.Unity.Interaction.AnchorGroup.NotifyAnchorableObjectRemoved |
( |
AnchorableBehaviour |
anchObj | ) |
|
◆ Remove()
bool Leap.Unity.Interaction.AnchorGroup.Remove |
( |
Anchor |
anchor | ) |
|
◆ anchorableObjects
◆ anchors
AnchorSet Leap.Unity.Interaction.AnchorGroup.anchors |
|
get |
The documentation for this class was generated from the following file: