Tanoda
VRInput Class Reference
Inheritance diagram for VRInput:

Public Member Functions

override bool GetMouseButton (int button)
 
override bool GetMouseButtonDown (int button)
 
override bool GetMouseButtonUp (int button)
 

Public Attributes

Camera eventCamera = null
 
SteamVR_Action_Boolean clickButton = SteamVR_Input.GetAction<SteamVR_Action_Boolean>("InteractUI")
 

Protected Member Functions

override void Awake ()
 

Properties

override Vector2 mousePosition [get]
 

Detailed Description

Definition at line 10 of file VRInput.cs.

Member Function Documentation

◆ Awake()

override void VRInput.Awake ( )
protected

Definition at line 16 of file VRInput.cs.

◆ GetMouseButton()

override bool VRInput.GetMouseButton ( int  button)

Definition at line 21 of file VRInput.cs.

◆ GetMouseButtonDown()

override bool VRInput.GetMouseButtonDown ( int  button)

Definition at line 26 of file VRInput.cs.

◆ GetMouseButtonUp()

override bool VRInput.GetMouseButtonUp ( int  button)

Definition at line 31 of file VRInput.cs.

Member Data Documentation

◆ clickButton

SteamVR_Action_Boolean VRInput.clickButton = SteamVR_Input.GetAction<SteamVR_Action_Boolean>("InteractUI")

Definition at line 14 of file VRInput.cs.

◆ eventCamera

Camera VRInput.eventCamera = null

Definition at line 13 of file VRInput.cs.

Property Documentation

◆ mousePosition

override Vector2 VRInput.mousePosition
get

Definition at line 36 of file VRInput.cs.


The documentation for this class was generated from the following file: