Tanoda
TorqueWrenchSmol Class Reference
Inheritance diagram for TorqueWrenchSmol:
TorqueWrench

Static Public Attributes

static TorqueWrenchSmol instance
 
- Static Public Attributes inherited from TorqueWrench
static TorqueWrench instance
 

Additional Inherited Members

- Public Member Functions inherited from TorqueWrench
void Start ()
 
void AttachSocket (GameObject socket)
 
void StartMoving ()
 
void StartMoving (GameObject hand)
 DEPRECATED More...
 
void StopMoving ()
 
- Static Public Member Functions inherited from TorqueWrench
static Vector3 ConvertQuant2Euler (Quaternion quaternion)
 
- Public Attributes inherited from TorqueWrench
GameObject helper
 
GameObject helper2
 
Vector3 helper2Axis = Vector3.forward
 
GameObject FollowObject
 
float neededScrewInAngle = 360f
 
bool isInUse = false
 
UnityEvent screwedIn = new UnityEvent()
 

Detailed Description

Definition at line 8 of file TorqueWrenchSmol.cs.

Member Data Documentation

◆ instance

TorqueWrenchSmol TorqueWrenchSmol.instance
static

Definition at line 10 of file TorqueWrenchSmol.cs.


The documentation for this class was generated from the following file: