Tanoda
FindWhoDestroys.cs
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1using System.Collections;
2using System.Collections.Generic;
3using UnityEngine;
4
5public class FindWhoDestroys : MonoBehaviour
6{
7 private void OnDisable()
8 {
9 Debug.Log("onDisable called");
10 }
11}
UnityEngine.Debug Debug
Definition: TanodaServer.cs:19