Tanoda
Leap.Unity.Recording.StateMachine Class Reference
Inheritance diagram for Leap.Unity.Recording.StateMachine:

Public Attributes

bool enableManualTransition = false
 
KeyCode manualTransitionKey = KeyCode.F5
 

Properties

GameObject activeState [get]
 

Detailed Description

Definition at line 15 of file StateMachine.cs.

Member Data Documentation

◆ enableManualTransition

bool Leap.Unity.Recording.StateMachine.enableManualTransition = false

Definition at line 17 of file StateMachine.cs.

◆ manualTransitionKey

KeyCode Leap.Unity.Recording.StateMachine.manualTransitionKey = KeyCode.F5

Definition at line 20 of file StateMachine.cs.

Property Documentation

◆ activeState

GameObject Leap.Unity.Recording.StateMachine.activeState
get

Definition at line 22 of file StateMachine.cs.


The documentation for this class was generated from the following file: