8 [RequireComponent(typeof(InputField))]
9 [AddComponentMenu(
"UI/Extensions/Return Key Trigger")]
12 private EventSystem _system;
15 private bool highlight =
true;
20 _system = EventSystem.current;
23 void RemoveHighlight()
25 button.OnPointerExit(
new PointerEventData(_system));
30 if (highlight)
button.OnPointerEnter(
new PointerEventData(_system));
31 button.OnPointerClick(
new PointerEventData(_system));
UnityEngine.UI.Button Button