1using System.Collections;
2using System.Collections.Generic;
7using NaughtyAttributes;
12 public Material findThis;
14 void SelectAllMissingMaterial()
16 var allmr = GetComponentsInChildren<MeshRenderer>();
17 var mrList =
new List<MeshRenderer>();
18 foreach (var meshRenderer
in allmr)
20 if (meshRenderer.sharedMaterial ==
null || (findThis && meshRenderer.sharedMaterial == findThis))
22 mrList.Add(meshRenderer);
26 Selection.objects = mrList.ToArray();
UnityEngine.UI.Button Button