Tanoda
Leap.Unity.Animation Namespace Reference

Namespaces

namespace  Examples
 
namespace  Generation
 
namespace  Internal
 

Classes

class  Ease
 Utility functions for producing smooth motion.
 
struct  HermitePoseSpline
 Represents a spline for poses – positions and rotations – that travel from one position and rotation in space to another over a specified time frame. The two endpoints are specified, as well as the instantaneous velocity and angular velocity at those two endpoints. More...
 
class  HermitePoseSplineExtensions
 
struct  HermiteQuaternionSpline
 Represents a spline for the rotation of a rigid body from one orientation in space to another over a specified time frame. The two endpoints are specified, as well as the instantaneous angular velocity at those two endpoints. More...
 
struct  HermiteSpline
 Represents a spline that travels from one point in space to another over a specified time frame. The two endpoints are specified, as well as the instantaneous velocity at these two endpoints. More...
 
struct  HermiteSpline2
 Represents a spline that travels from one point in space to another over a specified time frame. The two endpoints are specified, as well as the instantaneous velocity at these two endpoints. More...
 
struct  HermiteSpline3
 Represents a spline that travels from one point in space to another over a specified time frame. The two endpoints are specified, as well as the instantaneous velocity at these two endpoints. More...
 
interface  IInterpolator
 Implement this interface to add your own interpolators to Tween! More...
 
interface  ISpline
 
class  Mathq
 Quaternion math.
 
struct  PoseSplineSequence
 
class  PoseSplineSequenceExtensions
 
class  TransformTweenBehaviour
 This is a wrapper MonoBehaviour that demonstrates and exposes some of the basic functionality of the Tween library. Tweens can interpolate between more than just Transform properties, so don't be afraid to roll your own. More...
 
class  TransformTweenBehaviourEditor
 
struct  Tween
 

Enumerations

enum  Direction { Forward = 1 , Backward = -1 }
 
enum  SmoothType { Linear = 1 , Smooth = 2 , SmoothEnd = 3 , SmoothStart = 4 }
 

Enumeration Type Documentation

◆ Direction

Enumerator
Forward 
Backward 

Definition at line 11 of file Enums.cs.

◆ SmoothType

Enumerator
Linear 
Smooth 
SmoothEnd 
SmoothStart 

Definition at line 16 of file Enums.cs.