Tanoda
TorqueWrenchDigital.cs
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1
using
System.Collections;
2
using
System.Collections.Generic;
3
using
NaughtyAttributes;
4
using
UnityEngine
;
5
using
UnityEngine
.
Events
;
6
using
UnityEngine
.
UI
;
7
8
[RequireComponent(typeof(AudioSource), typeof(
ThrowableCanDisable
))]
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public
class
TorqueWrenchDigital
:
TorqueWrench
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{
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public
static
TorqueWrenchDigital
instance
;
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public
Transform
lookat
;
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public
Text
displayText
;
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new
void
Start()
16
{
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instance
=
this
;
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audio = GetComponent<AudioSource>();
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}
20
21
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public
void
SetTorque
(
int
Nm)
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{
24
displayText
.text = Nm.ToString();
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}
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}
ThrowableCanDisable
Definition:
ThrowableCanDisable.cs:19
TorqueWrenchDigital
Definition:
TorqueWrenchDigital.cs:10
TorqueWrenchDigital.instance
static TorqueWrenchDigital instance
Definition:
TorqueWrenchDigital.cs:11
TorqueWrenchDigital.lookat
Transform lookat
Definition:
TorqueWrenchDigital.cs:12
TorqueWrenchDigital.displayText
Text displayText
Definition:
TorqueWrenchDigital.cs:14
TorqueWrenchDigital.SetTorque
void SetTorque(int Nm)
Definition:
TorqueWrenchDigital.cs:22
TorqueWrench
Definition:
TorqueWrench.cs:9
UnityEngine.Events
UnityEngine.UI
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
UnityEngine
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
Source
Assets
Scripts
TorqueWrenchDigital.cs
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