Fabrik IK Solver
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Fabrik IK Solver
Definition at line 11 of file FastIKDobot.cs.
◆ Bones
Transform [] DitzelGames.FastIK.FastIKDobot.Bones |
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protected |
◆ BonesLength
float [] DitzelGames.FastIK.FastIKDobot.BonesLength |
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protected |
◆ ChainLength
int DitzelGames.FastIK.FastIKDobot.ChainLength = 2 |
◆ CompleteLength
float DitzelGames.FastIK.FastIKDobot.CompleteLength |
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protected |
◆ Delta
float DitzelGames.FastIK.FastIKDobot.Delta = 0.001f |
◆ Iterations
int DitzelGames.FastIK.FastIKDobot.Iterations = 10 |
◆ keepLocalX
bool DitzelGames.FastIK.FastIKDobot.keepLocalX = true |
◆ LerpStep
float DitzelGames.FastIK.FastIKDobot.LerpStep = 0.1f |
◆ Mode
byte DitzelGames.FastIK.FastIKDobot.Mode |
◆ Offset
Vector3 DitzelGames.FastIK.FastIKDobot.Offset |
◆ Pole
Transform DitzelGames.FastIK.FastIKDobot.Pole |
◆ Positions
Vector3 [] DitzelGames.FastIK.FastIKDobot.Positions |
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protected |
◆ ResolveNow
bool DitzelGames.FastIK.FastIKDobot.ResolveNow = true |
◆ Root
Transform DitzelGames.FastIK.FastIKDobot.Root |
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protected |
◆ SnapBackStrength
float DitzelGames.FastIK.FastIKDobot.SnapBackStrength = 1f |
Strength of going back to the start position.
Definition at line 44 of file FastIKDobot.cs.
◆ StartDirectionSucc
Vector3 [] DitzelGames.FastIK.FastIKDobot.StartDirectionSucc |
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protected |
◆ StartRotationBone
Quaternion [] DitzelGames.FastIK.FastIKDobot.StartRotationBone |
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protected |
◆ StartRotationTarget
Quaternion DitzelGames.FastIK.FastIKDobot.StartRotationTarget |
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protected |
◆ Target
Transform DitzelGames.FastIK.FastIKDobot.Target |
◆ UseLerp
bool DitzelGames.FastIK.FastIKDobot.UseLerp = true |
The documentation for this class was generated from the following file: