Tanoda
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This is the complete list of members for Macro, including all inherited members.
AngleLerp(Vector3 StartAngle, Vector3 FinishAngle, float t) | Macro | static |
cacheAllTCD() | Macro | static |
ChangeMaterialsModeToFadeMode(Material[] mats) | Macro | static |
ClampAngle(Vector3 value) | Macro | static |
ClampAngle(float value) | Macro | static |
CollidesWithActiveTCD(GameObject bounds, bool skipHand=true) | Macro | static |
CollidesWithFingers(GameObject bounds, bool skipHand=true) | Macro | static |
CollidesWithFingersColliders(GameObject bounds, bool skipHand=true) | Macro | static |
CollidesWithSnapOnAttach(GameObject bounds, bool skipHand=true) | Macro | static |
CollidesWithTwoHandGrab(GameObject bounds, bool skipHand=true) | Macro | static |
CollidesWithWhat(Bounds bounds, bool skipHand=true) | Macro | static |
CollidesWithWhat(Collider[] allCollider, Renderer renderer, Vector3 targetPos, Vector3 targetRot, bool breakAtFirstFind=true) | Macro | static |
Compress(byte[] byteArray) | Macro | static |
DecodeEncodedUTF8String(string encoded) | Macro | static |
Decompress(byte[] bytes) | Macro | static |
DistancePointLine(Vector3 point, Vector3 lineStart, Vector3 lineEnd) | Macro | static |
FindClosingBracketIndex(string text, char openedBracket='{', char closedBracket='}') | Macro | static |
FindDeepChild(Transform aParent, string aName) | Macro | static |
FtoS(float value, char separator='.') | Macro | static |
GetAllPossibleFileName(GILES.Serialization.pb_SceneNode node, ref List< string > list) | Macro | static |
GetBounds(GameObject go) | Macro | static |
GetFileNameForGameObject(GILES.Serialization.pb_SceneNode sn, string go, out string modelName) | Macro | static |
IsInChild(Transform t, string childName) | Macro | static |
IsInside(Collider c, Vector3 point) | Macro | static |
IsSupported(string ext) | Macro | static |
LargestAxis(Vector3 v) | Macro | static |
LerpAngle(Vector3 from, Vector3 to, float t) | Macro | static |
MinMaxClamp(float value, float min, float max) | Macro | static |
NormalizeFraction(string value) | Macro | static |
NormalizeFraction(string value, char separator) | Macro | static |
ProjectPointLine(Vector3 point, Vector3 lineStart, Vector3 lineEnd) | Macro | static |
Resize(Texture2D texture2D, int targetX, int targetY, bool mipmap=true, FilterMode filter=FilterMode.Bilinear) | Macro | static |
RotatePointAroundPivot(Vector3 point, Vector3 pivot, Vector3 angles) | Macro | static |
SetInteractable(GameObject go, bool isKinematic=true) | Macro | static |
SetLayer(GameObject go, string layerName) | Macro | static |
SetLayerRecursive(GameObject go, string layerName) | Macro | static |
SetMaterialAlpha(Material[] mats, float value) | Macro | static |
SetStatic(GameObject go) | Macro | static |
SmallestAxis(Vector3 v) | Macro | static |
StoF(string value) | Macro | static |
StripPath(string value) | Macro | static |
T(string key) | Macro | static |
VectorCompare(Vector3 me, Vector3 other, float percentage) | Macro | static |