Tanoda
NonKinematicGraspedMovement.cs File Reference

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Classes

class  Leap.Unity.Interaction.NonKinematicGraspedMovement
 This implementation of IGraspedMovementHandler moves an interaction object to its target position and rotation by setting its rigidbody's velocity and angular velocity such that it will reach the target position and rotation on the next physics update. More...
 

Namespaces

namespace  Leap
 
namespace  Leap.Unity
 
namespace  Leap.Unity.Interaction