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void | ApplyShadowZeroAlloc (List< UIVertex > verts, Color32 color, int start, int end, float x, float y) |
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void | ApplyShadow (List< UIVertex > verts, Color32 color, int start, int end, float x, float y) |
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Definition at line 9 of file NicerOutline.cs.
◆ ApplyShadow()
void UnityEngine.UI.Extensions.NicerOutline.ApplyShadow |
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List< UIVertex > |
verts, |
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Color32 |
color, |
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int |
start, |
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int |
end, |
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float |
x, |
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float |
y |
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) |
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protected |
◆ ApplyShadowZeroAlloc()
void UnityEngine.UI.Extensions.NicerOutline.ApplyShadowZeroAlloc |
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List< UIVertex > |
verts, |
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Color32 |
color, |
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int |
start, |
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int |
end, |
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float |
x, |
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float |
y |
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) |
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protected |
◆ ModifyMesh()
override void UnityEngine.UI.Extensions.NicerOutline.ModifyMesh |
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VertexHelper |
vh | ) |
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◆ effectColor
Color UnityEngine.UI.Extensions.NicerOutline.effectColor |
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getset |
◆ effectDistance
Vector2 UnityEngine.UI.Extensions.NicerOutline.effectDistance |
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getset |
◆ useGraphicAlpha
bool UnityEngine.UI.Extensions.NicerOutline.useGraphicAlpha |
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getset |
The documentation for this class was generated from the following file: