Tanoda
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Classes | |
class | Leap.Unity.Interaction.KabschGraspedPose |
This pose handler is the default implementation of IGraspedPoseHandler provided by the Interaction Engine and is most likely the only implementation you will need. It uses a Kabsch solve from frame to frame based on the points at which any grasping controller are grasping the interaction object to determine where the object should move and rotate in the grasp. Note that IGraspedPoseHandlers only determine the target position and rotation of a held object; actually moving the object is the domain of an IGraspedMovementHandler. More... | |
class | Leap.Unity.Interaction.KabschGraspedPose.PosePointCollection |
Namespaces | |
namespace | Leap |
namespace | Leap.Unity |
namespace | Leap.Unity.Interaction |