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Leap.Unity.LeapEyeDislocator Class Reference

Moves the camera to each eye position on pre-render. Only necessary for image pass-through (IR viewer) scenarios. More...

Inheritance diagram for Leap.Unity.LeapEyeDislocator:

Detailed Description

Moves the camera to each eye position on pre-render. Only necessary for image pass-through (IR viewer) scenarios.

Definition at line 19 of file LeapEyeDislocator.cs.


The documentation for this class was generated from the following file: