CLeap.Unity.Animation.Generation.__CHS__ | Represents a spline that travels from one point in space to another over a specified time frame. The two endpoints are specified, as well as the instantaneous velocity at these two endpoints |
CLeap.Unity.Animation.Generation.__CHS_T__ | |
CLocalization_SOURCE._LocalizationSelector | |
CLeap.Unity.Interaction.ActivityManager< T > | ActivityManager is a wrapper around PhysX sphere queries for arbitrary Unity objects. "Active" objects are objects found in the latest query. It's also possible to get the sets of objects that just began or stopped being active since the last query; this requires enabling the trackStateChanges setting. |
CLeap.Unity.Interaction.ActivityManager< Leap.Unity.Interaction.IInteractionBehaviour > | |
CUserManager.AddedTrainings | |
►CAndroidJavaProxy | |
CAndroidPermissionCallback | |
►CAnimationClipMapper | |
►CTriLibCore.Mappers.AnimatorOverrideAnimationClipMapper | Represents a Mapper used to fill Animator Override Animation Clips. |
CTriLibCore.Mappers.ByNameAnimatorOverrideAnimationClipMapper | Represents a Mapper that finds Animator Override Animation Clips by name-matching. |
CTriLibCore.Mappers.LegacyToHumanoidAnimationClipMapper | Represents a Mapper that converts legacy Animation Clips into humanoid Animation Clips. |
CTriLibCore.Mappers.SimpleAnimationPlayerAnimationClipMapper | Represents a Mapper that creates a Simple Animation Player used to play Animation Clips by their index or name. |
CTriLibCore.AssetDownloader | Represents a class to download and load Models. |
►CLeap.Unity.AssetFolder | A convenient serializable representation of an asset folder. Only useful for editor scripts since asset folder structure is not preserved for builds. The asset folder struct itself is still available at runtime for serialization ease, but the Path property will not be available. |
►CLeap.Unity.StreamingFolder | |
CLeap.Unity.StreamingAsset | |
►CAssetPostprocessor | |
CParabox.STL.pb_Stl_AssetPostProcessor | |
CLeap.Unity.GraphicalRenderer.AtlasBuilder | |
CLeap.Unity.GraphicalRenderer.AtlasUvs | A class that contains mapping information that specifies how a texture is packed into an atlas. |
CLeap.Unity.Attachments.AttachmentHand.AttachmentPointsEnumerator | An enumerator that traverses all of the existing AttachmentPointBehaviours beneath an AttachmentHand. |
►CAttribute | |
CGILES.Interface.pb_InspectorIgnoreAttribute | |
CGILES.Interface.pb_TypeInspectorAttribute | |
CGILES.Serialization.pb_InspectorNameAttribute | |
CGILES.Serialization.pb_JsonIgnoreAttribute | |
CGILES.pb_EditorComponentAttribute | |
CGILES.pb_GizmoAttribute | |
CLeap.Unity.Attributes.AutoFindAttribute | |
CLeap.Unity.ExecuteAfterAttribute | |
CLeap.Unity.ExecuteAfterDefault | |
CLeap.Unity.ExecuteBeforeAttribute | |
CLeap.Unity.ExecuteBeforeDefault | |
CLeap.Unity.GraphicalRenderer.LeapGraphicTagAttribute | |
CLeap.Unity.LeapPreferences | This attribute is used to add items to the Leap Motion preferences window. This allows each module to define their own preferences and still have them all show up under the same window.
|
CLeap.Unity.LeapProjectCheckAttribute | Add this attribute to a settings check. This method will be called often while the Leap Motion Unity Window is open, so it should be as light-weight as possible! If you need to do a heavy check that involves scanning the current scene for example, you should gate the check behind a button |
CLeap.Unity.Packaging.PostBuildExtension | |
CLeap.Unity.Packaging.PreBuildExtension | |
CLeap.Unity.Testing.SetupLeapTestsAttribute | |
►CLeap.Unity.Tests.MultiTypedListTests.BaseClass | |
CLeap.Unity.Tests.MultiTypedListTests.A | |
CLeap.Unity.Tests.MultiTypedListTests.B | |
CLeap.Unity.Tests.MultiTypedListTests.C | |
CLeap.Unity.Tests.MultiTypedListTests.D | |
CLeap.Unity.Tests.MultiTypedListTests.E | |
CLeap.Unity.Tests.MultiTypedListTests.F | |
CLeap.Unity.Tests.MultiTypedListTests.G | |
CLeap.Unity.Tests.MultiTypedListTests.H | |
CLeap.Unity.Tests.MultiTypedListTests.InvalidClass | |
►CLeap.Unity.Tests.MultiTypedReferenceTests.BaseClass | |
CLeap.Unity.Tests.MultiTypedReferenceTests.A | |
CLeap.Unity.Tests.MultiTypedReferenceTests.B | |
CLeap.Unity.Tests.MultiTypedReferenceTests.C | |
CLeap.Unity.Tests.MultiTypedReferenceTests.D | |
CLeap.Unity.Tests.MultiTypedReferenceTests.InvalidClass | |
►CBaseInput | |
CVRInput | |
►CBaseInputModule | |
CLeap.Unity.InputModule.LeapInputModule | |
CUnityEngine.EventSystems.GamePadInputModule | |
CUnityEngine.UI.Extensions.VRInputModule | |
CVRControllerInputModule | |
►CBaseMeshEffect | |
►CUnityEngine.UI.Extensions.CUIGraphic | |
CUnityEngine.UI.Extensions.CUIImage | |
CUnityEngine.UI.Extensions.CUIText | |
CUnityEngine.UI.Extensions.CurvedText | |
CUnityEngine.UI.Extensions.CylinderText | |
CUnityEngine.UI.Extensions.Gradient | |
CUnityEngine.UI.Extensions.Gradient2 | |
CUnityEngine.UI.Extensions.LetterSpacing | |
CUnityEngine.UI.Extensions.MonoSpacing | |
CUnityEngine.UI.Extensions.NicerOutline | |
CUnityEngine.UI.Extensions.UIFlippable | |
CLeap.BeginProfilingBlockArgs | |
CLeap.BeginProfilingForThreadArgs | |
CLeap.Unity.Geometry.Bezier | |
CLeap.Unity.Geometry.Bezier.BezierLineEnumerator | |
CUnityEngine.UI.Extensions.BezierPath | |
CLeap.Unity.Geometry.Bezier.BezierPointEnumerator | |
CLeap.Unity.Geometry.Bipyramid | |
CLeap.Unity.Tests.BitConverterTests | |
CLeap.Unity.Generation.BitConverterTests_Template_ | |
CLeap.Unity.Geometry.Box | |
CLeap.Unity.Packaging.BuildDefinitionBuildMenuItems | |
CTriLibCore.Editor.BuildProcessor | |
►CButton | |
CGILES.Interface.pb_PrefabBrowserItemButton | |
CGILES.Interface.pb_SaveDialogButton | |
CGameObjectPreview | |
CUnityEngine.UI.Extensions.CableCurve | |
CLeap.Unity.GraphicalRenderer.MeshCache.CachedTopology | |
CCameraPermissionsController | |
CLeap.Unity.Geometry.Capsule | |
CLeap.Unity.Geometry.LeapGrid.Cell | |
CLeap.Unity.Geometry.LeapGrid.CellEnumerator | |
CLeap.Unity.Geometry.Circle | |
CUnityEngine.UI.Extensions.Circle | |
CLeap.Unity.Geometry.Circle.CirclePointEnumerator | |
CLeap.Unity.Geometry.Circle.CircleSegmentEnumerator | |
CLeapInternal.CircularObjectBuffer< T > | |
CLeap.LeapCSharp.Tests.CircularObjectBufferTests | |
CLeap.Interaction.Internal.InteractionEngineUtility.GrabClassifierHeuristics.ClassifierParameters | |
CLeap.Unity.Recording.RecordedAudio.ClipData | |
CLeap.Unity.Animation.Internal.ColorInterpolatorBase< Action< Color > > | |
CLeap.Unity.Animation.Internal.ColorInterpolatorBase< MaterialPropertyKey > | |
CAssets.HSVPicker.ColorPickerSetup | |
CAssets.HSVPicker.ColorPresetList | |
CLeap.Config | The Config class provides access to Leap Motion system configuration information |
CConnection | |
CLeapInternal.Connection | |
CUserManager.CourseModuleType | |
►CCustomChannelDataBase | |
CLeap.Unity.GraphicalRenderer.CustomChannelDataBase< T > | |
►CLeap.Unity.GraphicalRenderer.CustomChannelFeatureBase< CustomColorChannelData > | |
CLeap.Unity.GraphicalRenderer.CustomColorChannelFeature | |
►CLeap.Unity.GraphicalRenderer.CustomChannelFeatureBase< CustomFloatChannelData > | |
CLeap.Unity.GraphicalRenderer.CustomFloatChannelFeature | |
►CLeap.Unity.GraphicalRenderer.CustomChannelFeatureBase< CustomMatrixChannelData > | |
CLeap.Unity.GraphicalRenderer.CustomMatrixChannelFeature | |
►CLeap.Unity.GraphicalRenderer.CustomChannelFeatureBase< CustomVectorChannelData > | |
CLeap.Unity.GraphicalRenderer.CustomVectorChannelFeature | |
►CCustomEditorBase | |
►CLeap.Unity.CustomEditorBase< T > | |
CLeap.Unity.GraphicalRenderer.LeapGraphicEditorBase< T > | |
CLeap.Unity.Packaging.DefinitionBaseEditor< T > | |
CB83.Win32.CWPSTRUCT | |
►CDefaultContractResolver | |
CGILES.Serialization.pb_ContractResolver | |
CLeap.Unity.Animation.Generation.GeneratorCHS.Definition | |
►CLeap.Unity.Packaging.DefinitionBaseEditor< BuildDefinition > | |
CLeap.Unity.Packaging.BuildDefinitionEditor | |
►CLeap.Unity.Packaging.DefinitionBaseEditor< PackageDefinition > | |
CLeap.Unity.Packaging.PackageDefinitionEditor | |
CLeap.Unity.DelayBuffer< T > | |
CLoom.DelayedQueueItem | |
►CLeap.Unity.DeltaBuffer< Vector3, Vector3 > | |
►CLeap.Unity.DeltaBuffer< float, float > | |
CLeap.Unity.DeltaFloatBuffer | A ring buffer of floats with a Delta() function that computes the buffer's average change over time. Delta() will return zero if the buffer contains one or fewer samples |
►CLeap.Unity.DeltaBuffer< Quaternion, Vector3 > | |
CLeap.Unity.DeltaQuaternionBuffer | A ring buffer of Quaternions with a Delta() function that computes the buffer's average change over time as an angle-axis vector. Returns Vector3.zero if the buffer contains one or fewer samples |
CLeap.Unity.DeltaBuffer< SampleType, DerivativeType > | Allows you to add to a capped-size ring buffer of Ts and, when full, compute the buffer's average change over time. DeltaBuffer without type parameters supports Vector3s; DeltaFloatBuffer supports floats, and DeltaQuaternionBuffer supports Quaternion rotations |
CLeap.Unity.Deque< T > | |
CLeap.Unity.Deque< float > | |
CLeap.Unity.Deque< IndexValuePair > | |
CLeap.Unity.Deque< int > | |
CLeap.Unity.Deque< Leap.Unity.Graphing.RealtimeGraph.GraphKey > | |
CLeap.Unity.Tests.DequeTests | |
CDeviceCamera | |
CLeap.LeapCSharp.Tests.DeviceTests | |
CLeap.Unity.Geometry.Direction3 | A struct very similar to Vector3, but that prevents itself from ever being converted to Vector3.zero. If the Direction3's components would ever be un-normalizable (normalize to Vector3.zero), it will instead return Vector3.forward. (Direction3 implicitly converts to a normalized Vector3.) |
CLeap.DistortionData | The DistortionData class contains the distortion map for correcting the lens distortion of an image |
CLeap.Unity.Drawer | Simple drawing interface abstraction (intended for debug drawing, not production!) with statically-accessible backend implementations via HyperMegaLines, Unity Debug drawing, and Unity Gizmo drawing. |
►CDropCondition | |
CDisableDropCondition | |
CIsGOCondition | |
CUnityEngine.UI.Extensions.DropDownListButton | |
CUnityEngine.UI.Extensions.DropDownListItem | |
CDragAndDropCell.DropEventDescriptor | |
►CEditor | |
►CLeap.Unity.CustomEditorBase< TransformTweenBehaviour > | |
CLeap.Unity.Animation.TransformTweenBehaviourEditor | |
►CLeap.Unity.CustomEditorBase< AttachmentHands > | |
CLeap.Unity.Attachments.AttachmentHandsEditor | |
►CLeap.Unity.CustomEditorBase< Comment > | |
CLeap.Unity.CommentEditor | |
►CLeap.Unity.CustomEditorBase< TransformHandle > | |
CLeap.Unity.Examples.TransformHandleEditor | |
►CLeap.Unity.CustomEditorBase< WorkstationBehaviourExample > | |
CLeap.Unity.Examples.WorkstationBehaviourEditor | |
►CLeap.Unity.CustomEditorBase< GeneratorBase > | |
CLeap.Unity.Generation.GeneratorEditor | |
►CLeap.Unity.CustomEditorBase< LeapGraphicRenderer > | |
CLeap.Unity.GraphicalRenderer.LeapGraphicRendererEditor | |
►CLeap.Unity.CustomEditorBase< CompressibleUI > | |
CLeap.Unity.InputModule.CompressibleUIEditor | |
►CLeap.Unity.CustomEditorBase< LeapInputModule > | |
CLeap.Unity.InputModule.LeapInputModuleEditor | |
►CLeap.Unity.CustomEditorBase< Anchor > | |
CLeap.Unity.Interaction.AnchorEditor | |
►CLeap.Unity.CustomEditorBase< AnchorableBehaviour > | |
CLeap.Unity.Interaction.AnchorableBehaviourEditor | |
►CLeap.Unity.CustomEditorBase< ContactBoneParent > | |
CLeap.Unity.Interaction.ContactBoneParentEditor | |
►CLeap.Unity.CustomEditorBase< IgnoreColliderForInteraction > | |
CLeap.Unity.Interaction.IgnoreColliderForInteractionEditor | |
►CLeap.Unity.CustomEditorBase< InteractionBehaviour > | |
►CLeap.Unity.Interaction.InteractionBehaviourEditor | |
►CLeap.Unity.Interaction.InteractionButtonEditor | |
CLeap.Unity.Interaction.InteractionSliderEditor | |
►CLeap.Unity.CustomEditorBase< InteractionController > | |
►CLeap.Unity.Interaction.InteractionControllerEditor | |
CLeap.Unity.Interaction.InteractionHandEditor | |
CLeap.Unity.Interaction.InteractionVRControllerEditor | |
►CLeap.Unity.CustomEditorBase< InteractionManager > | |
CLeap.Unity.Interaction.InteractionManagerEditor | |
►CLeap.Unity.CustomEditorBase< LeapEyeDislocator > | |
CLeap.Unity.LeapEyeDislocatorEditor | |
►CLeap.Unity.CustomEditorBase< LeapImageRetriever > | |
CLeap.Unity.LeapImageRetrieverEditor | |
►CLeap.Unity.CustomEditorBase< LeapServiceProvider > | |
►CLeap.Unity.LeapServiceProviderEditor | |
CLeap.Unity.LeapXRServiceProviderEditor | |
►CLeap.Unity.CustomEditorBase< PostProcessProvider > | |
CLeap.Unity.PostProcessProviderEditor | |
►CLeap.Unity.CustomEditorBase< EventClip > | |
CLeap.Unity.Recording.EventClipEditor | |
►CLeap.Unity.CustomEditorBase< HierarchyPostProcess > | |
CLeap.Unity.Recording.HierarchyPostProcessEditor | |
►CLeap.Unity.CustomEditorBase< OnUnityCallback > | |
CLeap.Unity.Recording.OnUnityCallbackEditor | |
►CLeap.Unity.CustomEditorBase< PropertyRecorder > | |
CLeap.Unity.Recording.PropertyRecorderEditor | |
►CLeap.Unity.CustomEditorBase< SetAnimatorParam > | |
CLeap.Unity.Recording.SetAnimatorParamEditor | |
►CLeap.Unity.CustomEditorBase< TransitionBehaviour > | |
CLeap.Unity.Recording.TransitionBehaviourEditor | |
►CLeap.Unity.CustomEditorBase< XRHeightOffset > | |
CLeap.Unity.XRHeightOffsetEditor | |
CGILES.Interface.pb_GUIStyleApplierEditor | |
CGILES.UnityEditor.CreateAssetBundle | |
CGILES.UnityEditor.CreateLevelEditorAsset | |
CGILES.UnityEditor.pb_GUIStyleEditor | |
CGILES.UnityEditor.pb_InspectorLabelLayoutElementEditor | |
CGILES.UnityEditor.pb_LayoutElementTextEditor | |
CGILES.UnityEditor.pb_MetaDataEditor | |
CLeap.Unity.CustomEditorBase< T > | |
CParabox.STL.pb_Stl_Menu | |
►CUnityEditor.Editor | |
CTriLibCore.Editor.AssetLoaderOptionsEditor | |
CTriLibCore.Editor.LipSyncMappingEditor | |
CTriLibCore.Editor.PreBuiltResources | |
CTriLibCore.Editor.SimpleAnimationPlayerEditor | |
CUniColliderInterpolator.ColliderInterpolatorEditor | |
CUnityEngine.UI.Extensions.BezierLineRendererEditor | |
CUnityEngine.UI.Extensions.CUIBezierCurveEditor | |
►CUnityEngine.UI.Extensions.CUIGraphicEditor | |
CUnityEngine.UI.Extensions.CUIImageEditor | |
CUnityEngine.UI.Extensions.CUITextEditor | |
CUnityEngine.UI.Extensions.ColorPicker.ColorPickerPresetsEditor | |
CUnityEngine.UI.Extensions.ScrollPositionControllerEditor | |
CUnityEngine.UI.Extensions.ScrollerEditor | |
CUnityFBXExporter.ExporterMenu | |
CLeap.Unity.Recording.EditorCurveBindingData | |
►CEditorWindow | |
CEs.Editor.Window.UVChecker | Editor window to check UV. |
CLeap.Unity.LeapUnityWindow | |
CTriLibCore.Editor.MecanimAnimationClipEditor | |
CTriLibCore.Editor.TriLibVersionNotes | |
CUnityEngine.UI.Extensions.CanvasGroupActivator | |
CUnityEngine.UI.Extensions.TextPicIconEditor | |
CUnityEngine.UI.Extensions.TextPicIconListCopier | |
CUnityEngine.UI.Extensions.TextPicRenameEditor | |
CLeap.EndProfilingBlockArgs | |
CLeap.EndProfilingForThreadArgs | |
CLeap.Unity.EnumEventTableEditor | |
►CEventArgs | |
►CLeap.LeapEventArgs | A generic object with no arguments beyond the event type |
CLeap.ConfigChangeEventArgs | Dispatched when a configuration change is completed |
CLeap.ConnectionEventArgs | Dispatched when the connection is established |
CLeap.ConnectionLostEventArgs | Dispatched when the connection is lost |
CLeap.DeviceEventArgs | Dispatched when a device is plugged in |
CLeap.DeviceFailureEventArgs | Dispatched when a device is plugged in, but fails to initialize or when a working device fails in use |
CLeap.DistortionEventArgs | Dispatched when the image distortion map changes |
CLeap.DroppedFrameEventArgs | |
CLeap.FrameEventArgs | Dispatched when a tracking frame is ready |
CLeap.HeadPoseEventArgs | |
CLeap.ImageEventArgs | Dispatched when an unrequested Image is ready |
CLeap.InternalFrameEventArgs | |
CLeap.LogEventArgs | Dispatched when loggable events are generated by the service and the service connection code |
CLeap.PointMappingChangeEventArgs | Dispatched when point mapping change events are generated by the service |
CLeap.PolicyEventArgs | Dispatched when a policy change is complete |
CLeap.SetConfigResponseEventArgs | Dispatched when a configuration change is completed |
►CEventSystem | |
CMyEventSystem | |
►CException | |
►CHybridWebSocket.WebSocketException | Generic WebSocket exception class |
CHybridWebSocket.WebSocketInvalidArgumentException | Invalid argument exception raised when bad arguments are passed to a method. |
CHybridWebSocket.WebSocketInvalidStateException | Invalid state exception raised when trying to invoke action which cannot be done due to different then required state. |
CHybridWebSocket.WebSocketUnexpectedException | Web socket exception raised when an error was not expected, probably due to corrupted internal state. |
CTriLibCore.SFB.ExtensionFilter | Represents a file picker extension filter. |
►CExternalDataMapper | |
CTriLibCore.Mappers.FilePickerExternalDataMapper | Represents a class used to load external data from a series of selected files. |
CTriLibCore.Mappers.ZipFileExternalDataMapper | Represents a mapper class used to load external data from Zip files. |
CTriLibCore.Samples.ExternalDataMapperSample | Represents a class that finds external resources at the given model base path. |
CTriLibCore.Samples.SimpleExternalDataMapper | Custom external data mapper which works with callbacks. |
CLeap.Unity.LeapImageRetriever.EyeTextureData | |
►CUnityEngine.UI.Extensions.FancyCell< TItemData, NullContext > | |
CUnityEngine.UI.Extensions.FancyCell< TItemData > | FancyScrollView<TItemData, TContext> のセルを実装するための抽象基底クラス. FancyCell<TItemData, TContext>.Context が不要な場合は 代わりに FancyCell<TItemData> を使用します. |
►CUnityEngine.UI.Extensions.FancyCell< TItemData, TContext > | |
CUnityEngine.UI.Extensions.FancyScrollRectCell< TItemData > | FancyScrollRect<TItemData, TContext> のセルを実装するための抽象基底クラス. FancyCell<TItemData, TContext>.Context が不要な場合は 代わりに FancyScrollRectCell<TItemData> を使用します. |
►CUnityEngine.UI.Extensions.FancyCell< TItemData[], TContext > | |
►CUnityEngine.UI.Extensions.FancyCellGroup< TItemData, TContext > | 複数の FancyCell<TItemData, TContext> を持つセルグループ実装するための抽象基底クラス. |
CUnityEngine.UI.Extensions.FancyGridView< TItemData >.DefaultCellGroup | デフォルトのセルグループクラス. |
►CUnityEngine.UI.Extensions.FancyGridView< TItemData, FancyGridViewContext > | |
CUnityEngine.UI.Extensions.FancyGridView< TItemData > | グリッドレイアウトのスクロールビューを実装するための抽象基底クラス. 無限スクロールおよびスナップには対応していません. FancyScrollView<TItemData, TContext>.Context が不要な場合は 代わりに FancyGridView<TItemData> を使用します. |
►CUnityEngine.UI.Extensions.FancyGridViewCell< TItemData, FancyGridViewContext > | |
CUnityEngine.UI.Extensions.FancyGridViewCell< TItemData > | FancyGridView<TItemData, TContext> のセルを実装するための抽象基底クラス. FancyCell<TItemData, TContext>.Context が不要な場合は 代わりに FancyGridViewCell<TItemData> を使用します. |
►CUnityEngine.UI.Extensions.FancyScrollRect< TItemData, FancyScrollRectContext > | |
CUnityEngine.UI.Extensions.FancyScrollRect< TItemData > | ScrollRect スタイルのスクロールビューを実装するための抽象基底クラス. 無限スクロールおよびスナップには対応していません. FancyScrollView<TItemData, TContext>.Context が不要な場合は 代わりに FancyScrollRect<TItemData> を使用します. |
►CUnityEngine.UI.Extensions.FancyScrollRect< TItemData[], TContext > | |
CUnityEngine.UI.Extensions.FancyGridView< TItemData > | グリッドレイアウトのスクロールビューを実装するための抽象基底クラス. 無限スクロールおよびスナップには対応していません. FancyScrollView<TItemData, TContext>.Context が不要な場合は 代わりに FancyGridView<TItemData> を使用します. |
►CUnityEngine.UI.Extensions.FancyScrollRectCell< TItemData, FancyScrollRectContext > | |
CUnityEngine.UI.Extensions.FancyScrollRectCell< TItemData > | FancyScrollRect<TItemData, TContext> のセルを実装するための抽象基底クラス. FancyCell<TItemData, TContext>.Context が不要な場合は 代わりに FancyScrollRectCell<TItemData> を使用します. |
►CUnityEngine.UI.Extensions.FancyScrollRectCell< TItemData, TContext > | |
CUnityEngine.UI.Extensions.FancyGridViewCell< TItemData > | FancyGridView<TItemData, TContext> のセルを実装するための抽象基底クラス. FancyCell<TItemData, TContext>.Context が不要な場合は 代わりに FancyGridViewCell<TItemData> を使用します. |
►CUnityEngine.UI.Extensions.FancyScrollView< TItemData, NullContext > | |
CUnityEngine.UI.Extensions.FancyScrollView< TItemData > | スクロールビューを実装するための抽象基底クラス. 無限スクロールおよびスナップに対応しています. FancyScrollView<TItemData, TContext>.Context が不要な場合は 代わりに FancyScrollView<TItemData> を使用します. |
►CUnityEngine.UI.Extensions.FancyScrollView< TItemData, TContext > | |
CUnityEngine.UI.Extensions.FancyScrollRect< TItemData > | ScrollRect スタイルのスクロールビューを実装するための抽象基底クラス. 無限スクロールおよびスナップには対応していません. FancyScrollView<TItemData, TContext>.Context が不要な場合は 代わりに FancyScrollRect<TItemData> を使用します. |
CUnityFBXExporter.FBXExporter | |
CUnityFBXExporter.FBXUnityMaterialGetter | |
CUnityFBXExporter.FBXUnityMeshGetter | |
CLeap.Finger | The Finger class represents a tracked finger |
CLeap.Unity.Animation.Internal.FloatInterpolatorBase< Action< float > > | |
CLeap.Unity.Animation.Internal.FloatInterpolatorBase< MaterialPropertyKey > | |
CUnityEngine.UI.Extensions.Tweens.FloatTween | |
►CLeap.Unity.Tests.FrameValidator | |
CLeap.Unity.Tests.HandFactoryLeft | |
CLeap.Unity.Tests.HandFactoryRight | |
CLeap.Unity.Tests.HandFactoryTwoHands | |
CLeap.Unity.Tests.TransformCopyIdentity | |
CLeap.Unity.Tests.TransformCopyTranslation | |
CLeap.Unity.Tests.FromThenTests | Tests for From(), To(), and Then() extension methods |
CLeap.Unity.Geometry.Frustum | |
CGameObjectData | |
CRuntimeUnityEditor.Core.ObjectTree.GameObjectSearcher | Keeps track of root gameobjects and allows searching objects in the scene |
CLeap.Unity.GraphicalRenderer.LeapMesherBase.GenerationState | |
CRuntimeUnityEditor.Core.Gizmos.GizmoDrawer | |
CLeap.Interaction.Internal.InteractionEngineUtility.GrabClassifierHeuristics.GrabClassifier | |
CLeap.Interaction.Internal.InteractionEngineUtility.GrabClassifierHeuristics | |
CLeap.Interaction.Internal.InteractionEngineUtility.GrabClassifierHeuristics.GrabProbe | |
CLeap.Unity.Graphing.RealtimeGraph.Graph | |
►CGraphicEditor | |
CUnityEngine.UI.Extensions.NonDrawingGraphicEditor | |
CLeap.Unity.GraphicalRenderer.Tests.GraphicCallbackInfo.GraphicInfo | |
CLeap.Unity.Graphing.RealtimeGraph.GraphKey | |
►CGridLayoutGroup | |
CGILES.Interface.pb_GridLayoutGroup | |
►CGUIContent | |
CTriLibCore.Editor.ImporterOption | |
►CValve.VR.InteractionSystem.Hand | |
CHackedHand | |
CLeap.Unity.HandRepresentation | |
CLeap.Unity.Animation.HermiteSpline | Represents a spline that travels from one point in space to another over a specified time frame. The two endpoints are specified, as well as the instantaneous velocity at these two endpoints |
CLeap.Unity.Animation.HermiteSpline2 | Represents a spline that travels from one point in space to another over a specified time frame. The two endpoints are specified, as well as the instantaneous velocity at these two endpoints |
CLeap.Unity.Animation.HermiteSpline3 | Represents a spline that travels from one point in space to another over a specified time frame. The two endpoints are specified, as well as the instantaneous velocity at these two endpoints |
CLeap.Unity.Interaction.Internal.HeuristicGrabClassifier | |
CLeap.Unity.Utils.HorizontalLineRectEnumerator | |
CUnityEngine.UI.Extensions.TextPic.HrefInfo | Hyperlinks Info |
CHsvColor | |
►CHumanoidAvatarMapper | |
CTriLibCore.Mappers.ByNameHumanoidAvatarMapper | Represents a Mapper that finds humanoid Avatar bones by name-matching. |
►CLeap.Unity.Attributes.IAdditiveDrawer | |
►CLeap.Unity.Attributes.IAfterFieldAdditiveDrawer | |
►CLeap.Unity.Attributes.FileChooserAttribute | |
CLeap.Unity.Attributes.FolderChooserAttribute | |
CLeap.Unity.Attributes.ReadFileChooserAttribute | |
CLeap.Unity.Attributes.WriteFileChooserAttribute | |
CLeap.Unity.Attributes.Incrementable | |
CLeap.Unity.Attributes.QuickButtonAttribute | |
CLeap.Unity.Attributes.UnitsAttribute | |
CLeap.Unity.Attributes.IAfterLabelAdditiveDrawer | |
CLeap.Unity.Attributes.IBeforeFieldAdditiveDrawer | |
CLeap.Unity.Attributes.IBeforeLabelAdditiveDrawer | |
►CIBeginDragHandler | |
CDeselectAllNode | |
CDragAndDropItem | Drag and Drop item. |
CDrawLine | |
CGILES.Interface.pb_DraggablePanel | |
CGILES.Interface.pb_WindowResizer | |
CMouseDragBehaviour | |
CUnityEngine.UI.Extensions.ContentScrollSnapHorizontal | |
CUnityEngine.UI.Extensions.ReorderableListElement | |
CUnityEngine.UI.Extensions.ScrollConflictManager | |
CUnityEngine.UI.Extensions.ScrollPositionController | |
CUnityEngine.UI.Extensions.ScrollSnap | |
►CUnityEngine.UI.Extensions.ScrollSnapBase | |
CUnityEngine.UI.Extensions.HorizontalScrollSnap | |
CUnityEngine.UI.Extensions.VerticalScrollSnap | |
CUnityEngine.UI.Extensions.ScrollSnapScrollbarHelper | |
CUnityEngine.UI.Extensions.Scroller | スクロール位置の制御を行うコンポーネント. |
CUnityEngine.UI.Extensions.UIWindowBase | Includes a few fixes of my own, mainly to tidy up duplicates, remove unneeded stuff and testing. (nothing major, all the crew above did the hard work!) |
►CUnityEngine.UI.Extensions.IBoxSelectable | |
CUnityEngine.UI.Extensions.ExampleSelectable | |
►CRuntimeUnityEditor.Core.Inspector.Entries.ICacheEntry | |
►CRuntimeUnityEditor.Core.Inspector.Entries.CacheEntryBase | |
CRuntimeUnityEditor.Core.Inspector.Entries.CallbackCacheEntry< T > | |
CRuntimeUnityEditor.Core.Inspector.Entries.CallbackCacheEntry< T > | |
CRuntimeUnityEditor.Core.Inspector.Entries.FieldCacheEntry | |
CRuntimeUnityEditor.Core.Inspector.Entries.ListCacheEntry | |
CRuntimeUnityEditor.Core.Inspector.Entries.MethodCacheEntry | |
CRuntimeUnityEditor.Core.Inspector.Entries.PropertyCacheEntry | |
►CRuntimeUnityEditor.Core.Inspector.Entries.ReadonlyCacheEntry | |
CRuntimeUnityEditor.Core.Inspector.Entries.ReadonlyListCacheEntry | |
►CLeap.Unity.ICanReportDuplicateInformation | |
CLeap.Unity.SerializableDictionary< TKey, TValue > | In order to have this class be serialized, you will always need to create your own non-generic version specific to your needs. This is the same workflow that exists for using the UnityEvent class as well. |
CLeap.Unity.SerializableHashSet< T > | |
►CICanvasElement | |
CUnityEngine.UI.BoxSlider | |
CUnityEngine.UI.Extensions.BoxSlider | |
CUnityEngine.UI.Extensions.RangeSlider | |
CUnityEngine.UI.ExtensionsToggle | Simple toggle – something that has an 'on' and 'off' states: checkbox, toggle button, radio button, etc. |
►CICanvasRaycastFilter | |
CUnityEngine.UI.Extensions.RaycastMask | |
►CUnityEngine.UI.Extensions.UIPrimitiveBase | |
CUnityEngine.UI.Extensions.DiamondGraph | |
CUnityEngine.UI.Extensions.UICircle | |
CUnityEngine.UI.Extensions.UICornerCut | |
►CUnityEngine.UI.Extensions.UILineRenderer | |
CUnityEngine.UI.Extensions.UIGridRenderer | |
CUnityEngine.UI.Extensions.UILineRendererList | |
CUnityEngine.UI.Extensions.UILineTextureRenderer | |
CUnityEngine.UI.Extensions.UIPolygon | |
►CNatSuite.Recorders.Clocks.IClock | Clock for generating recording timestamps. Clocks are important for synchronizing audio and video tracks when recording with audio. Clocks are thread-safe, so they can be used on multiple threads simultaneously. |
CNatSuite.Recorders.Clocks.FixedIntervalClock | Clock that produces timestamps spaced at a fixed interval. This clock is useful for enforcing a fixed framerate in a recording. |
CNatSuite.Recorders.Clocks.RealtimeClock | Realtime clock for generating timestamps |
►CICloneable | |
CEs.InkPainter.Brush | Class managing brush information. |
►CIComparable | |
CLeap.Unity.Either< A, B > | A data structure that represents either a value of type A or a value of type B. The value can never be both A and B. Neither A nor B can ever be null. |
CLeap.Unity.Either< A, B > | A data structure that represents either a value of type A or a value of type B. The value can never be both A and B. Neither A nor B can ever be null. |
CLeap.Unity.Maybe< T > | A struct that represents a value that could or could not exist. Unlike the built-int nullable types, you are unable to access the value unless it does exist, and will never recieve a null value. |
CLeap.Unity.Maybe< T > | A struct that represents a value that could or could not exist. Unlike the built-int nullable types, you are unable to access the value unless it does exist, and will never recieve a null value. |
CWebGLSupport.WebGLInput | |
►CIComparer | |
CLeap.Unity.Recording.TimelineClipComparerer | |
CUnityEngine.UI.Extensions.TextPic.IconName | |
►CLeap.Unity.GraphicalRenderer.ICustomChannelFeature | |
CLeap.Unity.GraphicalRenderer.CustomChannelFeatureBase< T > | |
►CIDeselectHandler | |
CUnityEngine.UI.Extensions.BoundTooltipTrigger | |
CUnityEngine.UI.Extensions.Segment | |
CUnityEngine.UI.Extensions.StepperSide | |
CUnityEngine.UI.Extensions.TooltipTrigger | |
►CIDisposable | |
►CLeap.IController | |
CLeap.Controller | The Controller class is your main interface to the Leap Motion Controller |
►CLeap.Unity.Animation.IInterpolator | Implement this interface to add your own interpolators to Tween! |
CLeap.Unity.Animation.Internal.GradientInterpolatorBase | |
CLeap.Unity.Animation.Internal.InterpolatorBase< ValueType, ObjType > | |
CLeap.Unity.Animation.Internal.TweenInstance | |
CLeap.Unity.ProfilerSample | A utility struct for ease of use when you want to wrap a piece of code in a Profiler.BeginSample/EndSample. Usage: |
CLeap.Unity.Query.Query< T >.QuerySlice | |
CNatSuite.Recorders.Inputs.AudioInput | Recorder input for recording audio frames from an AudioListener or AudioSource . |
CNatSuite.Recorders.Inputs.CameraInput | Recorder input for recording video frames from one or more game cameras. |
►CIDragHandler | |
CDeselectAllNode | |
CDragAndDropItem | Drag and Drop item. |
CDrawLine | |
CGILES.Interface.pb_DraggablePanel | |
CGILES.Interface.pb_WindowResizer | |
CMouseDragBehaviour | |
CUnityEngine.UI.BoxSlider | |
CUnityEngine.UI.Extensions.BoxSlider | |
CUnityEngine.UI.Extensions.ColorPicker.ColorSampler | Samples colors from a screen capture. Warning! In the editor if you're not in Free aspect mode then the captured area includes the grey areas to the left and right of the game view window. In a build this will not be an issue |
CUnityEngine.UI.Extensions.RadialSlider | |
CUnityEngine.UI.Extensions.RangeSlider | |
CUnityEngine.UI.Extensions.ReorderableListElement | |
CUnityEngine.UI.Extensions.RescaleDragPanel | |
CUnityEngine.UI.Extensions.RescalePanel | |
CUnityEngine.UI.Extensions.ResizePanel | |
CUnityEngine.UI.Extensions.ScrollConflictManager | |
CUnityEngine.UI.Extensions.ScrollPositionController | |
CUnityEngine.UI.Extensions.ScrollRectTweener | |
CUnityEngine.UI.Extensions.ScrollSnap | |
CUnityEngine.UI.Extensions.ScrollSnapBase | |
CUnityEngine.UI.Extensions.ScrollSnapScrollbarHelper | |
CUnityEngine.UI.Extensions.Scroller | スクロール位置の制御を行うコンポーネント. |
CUnityEngine.UI.Extensions.TiltWindow | |
CUnityEngine.UI.Extensions.UIWindowBase | Includes a few fixes of my own, mainly to tidy up duplicates, remove unneeded stuff and testing. (nothing major, all the crew above did the hard work!) |
CUnityEngine.UI.Extensions.UI_Knob | |
►CIDropHandler | |
CDragAndDropCell | Every item's cell must contain this script |
CDragAndDropRawCell | Every item's cell must contain this script |
►CIEndDragHandler | |
CDeselectAllNode | |
CDragAndDropItem | Drag and Drop item. |
CDrawLine | |
CMouseDragBehaviour | |
CUnityEngine.UI.Extensions.ContentScrollSnapHorizontal | |
CUnityEngine.UI.Extensions.ReorderableListElement | |
CUnityEngine.UI.Extensions.ScrollConflictManager | |
CUnityEngine.UI.Extensions.ScrollPositionController | |
CUnityEngine.UI.Extensions.ScrollSnap | |
CUnityEngine.UI.Extensions.ScrollSnapBase | |
CUnityEngine.UI.Extensions.ScrollSnapScrollbarHelper | |
CUnityEngine.UI.Extensions.Scroller | スクロール位置の制御を行うコンポーネント. |
CUnityEngine.UI.Extensions.UIWindowBase | Includes a few fixes of my own, mainly to tidy up duplicates, remove unneeded stuff and testing. (nothing major, all the crew above did the hard work!) |
►CIEnumerable | |
CLeap.Unity.Hash | |
CLeap.Unity.SerializableDictionary< TKey, TValue > | In order to have this class be serialized, you will always need to create your own non-generic version specific to your needs. This is the same workflow that exists for using the UnityEvent class as well. |
CLeap.Unity.SerializableHashSet< T > | |
►CIEnumerator | |
CLeap.Unity.Animation.Internal.TweenInstance.TweenYieldInstruction | |
CLeap.Unity.MultiTypedList< BaseType, A, B, C, D, E, F, G, H >.Enumerator | |
CLeap.Unity.Query.Query< T >.Enumerator | |
CLeap.Unity.Tests.QueryTests.TestEnumerator | |
CLeap.Unity.Utils.ChildrenEnumerator | |
►CSystem.IEquatable | |
CGILES.pb_Transform | |
CLeap.Arm | The Arm class represents the forearm. |
►CLeap.Bone | The Bone class represents a tracked bone |
CLeap.Arm | The Arm class represents the forearm. |
CLeap.Device | The Device class represents a physically connected device |
CLeap.FailedDevice | The FailedDevice class provides information about Leap Motion hardware that has been physically connected to the client computer, but is not operating correctly |
CLeap.Frame | The Frame class represents a set of hand and finger tracking data detected in a single frame |
CLeap.Hand | The Hand class reports the physical characteristics of a detected hand |
CLeap.LeapQuaternion | The LeapQuaternion struct represents a rotation in three-dimensional space |
CLeap.Unity.Either< A, B > | A data structure that represents either a value of type A or a value of type B. The value can never be both A and B. Neither A nor B can ever be null. |
CLeap.Unity.Hash | |
CLeap.Unity.Maybe< T > | A struct that represents a value that could or could not exist. Unlike the built-int nullable types, you are unable to access the value unless it does exist, and will never recieve a null value. |
CLeap.Unity.Pose | A position and rotation. You can multiply two poses; this acts like Matrix4x4 multiplication, but Poses always have unit scale. |
CLeap.Unity.SingleLayer | An object you can use to represent a single Unity layer as a dropdown in the inspector. Can be converted back and forth between the integer representation Unity usually uses in its own methods. |
CLeap.Vector | The Vector struct represents a three-component mathematical vector or point such as a direction or position in three-dimensional space |
►CUnityEngine.UI.Extensions.IFancyCellGroupContext | FancyCellGroup<TItemData, TContext> のコンテキストインターフェース. |
►CUnityEngine.UI.Extensions.IFancyGridViewContext | FancyGridView<TItemData, TContext> のコンテキストインターフェース. |
CUnityEngine.UI.Extensions.FancyGridViewContext | FancyGridView<TItemData, TContext> のコンテキスト基底クラス. |
►CUnityEngine.UI.Extensions.IFancyScrollRectContext | FancyScrollRect<TItemData, TContext> のコンテキストインターフェース. |
CUnityEngine.UI.Extensions.FancyScrollRectContext | FancyScrollRect<TItemData, TContext> のコンテキスト基底クラス. |
CUnityEngine.UI.Extensions.IFancyGridViewContext | FancyGridView<TItemData, TContext> のコンテキストインターフェース. |
►CLeap.Unity.Attributes.IFullPropertyDrawer | |
►CLeap.Unity.Attributes.CurveBoundsAttribute | You can use this attribute to mark that an AnimationCurve can only have values that fall within specific bounds. The user will be prevented from entering a curve that lies outside of these bounds. |
CLeap.Unity.Attributes.UnitCurveAttribute | You can use this attribute to mark that an AnimationCurve can only have values that range from 0 to 1. The user will be prevented from entering a curve that lies outside of these bounds. |
CLeap.Unity.Attributes.EnumFlags | |
CLeap.Unity.Attributes.ImplementsInterfaceAttribute | |
CLeap.Unity.Attributes.ImplementsTypeNameDropdownAttribute | Place this attribute on a serialized string field to have it render as a dropdown menu that is automatically populated with implementing types of the type provided to the attribute. The string field will contain the type name selected by the user. This can be converted into a Type reference via reflection and used to construct objects by their type, for example, or to construct ScriptableObjects by their type. |
CLeap.Unity.Attributes.InspectorNameAttribute | |
CLeap.Unity.Attributes.MinMax | |
►CRuntimeUnityEditor.Core.Gizmos.IGizmoEntry | |
CRuntimeUnityEditor.Core.Gizmos.RendererGizmo | |
►CLeap.Unity.Interaction.IGraspedMovementHandler | An IGraspedMovementHandler takes in a target position and rotation (a "pose", usually provided by an IGraspedPoseHandler) and is responsible for attempting to move an interaction object to that target pose. |
CLeap.Unity.Interaction.KinematicGraspedMovement | This implementation of IGraspedMovementHandler moves its interaction object to a target position and rotation by setting its rigidbody position and rotation directly to that target position and rotation. This is required when working with kinematic rigidbodies, which do not move based on their velocity and angular velocity. |
CLeap.Unity.Interaction.NonKinematicGraspedMovement | This implementation of IGraspedMovementHandler moves an interaction object to its target position and rotation by setting its rigidbody's velocity and angular velocity such that it will reach the target position and rotation on the next physics update. |
►CLeap.Unity.Interaction.IGraspedPoseHandler | An IGraspedPoseHandler specifies where an object grasped by a Leap hand or controller (or multiple hands/controllers) should move as the grasping controllers(s) move. The default implementation provided by the Interaction Engine is the KabschGraspedPose, which produces a physically-intuitive following motion for the object no matter how a grasping hand moves |
CLeap.Unity.Interaction.KabschGraspedPose | This pose handler is the default implementation of IGraspedPoseHandler provided by the Interaction Engine and is most likely the only implementation you will need. It uses a Kabsch solve from frame to frame based on the points at which any grasping controller are grasping the interaction object to determine where the object should move and rotate in the grasp. Note that IGraspedPoseHandlers only determine the target position and rotation of a held object; actually moving the object is the domain of an IGraspedMovementHandler. |
►CLeap.Unity.IIndexable< T > | This easy-to-implement interface represents the ability to index into a collection of elements of type T. IIndexables inherit Query() via an extension method |
CLeap.Unity.RingBuffer< T > | |
►CLeap.Unity.IIndexable< Element > | |
CLeap.Unity.BoxedIndexableStruct< Element, IndexableStruct > | Explicit boxing class for IIndexableStructs that implements IIndexable |
►CLeap.Unity.IIndexable< HermitePoseSpline > | |
CLeap.Unity.Animation.PoseSplineSequence | |
►CLeap.Unity.IIndexable< SampleType > | |
CLeap.Unity.DeltaBuffer< SampleType, DerivativeType > | Allows you to add to a capped-size ring buffer of Ts and, when full, compute the buffer's average change over time. DeltaBuffer without type parameters supports Vector3s; DeltaFloatBuffer supports floats, and DeltaQuaternionBuffer supports Quaternion rotations |
CLeap.Unity.IIndexableStruct< T, ThisIndexableType > | This is a definition-friendly interface that new "indexable" struct definitions can implement to make it a little easier to implement foreach and Query() operations for their struct. (You can use the IndexableStructEnumerator for this purpose, you just have to pass it type arguments that correspond to your struct type.) |
►CLeap.Unity.IIndexableStruct< T, ReadonlySlice< T > > | |
CLeap.Unity.ReadonlySlice< T > | |
►CLeap.Unity.IIndexableStruct< T, Slice< T > > | |
CLeap.Unity.Slice< T > | |
►CIInitializePotentialDragHandler | |
CMouseDragBehaviour | |
CUnityEngine.UI.BoxSlider | |
CUnityEngine.UI.Extensions.BoxSlider | |
CUnityEngine.UI.Extensions.RangeSlider | |
CUnityEngine.UI.Extensions.UI_Knob | |
►CWebGLSupport.IInputField | |
CWebGLSupport.WrappedInputField | Wrapper for UnityEngine.UI.InputField |
►CIInstantiator | |
CGLTFastInstantiator | |
►CLeap.Unity.Interaction.IInteractionBehaviour | IInteractionBehaviour is the interface that defines all Interaction objects, specifying the minimum set of functionality required to make objects interactable. |
►CLeap.Unity.Interaction.InteractionBehaviour | InteractionBehaviours are components that enable GameObjects to interact with interaction controllers (InteractionControllerBase) in a physically intuitive way |
►CLeap.Unity.Interaction.InteractionButton | A physics-enabled button. Activated by physically pressing the button, with events for press and unpress. /summary> |
CLeap.Unity.Interaction.InteractionSlider | A physics-enabled slider. Sliding is triggered by physically pushing the slider to its compressed position. Increasing the horizontal and vertical slide limits allows it to act as either a 1D or 2D slider. /summary> |
CLeap.Unity.Interaction.InteractionToggle | A physics-enabled toggle. Toggling is triggered by physically pushing the toggle to its compressed position. |
►CLeap.Unity.Interaction.IInternalInteractionController | |
►CLeap.Unity.Interaction.InteractionController | |
CLeap.Unity.Interaction.InteractionHand | |
CLeap.Unity.Interaction.InteractionXRController | |
►CLeap.Unity.Interaction.IInternalInteractionManager | |
CLeap.Unity.Interaction.InteractionManager | |
CLeap.Unity.Encoding.IInterpolable< T > | An interface that signifies this class can interpolate via the standard techniques |
►CLeap.Unity.Encoding.IInterpolable< LocalRect > | |
CLeap.Unity.Geometry.LocalRect | |
►CLeap.Unity.Encoding.IInterpolable< Pose > | |
CLeap.Unity.Pose | A position and rotation. You can multiply two poses; this acts like Matrix4x4 multiplication, but Poses always have unit scale. |
►CLeap.Unity.Encoding.IInterpolable< VectorHand > | |
CLeap.Unity.Encoding.VectorHand | A Vector-based encoding of a Leap Hand |
►CILayoutElement | |
CUnityEngine.UI.Extensions.UIPrimitiveBase | |
►CILayoutSelfController | |
CUnityEngine.UI.Extensions.TileSizeFitter | |
►CLeap.Unity.GraphicalRenderer.ILeapInternalGraphicGroup | |
CLeap.Unity.GraphicalRenderer.LeapGraphicGroup | |
►CLeap.Unity.GraphicalRenderer.ILeapInternalRenderingMethod | |
►CLeap.Unity.GraphicalRenderer.LeapRenderingMethod< LeapMeshGraphicBase > | |
►CLeap.Unity.GraphicalRenderer.LeapMesherBase | |
CLeap.Unity.GraphicalRenderer.LeapBakedRenderer | |
CLeap.Unity.GraphicalRenderer.LeapDynamicRenderer | |
►CLeap.Unity.GraphicalRenderer.LeapRenderingMethod< LeapTextGraphic > | |
CLeap.Unity.GraphicalRenderer.LeapTextRenderer | |
CLeap.Unity.GraphicalRenderer.LeapRenderingMethod< GraphicType > | |
►CLeap.Unity.InputModule.ILeapWidget | |
CLeap.Unity.InputModule.CompressibleUI | |
►CIList | |
CLeap.Unity.MultiTypedList< BaseType, A, B, C, D, E, F, G, H > | Represents an ordered collection of objects of type BaseType |
CRuntimeUnityEditor.Core.ILoggerWrapper | |
CLeap.Image | The Image class represents a stereo image pair from the Leap Motion device |
CLeapInternal.ImageData | |
CLeap.Unity.OldRigHierarchy.ImageRigData | |
►CNatSuite.Recorders.IMediaRecorder | A recorder capable of recording video frames, and optionally audio frames, to a media output. All recorder methods are thread safe, and as such can be called from any thread. |
CNatSuite.Recorders.GIFRecorder | Animated GIF image recorder. |
CNatSuite.Recorders.HEVCRecorder | HEVC video recorder. |
CNatSuite.Recorders.Internal.NativeRecorder | |
CNatSuite.Recorders.JPGRecorder | JPG image sequence recorder. This recorder is currently supported on macOS and Windows. This recorder is NOT thread-safe, and as such it is not fully compliant with the IMediaRecorder interfacex. |
CNatSuite.Recorders.MP4Recorder | MP4 video recorder. |
CNatSuite.Recorders.WAVRecorder | Waveform audio recorder. |
CLeap.Unity.IMinHeapNode | |
CLeap.Unity.IndexableEnumerator< Element > | |
CLeap.Unity.IndexableStructEnumerator< Element, IndexableStruct > | A two-generic-argument variant of an enumerator that allows an IIndexableStruct to quickly define an Enumerator that avoids allocation. |
CLeap.Unity.Query.QueryOperatorExtensions.IndexedValue< T > | |
►CInputField | |
CGILES.Interface.pb_DraggableInputField | |
CRuntimeUnityEditor.Core.Inspector.Inspector | |
►CRuntimeUnityEditor.Core.Inspector.Entries.InspectorStackEntryBase | |
CRuntimeUnityEditor.Core.Inspector.Entries.InstanceStackEntry | |
CRuntimeUnityEditor.Core.Inspector.Entries.StaticStackEntry | |
►CLeap.Unity.Animation.Internal.InterpolatorBase< Color, ObjType > | |
CLeap.Unity.Animation.Internal.ColorInterpolatorBase< ObjType > | |
►CLeap.Unity.Animation.Internal.InterpolatorBase< float, ObjType > | |
CLeap.Unity.Animation.Internal.FloatInterpolatorBase< ObjType > | |
CLeap.Unity.Animation.Internal.InterpolatorBase< Material, Material > | |
►CLeap.Unity.Animation.Internal.InterpolatorBase< Quaternion, ObjType > | |
CLeap.Unity.Animation.Internal.QuaternionInterpolatorBase< ObjType > | |
CLeap.Unity.Animation.Internal.InterpolatorBase< Transform, Transform > | |
►CLeap.Unity.Animation.Internal.InterpolatorBase< Vector2, ObjType > | |
CLeap.Unity.Animation.Internal.Vector2InterpolatorBase< ObjType > | |
►CLeap.Unity.Animation.Internal.InterpolatorBase< Vector3, ObjType > | |
CLeap.Unity.Animation.Internal.Vector3InterpolatorBase< ObjType > | |
►CLeap.Unity.Animation.Internal.InterpolatorBase< Vector4, ObjType > | |
CLeap.Unity.Animation.Internal.Vector4InterpolatorBase< ObjType > | |
►CIPointerClickHandler | |
CDeselectAllNode | |
CGILES.Interface.ClickAction | |
►CGILES.pb_ToolbarButton | |
CGILES.Interface.pb_PanelToggle | |
CGILES.Interface.pb_PanelToggleFixColor | |
CGILES.pb_DeleteButton | |
CGILES.pb_DuplicateButton | |
CGILES.pb_FullInspectorButton | |
CGILES.pb_ImportAssetButton | |
CGILES.pb_LoadSceneButton | |
CGILES.pb_NewSceneButton | |
CGILES.pb_OpenSceneButton | |
CGILES.pb_PositionToolButton | |
CGILES.pb_RedoButton | |
CGILES.pb_RotateToolButton | |
CGILES.pb_SaveQuizButton | |
CGILES.pb_SaveSceneButton | |
CGILES.pb_ScaleToolButton | |
CGILES.pb_SetSnapSize | |
CGILES.pb_TooltipOverrider | |
CGILES.pb_UndoButton | |
CLoadHelpButton | |
CLoadLicenseButton | |
CLoadQuizButton | |
CSaveHelpButton | |
Cpb_StageManagerButton | |
CLineRendererClick | |
CMouseDragBehaviour | |
CPointerInteractable | |
CRemoveLine | |
CUnityEngine.UI.Extensions.ScrollSnapBase | |
CUnityEngine.UI.Extensions.Segment | |
CUnityEngine.UI.Extensions.StepperSide | |
CUnityEngine.UI.Extensions.TextPic | |
CUnityEngine.UI.ExtensionsToggle | Simple toggle – something that has an 'on' and 'off' states: checkbox, toggle button, radio button, etc. |
►CIPointerDownHandler | |
CDeselectAllNode | |
CGILES.Interface.pb_Window | |
CMouseDragBehaviour | |
CPointerInteractable | |
CUnityEngine.UI.Extensions.ColorPicker.ColorSampler | Samples colors from a screen capture. Warning! In the editor if you're not in Free aspect mode then the captured area includes the grey areas to the left and right of the game view window. In a build this will not be an issue |
CUnityEngine.UI.Extensions.CooldownButton | |
CUnityEngine.UI.Extensions.RadialSlider | |
CUnityEngine.UI.Extensions.RescaleDragPanel | |
CUnityEngine.UI.Extensions.RescalePanel | |
CUnityEngine.UI.Extensions.ResizePanel | |
CUnityEngine.UI.Extensions.ScrollSnapScrollbarHelper | |
CUnityEngine.UI.Extensions.Scroller | スクロール位置の制御を行うコンポーネント. |
CUnityEngine.UI.Extensions.Segment | |
CUnityEngine.UI.Extensions.SelectableScaler | |
CUnityEngine.UI.Extensions.StepperSide | |
CUnityEngine.UI.Extensions.UIHighlightable | |
CUnityEngine.UI.Extensions.UISelectableExtension | UIButton |
CUnityEngine.UI.Extensions.UI_Knob | |
CWebGLSupport.WebGLInputMobile | |
►CIPointerEnterHandler | |
►CActionObject | |
CBeltSetterAction | |
CCheckAction | |
CCollectorAction | |
CCountdownAction | |
CDeactivateAction | |
CFinishAction | |
CGameObjectAction | |
CHintAction | |
CHotfixAction | |
CLedAction | |
CMoveAction | |
►CPositionAction | |
CHoldPositionAction | |
CQuizAction | |
CRealToolAction | |
CRotateAction | |
CScriptAction | |
CShowHideAction | |
CSoundAction | |
CStartAction | |
►CToolAction | |
CHoldToolAction | |
CTriggerAction | |
CVoiceAction | |
CWaiterAction | |
CWeldAction | |
CGILES.pb_ToolbarButton | |
CItemAction | |
CPointerInteractable | |
CShowSelection | |
CUnityEngine.UI.Extensions.BoundTooltipTrigger | |
CUnityEngine.UI.Extensions.RadialSlider | |
CUnityEngine.UI.Extensions.Segment | |
CUnityEngine.UI.Extensions.StepperSide | |
CUnityEngine.UI.Extensions.TextPic | |
CUnityEngine.UI.Extensions.TooltipTrigger | |
CUnityEngine.UI.Extensions.UIHighlightable | |
CUnityEngine.UI.Extensions.UI_Knob | |
►CIPointerExitHandler | |
CActionObject | |
CGILES.pb_ToolbarButton | |
CItemAction | |
CPointerInteractable | |
CShowSelection | |
CUnityEngine.UI.Extensions.BoundTooltipTrigger | |
CUnityEngine.UI.Extensions.Segment | |
CUnityEngine.UI.Extensions.StepperSide | |
CUnityEngine.UI.Extensions.TextPic | |
CUnityEngine.UI.Extensions.TooltipTrigger | |
CUnityEngine.UI.Extensions.UIHighlightable | |
CUnityEngine.UI.Extensions.UI_Knob | |
►CIPointerUpHandler | |
CDeselectAllNode | |
CMouseDragBehaviour | |
CPointerInteractable | |
CUnityEngine.UI.Extensions.ColorPicker.ColorSampler | Samples colors from a screen capture. Warning! In the editor if you're not in Free aspect mode then the captured area includes the grey areas to the left and right of the game view window. In a build this will not be an issue |
CUnityEngine.UI.Extensions.RadialSlider | |
CUnityEngine.UI.Extensions.ScrollSnapScrollbarHelper | |
CUnityEngine.UI.Extensions.Scroller | スクロール位置の制御を行うコンポーネント. |
CUnityEngine.UI.Extensions.Segment | |
CUnityEngine.UI.Extensions.SelectableScaler | |
CUnityEngine.UI.Extensions.StepperSide | |
CUnityEngine.UI.Extensions.UIHighlightable | |
CUnityEngine.UI.Extensions.UISelectableExtension | UIButton |
CUnityEngine.UI.Extensions.UI_Knob | |
►CLeap.Unity.IPoolable | Implement this interface to recieve a callback whenever your object is spawned from a pool. |
CLeap.Unity.Animation.IInterpolator | Implement this interface to add your own interpolators to Tween! |
CLeap.Unity.Animation.Internal.TweenInstance | |
CLeap.Unity.BoxedIndexableStruct< Element, IndexableStruct > | Explicit boxing class for IIndexableStructs that implements IIndexable |
CLeap.Unity.IProgressView | This interface describes a generic way to update the progress of an action. |
►CLeap.Unity.Attributes.IPropertyConstrainer | |
CLeap.Unity.Attributes.ImplementsInterfaceAttribute | |
CLeap.Unity.Attributes.MaxValue | |
CLeap.Unity.Attributes.MinValue | |
►CLeap.Unity.Attributes.IPropertyDisabler | |
CLeap.Unity.Attributes.DisableAttribute | |
►CLeap.Unity.Attributes.DisableIfBase | Conditionally disables a property based on the value of another property. The only condition types that are currently supported are bool types, and enum types. The property has two arguments names 'equalTo' and 'notEqualTo'. Exactly one of them must be specified, like so: |
CLeap.Unity.Attributes.DisableIf | |
CLeap.Unity.Attributes.DisableIfAll | |
CLeap.Unity.Attributes.DisableIfAny | |
CLeap.Unity.Attributes.DisableIfEqual | |
CLeap.Unity.Attributes.DisableIfNotEqual | |
CLeap.Unity.Attributes.EditTimeOnly | |
CLeap.Unity.Attributes.RunTimeOnlyAttribute | |
►CLeap.Unity.RuntimeGizmos.IRuntimeGizmoComponent | Have your MonoBehaviour implement this interface to be able to draw runtime gizmos. You must also have a RuntimeGizmoManager component in the scene to recieve callbacks. |
CLeap.Unity.Animation.Examples.TransformPoseSpline | |
CLeap.Unity.Interaction.InteractionManager | |
CLeap.Unity.RuntimeGizmos.RuntimeColliderGizmos | |
CLeap.Unity.Splines.TransformCatmullRomSpline | |
►CIScrollHandler | |
CUnityEngine.UI.Extensions.Scroller | スクロール位置の制御を行うコンポーネント. |
►CISelectHandler | |
CUnityEngine.UI.Extensions.BoundTooltipTrigger | |
CUnityEngine.UI.Extensions.Segment | |
CUnityEngine.UI.Extensions.StepperSide | |
CUnityEngine.UI.Extensions.TextPic | |
CUnityEngine.UI.Extensions.TooltipTrigger | |
►CISerializable | |
CActionObject | |
CBeltSetterAction | |
CChangedTextureHolder | |
CCheckAction | |
CCollectorAction | |
CController | |
CConveyorBeltManager | |
CCountdownAction | |
CDeactivateAction | |
CFinishAction | |
CGILES.Serialization.pb_ComponentDiff | |
►CGILES.Serialization.pb_ISerializable | |
CGILES.Serialization.pb_SerializableObject< T > | |
CGILES.Serialization.pb_ObjectContainer< T > | |
CGILES.Serialization.pb_SceneNode | |
CGILES.pb_AssetBundlePath | |
CGILES.pb_MetaData | |
CGILES.pb_Transform | |
CGameObjectAction | |
CHintAction | |
CHotfixAction | |
CLedAction | |
CMoveAction | |
CPanoramaManager | |
CPositionAction | |
CQuizAction | |
CRealToolAction | |
CRotateAction | |
CScriptAction | |
CShowHideAction | |
CSoundAction | |
CToolAction | |
CTriggerAction | |
CVoiceAction | |
CWaiterAction | |
CWeldAction | |
►CLeap.Unity.ISerializableDictionary | |
CLeap.Unity.SerializableDictionary< TKey, TValue > | In order to have this class be serialized, you will always need to create your own non-generic version specific to your needs. This is the same workflow that exists for using the UnityEvent class as well. |
►CISerializationCallbackReceiver | |
CLeap.Unity.EnumEventTable | |
CLeap.Unity.GraphicalRenderer.JaggedArray< T > | |
►CLeap.Unity.GraphicalRenderer.LeapGraphic | |
►CLeap.Unity.GraphicalRenderer.LeapMeshGraphicBase | This class is a base class for all graphics that can be represented by a mesh object. |
CLeap.Unity.GraphicalRenderer.LeapMeshGraphic | This class is the trivial implementation of LeapMeshGraphicBase. It references a mesh asset directly to represent this graphic, and allows the user to directly specify which channels are allowed to be remapped. |
►CLeap.Unity.GraphicalRenderer.LeapSlicedGraphic | The base class for LeapPanelGraphic, LeapBoxGraphic, and similar generators. |
CLeap.Unity.GraphicalRenderer.LeapBoxGraphic | The Box Graphic is a type of procedural mesh graphic that can generate thick panels with a number of useful features: |
CLeap.Unity.GraphicalRenderer.LeapPanelGraphic | The Panel Graphic is a type of procedural mesh graphic that can generate flat panels with a number of useful features: |
CLeap.Unity.GraphicalRenderer.LeapPanelOutlineGraphic | The Panel Outline Graphic acts just like a Panel Graphic, but only produces quads for the outermost edges of the panel. |
CLeap.Unity.GraphicalRenderer.LeapSpriteGraphic | The Sprite Graphic is a type of procedural mesh graphic that allows you to directly use sprite objects as meshes. This component grabs mesh data directly from the sprite itself, and so supports non-rectangular meshes. |
CLeap.Unity.GraphicalRenderer.LeapMeshGraphicBase | This class is a base class for all graphics that can be represented by a mesh object. |
CLeap.Unity.GraphicalRenderer.LeapTextGraphic | |
CLeap.Unity.GraphicalRenderer.LeapGraphicGroup | |
CLeap.Unity.GraphicalRenderer.LeapGraphicRenderer | |
CLeap.Unity.SerializableDictionary< TKey, TValue > | In order to have this class be serialized, you will always need to create your own non-generic version specific to your needs. This is the same workflow that exists for using the UnityEvent class as well. |
CLeap.Unity.SerializableHashSet< T > | |
CLeap.Unity.SerializableType | |
CLeap.Unity.StreamingAsset | |
CLeap.Unity.StreamingFolder | |
CTriLibCore.TriLibSettings | Represents the TriLib project settings provider. You can override this behavior to store the settings in other places, in case you don't want to use Unity built-in PlayerPrefs. |
CTypeReferences.ClassTypeReference | Reference to a class System.Type with support for Unity serialization. |
►CLeap.Unity.Space.ISpaceComponent | |
CLeap.Unity.GraphicalRenderer.LeapGraphic | |
CLeap.Unity.Animation.ISpline< XType, dXType > | |
►CLeap.Unity.Animation.ISpline< Pose, Movement > | |
CLeap.Unity.Animation.HermitePoseSpline | Represents a spline for poses – positions and rotations – that travel from one position and rotation in space to another over a specified time frame. The two endpoints are specified, as well as the instantaneous velocity and angular velocity at those two endpoints |
CLeap.Unity.Animation.PoseSplineSequence | |
►CLeap.Unity.Animation.ISpline< Quaternion, Vector3 > | |
CLeap.Unity.Animation.HermiteQuaternionSpline | Represents a spline for the rotation of a rigid body from one orientation in space to another over a specified time frame. The two endpoints are specified, as well as the instantaneous angular velocity at those two endpoints |
►CLeap.Unity.Animation.ISpline< Vector3, Vector3 > | |
CLeap.Unity.Animation.HermitePoseSpline | Represents a spline for poses – positions and rotations – that travel from one position and rotation in space to another over a specified time frame. The two endpoints are specified, as well as the instantaneous velocity and angular velocity at those two endpoints |
CLeap.Unity.Animation.PoseSplineSequence | |
CTriLibCore.SFB.IStandaloneFileBrowser< T > | Represents a series of methods to operate platform-specific file pickers. |
►CISubmitHandler | |
CUnityEngine.UI.Extensions.Segment | |
CUnityEngine.UI.Extensions.StepperSide | |
CUnityEngine.UI.ExtensionsToggle | Simple toggle – something that has an 'on' and 'off' states: checkbox, toggle button, radio button, etc. |
CUnityEngine.UI.ReturnKeyTriggersButton | |
►CLeap.Unity.Attributes.ISupportDragAndDrop | |
CLeap.Unity.Attributes.ImplementsInterfaceAttribute | |
►CLeap.Unity.GraphicalRenderer.ISupportsAddRemove | |
CLeap.Unity.GraphicalRenderer.LeapDynamicRenderer | |
CLeap.Unity.GraphicalRenderer.LeapTextRenderer | |
CLeap.Unity.GraphicalRenderer.ISupportsFeature< T > | |
►CLeap.Unity.GraphicalRenderer.ISupportsFeature< CustomColorChannelFeature > | |
CLeap.Unity.GraphicalRenderer.LeapMesherBase | |
►CLeap.Unity.GraphicalRenderer.ISupportsFeature< CustomFloatChannelFeature > | |
CLeap.Unity.GraphicalRenderer.LeapMesherBase | |
►CLeap.Unity.GraphicalRenderer.ISupportsFeature< CustomMatrixChannelFeature > | |
CLeap.Unity.GraphicalRenderer.LeapMesherBase | |
►CLeap.Unity.GraphicalRenderer.ISupportsFeature< CustomVectorChannelFeature > | |
CLeap.Unity.GraphicalRenderer.LeapMesherBase | |
►CLeap.Unity.GraphicalRenderer.ISupportsFeature< LeapBlendShapeFeature > | |
CLeap.Unity.GraphicalRenderer.LeapMesherBase | |
►CLeap.Unity.GraphicalRenderer.ISupportsFeature< LeapRuntimeTintFeature > | |
CLeap.Unity.GraphicalRenderer.LeapMesherBase | |
►CLeap.Unity.GraphicalRenderer.ISupportsFeature< LeapSpriteFeature > | |
CLeap.Unity.GraphicalRenderer.LeapMesherBase | |
►CLeap.Unity.GraphicalRenderer.ISupportsFeature< LeapTextureFeature > | |
CLeap.Unity.GraphicalRenderer.LeapMesherBase | |
CTriLibCore.SFB.ItemWithStream | Represents a platform-specific file with a Stream. |
►CLeap.Unity.Interaction.IThrowHandler | Interaction objects feed their throw handlers callbacks when they are held (for data collection) and then fire OnThrow when they are released from all grasping hands or controllers so that the throw handler can manipulate the interaction object's trajectory to better match the user's intention. |
CLeap.Unity.Interaction.SlidingWindowThrow | The sliding window throw handler implements a simple heuristic that provides a reasonably accurate measure of the user's intended "throw direction" for a physical object. It is used as the default implementation of an Interaction Behaviour's throw handler. |
►CITimelineClipAsset | |
CLeap.Unity.Recording.EventClip | |
CLeap.Unity.Recording.MarkerClip | |
CLeap.Unity.Recording.MethodRecordingClip | |
CLeap.Unity.Recording.RecordingClip | |
►CLeap.Unity.Attributes.ITopPanelDrawer | |
CLeap.Unity.Attributes.EditorGUIPanelAttribute | |
►CLeap.Unity.Space.ITransformer | |
►CLeap.Unity.Space.IRadialTransformer | |
CLeap.Unity.Space.LeapCylindricalSpace.Transformer | |
CLeap.Unity.Space.LeapSphericalSpace.Transformer | |
CLeap.Unity.Space.IdentityTransformer | |
►CGILES.IUndo | |
CGILES.UndoDelete | |
CGILES.UndoInstantiate | |
CGILES.UndoOffsetHolder | |
CGILES.UndoReflection | |
CGILES.UndoSelection | |
CGILES.UndoTransform | |
►CLeap.Unity.IValueProxy | A simple interface that allows an object to act as a 'proxy' interface to another object. The proxy can store a serialized representation of a value on another object. The value of the proxy can either be updated from the object (pull), or be pushed out to the object (push) |
CLeap.Unity.AutoValueProxy | A helpful implementation of IValueProxy. The class is a monobehaviour and so can be attached to game objects. Auto-pushing can also be turned on and off. When Auto-pushing is enabled, the behaviour will push the value on every LateUpdate. |
►CHybridWebSocket.IWebSocket | WebSocket class interface shared by both native and JSLIB implementation. |
CHybridWebSocket.WebSocket | |
►CLeap.Unity.Interaction.IXRControllerTrackingProvider | The interface for providing tracking data to an InteractionVRController |
CLeap.Unity.Interaction.DefaultXRNodeTrackingProvider | Implements IVRControllerTrackingProvider using Unity.XR.InputTracking for XRNodes. This tracking should support all native XR controller integrations in Unity, including Oculus Touch and HTC Vive. |
CLeap.Unity.GraphicalRenderer.JaggedArray< Rect > | |
CUnityEngine.UI.Extensions.ColorPicker.ColorPickerPresets.JsonColor | |
►CJsonConverter | |
CGILES.Serialization.pb_ColorConverter | |
CGILES.Serialization.pb_MatrixConverter | |
CGILES.Serialization.pb_ObjectConverter | |
CGILES.Serialization.pb_UnityTypeConverter< T > | |
CGILES.Serialization.pb_VectorConverter | |
CJSONTransform | |
CLeap.Unity.Interaction.KabschSolver | |
CLeap.Unity.MultiTypedList< BaseType, A, B, C, D, E, F, G, H >.Key | |
CLeapInternal.Connection.Key | |
CLeap.Unity.KinematicState | |
CLeap.Unity.InputModule.CompressibleUI.Layer | |
►CLayoutElement | |
CGILES.Interface.pb_InspectorLabelLayoutElement | |
CGILES.Interface.pb_LayoutElementText | |
►CLayoutGroup | |
CUnityEngine.UI.Extensions.CurvedLayout | TODO: |
CUnityEngine.UI.Extensions.FlowLayoutGroup | Layout Group controller that arranges children in bars, fitting as many on a line until total size exceeds parent bounds |
CUnityEngine.UI.Extensions.RadialLayout | |
CUnityEngine.UI.Extensions.TableLayoutGroup | Arranges child objects into a non-uniform grid, with fixed column widths and flexible row heights |
CLeapInternal.LEAP_ALLOCATOR | |
CLeapInternal.LEAP_BONE | |
CLeapInternal.LEAP_CONFIG_CHANGE_EVENT | |
CLeapInternal.LEAP_CONFIG_RESPONSE_EVENT | |
CLeapInternal.LEAP_CONFIG_RESPONSE_EVENT_WITH_REF_TYPE | |
CLeapInternal.LEAP_CONNECTION_CONFIG | |
CLeapInternal.LEAP_CONNECTION_EVENT | |
CLeapInternal.LEAP_CONNECTION_INFO | |
CLeapInternal.LEAP_CONNECTION_LOST_EVENT | |
CLeapInternal.LEAP_CONNECTION_MESSAGE | |
CLeapInternal.LEAP_DEVICE_EVENT | |
CLeapInternal.LEAP_DEVICE_FAILURE_EVENT | |
CLeapInternal.LEAP_DEVICE_INFO | |
CLeapInternal.LEAP_DEVICE_REF | |
CLeapInternal.LEAP_DEVICE_STATUS_CHANGE_EVENT | |
CLeapInternal.LEAP_DIGIT | |
CLeapInternal.LEAP_DISCONNECTION_EVENT | |
CLeapInternal.LEAP_DROPPED_FRAME_EVENT | |
CLeapInternal.LEAP_FRAME_HEADER | |
CLeapInternal.LEAP_HAND | |
CLeapInternal.LEAP_HEAD_POSE_EVENT | |
CLeapInternal.LEAP_IMAGE | |
CLeapInternal.LEAP_IMAGE_EVENT | |
CLeapInternal.LEAP_IMAGE_PROPERTIES | |
CLeapInternal.LEAP_LOG_EVENT | |
CLeapInternal.LEAP_MATRIX_3x3 | |
CLeapInternal.LEAP_PALM | |
CLeapInternal.LEAP_POINT_MAPPING | |
CLeapInternal.LEAP_POINT_MAPPING_CHANGE_EVENT | |
CLeapInternal.LEAP_POLICY_EVENT | |
CLeapInternal.LEAP_QUATERNION | |
CLeapInternal.LeapC.LEAP_RECORDING_PARAMETERS | |
CLeapInternal.LeapC.LEAP_RECORDING_STATUS | |
CLeapInternal.LEAP_TELEMETRY_DATA | |
CLeapInternal.LEAP_TIP | |
CLeapInternal.LEAP_TRACKING_EVENT | |
CLeapInternal.LEAP_VARIANT_REF_TYPE | |
CLeapInternal.LEAP_VARIANT_VALUE_TYPE | |
CLeapInternal.LEAP_VECTOR | |
CLeapInternal.LeapC | |
CLeap.LeapCSharp.Tests.LeapCStressTests | |
CLeap.LeapCSharp.Tests.LeapCTests | |
CLeap.Unity.LeapImageRetriever.LeapDistortionData | |
►CLeap.Unity.GraphicalRenderer.LeapFeatureData | |
►CLeap.Unity.GraphicalRenderer.CustomChannelDataBase< Color > | |
CLeap.Unity.GraphicalRenderer.CustomColorChannelData | |
►CLeap.Unity.GraphicalRenderer.CustomChannelDataBase< float > | |
CLeap.Unity.GraphicalRenderer.CustomFloatChannelData | |
►CLeap.Unity.GraphicalRenderer.CustomChannelDataBase< Matrix4x4 > | |
CLeap.Unity.GraphicalRenderer.CustomMatrixChannelData | |
►CLeap.Unity.GraphicalRenderer.CustomChannelDataBase< Vector4 > | |
CLeap.Unity.GraphicalRenderer.CustomVectorChannelData | |
CLeap.Unity.GraphicalRenderer.CustomChannelDataBase< T > | |
CLeap.Unity.GraphicalRenderer.LeapBlendShapeData | |
CLeap.Unity.GraphicalRenderer.LeapRuntimeTintData | |
CLeap.Unity.GraphicalRenderer.LeapSpriteData | |
CLeap.Unity.GraphicalRenderer.LeapTextureData | |
►CLeap.Unity.GraphicalRenderer.LeapGraphicEditorBase< LeapGraphic > | |
CLeap.Unity.GraphicalRenderer.LeapGraphicEditor | |
►CLeap.Unity.GraphicalRenderer.LeapGraphicEditorBase< LeapSlicedGraphic > | |
►CLeap.Unity.GraphicalRenderer.LeapSlicedGraphicEditor | |
CLeap.Unity.GraphicalRenderer.LeapPanelOutlineGraphicEditor | |
►CLeap.Unity.GraphicalRenderer.LeapGraphicFeature< LeapBlendShapeData > | |
CLeap.Unity.GraphicalRenderer.LeapBlendShapeFeature | |
►CLeap.Unity.GraphicalRenderer.LeapGraphicFeature< LeapRuntimeTintData > | |
CLeap.Unity.GraphicalRenderer.LeapRuntimeTintFeature | |
►CLeap.Unity.GraphicalRenderer.LeapGraphicFeature< LeapSpriteData > | |
CLeap.Unity.GraphicalRenderer.LeapSpriteFeature | |
►CLeap.Unity.GraphicalRenderer.LeapGraphicFeature< LeapTextureData > | |
CLeap.Unity.GraphicalRenderer.LeapTextureFeature | |
►CLeap.Unity.GraphicalRenderer.LeapGraphicFeature< T > | |
CLeap.Unity.GraphicalRenderer.CustomChannelFeatureBase< T > | |
►CLeap.Unity.GraphicalRenderer.LeapGraphicFeatureBase | |
CLeap.Unity.GraphicalRenderer.LeapGraphicFeature< DataType > | |
CLeap.Unity.Geometry.LeapGrid | |
CLeap.Unity.GraphicalRenderer.LeapGuiGroupEditor | |
►CLeapRenderingMethod | |
CLeap.Unity.GraphicalRenderer.LeapRenderingMethod< GraphicType > | |
CLeap.Unity.LeapImageRetriever.LeapTextureData | |
CLeap.LeapTransform | The LeapTransform class represents a transform in three dimensional space |
CLeap.Unity.GraphicalRenderer.TextWrapper.Line | References a contiguous sequence of characters in a string |
CLeap.Unity.Geometry.LocalRect.LineEnumerator | |
CLineObject | |
►CLipSyncMapper | |
CTriLibCore.Mappers.ByNameLipSyncMapper | Represents a Mapper that search Visemes by searching Blend-Shape Keys names. |
►CList | |
CLeap.DeviceList | The DeviceList class represents a list of Device objects |
CLeap.FailedDeviceList | The list of FailedDevice objects contains an entry for every failed Leap Motion hardware device connected to the client computer. FailedDevice objects report the device pnpID string and reason for failure |
CLeap.Unity.Tests.ListAndArrayExtensionTests | |
CLeap.Unity.Geometry.LocalBox | |
CLeap.Unity.Geometry.LocalCircle | |
CLeap.Unity.Geometry.LocalFrustum | |
CLeap.Unity.Geometry.LocalPlane | A transformless Plane defined by a position and normal vector. |
CLeap.Unity.Geometry.LocalSegment2 | |
CLeap.Unity.Geometry.LocalSegment3 | |
CLeap.Unity.Geometry.LocalSphere | |
CLeap.Unity.Geometry.Margins | |
CGILES.UnityEditor.MarkResourceObjects | |
►CMaskableGraphic | |
CUnityEngine.UI.Extensions.NonDrawingGraphic | |
CUnityEngine.UI.Extensions.ShineEffect | |
CUnityEngine.UI.Extensions.UIPrimitiveBase | |
CMatData | |
►CMaterialMapper | |
CTriLibCore.HDRP.Mappers.HDRPMaterialMapper | Represents a Material Mapper that converts TriLib Materials into Unity HDRP Materials. |
CTriLibCore.Mappers.StandardMaterialMapper | Represents a Material Mapper that converts TriLib Materials into Unity Standard Materials. |
CTriLibCore.URP.Mappers.UniversalRPMaterialMapper | Represents a Material Mapper that converts TriLib Materials into Unity UniversalRP Materials. |
CLeap.Unity.Animation.Internal.MaterialSelector | |
CLeap.Matrix | The Matrix struct represents a transformation matrix |
CChangedTextureHolder.MatSettings | |
CLeap.Unity.Maybe< float > | |
►CMenu | |
►CUnityEngine.UI.Extensions.Menu< T > | |
CUnityEngine.UI.Extensions.SimpleMenu< T > | A base menu class that implements parameterless Show and Hide methods |
CB83.MeshTools.MeshData | |
CEs.InkPainter.MeshOperator | A class that manipulates Mesh. |
CLeap.Unity.GraphicalRenderer.LeapBakedRenderer.MeshRendererContainer | |
CLeap.Unity.MinHeap< T > | |
CLeap.Unity.MinHeap< HeapElement > | |
CLeap.Unity.Tests.MinHeapTest | |
CLeap.Unity.HandModelManager.ModelGroup | |
►CMonoBehaviour | |
CActionAdderDropdown | |
CActionObject | |
CAddItems | |
CAddNewCourseButton | |
CAnimatorTrigger | |
CAssignUsersHelper | |
CAutoCannon | |
CAutoIncrementBuildVersion | |
CAutoStageItem | |
CBlurTheScene | |
CBoxColliderExtended | |
CCameraModeChanger | |
CCameraPlaneController | |
CCanvasManager | |
CCanvasSizeFitter | |
CCenterTransformOnCam | |
CChangeHandMaterial | |
CChangeScene | |
CChangedTextureHolder | |
CCheckPlacement | |
CCheckPosition | |
CClecoTrigger | |
CCollisionEvents | |
CCollisionEvents | |
CColorImage | |
CColorLabel | |
CColorPicker | |
CColorPickerTester | |
CColorPresets | |
CColorSlider | Displays one of the color values of aColorPicker |
CColorSliderImage | |
CConstrainManager | |
CController | |
CControllerToIris | |
CConveyorTrigger | |
CCopyHeight | |
CCurseDataField | |
CCurseLoadManager | |
CCycleHandPairs | |
CDecodeByStaticPic | |
CDelayAction | |
CDelayedDestroy | |
CDeleteLoader | |
CDeselectAllNode | |
CDeviceCameraController | |
CDitzelGames.FastIK.FastIKDobot | Fabrik IK Solver |
CDitzelGames.FastIK.FastIKFabric | Fabrik IK Solver |
CDitzelGames.FastIK.FastIKLook | |
CDobotBruteforcer | |
CDobotEditorManager | |
CDobotGrabber | |
CDobotRelativeController | |
CDobotXMLSerializer | |
CDragAndDropCell | Every item's cell must contain this script |
CDragAndDropItem | Drag and Drop item. |
CDragAndDropRawCell | Every item's cell must contain this script |
►CDragIt | |
CVertexEditor | |
CDrawLine | |
CDropArea | |
CDropDownController | |
CDummyControlUnit | Example of control application for drag and drop events handle |
CEasyRotator | |
CEditorSelectAllMissingMaterials | |
CEnableDisable | |
CEnableMovingChildren | |
CEnforceWindowSize | |
CEnviromentEditorToggle | |
►CEquipmentSlot | |
CGOSlot | |
CEs.InkPainter.Effective.HeightFluid | |
CEs.InkPainter.InkCanvas | Texture paint to canvas. To set the per-material. |
CEs.InkPainter.Sample.ClipPainter | |
CEs.InkPainter.Sample.CollisionPainter | |
CEs.InkPainter.Sample.CollisionReflectionPainter | |
CEs.InkPainter.Sample.MousePainter | |
CEs.InkPainter.Sample.ReflectPainter | |
CEs.InkPainter.Sample.TextureRecovery | |
CEs.InkPainter.Sample.TriggerPainter | |
CEs.InkPainter.Sample.TriggerPainterInUpdate | |
CEs.Utility.SceneViewCamera | Make it possible to operate cameras like Scene view in Game view. |
CEventManager | |
CExampleArrayController | |
CExampleClass | |
CFPSCounter | |
CFadeOut | |
CFastIKLimit | |
CFastIKTargetTracer | |
CFileDragAndDrop | |
CFileMenu | |
CFindWhoDestroys | |
CFingerClamp | |
CFingerCollisionDetection | |
CFingerRestorer | |
CFollowMe | |
CFollowOtherHand | |
CFollowScript | |
CFoodPrintManager | |
CGILES.Example.CameraControls | |
CGILES.Example.LoadAndPlayScene | |
CGILES.Interface.ClickAction | |
►CGILES.Interface.pb_ComponentEditor | |
CGILES.Interface.pb_AutoStageItemEditor | |
CGILES.Interface.pb_CameraEditor | |
CGILES.Interface.pb_GameObjectEditor | |
CGILES.Interface.pb_MeshRendererEditor | |
CGILES.Interface.pb_OffsetHolderEditor | |
CGILES.Interface.pb_PositionerEditor | |
CGILES.Interface.pb_RenameObjectEditor | |
CGILES.Interface.pb_TransformEditor | |
CGILES.Interface.pb_VideoPlayerEditor | |
CGILES.Interface.pb_VisualOffsetEditor | |
CGILES.Interface.pb_meshColliderEditor | |
CGILES.Interface.pb_DraggablePanel | |
CGILES.Interface.pb_FileDialog | |
CGILES.Interface.pb_GUIStyleApplier | |
CGILES.Interface.pb_PrefabBrowser | |
CGILES.Interface.pb_ToolDialog | |
CGILES.Interface.pb_WindowManager | |
CGILES.Interface.pb_WindowResizer | |
►CGILES.pb_Gizmo | |
CGILES.pb_Gizmo_Camera | |
CGILES.pb_Gizmo_Light | |
CGILES.pb_Grid | |
CGILES.pb_LoadLevel | |
CGILES.pb_MetaDataComponent | |
CGILES.pb_MonoBehaviourSingleton< T > | |
CGILES.pb_SceneCamera | |
CGILES.pb_SelectionHighlight | |
CGILES.pb_ToolSelectorButton | |
CGILES.pb_ToolbarButton | |
CGLTFastLoader | |
CGOCondition | |
CGalleryController | |
CGazePickupHelper | |
CGazeRestarter | |
CGetMeshInfo | |
CGlobalFile | |
CGlobalTextureHolder | |
CGroundItemResetter | |
CHandAnimHelper | |
CHandCollisionManager | |
CHandColorer | |
CHandCopy | |
CHandCopyAvg | |
CHandCopyLeap | |
CHandCopySimple | |
CHandCopySkelet | |
CHandHeightFixer | DEPRECATED |
CHandHintSystem | |
CHandInventory | |
CHandMenu | |
CHandOffsetter | |
CHandSwitcher | |
CHashHolder | |
CHeartBeatManager | |
CHexColorField | |
CHierarchySorter | |
CHttpServer | |
CIgnoreColliderForInteraction | Causes any Colliders located on the same GameObject to be ignored by the Interaction Engine. Does not affect parents or children. It is recommended that you use this component only with trigger colliders |
CIsDanaBuild | |
CItemAction | |
CJSONPositioner | |
CKeepOnTop | |
CLUAScriptingManager | |
CLanguageSelector | |
CLeap.Unity.Animation.Examples.TransformPoseSpline | |
CLeap.Unity.Animation.Internal.TweenRunner | |
CLeap.Unity.Animation.TransformTweenBehaviour | This is a wrapper MonoBehaviour that demonstrates and exposes some of the basic functionality of the Tween library. Tweens can interpolate between more than just Transform properties, so don't be afraid to roll your own. |
CLeap.Unity.AppGlobals< T > | |
CLeap.Unity.Attachments.AttachmentHand | This MonoBehaviour is managed by an AttachmentHands component on a parent MonoBehaviour. Instead of adding AttachmentHand directly to a GameObject, add an AttachmentHands component to a parent GameObject to manage the construction and updating of AttachmentHand objects. |
CLeap.Unity.Attachments.AttachmentHandEnableDisable | |
CLeap.Unity.Attachments.AttachmentHands | Add an GameObject with this script to your scene if you would like to have a Transform hierarchy that will follow various important points on a hand, whether for visuals or for logic. The AttachmentHands object will maintain two child objects, one for each of the player's hands. Use the Inspector to customize which points you'd like to see in the hierarchy beneath the individual AttachmentHand objects. |
CLeap.Unity.Attachments.AttachmentPointBehaviour | Simple container class for storing a reference to the attachment point this transform corresponds to within an AttachmentHand. Also contains mappings from a single AttachmentPointFlags flag constant to the relevant bone on a Leap.Hand; these mappings can be accessed statically via GetLeapHandPointData() |
CLeap.Unity.AutoValueProxy | A helpful implementation of IValueProxy. The class is a monobehaviour and so can be attached to game objects. Auto-pushing can also be turned on and off. When Auto-pushing is enabled, the behaviour will push the value on every LateUpdate. |
CLeap.Unity.Comment | |
CLeap.Unity.ConnectionMonitor | |
CLeap.Unity.DetectionExamples.MengerSponge | |
CLeap.Unity.DetectionExamples.PinchDraw | |
►CLeap.Unity.Detector | |
►CLeap.Unity.AbstractHoldDetector | |
CLeap.Unity.PinchDetector | A basic utility class to aid in creating pinch based actions. Once linked with a HandModelBase, it can be used to detect pinch gestures that the hand makes. |
CLeap.Unity.DetectorLogicGate | |
CLeap.Unity.ExtendedFingerDetector | |
CLeap.Unity.FingerDirectionDetector | |
CLeap.Unity.PalmDirectionDetector | |
CLeap.Unity.ProximityDetector | |
CLeap.Unity.DisconnectionNotice | |
CLeap.Unity.EnableDepthBuffer | |
CLeap.Unity.Examples.AngularSpeedTextBehaviour | |
CLeap.Unity.Examples.AutopilotSystem | |
CLeap.Unity.Examples.IgnoreCollisionsInChildren | This utility script scans through its Transform's children and tells PhysX to ignore collisions between all pairs of Colliders it finds. This is particlarly useful, for example, for interfaces, where buttons shouldn't collide with other buttons |
CLeap.Unity.Examples.LinearReferenceSpawner | This script keeps a GameObject in front of the ship, off to the side a bit. The skybox cannot provide a frame of reference for the linear motion of the ship, so the spawned object provides one instead |
CLeap.Unity.Examples.LinearSpeedTextBehaviour | |
CLeap.Unity.Examples.SimpleAnchorFeedback | |
CLeap.Unity.Examples.SimpleFacingCameraCallbacks | |
CLeap.Unity.Examples.SimpleInteractionEmission | |
CLeap.Unity.Examples.SimpleMatchAnchorScaleAndState | |
CLeap.Unity.Examples.SimpleRendererUtil | |
CLeap.Unity.Examples.SimpleScaleUtil | |
CLeap.Unity.Examples.SimpleTransformUtil | |
CLeap.Unity.Examples.Spaceship | The spaceship in this example is a kinematic rigidbody with a force API, but having a rigidbody on your Interaction Manager's reference frame is entirely optional. Any moving transform can provide a frame of reference for the Interaction Manager and encompassing interfaces |
CLeap.Unity.Examples.SwapGraspExample | |
►CLeap.Unity.Examples.TransformHandle | |
CLeap.Unity.Examples.TransformRotationHandle | |
CLeap.Unity.Examples.TransformTranslationHandle | |
CLeap.Unity.Examples.TransformTool | |
CLeap.Unity.Examples.WorkstationBehaviourExample | This example script constructs behavior for a very specific kind of UI object that can animate out a "workstation" panel when thrown or placed outside of an anchor |
►CLeap.Unity.FingerModel | |
CLeap.Unity.PolyFinger | |
CLeap.Unity.RiggedFinger | Manages the position and orientation of the bones in a model rigged for skeletal animation |
►CLeap.Unity.SkeletalFinger | |
CLeap.Unity.RigidFinger | |
CLeap.Unity.FpsLabel | |
CLeap.Unity.FrameRateControls | Provides control of target frame rate. |
CLeap.Unity.GraphicalRenderer.LeapGraphic | |
CLeap.Unity.GraphicalRenderer.LeapGraphic | |
CLeap.Unity.GraphicalRenderer.LeapGraphicPreferences | |
CLeap.Unity.GraphicalRenderer.LeapGraphicRenderer | |
CLeap.Unity.GraphicalRenderer.LeapGraphicRenderer | |
CLeap.Unity.GraphicalRenderer.Tests.GraphicCallbackInfo | |
CLeap.Unity.Graphing.RealtimeGraph | |
►CLeap.Unity.HandModelBase | |
CLeap.Unity.CapsuleHand | |
CLeap.Unity.DebugHand | |
►CLeap.Unity.HandModel | |
CLeap.Unity.PolyHand | |
CLeap.Unity.RiggedHand | A skinned and jointed 3D HandModel. |
►CLeap.Unity.SkeletalHand | |
CLeap.Unity.RigidHand | |
CLeap.Unity.MinimalHand | |
CLeap.Unity.HandModelManager | The HandModelManager manages a pool of HandModelBases and makes HandRepresentations when a it detects a Leap Hand from its configured LeapProvider |
►CLeap.Unity.HandTransitionBehavior | A component to be attached to a HandModelBase to handle starting and ending of tracking. HandReset is called when tracking begins. HandFinish is called when tracking ends. |
CLeap.Unity.HandDrop | |
CLeap.Unity.HandEnableDisable | |
CLeap.Unity.InputModule.CompressibleUI | |
CLeap.Unity.InputModule.Cursor3D | |
CLeap.Unity.InputModule.PhysicsUI | |
CLeap.Unity.InputModule.ScrollRectVolume | |
CLeap.Unity.InputModule.SliderShadow | |
CLeap.Unity.InputModule.SliderVolume | |
CLeap.Unity.InputModule.ToggleToggler | |
CLeap.Unity.Interaction.Anchor | |
CLeap.Unity.Interaction.AnchorGroup | |
CLeap.Unity.Interaction.AnchorableBehaviour | AnchorableBehaviours mix well with InteractionBehaviours you'd like to be able to pick up and place in specific locations, specified by other GameObjects with an Anchor component. |
CLeap.Unity.Interaction.ContactBone | Contact Bones store data for the colliders and rigidbodies in each bone of the contact-related representation of an InteractionController. They also notify the InteractionController of collisions for further processing |
CLeap.Unity.Interaction.ContactBoneParent | |
CLeap.Unity.Interaction.DefaultXRNodeTrackingProvider | Implements IVRControllerTrackingProvider using Unity.XR.InputTracking for XRNodes. This tracking should support all native XR controller integrations in Unity, including Oculus Touch and HTC Vive. |
CLeap.Unity.Interaction.Examples.HideInteractionHandWhenControllerMoving | This simple example script disables the InteractionHand script and has event outputs to drive hiding Leap hand renderers when it detects that an InteractionXRController is tracked and moving (e.g. it has been picked up) |
CLeap.Unity.Interaction.Examples.MovePoseExample | |
CLeap.Unity.Interaction.InteractionBehaviour | InteractionBehaviours are components that enable GameObjects to interact with interaction controllers (InteractionControllerBase) in a physically intuitive way |
CLeap.Unity.Interaction.InteractionController | |
CLeap.Unity.Interaction.InteractionManager | |
CLeap.Unity.Interaction.PhysicsCallbacks | |
CLeap.Unity.Interaction.Tests.TestInteractionStateColor | |
CLeap.Unity.KeyEnableBehaviors | |
CLeap.Unity.KeyEnableGameObjects | |
CLeap.Unity.LeapEyeDislocator | Moves the camera to each eye position on pre-render. Only necessary for image pass-through (IR viewer) scenarios. |
CLeap.Unity.LeapHandsAutoRig | |
CLeap.Unity.LeapImageRetriever | Acquires images from a LeapServiceProvider and uploads image data as shader global data for use by any shaders that render those images |
►CLeap.Unity.LeapProvider | Provides Frame object data to the Unity application by firing events as soon as Frame data is available. Frames contain all currently tracked Hands in view of the Leap Motion Controller. |
►CLeap.Unity.LeapServiceProvider | The LeapServiceProvider provides tracked Leap Hand data and images from the device via the Leap service running on the client machine. |
CLeap.Unity.LeapXRServiceProvider | The LeapXRServiceProvider expands on the standard LeapServiceProvider to account for the offset of the Leap device with respect to the attached HMD and warp tracked hand positions based on the motion of the headset to account for the differing latencies of the two tracking systems. |
CLeap.Unity.LeapTestProvider | |
CLeap.Unity.Playback.PlaybackProvider | |
►CLeap.Unity.PostProcessProvider | |
CLeap.Unity.Examples.InertiaPostProcessProvider | |
CLeap.Unity.Examples.ProjectionPostProcessProvider | |
CLeap.Unity.Recording.LeapPlayableProvider | |
CLeap.Unity.StationaryTestLeapProvider | |
CLeap.Unity.LeapRTS | Use this component on a Game Object to allow it to be manipulated by a pinch gesture. The component allows rotation, translation, and scale of the object (RTS). |
CLeap.Unity.LeapXRPinchLocomotion | Ensure this script is on your player object and set to execute before the LeapXRServiceProvider |
CLeap.Unity.Playback.PlaybackRecorder | |
CLeap.Unity.Recording.DiscontinuityCalculator | |
CLeap.Unity.Recording.HierarchyPostProcess | |
CLeap.Unity.Recording.HierarchyRecorder | |
CLeap.Unity.Recording.MarkerController | |
►CLeap.Unity.Recording.MethodRecording | |
CLeap.Unity.Recording.BasicMethodRecording< T, K > | |
CLeap.Unity.Recording.OnUnityCallback | |
CLeap.Unity.Recording.PropertyCompression | |
CLeap.Unity.Recording.PropertyRecorder | |
CLeap.Unity.Recording.RecordedAudio | |
CLeap.Unity.Recording.SetPlayableDirector | |
CLeap.Unity.Recording.StateMachine | |
CLeap.Unity.Recording.TimelinePostProcess | |
►CLeap.Unity.Recording.TransitionBehaviour | |
CLeap.Unity.Recording.TransitionAfterDelay | |
CLeap.Unity.Recording.TransitionAfterPlayable | |
CLeap.Unity.Recording.TransitionOnKeypress | |
CLeap.Unity.Recording.TransitionOnMarker | |
CLeap.Unity.RuntimeGizmos.RuntimeColliderGizmos | |
CLeap.Unity.RuntimeGizmos.RuntimeGizmoManager | |
CLeap.Unity.RuntimeGizmos.RuntimeGizmoToggle | This class controls the display of all the runtime gizmos that are either attatched to this gameObject, or a child of this gameObject. Enable this component to allow the gizmos to be drawn, and disable it to hide them. |
►CLeap.Unity.Space.LeapSpaceAnchor | |
►CLeap.Unity.Space.LeapSpace | |
►CLeap.Unity.Space.LeapRadialSpace | |
CLeap.Unity.Space.LeapCylindricalSpace | |
CLeap.Unity.Space.LeapSphericalSpace | |
CLeap.Unity.Splines.BSpline | |
CLeap.Unity.Splines.TransformCatmullRomSpline | |
CLeap.Unity.VRVisualizer.VisualizerControls | |
CLeap.Unity.VRVisualizer.VisualizerManager | |
CLeap.Unity.XRHeightOffset | |
CLerpToMe | |
CLerpToMe | |
CLevelEditorOnLoaded | |
CLightChanger | |
CLightShafts | |
CLightShafts | |
CLightShafts | |
CLineDrawer | |
CLineRendererClick | |
CLoadRemoteData | |
CLocalization_KEY | |
CLocalization_SOURCE | |
CLoom | |
CMacro | |
CManipulatorArm | |
CManipulatorHandle | |
CMenuLoadScene | |
CMenuLoadSceneWebGL | |
CMeshCollHelper | |
CMeshInfo | |
CMeshSizeGetter | |
CModeSelect | |
CModelEditorLogicManager | |
CMouseDragBehaviour | |
CMouseEvent | |
CNAudioPlayer | |
CNetworkSwitch | |
CNeuroMatManager | |
CNeuroStatGUI | |
CNewCourseHelper | |
CNodeComment | |
CObjExporter | |
CObjectDroppedEvent | |
COffsetCalcEditor | |
COffsetHolder | |
COnDraggedBelt | |
COnDraggedCancel | |
COnDraggedEvent | |
COnDraggedEventHierarchy | |
COnDraggedEventTexture | |
COnDraggedQuizPicture | |
COpenCurseButton | |
COpenUserStatWindow | |
COptimizationHelper | |
COptimizerInitializer | |
CPaintTest | |
CPanelActuator | |
CPanoramaAR | |
CPenaltyCounter | |
CPhysicsHand | |
CPhysicsTracker | |
CPickupHelper | |
CPointer | |
CPointerInteractable | |
CPositionCopy | |
CPositioner | |
CPositioner | |
CPositionerResaver | |
CPreloader | |
CPreventDestroy | |
CPreviewCamerasHolder | |
CPreviewGenerator | |
CPreviewHand | |
CPromoHelper | |
CPromoTimeDisplay | |
CPushShaderToBack | |
CQRCodeDecodeController | |
CQRCodeEncodeController | |
CQRDecodeTest | |
CQREncodeTest | |
CQualityManager | |
CRUEInvoker | |
CReceiverScript_Example | |
CRecorder | |
CRecorderBuddy | |
CReferenceSaver | |
CRemove | |
CRemoveLine | |
CRemoveTagButton | |
CRenameObject | |
CRepositionTo | |
CReserved | |
CResourceDeleter | |
CRestArea | |
CResultCanvas | |
CResultCanvasHelper | |
CReticle | |
CReticleVive | |
CRuntimeCADLoader | |
CRuntimeTriLibLoader | |
CSVBoxSlider | |
CSampleCustomDelimiter | |
CSampleMessageListener | |
CSampleTearDown | |
CSampleUserPolling_JustRead | |
CSampleUserPolling_ReadWrite | |
CSaveSelectedUser | |
CScreenshotGenerator | |
CScreneCapture | |
CScrollScaler | |
CScrollingText | |
CSeegerHelper | |
CSerialController | |
CSerialControllerBytes | |
CSerialControllerCustomDelimiter | |
CSerializePose | |
CSetAnimatorParam | |
CSetFileDialogFilePattern | |
CShaderChanger | |
CShowSelection | |
CSimpleHandAnimHelper | |
CSimpleInteractionGlow | This simple script changes the color of an InteractionBehaviour as a function of its distance to the palm of the closest hand that is hovering nearby. |
CSolveIK | |
CSoundManager | |
CSpawnBalls | |
CStageManagerButton | |
CStartButton | |
CStartCanvas | |
CStartStageOnLoad | |
CStaticGO | |
CStatisticHelper | |
CStatisticManager | |
CSyncThis | |
CSyncThis | |
CTBEasyWebCam.EasyWebCam | |
CTablePositionSetter | |
CTablePositionSetter | |
CTagCloud | |
CTagInput | |
CTaktTimeHelper | |
CTaktTimeInitializer | |
CTanodaClient | |
CTanodaServer | |
CTargetHolder | |
CTargetHolder | |
CTestCompression | |
CTestScript | |
CTextEditorHelper | |
CTextRoller | |
CTextureSteal | |
CTiltWindow | |
CToggleFullscreen | |
CToggleVR | |
CToolGO | |
CToolPositioner | |
►CTorqueWrench | |
CTorqueWrenchDigital | |
CTorqueWrenchSmol | |
CTrackerFinder | |
CTrackerHandPicker | |
CTrackerOffsetHelperEditor | |
CTrackerSetup | |
CTransformCopy | |
CTransformNormalizer | |
CTriLibCore.AssetDownloaderBehaviour | Represents a class used to download Models with Coroutines used by the Asset Downloader. |
CTriLibCore.AssetLoaderFilePicker | Represents an Asset Loader which loads files using a platform-specific file picker. |
CTriLibCore.AssetUnloader | Represents a Class to destroy every Asset (Textures, Materials, Meshes) loaded by TriLib for this GameObject. |
CTriLibCore.Editor.MapperContextActions | |
CTriLibCore.GCHelper | Represents a class that forces GC collection using a fixed interval. |
CTriLibCore.LipSyncMapping | Represents the Viseme to Blend-Shape Keys mapped indices. The indices are generated from the Lip Sync Mappers. |
CTriLibCore.Playables.SimpleAnimationPlayer | Represents a Playable used to play Animations from its Animation Clip List using names or indices as parameters. |
►CTriLibCore.Samples.AssetViewerBase | Represents a base class used in TriLib samples. |
CTriLibCore.Samples.AssetViewer | Represents a TriLib sample which allows the user to load models and HDR skyboxes from the local file-system. |
CTriLibCore.Samples.AvatarLoader | Represents a TriLib sample which allows the user to load and control a custom avatar. |
CTriLibCore.Samples.FaceBuilder | Represents a TriLib sample which allows the user to load models from a website and switch between them to build a 3D face. |
CTriLibCore.Samples.AvatarController | Represents a class used to control an avatar on TriLib samples. |
CTriLibCore.Samples.FixMaterials | Represents a class used to fix TriLib sample models depending on the rendering pipeline. |
CTriLibCore.Samples.LoadHumanoidAnimationFromFilePicker | Represents a sample that allows user loading Humanoid Animations with a File Picker. |
CTriLibCore.Samples.LoadModelFromFilePickerSample | Represents a sample that loads a Model from a file-picker. |
CTriLibCore.Samples.LoadModelFromFileSample | Represents a sample that loads the "TriLibSample.obj" Model from the "Models" folder. |
CTriLibCore.Samples.LoadModelFromStreamSample | Represents a sample that loads the "TriLibSample.obj" Model from the "Models" folder using a File Stream and sample Mappers to find external Resources and Textures. |
CTriLibCore.Samples.LoadModelFromURLSample | Represents a sample that loads a compressed (Zipped) Model. |
CTriLibCore.Samples.PasteManager | Represents a Class used to add paste capabilities to WebGL projects. |
CTriLibCore.Samples.SimpleCustomLoaderSample | This sample loads an OBJ model with a single texture from Strings contents as the data source. |
CTriLibLoader | |
CTriggerActionHelper | |
CTriggerEventGenerator | |
CTriggerRemoteEvent | |
CTurnOffImages | |
CTutorialCanvas | |
CTutorialInjector | |
CTutorialLoader | |
CTutorialManager | |
CTutorialStart | |
CTwoHandGrab | |
CUIShadowEdit | |
CUITabNavigator | |
CUniColliderInterpolator.ColliderInterpolator | |
CUnityEngine.UI.Extensions.Accordion | |
CUnityEngine.UI.Extensions.AutoCompleteComboBox | |
CUnityEngine.UI.Extensions.BoundTooltipItem | |
CUnityEngine.UI.Extensions.BoundTooltipTrigger | |
CUnityEngine.UI.Extensions.CUIBezierCurve | Assume to be a cubic bezier curve at the moment. |
CUnityEngine.UI.Extensions.CardExpanding2D | |
CUnityEngine.UI.Extensions.CardExpanding3D | |
CUnityEngine.UI.Extensions.CardPopup2D | |
CUnityEngine.UI.Extensions.CardStack2D | |
CUnityEngine.UI.Extensions.ColorPicker.ColorImage | |
CUnityEngine.UI.Extensions.ColorPicker.ColorLabel | |
CUnityEngine.UI.Extensions.ColorPicker.ColorPickerControl | |
CUnityEngine.UI.Extensions.ColorPicker.ColorPickerPresets | |
CUnityEngine.UI.Extensions.ColorPicker.ColorSampler | Samples colors from a screen capture. Warning! In the editor if you're not in Free aspect mode then the captured area includes the grey areas to the left and right of the game view window. In a build this will not be an issue |
CUnityEngine.UI.Extensions.ColorPicker.ColorSlider | Displays one of the color values of aColorPicker |
CUnityEngine.UI.Extensions.ColorPicker.ColorSliderImage | |
CUnityEngine.UI.Extensions.ColorPicker.HexColorField | |
CUnityEngine.UI.Extensions.ColorPicker.SVBoxSlider | |
CUnityEngine.UI.Extensions.ComboBox | |
CUnityEngine.UI.Extensions.ContentScrollSnapHorizontal | |
CUnityEngine.UI.Extensions.CooldownButton | |
CUnityEngine.UI.Extensions.DragCorrector | |
CUnityEngine.UI.Extensions.DropDownList | Extension to the UI class which creates a dropdown list |
CUnityEngine.UI.Extensions.ExampleSelectable | |
CUnityEngine.UI.Extensions.FancyCell< TItemData > | FancyScrollView<TItemData, TContext> のセルを実装するための抽象基底クラス. FancyCell<TItemData, TContext>.Context が不要な場合は 代わりに FancyCell<TItemData> を使用します. |
CUnityEngine.UI.Extensions.FancyScrollView< TItemData > | スクロールビューを実装するための抽象基底クラス. 無限スクロールおよびスナップに対応しています. FancyScrollView<TItemData, TContext>.Context が不要な場合は 代わりに FancyScrollView<TItemData> を使用します. |
CUnityEngine.UI.Extensions.HoverTooltip | |
CUnityEngine.UI.Extensions.InputFieldEnterSubmit | Usage: Add this component to the input and add the function to execute to the EnterSubmit event of this script |
CUnityEngine.UI.Extensions.InputFocus | |
CUnityEngine.UI.Extensions.Menu< T > | |
CUnityEngine.UI.Extensions.MenuManager | |
CUnityEngine.UI.Extensions.MeshCreator | |
CUnityEngine.UI.Extensions.PPIViewer | |
CUnityEngine.UI.Extensions.RadialSlider | |
CUnityEngine.UI.Extensions.RaycastMask | |
CUnityEngine.UI.Extensions.ReorderableList | |
CUnityEngine.UI.Extensions.ReorderableListContent | |
CUnityEngine.UI.Extensions.ReorderableListDebug | |
CUnityEngine.UI.Extensions.ReorderableListElement | |
CUnityEngine.UI.Extensions.RescaleDragPanel | |
CUnityEngine.UI.Extensions.RescalePanel | |
CUnityEngine.UI.Extensions.ResizePanel | |
CUnityEngine.UI.Extensions.ScrollConflictManager | |
CUnityEngine.UI.Extensions.ScrollRectLinker | |
CUnityEngine.UI.Extensions.ScrollRectTweener | |
CUnityEngine.UI.Extensions.ScrollSnap | |
CUnityEngine.UI.Extensions.ScrollSnapBase | |
CUnityEngine.UI.Extensions.ScrollSnapScrollbarHelper | |
CUnityEngine.UI.Extensions.SelectableScaler | |
CUnityEngine.UI.Extensions.SelectionBox | |
CUnityEngine.UI.Extensions.ShineEffector | |
CUnityEngine.UI.Extensions.SoftMaskScript | |
CUnityEngine.UI.Extensions.SuperellipsePoints | |
CUnityEngine.UI.Extensions.TabNavigationHelper | |
CUnityEngine.UI.Extensions.TiltWindow | |
CUnityEngine.UI.Extensions.ToolTip | |
CUnityEngine.UI.Extensions.TooltipTrigger | |
CUnityEngine.UI.Extensions.UIAdditiveEffect | |
CUnityEngine.UI.Extensions.UIHighlightable | |
CUnityEngine.UI.Extensions.UIImageCrop | |
CUnityEngine.UI.Extensions.UILineConnector | |
CUnityEngine.UI.Extensions.UILinearDodgeEffect | |
CUnityEngine.UI.Extensions.UIMultiplyEffect | |
CUnityEngine.UI.Extensions.UIScreenEffect | |
CUnityEngine.UI.Extensions.UIScrollToSelection | |
CUnityEngine.UI.Extensions.UIScrollToSelectionXY | |
CUnityEngine.UI.Extensions.UISelectableExtension | UIButton |
CUnityEngine.UI.Extensions.UISoftAdditiveEffect | |
CUnityEngine.UI.Extensions.UIVerticalScroller | |
CUnityEngine.UI.Extensions.UIWindowBase | Includes a few fixes of my own, mainly to tidy up duplicates, remove unneeded stuff and testing. (nothing major, all the crew above did the hard work!) |
CUnityEngine.UI.Extensions.UI_InfiniteScroll | Infinite scroll view with automatic configuration |
CUnityEngine.UI.Extensions.UI_ScrollRectOcclusion | ScrollRectOcclusion - disables the objects outside of the scrollrect viewport. Useful for scrolls with lots of content, reduces geometry and drawcalls (if content is not batched) |
CUnityEngine.UI.Extensions.UI_TweenScale | Dynamic scaling of text or image (including button) based on curves |
CUnityEngine.UI.Extensions.VRCursor | |
CUnityEngine.UI.ReturnKeyTriggersButton | |
CUpdateCanvasPosition | |
CUploadLevelObjects | |
CUploadedFile | |
CVHACD | |
CVRMonitorTriggerHelper | |
CVersionDisplay | |
CVisualOffset | |
CViveController | |
CVivePointer | |
CVivePointerTarget | |
CVoiceTTS | |
CWaitingRoomManager | |
CWaypoint.ObjectControl | |
CWaypoint.ObjectMove | |
CWaypoint.Obstacle | |
CWaypoint.WaypointCircuit | |
CWebGLFileUploaderExample.FileUploadExample | File Upload example. |
CWebGLFileUploaderExample.ShowLicense | |
CWebGLFileUploaderExample.Texture2DToMatExample | Texture2D to mat example. |
CWebGLFileUploaderExample.TouchController | |
CWebGLFileUploaderExample.WebGLFileUploaderExample | |
CWebGLModelLoader | |
CWebGLQuit | |
CWebGLSupport.WebGLInput | |
CWebGLSupport.WebGLInputMobile | |
CWebGLTable | |
CWebGL_testSave | |
CWebSocketServerScript | |
CsimpleTest | |
CUnityEngine.UI.Extensions.ContentScrollSnapHorizontal.MoveInfo | |
CLeap.Unity.Movement | |
CB83.Win32.MSG | |
►CMultiTypedList | |
CLeap.Unity.MultiTypedList< BaseType, A, B, C, D, E, F, G, H > | Represents an ordered collection of objects of type BaseType |
CLeap.Unity.MultiTypedList< BaseClass, A, B, C, D, E, F, G, H > | |
►CLeap.Unity.MultiTypedList< BaseType > | |
CLeap.Unity.MultiTypedList< BaseType, A, B, C, D, E, F, G, H > | Represents an ordered collection of objects of type BaseType |
►CLeap.Unity.MultiTypedList< BaseType, A, B > | |
CLeap.Unity.MultiTypedList< BaseType, A, B, C, D, E, F, G, H > | Represents an ordered collection of objects of type BaseType |
►CLeap.Unity.MultiTypedList< BaseType, A, B, C > | |
CLeap.Unity.MultiTypedList< BaseType, A, B, C, D, E, F, G, H > | Represents an ordered collection of objects of type BaseType |
►CLeap.Unity.MultiTypedList< BaseType, A, B, C, D > | |
CLeap.Unity.MultiTypedList< BaseType, A, B, C, D, E, F, G, H > | Represents an ordered collection of objects of type BaseType |
►CLeap.Unity.MultiTypedList< BaseType, A, B, C, D, E > | |
CLeap.Unity.MultiTypedList< BaseType, A, B, C, D, E, F, G, H > | Represents an ordered collection of objects of type BaseType |
►CLeap.Unity.MultiTypedList< BaseType, A, B, C, D, E, F > | |
CLeap.Unity.MultiTypedList< BaseType, A, B, C, D, E, F, G, H > | Represents an ordered collection of objects of type BaseType |
►CLeap.Unity.MultiTypedList< BaseType, A, B, C, D, E, F, G > | |
CLeap.Unity.MultiTypedList< BaseType, A, B, C, D, E, F, G, H > | Represents an ordered collection of objects of type BaseType |
►CLeap.Unity.MultiTypedList< LeapFeatureData, LeapTextureData, LeapSpriteData, LeapRuntimeTintData, LeapBlendShapeData, CustomFloatChannelData, CustomVectorChannelData, CustomColorChannelData, CustomMatrixChannelData > | |
CLeap.Unity.GraphicalRenderer.LeapGraphic.FeatureDataList | |
►CLeap.Unity.MultiTypedList< LeapGraphicFeatureBase, LeapTextureFeature, LeapSpriteFeature, LeapRuntimeTintFeature, LeapBlendShapeFeature, CustomFloatChannelFeature, CustomVectorChannelFeature, CustomColorChannelFeature, CustomMatrixChannelFeature > | |
CLeap.Unity.GraphicalRenderer.LeapGraphicGroup.FeatureList | |
CLeap.Unity.Tests.MultiTypedListTests | |
CLeap.Unity.MultiTypedListUtil | |
CLeap.Unity.MultiTypedReference< BaseClass, A, B, C, D > | |
►CLeap.Unity.MultiTypedReference< BaseType > | |
CLeap.Unity.MultiTypedReference< BaseType, A, B, C, D > | Represents a single reference to a value of type BaseType |
►CLeap.Unity.MultiTypedReference< BaseType, A, B > | |
CLeap.Unity.MultiTypedReference< BaseType, A, B, C, D > | Represents a single reference to a value of type BaseType |
►CLeap.Unity.MultiTypedReference< BaseType, A, B, C > | |
CLeap.Unity.MultiTypedReference< BaseType, A, B, C, D > | Represents a single reference to a value of type BaseType |
►CLeap.Unity.MultiTypedReference< LeapRenderingMethod, LeapBakedRenderer, LeapDynamicRenderer, LeapTextRenderer > | |
CLeap.Unity.GraphicalRenderer.LeapGraphicGroup.RenderingMethodReference | |
CLeap.Unity.Tests.MultiTypedReferenceTests | |
CNamedCollisionEvents | |
CLeap.Unity.Recording.PropertyCompression.NamedCompression | |
CLeap.Unity.GraphicalRenderer.RendererTextureData.NamedTexture | |
CLeap.Unity.Query.QueryOperatorExtensions.NextPair< T > | |
CNGPostProcessBuild | |
CLeap.Unity.Maybe< T >.NoneType | |
►CNSObject | |
CStandaloneFileBrowser | |
CUnityEngine.UI.Extensions.NullContext | FancyScrollView<TItemData> のコンテキストクラス. |
CLeap.LeapCSharp.Tests.ObjectEquality | |
CRuntimeUnityEditor.Core.ObjectTree.ObjectTreeViewer | |
CLeap.Unity.OldRigHierarchy.OldCameraData | Old camera objects that weren't modified at all would have had a LeapEyeDislocator (formerly LeapVRCameraControl), a Camera component, and an EnableDepthBuffer component. |
CLeap.Unity.OldRigHierarchy.OldLeapHandControllerData | |
CLeap.Unity.OldRigHierarchy.OldLeapSpaceData | |
CLeap.Unity.OldRigHierarchy | Description of an old Leap VR rig from before Core version 4.4 |
CLeap.Unity.Packaging.PackageDefinitionBuildMenuItems | |
CEs.InkPainter.InkCanvas.PaintSet | |
CLeap.Unity.Recording.EventPlayableMixerBehaviour.Pair< U > | |
CVHACD.Parameters | |
CGILES.Interface.pb_GUI | |
CGILES.pb_HandleUtility | |
CGILES.Interface.pb_ICustomEditor | |
►CGILES.Interface.pb_IOnResizeHandler | |
CGILES.Interface.pb_GridLayoutGroup | |
CGILES.Serialization.pb_ISerializableComponent | |
►CGILES.pb_MonoBehaviourSingleton< BetterStage > | |
CBetterStage | |
►CGILES.pb_MonoBehaviourSingleton< ConveyorBeltManager > | |
CConveyorBeltManager | |
►CGILES.pb_MonoBehaviourSingleton< DanaLedManager > | |
CDanaLedManager | |
►CGILES.pb_MonoBehaviourSingleton< ExecuteOnMainThread > | |
CExecuteOnMainThread | |
►CGILES.pb_MonoBehaviourSingleton< GlobalTagManager > | |
CGlobalTagManager | |
►CGILES.pb_MonoBehaviourSingleton< HandStatistics > | |
CHandStatistics | |
►CGILES.pb_MonoBehaviourSingleton< HashingManager > | |
CHashingManager | |
CHashingManager | |
►CGILES.pb_MonoBehaviourSingleton< LoadingManager > | |
CLoadingManager | |
►CGILES.pb_MonoBehaviourSingleton< MiscLogicManager > | |
CMiscLogicManager | |
►CGILES.pb_MonoBehaviourSingleton< NetworkManager > | |
CNetworkManager | |
►CGILES.pb_MonoBehaviourSingleton< PanoramaManager > | |
CPanoramaManager | |
►CGILES.pb_MonoBehaviourSingleton< pb_AssetBundles > | |
CGILES.pb_AssetBundles | |
►CGILES.pb_MonoBehaviourSingleton< pb_GizmoManager > | |
CGILES.pb_GizmoManager | |
►CGILES.pb_MonoBehaviourSingleton< pb_Hierarchy > | |
CGILES.Interface.pb_Hierarchy | |
►CGILES.pb_MonoBehaviourSingleton< pb_InputManager > | |
CGILES.pb_InputManager | |
►CGILES.pb_MonoBehaviourSingleton< pb_Inspector > | |
CGILES.Interface.pb_Inspector | |
►CGILES.pb_MonoBehaviourSingleton< pb_ModalWindow > | |
CGILES.Interface.pb_ModalWindow | |
►CGILES.pb_MonoBehaviourSingleton< pb_Scene > | |
CGILES.pb_Scene | |
►CGILES.pb_MonoBehaviourSingleton< pb_SceneLoader > | |
CGILES.Example.pb_SceneLoader | |
►CGILES.pb_MonoBehaviourSingleton< pb_Selection > | |
CGILES.pb_Selection | |
►CGILES.pb_MonoBehaviourSingleton< pb_SelectionHandle > | |
CGILES.pb_SelectionHandle | |
►CGILES.pb_MonoBehaviourSingleton< PopupManager > | |
CPopupManager | |
►CGILES.pb_MonoBehaviourSingleton< PropertiesHelper > | |
CPropertiesHelper | |
►CGILES.pb_MonoBehaviourSingleton< QuizManager > | |
CQuizManager | |
►CGILES.pb_MonoBehaviourSingleton< ReplayLogic > | |
CReplayLogic | |
►CGILES.pb_MonoBehaviourSingleton< SavedUser > | |
CSavedUser | |
►CGILES.pb_MonoBehaviourSingleton< SpawningPOI > | |
CSpawningPOI | |
►CGILES.pb_MonoBehaviourSingleton< StageCanvas > | |
CStageCanvas | |
►CGILES.pb_MonoBehaviourSingleton< StageManager > | |
CStageManager | |
►CGILES.pb_MonoBehaviourSingleton< UserManager > | |
CUserManager | |
►CGILES.pb_MonoBehaviourSingleton< UserStatManager > | |
CUserStatManager | |
►CGILES.pb_MonoBehaviourSingleton< VRMonitorPopupManager > | |
CVRMonitorPopupManager | |
►CGILES.pb_MonoBehaviourSingleton< VRPopupManager > | |
CVRPopupManager | |
►CGILES.pb_MonoBehaviourSingleton< WebSocketDemo > | |
CWebSocketDemo | |
►CGILES.pb_MonoBehaviourSingleton< YesNoPopupManager > | |
CYesNoPopupManager | |
►CGILES.pb_MonoBehaviourSingleton< Zipper > | |
CZipper | |
►CGILES.Serialization.pb_ObjectWrapper | |
CGILES.Serialization.pb_ObjectContainer< T > | |
CGILES.pb_RaycastHit | |
►CGILES.pb_ScriptableObjectSingleton< pb_ResourceManager > | |
CGILES.pb_ResourceManager | |
►CGILES.pb_ScriptableObjectSingleton< Undo > | |
CGILES.Undo | |
►CGILES.Serialization.pb_SerializableObject< UnityEngine.Camera > | |
CGILES.Serialization.pb_CameraComponent | |
►CGILES.Serialization.pb_SerializableObject< UnityEngine.MeshCollider > | |
CGILES.Serialization.pb_MeshCollider | |
►CGILES.Serialization.pb_SerializableObject< UnityEngine.MeshFilter > | |
CGILES.Serialization.pb_MeshFilter | |
►CGILES.Serialization.pb_SerializableObject< UnityEngine.MeshRenderer > | |
CGILES.Serialization.pb_MeshRenderer | |
►Cpb_TypeInspector | |
CGILES.Interface.pb_BoolInspector | |
CGILES.Interface.pb_BoundsInspector | |
CGILES.Interface.pb_ColorInspector | |
CGILES.Interface.pb_ComponentInspector | |
CGILES.Interface.pb_EnumInspector | |
CGILES.Interface.pb_FloatInspector | |
CGILES.Interface.pb_GameObjectInspector | |
CGILES.Interface.pb_ICollectionInspector | |
CGILES.Interface.pb_IntInspector | |
CGILES.Interface.pb_MaterialInspector | |
CGILES.Interface.pb_ObjectInspector | |
CGILES.Interface.pb_QuaternionInspector | |
CGILES.Interface.pb_RawImageInspector | |
CGILES.Interface.pb_StringInspector | |
CGILES.Interface.pb_UnityObjectInspector | |
CGILES.Interface.pb_Vector2Inspector | |
CGILES.Interface.pb_Vector3Inspector | |
CGILES.Interface.pb_Vector4Inspector | |
►CGILES.Serialization.pb_UnityTypeConverter< Material > | |
CGILES.Serialization.pb_MaterialConverter | |
►CGILES.Serialization.pb_UnityTypeConverter< Mesh > | |
CGILES.Serialization.pb_MeshConverter | |
CLeap.Unity.PipeFileSyntax | |
CLeap.Unity.Geometry.Plane | |
►CPlayableAsset | |
CLeap.Unity.Recording.EventClip | |
CLeap.Unity.Recording.MarkerClip | |
CLeap.Unity.Recording.MethodRecordingClip | |
CLeap.Unity.Recording.RecordingClip | |
►CPlayableBehaviour | |
CLeap.Unity.Recording.EventPlayableBehaviour | |
CLeap.Unity.Recording.EventPlayableMixerBehaviour | |
CLeap.Unity.Recording.MarkerPlayable | |
CLeap.Unity.Recording.MethodRecordingPlayable | |
CLeap.Unity.Recording.RecordingBehaviour | |
CLeap.Unity.Recording.RecordingMixerBehaviour | |
CB83.Win32.POINT | |
CLeap.Unity.Geometry.Point | |
CMouseEvent.POINT | |
►CPointerInputModule | |
CUnityEngine.EventSystems.Extensions.AimerInputModule | |
CLeap.PointMapping | |
CSerializePose.Pose | |
CLeap.Unity.Interaction.KabschGraspedPose.PosePointCollection | |
CSerialControllerBytes.PoseReturn | |
CPreviewGenerator.PreviewFile | |
CLeap.Unity.Query.QueryOperatorExtensions.PrevPair< T > | |
CLeap.Unity.ProduceConsumeBuffer< T > | |
CLeap.Unity.ProduceConsumeBuffer< Leap.Image > | |
CLeap.Unity.ProduceConsumeBuffer< TestStruct > | |
CLeap.Unity.Tests.ProduceConsumeBufferTest | |
CLeap.Unity.ProgressBar | This class allows you to easily give feedback of an action as it completes |
►CPropertyAttribute | |
►CLeap.Unity.Attributes.CombinablePropertyAttribute | |
CLeap.Unity.Attributes.CurveBoundsAttribute | You can use this attribute to mark that an AnimationCurve can only have values that fall within specific bounds. The user will be prevented from entering a curve that lies outside of these bounds. |
CLeap.Unity.Attributes.DisableAttribute | |
CLeap.Unity.Attributes.DisableIfBase | Conditionally disables a property based on the value of another property. The only condition types that are currently supported are bool types, and enum types. The property has two arguments names 'equalTo' and 'notEqualTo'. Exactly one of them must be specified, like so: |
CLeap.Unity.Attributes.EditTimeOnly | |
CLeap.Unity.Attributes.EditorGUIPanelAttribute | |
CLeap.Unity.Attributes.EnumFlags | |
CLeap.Unity.Attributes.FileChooserAttribute | |
CLeap.Unity.Attributes.ImplementsInterfaceAttribute | |
CLeap.Unity.Attributes.ImplementsTypeNameDropdownAttribute | Place this attribute on a serialized string field to have it render as a dropdown menu that is automatically populated with implementing types of the type provided to the attribute. The string field will contain the type name selected by the user. This can be converted into a Type reference via reflection and used to construct objects by their type, for example, or to construct ScriptableObjects by their type. |
CLeap.Unity.Attributes.Incrementable | |
CLeap.Unity.Attributes.InspectorNameAttribute | |
CLeap.Unity.Attributes.MaxValue | |
CLeap.Unity.Attributes.MinMax | |
CLeap.Unity.Attributes.MinValue | |
CLeap.Unity.Attributes.OnEditorChangeAttribute | Use the OnChange attribute to recieve a callback whenever a field is changed. The callback can be in the form of: |
CLeap.Unity.Attributes.QuickButtonAttribute | |
CLeap.Unity.Attributes.RunTimeOnlyAttribute | |
CLeap.Unity.Attributes.UnitsAttribute | |
CLeap.Unity.SDictionaryAttribute | |
CLeap.Unity.SHashSetAttribute | |
►CTypeReferences.ClassTypeConstraintAttribute | Base class for class selection constraints that can be applied when selecting a ClassTypeReference with the Unity inspector. |
CTypeReferences.ClassExtendsAttribute | Constraint that allows selection of classes that extend a specific class when selecting a ClassTypeReference with the Unity inspector. |
CTypeReferences.ClassImplementsAttribute | Constraint that allows selection of classes that implement a specific interface when selecting a ClassTypeReference with the Unity inspector. |
CUnityEngine.UI.Extensions.ReadOnlyAttribute | |
►CPropertyDrawer | |
►CLeap.Unity.AssetFolderPropertyDrawer | |
►CLeap.Unity.StreamingFolderPropertyDrawer | |
CLeap.Unity.StreamingAssetPropertyDrawer | |
CLeap.Unity.Attributes.CombinablePropertyDrawer | |
►CLeap.Unity.CustomPropertyDrawerBase | |
CLeap.Unity.GraphicalRenderer.CustomChannelDataBaseDrawer | |
CLeap.Unity.GraphicalRenderer.CustomChannelFeatureDrawer | |
CLeap.Unity.GraphicalRenderer.LeapBlendShapeDataDrawer | |
CLeap.Unity.GraphicalRenderer.LeapBlendShapeFeatureDrawer | |
►CLeap.Unity.GraphicalRenderer.LeapMesherBaseDrawer | |
CLeap.Unity.GraphicalRenderer.LeapBakedRendererDrawer | |
CLeap.Unity.GraphicalRenderer.LeapDynamicRendererDrawer | |
CLeap.Unity.GraphicalRenderer.LeapRuntimeTintDataDrawer | |
CLeap.Unity.GraphicalRenderer.LeapRuntimeTintFeatureDrawer | |
CLeap.Unity.GraphicalRenderer.LeapSpriteDataDrawer | |
CLeap.Unity.GraphicalRenderer.LeapSpriteFeatureDrawer | |
CLeap.Unity.GraphicalRenderer.LeapTextRendererDrawer | |
CLeap.Unity.GraphicalRenderer.LeapTextureDataDrawer | |
CLeap.Unity.GraphicalRenderer.LeapTextureFeatureDrawer | |
CLeap.Unity.SerializableDictionaryEditor | |
CLeap.Unity.SerializableHashSetEditor | |
CLeap.Unity.SingleLayerEditor | |
CTypeReferences.ClassTypeReferencePropertyDrawer | Custom property drawer for ClassTypeReference properties. |
CUnityEngine.UI.Extensions.ReadOnlyDrawer | |
CWaypoint.WaypointListDrawer | |
CQRCodePostProcessBuild | |
CLeap.Unity.Recording.QuaternionCurves | AnimationCurve data for an animated Quaternion. |
CLeap.Unity.Animation.Internal.QuaternionInterpolatorBase< Action< Quaternion > > | |
CLeap.Unity.Animation.Internal.QuaternionInterpolatorBase< Transform > | |
CLeap.Unity.Query.Query< T > | A Query object is a type of immutable ordered collection of elements that can be used to perform useful queries. These queries are very similar to LINQ style queries, providing useful methods such as Where, Select, Concat, etc... |
CLeap.Unity.Tests.QueryTests.QueryArg | |
CLeap.Unity.Tests.QueryTests | |
CLocalization_SOURCE.QuickActions | |
CUserManager.Quiz | |
CQuizManager.QuizData | |
CStatisticManager.QuizStat | |
CTriLibCore.Readers | |
CLeap.Unity.ReadonlyHashSet< T > | A simple wrapper around HashSet to provide readonly access. Useful when you want to return a HashSet to someone but you want to make sure they don't muck it up! |
CLeap.Unity.ReadonlyList< T > | A simple wrapper around List to provide readonly access. Useful when you want to return a list to someone but you want to make sure they don't muck it up! |
CWebGLSupport.Detail.RebuildChecker | |
CB83.Win32.RECT | |
CLeap.Unity.Geometry.Rect | |
CScreneCapture.RECT | |
CTestScript.RECT | |
CLeap.Unity.Geometry.Rect.RectLocalCornerEnumerator | |
CLeap.Unity.Geometry.Rect.RectLocalSegmentEnumerator | |
CLeap.Unity.GraphicalRenderer.LeapSlicedGraphic.RectMargins | |
CLeap.Unity.Geometry.Rect.RectWorldCornerEnumerator | |
CLeap.Unity.Geometry.Rect.RectWorldSegmentEnumerator | |
CLeap.Unity.GraphicalRenderer.RendererMeshData | |
CLeap.Unity.GraphicalRenderer.RendererTextureData | |
CUnityEngine.UI.Extensions.ReorderableList.ReorderableListEventStruct | |
CNetworkManager.ReturnError | |
CLeap.Unity.RingBuffer< Leap.Unity.DeltaBuffer.ValueTimePair > | |
CLeap.Unity.RingBuffer< Leap.Unity.TransformHistory.TransformData > | |
CLeap.Unity.RingBuffer< T >.RingBufferEnumerator | |
►CRootBoneMapper | |
CTriLibCore.Mappers.ByBonesRootBoneMapper | Represents a Mapper that looks for the Game Object which has only a Transform component and has the biggest number of children as the root bone. |
CTriLibCore.Mappers.ByNameRootBoneMapper | Represents a Mapper that searches for a root bone on the Models by the bone names. |
CWaypoint.RoutePoint | |
CLeap.Unity.RuntimeGizmos.RuntimeGizmoDrawer | |
CRuntimeUnityEditor.Core.RuntimeUnityEditorCore | |
CGLTFastInstantiator.SceneInstance | |
CSceneNode | |
►CScriptableObject | |
CGILES.Interface.pb_GUIStyle | |
►CGILES.pb_SceneEditor | |
CGILES.pb_ObjectEditor | |
CGILES.pb_ScriptableObjectSingleton< T > | |
►CLeap.Unity.Generation.GeneratorBase | |
CLeap.Unity.Animation.Generation.GeneratorCHS | |
CLeap.Unity.Generation.BitConverterGenerator | |
CLeap.Unity.Swizzle.Generation.SwizzleGenerator | |
►CLeap.Unity.Packaging.DefinitionBase | |
CLeap.Unity.Packaging.BuildDefinition | |
CLeap.Unity.Packaging.PackageDefinition | |
CLeap.Unity.Playback.Recording | |
CLeap.Unity.Recording.BasicMethodData< T > | |
►CLeap.Unity.Recording.LeapRecording | |
CLeap.Unity.Recording.RawLeapRecording | |
CLeap.Unity.Recording.VectorHandRecording | |
CTriLibCore.TriLibSettings | Represents the TriLib project settings provider. You can override this behavior to store the settings in other places, in case you don't want to use Unity built-in PlayerPrefs. |
►CScriptedImporter | |
CTriLibCore.Editor.TriLibScriptedImporter | |
►CScriptedImporterEditor | |
CTriLibCore.Editor.TriLibImporterEditor | |
►CScrollRect | |
CUnityEngine.UI.Extensions.MultiTouchScrollRect | |
CUnityEngine.UI.Extensions.ScrollRectEx | |
►CSelectable | |
CUnityEngine.UI.BoxSlider | |
CUnityEngine.UI.Extensions.BoxSlider | |
CUnityEngine.UI.Extensions.RangeSlider | |
CUnityEngine.UI.Extensions.UI_Knob | |
CUnityEngine.UI.ExtensionsToggle | Simple toggle – something that has an 'on' and 'off' states: checkbox, toggle button, radio button, etc. |
►CSelectableEditor | |
CUnityEditor.UI.BoxSliderEditor | |
CUnityEngine.UI.Extensions.RangeSliderEditor | |
►CLeap.Unity.SerializableDictionary< string, string > | |
CLeap.Unity.Packaging.BuildDefinition.BuildExtensionData | |
►CLeap.Unity.SerializableDictionary< UnityEngine.Object, Rect > | |
CLeap.Unity.GraphicalRenderer.AtlasUvs.TextureToRect | |
►CLeap.Unity.SerializableDictionaryBase | |
CLeap.Unity.SerializableDictionary< TKey, TValue > | In order to have this class be serialized, you will always need to create your own non-generic version specific to your needs. This is the same workflow that exists for using the UnityEvent class as well. |
►CLeap.Unity.SerializableHashSet< Anchor > | |
CLeap.Unity.Interaction.AnchorSet | |
►CLeap.Unity.SerializableHashSet< InteractionController > | |
CLeap.Unity.Interaction.InteractionControllerSet | |
►CLeap.Unity.SerializableHashSet< string > | |
CLeap.Unity.Recording.PropertyRecorder.BindingSet | |
►CLeap.Unity.SerializableHashSetBase | |
CLeap.Unity.SerializableHashSet< T > | |
CSerializableQuaternion | |
CSerializableVector3 | Since unity doesn't flag the Vector3 as serializable, we need to create our own version. This one will automatically convert between Vector3 and SerializableVector3 |
CSerializableVector4 | Since unity doesn't flag the Vector4 as serializable, we need to create our own version. This one will automatically convert between Vector4 and SerializableVector4 |
CGLTFastInstantiator.Settings | |
►CSettingsProvider | |
CTriLibCore.Editor.TriLibSettingsProvider | |
►CShadow | |
CUnityEngine.UI.Extensions.BestFitOutline | |
CTriLibCore.Samples.SimpleCustomAssetLoader | Represents a class used to load models from Byte Arrays using callbacks to map External Data and Textures. |
CLeap.Unity.SlidingMax | |
CLeap.Unity.Tests.SlidingMaxTest | |
CLeap.Unity.SmoothedFloat | Time-step independent exponential smoothing. |
CLeap.Unity.SmoothedQuaternion | Time-step independent exponential smoothing. |
CLeap.Unity.SmoothedVector3 | Time-step independent exponential smoothing. |
CLeap.Interaction.Internal.InteractionEngineUtility.PhysicsUtility.SoftContact | |
CSoxAtkAnimPoseCopyPaste | |
CLeap.Unity.Geometry.Sphere | |
CLeap.Unity.Geometry.SphericalSection | |
CStatisticManager.StageStats | |
Ccom.sfb.standalonefilebrowser.StandaloneFileBrowser | |
CTriLibCore.SFB.StandaloneFileBrowser | Represents a platform-specific file browser. |
Ccom.sfb.standalonefilebrowser.StandaloneFileBrowserAndroidListener | |
CLeap.LeapCSharp.Tests.StructMarshalTests | |
CLeap.Unity.GraphicalRenderer.SupportInfo | The support info class provides a very basic way to notify that something is fully supported, partially supported, or not supported. The struct contains a support type, which can be either Full, Warning, or Error. The struct also contains a message to give information about the support. |
CLeap.LeapCSharp.Tests.TestMarshaledStruct | |
CLeap.LeapCSharp.Tests.TestObjectType | |
►CUnityEditor.UI.TextEditor | |
CUnityEngine.UI.Extensions.TextPicEditor | |
►CTextureMapper | |
CTriLibCore.Mappers.FilePickerTextureMapper | Represents a class used to load Textures from a list of selected files. |
CTriLibCore.Mappers.ZipFileTextureMapper | Represents a mapper class class used to load Textures from Zip files. |
CTriLibCore.Samples.SimpleTextureMapper | Custom texture mapper which works with callbacks. |
CTriLibCore.Samples.TextureMapperSample | Represents a class that finds textures at the given model base path. |
CLeap.Unity.GraphicalRenderer.AtlasBuilder.TextureReference | |
CTextureScale | |
CTextureScale.ThreadData | |
►CThrowable | |
CThrowableCanDisable | |
►CToggle | |
CUnityEngine.UI.Extensions.AccordionElement | |
►CToggleEditor | |
CUnityEngine.UI.Extensions.AccordionElementEditor | |
►CToggleGroup | |
CUnityEngine.UI.Extensions.PaginationManager | |
CLeap.Unity.GraphicalRenderer.TextWrapper.Token | References a contiguous sequence of characters in a string. |
CTPacket | |
►CTrackAsset | |
CLeap.Unity.Recording.EventTrack | |
CLeap.Unity.Recording.MarkerTrack | |
CLeap.Unity.Recording.MethodRecordingTrack | |
CLeap.Unity.Recording.RecordingTrack | |
CUserManager.Training | |
CLeap.Unity.TransformHistory.TransformData | |
CLeap.Unity.TransformHistory | Implements a resample-able transform history. |
CLeap.Unity.Animation.Internal.TransformSelector | |
CLeap.Unity.Tests.TransformUtilTests | |
CUnityEngine.UI.Extensions.Triangulator | |
CLeap.Unity.Animation.Tween | |
CRuntimeUnityEditor.Core.Utils.TomlTypeConverter.TypeConverter | A serializer/deserializer combo for some type(s). Used by the config system. |
►CUIBehaviour | |
CGILES.Interface.pb_Window | |
CUnityEngine.UI.Extensions.ScrollPositionController | |
CUnityEngine.UI.Extensions.Scroller | スクロール位置の制御を行うコンポーネント. |
CUnityEngine.UI.Extensions.Segment | |
CUnityEngine.UI.Extensions.SegmentedControl | |
CUnityEngine.UI.Extensions.Stepper | |
CUnityEngine.UI.Extensions.StepperSide | |
CUnityEngine.UI.Extensions.TileSizeFitter | |
CUnityEngine.UI.ExtensionsToggleGroup | |
►C<UIDocumentPickerDelegate> | |
CStandaloneFileBrowser | |
CAssets.HSVPicker.ColorPickerSetup.UiElements | |
CGILES.Undo.UndoState | |
►CUnityEngine.Events.UnityEvent | |
CUnityEngine.UI.Extensions.AutoCompleteComboBox.SelectionChangedEvent | |
CUnityEngine.UI.Extensions.AutoCompleteComboBox.SelectionTextChangedEvent | |
CUnityEngine.UI.Extensions.AutoCompleteComboBox.SelectionValidityChangedEvent | |
CUnityEngine.UI.Extensions.BoxSlider.BoxSliderEvent | |
CUnityEngine.UI.Extensions.ComboBox.SelectionChangedEvent | |
CUnityEngine.UI.Extensions.ContentScrollSnapHorizontal.CurrentItemChangeEvent | |
CUnityEngine.UI.Extensions.ContentScrollSnapHorizontal.FoundItemToSnapToEvent | |
CUnityEngine.UI.Extensions.ContentScrollSnapHorizontal.SnappedToItemEvent | |
CUnityEngine.UI.Extensions.ContentScrollSnapHorizontal.StartMovementEvent | |
CUnityEngine.UI.Extensions.CooldownButton.CooldownButtonEvent | |
CUnityEngine.UI.Extensions.DropDownList.SelectionChangedEvent | |
CUnityEngine.UI.Extensions.InputFieldEnterSubmit.EnterSubmitEvent | |
CUnityEngine.UI.Extensions.KnobFloatValueEvent | |
CUnityEngine.UI.Extensions.RadialSlider.RadialSliderTextValueChangedEvent | |
CUnityEngine.UI.Extensions.RadialSlider.RadialSliderValueChangedEvent | |
CUnityEngine.UI.Extensions.RangeSlider.RangeSliderEvent | |
CUnityEngine.UI.Extensions.ReorderableList.ReorderableListHandler | |
CUnityEngine.UI.Extensions.ScrollSnapBase.SelectionChangeEndEvent | |
CUnityEngine.UI.Extensions.ScrollSnapBase.SelectionChangeStartEvent | |
CUnityEngine.UI.Extensions.ScrollSnapBase.SelectionPageChangedEvent | |
CUnityEngine.UI.Extensions.SegmentedControl.SegmentSelectedEvent | |
CUnityEngine.UI.Extensions.SelectionBox.SelectionEvent | |
CUnityEngine.UI.Extensions.Stepper.StepperValueChangedEvent | |
CUnityEngine.UI.Extensions.TextPic.HrefClickEvent | |
CUnityEngine.UI.Extensions.Tweens.FloatTween.FloatFinishCallback | |
CUnityEngine.UI.Extensions.Tweens.FloatTween.FloatTweenCallback | |
CUnityEngine.UI.Extensions.UIHighlightable.InteractableChangedEvent | |
CUnityEngine.UI.Extensions.UISelectableExtension.UIButtonEvent | |
CUnityEngine.UI.Extensions.UIVerticalScroller.IntEvent | |
CUnityEngine.UI.ExtensionsToggle.ToggleEvent | |
CUnityEngine.UI.ExtensionsToggle.ToggleEventObject | |
CUnityEngine.UI.ExtensionsToggleGroup.ToggleGroupEvent | |
►CUnityEvent | |
CColorChangedEvent | |
CHSVChangedEvent | |
CLeap.Unity.Animation.TransformTweenBehaviour.FloatEvent | |
CLeap.Unity.InputModule.LeapInputModule.PositionEvent | |
CLeap.Unity.Interaction.InteractionSlider.FloatEvent | |
CLeap.Unity.ProximityEvent | |
CUnityEngine.UI.BoxSlider.BoxSliderEvent | |
CLeap.Unity.OldRigHierarchy.UpgradeOptions | |
CWebGLFileUploader.UploadedFileInfo | |
CWebGLFileUploader.UploadedFileInfoV2 | |
CTriLibCore.UriLoadCustomContextData | Represents a class passed as the custom data to the Asset Loader Context when loading Models from URIs (Network). |
CUserManager.User | |
CUtility | |
CLeap.Unity.Tests.UtilsTests | |
CLeap.Unity.DeltaBuffer< SampleType, DerivativeType >.ValueTimePair | |
CLeap.Unity.GraphicalRenderer.LeapSlicedGraphic.Vector2i | |
CLeap.Unity.Animation.Internal.Vector2InterpolatorBase< Action< Vector2 > > | |
CUnityEngine.UI.Extensions.Vector3_Array2D | |
CLeap.Unity.Recording.Vector3Curves | AnimationCurve data for an animated Vector3. |
CLeap.Unity.Animation.Internal.Vector3InterpolatorBase< Action< Vector3 > > | |
CLeap.Unity.Animation.Internal.Vector3InterpolatorBase< MaterialPropertyKey > | |
CLeap.Unity.Animation.Internal.Vector3InterpolatorBase< Transform > | |
CLeap.Unity.Animation.Internal.Vector4InterpolatorBase< MaterialPropertyKey > | |
CLeap.Unity.Recording.VectorFrameCurves | VectorHand Animation Curve data struct for a Leap frame. |
CLeap.Unity.Recording.VectorHandCurves | AnimationCurve data for an animated VectorHand representation. |
CLeap.Unity.Tests.VectorHandTests | |
CLeap.LeapCSharp.Tests.VectorTests | |
CLeap.Interaction.Internal.InteractionEngineUtility.PhysicsUtility.Velocities | |
►CVirtualMaterial | |
CTriLibCore.HDRP.HDRPVirtualMaterial | Represents a container to hold HDRP Material properties temporarily. |
CUserManager.VRAction | |
CWaypoint.WaypointCircuit.WaypointList | |
CWebGLSupport.WebGLInputMobilePlugin | |
►CWebSocketBehavior | |
CWebSocketServerScript.SyncObjects | |
CUserManager.WSAction | |
CUserManager.WSActions | |
CNetworkManager.WSCourse | |
CNetworkManager.WSCourses | |
CNetworkManager.WSFile | |
CNetworkManager.WSFiles | |
CUserManager.WSGroup | |
CUserManager.WSLogin | |
CNetworkManager.WSReturnCourse | |
CUserManager.WSUser | |
CUserManager.WSUsers | |
CTriLibCore.ZipLoadCustomContextData | Represents a class passed as the custom data to the Asset Loader Context when loading Models from Zip files. |
►CFragment | |
Ccom.sfb.standalonefilebrowser.StandaloneFileBrowserFragment | |
►CText | |
CUnityEngine.UI.Extensions.TextPic | |