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RuntimeUnityEditor.Core.ObjectTree.GameObjectSearcher Class Reference

Keeps track of root gameobjects and allows searching objects in the scene More...

Public Member Functions

IEnumerable< GameObject > GetRootObjects ()
 
IEnumerable< GameObject > GetSearchedOrAllObjects ()
 
void Refresh (bool full, Predicate< GameObject > objectFilter)
 
void Search (string searchString, bool searchProperties)
 

Static Public Member Functions

static IEnumerable< GameObject > FindAllRootGameObjects ()
 
static bool SearchInComponent (string searchString, Component c, bool searchProperties)
 

Detailed Description

Keeps track of root gameobjects and allows searching objects in the scene

Definition at line 13 of file GameObjectSearcher.cs.

Member Function Documentation

◆ FindAllRootGameObjects()

static IEnumerable< GameObject > RuntimeUnityEditor.Core.ObjectTree.GameObjectSearcher.FindAllRootGameObjects ( )
static

Definition at line 18 of file GameObjectSearcher.cs.

◆ GetRootObjects()

IEnumerable< GameObject > RuntimeUnityEditor.Core.ObjectTree.GameObjectSearcher.GetRootObjects ( )

Definition at line 25 of file GameObjectSearcher.cs.

◆ GetSearchedOrAllObjects()

IEnumerable< GameObject > RuntimeUnityEditor.Core.ObjectTree.GameObjectSearcher.GetSearchedOrAllObjects ( )

Definition at line 35 of file GameObjectSearcher.cs.

◆ Refresh()

void RuntimeUnityEditor.Core.ObjectTree.GameObjectSearcher.Refresh ( bool  full,
Predicate< GameObject >  objectFilter 
)

Definition at line 45 of file GameObjectSearcher.cs.

◆ Search()

void RuntimeUnityEditor.Core.ObjectTree.GameObjectSearcher.Search ( string  searchString,
bool  searchProperties 
)

Definition at line 74 of file GameObjectSearcher.cs.

◆ SearchInComponent()

static bool RuntimeUnityEditor.Core.ObjectTree.GameObjectSearcher.SearchInComponent ( string  searchString,
Component  c,
bool  searchProperties 
)
static

Definition at line 89 of file GameObjectSearcher.cs.


The documentation for this class was generated from the following file: