Tanoda
PreviewCamerasHolder.cs
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using
System.Collections;
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using
System.Collections.Generic;
3
using
UnityEngine
;
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public
class
PreviewCamerasHolder
: MonoBehaviour
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{
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public
static
PreviewCamerasHolder
instance
;
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public
GameObject
holder
;
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public
Transform
holderTransform
;
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void
Awake()
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{
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if
(!
instance
)
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instance
=
this
;
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else
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Destroy(gameObject);
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holder
=
new
GameObject(
"PreviewCameraHolder"
);
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holderTransform
=
holder
.transform;
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}
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}
PreviewCamerasHolder
Definition:
PreviewCamerasHolder.cs:6
PreviewCamerasHolder.holderTransform
Transform holderTransform
Definition:
PreviewCamerasHolder.cs:9
PreviewCamerasHolder.holder
GameObject holder
Definition:
PreviewCamerasHolder.cs:8
PreviewCamerasHolder.instance
static PreviewCamerasHolder instance
Definition:
PreviewCamerasHolder.cs:7
UnityEngine
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
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TestScripts
PreviewCamerasHolder.cs
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