Tanoda
pb_Delegates.cs
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1
using
UnityEngine
;
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3
namespace
GILES
4
{
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public
delegate
bool
MouseInUse
(Vector2 mousePosition);
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public
delegate
bool
KeyInUse
();
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public
delegate
void
Callback
();
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public
delegate
void
Callback<T>
(T value);
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public
delegate
void
Callback<T, S>
(T value0, S value1);
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}
GILES
Definition:
pb_CollectionUtil.cs:4
GILES.MouseInUse
delegate bool MouseInUse(Vector2 mousePosition)
GILES.Callback
delegate void Callback()
GILES.Callback< T >
delegate void Callback< T >(T value)
GILES.KeyInUse
delegate bool KeyInUse()
GILES.Callback< T, S >
delegate void Callback< T, S >(T value0, S value1)
UnityEngine
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
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pb_Delegates.cs
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