Tanoda
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Classes | |
struct | Leap.Unity.Animation.HermiteQuaternionSpline |
Represents a spline for the rotation of a rigid body from one orientation in space to another over a specified time frame. The two endpoints are specified, as well as the instantaneous angular velocity at those two endpoints. More... | |
class | Leap.Unity.Animation.Mathq |
Quaternion math. | |
Namespaces | |
namespace | Leap |
namespace | Leap.Unity |
namespace | Leap.Unity.Animation |