Tanoda
ColorPickerTester.cs
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1using UnityEngine;
2
3public class ColorPickerTester : MonoBehaviour
4{
5
6 public new Renderer renderer;
8
9 public Color Color = Color.red;
10
11 // Use this for initialization
12 void Start ()
13 {
14 picker.onValueChanged.AddListener(color =>
15 {
16 renderer.material.color = color;
17 Color = color;
18 });
19
20 renderer.material.color = picker.CurrentColor;
21
23 }
24
25 // Update is called once per frame
26 void Update () {
27
28 }
29}
UnityEngine.Color Color
Definition: TestScript.cs:32
ColorChangedEvent onValueChanged
Definition: ColorPicker.cs:19
Color CurrentColor
Definition: ColorPicker.cs:23
new Renderer renderer