Tanoda
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Public Member Functions | |
override bool | SupportsEditorPersistence () |
Returns whether or not this hand model supports editor persistence. This is false by default and must be opt-in by a developer making their own hand model script if they want editor persistence. More... | |
override Hand | GetLeapHand () |
override void | SetLeapHand (Hand hand) |
override void | InitHand () |
override void | BeginHand () |
override void | UpdateHand () |
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virtual void | InitHand () |
virtual void | BeginHand () |
abstract void | UpdateHand () |
void | UpdateHandWithEvent () |
virtual void | FinishHand () |
abstract Hand | GetLeapHand () |
abstract void | SetLeapHand (Hand hand) |
virtual bool | SupportsEditorPersistence () |
Returns whether or not this hand model supports editor persistence. This is false by default and must be opt-in by a developer making their own hand model script if they want editor persistence. More... | |
Properties | |
override ModelType | HandModelType [get] |
override Chirality | Handedness [get, set] |
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bool | IsTracked [get] |
abstract Chirality | Handedness [get, set] |
abstract ModelType | HandModelType [get] |
Additional Inherited Members | |
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HandModelManager.ModelGroup | group |
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Action | OnBegin |
Action | OnFinish |
Action | OnUpdate |
Called directly after the HandModelBase's UpdateHand(). More... | |
A basic Leap hand model constructed dynamically vs. using pre-existing geometry
Definition at line 16 of file CapsuleHand.cs.
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virtual |
Reimplemented from Leap.Unity.HandModelBase.
Definition at line 122 of file CapsuleHand.cs.
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virtual |
Implements Leap.Unity.HandModelBase.
Definition at line 87 of file CapsuleHand.cs.
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virtual |
Reimplemented from Leap.Unity.HandModelBase.
Definition at line 95 of file CapsuleHand.cs.
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virtual |
Implements Leap.Unity.HandModelBase.
Definition at line 91 of file CapsuleHand.cs.
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virtual |
Returns whether or not this hand model supports editor persistence. This is false by default and must be opt-in by a developer making their own hand model script if they want editor persistence.
Reimplemented from Leap.Unity.HandModelBase.
Definition at line 83 of file CapsuleHand.cs.
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virtual |
Implements Leap.Unity.HandModelBase.
Definition at line 134 of file CapsuleHand.cs.
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getset |
Definition at line 76 of file CapsuleHand.cs.
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get |
Definition at line 70 of file CapsuleHand.cs.