Tanoda
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Represents a Mapper that converts legacy Animation Clips into humanoid Animation Clips. More...
Public Member Functions | |
override AnimationClip[] | MapArray (AssetLoaderContext assetLoaderContext, AnimationClip[] sourceAnimationClips) |
Public Attributes | |
AnimationClip | MecanimAnimationClipTemplate |
Template mecanim animation clip. Unity runtime API can't access mecanim animation clip settings as root motion baking, animation loop mode, etc. So we get these settings from the template animation clip. More... | |
Represents a Mapper that converts legacy Animation Clips into humanoid Animation Clips.
Definition at line 9 of file LegacyToHumanoidAnimationClipMapper.cs.
override AnimationClip[] TriLibCore.Mappers.LegacyToHumanoidAnimationClipMapper.MapArray | ( | AssetLoaderContext | assetLoaderContext, |
AnimationClip[] | sourceAnimationClips | ||
) |
Definition at line 19 of file LegacyToHumanoidAnimationClipMapper.cs.
AnimationClip TriLibCore.Mappers.LegacyToHumanoidAnimationClipMapper.MecanimAnimationClipTemplate |
Template mecanim animation clip. Unity runtime API can't access mecanim animation clip settings as root motion baking, animation loop mode, etc. So we get these settings from the template animation clip.
Definition at line 16 of file LegacyToHumanoidAnimationClipMapper.cs.