Tanoda
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Public Member Functions | |
override void | ReportSet () |
Check, prepare and set everything needed. More... | |
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void | Refresh () |
virtual void | ReportSet () |
Check, prepare and set everything needed. More... | |
void | FixTextToRectTrans () |
void | ReferenceCUIForBCurves () |
override void | ModifyMesh (Mesh _mesh) |
override void | ModifyMesh (VertexHelper _vh) |
void | UpdateCurveControlPointPositions () |
Vector3 | GetBCurveSandwichSpacePoint (float _xTime, float _yTime) |
Vector3 | GetBCurveSandwichSpaceTangent (float _xTime, float _yTime) |
Additional Inherited Members | |
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readonly static int | bottomCurveIdx = 0 |
readonly static int | topCurveIdx = 1 |
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void | solveDoubleEquationWithVector (float _x_1, float _y_1, float _x_2, float _y_2, Vector3 _constant_1, Vector3 _contant_2, out Vector3 _x, out Vector3 _y) |
UIVertex | uiVertexLerp (UIVertex _a, UIVertex _b, float _time) |
UIVertex | uiVertexBerp (UIVertex v_bottomLeft, UIVertex v_topLeft, UIVertex v_topRight, UIVertex v_bottomRight, float _xTime, float _yTime) |
Bilinear Interpolation More... | |
void | tessellateQuad (List< UIVertex > _quads, int _thisQuadIdx) |
void | tessellateGraphic (List< UIVertex > _verts) |
override void | OnRectTransformDimensionsChange () |
override void | Awake () |
override void | OnEnable () |
virtual void | modifyVertices (List< UIVertex > _verts) |
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bool | isCurved = true |
Describing the properties of this object. More... | |
bool | isLockWithRatio = true |
float | resolution = 5.0f |
RectTransform | rectTrans |
Reference to other objects that are needed by this object. More... | |
Graphic | uiGraphic |
CUIGraphic | refCUIGraphic |
CUIBezierCurve[] | refCurves |
Vector3_Array2D[] | refCurvesControlRatioPoints |
List< UIVertex > | reuse_quads = new List<UIVertex>() |
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bool | IsCurved [get] |
bool | IsLockWithRatio [get] |
RectTransform | RectTrans [get] |
Graphic | UIGraphic [get] |
CUIGraphic | RefCUIGraphic [get] |
CUIBezierCurve[] | RefCurves [get] |
Vector3_Array2D[] | RefCurvesControlRatioPoints [get] |
Definition at line 9 of file CUIText.cs.
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virtual |
Check, prepare and set everything needed.
Reimplemented from UnityEngine.UI.Extensions.CUIGraphic.
Definition at line 11 of file CUIText.cs.