Tanoda
GILES.UndoTransform Class Reference
Inheritance diagram for GILES.UndoTransform:
GILES.IUndo

Public Member Functions

 UndoTransform (Transform target)
 
Hashtable RecordState ()
 
void ApplyState (Hashtable values)
 
void OnExitScope ()
 
Hashtable RecordState ()
 
void ApplyState (Hashtable values)
 
void OnExitScope ()
 

Public Attributes

Transform target
 

Detailed Description

Definition at line 6 of file UndoTransform.cs.

Constructor & Destructor Documentation

◆ UndoTransform()

GILES.UndoTransform.UndoTransform ( Transform  target)

Definition at line 10 of file UndoTransform.cs.

Member Function Documentation

◆ ApplyState()

void GILES.UndoTransform.ApplyState ( Hashtable  values)

Apply the recorded state to the target object using the values stored by RecordState.

Implements GILES.IUndo.

Definition at line 24 of file UndoTransform.cs.

◆ OnExitScope()

void GILES.UndoTransform.OnExitScope ( )

Called when a state is purged from the undo or redo stack. Commonly used by objects to release memory once no longer needed.

Implements GILES.IUndo.

Definition at line 31 of file UndoTransform.cs.

◆ RecordState()

Hashtable GILES.UndoTransform.RecordState ( )

Record the current state of the target object. RecordState() should grab the current state of the object pointed to, not the current state as stored.

RecordState should return a hashtable that contains all the information necessary to reconstitute the object. How the data is stored is up to the implementation, since it is also left to the implementing class to reconstruct itself using this same information in ApplyState.

Implements GILES.IUndo.

Definition at line 15 of file UndoTransform.cs.

Member Data Documentation

◆ target

Transform GILES.UndoTransform.target

Definition at line 8 of file UndoTransform.cs.


The documentation for this class was generated from the following file: