_blendShapeAmounts | Leap.Unity.GraphicalRenderer.LeapMesherBase | protected |
_blendShapeFeatures | Leap.Unity.GraphicalRenderer.LeapMesherBase | protected |
_colorChannelFeatures | Leap.Unity.GraphicalRenderer.LeapMesherBase | protected |
_customColorChannelData | Leap.Unity.GraphicalRenderer.LeapMesherBase | protected |
_customFloatChannelData | Leap.Unity.GraphicalRenderer.LeapMesherBase | protected |
_customMatrixChannelData | Leap.Unity.GraphicalRenderer.LeapMesherBase | protected |
_customVectorChannelData | Leap.Unity.GraphicalRenderer.LeapMesherBase | protected |
_doesRequireColors | Leap.Unity.GraphicalRenderer.LeapMesherBase | protected |
_doesRequireNormals | Leap.Unity.GraphicalRenderer.LeapMesherBase | protected |
_doesRequireVertInfo | Leap.Unity.GraphicalRenderer.LeapMesherBase | protected |
_floatChannelFeatures | Leap.Unity.GraphicalRenderer.LeapMesherBase | protected |
_generation | Leap.Unity.GraphicalRenderer.LeapMesherBase | protected |
_material | Leap.Unity.GraphicalRenderer.LeapMesherBase | protected |
_matrixChannelFeatures | Leap.Unity.GraphicalRenderer.LeapMesherBase | protected |
_meshes | Leap.Unity.GraphicalRenderer.LeapMesherBase | protected |
_packedTextures | Leap.Unity.GraphicalRenderer.LeapMesherBase | protected |
_requiredUvChannels | Leap.Unity.GraphicalRenderer.LeapMesherBase | protected |
_shader | Leap.Unity.GraphicalRenderer.LeapMesherBase | protected |
_spriteFeatures | Leap.Unity.GraphicalRenderer.LeapMesherBase | protected |
_spriteTextureBlock | Leap.Unity.GraphicalRenderer.LeapMesherBase | protected |
_textureFeatures | Leap.Unity.GraphicalRenderer.LeapMesherBase | protected |
_tintColors | Leap.Unity.GraphicalRenderer.LeapMesherBase | protected |
_tintFeatures | Leap.Unity.GraphicalRenderer.LeapMesherBase | protected |
_vectorChannelFeatures | Leap.Unity.GraphicalRenderer.LeapMesherBase | protected |
ASSET_PATH | Leap.Unity.GraphicalRenderer.LeapRenderingMethod< LeapMeshGraphicBase > | static |
beginMesh(Mesh mesh=null) | Leap.Unity.GraphicalRenderer.LeapMesherBase | protectedvirtual |
BLEND_SHAPE_AMOUNTS_PROPERTY | Leap.Unity.GraphicalRenderer.LeapMesherBase | protectedstatic |
blendShapeDelta(Vector3 shapeVert, Vector3 originalVert) | Leap.Unity.GraphicalRenderer.LeapMesherBase | protectedvirtual |
buildBlendShapes(LeapBlendShapeData blendShapeData) | Leap.Unity.GraphicalRenderer.LeapMesherBase | protectedvirtual |
buildColors() | Leap.Unity.GraphicalRenderer.LeapMesherBase | protectedvirtual |
buildGraphic() | Leap.Unity.GraphicalRenderer.LeapMesherBase | protectedvirtual |
buildMesh() | Leap.Unity.GraphicalRenderer.LeapMesherBase | protectedvirtual |
buildTopology() | Leap.Unity.GraphicalRenderer.LeapMesherBase | protectedvirtual |
buildUvs(UVChannelFlags channel) | Leap.Unity.GraphicalRenderer.LeapMesherBase | protectedvirtual |
buildVertInfo() | Leap.Unity.GraphicalRenderer.LeapMesherBase | protectedvirtual |
COLORS_FEATURE | Leap.Unity.GraphicalRenderer.LeapMesherBase | static |
CUSTOM_CHANNEL_KEYWORD | Leap.Unity.GraphicalRenderer.LeapMesherBase | static |
DATA_FOLDER_NAME | Leap.Unity.GraphicalRenderer.LeapRenderingMethod< LeapMeshGraphicBase > | static |
doesRequireMeshColors() | Leap.Unity.GraphicalRenderer.LeapMesherBase | protectedvirtual |
doesRequireMeshNormals() | Leap.Unity.GraphicalRenderer.LeapMesherBase | protectedvirtual |
doesRequireUvChannel(UVChannelFlags channel) | Leap.Unity.GraphicalRenderer.LeapMesherBase | protectedvirtual |
doesRequireVertInfo() | Leap.Unity.GraphicalRenderer.LeapMesherBase | protectedvirtual |
drawMesh(Mesh mesh, Matrix4x4 transform) | Leap.Unity.GraphicalRenderer.LeapMesherBase | protected |
enabledUvChannels | Leap.Unity.GraphicalRenderer.LeapMesherBase | protected |
extractSpriteRects() | Leap.Unity.GraphicalRenderer.LeapMesherBase | protectedvirtual |
finishAndAddMesh(bool deleteEmptyMeshes=true) | Leap.Unity.GraphicalRenderer.LeapMesherBase | protectedvirtual |
finishMesh(bool deleteEmptyMeshes=true) | Leap.Unity.GraphicalRenderer.LeapMesherBase | protectedvirtual |
GetSpaceSupportInfo(LeapSpace space) | Leap.Unity.GraphicalRenderer.LeapRenderingMethod< LeapMeshGraphicBase > | pure virtual |
GetSupportInfo(List< LeapTextureFeature > features, List< SupportInfo > info) | Leap.Unity.GraphicalRenderer.LeapMesherBase | virtual |
GetSupportInfo(List< LeapSpriteFeature > features, List< SupportInfo > info) | Leap.Unity.GraphicalRenderer.LeapMesherBase | virtual |
GetSupportInfo(List< LeapRuntimeTintFeature > features, List< SupportInfo > info) | Leap.Unity.GraphicalRenderer.LeapMesherBase | virtual |
GetSupportInfo(List< LeapBlendShapeFeature > features, List< SupportInfo > info) | Leap.Unity.GraphicalRenderer.LeapMesherBase | virtual |
GetSupportInfo(List< CustomFloatChannelFeature > features, List< SupportInfo > info) | Leap.Unity.GraphicalRenderer.LeapMesherBase | virtual |
GetSupportInfo(List< CustomVectorChannelFeature > features, List< SupportInfo > info) | Leap.Unity.GraphicalRenderer.LeapMesherBase | virtual |
GetSupportInfo(List< CustomColorChannelFeature > features, List< SupportInfo > info) | Leap.Unity.GraphicalRenderer.LeapMesherBase | virtual |
GetSupportInfo(List< CustomMatrixChannelFeature > features, List< SupportInfo > info) | Leap.Unity.GraphicalRenderer.LeapMesherBase | virtual |
ISupportsFeature< LeapTextureFeature >.GetSupportInfo(List< T > features, List< SupportInfo > info) | Leap.Unity.GraphicalRenderer.ISupportsFeature< LeapTextureFeature > | |
ISupportsFeature< LeapSpriteFeature >.GetSupportInfo(List< T > features, List< SupportInfo > info) | Leap.Unity.GraphicalRenderer.ISupportsFeature< LeapSpriteFeature > | |
ISupportsFeature< LeapRuntimeTintFeature >.GetSupportInfo(List< T > features, List< SupportInfo > info) | Leap.Unity.GraphicalRenderer.ISupportsFeature< LeapRuntimeTintFeature > | |
ISupportsFeature< LeapBlendShapeFeature >.GetSupportInfo(List< T > features, List< SupportInfo > info) | Leap.Unity.GraphicalRenderer.ISupportsFeature< LeapBlendShapeFeature > | |
ISupportsFeature< CustomFloatChannelFeature >.GetSupportInfo(List< T > features, List< SupportInfo > info) | Leap.Unity.GraphicalRenderer.ISupportsFeature< CustomFloatChannelFeature > | |
ISupportsFeature< CustomVectorChannelFeature >.GetSupportInfo(List< T > features, List< SupportInfo > info) | Leap.Unity.GraphicalRenderer.ISupportsFeature< CustomVectorChannelFeature > | |
ISupportsFeature< CustomColorChannelFeature >.GetSupportInfo(List< T > features, List< SupportInfo > info) | Leap.Unity.GraphicalRenderer.ISupportsFeature< CustomColorChannelFeature > | |
ISupportsFeature< CustomMatrixChannelFeature >.GetSupportInfo(List< T > features, List< SupportInfo > info) | Leap.Unity.GraphicalRenderer.ISupportsFeature< CustomMatrixChannelFeature > | |
GetUvFeature(UVChannelFlags flags) | Leap.Unity.GraphicalRenderer.LeapMesherBase | static |
GetValidGraphicOnObject(GameObject obj) | Leap.Unity.GraphicalRenderer.LeapRenderingMethod< LeapMeshGraphicBase > | pure virtual |
GetValidGraphicOnObject(GameObject obj) | Leap.Unity.GraphicalRenderer.LeapRenderingMethod< LeapMeshGraphicBase > | |
graphicVertNormalToMeshVertNormal(Vector3 vertex, Vector3 normal, out Vector3 meshVert, out Vector3 meshNormal) | Leap.Unity.GraphicalRenderer.LeapMesherBase | protectedpure virtual |
graphicVertToMeshVert(Vector3 vertex) | Leap.Unity.GraphicalRenderer.LeapMesherBase | protectedpure virtual |
group | Leap.Unity.GraphicalRenderer.LeapRenderingMethod< LeapMeshGraphicBase > | |
IsValidGraphic(LeapGraphic graphic) | Leap.Unity.GraphicalRenderer.LeapRenderingMethod< LeapMeshGraphicBase > | pure virtual |
IsValidGraphic(LeapGraphic graphic) | Leap.Unity.GraphicalRenderer.LeapRenderingMethod< LeapMeshGraphicBase > | |
IsValidGraphic< T >() | Leap.Unity.GraphicalRenderer.LeapRenderingMethod< LeapMeshGraphicBase > | pure virtual |
IsValidGraphic< T >() | Leap.Unity.GraphicalRenderer.LeapRenderingMethod< LeapMeshGraphicBase > | |
loadAllSupportedFeatures() | Leap.Unity.GraphicalRenderer.LeapMesherBase | protectedvirtual |
material | Leap.Unity.GraphicalRenderer.LeapMesherBase | |
MESH_ASSET_NAME | Leap.Unity.GraphicalRenderer.LeapMesherBase | static |
NORMALS_FEATURE | Leap.Unity.GraphicalRenderer.LeapMesherBase | static |
OnDisableRenderer() | Leap.Unity.GraphicalRenderer.LeapMesherBase | virtual |
OnEnableRenderer() | Leap.Unity.GraphicalRenderer.LeapMesherBase | virtual |
OnPostProcessAtlas | Leap.Unity.GraphicalRenderer.LeapMesherBase | |
OnUpdateRenderer() | Leap.Unity.GraphicalRenderer.LeapMesherBase | virtual |
postProcessMesh() | Leap.Unity.GraphicalRenderer.LeapMesherBase | protectedvirtual |
prepareMaterial() | Leap.Unity.GraphicalRenderer.LeapMesherBase | protectedvirtual |
prepareMeshes() | Leap.Unity.GraphicalRenderer.LeapMesherBase | protectedvirtual |
PreventDuplication< T >(ref T t) | Leap.Unity.GraphicalRenderer.LeapRenderingMethod< LeapMeshGraphicBase > | |
refreshMeshData() | Leap.Unity.GraphicalRenderer.LeapMesherBase | protectedvirtual |
renderer | Leap.Unity.GraphicalRenderer.LeapRenderingMethod< LeapMeshGraphicBase > | |
setupForBuilding() | Leap.Unity.GraphicalRenderer.LeapMesherBase | protectedvirtual |
TEXTURE_ASSET_NAME | Leap.Unity.GraphicalRenderer.LeapMesherBase | static |
TINTS_PROPERTY | Leap.Unity.GraphicalRenderer.LeapMesherBase | protectedstatic |
updateBlendShapes() | Leap.Unity.GraphicalRenderer.LeapMesherBase | protectedvirtual |
updateCustomChannels() | Leap.Unity.GraphicalRenderer.LeapMesherBase | protectedvirtual |
updateTinting() | Leap.Unity.GraphicalRenderer.LeapMesherBase | protectedvirtual |
uploadSpriteTextures() | Leap.Unity.GraphicalRenderer.LeapMesherBase | protectedvirtual |
UV_0_FEATURE | Leap.Unity.GraphicalRenderer.LeapMesherBase | static |
UV_1_FEATURE | Leap.Unity.GraphicalRenderer.LeapMesherBase | static |
UV_2_FEATURE | Leap.Unity.GraphicalRenderer.LeapMesherBase | static |
UV_3_FEATURE | Leap.Unity.GraphicalRenderer.LeapMesherBase | static |