Definition at line 18 of file PlaybackRecorder.cs.
◆ RecordTime
◆ SaveType
◆ EndRecording()
virtual Recording Leap.Unity.Playback.PlaybackRecorder.EndRecording |
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◆ FixedUpdate()
virtual void Leap.Unity.Playback.PlaybackRecorder.FixedUpdate |
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◆ StartRecording()
virtual void Leap.Unity.Playback.PlaybackRecorder.StartRecording |
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◆ Update()
virtual void Leap.Unity.Playback.PlaybackRecorder.Update |
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◆ _beginTime
float Leap.Unity.Playback.PlaybackRecorder._beginTime |
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◆ _currentRecording
Recording Leap.Unity.Playback.PlaybackRecorder._currentRecording |
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◆ _endRecording
KeyCode Leap.Unity.Playback.PlaybackRecorder._endRecording = KeyCode.F6 |
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◆ _provider
◆ _recordTime
◆ _saveType
◆ _startRecording
KeyCode Leap.Unity.Playback.PlaybackRecorder._startRecording = KeyCode.F5 |
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◆ _unityAssetSavePath
string Leap.Unity.Playback.PlaybackRecorder._unityAssetSavePath = "Assets/Recording" |
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The documentation for this class was generated from the following file: