Definition at line 9 of file VRInputModule.cs.
◆ Awake()
override void UnityEngine.UI.Extensions.VRInputModule.Awake |
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◆ PointerEnter()
static void UnityEngine.UI.Extensions.VRInputModule.PointerEnter |
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◆ PointerExit()
static void UnityEngine.UI.Extensions.VRInputModule.PointerExit |
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◆ PointerSubmit()
static void UnityEngine.UI.Extensions.VRInputModule.PointerSubmit |
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◆ Process()
override void UnityEngine.UI.Extensions.VRInputModule.Process |
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◆ cursorPosition
Vector3 UnityEngine.UI.Extensions.VRInputModule.cursorPosition |
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◆ targetObject
GameObject UnityEngine.UI.Extensions.VRInputModule.targetObject |
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The documentation for this class was generated from the following file: