Tanoda
HoldPositionAction Class Reference
Inheritance diagram for HoldPositionAction:
PositionAction ActionObject

Public Member Functions

override void Start ()
 
void onHoldTimeChanged (string value)
 
new void RefreshTargetDisplay ()
 
new void StartPosition ()
 
override void GetObjectData (SerializationInfo info, StreamingContext context)
 
 HoldPositionAction (SerializationInfo info, StreamingContext context)
 
- Public Member Functions inherited from PositionAction
override void Triggered (string id)
 
override void Deactivate ()
 
void Reactivate ()
 
override void InputAdded (string id)
 
void StartPosition ()
 
void FinalPosition ()
 
override void Start ()
 
override void OnPointerEnter (PointerEventData eventData)
 
override void OnPointerExit (PointerEventData eventData)
 
void FillCurrentTransform ()
 
void SelectObjectToPosition ()
 
void onPosChanged (string value)
 
void onRotChanged (string value)
 
void RefreshTargetDisplay ()
 
void onToleranceChanged (string value)
 
void onTaktTimeChanged (string value)
 
void OneHandToggle (bool value)
 
new void TriggerOutput (string id)
 
bool GetHandOffsets (out Vector3 offset, out Vector3 rotation, out Vector3 leftoffset, out Vector3 leftrotation)
 
override void GetObjectData (SerializationInfo info, StreamingContext context)
 
 PositionAction (SerializationInfo info, StreamingContext context)
 
- Public Member Functions inherited from ActionObject
void ToggleWindowSize ()
 
IEnumerator LateMinimize ()
 
void InstaMinimize ()
 
void Minimize ()
 
void Maximize ()
 
void GetOriginalHeight ()
 
List< Vector2 > GetSides ()
 
virtual void GetObjectData (SerializationInfo info, StreamingContext context)
 
 ActionObject ()
 
 ActionObject (SerializationInfo info, StreamingContext context)
 
virtual void Start ()
 
virtual void Triggered (string id)
 
virtual void Deactivate ()
 
virtual void Reset ()
 
virtual void OutputAdded (string id)
 
virtual void InputAdded (string id)
 
virtual void Remove ()
 
void TriggerOutput (string id)
 
void AddInput (GameObject go)
 
string GetInput ()
 
string GetInput (int index)
 
void RemoveInput (string id)
 
void AddOutput (GameObject go)
 
GameObject GetOutput (string id)
 
GameObject GetInput (string id)
 
List< string > GetOutputs ()
 
List< string > GetInputs ()
 
bool LimitInputTypes ()
 
List< Type > GetAcceptedInputTypes ()
 
void ApplyComment ()
 
void TriggerOut (string id)
 
virtual void OnPointerEnter (PointerEventData eventData)
 
virtual void OnPointerExit (PointerEventData eventData)
 

Public Attributes

InputField holdInput
 
- Public Attributes inherited from PositionAction
InputField[] posInputs = new InputField[3]
 
InputField[] rotInputs = new InputField[3]
 
InputField toleranceField
 
InputField taktTimeInput
 
Vector3 originalPosition
 
Vector3 targetPosition
 
Vector3 originalRotation
 
Vector3 targetRotation
 
Material highlightMaterial
 
Material originalHighlightMat
 
Material imageHighlight
 
Toggle HandToggle
 
Vector3 localpos
 
Vector3 fwdoffset
 
Vector3 upoffset
 
Vector3 localrot
 
- Public Attributes inherited from ActionObject
List< GameObject > inPuts
 
List< GameObject > outPuts
 
List< ClassTypeReferenceacceptInputTypes
 
Image statusImg
 
string action
 
string ID
 
string comment
 
List< GameObject > hideOnMinimize = new List<GameObject>()
 
bool IsCounting
 

Additional Inherited Members

- Protected Member Functions inherited from PositionAction
IEnumerator ShowHighLight (ThrowableCanDisable tcd)
 
IEnumerator ShowSelectedHighLight (ThrowableCanDisable tcd)
 
IEnumerator ShowHighLightOptimization ()
 
IEnumerator ShowHighLightOriginal ()
 
IEnumerator ShowHighLightOriginalOptimization ()
 
void RemoveHighlight ()
 
void RemoveSelectedHighlight ()
 
bool InGoodPos (Transform t)
 
bool InGoodRot (Transform t)
 
new void Update ()
 
- Protected Member Functions inherited from ActionObject
void SaveOrigInPos ()
 
- Protected Attributes inherited from PositionAction
float chill
 
bool canReturnNow
 
List< Transform > allSame
 
GameObject highlightObject
 
GameObject highlightObjectOriginal
 
GameObject highlightSelected
 
GameObject followGo
 
Object highlightCurrentObject
 
Object highlightCurrentSelectedObject
 
- Protected Attributes inherited from ActionObject
float originalHeight = 0.0f
 

Detailed Description

Definition at line 7 of file HoldPositionAction.cs.

Constructor & Destructor Documentation

◆ HoldPositionAction()

HoldPositionAction.HoldPositionAction ( SerializationInfo  info,
StreamingContext  context 
)

Definition at line 196 of file HoldPositionAction.cs.

Member Function Documentation

◆ GetObjectData()

override void HoldPositionAction.GetObjectData ( SerializationInfo  info,
StreamingContext  context 
)
virtual

Reimplemented from ActionObject.

Definition at line 189 of file HoldPositionAction.cs.

◆ onHoldTimeChanged()

void HoldPositionAction.onHoldTimeChanged ( string  value)

Definition at line 152 of file HoldPositionAction.cs.

◆ RefreshTargetDisplay()

new void HoldPositionAction.RefreshTargetDisplay ( )

Definition at line 175 of file HoldPositionAction.cs.

◆ Start()

override void HoldPositionAction.Start ( )
virtual

Reimplemented from ActionObject.

Definition at line 15 of file HoldPositionAction.cs.

◆ StartPosition()

new void HoldPositionAction.StartPosition ( )

Definition at line 182 of file HoldPositionAction.cs.

Member Data Documentation

◆ holdInput

InputField HoldPositionAction.holdInput

Definition at line 9 of file HoldPositionAction.cs.


The documentation for this class was generated from the following file: