_primaryHoverPoints | Leap.Unity.Interaction.InteractionHand | protected |
_wasContactInitialized | Leap.Unity.Interaction.InteractionController | protected |
checkShouldGrasp(out IInteractionBehaviour objectToGrasp) | Leap.Unity.Interaction.InteractionHand | protectedvirtual |
checkShouldGraspAtemporal(IInteractionBehaviour intObj) | Leap.Unity.Interaction.InteractionHand | protectedvirtual |
checkShouldRelease(out IInteractionBehaviour objectToRelease) | Leap.Unity.Interaction.InteractionHand | protectedvirtual |
ClearContactTracking() | Leap.Unity.Interaction.InteractionController | |
ClearContactTrackingForObject(IInteractionBehaviour intObj) | Leap.Unity.Interaction.InteractionController | |
ClearHoverTracking() | Leap.Unity.Interaction.InteractionController | |
ClearHoverTrackingForObject(IInteractionBehaviour intObj) | Leap.Unity.Interaction.InteractionController | |
ClearPrimaryHoverTracking() | Leap.Unity.Interaction.InteractionController | |
contactBoneParent | Leap.Unity.Interaction.InteractionHand | protected |
contactBones | Leap.Unity.Interaction.InteractionHand | |
contactEnabled | Leap.Unity.Interaction.InteractionController | |
contactingObjects | Leap.Unity.Interaction.InteractionController | |
controllerType | Leap.Unity.Interaction.InteractionHand | |
customHoverActivityFilter | Leap.Unity.Interaction.InteractionController | |
DEAD_ZONE_FRACTION | Leap.Unity.Interaction.InteractionController | protectedstatic |
defaultContactBoneMaterial | Leap.Unity.Interaction.InteractionController | protectedstatic |
DisableSoftContact() | Leap.Unity.Interaction.InteractionController | |
drawHoverPoint(RuntimeGizmoDrawer drawer, Vector3 pos) | Leap.Unity.Interaction.InteractionController | protectedstatic |
drawPrimaryHoverPoint(RuntimeGizmoDrawer drawer, Vector3 pos) | Leap.Unity.Interaction.InteractionController | protectedstatic |
enabledPrimaryHoverFingertips | Leap.Unity.Interaction.InteractionHand | |
EnableSoftContact() | Leap.Unity.Interaction.InteractionController | |
FillBones(Hand inHand) | Leap.Unity.Interaction.InteractionHand | |
fixedUpdateController() | Leap.Unity.Interaction.InteractionHand | protectedvirtual |
fixedUpdateGraspingState() | Leap.Unity.Interaction.InteractionHand | protectedvirtual |
getColliderBoneTargetPositionRotation(int contactBoneIndex, out Vector3 targetPosition, out Quaternion targetRotation) | Leap.Unity.Interaction.InteractionHand | protectedvirtual |
GetGraspPoint() | Leap.Unity.Interaction.InteractionHand | virtual |
GetHoverDistance(Vector3 hoverPoint, IInteractionBehaviour behaviour) | Leap.Unity.Interaction.InteractionController | static |
grabClassifier | Leap.Unity.Interaction.InteractionHand | |
graspCandidates | Leap.Unity.Interaction.InteractionController | |
graspedObject | Leap.Unity.Interaction.InteractionController | |
graspingEnabled | Leap.Unity.Interaction.InteractionController | |
graspManipulatorPoints | Leap.Unity.Interaction.InteractionHand | |
handAccessorFunc | Leap.Unity.Interaction.InteractionHand | |
handDataMode | Leap.Unity.Interaction.InteractionHand | |
headTransform | Leap.Unity.Interaction.InteractionHand | |
hoverActivityManager | Leap.Unity.Interaction.InteractionController | |
hoveredObjects | Leap.Unity.Interaction.InteractionController | |
hoverEnabled | Leap.Unity.Interaction.InteractionController | |
hoverPoint | Leap.Unity.Interaction.InteractionHand | |
initContact() | Leap.Unity.Interaction.InteractionHand | protectedvirtual |
intHand | Leap.Unity.Interaction.InteractionHand | |
isBeingMoved | Leap.Unity.Interaction.InteractionHand | |
isGraspingObject | Leap.Unity.Interaction.InteractionController | |
isLeft | Leap.Unity.Interaction.InteractionHand | |
isPrimaryHovering | Leap.Unity.Interaction.InteractionController | |
isRight | Leap.Unity.Interaction.InteractionController | |
isTracked | Leap.Unity.Interaction.InteractionHand | |
lastObjectTouchedAdjustedMassMass | Leap.Unity.Interaction.InteractionController | protected |
leapHand | Leap.Unity.Interaction.InteractionHand | |
leapProvider | Leap.Unity.Interaction.InteractionHand | |
LockPrimaryHover(InteractionBehaviour intObj) | Leap.Unity.Interaction.InteractionController | |
manager | Leap.Unity.Interaction.InteractionController | |
NotifyContactBoneCollisionEnter(ContactBone contactBone, IInteractionBehaviour interactionObj) | Leap.Unity.Interaction.InteractionController | |
NotifyContactBoneCollisionExit(ContactBone contactBone, IInteractionBehaviour interactionObj) | Leap.Unity.Interaction.InteractionController | |
NotifyContactBoneCollisionStay(ContactBone contactBone, IInteractionBehaviour interactionObj) | Leap.Unity.Interaction.InteractionController | |
NotifyObjectUnregistered(IInteractionBehaviour intObj) | Leap.Unity.Interaction.InteractionController | |
NotifySoftContactCollisionEnter(ContactBone bone, IInteractionBehaviour intObj, Collider collider) | Leap.Unity.Interaction.InteractionController | |
NotifySoftContactCollisionExit(ContactBone bone, IInteractionBehaviour intObj, Collider collider) | Leap.Unity.Interaction.InteractionController | |
OnBeginPrimaryHoveringObject | Leap.Unity.Interaction.InteractionController | |
OnContactInitialized | Leap.Unity.Interaction.InteractionController | |
OnDisable() | Leap.Unity.Interaction.InteractionController | protectedvirtual |
OnDrawRuntimeGizmos(RuntimeGizmoDrawer drawer) | Leap.Unity.Interaction.InteractionController | virtual |
OnEnable() | Leap.Unity.Interaction.InteractionController | protectedvirtual |
OnEndPrimaryHoveringObject | Leap.Unity.Interaction.InteractionController | |
OnGraspBegin | Leap.Unity.Interaction.InteractionController | |
onGraspedObjectForciblyReleased(IInteractionBehaviour objectToBeReleased) | Leap.Unity.Interaction.InteractionHand | protectedvirtual |
OnGraspEnd | Leap.Unity.Interaction.InteractionController | |
OnGraspStay | Leap.Unity.Interaction.InteractionController | |
onObjectUnregistered(IInteractionBehaviour intObj) | Leap.Unity.Interaction.InteractionHand | protectedvirtual |
onPostDisableSoftContact() | Leap.Unity.Interaction.InteractionHand | protectedvirtual |
onPreEnableSoftContact() | Leap.Unity.Interaction.InteractionHand | protectedvirtual |
OnStayPrimaryHoveringObject | Leap.Unity.Interaction.InteractionController | |
position | Leap.Unity.Interaction.InteractionHand | |
primaryHoverDistance | Leap.Unity.Interaction.InteractionController | |
primaryHoveredObject | Leap.Unity.Interaction.InteractionController | |
primaryHoveringPoint | Leap.Unity.Interaction.InteractionController | |
primaryHoveringPointIndex | Leap.Unity.Interaction.InteractionController | |
primaryHoverLocked | Leap.Unity.Interaction.InteractionController | |
primaryHoverPoints | Leap.Unity.Interaction.InteractionController | |
ReleaseGrasp() | Leap.Unity.Interaction.InteractionController | |
ReleaseGrasp(out IInteractionBehaviour releasedObject) | Leap.Unity.Interaction.InteractionController | |
ReleaseGrasps(IInteractionBehaviour graspedObj, ReadonlyHashSet< InteractionController > controllers) | Leap.Unity.Interaction.InteractionController | static |
ReleaseObject(IInteractionBehaviour toRelease) | Leap.Unity.Interaction.InteractionController | |
Reset() | Leap.Unity.Interaction.InteractionHand | protectedvirtual |
rotation | Leap.Unity.Interaction.InteractionHand | |
scale | Leap.Unity.Interaction.InteractionController | |
softContactDislocationDistance | Leap.Unity.Interaction.InteractionController | protected |
softContactEnabled | Leap.Unity.Interaction.InteractionController | |
Start() | Leap.Unity.Interaction.InteractionHand | protectedvirtual |
SwapGrasp(IInteractionBehaviour replacement) | Leap.Unity.Interaction.InteractionHand | virtual |
TransformPoint(Vector3 worldPoint, ISpaceComponent element) | Leap.Unity.Interaction.InteractionController | static |
TryGrasp(IInteractionBehaviour intObj) | Leap.Unity.Interaction.InteractionController | |
unwarpColliders(Transform primaryHoverPoint, ISpaceComponent warpedSpaceElement) | Leap.Unity.Interaction.InteractionHand | protectedvirtual |
velocity | Leap.Unity.Interaction.InteractionHand | |