Definition at line 21 of file BitConverterGenerator.cs.
◆ Generate()
override void Leap.Unity.Generation.BitConverterGenerator.Generate |
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◆ BEGIN_KEY
const string Leap.Unity.Generation.BitConverterGenerator.BEGIN_KEY = "//BEGIN" |
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◆ codeTemplate
TextAsset Leap.Unity.Generation.BitConverterGenerator.codeTemplate |
◆ END_KEY
const string Leap.Unity.Generation.BitConverterGenerator.END_KEY = "//END" |
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◆ FILL_BYTES_KEY
const string Leap.Unity.Generation.BitConverterGenerator.FILL_BYTES_KEY = "//FILL BYTES" |
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◆ GET_KEY
const string Leap.Unity.Generation.BitConverterGenerator.GET_KEY = "GET" |
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◆ primitiveTypes
string [] Leap.Unity.Generation.BitConverterGenerator.primitiveTypes |
◆ targetFolder
AssetFolder Leap.Unity.Generation.BitConverterGenerator.targetFolder |
◆ testFolder
AssetFolder Leap.Unity.Generation.BitConverterGenerator.testFolder |
◆ testTemplate
TextAsset Leap.Unity.Generation.BitConverterGenerator.testTemplate |
◆ TO_KEY
const string Leap.Unity.Generation.BitConverterGenerator.TO_KEY = "TO" |
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static |
The documentation for this class was generated from the following file: