Tanoda
Leap.Unity.HandDrop Class Reference
Inheritance diagram for Leap.Unity.HandDrop:
Leap.Unity.HandTransitionBehavior

Protected Member Functions

override void Awake ()
 
override void HandFinish ()
 
override void HandReset ()
 
- Protected Member Functions inherited from Leap.Unity.HandTransitionBehavior
abstract void HandReset ()
 
abstract void HandFinish ()
 
virtual void Awake ()
 
virtual void OnDestroy ()
 

Additional Inherited Members

- Protected Attributes inherited from Leap.Unity.HandTransitionBehavior
HandModelBase handModelBase
 

Detailed Description

Simple implementation HandTransitionBehavior to lerp hand models back to their starting position and orientation with tracking ends

Definition at line 14 of file HandDrop.cs.

Member Function Documentation

◆ Awake()

override void Leap.Unity.HandDrop.Awake ( )
protectedvirtual

Reimplemented from Leap.Unity.HandTransitionBehavior.

Definition at line 20 of file HandDrop.cs.

◆ HandFinish()

override void Leap.Unity.HandDrop.HandFinish ( )
protectedvirtual

Implements Leap.Unity.HandTransitionBehavior.

Definition at line 27 of file HandDrop.cs.

◆ HandReset()

override void Leap.Unity.HandDrop.HandReset ( )
protectedvirtual

Implements Leap.Unity.HandTransitionBehavior.

Definition at line 30 of file HandDrop.cs.


The documentation for this class was generated from the following file: