Tanoda
ResultCanvasHelper.cs
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using
System.Collections;
2
using
System.Collections.Generic;
3
using
UnityEngine
;
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using
UnityEngine
.
UI
;
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public
class
ResultCanvasHelper
: MonoBehaviour
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{
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public
GameObject
canvas
;
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public
Text
actionName
,
succes
,
takt
,
timeSpent
,
useful
,
progress
;
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// Start is called before the first frame update
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void
Start()
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{
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}
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// Update is called once per frame
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void
Update()
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{
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}
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}
ResultCanvasHelper
Definition:
ResultCanvasHelper.cs:7
ResultCanvasHelper.progress
Text progress
Definition:
ResultCanvasHelper.cs:9
ResultCanvasHelper.takt
Text takt
Definition:
ResultCanvasHelper.cs:9
ResultCanvasHelper.canvas
GameObject canvas
Definition:
ResultCanvasHelper.cs:8
ResultCanvasHelper.useful
Text useful
Definition:
ResultCanvasHelper.cs:9
ResultCanvasHelper.succes
Text succes
Definition:
ResultCanvasHelper.cs:9
ResultCanvasHelper.actionName
Text actionName
Definition:
ResultCanvasHelper.cs:9
ResultCanvasHelper.timeSpent
Text timeSpent
Definition:
ResultCanvasHelper.cs:9
UnityEngine.UI
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
UnityEngine
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
Source
Assets
Scripts
ResultCanvasHelper.cs
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