1using System.Collections.Generic;
10 private readonly Renderer _renderer;
11 private readonly Renderer[] _childRenderers;
17 _childRenderers = childRenderers;
30 var bounds = _renderer.bounds;
31 if (_childRenderers.Length > 0)
32 bounds.Encapsulate(BoundsUtils.CombineBounds(_childRenderers));
34 var rect = bounds.BoundsToScreenRect(Camera.main);
36 VectorLine.SetColor(_renderer.gameObject.activeInHierarchy ?
new Color(0.4f, 0.95f, 0.4f) :
new Color(0.65f, 0.65f, 0.65f));
const string GizmoObjectName
RendererGizmo(Renderer renderer, Renderer[] childRenderers)