Tanoda
TorqueWrenchDigital.cs
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1using System.Collections;
2using System.Collections.Generic;
3using NaughtyAttributes;
4using UnityEngine;
6using UnityEngine.UI;
7
8[RequireComponent(typeof(AudioSource), typeof(ThrowableCanDisable))]
10{
12 public Transform lookat;
13
14 public Text displayText;
15 new void Start()
16 {
17 instance = this;
18 audio = GetComponent<AudioSource>();
19 }
20
21
22 public void SetTorque(int Nm)
23 {
24 displayText.text = Nm.ToString();
25 }
26}
static TorqueWrenchDigital instance