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static void | Change (Material mat, string shaderName) |
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static void | Change (Material[] mats, string shaderName) |
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static void | Change (MeshRenderer[] mrs, string shaderName) |
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Definition at line 5 of file ShaderChanger.cs.
◆ Change() [1/3]
static void ShaderChanger.Change |
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Material |
mat, |
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string |
shaderName |
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) |
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static |
◆ Change() [2/3]
static void ShaderChanger.Change |
( |
Material[] |
mats, |
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string |
shaderName |
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) |
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static |
◆ Change() [3/3]
static void ShaderChanger.Change |
( |
MeshRenderer[] |
mrs, |
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string |
shaderName |
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) |
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static |
The documentation for this class was generated from the following file: