Tanoda
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Public Member Functions | |
void | SetCurrentFrame (Frame frame) |
Properties | |
override Frame | CurrentFixedFrame [get] |
override Frame | CurrentFrame [get] |
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abstract Frame | CurrentFrame [get] |
The current frame for this update cycle, in world space. More... | |
abstract Frame | CurrentFixedFrame [get] |
The current frame for this fixed update cycle, in world space. More... | |
Additional Inherited Members | |
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TestHandPose | editTimePose = TestHandPose.HeadMountedA |
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void | DispatchUpdateFrameEvent (Frame frame) |
void | DispatchFixedFrameEvent (Frame frame) |
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Action< Frame > | OnUpdateFrame |
Action< Frame > | OnFixedFrame |
Action< Frame > | OnPostUpdateFrame |
Definition at line 14 of file LeapPlayableProvider.cs.
void Leap.Unity.Recording.LeapPlayableProvider.SetCurrentFrame | ( | Frame | frame | ) |
Definition at line 30 of file LeapPlayableProvider.cs.
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get |
Definition at line 18 of file LeapPlayableProvider.cs.
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get |
Definition at line 24 of file LeapPlayableProvider.cs.