Tanoda
Leap.Unity.Recording.LeapPlayableProvider Class Reference
Inheritance diagram for Leap.Unity.Recording.LeapPlayableProvider:
Leap.Unity.LeapProvider

Public Member Functions

void SetCurrentFrame (Frame frame)
 

Properties

override Frame CurrentFixedFrame [get]
 
override Frame CurrentFrame [get]
 
- Properties inherited from Leap.Unity.LeapProvider
abstract Frame CurrentFrame [get]
 The current frame for this update cycle, in world space. More...
 
abstract Frame CurrentFixedFrame [get]
 The current frame for this fixed update cycle, in world space. More...
 

Additional Inherited Members

- Public Attributes inherited from Leap.Unity.LeapProvider
TestHandPose editTimePose = TestHandPose.HeadMountedA
 
- Protected Member Functions inherited from Leap.Unity.LeapProvider
void DispatchUpdateFrameEvent (Frame frame)
 
void DispatchFixedFrameEvent (Frame frame)
 
- Events inherited from Leap.Unity.LeapProvider
Action< FrameOnUpdateFrame
 
Action< FrameOnFixedFrame
 
Action< FrameOnPostUpdateFrame
 

Detailed Description

Definition at line 14 of file LeapPlayableProvider.cs.

Member Function Documentation

◆ SetCurrentFrame()

void Leap.Unity.Recording.LeapPlayableProvider.SetCurrentFrame ( Frame  frame)

Definition at line 30 of file LeapPlayableProvider.cs.

Property Documentation

◆ CurrentFixedFrame

override Frame Leap.Unity.Recording.LeapPlayableProvider.CurrentFixedFrame
get

Definition at line 18 of file LeapPlayableProvider.cs.

◆ CurrentFrame

override Frame Leap.Unity.Recording.LeapPlayableProvider.CurrentFrame
get

Definition at line 24 of file LeapPlayableProvider.cs.


The documentation for this class was generated from the following file: