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UnityEngine.EventSystems.Extensions.AimerInputModule Class Reference
Inheritance diagram for UnityEngine.EventSystems.Extensions.AimerInputModule:

Public Member Functions

override void ActivateModule ()
 
override void Process ()
 
override void DeactivateModule ()
 

Public Attributes

string activateAxis = "Submit"
 The Input axis name used to activate the object under the reticle. More...
 
Vector2 aimerOffset = new Vector2(0, 0)
 The aimer offset position. Aimer is center screen use this offset to change that. More...
 

Static Public Attributes

static GameObject objectUnderAimer
 The object under aimer. A static access field that lets you know what is under the aimer. This field can return null. More...
 

Protected Member Functions

 AimerInputModule ()
 
virtual PointerEventData GetAimerPointerEventData ()
 

Detailed Description

Definition at line 8 of file AimerInputModule.cs.

Constructor & Destructor Documentation

◆ AimerInputModule()

UnityEngine.EventSystems.Extensions.AimerInputModule.AimerInputModule ( )
protected

Definition at line 26 of file AimerInputModule.cs.

Member Function Documentation

◆ ActivateModule()

override void UnityEngine.EventSystems.Extensions.AimerInputModule.ActivateModule ( )

Definition at line 28 of file AimerInputModule.cs.

◆ DeactivateModule()

override void UnityEngine.EventSystems.Extensions.AimerInputModule.DeactivateModule ( )

Definition at line 157 of file AimerInputModule.cs.

◆ GetAimerPointerEventData()

virtual PointerEventData UnityEngine.EventSystems.Extensions.AimerInputModule.GetAimerPointerEventData ( )
protectedvirtual

Definition at line 54 of file AimerInputModule.cs.

◆ Process()

override void UnityEngine.EventSystems.Extensions.AimerInputModule.Process ( )

Definition at line 39 of file AimerInputModule.cs.

Member Data Documentation

◆ activateAxis

string UnityEngine.EventSystems.Extensions.AimerInputModule.activateAxis = "Submit"

The Input axis name used to activate the object under the reticle.

Definition at line 13 of file AimerInputModule.cs.

◆ aimerOffset

Vector2 UnityEngine.EventSystems.Extensions.AimerInputModule.aimerOffset = new Vector2(0, 0)

The aimer offset position. Aimer is center screen use this offset to change that.

Definition at line 18 of file AimerInputModule.cs.

◆ objectUnderAimer

GameObject UnityEngine.EventSystems.Extensions.AimerInputModule.objectUnderAimer
static

The object under aimer. A static access field that lets you know what is under the aimer. This field can return null.

Definition at line 24 of file AimerInputModule.cs.


The documentation for this class was generated from the following file: