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Leap.Unity.RiggedFinger Member List

This is the complete list of members for Leap.Unity.RiggedFinger, including all inherited members.

bonesLeap.Unity.FingerModel
deformPositionLeap.Unity.RiggedFinger
finger_Leap.Unity.FingerModelprotected
fingerTypeLeap.Unity.FingerModel
GetBoneCenter(int bone_type)Leap.Unity.FingerModel
GetBoneDirection(int bone_type)Leap.Unity.FingerModel
GetBoneLength(int bone_type)Leap.Unity.FingerModel
GetBoneRotation(int bone_type)Leap.Unity.FingerModel
GetBoneWidth(int bone_type)Leap.Unity.FingerModel
GetFingerJointSpreadMecanim()Leap.Unity.FingerModel
GetFingerJointStretchMecanim(int joint_type)Leap.Unity.FingerModel
GetJointPosition(int joint)Leap.Unity.FingerModel
GetLeapFinger()Leap.Unity.FingerModel
GetLeapHand()Leap.Unity.FingerModel
GetRay()Leap.Unity.FingerModel
GetTipPosition()Leap.Unity.FingerModel
hand_Leap.Unity.FingerModelprotected
InitFinger()Leap.Unity.FingerModelvirtual
jointsLeap.Unity.FingerModel
modelFingerPointingLeap.Unity.RiggedFinger
modelPalmFacingLeap.Unity.RiggedFinger
NUM_BONESLeap.Unity.FingerModelstatic
NUM_JOINTSLeap.Unity.FingerModelstatic
Reorientation()Leap.Unity.RiggedFinger
scaleLastFingerBoneLeap.Unity.RiggedFinger
SetLeapHand(Hand hand)Leap.Unity.FingerModel
SetupRiggedFinger(bool useMetaCarpals)Leap.Unity.RiggedFinger
UpdateFinger()Leap.Unity.RiggedFingervirtual