3using System.Runtime.Serialization;
4using JetBrains.Annotations;
5using NaughtyAttributes;
21 Debug.Log($
"Disabler Triggered! Nodes to disable: {connections.Length}");
30 return inIDs.Keys.ToList()[0];
43 return outIDs.Keys.ToList()[0];
51 public DeactivateAction(SerializationInfo info, StreamingContext context) : base(info, context)
UnityEngine.UI.Button Button
virtual void Deactivate()
Connection[] GetConnectionsByEndPointId(string id)
ActionObject GetActionByInOut(string id)
static Controller Instance
DeactivateAction(SerializationInfo info, StreamingContext context)
override void Triggered(string id)