Definition at line 8 of file TorqueWrench.cs.
◆ AttachSocket()
void TorqueWrench.AttachSocket |
( |
GameObject |
socket | ) |
|
◆ ConvertQuant2Euler()
static Vector3 TorqueWrench.ConvertQuant2Euler |
( |
Quaternion |
quaternion | ) |
|
|
static |
◆ Start()
void TorqueWrench.Start |
( |
| ) |
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◆ StartMoving() [1/2]
void TorqueWrench.StartMoving |
( |
| ) |
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◆ StartMoving() [2/2]
void TorqueWrench.StartMoving |
( |
GameObject |
hand | ) |
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◆ StopMoving()
void TorqueWrench.StopMoving |
( |
| ) |
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◆ FollowObject
GameObject TorqueWrench.FollowObject |
◆ helper
GameObject TorqueWrench.helper |
◆ helper2
GameObject TorqueWrench.helper2 |
◆ helper2Axis
Vector3 TorqueWrench.helper2Axis = Vector3.forward |
◆ instance
◆ isInUse
bool TorqueWrench.isInUse = false |
◆ neededScrewInAngle
float TorqueWrench.neededScrewInAngle = 360f |
◆ screwedIn
UnityEvent TorqueWrench.screwedIn = new UnityEvent() |
The documentation for this class was generated from the following file: