Tanoda
Leap.Unity.GraphicalRenderer.RendererMeshData Class Reference

Public Member Functions

void Clear ()
 
Mesh GetMeshFromPoolOrNew ()
 
void ClearPool ()
 
void AddMesh (Mesh mesh)
 
void RemoveMesh (int index)
 
void Validate (LeapRenderingMethod renderingMethod)
 

Properties

int Count [get]
 
Mesh this[int index] [get, set]
 

Detailed Description

Definition at line 19 of file RendererMeshData.cs.

Member Function Documentation

◆ AddMesh()

void Leap.Unity.GraphicalRenderer.RendererMeshData.AddMesh ( Mesh  mesh)

Definition at line 56 of file RendererMeshData.cs.

◆ Clear()

void Leap.Unity.GraphicalRenderer.RendererMeshData.Clear ( )

Definition at line 32 of file RendererMeshData.cs.

◆ ClearPool()

void Leap.Unity.GraphicalRenderer.RendererMeshData.ClearPool ( )

Definition at line 50 of file RendererMeshData.cs.

◆ GetMeshFromPoolOrNew()

Mesh Leap.Unity.GraphicalRenderer.RendererMeshData.GetMeshFromPoolOrNew ( )

Definition at line 42 of file RendererMeshData.cs.

◆ RemoveMesh()

void Leap.Unity.GraphicalRenderer.RendererMeshData.RemoveMesh ( int  index)

Definition at line 61 of file RendererMeshData.cs.

◆ Validate()

void Leap.Unity.GraphicalRenderer.RendererMeshData.Validate ( LeapRenderingMethod  renderingMethod)

Definition at line 67 of file RendererMeshData.cs.

Property Documentation

◆ Count

int Leap.Unity.GraphicalRenderer.RendererMeshData.Count
get

Definition at line 80 of file RendererMeshData.cs.

◆ this[int index]

Mesh Leap.Unity.GraphicalRenderer.RendererMeshData.this[int index]
getset

Definition at line 86 of file RendererMeshData.cs.


The documentation for this class was generated from the following file: