Tanoda
EasyRotator.cs
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1
using
System.Collections;
2
using
System.Collections.Generic;
3
using
UnityEngine
;
4
using
UnityEngine
.
Events
;
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public
class
EasyRotator
: MonoBehaviour
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{
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public
UnityEvent
delayedEvent
=
new
UnityEvent();
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public
Vector3
axisSpeed
= Vector3.zero;
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IEnumerator Start()
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{
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yield
return
new
WaitForSeconds(1.5f);
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delayedEvent
.Invoke();
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}
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protected
void
Update
()
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{
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transform.Rotate(
axisSpeed
);
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}
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}
EasyRotator
Definition:
EasyRotator.cs:7
EasyRotator.axisSpeed
Vector3 axisSpeed
Definition:
EasyRotator.cs:9
EasyRotator.Update
void Update()
Definition:
EasyRotator.cs:17
EasyRotator.delayedEvent
UnityEvent delayedEvent
Definition:
EasyRotator.cs:8
UnityEngine.Events
UnityEngine
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
Source
Assets
Scripts
EasyRotator.cs
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