Tanoda
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Public Member Functions | |
void | FileHandleInput (int val) |
void | EditHandleInput (int val) |
void | showHideEdit () |
void | showHideScene () |
void | showHideTools () |
void | showHideFiles () |
void | showHideStage () |
void | HideAll () |
Public Attributes | |
GameObject | edit |
GameObject | scene |
GameObject | tools |
GameObject | files |
GameObject | closeBackground |
GameObject | stage |
Definition at line 6 of file FileMenu.cs.
void FileMenu.EditHandleInput | ( | int | val | ) |
Definition at line 33 of file FileMenu.cs.
void FileMenu.FileHandleInput | ( | int | val | ) |
Definition at line 15 of file FileMenu.cs.
void FileMenu.HideAll | ( | ) |
Definition at line 100 of file FileMenu.cs.
void FileMenu.showHideEdit | ( | ) |
Definition at line 63 of file FileMenu.cs.
void FileMenu.showHideFiles | ( | ) |
Definition at line 85 of file FileMenu.cs.
void FileMenu.showHideScene | ( | ) |
Definition at line 70 of file FileMenu.cs.
void FileMenu.showHideStage | ( | ) |
Definition at line 92 of file FileMenu.cs.
void FileMenu.showHideTools | ( | ) |
Definition at line 77 of file FileMenu.cs.
GameObject FileMenu.closeBackground |
Definition at line 8 of file FileMenu.cs.
GameObject FileMenu.edit |
Definition at line 8 of file FileMenu.cs.
GameObject FileMenu.files |
Definition at line 8 of file FileMenu.cs.
GameObject FileMenu.scene |
Definition at line 8 of file FileMenu.cs.
GameObject FileMenu.stage |
Definition at line 8 of file FileMenu.cs.
GameObject FileMenu.tools |
Definition at line 8 of file FileMenu.cs.