|
static bool | ExportGameObjToFBX (GameObject gameObj, string newPath, bool copyMaterials=false, bool copyTextures=false) |
|
static string | ExportGameObjToFBXString (GameObject gameObj) |
|
static long | GetRandomFBXId () |
|
static string | MeshToString (GameObject gameObj, string newPath, bool copyMaterials=false, bool copyTextures=false) |
|
static void | CopyComplexMaterialsToPath (GameObject gameObj, string path, bool copyTextures, string texturesFolder="/Textures", string materialsFolder="/Materials") |
|
static bool | CopyAndRenameAsset (Object obj, string newName, string newFolderPath) |
|
static Object | CopyAndRenameAssetReturnObject (Object obj, string newName, string newFolderPath) |
|
static string | FBXFormat (float val) |
| Provides internationalization for countries that use commas instead of decimals to denote the break point More...
|
|
Definition at line 39 of file FBXExporter.cs.
◆ CopyAndRenameAsset()
static bool UnityFBXExporter.FBXExporter.CopyAndRenameAsset |
( |
Object |
obj, |
|
|
string |
newName, |
|
|
string |
newFolderPath |
|
) |
| |
|
static |
◆ CopyAndRenameAssetReturnObject()
static Object UnityFBXExporter.FBXExporter.CopyAndRenameAssetReturnObject |
( |
Object |
obj, |
|
|
string |
newName, |
|
|
string |
newFolderPath |
|
) |
| |
|
static |
◆ CopyComplexMaterialsToPath()
static void UnityFBXExporter.FBXExporter.CopyComplexMaterialsToPath |
( |
GameObject |
gameObj, |
|
|
string |
path, |
|
|
bool |
copyTextures, |
|
|
string |
texturesFolder = "/Textures" , |
|
|
string |
materialsFolder = "/Materials" |
|
) |
| |
|
static |
◆ ExportGameObjToFBX()
static bool UnityFBXExporter.FBXExporter.ExportGameObjToFBX |
( |
GameObject |
gameObj, |
|
|
string |
newPath, |
|
|
bool |
copyMaterials = false , |
|
|
bool |
copyTextures = false |
|
) |
| |
|
static |
◆ ExportGameObjToFBXString()
static string UnityFBXExporter.FBXExporter.ExportGameObjToFBXString |
( |
GameObject |
gameObj | ) |
|
|
static |
◆ FBXFormat()
static string UnityFBXExporter.FBXExporter.FBXFormat |
( |
float |
val | ) |
|
|
static |
Provides internationalization for countries that use commas instead of decimals to denote the break point
- Parameters
-
val | the float value you wish to convert |
- Returns
- a string that is formated always to be 1.0 and never 1,0
Definition at line 630 of file FBXExporter.cs.
◆ GetRandomFBXId()
static long UnityFBXExporter.FBXExporter.GetRandomFBXId |
( |
| ) |
|
|
static |
◆ MeshToString()
static string UnityFBXExporter.FBXExporter.MeshToString |
( |
GameObject |
gameObj, |
|
|
string |
newPath, |
|
|
bool |
copyMaterials = false , |
|
|
bool |
copyTextures = false |
|
) |
| |
|
static |
◆ VersionInformation
string UnityFBXExporter.FBXExporter.VersionInformation |
|
staticget |
The documentation for this class was generated from the following file: