36 [Header(
"Editor Settings")]
75 AssetDatabase.CreateAsset(finishedRecording, path);
76 AssetDatabase.SaveAssets();
79 throw new Exception(
"Cannot save unity assets outside of Unity Editor");
85 return finishedRecording;
The Frame class represents a set of hand and finger tracking data detected in a single frame.
Provides Frame object data to the Unity application by firing events as soon as Frame data is availab...
abstract Frame CurrentFrame
The current frame for this update cycle, in world space.
abstract Frame CurrentFixedFrame
The current frame for this fixed update cycle, in world space.
Recording _currentRecording
virtual void FixedUpdate()
virtual Recording EndRecording()
virtual void StartRecording()
string _unityAssetSavePath