Tanoda
MeshSizeGetter.cs
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1using System.Collections;
2using System.Collections.Generic;
3using NaughtyAttributes;
4using UnityEngine;
5
6public class MeshSizeGetter : MonoBehaviour
7{
8 [Button]
9 private void GetSize()
10 {
11 var size = GetComponent<MeshRenderer>().bounds;
12 Debug.Log(size);
13 }
14}
UnityEngine.UI.Button Button
Definition: Pointer.cs:7
UnityEngine.Debug Debug
Definition: TanodaServer.cs:19