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Leap.Unity.GraphicalRenderer.LeapSpriteFeature Class Reference
Inheritance diagram for Leap.Unity.GraphicalRenderer.LeapSpriteFeature:
Leap.Unity.GraphicalRenderer.LeapGraphicFeature< LeapSpriteData >

Public Attributes

string propertyName = "_MainTex"
 
UVChannelFlags channel = UVChannelFlags.UV0
 
- Public Attributes inherited from Leap.Unity.GraphicalRenderer.LeapGraphicFeature< LeapSpriteData >
List< DataType > featureData
 A list of all feature data. More...
 

Additional Inherited Members

- Public Member Functions inherited from Leap.Unity.GraphicalRenderer.LeapGraphicFeature< LeapSpriteData >
override void AssignFeatureReferences ()
 
override void ClearDataObjectReferences ()
 
override void AddFeatureData (LeapFeatureData data)
 
override Type GetDataObjectType ()
 
override LeapFeatureData CreateFeatureDataForGraphic (LeapGraphic graphic)
 

Detailed Description

Definition at line 22 of file LeapSpriteFeature.cs.

Member Data Documentation

◆ channel

UVChannelFlags Leap.Unity.GraphicalRenderer.LeapSpriteFeature.channel = UVChannelFlags.UV0

Definition at line 29 of file LeapSpriteFeature.cs.

◆ propertyName

string Leap.Unity.GraphicalRenderer.LeapSpriteFeature.propertyName = "_MainTex"

Definition at line 26 of file LeapSpriteFeature.cs.


The documentation for this class was generated from the following file: