Tanoda
IUndo.cs
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1using UnityEngine;
2using System.Collections;
3
4namespace GILES
5{
9 public interface IUndo
10 {
20 Hashtable RecordState();
21
26 void ApplyState(Hashtable values);
27
33 }
34}
void OnExitScope()
void ApplyState(Hashtable values)
Hashtable RecordState()