Tanoda
pb_ISerializable.cs
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1using UnityEngine;
2using System.Collections.Generic;
3using System.Runtime.Serialization;
4
6{
13 public interface pb_ISerializable : ISerializable
14 {
16 System.Type type { get; set; }
17
19 void ApplyProperties(object obj);
20
23 Dictionary<string, object> PopulateSerializableDictionary();
24 }
25}
void ApplyProperties(object obj)
Called after an object is deserialized and constructed to it's base type.
Dictionary< string, object > PopulateSerializableDictionary()
System.Type type
The type of component stored.