Tanoda
StartButton.cs
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using
System.Collections;
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using
System.Collections.Generic;
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using
UnityEngine
;
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public
class
StartButton
: MonoBehaviour
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{
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public
static
StartButton
instance
;
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void
Start()
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{
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instance
=
this
;
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}
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#if UNITY_EDITOR && !UNITY_WEBGL
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[NaughtyAttributes.Button]
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void
EditorStart()
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{
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GetComponent<Valve.VR.InteractionSystem.InteractableHoverEvents>().onHandHoverBegin.Invoke();
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}
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#endif
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}
StartButton
Definition:
StartButton.cs:6
StartButton.instance
static StartButton instance
Definition:
StartButton.cs:7
UnityEngine
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
Source
Assets
Scripts
StartButton.cs
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