Tanoda
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This is the complete list of members for Leap.Unity.Geometry.Sphere, including all inherited members.
center | Leap.Unity.Geometry.Sphere | |
DistanceTo(Rect rect) | Leap.Unity.Geometry.Sphere | |
DrawLines(Action< Vector3, Vector3 > lineDrawingFunc, int latitudinalDivisions=5, int longitudinalDivisions=5, int numCircleSegments=7, Matrix4x4? matrixOverride=null) | Leap.Unity.Geometry.Sphere | |
DrawRuntimeGizmos(RuntimeGizmoDrawer drawer) | Leap.Unity.Geometry.Sphere | |
matrix | Leap.Unity.Geometry.Sphere | |
Overlaps(Box box) | Leap.Unity.Geometry.Sphere | |
Overlaps(Rect rect) | Leap.Unity.Geometry.Sphere | |
overrideMatrix | Leap.Unity.Geometry.Sphere | |
position | Leap.Unity.Geometry.Sphere | |
radius | Leap.Unity.Geometry.Sphere | |
Sphere(LocalSphere localSphere, Transform withTransform) | Leap.Unity.Geometry.Sphere | |
Sphere(float radius=0.10f, Component transformSource=null) | Leap.Unity.Geometry.Sphere | |
Sphere(float radius=0.10f) | Leap.Unity.Geometry.Sphere | |
Sphere(float radius=0.10f, Matrix4x4? overrideMatrix=null) | Leap.Unity.Geometry.Sphere | |
Sphere(Vector3 center=default(Vector3), float radius=0.10f) | Leap.Unity.Geometry.Sphere | |
Sphere(Vector3 center=default(Vector3), float radius=0.10f, Component transformSource=null, Matrix4x4? overrideMatrix=null) | Leap.Unity.Geometry.Sphere | |
Sphere(Vector3 center=default(Vector3), float radius=0.10f, Transform transform=null) | Leap.Unity.Geometry.Sphere | |
Sphere(Sphere other) | Leap.Unity.Geometry.Sphere | |
transform | Leap.Unity.Geometry.Sphere | |
WithCenter(Vector3 center) | Leap.Unity.Geometry.Sphere |