Tanoda
GOSlot.cs
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1
using
System.Collections;
2
using
System.Collections.Generic;
3
using
UnityEngine
;
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5
public
class
GOSlot
:
EquipmentSlot
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{
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protected
override
void
Awake
()
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{
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base.Awake();
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DropArea
.
DropConditions
.Add(
new
IsGOCondition
());
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}
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}
DropArea
Definition:
DropArea.cs:6
DropArea.DropConditions
List< DropCondition > DropConditions
Definition:
DropArea.cs:7
EquipmentSlot
Definition:
EquipmentSlot.cs:6
GOSlot
Definition:
GOSlot.cs:6
GOSlot.Awake
override void Awake()
Definition:
GOSlot.cs:7
IsGOCondition
Definition:
IsGOCondition.cs:6
UnityEngine
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
Source
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Collector
GOSlot.cs
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