Tanoda
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Public Member Functions | |
override void | Start () |
new void | Update () |
void | OnValueChanged (bool value) |
void | OnValueChangedOnce (bool value) |
void | OnValueChangedFollow (bool value) |
void | SetTriggerTransformNow () |
override void | OnPointerEnter (PointerEventData eventData) |
override void | OnPointerExit (PointerEventData eventData) |
override void | Triggered (string id) |
void | SetSelectedGO () |
void | CancelSelection () |
void | TriggerSelection () |
override void | Deactivate () |
override void | Remove () |
void | TriggerNow () |
void | SelectTrigger () |
GameObject | GetTriggerGO () |
void | OverrideTriggerObject (GameObject o) |
string | GetInput () |
GameObject | GetGameObject () |
IEnumerator | SetGameObjectJob (string hash) |
new void | GetObjectData (SerializationInfo info, StreamingContext context) |
TriggerAction (SerializationInfo info, StreamingContext context) | |
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void | ToggleWindowSize () |
IEnumerator | LateMinimize () |
void | InstaMinimize () |
void | Minimize () |
void | Maximize () |
void | GetOriginalHeight () |
List< Vector2 > | GetSides () |
virtual void | GetObjectData (SerializationInfo info, StreamingContext context) |
ActionObject () | |
ActionObject (SerializationInfo info, StreamingContext context) | |
virtual void | Start () |
virtual void | Triggered (string id) |
virtual void | Deactivate () |
virtual void | Reset () |
virtual void | OutputAdded (string id) |
virtual void | InputAdded (string id) |
virtual void | Remove () |
void | TriggerOutput (string id) |
void | AddInput (GameObject go) |
string | GetInput () |
string | GetInput (int index) |
void | RemoveInput (string id) |
void | AddOutput (GameObject go) |
GameObject | GetOutput (string id) |
GameObject | GetInput (string id) |
List< string > | GetOutputs () |
List< string > | GetInputs () |
bool | LimitInputTypes () |
List< Type > | GetAcceptedInputTypes () |
void | ApplyComment () |
void | TriggerOut (string id) |
virtual void | OnPointerEnter (PointerEventData eventData) |
virtual void | OnPointerExit (PointerEventData eventData) |
Public Attributes | |
GameObject | triggerPrefab |
Toggle | followGameobject |
Toggle | visuals |
Toggle | once |
Vector3 | triggerPosition |
Vector3 | triggerRotation |
Vector3 | triggerScale |
string | canvasSelectorName = "Canvas_selector" |
string | selectedHash = "" |
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List< GameObject > | inPuts |
List< GameObject > | outPuts |
List< ClassTypeReference > | acceptInputTypes |
Image | statusImg |
string | action |
string | ID |
string | comment |
List< GameObject > | hideOnMinimize = new List<GameObject>() |
bool | IsCounting |
Protected Attributes | |
GameObject | triggerGo |
GameObject | followGo |
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float | originalHeight = 0.0f |
Additional Inherited Members | |
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void | SaveOrigInPos () |
Definition at line 13 of file TriggerAction.cs.
TriggerAction.TriggerAction | ( | SerializationInfo | info, |
StreamingContext | context | ||
) |
Definition at line 396 of file TriggerAction.cs.
void TriggerAction.CancelSelection | ( | ) |
Definition at line 203 of file TriggerAction.cs.
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virtual |
Reimplemented from ActionObject.
Definition at line 252 of file TriggerAction.cs.
GameObject TriggerAction.GetGameObject | ( | ) |
Definition at line 342 of file TriggerAction.cs.
string TriggerAction.GetInput | ( | ) |
Definition at line 329 of file TriggerAction.cs.
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virtual |
Reimplemented from ActionObject.
Definition at line 360 of file TriggerAction.cs.
GameObject TriggerAction.GetTriggerGO | ( | ) |
Definition at line 317 of file TriggerAction.cs.
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virtual |
Reimplemented from ActionObject.
Definition at line 88 of file TriggerAction.cs.
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virtual |
Reimplemented from ActionObject.
Definition at line 115 of file TriggerAction.cs.
void TriggerAction.OnValueChanged | ( | bool | value | ) |
Definition at line 55 of file TriggerAction.cs.
void TriggerAction.OnValueChangedFollow | ( | bool | value | ) |
Definition at line 64 of file TriggerAction.cs.
void TriggerAction.OnValueChangedOnce | ( | bool | value | ) |
Definition at line 60 of file TriggerAction.cs.
void TriggerAction.OverrideTriggerObject | ( | GameObject | o | ) |
Definition at line 322 of file TriggerAction.cs.
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virtual |
Reimplemented from ActionObject.
Definition at line 258 of file TriggerAction.cs.
void TriggerAction.SelectTrigger | ( | ) |
Definition at line 302 of file TriggerAction.cs.
IEnumerator TriggerAction.SetGameObjectJob | ( | string | hash | ) |
Definition at line 349 of file TriggerAction.cs.
void TriggerAction.SetSelectedGO | ( | ) |
Definition at line 175 of file TriggerAction.cs.
void TriggerAction.SetTriggerTransformNow | ( | ) |
Definition at line 69 of file TriggerAction.cs.
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virtual |
Reimplemented from ActionObject.
Definition at line 39 of file TriggerAction.cs.
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virtual |
void TriggerAction.TriggerNow | ( | ) |
PROMO
Definition at line 265 of file TriggerAction.cs.
void TriggerAction.TriggerSelection | ( | ) |
Definition at line 217 of file TriggerAction.cs.
new void TriggerAction.Update | ( | ) |
Definition at line 49 of file TriggerAction.cs.
string TriggerAction.canvasSelectorName = "Canvas_selector" |
Definition at line 30 of file TriggerAction.cs.
Toggle TriggerAction.followGameobject |
Definition at line 17 of file TriggerAction.cs.
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protected |
Definition at line 23 of file TriggerAction.cs.
Toggle TriggerAction.once |
Definition at line 19 of file TriggerAction.cs.
string TriggerAction.selectedHash = "" |
Definition at line 31 of file TriggerAction.cs.
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protected |
Definition at line 23 of file TriggerAction.cs.
Vector3 TriggerAction.triggerPosition |
Definition at line 21 of file TriggerAction.cs.
GameObject TriggerAction.triggerPrefab |
Definition at line 15 of file TriggerAction.cs.
Vector3 TriggerAction.triggerRotation |
Definition at line 21 of file TriggerAction.cs.
Vector3 TriggerAction.triggerScale |
Definition at line 21 of file TriggerAction.cs.
Toggle TriggerAction.visuals |
Definition at line 18 of file TriggerAction.cs.