Tanoda
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Classes | |
interface | IRuntimeGizmoComponent |
Have your MonoBehaviour implement this interface to be able to draw runtime gizmos. You must also have a RuntimeGizmoManager component in the scene to recieve callbacks. More... | |
class | RuntimeColliderGizmos |
class | RuntimeGizmoDrawer |
class | RuntimeGizmoExtensions |
class | RuntimeGizmoManager |
class | RuntimeGizmoToggle |
This class controls the display of all the runtime gizmos that are either attatched to this gameObject, or a child of this gameObject. Enable this component to allow the gizmos to be drawn, and disable it to hide them. More... | |