Tanoda
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Public Attributes | |
TimelineAsset[] | assets = new TimelineAsset[0] |
string | headPositionPath = "Leap Rig/Main Camera" |
bool | lerpStartingPosition = true |
Vector3 | startHeadPosition |
bool | lerpEndingPosition = true |
Vector3 | endHeadPosition |
bool | cropAnimation = false |
string[] | allBindings |
Definition at line 20 of file TimelinePostProcess.cs.
string [] Leap.Unity.Recording.TimelinePostProcess.allBindings |
Definition at line 32 of file TimelinePostProcess.cs.
TimelineAsset [] Leap.Unity.Recording.TimelinePostProcess.assets = new TimelineAsset[0] |
Definition at line 22 of file TimelinePostProcess.cs.
bool Leap.Unity.Recording.TimelinePostProcess.cropAnimation = false |
Definition at line 30 of file TimelinePostProcess.cs.
Vector3 Leap.Unity.Recording.TimelinePostProcess.endHeadPosition |
Definition at line 28 of file TimelinePostProcess.cs.
string Leap.Unity.Recording.TimelinePostProcess.headPositionPath = "Leap Rig/Main Camera" |
Definition at line 23 of file TimelinePostProcess.cs.
bool Leap.Unity.Recording.TimelinePostProcess.lerpEndingPosition = true |
Definition at line 27 of file TimelinePostProcess.cs.
bool Leap.Unity.Recording.TimelinePostProcess.lerpStartingPosition = true |
Definition at line 25 of file TimelinePostProcess.cs.
Vector3 Leap.Unity.Recording.TimelinePostProcess.startHeadPosition |
Definition at line 26 of file TimelinePostProcess.cs.