2using System.Collections;
3using System.Reflection;
10 [pb_TypeInspector(typeof(
string))]
20 title.text = GetName().SplitCamelCase();
30 value = GetValue<string>();
31 input.text = value !=
null ? value.ToString() :
"null";
UnityEngine.UI.InputField input
UnityEngine.UI.Text title
void OnValueChange(string val)
override void InitializeGUI()
override void OnUpdateGUI()