Tanoda
pb_ISerializableComponent.cs
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1using UnityEngine;
2using System.Collections;
3using System.Collections.Generic;
4
6{
12 {
17 Dictionary<string, object> PopulateSerializableDictionary();
18
23 void ApplyDictionaryValues(Dictionary<string, object> values);
24 }
25}
Dictionary< string, object > PopulateSerializableDictionary()
void ApplyDictionaryValues(Dictionary< string, object > values)