Tanoda
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Classes | |
struct | Bezier |
struct | Bipyramid |
struct | Box |
struct | Capsule |
class | CapsuleExtensions |
struct | Circle |
class | CircleExtensions |
class | Collision |
struct | Direction3 |
A struct very similar to Vector3, but that prevents itself from ever being converted to Vector3.zero. If the Direction3's components would ever be un-normalizable (normalize to Vector3.zero), it will instead return Vector3.forward. (Direction3 implicitly converts to a normalized Vector3.) More... | |
struct | Frustum |
class | GeometryUtils |
struct | LeapGrid |
struct | LocalBox |
struct | LocalCircle |
struct | LocalFrustum |
struct | LocalPlane |
A transformless Plane defined by a position and normal vector. More... | |
class | LocalPlaneExtensions |
struct | LocalRect |
struct | LocalSegment2 |
struct | LocalSegment3 |
struct | LocalSphere |
class | MarginExtensions |
struct | Margins |
struct | Plane |
struct | Point |
class | PointExtensions |
struct | Rect |
struct | Sphere |
class | SphereExtensions |
struct | SphericalSection |
Typedefs | |
using | UnityRect = UnityEngine.Rect |
Enumerations | |
enum | VerticalOrigin { Top , Bottom } |
typedef UnityEngine Rect Leap.Unity.Geometry.UnityRect |
Definition at line 14 of file LeapGrid.cs.
Enumerator | |
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Top | |
Bottom |
Definition at line 16 of file LeapGrid.cs.