1using System.Collections;
2using System.Collections.Generic;
7public class ItemAction : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
13 ExtendButton.onClick.AddListener(()=> { GetComponentInParent<CollectorAction>().addItems.showFullGameObject(transform.parent.gameObject); });
UnityEngine.UI.Button Button
void OnPointerExit(PointerEventData eventData)
void OnPointerEnter(PointerEventData eventData)