Definition at line 18 of file ObjectTreeViewer.cs.
◆ ObjectTreeViewer()
RuntimeUnityEditor.Core.ObjectTree.ObjectTreeViewer.ObjectTreeViewer |
( |
MonoBehaviour |
pluginObject, |
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GameObjectSearcher |
gameObjectSearcher |
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) |
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◆ ClearCaches()
void RuntimeUnityEditor.Core.ObjectTree.ObjectTreeViewer.ClearCaches |
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| ) |
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◆ DisplayViewer()
void RuntimeUnityEditor.Core.ObjectTree.ObjectTreeViewer.DisplayViewer |
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| ) |
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◆ SelectAndShowObject()
void RuntimeUnityEditor.Core.ObjectTree.ObjectTreeViewer.SelectAndShowObject |
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Transform |
target | ) |
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◆ UpdateWindowSize()
void RuntimeUnityEditor.Core.ObjectTree.ObjectTreeViewer.UpdateWindowSize |
( |
Rect |
windowRect | ) |
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◆ Enabled
bool RuntimeUnityEditor.Core.ObjectTree.ObjectTreeViewer.Enabled |
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getset |
◆ SelectedTransform
Transform RuntimeUnityEditor.Core.ObjectTree.ObjectTreeViewer.SelectedTransform |
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getset |
The documentation for this class was generated from the following file: