Tanoda
TriLibCore.Mappers Namespace Reference

Classes

class  AnimatorOverrideAnimationClipMapper
 Represents a Mapper used to fill Animator Override Animation Clips. More...
 
class  ByBonesRootBoneMapper
 Represents a Mapper that looks for the Game Object which has only a Transform component and has the biggest number of children as the root bone. More...
 
class  ByNameAnimatorOverrideAnimationClipMapper
 Represents a Mapper that finds Animator Override Animation Clips by name-matching. More...
 
class  ByNameHumanoidAvatarMapper
 Represents a Mapper that finds humanoid Avatar bones by name-matching. More...
 
class  ByNameLipSyncMapper
 Represents a Mapper that search Visemes by searching Blend-Shape Keys names. More...
 
class  ByNameRootBoneMapper
 Represents a Mapper that searches for a root bone on the Models by the bone names. More...
 
class  FilePickerExternalDataMapper
 Represents a class used to load external data from a series of selected files. More...
 
class  FilePickerTextureMapper
 Represents a class used to load Textures from a list of selected files. More...
 
class  LegacyToHumanoidAnimationClipMapper
 Represents a Mapper that converts legacy Animation Clips into humanoid Animation Clips. More...
 
class  SimpleAnimationPlayerAnimationClipMapper
 Represents a Mapper that creates a Simple Animation Player used to play Animation Clips by their index or name. More...
 
class  StandardMaterialMapper
 Represents a Material Mapper that converts TriLib Materials into Unity Standard Materials. More...
 
class  ZipFileExternalDataMapper
 Represents a mapper class used to load external data from Zip files. More...
 
class  ZipFileTextureMapper
 Represents a mapper class class used to load Textures from Zip files. More...