Definition at line 16 of file BSpline.cs.
◆ OnDrawGizmos()
void Leap.Unity.Splines.BSpline.OnDrawGizmos |
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protected |
◆ SetRenderFraction()
void Leap.Unity.Splines.BSpline.SetRenderFraction |
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float |
t | ) |
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◆ _weightsBuffer
List<float> Leap.Unity.Splines.BSpline._weightsBuffer = new List<float>() |
◆ isUniform
bool Leap.Unity.Splines.BSpline.isUniform = true |
◆ numDivisions
int Leap.Unity.Splines.BSpline.numDivisions = 5 |
◆ pointsParent
Transform Leap.Unity.Splines.BSpline.pointsParent = null |
◆ polyDegree
int Leap.Unity.Splines.BSpline.polyDegree = 3 |
◆ renderFraction
float Leap.Unity.Splines.BSpline.renderFraction = 1f |
◆ reverseRenderOrder
bool Leap.Unity.Splines.BSpline.reverseRenderOrder = false |
The documentation for this class was generated from the following file: