2using System.Collections;
3using System.Collections.Generic;
4using System.Runtime.Serialization;
12 public pb_MeshRenderer(SerializationInfo info, StreamingContext context) : base(info, context) {}
16 Dictionary<string, object> props = pb_Reflection.ReflectProperties(
target,
new HashSet<string>()
pb_MeshRenderer(SerializationInfo info, StreamingContext context)
pb_MeshRenderer(UnityEngine.MeshRenderer obj)
override Dictionary< string, object > PopulateSerializableDictionary()
T target
A reference to the component being serialized. Will be null on deserialization.