Provides Frame object data to the Unity application by firing events as soon as Frame data is available. Frames contain all currently tracked Hands in view of the Leap Motion Controller.
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Provides Frame object data to the Unity application by firing events as soon as Frame data is available. Frames contain all currently tracked Hands in view of the Leap Motion Controller.
Definition at line 21 of file LeapProvider.cs.
◆ DispatchFixedFrameEvent()
void Leap.Unity.LeapProvider.DispatchFixedFrameEvent |
( |
Frame |
frame | ) |
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protected |
◆ DispatchUpdateFrameEvent()
void Leap.Unity.LeapProvider.DispatchUpdateFrameEvent |
( |
Frame |
frame | ) |
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protected |
◆ editTimePose
TestHandPose Leap.Unity.LeapProvider.editTimePose = TestHandPose.HeadMountedA |
◆ CurrentFixedFrame
abstract Frame Leap.Unity.LeapProvider.CurrentFixedFrame |
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get |
The current frame for this fixed update cycle, in world space.
IMPORTANT! This frame might be mutable! If you hold onto a reference to this frame, or a reference to any object that is a part of this frame, it might change unexpectedly. If you want to save a reference, make sure to make a copy.
Definition at line 47 of file LeapProvider.cs.
◆ CurrentFrame
abstract Frame Leap.Unity.LeapProvider.CurrentFrame |
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get |
The current frame for this update cycle, in world space.
IMPORTANT! This frame might be mutable! If you hold onto a reference to this frame, or a reference to any object that is a part of this frame, it might change unexpectedly. If you want to save a reference, make sure to make a copy.
Definition at line 37 of file LeapProvider.cs.
◆ OnFixedFrame
Action<Frame> Leap.Unity.LeapProvider.OnFixedFrame |
◆ OnPostUpdateFrame
Action<Frame> Leap.Unity.LeapProvider.OnPostUpdateFrame |
◆ OnUpdateFrame
Action<Frame> Leap.Unity.LeapProvider.OnUpdateFrame |
The documentation for this class was generated from the following file: