Axis enum name | UnityEngine.UI.Extensions.FlowLayoutGroup | |
CalculateLayoutInputHorizontal() | UnityEngine.UI.Extensions.FlowLayoutGroup | |
CalculateLayoutInputVertical() | UnityEngine.UI.Extensions.FlowLayoutGroup | |
ChildForceExpandHeight | UnityEngine.UI.Extensions.FlowLayoutGroup | |
ChildForceExpandWidth | UnityEngine.UI.Extensions.FlowLayoutGroup | |
ExpandHorizontalSpacing | UnityEngine.UI.Extensions.FlowLayoutGroup | |
GetGreatestMinimumChildHeigth() | UnityEngine.UI.Extensions.FlowLayoutGroup | |
GetGreatestMinimumChildWidth() | UnityEngine.UI.Extensions.FlowLayoutGroup | |
invertOrder | UnityEngine.UI.Extensions.FlowLayoutGroup | |
IsCenterAlign | UnityEngine.UI.Extensions.FlowLayoutGroup | protected |
IsLowerAlign | UnityEngine.UI.Extensions.FlowLayoutGroup | protected |
IsMiddleAlign | UnityEngine.UI.Extensions.FlowLayoutGroup | protected |
IsRightAlign | UnityEngine.UI.Extensions.FlowLayoutGroup | protected |
LayoutCol(IList< RectTransform > contents, float colWidth, float colHeight, float maxHeight, float xOffset, float yOffset, int axis) | UnityEngine.UI.Extensions.FlowLayoutGroup | protected |
LayoutRow(IList< RectTransform > contents, float rowWidth, float rowHeight, float maxWidth, float xOffset, float yOffset, int axis) | UnityEngine.UI.Extensions.FlowLayoutGroup | protected |
m_StartAxis | UnityEngine.UI.Extensions.FlowLayoutGroup | protected |
SetLayout(int axis, bool layoutInput) | UnityEngine.UI.Extensions.FlowLayoutGroup | |
SetLayoutHorizontal() | UnityEngine.UI.Extensions.FlowLayoutGroup | |
SetLayoutVertical() | UnityEngine.UI.Extensions.FlowLayoutGroup | |
SpacingX | UnityEngine.UI.Extensions.FlowLayoutGroup | |
SpacingY | UnityEngine.UI.Extensions.FlowLayoutGroup | |
startAxis | UnityEngine.UI.Extensions.FlowLayoutGroup | |