Tanoda
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Classes | |
class | Leap.Unity.Attachments.AttachmentHands |
Add an GameObject with this script to your scene if you would like to have a Transform hierarchy that will follow various important points on a hand, whether for visuals or for logic. The AttachmentHands object will maintain two child objects, one for each of the player's hands. Use the Inspector to customize which points you'd like to see in the hierarchy beneath the individual AttachmentHand objects. More... | |
Namespaces | |
namespace | Leap |
namespace | Leap.Unity |
namespace | Leap.Unity.Attachments |