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Leap.Unity.StreamingAsset Class Reference
Inheritance diagram for Leap.Unity.StreamingAsset:
Leap.Unity.StreamingFolder Leap.Unity.AssetFolder

Additional Inherited Members

- Public Member Functions inherited from Leap.Unity.StreamingFolder
void OnAfterDeserialize ()
 
void OnBeforeSerialize ()
 
- Public Member Functions inherited from Leap.Unity.AssetFolder
 AssetFolder ()
 
 AssetFolder (string path)
 
- Protected Attributes inherited from Leap.Unity.AssetFolder
UnityObject _assetFolder
 
- Properties inherited from Leap.Unity.StreamingFolder
override string Path [get, set]
 Gets the full path to the streaming folder. This operation is safe to be called from within a build or from within the editor, and will always return the correct full path to the streaming folder. Setting the path via code is not supported. More...
 
- Properties inherited from Leap.Unity.AssetFolder
virtual string Path [get, set]
 Gets or sets the folder path. This path will always be a path relative to the asset folder, and matches the format expected and returned by AssetDatabase. This operation cannot be performed from inside of a build due to Assets no longer existing. More...
 

Detailed Description

Definition at line 15 of file StreamingAsset.cs.


The documentation for this class was generated from the following file: