Definition at line 11 of file CableCurve.cs.
◆ CableCurve() [1/4]
UnityEngine.UI.Extensions.CableCurve.CableCurve |
( |
| ) |
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◆ CableCurve() [2/4]
UnityEngine.UI.Extensions.CableCurve.CableCurve |
( |
Vector2[] |
inputPoints | ) |
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◆ CableCurve() [3/4]
UnityEngine.UI.Extensions.CableCurve.CableCurve |
( |
List< Vector2 > |
inputPoints | ) |
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◆ CableCurve() [4/4]
UnityEngine.UI.Extensions.CableCurve.CableCurve |
( |
CableCurve |
v | ) |
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◆ Points()
Vector2[] UnityEngine.UI.Extensions.CableCurve.Points |
( |
| ) |
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◆ end
Vector2 UnityEngine.UI.Extensions.CableCurve.end |
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getset |
◆ midPoint
Vector2 UnityEngine.UI.Extensions.CableCurve.midPoint |
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get |
◆ regenPoints
bool UnityEngine.UI.Extensions.CableCurve.regenPoints |
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getset |
◆ slack
float UnityEngine.UI.Extensions.CableCurve.slack |
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getset |
◆ start
Vector2 UnityEngine.UI.Extensions.CableCurve.start |
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getset |
◆ steps
int UnityEngine.UI.Extensions.CableCurve.steps |
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getset |
The documentation for this class was generated from the following file: