1using System.Collections;
2using System.Collections.Generic;
7 public bool Good =
true;
9 private void OnTriggerEnter(Collider other)
24 var allFinish2 = FindObjectsOfType<FinishAction>();
25 foreach (var fa
in allFinish2) fa.IsCounting =
false;
28 Debug.Log(
"CheckPlacement: OK!");
29 Destroy(rs.gameObject);
30 var hands = Valve.VR.InteractionSystem.Player.instance.hands;
31 foreach (var h
in hands)
43 Debug.Log(
"CheckPlacement: OK!");
44 Destroy(rs.gameObject);
46 var hands = Valve.VR.InteractionSystem.Player.instance.hands;
47 foreach (var h
in hands)
57 Debug.Log(
"CheckPlacement: Fail!");