Tanoda
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Classes | |
class | Leap.Unity.Interaction.KinematicGraspedMovement |
This implementation of IGraspedMovementHandler moves its interaction object to a target position and rotation by setting its rigidbody position and rotation directly to that target position and rotation. This is required when working with kinematic rigidbodies, which do not move based on their velocity and angular velocity. More... | |
Namespaces | |
namespace | Leap |
namespace | Leap.Unity |
namespace | Leap.Unity.Interaction |