Tanoda
Leap.Unity.MinimalHand Class Reference
Inheritance diagram for Leap.Unity.MinimalHand:
Leap.Unity.HandModelBase

Public Member Functions

override bool SupportsEditorPersistence ()
 Returns whether or not this hand model supports editor persistence. This is false by default and must be opt-in by a developer making their own hand model script if they want editor persistence. More...
 
override void SetLeapHand (Hand hand)
 
override Hand GetLeapHand ()
 
override void InitHand ()
 
override void UpdateHand ()
 
- Public Member Functions inherited from Leap.Unity.HandModelBase
virtual void InitHand ()
 
virtual void BeginHand ()
 
abstract void UpdateHand ()
 
void UpdateHandWithEvent ()
 
virtual void FinishHand ()
 
abstract Hand GetLeapHand ()
 
abstract void SetLeapHand (Hand hand)
 
virtual bool SupportsEditorPersistence ()
 Returns whether or not this hand model supports editor persistence. This is false by default and must be opt-in by a developer making their own hand model script if they want editor persistence. More...
 

Properties

override Chirality Handedness [get, set]
 
override ModelType HandModelType [get]
 
- Properties inherited from Leap.Unity.HandModelBase
bool IsTracked [get]
 
abstract Chirality Handedness [get, set]
 
abstract ModelType HandModelType [get]
 

Additional Inherited Members

- Public Attributes inherited from Leap.Unity.HandModelBase
HandModelManager.ModelGroup group
 
- Events inherited from Leap.Unity.HandModelBase
Action OnBegin
 
Action OnFinish
 
Action OnUpdate
 Called directly after the HandModelBase's UpdateHand(). More...
 

Detailed Description

Definition at line 15 of file MinimalHand.cs.

Member Function Documentation

◆ GetLeapHand()

override Hand Leap.Unity.MinimalHand.GetLeapHand ( )
virtual

Implements Leap.Unity.HandModelBase.

Definition at line 66 of file MinimalHand.cs.

◆ InitHand()

override void Leap.Unity.MinimalHand.InitHand ( )
virtual

Reimplemented from Leap.Unity.HandModelBase.

Definition at line 70 of file MinimalHand.cs.

◆ SetLeapHand()

override void Leap.Unity.MinimalHand.SetLeapHand ( Hand  hand)
virtual

Implements Leap.Unity.HandModelBase.

Definition at line 62 of file MinimalHand.cs.

◆ SupportsEditorPersistence()

override bool Leap.Unity.MinimalHand.SupportsEditorPersistence ( )
virtual

Returns whether or not this hand model supports editor persistence. This is false by default and must be opt-in by a developer making their own hand model script if they want editor persistence.

Reimplemented from Leap.Unity.HandModelBase.

Definition at line 16 of file MinimalHand.cs.

◆ UpdateHand()

override void Leap.Unity.MinimalHand.UpdateHand ( )
virtual

Implements Leap.Unity.HandModelBase.

Definition at line 79 of file MinimalHand.cs.

Property Documentation

◆ Handedness

override Chirality Leap.Unity.MinimalHand.Handedness
getset

Definition at line 47 of file MinimalHand.cs.

◆ HandModelType

override ModelType Leap.Unity.MinimalHand.HandModelType
get

Definition at line 56 of file MinimalHand.cs.


The documentation for this class was generated from the following file: