Tanoda
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Represents a Class to destroy every Asset (Textures, Materials, Meshes) loaded by TriLib for this GameObject. More...
Static Public Member Functions | |
static int | GetNextId () |
Gets the next allocation Identifier. More... | |
Public Attributes | |
List< Object > | Allocations |
Assets Allocation List. More... | |
Properties | |
int | Id [get, set] |
The Asset Unloader unique identifier. More... | |
Represents a Class to destroy every Asset (Textures, Materials, Meshes) loaded by TriLib for this GameObject.
Definition at line 6 of file AssetUnloader.cs.
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static |
Gets the next allocation Identifier.
Definition at line 31 of file AssetUnloader.cs.
List<Object> TriLibCore.AssetUnloader.Allocations |
Assets Allocation List.
Definition at line 11 of file AssetUnloader.cs.
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getset |
The Asset Unloader unique identifier.
Definition at line 15 of file AssetUnloader.cs.