Tanoda
Leap.Unity.RiggedFinger Member List
This is the complete list of members for
Leap.Unity.RiggedFinger
, including all inherited members.
bones
Leap.Unity.FingerModel
deformPosition
Leap.Unity.RiggedFinger
finger_
Leap.Unity.FingerModel
protected
fingerType
Leap.Unity.FingerModel
GetBoneCenter
(int bone_type)
Leap.Unity.FingerModel
GetBoneDirection
(int bone_type)
Leap.Unity.FingerModel
GetBoneLength
(int bone_type)
Leap.Unity.FingerModel
GetBoneRotation
(int bone_type)
Leap.Unity.FingerModel
GetBoneWidth
(int bone_type)
Leap.Unity.FingerModel
GetFingerJointSpreadMecanim
()
Leap.Unity.FingerModel
GetFingerJointStretchMecanim
(int joint_type)
Leap.Unity.FingerModel
GetJointPosition
(int joint)
Leap.Unity.FingerModel
GetLeapFinger
()
Leap.Unity.FingerModel
GetLeapHand
()
Leap.Unity.FingerModel
GetRay
()
Leap.Unity.FingerModel
GetTipPosition
()
Leap.Unity.FingerModel
hand_
Leap.Unity.FingerModel
protected
InitFinger
()
Leap.Unity.FingerModel
virtual
joints
Leap.Unity.FingerModel
modelFingerPointing
Leap.Unity.RiggedFinger
modelPalmFacing
Leap.Unity.RiggedFinger
NUM_BONES
Leap.Unity.FingerModel
static
NUM_JOINTS
Leap.Unity.FingerModel
static
Reorientation
()
Leap.Unity.RiggedFinger
scaleLastFingerBone
Leap.Unity.RiggedFinger
SetLeapHand
(Hand hand)
Leap.Unity.FingerModel
SetupRiggedFinger
(bool useMetaCarpals)
Leap.Unity.RiggedFinger
UpdateFinger
()
Leap.Unity.RiggedFinger
virtual
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1.9.3