The Arm class represents the forearm.
More...
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| Arm () |
| Constructs a default Arm object. Get valid Arm objects from a Hand object. More...
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| Arm (Vector elbow, Vector wrist, Vector center, Vector direction, float length, float width, LeapQuaternion rotation) |
| Constructs a new Arm object. More...
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bool | Equals (Arm other) |
| Compare Arm object equality. Two Arm objects are equal if and only if both Arm objects represent the exact same physical arm in the same frame and both Arm objects are valid. More...
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override string | ToString () |
| A string containing a brief, human readable description of the Arm object. More...
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| Bone () |
| Constructs a default invalid Bone object. More...
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| Bone (Vector prevJoint, Vector nextJoint, Vector center, Vector direction, float length, float width, Bone.BoneType type, LeapQuaternion rotation) |
| Constructs a new Bone object. More...
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bool | Equals (Bone other) |
| Compare Bone object equality. More...
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override string | ToString () |
| A string containing a brief, human readable description of the Bone object. More...
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The Arm class represents the forearm.
Definition at line 16 of file Arm.cs.
◆ Arm() [1/2]
Constructs a default Arm object. Get valid Arm objects from a Hand object.
- Since
- 2.0.3
Definition at line 24 of file Arm.cs.
◆ Arm() [2/2]
Constructs a new Arm object.
- Since
- 3.0
Definition at line 30 of file Arm.cs.
◆ Equals()
bool Leap.Arm.Equals |
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Arm |
other | ) |
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Compare Arm object equality. Two Arm objects are equal if and only if both Arm objects represent the exact same physical arm in the same frame and both Arm objects are valid.
- Since
- 2.0.3
Definition at line 52 of file Arm.cs.
◆ ToString()
override string Leap.Arm.ToString |
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A string containing a brief, human readable description of the Arm object.
- Since
- 2.0.3
Definition at line 60 of file Arm.cs.
◆ ElbowPosition
The position of the elbow. If not in view, the elbow position is estimated based on typical human anatomical proportions.
- Since
- 2.0.3
Definition at line 71 of file Arm.cs.
◆ WristPosition
The position of the wrist.
Note that the wrist position is not collocated with the end of any bone in the hand. There is a gap of a few centimeters since the carpal bones are not included in the skeleton model.
- Since
- 2.0.3
Definition at line 86 of file Arm.cs.
The documentation for this class was generated from the following file: