Definition at line 19 of file RendererMeshData.cs.
◆ AddMesh()
void Leap.Unity.GraphicalRenderer.RendererMeshData.AddMesh |
( |
Mesh |
mesh | ) |
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◆ Clear()
void Leap.Unity.GraphicalRenderer.RendererMeshData.Clear |
( |
| ) |
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◆ ClearPool()
void Leap.Unity.GraphicalRenderer.RendererMeshData.ClearPool |
( |
| ) |
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◆ GetMeshFromPoolOrNew()
Mesh Leap.Unity.GraphicalRenderer.RendererMeshData.GetMeshFromPoolOrNew |
( |
| ) |
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◆ RemoveMesh()
void Leap.Unity.GraphicalRenderer.RendererMeshData.RemoveMesh |
( |
int |
index | ) |
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◆ Validate()
void Leap.Unity.GraphicalRenderer.RendererMeshData.Validate |
( |
LeapRenderingMethod |
renderingMethod | ) |
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◆ Count
int Leap.Unity.GraphicalRenderer.RendererMeshData.Count |
|
get |
◆ this[int index]
Mesh Leap.Unity.GraphicalRenderer.RendererMeshData.this[int index] |
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getset |
The documentation for this class was generated from the following file: