1using System.Collections;
2using System.Collections.Generic;
4using NaughtyAttributes;
5#if !UNITY_WEBGL && DANA
6using NextMind.NeuroTags;
20 private void ToggleMatChange()
22#if !UNITY_WEBGL && DANA
23 var isNeuro =
teszt.GetComponent<NeuroTag>();
31 teszt.AddComponent<NeuroTag>();
32 var mr =
teszt.GetComponent<MeshRenderer>();
33 var color = mr.material.color;
35 mr.material.color = color;
UnityEngine.UI.Button Button