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Leap.Unity.Geometry.Circle Member List

This is the complete list of members for Leap.Unity.Geometry.Circle, including all inherited members.

centerLeap.Unity.Geometry.Circle
Circle(LocalCircle localCircle, Transform withTransform)Leap.Unity.Geometry.Circle
Circle(float radius=0.5f, Component transformSource=null)Leap.Unity.Geometry.Circle
Circle(Vector3 center=default(Vector3), Direction3 direction=default(Direction3), float radius=0.5f, Component transformSource=null)Leap.Unity.Geometry.Circle
Circle(Vector3 center=default(Vector3), Direction3 direction=default(Direction3), float radius=0.5f, Transform transform=null)Leap.Unity.Geometry.Circle
Circle(Vector3 center=default(Vector3), Direction3 direction=default(Direction3), float radius=0.5f, Matrix4x4? overrideMatrix=null)Leap.Unity.Geometry.Circle
Draw(Drawer drawer, Color? color=null)Leap.Unity.Geometry.Circle
DrawLines(Action< Vector3, Vector3 > lineDrawingFunc)Leap.Unity.Geometry.Circle
DrawRuntimeGizmos(RuntimeGizmoDrawer drawer)Leap.Unity.Geometry.Circle
DrawWireArc(Vector3 center, Vector3 normal, float radius, int numCircleSegments, Action< Vector3, Vector3 > lineDrawingFunc, float fractionOfCircleToDraw=1.0f, Matrix4x4? matrix=null, Vector3? radialStartDirection=null)Leap.Unity.Geometry.Circlestatic
matrixLeap.Unity.Geometry.Circle
overrideMatrixLeap.Unity.Geometry.Circle
Points(int numPoints)Leap.Unity.Geometry.Circle
positionLeap.Unity.Geometry.Circle
radiusLeap.Unity.Geometry.Circle
Segments(int numLines)Leap.Unity.Geometry.Circle
transformLeap.Unity.Geometry.Circle