Tanoda
Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12345]
 CLeap.Unity.Animation.Generation.__CHS__Represents a spline that travels from one point in space to another over a specified time frame. The two endpoints are specified, as well as the instantaneous velocity at these two endpoints
 CLeap.Unity.Animation.Generation.__CHS_T__
 CLocalization_SOURCE._LocalizationSelector
 CLeap.Unity.Interaction.ActivityManager< T >ActivityManager is a wrapper around PhysX sphere queries for arbitrary Unity objects. "Active" objects are objects found in the latest query. It's also possible to get the sets of objects that just began or stopped being active since the last query; this requires enabling the trackStateChanges setting.
 CLeap.Unity.Interaction.ActivityManager< Leap.Unity.Interaction.IInteractionBehaviour >
 CUserManager.AddedTrainings
 CAndroidJavaProxy
 CAnimationClipMapper
 CTriLibCore.AssetDownloaderRepresents a class to download and load Models.
 CLeap.Unity.AssetFolderA convenient serializable representation of an asset folder. Only useful for editor scripts since asset folder structure is not preserved for builds. The asset folder struct itself is still available at runtime for serialization ease, but the Path property will not be available.
 CAssetPostprocessor
 CLeap.Unity.GraphicalRenderer.AtlasBuilder
 CLeap.Unity.GraphicalRenderer.AtlasUvsA class that contains mapping information that specifies how a texture is packed into an atlas.
 CLeap.Unity.Attachments.AttachmentHand.AttachmentPointsEnumeratorAn enumerator that traverses all of the existing AttachmentPointBehaviours beneath an AttachmentHand.
 CAttribute
 CLeap.Unity.Tests.MultiTypedListTests.BaseClass
 CLeap.Unity.Tests.MultiTypedReferenceTests.BaseClass
 CBaseInput
 CBaseInputModule
 CBaseMeshEffect
 CLeap.BeginProfilingBlockArgs
 CLeap.BeginProfilingForThreadArgs
 CLeap.Unity.Geometry.Bezier
 CLeap.Unity.Geometry.Bezier.BezierLineEnumerator
 CUnityEngine.UI.Extensions.BezierPath
 CLeap.Unity.Geometry.Bezier.BezierPointEnumerator
 CLeap.Unity.Geometry.Bipyramid
 CLeap.Unity.Tests.BitConverterTests
 CLeap.Unity.Generation.BitConverterTests_Template_
 CLeap.Unity.Geometry.Box
 CLeap.Unity.Packaging.BuildDefinitionBuildMenuItems
 CTriLibCore.Editor.BuildProcessor
 CButton
 CUnityEngine.UI.Extensions.CableCurve
 CLeap.Unity.GraphicalRenderer.MeshCache.CachedTopology
 CCameraPermissionsController
 CLeap.Unity.Geometry.Capsule
 CLeap.Unity.Geometry.LeapGrid.Cell
 CLeap.Unity.Geometry.LeapGrid.CellEnumerator
 CLeap.Unity.Geometry.Circle
 CUnityEngine.UI.Extensions.Circle
 CLeap.Unity.Geometry.Circle.CirclePointEnumerator
 CLeap.Unity.Geometry.Circle.CircleSegmentEnumerator
 CLeapInternal.CircularObjectBuffer< T >
 CLeap.LeapCSharp.Tests.CircularObjectBufferTests
 CLeap.Interaction.Internal.InteractionEngineUtility.GrabClassifierHeuristics.ClassifierParameters
 CLeap.Unity.Recording.RecordedAudio.ClipData
 CLeap.Unity.Animation.Internal.ColorInterpolatorBase< Action< Color > >
 CLeap.Unity.Animation.Internal.ColorInterpolatorBase< MaterialPropertyKey >
 CAssets.HSVPicker.ColorPickerSetup
 CAssets.HSVPicker.ColorPresetList
 CLeap.ConfigThe Config class provides access to Leap Motion system configuration information
 CConnection
 CLeapInternal.Connection
 CUserManager.CourseModuleType
 CCustomChannelDataBase
 CLeap.Unity.GraphicalRenderer.CustomChannelFeatureBase< CustomColorChannelData >
 CLeap.Unity.GraphicalRenderer.CustomChannelFeatureBase< CustomFloatChannelData >
 CLeap.Unity.GraphicalRenderer.CustomChannelFeatureBase< CustomMatrixChannelData >
 CLeap.Unity.GraphicalRenderer.CustomChannelFeatureBase< CustomVectorChannelData >
 CCustomEditorBase
 CB83.Win32.CWPSTRUCT
 CDefaultContractResolver
 CLeap.Unity.Animation.Generation.GeneratorCHS.Definition
 CLeap.Unity.Packaging.DefinitionBaseEditor< BuildDefinition >
 CLeap.Unity.Packaging.DefinitionBaseEditor< PackageDefinition >
 CLeap.Unity.DelayBuffer< T >
 CLoom.DelayedQueueItem
 CLeap.Unity.DeltaBuffer< Vector3, Vector3 >
 CLeap.Unity.Deque< T >
 CLeap.Unity.Deque< float >
 CLeap.Unity.Deque< IndexValuePair >
 CLeap.Unity.Deque< int >
 CLeap.Unity.Deque< Leap.Unity.Graphing.RealtimeGraph.GraphKey >
 CLeap.Unity.Tests.DequeTests
 CDeviceCamera
 CLeap.LeapCSharp.Tests.DeviceTests
 CLeap.Unity.Geometry.Direction3A struct very similar to Vector3, but that prevents itself from ever being converted to Vector3.zero. If the Direction3's components would ever be un-normalizable (normalize to Vector3.zero), it will instead return Vector3.forward. (Direction3 implicitly converts to a normalized Vector3.)
 CLeap.DistortionDataThe DistortionData class contains the distortion map for correcting the lens distortion of an image
 CLeap.Unity.DrawerSimple drawing interface abstraction (intended for debug drawing, not production!) with statically-accessible backend implementations via HyperMegaLines, Unity Debug drawing, and Unity Gizmo drawing.
 CDropCondition
 CUnityEngine.UI.Extensions.DropDownListButton
 CUnityEngine.UI.Extensions.DropDownListItem
 CDragAndDropCell.DropEventDescriptor
 CEditor
 CUnityEditor.Editor
 CLeap.Unity.Recording.EditorCurveBindingData
 CEditorWindow
 CLeap.EndProfilingBlockArgs
 CLeap.EndProfilingForThreadArgs
 CLeap.Unity.EnumEventTableEditor
 CEventArgs
 CEventSystem
 CException
 CTriLibCore.SFB.ExtensionFilterRepresents a file picker extension filter.
 CExternalDataMapper
 CLeap.Unity.LeapImageRetriever.EyeTextureData
 CUnityEngine.UI.Extensions.FancyCell< TItemData, NullContext >
 CUnityEngine.UI.Extensions.FancyCell< TItemData, TContext >
 CUnityEngine.UI.Extensions.FancyCell< TItemData[], TContext >
 CUnityEngine.UI.Extensions.FancyGridView< TItemData, FancyGridViewContext >
 CUnityEngine.UI.Extensions.FancyGridViewCell< TItemData, FancyGridViewContext >
 CUnityEngine.UI.Extensions.FancyScrollRect< TItemData, FancyScrollRectContext >
 CUnityEngine.UI.Extensions.FancyScrollRect< TItemData[], TContext >
 CUnityEngine.UI.Extensions.FancyScrollRectCell< TItemData, FancyScrollRectContext >
 CUnityEngine.UI.Extensions.FancyScrollRectCell< TItemData, TContext >
 CUnityEngine.UI.Extensions.FancyScrollView< TItemData, NullContext >
 CUnityEngine.UI.Extensions.FancyScrollView< TItemData, TContext >
 CUnityFBXExporter.FBXExporter
 CUnityFBXExporter.FBXUnityMaterialGetter
 CUnityFBXExporter.FBXUnityMeshGetter
 CLeap.FingerThe Finger class represents a tracked finger
 CLeap.Unity.Animation.Internal.FloatInterpolatorBase< Action< float > >
 CLeap.Unity.Animation.Internal.FloatInterpolatorBase< MaterialPropertyKey >
 CUnityEngine.UI.Extensions.Tweens.FloatTween
 CLeap.Unity.Tests.FrameValidator
 CLeap.Unity.Tests.FromThenTestsTests for From(), To(), and Then() extension methods
 CLeap.Unity.Geometry.Frustum
 CGameObjectData
 CRuntimeUnityEditor.Core.ObjectTree.GameObjectSearcherKeeps track of root gameobjects and allows searching objects in the scene
 CLeap.Unity.GraphicalRenderer.LeapMesherBase.GenerationState
 CRuntimeUnityEditor.Core.Gizmos.GizmoDrawer
 CLeap.Interaction.Internal.InteractionEngineUtility.GrabClassifierHeuristics.GrabClassifier
 CLeap.Interaction.Internal.InteractionEngineUtility.GrabClassifierHeuristics
 CLeap.Interaction.Internal.InteractionEngineUtility.GrabClassifierHeuristics.GrabProbe
 CLeap.Unity.Graphing.RealtimeGraph.Graph
 CGraphicEditor
 CLeap.Unity.GraphicalRenderer.Tests.GraphicCallbackInfo.GraphicInfo
 CLeap.Unity.Graphing.RealtimeGraph.GraphKey
 CGridLayoutGroup
 CGUIContent
 CValve.VR.InteractionSystem.Hand
 CLeap.Unity.HandRepresentation
 CLeap.Unity.Animation.HermiteSplineRepresents a spline that travels from one point in space to another over a specified time frame. The two endpoints are specified, as well as the instantaneous velocity at these two endpoints
 CLeap.Unity.Animation.HermiteSpline2Represents a spline that travels from one point in space to another over a specified time frame. The two endpoints are specified, as well as the instantaneous velocity at these two endpoints
 CLeap.Unity.Animation.HermiteSpline3Represents a spline that travels from one point in space to another over a specified time frame. The two endpoints are specified, as well as the instantaneous velocity at these two endpoints
 CLeap.Unity.Interaction.Internal.HeuristicGrabClassifier
 CLeap.Unity.Utils.HorizontalLineRectEnumerator
 CUnityEngine.UI.Extensions.TextPic.HrefInfoHyperlinks Info
 CHsvColor
 CHumanoidAvatarMapper
 CLeap.Unity.Attributes.IAdditiveDrawer
 CIBeginDragHandler
 CUnityEngine.UI.Extensions.IBoxSelectable
 CRuntimeUnityEditor.Core.Inspector.Entries.ICacheEntry
 CLeap.Unity.ICanReportDuplicateInformation
 CICanvasElement
 CICanvasRaycastFilter
 CNatSuite.Recorders.Clocks.IClockClock for generating recording timestamps. Clocks are important for synchronizing audio and video tracks when recording with audio. Clocks are thread-safe, so they can be used on multiple threads simultaneously.
 CICloneable
 CIComparable
 CIComparer
 CUnityEngine.UI.Extensions.TextPic.IconName
 CLeap.Unity.GraphicalRenderer.ICustomChannelFeature
 CIDeselectHandler
 CIDisposable
 CIDragHandler
 CIDropHandler
 CIEndDragHandler
 CIEnumerable
 CIEnumerator
 CSystem.IEquatable
 CUnityEngine.UI.Extensions.IFancyCellGroupContextFancyCellGroup<TItemData, TContext> のコンテキストインターフェース.
 CUnityEngine.UI.Extensions.IFancyScrollRectContextFancyScrollRect<TItemData, TContext> のコンテキストインターフェース.
 CLeap.Unity.Attributes.IFullPropertyDrawer
 CRuntimeUnityEditor.Core.Gizmos.IGizmoEntry
 CLeap.Unity.Interaction.IGraspedMovementHandlerAn IGraspedMovementHandler takes in a target position and rotation (a "pose", usually provided by an IGraspedPoseHandler) and is responsible for attempting to move an interaction object to that target pose.
 CLeap.Unity.Interaction.IGraspedPoseHandlerAn IGraspedPoseHandler specifies where an object grasped by a Leap hand or controller (or multiple hands/controllers) should move as the grasping controllers(s) move. The default implementation provided by the Interaction Engine is the KabschGraspedPose, which produces a physically-intuitive following motion for the object no matter how a grasping hand moves
 CLeap.Unity.IIndexable< T >This easy-to-implement interface represents the ability to index into a collection of elements of type T. IIndexables inherit Query() via an extension method
 CLeap.Unity.IIndexable< Element >
 CLeap.Unity.IIndexable< HermitePoseSpline >
 CLeap.Unity.IIndexable< SampleType >
 CLeap.Unity.IIndexableStruct< T, ThisIndexableType >This is a definition-friendly interface that new "indexable" struct definitions can implement to make it a little easier to implement foreach and Query() operations for their struct. (You can use the IndexableStructEnumerator for this purpose, you just have to pass it type arguments that correspond to your struct type.)
 CLeap.Unity.IIndexableStruct< T, ReadonlySlice< T > >
 CLeap.Unity.IIndexableStruct< T, Slice< T > >
 CIInitializePotentialDragHandler
 CWebGLSupport.IInputField
 CIInstantiator
 CLeap.Unity.Interaction.IInteractionBehaviourIInteractionBehaviour is the interface that defines all Interaction objects, specifying the minimum set of functionality required to make objects interactable.
 CLeap.Unity.Interaction.IInternalInteractionController
 CLeap.Unity.Interaction.IInternalInteractionManager
 CLeap.Unity.Encoding.IInterpolable< T >An interface that signifies this class can interpolate via the standard techniques
 CLeap.Unity.Encoding.IInterpolable< LocalRect >
 CLeap.Unity.Encoding.IInterpolable< Pose >
 CLeap.Unity.Encoding.IInterpolable< VectorHand >
 CILayoutElement
 CILayoutSelfController
 CLeap.Unity.GraphicalRenderer.ILeapInternalGraphicGroup
 CLeap.Unity.GraphicalRenderer.ILeapInternalRenderingMethod
 CLeap.Unity.InputModule.ILeapWidget
 CIList
 CRuntimeUnityEditor.Core.ILoggerWrapper
 CLeap.ImageThe Image class represents a stereo image pair from the Leap Motion device
 CLeapInternal.ImageData
 CLeap.Unity.OldRigHierarchy.ImageRigData
 CNatSuite.Recorders.IMediaRecorderA recorder capable of recording video frames, and optionally audio frames, to a media output. All recorder methods are thread safe, and as such can be called from any thread.
 CLeap.Unity.IMinHeapNode
 CLeap.Unity.IndexableEnumerator< Element >
 CLeap.Unity.IndexableStructEnumerator< Element, IndexableStruct >A two-generic-argument variant of an enumerator that allows an IIndexableStruct to quickly define an Enumerator that avoids allocation.
 CLeap.Unity.Query.QueryOperatorExtensions.IndexedValue< T >
 CInputField
 CRuntimeUnityEditor.Core.Inspector.Inspector
 CRuntimeUnityEditor.Core.Inspector.Entries.InspectorStackEntryBase
 CLeap.Unity.Animation.Internal.InterpolatorBase< Color, ObjType >
 CLeap.Unity.Animation.Internal.InterpolatorBase< float, ObjType >
 CLeap.Unity.Animation.Internal.InterpolatorBase< Material, Material >
 CLeap.Unity.Animation.Internal.InterpolatorBase< Quaternion, ObjType >
 CLeap.Unity.Animation.Internal.InterpolatorBase< Transform, Transform >
 CLeap.Unity.Animation.Internal.InterpolatorBase< Vector2, ObjType >
 CLeap.Unity.Animation.Internal.InterpolatorBase< Vector3, ObjType >
 CLeap.Unity.Animation.Internal.InterpolatorBase< Vector4, ObjType >
 CIPointerClickHandler
 CIPointerDownHandler
 CIPointerEnterHandler
 CIPointerExitHandler
 CIPointerUpHandler
 CLeap.Unity.IPoolableImplement this interface to recieve a callback whenever your object is spawned from a pool.
 CLeap.Unity.IProgressViewThis interface describes a generic way to update the progress of an action.
 CLeap.Unity.Attributes.IPropertyConstrainer
 CLeap.Unity.Attributes.IPropertyDisabler
 CLeap.Unity.RuntimeGizmos.IRuntimeGizmoComponentHave your MonoBehaviour implement this interface to be able to draw runtime gizmos. You must also have a RuntimeGizmoManager component in the scene to recieve callbacks.
 CIScrollHandler
 CISelectHandler
 CISerializable
 CLeap.Unity.ISerializableDictionary
 CISerializationCallbackReceiver
 CLeap.Unity.Space.ISpaceComponent
 CLeap.Unity.Animation.ISpline< XType, dXType >
 CLeap.Unity.Animation.ISpline< Pose, Movement >
 CLeap.Unity.Animation.ISpline< Quaternion, Vector3 >
 CLeap.Unity.Animation.ISpline< Vector3, Vector3 >
 CTriLibCore.SFB.IStandaloneFileBrowser< T >Represents a series of methods to operate platform-specific file pickers.
 CISubmitHandler
 CLeap.Unity.Attributes.ISupportDragAndDrop
 CLeap.Unity.GraphicalRenderer.ISupportsAddRemove
 CLeap.Unity.GraphicalRenderer.ISupportsFeature< T >
 CLeap.Unity.GraphicalRenderer.ISupportsFeature< CustomColorChannelFeature >
 CLeap.Unity.GraphicalRenderer.ISupportsFeature< CustomFloatChannelFeature >
 CLeap.Unity.GraphicalRenderer.ISupportsFeature< CustomMatrixChannelFeature >
 CLeap.Unity.GraphicalRenderer.ISupportsFeature< CustomVectorChannelFeature >
 CLeap.Unity.GraphicalRenderer.ISupportsFeature< LeapBlendShapeFeature >
 CLeap.Unity.GraphicalRenderer.ISupportsFeature< LeapRuntimeTintFeature >
 CLeap.Unity.GraphicalRenderer.ISupportsFeature< LeapSpriteFeature >
 CLeap.Unity.GraphicalRenderer.ISupportsFeature< LeapTextureFeature >
 CTriLibCore.SFB.ItemWithStreamRepresents a platform-specific file with a Stream.
 CLeap.Unity.Interaction.IThrowHandlerInteraction objects feed their throw handlers callbacks when they are held (for data collection) and then fire OnThrow when they are released from all grasping hands or controllers so that the throw handler can manipulate the interaction object's trajectory to better match the user's intention.
 CITimelineClipAsset
 CLeap.Unity.Attributes.ITopPanelDrawer
 CLeap.Unity.Space.ITransformer
 CGILES.IUndo
 CLeap.Unity.IValueProxyA simple interface that allows an object to act as a 'proxy' interface to another object. The proxy can store a serialized representation of a value on another object. The value of the proxy can either be updated from the object (pull), or be pushed out to the object (push)
 CHybridWebSocket.IWebSocketWebSocket class interface shared by both native and JSLIB implementation.
 CLeap.Unity.Interaction.IXRControllerTrackingProviderThe interface for providing tracking data to an InteractionVRController
 CLeap.Unity.GraphicalRenderer.JaggedArray< Rect >
 CUnityEngine.UI.Extensions.ColorPicker.ColorPickerPresets.JsonColor
 CJsonConverter
 CJSONTransform
 CLeap.Unity.Interaction.KabschSolver
 CLeap.Unity.MultiTypedList< BaseType, A, B, C, D, E, F, G, H >.Key
 CLeapInternal.Connection.Key
 CLeap.Unity.KinematicState
 CLeap.Unity.InputModule.CompressibleUI.Layer
 CLayoutElement
 CLayoutGroup
 CLeapInternal.LEAP_ALLOCATOR
 CLeapInternal.LEAP_BONE
 CLeapInternal.LEAP_CONFIG_CHANGE_EVENT
 CLeapInternal.LEAP_CONFIG_RESPONSE_EVENT
 CLeapInternal.LEAP_CONFIG_RESPONSE_EVENT_WITH_REF_TYPE
 CLeapInternal.LEAP_CONNECTION_CONFIG
 CLeapInternal.LEAP_CONNECTION_EVENT
 CLeapInternal.LEAP_CONNECTION_INFO
 CLeapInternal.LEAP_CONNECTION_LOST_EVENT
 CLeapInternal.LEAP_CONNECTION_MESSAGE
 CLeapInternal.LEAP_DEVICE_EVENT
 CLeapInternal.LEAP_DEVICE_FAILURE_EVENT
 CLeapInternal.LEAP_DEVICE_INFO
 CLeapInternal.LEAP_DEVICE_REF
 CLeapInternal.LEAP_DEVICE_STATUS_CHANGE_EVENT
 CLeapInternal.LEAP_DIGIT
 CLeapInternal.LEAP_DISCONNECTION_EVENT
 CLeapInternal.LEAP_DROPPED_FRAME_EVENT
 CLeapInternal.LEAP_FRAME_HEADER
 CLeapInternal.LEAP_HAND
 CLeapInternal.LEAP_HEAD_POSE_EVENT
 CLeapInternal.LEAP_IMAGE
 CLeapInternal.LEAP_IMAGE_EVENT
 CLeapInternal.LEAP_IMAGE_PROPERTIES
 CLeapInternal.LEAP_LOG_EVENT
 CLeapInternal.LEAP_MATRIX_3x3
 CLeapInternal.LEAP_PALM
 CLeapInternal.LEAP_POINT_MAPPING
 CLeapInternal.LEAP_POINT_MAPPING_CHANGE_EVENT
 CLeapInternal.LEAP_POLICY_EVENT
 CLeapInternal.LEAP_QUATERNION
 CLeapInternal.LeapC.LEAP_RECORDING_PARAMETERS
 CLeapInternal.LeapC.LEAP_RECORDING_STATUS
 CLeapInternal.LEAP_TELEMETRY_DATA
 CLeapInternal.LEAP_TIP
 CLeapInternal.LEAP_TRACKING_EVENT
 CLeapInternal.LEAP_VARIANT_REF_TYPE
 CLeapInternal.LEAP_VARIANT_VALUE_TYPE
 CLeapInternal.LEAP_VECTOR
 CLeapInternal.LeapC
 CLeap.LeapCSharp.Tests.LeapCStressTests
 CLeap.LeapCSharp.Tests.LeapCTests
 CLeap.Unity.LeapImageRetriever.LeapDistortionData
 CLeap.Unity.GraphicalRenderer.LeapFeatureData
 CLeap.Unity.GraphicalRenderer.LeapGraphicEditorBase< LeapGraphic >
 CLeap.Unity.GraphicalRenderer.LeapGraphicEditorBase< LeapSlicedGraphic >
 CLeap.Unity.GraphicalRenderer.LeapGraphicFeature< LeapBlendShapeData >
 CLeap.Unity.GraphicalRenderer.LeapGraphicFeature< LeapRuntimeTintData >
 CLeap.Unity.GraphicalRenderer.LeapGraphicFeature< LeapSpriteData >
 CLeap.Unity.GraphicalRenderer.LeapGraphicFeature< LeapTextureData >
 CLeap.Unity.GraphicalRenderer.LeapGraphicFeature< T >
 CLeap.Unity.GraphicalRenderer.LeapGraphicFeatureBase
 CLeap.Unity.Geometry.LeapGrid
 CLeap.Unity.GraphicalRenderer.LeapGuiGroupEditor
 CLeapRenderingMethod
 CLeap.Unity.LeapImageRetriever.LeapTextureData
 CLeap.LeapTransformThe LeapTransform class represents a transform in three dimensional space
 CLeap.Unity.GraphicalRenderer.TextWrapper.LineReferences a contiguous sequence of characters in a string
 CLeap.Unity.Geometry.LocalRect.LineEnumerator
 CLineObject
 CLipSyncMapper
 CList
 CLeap.Unity.Tests.ListAndArrayExtensionTests
 CLeap.Unity.Geometry.LocalBox
 CLeap.Unity.Geometry.LocalCircle
 CLeap.Unity.Geometry.LocalFrustum
 CLeap.Unity.Geometry.LocalPlaneA transformless Plane defined by a position and normal vector.
 CLeap.Unity.Geometry.LocalSegment2
 CLeap.Unity.Geometry.LocalSegment3
 CLeap.Unity.Geometry.LocalSphere
 CLeap.Unity.Geometry.Margins
 CGILES.UnityEditor.MarkResourceObjects
 CMaskableGraphic
 CMatData
 CMaterialMapper
 CLeap.Unity.Animation.Internal.MaterialSelector
 CLeap.MatrixThe Matrix struct represents a transformation matrix
 CChangedTextureHolder.MatSettings
 CLeap.Unity.Maybe< float >
 CMenu
 CB83.MeshTools.MeshData
 CEs.InkPainter.MeshOperatorA class that manipulates Mesh.
 CLeap.Unity.GraphicalRenderer.LeapBakedRenderer.MeshRendererContainer
 CLeap.Unity.MinHeap< T >
 CLeap.Unity.MinHeap< HeapElement >
 CLeap.Unity.Tests.MinHeapTest
 CLeap.Unity.HandModelManager.ModelGroup
 CMonoBehaviour
 CUnityEngine.UI.Extensions.ContentScrollSnapHorizontal.MoveInfo
 CLeap.Unity.Movement
 CB83.Win32.MSG
 CMultiTypedList
 CLeap.Unity.MultiTypedList< BaseClass, A, B, C, D, E, F, G, H >
 CLeap.Unity.MultiTypedList< BaseType >
 CLeap.Unity.MultiTypedList< BaseType, A, B >
 CLeap.Unity.MultiTypedList< BaseType, A, B, C >
 CLeap.Unity.MultiTypedList< BaseType, A, B, C, D >
 CLeap.Unity.MultiTypedList< BaseType, A, B, C, D, E >
 CLeap.Unity.MultiTypedList< BaseType, A, B, C, D, E, F >
 CLeap.Unity.MultiTypedList< BaseType, A, B, C, D, E, F, G >
 CLeap.Unity.MultiTypedList< LeapFeatureData, LeapTextureData, LeapSpriteData, LeapRuntimeTintData, LeapBlendShapeData, CustomFloatChannelData, CustomVectorChannelData, CustomColorChannelData, CustomMatrixChannelData >
 CLeap.Unity.MultiTypedList< LeapGraphicFeatureBase, LeapTextureFeature, LeapSpriteFeature, LeapRuntimeTintFeature, LeapBlendShapeFeature, CustomFloatChannelFeature, CustomVectorChannelFeature, CustomColorChannelFeature, CustomMatrixChannelFeature >
 CLeap.Unity.Tests.MultiTypedListTests
 CLeap.Unity.MultiTypedListUtil
 CLeap.Unity.MultiTypedReference< BaseClass, A, B, C, D >
 CLeap.Unity.MultiTypedReference< BaseType >
 CLeap.Unity.MultiTypedReference< BaseType, A, B >
 CLeap.Unity.MultiTypedReference< BaseType, A, B, C >
 CLeap.Unity.MultiTypedReference< LeapRenderingMethod, LeapBakedRenderer, LeapDynamicRenderer, LeapTextRenderer >
 CLeap.Unity.Tests.MultiTypedReferenceTests
 CNamedCollisionEvents
 CLeap.Unity.Recording.PropertyCompression.NamedCompression
 CLeap.Unity.GraphicalRenderer.RendererTextureData.NamedTexture
 CLeap.Unity.Query.QueryOperatorExtensions.NextPair< T >
 CNGPostProcessBuild
 CLeap.Unity.Maybe< T >.NoneType
 CNSObject
 CUnityEngine.UI.Extensions.NullContextFancyScrollView<TItemData> のコンテキストクラス.
 CLeap.LeapCSharp.Tests.ObjectEquality
 CRuntimeUnityEditor.Core.ObjectTree.ObjectTreeViewer
 CLeap.Unity.OldRigHierarchy.OldCameraDataOld camera objects that weren't modified at all would have had a LeapEyeDislocator (formerly LeapVRCameraControl), a Camera component, and an EnableDepthBuffer component.
 CLeap.Unity.OldRigHierarchy.OldLeapHandControllerData
 CLeap.Unity.OldRigHierarchy.OldLeapSpaceData
 CLeap.Unity.OldRigHierarchyDescription of an old Leap VR rig from before Core version 4.4
 CLeap.Unity.Packaging.PackageDefinitionBuildMenuItems
 CEs.InkPainter.InkCanvas.PaintSet
 CLeap.Unity.Recording.EventPlayableMixerBehaviour.Pair< U >
 CVHACD.Parameters
 CGILES.Interface.pb_GUI
 CGILES.pb_HandleUtility
 CGILES.Interface.pb_ICustomEditor
 CGILES.Interface.pb_IOnResizeHandler
 CGILES.Serialization.pb_ISerializableComponent
 CGILES.pb_MonoBehaviourSingleton< BetterStage >
 CGILES.pb_MonoBehaviourSingleton< ConveyorBeltManager >
 CGILES.pb_MonoBehaviourSingleton< DanaLedManager >
 CGILES.pb_MonoBehaviourSingleton< ExecuteOnMainThread >
 CGILES.pb_MonoBehaviourSingleton< GlobalTagManager >
 CGILES.pb_MonoBehaviourSingleton< HandStatistics >
 CGILES.pb_MonoBehaviourSingleton< HashingManager >
 CGILES.pb_MonoBehaviourSingleton< LoadingManager >
 CGILES.pb_MonoBehaviourSingleton< MiscLogicManager >
 CGILES.pb_MonoBehaviourSingleton< NetworkManager >
 CGILES.pb_MonoBehaviourSingleton< PanoramaManager >
 CGILES.pb_MonoBehaviourSingleton< pb_AssetBundles >
 CGILES.pb_MonoBehaviourSingleton< pb_GizmoManager >
 CGILES.pb_MonoBehaviourSingleton< pb_Hierarchy >
 CGILES.pb_MonoBehaviourSingleton< pb_InputManager >
 CGILES.pb_MonoBehaviourSingleton< pb_Inspector >
 CGILES.pb_MonoBehaviourSingleton< pb_ModalWindow >
 CGILES.pb_MonoBehaviourSingleton< pb_Scene >
 CGILES.pb_MonoBehaviourSingleton< pb_SceneLoader >
 CGILES.pb_MonoBehaviourSingleton< pb_Selection >
 CGILES.pb_MonoBehaviourSingleton< pb_SelectionHandle >
 CGILES.pb_MonoBehaviourSingleton< PopupManager >
 CGILES.pb_MonoBehaviourSingleton< PropertiesHelper >
 CGILES.pb_MonoBehaviourSingleton< QuizManager >
 CGILES.pb_MonoBehaviourSingleton< ReplayLogic >
 CGILES.pb_MonoBehaviourSingleton< SavedUser >
 CGILES.pb_MonoBehaviourSingleton< SpawningPOI >
 CGILES.pb_MonoBehaviourSingleton< StageCanvas >
 CGILES.pb_MonoBehaviourSingleton< StageManager >
 CGILES.pb_MonoBehaviourSingleton< UserManager >
 CGILES.pb_MonoBehaviourSingleton< UserStatManager >
 CGILES.pb_MonoBehaviourSingleton< VRMonitorPopupManager >
 CGILES.pb_MonoBehaviourSingleton< VRPopupManager >
 CGILES.pb_MonoBehaviourSingleton< WebSocketDemo >
 CGILES.pb_MonoBehaviourSingleton< YesNoPopupManager >
 CGILES.pb_MonoBehaviourSingleton< Zipper >
 CGILES.Serialization.pb_ObjectWrapper
 CGILES.pb_RaycastHit
 CGILES.pb_ScriptableObjectSingleton< pb_ResourceManager >
 CGILES.pb_ScriptableObjectSingleton< Undo >
 CGILES.Serialization.pb_SerializableObject< UnityEngine.Camera >
 CGILES.Serialization.pb_SerializableObject< UnityEngine.MeshCollider >
 CGILES.Serialization.pb_SerializableObject< UnityEngine.MeshFilter >
 CGILES.Serialization.pb_SerializableObject< UnityEngine.MeshRenderer >
 Cpb_TypeInspector
 CGILES.Serialization.pb_UnityTypeConverter< Material >
 CGILES.Serialization.pb_UnityTypeConverter< Mesh >
 CLeap.Unity.PipeFileSyntax
 CLeap.Unity.Geometry.Plane
 CPlayableAsset
 CPlayableBehaviour
 CB83.Win32.POINT
 CLeap.Unity.Geometry.Point
 CMouseEvent.POINT
 CPointerInputModule
 CLeap.PointMapping
 CSerializePose.Pose
 CLeap.Unity.Interaction.KabschGraspedPose.PosePointCollection
 CSerialControllerBytes.PoseReturn
 CPreviewGenerator.PreviewFile
 CLeap.Unity.Query.QueryOperatorExtensions.PrevPair< T >
 CLeap.Unity.ProduceConsumeBuffer< T >
 CLeap.Unity.ProduceConsumeBuffer< Leap.Image >
 CLeap.Unity.ProduceConsumeBuffer< TestStruct >
 CLeap.Unity.Tests.ProduceConsumeBufferTest
 CLeap.Unity.ProgressBarThis class allows you to easily give feedback of an action as it completes
 CPropertyAttribute
 CPropertyDrawer
 CQRCodePostProcessBuild
 CLeap.Unity.Recording.QuaternionCurvesAnimationCurve data for an animated Quaternion.
 CLeap.Unity.Animation.Internal.QuaternionInterpolatorBase< Action< Quaternion > >
 CLeap.Unity.Animation.Internal.QuaternionInterpolatorBase< Transform >
 CLeap.Unity.Query.Query< T >A Query object is a type of immutable ordered collection of elements that can be used to perform useful queries. These queries are very similar to LINQ style queries, providing useful methods such as Where, Select, Concat, etc...
 CLeap.Unity.Tests.QueryTests.QueryArg
 CLeap.Unity.Tests.QueryTests
 CLocalization_SOURCE.QuickActions
 CUserManager.Quiz
 CQuizManager.QuizData
 CStatisticManager.QuizStat
 CTriLibCore.Readers
 CLeap.Unity.ReadonlyHashSet< T >A simple wrapper around HashSet to provide readonly access. Useful when you want to return a HashSet to someone but you want to make sure they don't muck it up!
 CLeap.Unity.ReadonlyList< T >A simple wrapper around List to provide readonly access. Useful when you want to return a list to someone but you want to make sure they don't muck it up!
 CWebGLSupport.Detail.RebuildChecker
 CB83.Win32.RECT
 CLeap.Unity.Geometry.Rect
 CScreneCapture.RECT
 CTestScript.RECT
 CLeap.Unity.Geometry.Rect.RectLocalCornerEnumerator
 CLeap.Unity.Geometry.Rect.RectLocalSegmentEnumerator
 CLeap.Unity.GraphicalRenderer.LeapSlicedGraphic.RectMargins
 CLeap.Unity.Geometry.Rect.RectWorldCornerEnumerator
 CLeap.Unity.Geometry.Rect.RectWorldSegmentEnumerator
 CLeap.Unity.GraphicalRenderer.RendererMeshData
 CLeap.Unity.GraphicalRenderer.RendererTextureData
 CUnityEngine.UI.Extensions.ReorderableList.ReorderableListEventStruct
 CNetworkManager.ReturnError
 CLeap.Unity.RingBuffer< Leap.Unity.DeltaBuffer.ValueTimePair >
 CLeap.Unity.RingBuffer< Leap.Unity.TransformHistory.TransformData >
 CLeap.Unity.RingBuffer< T >.RingBufferEnumerator
 CRootBoneMapper
 CWaypoint.RoutePoint
 CLeap.Unity.RuntimeGizmos.RuntimeGizmoDrawer
 CRuntimeUnityEditor.Core.RuntimeUnityEditorCore
 CGLTFastInstantiator.SceneInstance
 CSceneNode
 CScriptableObject
 CScriptedImporter
 CScriptedImporterEditor
 CScrollRect
 CSelectable
 CSelectableEditor
 CLeap.Unity.SerializableDictionary< string, string >
 CLeap.Unity.SerializableDictionary< UnityEngine.Object, Rect >
 CLeap.Unity.SerializableDictionaryBase
 CLeap.Unity.SerializableHashSet< Anchor >
 CLeap.Unity.SerializableHashSet< InteractionController >
 CLeap.Unity.SerializableHashSet< string >
 CLeap.Unity.SerializableHashSetBase
 CSerializableQuaternion
 CSerializableVector3Since unity doesn't flag the Vector3 as serializable, we need to create our own version. This one will automatically convert between Vector3 and SerializableVector3
 CSerializableVector4Since unity doesn't flag the Vector4 as serializable, we need to create our own version. This one will automatically convert between Vector4 and SerializableVector4
 CGLTFastInstantiator.Settings
 CSettingsProvider
 CShadow
 CTriLibCore.Samples.SimpleCustomAssetLoaderRepresents a class used to load models from Byte Arrays using callbacks to map External Data and Textures.
 CLeap.Unity.SlidingMax
 CLeap.Unity.Tests.SlidingMaxTest
 CLeap.Unity.SmoothedFloatTime-step independent exponential smoothing.
 CLeap.Unity.SmoothedQuaternionTime-step independent exponential smoothing.
 CLeap.Unity.SmoothedVector3Time-step independent exponential smoothing.
 CLeap.Interaction.Internal.InteractionEngineUtility.PhysicsUtility.SoftContact
 CSoxAtkAnimPoseCopyPaste
 CLeap.Unity.Geometry.Sphere
 CLeap.Unity.Geometry.SphericalSection
 CStatisticManager.StageStats
 Ccom.sfb.standalonefilebrowser.StandaloneFileBrowser
 CTriLibCore.SFB.StandaloneFileBrowserRepresents a platform-specific file browser.
 Ccom.sfb.standalonefilebrowser.StandaloneFileBrowserAndroidListener
 CLeap.LeapCSharp.Tests.StructMarshalTests
 CLeap.Unity.GraphicalRenderer.SupportInfoThe support info class provides a very basic way to notify that something is fully supported, partially supported, or not supported. The struct contains a support type, which can be either Full, Warning, or Error. The struct also contains a message to give information about the support.
 CLeap.LeapCSharp.Tests.TestMarshaledStruct
 CLeap.LeapCSharp.Tests.TestObjectType
 CUnityEditor.UI.TextEditor
 CTextureMapper
 CLeap.Unity.GraphicalRenderer.AtlasBuilder.TextureReference
 CTextureScale
 CTextureScale.ThreadData
 CThrowable
 CToggle
 CToggleEditor
 CToggleGroup
 CLeap.Unity.GraphicalRenderer.TextWrapper.TokenReferences a contiguous sequence of characters in a string.
 CTPacket
 CTrackAsset
 CUserManager.Training
 CLeap.Unity.TransformHistory.TransformData
 CLeap.Unity.TransformHistoryImplements a resample-able transform history.
 CLeap.Unity.Animation.Internal.TransformSelector
 CLeap.Unity.Tests.TransformUtilTests
 CUnityEngine.UI.Extensions.Triangulator
 CLeap.Unity.Animation.Tween
 CRuntimeUnityEditor.Core.Utils.TomlTypeConverter.TypeConverterA serializer/deserializer combo for some type(s). Used by the config system.
 CUIBehaviour
 C<UIDocumentPickerDelegate>
 CAssets.HSVPicker.ColorPickerSetup.UiElements
 CGILES.Undo.UndoState
 CUnityEngine.Events.UnityEvent
 CUnityEvent
 CLeap.Unity.OldRigHierarchy.UpgradeOptions
 CWebGLFileUploader.UploadedFileInfo
 CWebGLFileUploader.UploadedFileInfoV2
 CTriLibCore.UriLoadCustomContextDataRepresents a class passed as the custom data to the Asset Loader Context when loading Models from URIs (Network).
 CUserManager.User
 CUtility
 CLeap.Unity.Tests.UtilsTests
 CLeap.Unity.DeltaBuffer< SampleType, DerivativeType >.ValueTimePair
 CLeap.Unity.GraphicalRenderer.LeapSlicedGraphic.Vector2i
 CLeap.Unity.Animation.Internal.Vector2InterpolatorBase< Action< Vector2 > >
 CUnityEngine.UI.Extensions.Vector3_Array2D
 CLeap.Unity.Recording.Vector3CurvesAnimationCurve data for an animated Vector3.
 CLeap.Unity.Animation.Internal.Vector3InterpolatorBase< Action< Vector3 > >
 CLeap.Unity.Animation.Internal.Vector3InterpolatorBase< MaterialPropertyKey >
 CLeap.Unity.Animation.Internal.Vector3InterpolatorBase< Transform >
 CLeap.Unity.Animation.Internal.Vector4InterpolatorBase< MaterialPropertyKey >
 CLeap.Unity.Recording.VectorFrameCurvesVectorHand Animation Curve data struct for a Leap frame.
 CLeap.Unity.Recording.VectorHandCurvesAnimationCurve data for an animated VectorHand representation.
 CLeap.Unity.Tests.VectorHandTests
 CLeap.LeapCSharp.Tests.VectorTests
 CLeap.Interaction.Internal.InteractionEngineUtility.PhysicsUtility.Velocities
 CVirtualMaterial
 CUserManager.VRAction
 CWaypoint.WaypointCircuit.WaypointList
 CWebGLSupport.WebGLInputMobilePlugin
 CWebSocketBehavior
 CUserManager.WSAction
 CUserManager.WSActions
 CNetworkManager.WSCourse
 CNetworkManager.WSCourses
 CNetworkManager.WSFile
 CNetworkManager.WSFiles
 CUserManager.WSGroup
 CUserManager.WSLogin
 CNetworkManager.WSReturnCourse
 CUserManager.WSUser
 CUserManager.WSUsers
 CTriLibCore.ZipLoadCustomContextDataRepresents a class passed as the custom data to the Asset Loader Context when loading Models from Zip files.
 CFragment
 CText