Tanoda
ChangeHandMaterial.cs
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1
using
System.Collections;
2
using
System.Collections.Generic;
3
using
UnityEngine
;
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5
public
class
ChangeHandMaterial
: MonoBehaviour
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{
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public
SkinnedMeshRenderer
RightHand
,
LeftHand
;
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public
Material
OrigRight
,
OrigLeft
,
OnTopRight
,
OnTopLeft
;
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// Start is called before the first frame update
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void
Start()
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{
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}
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// Update is called once per frame
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void
Update()
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{
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if
(
ConveyorBeltManager
.
instance
.started)
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{
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RightHand
.materials[0] =
OrigRight
;
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LeftHand
.materials[0] =
OrigLeft
;
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RightHand
.material =
OrigRight
;
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LeftHand
.material =
OrigLeft
;
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}
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else
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{
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RightHand
.materials[0] =
OnTopRight
;
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LeftHand
.materials[0] =
OnTopLeft
;
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RightHand
.material =
OnTopRight
;
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LeftHand
.material =
OnTopLeft
;
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}
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}
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}
ChangeHandMaterial
Definition:
ChangeHandMaterial.cs:6
ChangeHandMaterial.OrigRight
Material OrigRight
Definition:
ChangeHandMaterial.cs:8
ChangeHandMaterial.OnTopLeft
Material OnTopLeft
Definition:
ChangeHandMaterial.cs:8
ChangeHandMaterial.OrigLeft
Material OrigLeft
Definition:
ChangeHandMaterial.cs:8
ChangeHandMaterial.LeftHand
SkinnedMeshRenderer LeftHand
Definition:
ChangeHandMaterial.cs:7
ChangeHandMaterial.RightHand
SkinnedMeshRenderer RightHand
Definition:
ChangeHandMaterial.cs:7
ChangeHandMaterial.OnTopRight
Material OnTopRight
Definition:
ChangeHandMaterial.cs:8
ConveyorBeltManager
Definition:
ConveyorBeltManager.cs:17
GILES.pb_MonoBehaviourSingleton.instance
static T instance
Definition:
pb_MonoBehaviourSingleton.cs:28
UnityEngine
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
Source
Assets
Scripts
ChangeHandMaterial.cs
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