Tanoda
Leap.Unity.Recording.MethodRecordingPlayable Class Reference
Inheritance diagram for Leap.Unity.Recording.MethodRecordingPlayable:

Public Member Functions

override void ProcessFrame (Playable playable, FrameData info, object playerData)
 

Public Attributes

bool invokeAtEditTime
 

Detailed Description

Definition at line 14 of file MethodRecordingPlayable.cs.

Member Function Documentation

◆ ProcessFrame()

override void Leap.Unity.Recording.MethodRecordingPlayable.ProcessFrame ( Playable  playable,
FrameData  info,
object  playerData 
)

Definition at line 19 of file MethodRecordingPlayable.cs.

Member Data Documentation

◆ invokeAtEditTime

bool Leap.Unity.Recording.MethodRecordingPlayable.invokeAtEditTime

Definition at line 17 of file MethodRecordingPlayable.cs.


The documentation for this class was generated from the following file: