Tanoda
FingerClamp.cs
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1using System.Collections;
2using System.Collections.Generic;
3using UnityEngine;
4
5public class FingerClamp : MonoBehaviour
6{
7 public Vector3 MinLimit;
8 public Vector3 MaxLimit;
9
10 void LateUpdate()
11 {
12 var lea = transform.localEulerAngles;
13 transform.localEulerAngles = new Vector3(Macro.MinMaxClamp(lea.x, MinLimit.x, MaxLimit.x),
15 Macro.MinMaxClamp(lea.z, MinLimit.z, MaxLimit.z));
16 }
17}
Vector3 MinLimit
Definition: FingerClamp.cs:7
Vector3 MaxLimit
Definition: FingerClamp.cs:8
Definition: Macro.cs:12
static float MinMaxClamp(float value, float min, float max)
Definition: Macro.cs:337