Tanoda
GameObjectPreview Class Reference
Inheritance diagram for GameObjectPreview:

Public Member Functions

void ReInitialize ()
 
void Initialize (bool reinitialize=false)
 
override void OnPointerEnter (PointerEventData eventData)
 
override void OnPointerExit (PointerEventData eventData)
 

Static Public Member Functions

static Vector2 SizeToParent (RawImage image, float padding=0)
 

Public Attributes

GameObject asset
 
float cameraRotateSpeed = 50f
 
UnityEvent OnAssetNull = new UnityEvent()
 

Detailed Description

Definition at line 13 of file GameObjectPreview.cs.

Member Function Documentation

◆ Initialize()

void GameObjectPreview.Initialize ( bool  reinitialize = false)

Definition at line 138 of file GameObjectPreview.cs.

◆ OnPointerEnter()

override void GameObjectPreview.OnPointerEnter ( PointerEventData  eventData)

Definition at line 225 of file GameObjectPreview.cs.

◆ OnPointerExit()

override void GameObjectPreview.OnPointerExit ( PointerEventData  eventData)

Definition at line 248 of file GameObjectPreview.cs.

◆ ReInitialize()

void GameObjectPreview.ReInitialize ( )

Definition at line 116 of file GameObjectPreview.cs.

◆ SizeToParent()

static Vector2 GameObjectPreview.SizeToParent ( RawImage  image,
float  padding = 0 
)
static

Definition at line 188 of file GameObjectPreview.cs.

Member Data Documentation

◆ asset

GameObject GameObjectPreview.asset

Definition at line 19 of file GameObjectPreview.cs.

◆ cameraRotateSpeed

float GameObjectPreview.cameraRotateSpeed = 50f

Definition at line 21 of file GameObjectPreview.cs.

◆ OnAssetNull

UnityEvent GameObjectPreview.OnAssetNull = new UnityEvent()

Definition at line 379 of file GameObjectPreview.cs.


The documentation for this class was generated from the following file: