21 [Tooltip(
"Port name with which the SerialPort object will be created.")]
24 [Tooltip(
"Baud rate that the serial device is using to transmit data.")]
27 [Tooltip(
"Reference to an scene object that will receive the events of connection, " +
28 "disconnection and the messages from the serial device.")]
31 [Tooltip(
"After an error in the serial communication, or an unsuccessful " +
32 "connect, how many milliseconds we should wait.")]
35 [Tooltip(
"Maximum number of unread data messages in the queue. " +
36 "New messages will be discarded.")]
39 [Tooltip(
"Maximum number of unread data messages in the queue. " +
40 "New messages will be discarded.")]
72 if (userDefinedTearDownFunction !=
null)
73 userDefinedTearDownFunction();
142 userDefinedTearDownFunction = userFunction;
delegate void TearDownFunction()
SerialThreadBinaryDelimited serialThread
byte[] ReadSerialMessage()
GameObject messageListener
void SendSerialMessage(byte[] message)
void SetTearDownFunction(TearDownFunction userFunction)