Tanoda
Leap.Unity.Recording.EventPlayableMixerBehaviour Class Reference
Inheritance diagram for Leap.Unity.Recording.EventPlayableMixerBehaviour:

Classes

struct  Pair
 

Public Member Functions

override void OnGraphStart (Playable playable)
 
override void OnGraphStop (Playable playable)
 
override void PrepareFrame (Playable playable, FrameData info)
 
override void ProcessFrame (Playable playable, FrameData info, object playerData)
 

Public Attributes

EventTrack eventTrack
 

Detailed Description

Definition at line 18 of file EventPlayableMixerBehaviour.cs.

Member Function Documentation

◆ OnGraphStart()

override void Leap.Unity.Recording.EventPlayableMixerBehaviour.OnGraphStart ( Playable  playable)

Definition at line 29 of file EventPlayableMixerBehaviour.cs.

◆ OnGraphStop()

override void Leap.Unity.Recording.EventPlayableMixerBehaviour.OnGraphStop ( Playable  playable)

Definition at line 42 of file EventPlayableMixerBehaviour.cs.

◆ PrepareFrame()

override void Leap.Unity.Recording.EventPlayableMixerBehaviour.PrepareFrame ( Playable  playable,
FrameData  info 
)

Definition at line 57 of file EventPlayableMixerBehaviour.cs.

◆ ProcessFrame()

override void Leap.Unity.Recording.EventPlayableMixerBehaviour.ProcessFrame ( Playable  playable,
FrameData  info,
object  playerData 
)

Definition at line 63 of file EventPlayableMixerBehaviour.cs.

Member Data Documentation

◆ eventTrack

EventTrack Leap.Unity.Recording.EventPlayableMixerBehaviour.eventTrack

Definition at line 20 of file EventPlayableMixerBehaviour.cs.


The documentation for this class was generated from the following file: