Definition at line 18 of file ScreneCapture.cs.
◆ ApplyTexture()
void ScreneCapture.ApplyTexture |
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| ) |
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◆ CaptureRegion()
Bitmap ScreneCapture.CaptureRegion |
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int |
x1, |
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int |
x2, |
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int |
y1, |
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int |
y2 |
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) |
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◆ CaptureWindow()
Bitmap ScreneCapture.CaptureWindow |
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IntPtr |
hWnd | ) |
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◆ GetWindowRect()
static bool ScreneCapture.GetWindowRect |
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IntPtr |
hwnd, |
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out RECT |
lpRect |
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) |
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◆ ImageResize()
void ScreneCapture.ImageResize |
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| ) |
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◆ Start()
void ScreneCapture.Start |
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| ) |
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◆ Update()
void ScreneCapture.Update |
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| ) |
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◆ rawImage
RawImage ScreneCapture.rawImage |
◆ StageManager
GameObject ScreneCapture.StageManager |
The documentation for this class was generated from the following file: