Tanoda
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Public Attributes | |
MarkerController | controller |
string | markerName |
MarkerController.MarkerTest | condition = MarkerController.MarkerTest.AfterMarkerStarts |
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GameObject | destination |
GameObject | transitionState |
Additional Inherited Members | |
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void | Transition () |
Definition at line 15 of file TransitionOnMarker.cs.
MarkerController.MarkerTest Leap.Unity.Recording.TransitionOnMarker.condition = MarkerController.MarkerTest.AfterMarkerStarts |
Definition at line 19 of file TransitionOnMarker.cs.
MarkerController Leap.Unity.Recording.TransitionOnMarker.controller |
Definition at line 17 of file TransitionOnMarker.cs.
string Leap.Unity.Recording.TransitionOnMarker.markerName |
Definition at line 18 of file TransitionOnMarker.cs.