2using System.Collections;
3using System.Reflection;
10 [pb_TypeInspector(typeof(Vector3))]
29 title.text = GetName().SplitCamelCase();
44 vector = GetValue<Vector3>();
46 input_x.text = vector.x.ToString(
"F4");
47 input_y.text = vector.y.ToString(
"F4");
48 input_z.text = vector.z.ToString(
"F4");
void OnValueChange_Y(string val)
UnityEngine.UI.InputField input_z
UnityEngine.UI.InputField input_x
void OnValueChange_Z(string val)
UnityEngine.UI.Text title
void OnValueChange_X(string val)
override void InitializeGUI()
override void OnUpdateGUI()
UnityEngine.UI.InputField input_y
static float StoF(string value)