Tanoda
Leap.Unity.CapsuleHand Class Reference
Inheritance diagram for Leap.Unity.CapsuleHand:
Leap.Unity.HandModelBase

Public Member Functions

override bool SupportsEditorPersistence ()
 Returns whether or not this hand model supports editor persistence. This is false by default and must be opt-in by a developer making their own hand model script if they want editor persistence. More...
 
override Hand GetLeapHand ()
 
override void SetLeapHand (Hand hand)
 
override void InitHand ()
 
override void BeginHand ()
 
override void UpdateHand ()
 
- Public Member Functions inherited from Leap.Unity.HandModelBase
virtual void InitHand ()
 
virtual void BeginHand ()
 
abstract void UpdateHand ()
 
void UpdateHandWithEvent ()
 
virtual void FinishHand ()
 
abstract Hand GetLeapHand ()
 
abstract void SetLeapHand (Hand hand)
 
virtual bool SupportsEditorPersistence ()
 Returns whether or not this hand model supports editor persistence. This is false by default and must be opt-in by a developer making their own hand model script if they want editor persistence. More...
 

Properties

override ModelType HandModelType [get]
 
override Chirality Handedness [get, set]
 
- Properties inherited from Leap.Unity.HandModelBase
bool IsTracked [get]
 
abstract Chirality Handedness [get, set]
 
abstract ModelType HandModelType [get]
 

Additional Inherited Members

- Public Attributes inherited from Leap.Unity.HandModelBase
HandModelManager.ModelGroup group
 
- Events inherited from Leap.Unity.HandModelBase
Action OnBegin
 
Action OnFinish
 
Action OnUpdate
 Called directly after the HandModelBase's UpdateHand(). More...
 

Detailed Description

A basic Leap hand model constructed dynamically vs. using pre-existing geometry

Definition at line 16 of file CapsuleHand.cs.

Member Function Documentation

◆ BeginHand()

override void Leap.Unity.CapsuleHand.BeginHand ( )
virtual

Reimplemented from Leap.Unity.HandModelBase.

Definition at line 122 of file CapsuleHand.cs.

◆ GetLeapHand()

override Hand Leap.Unity.CapsuleHand.GetLeapHand ( )
virtual

Implements Leap.Unity.HandModelBase.

Definition at line 87 of file CapsuleHand.cs.

◆ InitHand()

override void Leap.Unity.CapsuleHand.InitHand ( )
virtual

Reimplemented from Leap.Unity.HandModelBase.

Definition at line 95 of file CapsuleHand.cs.

◆ SetLeapHand()

override void Leap.Unity.CapsuleHand.SetLeapHand ( Hand  hand)
virtual

Implements Leap.Unity.HandModelBase.

Definition at line 91 of file CapsuleHand.cs.

◆ SupportsEditorPersistence()

override bool Leap.Unity.CapsuleHand.SupportsEditorPersistence ( )
virtual

Returns whether or not this hand model supports editor persistence. This is false by default and must be opt-in by a developer making their own hand model script if they want editor persistence.

Reimplemented from Leap.Unity.HandModelBase.

Definition at line 83 of file CapsuleHand.cs.

◆ UpdateHand()

override void Leap.Unity.CapsuleHand.UpdateHand ( )
virtual

Implements Leap.Unity.HandModelBase.

Definition at line 134 of file CapsuleHand.cs.

Property Documentation

◆ Handedness

override Chirality Leap.Unity.CapsuleHand.Handedness
getset

Definition at line 76 of file CapsuleHand.cs.

◆ HandModelType

override ModelType Leap.Unity.CapsuleHand.HandModelType
get

Definition at line 70 of file CapsuleHand.cs.


The documentation for this class was generated from the following file: