Tanoda
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Static Public Member Functions | |
static void | SetTitle (string title) |
static void | Show () |
static bool | IsVisible () |
static void | Hide () |
static void | SetContent (GameObject prefab) |
Public Attributes | |
GameObject | contents |
Text | windowTitle |
Additional Inherited Members | |
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virtual void | Initialize () |
virtual void | Awake () |
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virtual bool | dontDestroyOnLoad [get] |
Override to maintain an instance of this object across level loads. More... | |
static T | instance [get] |
static T | nullableInstance [get] |
A singleton window instance that takes control of the screen when initialized.
Definition at line 12 of file pb_ModalWindow.cs.
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Definition at line 50 of file pb_ModalWindow.cs.
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Definition at line 42 of file pb_ModalWindow.cs.
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Add an already instantiated prefab to the contents of this window.
Definition at line 59 of file pb_ModalWindow.cs.
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Set the title text shown for this window.
Definition at line 27 of file pb_ModalWindow.cs.
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Definition at line 32 of file pb_ModalWindow.cs.
GameObject GILES.Interface.pb_ModalWindow.contents |
Place content GUI items as content's children.
Definition at line 17 of file pb_ModalWindow.cs.
Text GILES.Interface.pb_ModalWindow.windowTitle |
The title shown in the header bar.
Definition at line 22 of file pb_ModalWindow.cs.