Definition at line 14 of file Stepper.cs.
◆ Stepper()
UnityEngine.UI.Extensions.Stepper.Stepper |
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protected |
◆ LayoutSides()
void UnityEngine.UI.Extensions.Stepper.LayoutSides |
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Selectable[] |
sides = null | ) |
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◆ OnEnable()
override void UnityEngine.UI.Extensions.Stepper.OnEnable |
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protected |
◆ Start()
override void UnityEngine.UI.Extensions.Stepper.Start |
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protected |
◆ StepDown()
void UnityEngine.UI.Extensions.Stepper.StepDown |
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◆ StepUp()
void UnityEngine.UI.Extensions.Stepper.StepUp |
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◆ maximum
int UnityEngine.UI.Extensions.Stepper.maximum |
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getset |
◆ minimum
int UnityEngine.UI.Extensions.Stepper.minimum |
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getset |
◆ onValueChanged
◆ separator
Graphic UnityEngine.UI.Extensions.Stepper.separator |
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getset |
◆ sides
Selectable [] UnityEngine.UI.Extensions.Stepper.sides |
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get |
◆ step
int UnityEngine.UI.Extensions.Stepper.step |
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getset |
◆ value
int UnityEngine.UI.Extensions.Stepper.value |
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getset |
◆ wrap
bool UnityEngine.UI.Extensions.Stepper.wrap |
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getset |
The documentation for this class was generated from the following file: