Tanoda
pb_MeshRenderer.cs
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1using UnityEngine;
2using System.Collections;
3using System.Collections.Generic;
4using System.Runtime.Serialization;
5using GILES;
6
8{
9 public class pb_MeshRenderer : pb_SerializableObject<UnityEngine.MeshRenderer>
10 {
11 public pb_MeshRenderer(UnityEngine.MeshRenderer obj) : base(obj) {}
12 public pb_MeshRenderer(SerializationInfo info, StreamingContext context) : base(info, context) {}
13
14 public override Dictionary<string, object> PopulateSerializableDictionary()
15 {
16 Dictionary<string, object> props = pb_Reflection.ReflectProperties(target, new HashSet<string>()
17 {
18 "material",
19 "sharedMaterial",
20 "materials"
21 });
22
23 return props;
24 }
25 }
26}
pb_MeshRenderer(SerializationInfo info, StreamingContext context)
pb_MeshRenderer(UnityEngine.MeshRenderer obj)
override Dictionary< string, object > PopulateSerializableDictionary()
T target
A reference to the component being serialized. Will be null on deserialization.