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UnityEngine.UI.Extensions.FancyScrollRect< TItemData > Member List

This is the complete list of members for UnityEngine.UI.Extensions.FancyScrollRect< TItemData >, including all inherited members.

AdjustCellIntervalAndScrollOffset()UnityEngine.UI.Extensions.FancyScrollRect< TItemData >protected
cellContainerUnityEngine.UI.Extensions.FancyScrollView< TItemData, TContext >protected
cellIntervalUnityEngine.UI.Extensions.FancyScrollView< TItemData, TContext >protected
CellPrefabUnityEngine.UI.Extensions.FancyScrollView< TItemData, TContext >protected
CellSizeUnityEngine.UI.Extensions.FancyScrollRect< TItemData >protected
ContextUnityEngine.UI.Extensions.FancyScrollView< TItemData, TContext >protected
currentPositionUnityEngine.UI.Extensions.FancyScrollView< TItemData, TContext >protected
Initialize()UnityEngine.UI.Extensions.FancyScrollRect< TItemData >protectedvirtual
initializedUnityEngine.UI.Extensions.FancyScrollView< TItemData, TContext >protected
ItemsSourceUnityEngine.UI.Extensions.FancyScrollView< TItemData, TContext >protected
JumpTo(int itemIndex, float alignment=0.5f)UnityEngine.UI.Extensions.FancyScrollRect< TItemData >protectedvirtual
loopUnityEngine.UI.Extensions.FancyScrollView< TItemData, TContext >protected
OnValidate()UnityEngine.UI.Extensions.FancyScrollRect< TItemData >protectedvirtual
paddingHeadUnityEngine.UI.Extensions.FancyScrollRect< TItemData >protected
paddingTailUnityEngine.UI.Extensions.FancyScrollRect< TItemData >protected
Refresh()UnityEngine.UI.Extensions.FancyScrollRect< TItemData >protectedvirtual
RefreshScroller()UnityEngine.UI.Extensions.FancyScrollRect< TItemData >protected
Relayout()UnityEngine.UI.Extensions.FancyScrollRect< TItemData >protectedvirtual
reuseCellMarginCountUnityEngine.UI.Extensions.FancyScrollRect< TItemData >protected
ScrollableUnityEngine.UI.Extensions.FancyScrollRect< TItemData >protected
ScrollerUnityEngine.UI.Extensions.FancyScrollRect< TItemData >protected
scrollOffsetUnityEngine.UI.Extensions.FancyScrollView< TItemData, TContext >protected
ScrollTo(int index, float duration, float alignment=0.5f, Action onComplete=null)UnityEngine.UI.Extensions.FancyScrollRect< TItemData >protectedvirtual
ScrollTo(int index, float duration, Ease easing, float alignment=0.5f, Action onComplete=null)UnityEngine.UI.Extensions.FancyScrollRect< TItemData >protectedvirtual
FancyScrollRect< TItemData, FancyScrollRectContext >.ScrollTo(int index, float duration, Ease easing, float alignment=0.5f, Action onComplete=null)UnityEngine.UI.Extensions.FancyScrollRect< TItemData, FancyScrollRectContext >protectedvirtual
spacingUnityEngine.UI.Extensions.FancyScrollRect< TItemData >protected
ToFancyScrollViewPosition(float position)UnityEngine.UI.Extensions.FancyScrollRect< TItemData >protected
ToScrollerPosition(float position)UnityEngine.UI.Extensions.FancyScrollRect< TItemData >protected
ToScrollerPosition(float position, float alignment=0.5f)UnityEngine.UI.Extensions.FancyScrollRect< TItemData >protected
UpdateContents(IList< TItemData > items)UnityEngine.UI.Extensions.FancyScrollRect< TItemData >protectedvirtual
UpdatePosition(float position)UnityEngine.UI.Extensions.FancyScrollRect< TItemData >protectedvirtual
UpdateScrollbarSize(float viewportLength)UnityEngine.UI.Extensions.FancyScrollRect< TItemData >protected