Tanoda
HermiteQuaternionSpline.cs File Reference

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Classes

struct  Leap.Unity.Animation.HermiteQuaternionSpline
 Represents a spline for the rotation of a rigid body from one orientation in space to another over a specified time frame. The two endpoints are specified, as well as the instantaneous angular velocity at those two endpoints. More...
 
class  Leap.Unity.Animation.Mathq
 Quaternion math.
 

Namespaces

namespace  Leap
 
namespace  Leap.Unity
 
namespace  Leap.Unity.Animation