Tanoda
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Use the OnChange attribute to recieve a callback whenever a field is changed. The callback can be in the form of: More...
Public Member Functions | |
OnEditorChangeAttribute (string methodName) | |
Public Attributes | |
readonly string | methodName |
Additional Inherited Members | |
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FieldInfo? | fieldInfo [get, protected set] |
UnityObject[]? | targets [get, protected set] |
Use the OnChange attribute to recieve a callback whenever a field is changed. The callback can be in the form of:
Definition at line 28 of file OnEditorChange.cs.
Leap.Unity.Attributes.OnEditorChangeAttribute.OnEditorChangeAttribute | ( | string | methodName | ) |
Definition at line 31 of file OnEditorChange.cs.
readonly string Leap.Unity.Attributes.OnEditorChangeAttribute.methodName |
Definition at line 29 of file OnEditorChange.cs.