48 [SerializeField, HideInInspector]
49 private bool _autoPushingEnabled =
false;
52 return _autoPushingEnabled;
55 _autoPushingEnabled = value;
62 private void LateUpdate() {
63 if (_autoPushingEnabled) {
A helpful implementation of IValueProxy. The class is a monobehaviour and so can be attached to game ...
abstract void OnPullValue()
Called when this proxy should pull from the target object into its serialized representation.
abstract void OnPushValue()
Called when this proxy should push its serialized representation out to the target object.
A simple interface that allows an object to act as a 'proxy' interface to another object....
void OnPullValue()
Called when this proxy should pull from the target object into its serialized representation.
void OnPushValue()
Called when this proxy should push its serialized representation out to the target object.