43 var r = GetPixelAdjustedRect();
44 var v =
new Vector4(r.x, r.y, r.x + r.width, r.y + r.height);
45 float dif = (v.w - v.y) * 2;
46 Color32 color32 = color;
50 vh.AddVert(
new Vector3(v.x - 50, width * v.y + yoffset * dif), color32,
new Vector2(0f, 0f));
51 vh.AddVert(
new Vector3(v.z + 50, width * v.y + yoffset * dif), color32,
new Vector2(1f, 0f));
53 color32.a = (byte)(color.a * 255);
54 vh.AddVert(
new Vector3(v.x - 50, width * (v.y / 4) + yoffset * dif), color32,
new Vector2(0f, 1f));
55 vh.AddVert(
new Vector3(v.z + 50, width * (v.y / 4) + yoffset * dif), color32,
new Vector2(1f, 1f));
57 color32.a = (byte)(color.a * 255);
58 vh.AddVert(
new Vector3(v.x - 50, width * (v.w / 4) + yoffset * dif), color32,
new Vector2(0f, 1f));
59 vh.AddVert(
new Vector3(v.z + 50, width * (v.w / 4) + yoffset * dif), color32,
new Vector2(1f, 1f));
60 color32.a = (byte)(color.a * 255);
63 vh.AddVert(
new Vector3(v.x - 50, width * v.w + yoffset * dif), color32,
new Vector2(0f, 1f));
64 vh.AddVert(
new Vector3(v.z + 50, width * v.w + yoffset * dif), color32,
new Vector2(1f, 1f));
66 vh.AddTriangle(0, 1, 2);
67 vh.AddTriangle(2, 3, 1);
69 vh.AddTriangle(2, 3, 4);
70 vh.AddTriangle(4, 5, 3);
72 vh.AddTriangle(4, 5, 6);
73 vh.AddTriangle(6, 7, 5);
78 int triangleCount = vh.currentVertCount - 2;
79 Debug.Log(triangleCount);
80 for (
int i = 0; i <= triangleCount / 2 + 1; i += 2)
82 vh.AddTriangle(i, i + 1, i + 2);
83 vh.AddTriangle(i + 2, i + 3, i + 1);
88 public override void OnRebuildRequested()
90 base.OnRebuildRequested();
override void OnPopulateMesh(VertexHelper vh)
void Triangulate(VertexHelper vh)
Credit Erdener Gonenc - @PixelEnvision.