1using System.Collections;
2using System.Collections.Generic;
5public static class VRInputManager
7 private static bool m_isKeyPressed =
false;
8 private static Transform m_controllerTransform;
9 private static bool m_controllerActive =
true;
11 public static void SetIsControllerButtonPressed(
bool isPressed)
13 m_isKeyPressed = isPressed;
16 public static bool GetIsControllerButtonPressed()
18 return m_isKeyPressed;
21 public static void SetControllerTransform(Transform transform)
23 m_controllerTransform = transform;
26 public static Transform GetControllerTransform()
28 return m_controllerTransform;
31 public static void SetControllerActive(
bool active)
33 m_controllerActive = active;
36 public static bool GetControllerActive()
38 return m_controllerActive;