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UnityEngine.UI.Extensions.VRInputModule Class Reference
Inheritance diagram for UnityEngine.UI.Extensions.VRInputModule:

Public Member Functions

override void Process ()
 

Static Public Member Functions

static void PointerSubmit (GameObject obj)
 
static void PointerExit (GameObject obj)
 
static void PointerEnter (GameObject obj)
 

Static Public Attributes

static GameObject targetObject
 
static Vector3 cursorPosition
 

Protected Member Functions

override void Awake ()
 

Detailed Description

Definition at line 9 of file VRInputModule.cs.

Member Function Documentation

◆ Awake()

override void UnityEngine.UI.Extensions.VRInputModule.Awake ( )
protected

Definition at line 18 of file VRInputModule.cs.

◆ PointerEnter()

static void UnityEngine.UI.Extensions.VRInputModule.PointerEnter ( GameObject  obj)
static

Definition at line 57 of file VRInputModule.cs.

◆ PointerExit()

static void UnityEngine.UI.Extensions.VRInputModule.PointerExit ( GameObject  obj)
static

Definition at line 49 of file VRInputModule.cs.

◆ PointerSubmit()

static void UnityEngine.UI.Extensions.VRInputModule.PointerSubmit ( GameObject  obj)
static

Definition at line 32 of file VRInputModule.cs.

◆ Process()

override void UnityEngine.UI.Extensions.VRInputModule.Process ( )

Definition at line 23 of file VRInputModule.cs.

Member Data Documentation

◆ cursorPosition

Vector3 UnityEngine.UI.Extensions.VRInputModule.cursorPosition
static

Definition at line 16 of file VRInputModule.cs.

◆ targetObject

GameObject UnityEngine.UI.Extensions.VRInputModule.targetObject
static

Definition at line 11 of file VRInputModule.cs.


The documentation for this class was generated from the following file: