Tanoda
CopyHeight.cs
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1using System.Collections;
2using System.Collections.Generic;
3using UnityEngine;
4
5public class CopyHeight : MonoBehaviour
6{
7 public RectTransform from, to;
8 public float extra = 0;
9
10 void Update()
11 {
12 to.sizeDelta = new Vector2(to.sizeDelta.x, @from.sizeDelta.y + extra);
13 }
14}
float extra
Definition: CopyHeight.cs:8
RectTransform to
Definition: CopyHeight.cs:7
RectTransform from
Definition: CopyHeight.cs:7