29 [Tooltip(
"Port name with which the SerialPort object will be created.")]
32 [Tooltip(
"Baud rate that the serial device is using to transmit data.")]
35 [Tooltip(
"Reference to an scene object that will receive the events of connection, " +
36 "disconnection and the messages from the serial device.")]
39 [Tooltip(
"After an error in the serial communication, or an unsuccessful " +
40 "connect, how many milliseconds we should wait.")]
43 [Tooltip(
"Maximum number of unread data messages in the queue. " +
44 "New messages will be discarded.")]
83 if (userDefinedTearDownFunction !=
null)
84 userDefinedTearDownFunction();
158 userDefinedTearDownFunction = userFunction;
const string SERIAL_DEVICE_CONNECTED
string ReadSerialMessage()
const string SERIAL_DEVICE_DISCONNECTED
void SendSerialMessage(string message)
GameObject messageListener
void SetTearDownFunction(TearDownFunction userFunction)
delegate void TearDownFunction()
SerialThreadLines serialThread