2using System.Collections;
3using System.Reflection;
10 [pb_TypeInspector(typeof(Vector2))]
26 title.text = GetName().SplitCamelCase();
38 vector = GetValue<Vector2>();
39 input_x.text = vector.x.ToString(
"F4");
40 input_y.text = vector.y.ToString(
"F4");
UnityEngine.UI.InputField input_x
override void OnUpdateGUI()
UnityEngine.UI.Text title
UnityEngine.UI.InputField input_y
override void InitializeGUI()
void OnValueChange_X(string val)
void OnValueChange_Y(string val)
static float StoF(string value)