Tanoda
pb_Window.cs
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1
using
UnityEngine
;
2
using
UnityEngine
.
UI
;
3
using
UnityEngine
.
EventSystems
;
4
using
System.Collections;
5
6
namespace
GILES.Interface
7
{
8
public
class
pb_Window
: UIBehaviour, IPointerDownHandler
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{
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public
virtual
void
OnPointerDown
(PointerEventData eventData)
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{
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EventSystem.current.SetSelectedGameObject(gameObject, eventData);
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transform.SetAsLastSibling();
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}
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}
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}
GILES.Interface.pb_Window
Definition:
pb_Window.cs:9
GILES.Interface.pb_Window.OnPointerDown
virtual void OnPointerDown(PointerEventData eventData)
Definition:
pb_Window.cs:10
GILES.Interface
Definition:
pb_AutoStageItemEditor.cs:9
UnityEngine.EventSystems
Definition:
AimerInputModule.cs:5
UnityEngine.UI
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
UnityEngine
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
Source
Assets
GILES
Code
Scripts
GUI
pb_Window.cs
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