Tanoda
AutoCannon Class Reference
Inheritance diagram for AutoCannon:

Public Attributes

GameObject prefab
 
Transform spawnParent
 
Transform spawnLocation
 
float spawnSpeed
 
int spawnPeriod = 8
 
float lifeTime = 1
 
float rotationSpeed
 
float rotationFrequency
 
Queue< GameObject > pool = new Queue<GameObject>()
 

Detailed Description

Definition at line 13 of file AutoCannon.cs.

Member Data Documentation

◆ lifeTime

float AutoCannon.lifeTime = 1

Definition at line 21 of file AutoCannon.cs.

◆ pool

Queue<GameObject> AutoCannon.pool = new Queue<GameObject>()

Definition at line 26 of file AutoCannon.cs.

◆ prefab

GameObject AutoCannon.prefab

Definition at line 15 of file AutoCannon.cs.

◆ rotationFrequency

float AutoCannon.rotationFrequency

Definition at line 24 of file AutoCannon.cs.

◆ rotationSpeed

float AutoCannon.rotationSpeed

Definition at line 23 of file AutoCannon.cs.

◆ spawnLocation

Transform AutoCannon.spawnLocation

Definition at line 18 of file AutoCannon.cs.

◆ spawnParent

Transform AutoCannon.spawnParent

Definition at line 17 of file AutoCannon.cs.

◆ spawnPeriod

int AutoCannon.spawnPeriod = 8

Definition at line 20 of file AutoCannon.cs.

◆ spawnSpeed

float AutoCannon.spawnSpeed

Definition at line 19 of file AutoCannon.cs.


The documentation for this class was generated from the following file: