1using System.Collections;
2using System.Collections.Generic;
7 private bool usePhysics =
true;
8 private void OnCollisionEnter(Collision collision)
14 if (tcd && tcd.IsAttachedToHand())
21 collision.gameObject.GetComponentInParent<Rigidbody>().isKinematic =
false;
22 collision.gameObject.GetComponentInParent<Rigidbody>().useGravity =
true;
24 catch (System.Exception)