Definition at line 13 of file Segment.cs.
◆ Segment()
UnityEngine.UI.Extensions.Segment.Segment |
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◆ OnDeselect()
virtual void UnityEngine.UI.Extensions.Segment.OnDeselect |
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BaseEventData |
eventData | ) |
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◆ OnEnable()
override void UnityEngine.UI.Extensions.Segment.OnEnable |
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◆ OnPointerClick()
virtual void UnityEngine.UI.Extensions.Segment.OnPointerClick |
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PointerEventData |
eventData | ) |
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◆ OnPointerDown()
virtual void UnityEngine.UI.Extensions.Segment.OnPointerDown |
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PointerEventData |
eventData | ) |
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◆ OnPointerEnter()
virtual void UnityEngine.UI.Extensions.Segment.OnPointerEnter |
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PointerEventData |
eventData | ) |
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◆ OnPointerExit()
virtual void UnityEngine.UI.Extensions.Segment.OnPointerExit |
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PointerEventData |
eventData | ) |
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◆ OnPointerUp()
virtual void UnityEngine.UI.Extensions.Segment.OnPointerUp |
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PointerEventData |
eventData | ) |
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◆ OnSelect()
virtual void UnityEngine.UI.Extensions.Segment.OnSelect |
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BaseEventData |
eventData | ) |
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◆ OnSubmit()
virtual void UnityEngine.UI.Extensions.Segment.OnSubmit |
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BaseEventData |
eventData | ) |
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◆ Start()
override void UnityEngine.UI.Extensions.Segment.Start |
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◆ selected
bool UnityEngine.UI.Extensions.Segment.selected |
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getset |
The documentation for this class was generated from the following file: