Tanoda
Leap.Unity.ProximityEvent Class Reference
Inheritance diagram for Leap.Unity.ProximityEvent:

Detailed Description

An event class that is dispatched by a ProximityDetector when the detector's game object comes close enough to a game object in its target list. The event parameters provide the proximate game object.

Since
4.1.2

Definition at line 207 of file ProximityDetector.cs.


The documentation for this class was generated from the following file: