Tanoda
OnEditorChange.cs File Reference

Go to the source code of this file.

Classes

class  Leap.Unity.Attributes.OnEditorChangeAttribute
 Use the OnChange attribute to recieve a callback whenever a field is changed. The callback can be in the form of: More...
 

Namespaces

namespace  Leap
 
namespace  Leap.Unity
 
namespace  Leap.Unity.Attributes
 

Typedefs

using UnityObject = UnityEngine.Object
 

Typedef Documentation

◆ UnityObject

using UnityObject = UnityEngine.Object

Definition at line 15 of file OnEditorChange.cs.