Tanoda
ObjExporter Class Reference
Inheritance diagram for ObjExporter:

Static Public Member Functions

static string MeshToText (GameObject go, bool wtf)
 

Static Public Attributes

static bool applyPosition = true
 
static bool applyRotation = true
 
static bool applyScale = true
 
static bool generateMaterials = true
 
static bool exportTextures = true
 
static bool splitObjects = true
 
static bool autoMarkTexReadable = false
 
static bool objNameAddIdNum = false
 

Detailed Description

Definition at line 8 of file ObjExporter.cs.

Member Function Documentation

◆ MeshToText()

static string ObjExporter.MeshToText ( GameObject  go,
bool  wtf 
)
static

Definition at line 98 of file ObjExporter.cs.

Member Data Documentation

◆ applyPosition

bool ObjExporter.applyPosition = true
static

Definition at line 10 of file ObjExporter.cs.

◆ applyRotation

bool ObjExporter.applyRotation = true
static

Definition at line 11 of file ObjExporter.cs.

◆ applyScale

bool ObjExporter.applyScale = true
static

Definition at line 12 of file ObjExporter.cs.

◆ autoMarkTexReadable

bool ObjExporter.autoMarkTexReadable = false
static

Definition at line 16 of file ObjExporter.cs.

◆ exportTextures

bool ObjExporter.exportTextures = true
static

Definition at line 14 of file ObjExporter.cs.

◆ generateMaterials

bool ObjExporter.generateMaterials = true
static

Definition at line 13 of file ObjExporter.cs.

◆ objNameAddIdNum

bool ObjExporter.objNameAddIdNum = false
static

Definition at line 17 of file ObjExporter.cs.

◆ splitObjects

bool ObjExporter.splitObjects = true
static

Definition at line 15 of file ObjExporter.cs.


The documentation for this class was generated from the following file: