6using System.Collections;
7using System.Collections.Generic;
20 Vector2[] vertices2D = points.ToArray();
27 Vector3[] vertices =
new Vector3[vertices2D.Length];
28 for (
int i = 0; i < vertices.Length; i++)
30 vertices[i] =
new Vector3(vertices2D[i].x, vertices2D[i].y, 0);
34 Mesh msh =
new Mesh();
35 msh.vertices = vertices;
36 msh.triangles = indices;
37 msh.RecalculateNormals();
38 msh.RecalculateBounds();
41 GetComponent<MeshFilter>().mesh = msh;
void CreateMesh(List< Vector2 > points)
Credit Erdener Gonenc - @PixelEnvision.