Tanoda
pb_GameObjectInspector.cs
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1using UnityEngine;
2using UnityEngine.UI;
3using System.Collections;
4using System.Collections.Generic;
5using System.Reflection;
6
7namespace GILES.Interface
8{
12 [pb_TypeInspector(typeof(GameObject))]
13 public class pb_GameObjectInspector : pb_TypeInspector
14 {
15 GameObject value;
16
17 void OnGUIChanged()
18 {
19 SetValue(value);
20 }
21
22 public override void InitializeGUI()
23 {
24 value = GetValue<GameObject>();
25 }
26
27 protected override void OnUpdateGUI()
28 {
29 }
30
31 public void OnValueChange(object val)
32 {
33 }
34 }
35}