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override void | OnGUI (Rect position, SerializedProperty property, GUIContent label) |
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override float | GetPropertyHeight (SerializedProperty property, GUIContent label) |
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◆ GetPropertyHeight()
override float Leap.Unity.AssetFolderPropertyDrawer.GetPropertyHeight |
( |
SerializedProperty |
property, |
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GUIContent |
label |
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) |
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◆ OnGUI()
override void Leap.Unity.AssetFolderPropertyDrawer.OnGUI |
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Rect |
position, |
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SerializedProperty |
property, |
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GUIContent |
label |
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) |
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◆ PromptUserForPath()
virtual string Leap.Unity.AssetFolderPropertyDrawer.PromptUserForPath |
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string |
currentPath | ) |
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protectedvirtual |
◆ ValidateObject()
virtual bool Leap.Unity.AssetFolderPropertyDrawer.ValidateObject |
( |
Object |
asset, |
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out string |
errorMessage |
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) |
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protectedvirtual |
◆ ValidatePath()
virtual bool Leap.Unity.AssetFolderPropertyDrawer.ValidatePath |
( |
string |
fullPath, |
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string |
relativePath, |
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out string |
errorMessage |
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) |
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protectedvirtual |
The documentation for this class was generated from the following file: