Tanoda
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This is the complete list of members for Leap.Unity.Geometry.Circle, including all inherited members.
center | Leap.Unity.Geometry.Circle | |
Circle(LocalCircle localCircle, Transform withTransform) | Leap.Unity.Geometry.Circle | |
Circle(float radius=0.5f, Component transformSource=null) | Leap.Unity.Geometry.Circle | |
Circle(Vector3 center=default(Vector3), Direction3 direction=default(Direction3), float radius=0.5f, Component transformSource=null) | Leap.Unity.Geometry.Circle | |
Circle(Vector3 center=default(Vector3), Direction3 direction=default(Direction3), float radius=0.5f, Transform transform=null) | Leap.Unity.Geometry.Circle | |
Circle(Vector3 center=default(Vector3), Direction3 direction=default(Direction3), float radius=0.5f, Matrix4x4? overrideMatrix=null) | Leap.Unity.Geometry.Circle | |
Draw(Drawer drawer, Color? color=null) | Leap.Unity.Geometry.Circle | |
DrawLines(Action< Vector3, Vector3 > lineDrawingFunc) | Leap.Unity.Geometry.Circle | |
DrawRuntimeGizmos(RuntimeGizmoDrawer drawer) | Leap.Unity.Geometry.Circle | |
DrawWireArc(Vector3 center, Vector3 normal, float radius, int numCircleSegments, Action< Vector3, Vector3 > lineDrawingFunc, float fractionOfCircleToDraw=1.0f, Matrix4x4? matrix=null, Vector3? radialStartDirection=null) | Leap.Unity.Geometry.Circle | static |
matrix | Leap.Unity.Geometry.Circle | |
overrideMatrix | Leap.Unity.Geometry.Circle | |
Points(int numPoints) | Leap.Unity.Geometry.Circle | |
position | Leap.Unity.Geometry.Circle | |
radius | Leap.Unity.Geometry.Circle | |
Segments(int numLines) | Leap.Unity.Geometry.Circle | |
transform | Leap.Unity.Geometry.Circle |