Tanoda
IValueProxy.cs File Reference

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Classes

interface  Leap.Unity.IValueProxy
 A simple interface that allows an object to act as a 'proxy' interface to another object. The proxy can store a serialized representation of a value on another object. The value of the proxy can either be updated from the object (pull), or be pushed out to the object (push). More...
 
class  Leap.Unity.AutoValueProxy
 A helpful implementation of IValueProxy. The class is a monobehaviour and so can be attached to game objects. Auto-pushing can also be turned on and off. When Auto-pushing is enabled, the behaviour will push the value on every LateUpdate. More...
 

Namespaces

namespace  Leap
 
namespace  Leap.Unity