1using System.Collections;
2using System.Collections.Generic;
6[RequireComponent(typeof(Shadow))]
12 sw = GetComponent<Shadow>();
17 var t = value.Split(
';');
23 sw.effectDistance = sw.effectDistance.x > 0 ?
new Vector2(-1, 1) :
new Vector2(1, -1);
static float StoF(string value)
void SetShadowEffect(string value)