Tanoda
TriLibCore Namespace Reference

Namespaces

namespace  Editor
 
namespace  HDRP
 
namespace  Mappers
 
namespace  Playables
 
namespace  Samples
 
namespace  SFB
 
namespace  URP
 
namespace  Utils
 

Classes

class  AssetDownloader
 Represents a class to download and load Models. More...
 
class  AssetDownloaderBehaviour
 Represents a class used to download Models with Coroutines used by the Asset Downloader. More...
 
class  AssetLoader
 Represents the main class containing methods to load the Models.
 
class  AssetLoaderFilePicker
 Represents an Asset Loader which loads files using a platform-specific file picker. More...
 
class  AssetLoaderZip
 Represents an Asset Loader class which works with Zip files.
 
class  AssetUnloader
 Represents a Class to destroy every Asset (Textures, Materials, Meshes) loaded by TriLib for this GameObject. More...
 
class  GCHelper
 Represents a class that forces GC collection using a fixed interval. More...
 
class  LipSyncMapping
 Represents the Viseme to Blend-Shape Keys mapped indices. The indices are generated from the Lip Sync Mappers. More...
 
class  Readers
 
class  TriLibSettings
 Represents the TriLib project settings provider. You can override this behavior to store the settings in other places, in case you don't want to use Unity built-in PlayerPrefs. More...
 
class  UriLoadCustomContextData
 Represents a class passed as the custom data to the Asset Loader Context when loading Models from URIs (Network). More...
 
class  ZipLoadCustomContextData
 Represents a class passed as the custom data to the Asset Loader Context when loading Models from Zip files. More...