Tanoda
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Public Attributes | |
string | Name |
byte | Type |
Vector3 | Position |
Vector3 | Rotation |
Vector3 | Scale |
int | X |
int | Y |
int | MeshLength |
byte[] | MeshData |
short | MaterialCount |
List< MatData > | Materials |
short | ChildrenCount |
List< GameObjectData > | Children |
Definition at line 32 of file GameObjectSerializer.cs.
List<GameObjectData> GameObjectData.Children |
Definition at line 46 of file GameObjectSerializer.cs.
short GameObjectData.ChildrenCount |
Definition at line 45 of file GameObjectSerializer.cs.
short GameObjectData.MaterialCount |
Definition at line 43 of file GameObjectSerializer.cs.
List<MatData> GameObjectData.Materials |
Definition at line 44 of file GameObjectSerializer.cs.
byte [] GameObjectData.MeshData |
Definition at line 42 of file GameObjectSerializer.cs.
int GameObjectData.MeshLength |
Definition at line 41 of file GameObjectSerializer.cs.
string GameObjectData.Name |
Definition at line 35 of file GameObjectSerializer.cs.
Vector3 GameObjectData.Position |
Definition at line 37 of file GameObjectSerializer.cs.
Vector3 GameObjectData.Rotation |
Definition at line 38 of file GameObjectSerializer.cs.
Vector3 GameObjectData.Scale |
Definition at line 39 of file GameObjectSerializer.cs.
byte GameObjectData.Type |
Definition at line 36 of file GameObjectSerializer.cs.
int GameObjectData.X |
Definition at line 40 of file GameObjectSerializer.cs.
int GameObjectData.Y |
Definition at line 40 of file GameObjectSerializer.cs.