1using System.Collections;
2using System.Collections.Generic;
10 public void SetStage(GameObject go,
int stage = 1,
bool move =
true)
18 if (pos.FinalPosition ==
default(Vector3))
20 if (pos.FinalRotation ==
default(Vector3))
21 pos.FinalRotation = go.transform.eulerAngles;
22 if (pos.FinalForward ==
default(Vector3))
23 pos.FinalForward = go.transform.forward;
24 if (pos.FinalRight ==
default(Vector3))
25 pos.FinalRight = go.transform.right;
26 if (pos.FinalUp ==
default(Vector3))
27 pos.FinalUp = go.transform.up;
32 go.transform.position =
stage1.position;
35 go.transform.position =
stage2.position;
38 go.transform.position =
stage3.position;
41 go.transform.position =
stage4.position;
44 go.transform.position =
stage5.position;
47 go.transform.position =
stage6.position;
51 pos.ActiveInStage = stage;
void SetStage(GameObject go, int stage=1, bool move=true)