Tanoda
StaticStackEntry.cs
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using
System;
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namespace
RuntimeUnityEditor.Core.Inspector.Entries
{
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public
class
StaticStackEntry
:
InspectorStackEntryBase
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{
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public
StaticStackEntry
(Type staticType,
string
name) : base(name)
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{
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StaticType
= staticType;
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}
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public
Type
StaticType
{
get
;
set
; }
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public
override
bool
EntryIsValid
()
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{
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return
StaticType
!=
null
;
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}
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}
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}
RuntimeUnityEditor.Core.Inspector.Entries.InspectorStackEntryBase
Definition:
InspectorStackEntryBase.cs:6
RuntimeUnityEditor.Core.Inspector.Entries.StaticStackEntry
Definition:
StaticStackEntry.cs:5
RuntimeUnityEditor.Core.Inspector.Entries.StaticStackEntry.StaticType
Type StaticType
Definition:
StaticStackEntry.cs:11
RuntimeUnityEditor.Core.Inspector.Entries.StaticStackEntry.EntryIsValid
override bool EntryIsValid()
Definition:
StaticStackEntry.cs:13
RuntimeUnityEditor.Core.Inspector.Entries.StaticStackEntry.StaticStackEntry
StaticStackEntry(Type staticType, string name)
Definition:
StaticStackEntry.cs:6
RuntimeUnityEditor.Core.Inspector.Entries
Definition:
CacheEntryBase.cs:5
Source
Assets
Scripts
BepinRUE
Inspector
Entries
Inspector
StaticStackEntry.cs
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