2using System.Collections;
3using System.Collections.Generic;
4using NaughtyAttributes;
10 public SkinnedMeshRenderer
smr;
14 private ModelRenderer mr;
18 mr = GetComponent<ModelRenderer>();
25 mr.ChangeColor(value);
35 private void ChangeTrackedState()
37 var hp = GetComponent<HandPredicter>();
UnityEngine.UI.Button Button
void ChangeColor(Color value)