Tanoda
ShaderChanger Class Reference
Inheritance diagram for ShaderChanger:

Static Public Member Functions

static void Change (Material mat, string shaderName)
 
static void Change (Material[] mats, string shaderName)
 
static void Change (MeshRenderer[] mrs, string shaderName)
 

Detailed Description

Definition at line 5 of file ShaderChanger.cs.

Member Function Documentation

◆ Change() [1/3]

static void ShaderChanger.Change ( Material  mat,
string  shaderName 
)
static

Definition at line 7 of file ShaderChanger.cs.

◆ Change() [2/3]

static void ShaderChanger.Change ( Material[]  mats,
string  shaderName 
)
static

Definition at line 11 of file ShaderChanger.cs.

◆ Change() [3/3]

static void ShaderChanger.Change ( MeshRenderer[]  mrs,
string  shaderName 
)
static

Definition at line 18 of file ShaderChanger.cs.


The documentation for this class was generated from the following file: