Tanoda
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Public Member Functions | |
void | Start () |
void | OnRenderObject () |
void | UpdateLUTs () |
void | UpdateLightType () |
bool | CheckMinRequirements () |
void | SetShadowmapDirty () |
void | UpdateCameraDepthMode () |
Public Attributes | |
LightShaftsShadowmapMode | m_ShadowmapMode = LightShaftsShadowmapMode.Dynamic |
Camera[] | m_Cameras |
Camera | m_CurrentCamera |
Vector3 | m_Size = new Vector3(10, 10, 20) |
float | m_SpotNear = 0.1f |
float | m_SpotFar = 1.0f |
LayerMask | m_CullingMask = ~0 |
LayerMask | m_ColorFilterMask = 0 |
float | m_Brightness = 5 |
float | m_BrightnessColored = 5 |
float | m_Extinction = 0.5f |
float | m_MinDistFromCamera = 0.0f |
int | m_ShadowmapRes = 1024 |
Shader | m_DepthShader |
Shader | m_ColorFilterShader |
bool | m_Colored = false |
float | m_ColorBalance = 1.0f |
int | m_EpipolarLines = 256 |
int | m_EpipolarSamples = 512 |
Shader | m_CoordShader |
Shader | m_DepthBreaksShader |
Shader | m_RaymarchShader |
Shader | m_InterpolateAlongRaysShader |
Shader | m_SamplePositionsShader |
Shader | m_FinalInterpolationShader |
float | m_DepthThreshold = 0.5f |
int | m_InterpolationStep = 32 |
bool | m_ShowSamples = false |
bool | m_ShowInterpolatedSamples = false |
float | m_ShowSamplesBackgroundFade = 0.8f |
bool | m_AttenuationCurveOn = false |
AnimationCurve | m_AttenuationCurve |
Properties | |
bool | directional [get] |
bool | spot [get] |
Definition at line 6 of file LightShafts.cs.
bool LightShafts.CheckMinRequirements | ( | ) |
Definition at line 260 of file LightShafts.Resources.cs.
void LightShafts.OnRenderObject | ( | ) |
Definition at line 199 of file LightShafts.cs.
void LightShafts.SetShadowmapDirty | ( | ) |
Definition at line 142 of file LightShafts.Utils.cs.
void LightShafts.Start | ( | ) |
Definition at line 8 of file LightShafts.cs.
void LightShafts.UpdateCameraDepthMode | ( | ) |
Definition at line 192 of file LightShafts.Utils.cs.
void LightShafts.UpdateLightType | ( | ) |
Definition at line 241 of file LightShafts.Resources.cs.
void LightShafts.UpdateLUTs | ( | ) |
Definition at line 90 of file LightShafts.Resources.cs.
AnimationCurve LightShafts.m_AttenuationCurve |
Definition at line 66 of file LightShafts.Resources.cs.
bool LightShafts.m_AttenuationCurveOn = false |
Definition at line 65 of file LightShafts.Resources.cs.
float LightShafts.m_Brightness = 5 |
Definition at line 16 of file LightShafts.Resources.cs.
float LightShafts.m_BrightnessColored = 5 |
Definition at line 17 of file LightShafts.Resources.cs.
Camera [] LightShafts.m_Cameras |
Definition at line 8 of file LightShafts.Resources.cs.
float LightShafts.m_ColorBalance = 1.0f |
Definition at line 28 of file LightShafts.Resources.cs.
bool LightShafts.m_Colored = false |
Definition at line 27 of file LightShafts.Resources.cs.
LayerMask LightShafts.m_ColorFilterMask = 0 |
Definition at line 15 of file LightShafts.Resources.cs.
Shader LightShafts.m_ColorFilterShader |
Definition at line 26 of file LightShafts.Resources.cs.
Shader LightShafts.m_CoordShader |
Definition at line 34 of file LightShafts.Resources.cs.
LayerMask LightShafts.m_CullingMask = ~0 |
Definition at line 14 of file LightShafts.Resources.cs.
Camera LightShafts.m_CurrentCamera |
Definition at line 9 of file LightShafts.Resources.cs.
Shader LightShafts.m_DepthBreaksShader |
Definition at line 39 of file LightShafts.Resources.cs.
Shader LightShafts.m_DepthShader |
Definition at line 24 of file LightShafts.Resources.cs.
float LightShafts.m_DepthThreshold = 0.5f |
Definition at line 58 of file LightShafts.Resources.cs.
int LightShafts.m_EpipolarLines = 256 |
Definition at line 30 of file LightShafts.Resources.cs.
int LightShafts.m_EpipolarSamples = 512 |
Definition at line 31 of file LightShafts.Resources.cs.
float LightShafts.m_Extinction = 0.5f |
Definition at line 18 of file LightShafts.Resources.cs.
Shader LightShafts.m_FinalInterpolationShader |
Definition at line 55 of file LightShafts.Resources.cs.
Shader LightShafts.m_InterpolateAlongRaysShader |
Definition at line 47 of file LightShafts.Resources.cs.
int LightShafts.m_InterpolationStep = 32 |
Definition at line 59 of file LightShafts.Resources.cs.
float LightShafts.m_MinDistFromCamera = 0.0f |
Definition at line 19 of file LightShafts.Resources.cs.
Shader LightShafts.m_RaymarchShader |
Definition at line 44 of file LightShafts.Resources.cs.
Shader LightShafts.m_SamplePositionsShader |
Definition at line 51 of file LightShafts.Resources.cs.
LightShaftsShadowmapMode LightShafts.m_ShadowmapMode = LightShaftsShadowmapMode.Dynamic |
Definition at line 6 of file LightShafts.Resources.cs.
int LightShafts.m_ShadowmapRes = 1024 |
Definition at line 21 of file LightShafts.Resources.cs.
bool LightShafts.m_ShowInterpolatedSamples = false |
Definition at line 62 of file LightShafts.Resources.cs.
bool LightShafts.m_ShowSamples = false |
Definition at line 61 of file LightShafts.Resources.cs.
float LightShafts.m_ShowSamplesBackgroundFade = 0.8f |
Definition at line 63 of file LightShafts.Resources.cs.
Vector3 LightShafts.m_Size = new Vector3(10, 10, 20) |
Definition at line 11 of file LightShafts.Resources.cs.
float LightShafts.m_SpotFar = 1.0f |
Definition at line 13 of file LightShafts.Resources.cs.
float LightShafts.m_SpotNear = 0.1f |
Definition at line 12 of file LightShafts.Resources.cs.
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get |
Definition at line 12 of file LightShafts.Utils.cs.
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get |
Definition at line 13 of file LightShafts.Utils.cs.