Tanoda
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Classes | |
interface | Leap.Unity.Interaction.IGraspedPoseHandler |
An IGraspedPoseHandler specifies where an object grasped by a Leap hand or controller (or multiple hands/controllers) should move as the grasping controllers(s) move. The default implementation provided by the Interaction Engine is the KabschGraspedPose, which produces a physically-intuitive following motion for the object no matter how a grasping hand moves. More... | |
Namespaces | |
namespace | Leap |
namespace | Leap.Unity |
namespace | Leap.Unity.Interaction |