Tanoda
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Public Member Functions | |
new Vector4InterpolatorBase< ObjType > | Init (Vector4 a, Vector4 b, ObjType target) |
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InterpolatorBase< ValueType, ObjType > | Init (ValueType a, ValueType b, ObjType target) |
abstract void | Interpolate (float percent) |
Called to trigger the interpolation of this interpolator. Use this callback to do whatever work your interpolator needs to do. More... | |
void | OnSpawn () |
void | OnRecycle () |
abstract void | Dispose () |
Properties | |
override float | length [get] |
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abstract float | length [get] |
Returns the 'length' of this interpolator, in whatever units make sense for this interpolator. If you are interpolating from one point to another, you would return the distance between the points. More... | |
abstract bool | isValid [get] |
Returns whether or not this interpolator is currently considered valid. Any invalid interpolators will be removed from a tween. More... | |
Additional Inherited Members | |
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ValueType | _a |
ValueType | _b |
ObjType | _target |
Definition at line 83 of file InterpolatorBases.cs.
new Vector4InterpolatorBase< ObjType > Leap.Unity.Animation.Internal.Vector4InterpolatorBase< ObjType >.Init | ( | Vector4 | a, |
Vector4 | b, | ||
ObjType | target | ||
) |
Definition at line 90 of file InterpolatorBases.cs.
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get |
Definition at line 84 of file InterpolatorBases.cs.