Tanoda
ContactBoneParentEditor.cs
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/******************************************************************************
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* Copyright (C) Ultraleap, Inc. 2011-2020. *
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* *
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* Use subject to the terms of the Apache License 2.0 available at *
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* http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
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* between Ultraleap and you, your company or other organization. *
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******************************************************************************/
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using
System.Collections;
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using
System.Collections.Generic;
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using
UnityEditor
;
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using
UnityEngine
;
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namespace
Leap.Unity.Interaction
{
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[CustomEditor(typeof(ContactBoneParent))]
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public
class
ContactBoneParentEditor
:
CustomEditorBase
<ContactBoneParent> {
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protected
override
void
OnEnable
() {
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base.OnEnable();
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}
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public
override
void
OnInspectorGUI
() {
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base.OnInspectorGUI();
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}
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}
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}
Leap.Unity.CustomEditorBase
Definition:
CustomEditorBase.cs:17
Leap.Unity.Interaction.ContactBoneParentEditor
Definition:
ContactBoneParentEditor.cs:17
Leap.Unity.Interaction.ContactBoneParentEditor.OnInspectorGUI
override void OnInspectorGUI()
Definition:
ContactBoneParentEditor.cs:23
Leap.Unity.Interaction.ContactBoneParentEditor.OnEnable
override void OnEnable()
Definition:
ContactBoneParentEditor.cs:19
Leap.Unity.Interaction
Definition:
MovePoseExample.cs:11
UnityEditor
Definition:
BoxSliderEditor.cs:6
UnityEngine
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
Source
Assets
Plugins
LeapMotion
Modules
InteractionEngine
Scripts
Editor
ContactBoneParentEditor.cs
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