Tanoda
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Public Member Functions | |
override void | Start () |
override void | Triggered (string id) |
void | InputEnded () |
bool | sumAllAction () |
new void | RefreshTargetDisplay () |
void | onTaktTimeChanged (string value) |
override void | Reset () |
WaiterAction (SerializationInfo info, StreamingContext context) | |
new void | GetObjectData (SerializationInfo info, StreamingContext context) |
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void | ToggleWindowSize () |
IEnumerator | LateMinimize () |
void | InstaMinimize () |
void | Minimize () |
void | Maximize () |
void | GetOriginalHeight () |
List< Vector2 > | GetSides () |
virtual void | GetObjectData (SerializationInfo info, StreamingContext context) |
ActionObject () | |
ActionObject (SerializationInfo info, StreamingContext context) | |
virtual void | Start () |
virtual void | Triggered (string id) |
virtual void | Deactivate () |
virtual void | Reset () |
virtual void | OutputAdded (string id) |
virtual void | InputAdded (string id) |
virtual void | Remove () |
void | TriggerOutput (string id) |
void | AddInput (GameObject go) |
string | GetInput () |
string | GetInput (int index) |
void | RemoveInput (string id) |
void | AddOutput (GameObject go) |
GameObject | GetOutput (string id) |
GameObject | GetInput (string id) |
List< string > | GetOutputs () |
List< string > | GetInputs () |
bool | LimitInputTypes () |
List< Type > | GetAcceptedInputTypes () |
void | ApplyComment () |
void | TriggerOut (string id) |
virtual void | OnPointerEnter (PointerEventData eventData) |
virtual void | OnPointerExit (PointerEventData eventData) |
Public Attributes | |
InputField | inputCount |
GameObject | inputParent |
GameObject | inputPrefab |
InputField | taktTimeInput |
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List< GameObject > | inPuts |
List< GameObject > | outPuts |
List< ClassTypeReference > | acceptInputTypes |
Image | statusImg |
string | action |
string | ID |
string | comment |
List< GameObject > | hideOnMinimize = new List<GameObject>() |
bool | IsCounting |
Additional Inherited Members | |
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void | SaveOrigInPos () |
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float | originalHeight = 0.0f |
Definition at line 10 of file WaiterAction.cs.
WaiterAction.WaiterAction | ( | SerializationInfo | info, |
StreamingContext | context | ||
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Definition at line 193 of file WaiterAction.cs.
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virtual |
Reimplemented from ActionObject.
Definition at line 204 of file WaiterAction.cs.
void WaiterAction.InputEnded | ( | ) |
Definition at line 95 of file WaiterAction.cs.
void WaiterAction.onTaktTimeChanged | ( | string | value | ) |
Definition at line 164 of file WaiterAction.cs.
new void WaiterAction.RefreshTargetDisplay | ( | ) |
Definition at line 160 of file WaiterAction.cs.
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virtual |
Reimplemented from ActionObject.
Definition at line 185 of file WaiterAction.cs.
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virtual |
Reimplemented from ActionObject.
Definition at line 26 of file WaiterAction.cs.
bool WaiterAction.sumAllAction | ( | ) |
Definition at line 143 of file WaiterAction.cs.
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virtual |
Reimplemented from ActionObject.
Definition at line 44 of file WaiterAction.cs.
InputField WaiterAction.inputCount |
Definition at line 12 of file WaiterAction.cs.
GameObject WaiterAction.inputParent |
Definition at line 13 of file WaiterAction.cs.
GameObject WaiterAction.inputPrefab |
Definition at line 14 of file WaiterAction.cs.
InputField WaiterAction.taktTimeInput |
Definition at line 15 of file WaiterAction.cs.