Tanoda
LeapBakedRendererDrawer.cs
Go to the documentation of this file.
1
/******************************************************************************
2
* Copyright (C) Ultraleap, Inc. 2011-2020. *
3
* *
4
* Use subject to the terms of the Apache License 2.0 available at *
5
* http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
6
* between Ultraleap and you, your company or other organization. *
7
******************************************************************************/
8
9
using
UnityEditor
;
10
11
namespace
Leap.Unity.GraphicalRenderer
{
12
13
[CustomPropertyDrawer(typeof(LeapBakedRenderer))]
14
public
class
LeapBakedRendererDrawer
:
LeapMesherBaseDrawer
{
15
16
protected
override
void
init
(SerializedProperty property) {
17
base.init(property);
18
19
drawProperty
(
"_motionType"
);
20
drawProperty
(
"_createMeshRenderers"
);
21
}
22
}
23
}
Leap.Unity.CustomPropertyDrawerBase.drawProperty
void drawProperty(string name, bool includeChildren=true, bool disable=false)
Definition:
CustomPropertyDrawerBase.cs:100
Leap.Unity.GraphicalRenderer.LeapBakedRendererDrawer
Definition:
LeapBakedRendererDrawer.cs:14
Leap.Unity.GraphicalRenderer.LeapBakedRendererDrawer.init
override void init(SerializedProperty property)
Definition:
LeapBakedRendererDrawer.cs:16
Leap.Unity.GraphicalRenderer.LeapMesherBaseDrawer
Definition:
LeapMesherBaseDrawer.cs:18
Leap.Unity.GraphicalRenderer
Definition:
EditorPickingMeshRebuilder.cs:12
UnityEditor
Definition:
BoxSliderEditor.cs:6
Source
Assets
Plugins
LeapMotion
Legacy
GraphicRenderer
Scripts
RenderingMethods
Editor
LeapBakedRendererDrawer.cs
Generated by
1.9.3