Tanoda
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Classes | |
class | Leap.Unity.Interaction.InteractionControllerSet |
class | Leap.Unity.Interaction.InteractionController |
class | Leap.Unity.Interaction.InteractionController.GizmoColors |
Namespaces | |
namespace | Leap |
namespace | Leap.Unity |
namespace | Leap.Unity.Interaction |
Enumerations | |
enum | Leap.Unity.Interaction.IgnoreHoverMode { Leap.Unity.Interaction.None , Leap.Unity.Interaction.Left , Leap.Unity.Interaction.Right , Leap.Unity.Interaction.Both } |
Specified on a per-object basis to allow Interaction objects to ignore hover for the left hand, right hand, or both hands. More... | |
enum | Leap.Unity.Interaction.ControllerType { Leap.Unity.Interaction.Hand , Leap.Unity.Interaction.XRController } |
The Interaction Engine can be controlled by hands tracked by the Leap Motion Controller, or by remote-style held controllers such as the Oculus Touch or Vive controller. More... | |