Tanoda
PositionerResaver.cs
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1using System.Collections;
2using System.Collections.Generic;
3using UnityEngine;
4
5public class PositionerResaver : MonoBehaviour
6{
7 void Update()
8 {
9 if (Input.GetKeyUp(KeyCode.F9))
10 {
11 var allPositioner = FindObjectsOfType<PositionAction>();
12 foreach (var pa in allPositioner)
13 {
14 pa.GetInputGO();
15 }
16 PopupManager.instance.ShowPopup("Alert", "Resaved all positioner original position to current state!");
17 }
18 }
19}