AngularVelocityAt(float t) | Leap.Unity.Animation.HermitePoseSpline | |
DerivativeAt(float t) | Leap.Unity.Animation.HermitePoseSpline | |
DerivativeAt(float t) | Leap.Unity.Animation.HermitePoseSpline | |
HermitePoseSpline(Pose pose0, Pose pose1) | Leap.Unity.Animation.HermitePoseSpline | |
HermitePoseSpline(Pose pose0, Pose pose1, Movement move0, Movement move1) | Leap.Unity.Animation.HermitePoseSpline | |
HermitePoseSpline(Pose pose0, Pose pose1, Movement move0, Movement move1, float duration) | Leap.Unity.Animation.HermitePoseSpline | |
HermitePoseSpline(float t0, float t1, Pose pose0, Pose pose1, Movement move0, Movement move1) | Leap.Unity.Animation.HermitePoseSpline | |
maxT | Leap.Unity.Animation.HermitePoseSpline | |
maxT | Leap.Unity.Animation.HermitePoseSpline | |
minT | Leap.Unity.Animation.HermitePoseSpline | |
minT | Leap.Unity.Animation.HermitePoseSpline | |
MovementAt(float t) | Leap.Unity.Animation.HermitePoseSpline | |
PoseAndMovementAt(float t, out Pose pose, out Movement movement) | Leap.Unity.Animation.HermitePoseSpline | |
PoseAt(float t) | Leap.Unity.Animation.HermitePoseSpline | |
PositionAndVelAt(float t, out Vector3 position, out Vector3 velocity) | Leap.Unity.Animation.HermitePoseSpline | |
PositionAt(float t) | Leap.Unity.Animation.HermitePoseSpline | |
pSpline | Leap.Unity.Animation.HermitePoseSpline | |
qSpline | Leap.Unity.Animation.HermitePoseSpline | |
RotationAndAngVelAt(float t, out Quaternion rotation, out Vector3 angularVelocity) | Leap.Unity.Animation.HermitePoseSpline | |
RotationAt(float t) | Leap.Unity.Animation.HermitePoseSpline | |
ValueAndDerivativeAt(float t, out Pose value, out Movement deltaValuePerSec) | Leap.Unity.Animation.HermitePoseSpline | |
ValueAndDerivativeAt(float t, out Vector3 value, out Vector3 deltaValuePerT) | Leap.Unity.Animation.HermitePoseSpline | |
ISpline< Pose, Movement >.ValueAndDerivativeAt(float t, out XType value, out dXType deltaValuePerT) | Leap.Unity.Animation.ISpline< Pose, Movement > | |
ISpline< Vector3, Vector3 >.ValueAndDerivativeAt(float t, out XType value, out dXType deltaValuePerT) | Leap.Unity.Animation.ISpline< Vector3, Vector3 > | |
ValueAt(float t) | Leap.Unity.Animation.HermitePoseSpline | |
ValueAt(float t) | Leap.Unity.Animation.HermitePoseSpline | |
VelocityAt(float t) | Leap.Unity.Animation.HermitePoseSpline | |