Tanoda
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Protected Member Functions | |
override void | OnPopulateMesh (VertexHelper vh) |
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override void | OnPopulateMesh (VertexHelper vh) |
override void | GeneratedUVs () |
override void | ResolutionToNativeSize (float distance) |
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UIPrimitiveBase () | |
UIVertex[] | SetVbo (Vector2[] vertices, Vector2[] uvs) |
Vector2[] | IncreaseResolution (Vector2[] input) |
List< Vector2 > | IncreaseResolution (List< Vector2 > input) |
virtual void | GeneratedUVs () |
virtual void | ResolutionToNativeSize (float distance) |
override void | OnEnable () |
Properties | |
int | GridColumns [get, set] |
Number of columns in the Grid More... | |
int | GridRows [get, set] |
Number of rows in the grid. More... | |
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float | LineThickness [get, set] |
bool | RelativeSize [get, set] |
bool | LineList [get, set] |
bool | LineCaps [get, set] |
int | BezierSegmentsPerCurve [get, set] |
Vector2[] | Points [get, set] |
Points to be drawn in the line. More... | |
List< Vector2[]> | Segments [get, set] |
List of Segments to be drawn. More... | |
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Sprite | sprite [get, set] |
Sprite | overrideSprite [get, set] |
Sprite | activeSprite [get] |
float | eventAlphaThreshold [get, set] |
ResolutionMode | ImproveResolution [get, set] |
float | Resolution [get, set] |
bool | UseNativeSize [get, set] |
static Material | defaultETC1GraphicMaterial [get] |
Default material used to draw everything if no explicit material was specified. More... | |
override Texture | mainTexture [get] |
Image's texture comes from the UnityEngine.Image. More... | |
bool | hasBorder [get] |
Whether the Image has a border to work with. More... | |
float | pixelsPerUnit [get] |
override Material | material [get, set] |
virtual float | minWidth [get] |
virtual float | preferredWidth [get] |
virtual float | flexibleWidth [get] |
virtual float | minHeight [get] |
virtual float | preferredHeight [get] |
virtual float | flexibleHeight [get] |
virtual int | layoutPriority [get] |
Additional Inherited Members | |
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enum | JoinType { Bevel , Miter } |
enum | BezierType { None , Quick , Basic , Improved , Catenary } |
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Vector2 | GetPosition (int index, int segmentIndex=0) |
Get the Vector2 position of a line index More... | |
Vector2 | GetPositionBySegment (int index, int segment) |
Get the Vector2 position of a line within a specific segment More... | |
Vector2 | GetClosestPoint (Vector2 p1, Vector2 p2, Vector2 p3) |
Get the closest point between two given Vector2s from a given Vector2 point More... | |
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virtual void | CalculateLayoutInputHorizontal () |
virtual void | CalculateLayoutInputVertical () |
virtual bool | IsRaycastLocationValid (Vector2 screenPoint, Camera eventCamera) |
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JoinType | LineJoins = JoinType.Bevel |
BezierType | BezierMode = BezierType.None |
bool | drivenExternally = false |
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float | m_Resolution |
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static Material | s_ETC1DefaultUI = null |
Definition at line 8 of file UIGridRenderer.cs.
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protected |
Definition at line 53 of file UIGridRenderer.cs.
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getset |
Number of columns in the Grid
Definition at line 18 of file UIGridRenderer.cs.
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getset |
Number of rows in the grid.
Definition at line 37 of file UIGridRenderer.cs.