Tanoda
HDRPVirtualMaterial.cs
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1using TriLibCore.General;
2using UnityEngine;
3
4namespace TriLibCore.HDRP
5{
9 public class HDRPVirtualMaterial : VirtualMaterial
10 {
11 public Texture MetallicTexture;
12 public Texture OcclusionTexture;
13 public Texture DetailMaskTexture;
14 public Texture SmoothnessTexture;
15 }
16}
Represents a container to hold HDRP Material properties temporarily.