Tanoda
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Public Member Functions | |
override void | Start () |
void | EnterOffsetEditor () |
void | EnterLeftOffsetEditor () |
void | IfTrigger (string id) |
void | IfNotTrigger () |
void | SetGameObject (GameObject go) |
IEnumerator | SetGameObjectJob (string hash) |
void | SetGameObject (string hash) |
void | SetSelectedGO () |
void | CancelSelection () |
void | TriggerSelection () |
string | GetOutput () |
GameObject | GetGameObject () |
override void | OnPointerEnter (PointerEventData eventData) |
override void | OnPointerExit (PointerEventData eventData) |
new void | GetObjectData (SerializationInfo info, StreamingContext context) |
GameObjectAction (SerializationInfo info, StreamingContext context) | |
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void | ToggleWindowSize () |
IEnumerator | LateMinimize () |
void | InstaMinimize () |
void | Minimize () |
void | Maximize () |
void | GetOriginalHeight () |
List< Vector2 > | GetSides () |
virtual void | GetObjectData (SerializationInfo info, StreamingContext context) |
ActionObject () | |
ActionObject (SerializationInfo info, StreamingContext context) | |
virtual void | Start () |
virtual void | Triggered (string id) |
virtual void | Deactivate () |
virtual void | Reset () |
virtual void | OutputAdded (string id) |
virtual void | InputAdded (string id) |
virtual void | Remove () |
void | TriggerOutput (string id) |
void | AddInput (GameObject go) |
string | GetInput () |
string | GetInput (int index) |
void | RemoveInput (string id) |
void | AddOutput (GameObject go) |
GameObject | GetOutput (string id) |
GameObject | GetInput (string id) |
List< string > | GetOutputs () |
List< string > | GetInputs () |
bool | LimitInputTypes () |
List< Type > | GetAcceptedInputTypes () |
void | ApplyComment () |
void | TriggerOut (string id) |
virtual void | OnPointerEnter (PointerEventData eventData) |
virtual void | OnPointerExit (PointerEventData eventData) |
Public Attributes | |
GameObjectPreview | gop |
string | canvasSelectorName = "Canvas_selector" |
string | selectedHash = "" |
Vector3 | originalPosition |
Vector3 | targetPosition |
Vector3 | originalRotation |
Vector3 | targetRotation |
Material | highlightMaterial |
Vector3 | Offset |
Vector3 | Rotation |
Vector3 | LeftOffset |
Vector3 | LeftRotation |
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List< GameObject > | inPuts |
List< GameObject > | outPuts |
List< ClassTypeReference > | acceptInputTypes |
Image | statusImg |
string | action |
string | ID |
string | comment |
List< GameObject > | hideOnMinimize = new List<GameObject>() |
bool | IsCounting |
Additional Inherited Members | |
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void | SaveOrigInPos () |
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float | originalHeight = 0.0f |
Definition at line 13 of file GameObjectAction.cs.
GameObjectAction.GameObjectAction | ( | SerializationInfo | info, |
StreamingContext | context | ||
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Definition at line 457 of file GameObjectAction.cs.
void GameObjectAction.CancelSelection | ( | ) |
Definition at line 266 of file GameObjectAction.cs.
void GameObjectAction.EnterLeftOffsetEditor | ( | ) |
Definition at line 112 of file GameObjectAction.cs.
void GameObjectAction.EnterOffsetEditor | ( | ) |
Definition at line 93 of file GameObjectAction.cs.
GameObject GameObjectAction.GetGameObject | ( | ) |
Definition at line 344 of file GameObjectAction.cs.
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virtual |
Reimplemented from ActionObject.
Definition at line 429 of file GameObjectAction.cs.
string GameObjectAction.GetOutput | ( | ) |
Definition at line 316 of file GameObjectAction.cs.
void GameObjectAction.IfNotTrigger | ( | ) |
Definition at line 173 of file GameObjectAction.cs.
void GameObjectAction.IfTrigger | ( | string | id | ) |
Definition at line 168 of file GameObjectAction.cs.
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virtual |
Reimplemented from ActionObject.
Definition at line 353 of file GameObjectAction.cs.
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virtual |
Reimplemented from ActionObject.
Definition at line 358 of file GameObjectAction.cs.
void GameObjectAction.SetGameObject | ( | GameObject | go | ) |
Definition at line 178 of file GameObjectAction.cs.
void GameObjectAction.SetGameObject | ( | string | hash | ) |
Definition at line 217 of file GameObjectAction.cs.
IEnumerator GameObjectAction.SetGameObjectJob | ( | string | hash | ) |
Definition at line 207 of file GameObjectAction.cs.
void GameObjectAction.SetSelectedGO | ( | ) |
Definition at line 251 of file GameObjectAction.cs.
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virtual |
Reimplemented from ActionObject.
Definition at line 40 of file GameObjectAction.cs.
void GameObjectAction.TriggerSelection | ( | ) |
Definition at line 280 of file GameObjectAction.cs.
string GameObjectAction.canvasSelectorName = "Canvas_selector" |
Definition at line 16 of file GameObjectAction.cs.
GameObjectPreview GameObjectAction.gop |
Definition at line 15 of file GameObjectAction.cs.
Material GameObjectAction.highlightMaterial |
Definition at line 26 of file GameObjectAction.cs.
Vector3 GameObjectAction.LeftOffset |
Definition at line 37 of file GameObjectAction.cs.
Vector3 GameObjectAction.LeftRotation |
Definition at line 38 of file GameObjectAction.cs.
Vector3 GameObjectAction.Offset |
Definition at line 35 of file GameObjectAction.cs.
Vector3 GameObjectAction.originalPosition |
Definition at line 23 of file GameObjectAction.cs.
Vector3 GameObjectAction.originalRotation |
Definition at line 23 of file GameObjectAction.cs.
Vector3 GameObjectAction.Rotation |
Definition at line 36 of file GameObjectAction.cs.
string GameObjectAction.selectedHash = "" |
Definition at line 17 of file GameObjectAction.cs.
Vector3 GameObjectAction.targetPosition |
Definition at line 23 of file GameObjectAction.cs.
Vector3 GameObjectAction.targetRotation |
Definition at line 23 of file GameObjectAction.cs.