Tanoda
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Public Member Functions | |
void | AutoRig () |
Public Attributes | |
Animator | AnimatorForMapping |
string | ModelGroupName = null |
bool | UseMetaCarpals |
RiggedHand | RiggedHand_L |
RiggedHand | RiggedHand_R |
HandTransitionBehavior | HandTransitionBehavior_L |
HandTransitionBehavior | HandTransitionBehavior_R |
RiggedFinger | RiggedFinger_L_Thumb |
RiggedFinger | RiggedFinger_L_Index |
RiggedFinger | RiggedFinger_L_Mid |
RiggedFinger | RiggedFinger_L_Ring |
RiggedFinger | RiggedFinger_L_Pinky |
RiggedFinger | RiggedFinger_R_Thumb |
RiggedFinger | RiggedFinger_R_Index |
RiggedFinger | RiggedFinger_R_Mid |
RiggedFinger | RiggedFinger_R_Ring |
RiggedFinger | RiggedFinger_R_Pinky |
Vector3 | modelFingerPointing_L = new Vector3(0, 0, 0) |
Vector3 | modelPalmFacing_L = new Vector3(0, 0, 0) |
Vector3 | modelFingerPointing_R = new Vector3(0, 0, 0) |
Vector3 | modelPalmFacing_R = new Vector3(0, 0, 0) |
bool | FlipPalms = false |
LeapHandAutoRig automates setting up the scripts that drive 3D skinned mesh hands.
Definition at line 17 of file LeapHandsAutoRig.cs.
void Leap.Unity.LeapHandsAutoRig.AutoRig | ( | ) |
AutoRig() Calls AutoRigMecanim() if a Unity Avatar exists. Otherwise, AutoRigByName() is called.
Then it immediately RiggedHand.StoreJointStartPose() to store the rigged asset's original state.
Definition at line 60 of file LeapHandsAutoRig.cs.
Animator Leap.Unity.LeapHandsAutoRig.AnimatorForMapping |
Definition at line 20 of file LeapHandsAutoRig.cs.
bool Leap.Unity.LeapHandsAutoRig.FlipPalms = false |
Definition at line 50 of file LeapHandsAutoRig.cs.
HandTransitionBehavior Leap.Unity.LeapHandsAutoRig.HandTransitionBehavior_L |
Definition at line 29 of file LeapHandsAutoRig.cs.
HandTransitionBehavior Leap.Unity.LeapHandsAutoRig.HandTransitionBehavior_R |
Definition at line 30 of file LeapHandsAutoRig.cs.
Vector3 Leap.Unity.LeapHandsAutoRig.modelFingerPointing_L = new Vector3(0, 0, 0) |
Definition at line 44 of file LeapHandsAutoRig.cs.
Vector3 Leap.Unity.LeapHandsAutoRig.modelFingerPointing_R = new Vector3(0, 0, 0) |
Definition at line 46 of file LeapHandsAutoRig.cs.
string Leap.Unity.LeapHandsAutoRig.ModelGroupName = null |
Definition at line 22 of file LeapHandsAutoRig.cs.
Vector3 Leap.Unity.LeapHandsAutoRig.modelPalmFacing_L = new Vector3(0, 0, 0) |
Definition at line 45 of file LeapHandsAutoRig.cs.
Vector3 Leap.Unity.LeapHandsAutoRig.modelPalmFacing_R = new Vector3(0, 0, 0) |
Definition at line 47 of file LeapHandsAutoRig.cs.
RiggedFinger Leap.Unity.LeapHandsAutoRig.RiggedFinger_L_Index |
Definition at line 34 of file LeapHandsAutoRig.cs.
RiggedFinger Leap.Unity.LeapHandsAutoRig.RiggedFinger_L_Mid |
Definition at line 35 of file LeapHandsAutoRig.cs.
RiggedFinger Leap.Unity.LeapHandsAutoRig.RiggedFinger_L_Pinky |
Definition at line 37 of file LeapHandsAutoRig.cs.
RiggedFinger Leap.Unity.LeapHandsAutoRig.RiggedFinger_L_Ring |
Definition at line 36 of file LeapHandsAutoRig.cs.
RiggedFinger Leap.Unity.LeapHandsAutoRig.RiggedFinger_L_Thumb |
Definition at line 33 of file LeapHandsAutoRig.cs.
RiggedFinger Leap.Unity.LeapHandsAutoRig.RiggedFinger_R_Index |
Definition at line 39 of file LeapHandsAutoRig.cs.
RiggedFinger Leap.Unity.LeapHandsAutoRig.RiggedFinger_R_Mid |
Definition at line 40 of file LeapHandsAutoRig.cs.
RiggedFinger Leap.Unity.LeapHandsAutoRig.RiggedFinger_R_Pinky |
Definition at line 42 of file LeapHandsAutoRig.cs.
RiggedFinger Leap.Unity.LeapHandsAutoRig.RiggedFinger_R_Ring |
Definition at line 41 of file LeapHandsAutoRig.cs.
RiggedFinger Leap.Unity.LeapHandsAutoRig.RiggedFinger_R_Thumb |
Definition at line 38 of file LeapHandsAutoRig.cs.
RiggedHand Leap.Unity.LeapHandsAutoRig.RiggedHand_L |
Definition at line 26 of file LeapHandsAutoRig.cs.
RiggedHand Leap.Unity.LeapHandsAutoRig.RiggedHand_R |
Definition at line 27 of file LeapHandsAutoRig.cs.
bool Leap.Unity.LeapHandsAutoRig.UseMetaCarpals |
Definition at line 24 of file LeapHandsAutoRig.cs.