Tanoda
TagInput.cs
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1using System.Collections;
2using System.Collections.Generic;
3using UnityEngine;
4
5public class TagInput : MonoBehaviour
6{
7 public void OnEndEdit(string value)
8 {
9 PropertiesHelper.instance.AddTag(value, true);
10 Destroy(gameObject);
11 }
12}
void OnEndEdit(string value)
Definition: TagInput.cs:7