Since unity doesn't flag the Vector3 as serializable, we need to create our own version. This one will automatically convert between Vector3 and SerializableVector3
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Since unity doesn't flag the Vector3 as serializable, we need to create our own version. This one will automatically convert between Vector3 and SerializableVector3
Definition at line 458 of file SolveIK.cs.
◆ SerializableVector3()
SerializableVector3.SerializableVector3 |
( |
float |
rX, |
|
|
float |
rY, |
|
|
float |
rZ |
|
) |
| |
Constructor
- Parameters
-
Definition at line 481 of file SolveIK.cs.
◆ operator SerializableVector3()
◆ operator Vector3()
◆ ToString()
override string SerializableVector3.ToString |
( |
| ) |
|
Returns a string representation of the object
- Returns
Definition at line 492 of file SolveIK.cs.
float SerializableVector3.x |
float SerializableVector3.y |
float SerializableVector3.z |
The documentation for this struct was generated from the following file: