Tanoda
IGraspedMovementHandler.cs
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/******************************************************************************
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* Copyright (C) Ultraleap, Inc. 2011-2020. *
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* *
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* Use subject to the terms of the Apache License 2.0 available at *
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* http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
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* between Ultraleap and you, your company or other organization. *
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******************************************************************************/
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using
System.Collections;
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using
System.Collections.Generic;
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using
UnityEngine
;
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namespace
Leap.Unity.Interaction
{
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public
interface
IGraspedMovementHandler
{
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void
MoveTo
(Vector3 solvedPosition, Quaternion solvedRotation,
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InteractionBehaviour
interactionObj,
bool
justGrasped);
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}
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}
Leap.Unity.Interaction.InteractionBehaviour
InteractionBehaviours are components that enable GameObjects to interact with interaction controllers...
Definition:
InteractionBehaviour.cs:36
Leap.Unity.Interaction.IGraspedMovementHandler
An IGraspedMovementHandler takes in a target position and rotation (a "pose", usually provided by an ...
Definition:
IGraspedMovementHandler.cs:20
Leap.Unity.Interaction.IGraspedMovementHandler.MoveTo
void MoveTo(Vector3 solvedPosition, Quaternion solvedRotation, InteractionBehaviour interactionObj, bool justGrasped)
Called by an interaction object when its grasped pose handler has determined a target pose; this meth...
Leap.Unity.Interaction
Definition:
MovePoseExample.cs:11
UnityEngine
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
Source
Assets
Plugins
LeapMotion
Modules
InteractionEngine
Scripts
Internal
Interface
IGraspedMovementHandler.cs
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