Tanoda
|
Public Member Functions | |
override void | ProcessFrame (ref Frame inputFrame) |
Post-processes the input frame in place to give hands bouncy-feeling physics. More... | |
abstract void | ProcessFrame (ref Frame inputFrame) |
Public Attributes | |
float | stiffness = 2f |
float | damping = 2f |
![]() | |
DataUpdateMode | dataUpdateMode = DataUpdateMode.UpdateOnly |
bool | passthroughOnly = false |
![]() | |
TestHandPose | editTimePose = TestHandPose.HeadMountedA |
Additional Inherited Members | |
![]() | |
enum | DataUpdateMode { UpdateOnly , FixedUpdateOnly , UpdateAndFixedUpdate } |
![]() | |
virtual void | OnEnable () |
virtual void | OnValidate () |
![]() | |
void | DispatchUpdateFrameEvent (Frame frame) |
void | DispatchFixedFrameEvent (Frame frame) |
![]() | |
LeapProvider | _inputLeapProvider |
![]() | |
LeapProvider | inputLeapProvider [get, set] |
virtual bool | implementerHandlesDispatch [get] |
Override this as true to have your PostProcessProvider handle its own Dispatch timing. For example, you can dispatch an Update frame in LateUpdate instead of Update. More... | |
override Frame | CurrentFrame [get] |
override Frame | CurrentFixedFrame [get] |
![]() | |
abstract Frame | CurrentFrame [get] |
The current frame for this update cycle, in world space. More... | |
abstract Frame | CurrentFixedFrame [get] |
The current frame for this fixed update cycle, in world space. More... | |
![]() | |
Action< Frame > | OnUpdateFrame |
Action< Frame > | OnFixedFrame |
Action< Frame > | OnPostUpdateFrame |
Definition at line 14 of file InertiaPostProcessProvider.cs.
|
virtual |
Post-processes the input frame in place to give hands bouncy-feeling physics.
Implements Leap.Unity.PostProcessProvider.
Definition at line 45 of file InertiaPostProcessProvider.cs.
float Leap.Unity.Examples.InertiaPostProcessProvider.damping = 2f |
Definition at line 24 of file InertiaPostProcessProvider.cs.
float Leap.Unity.Examples.InertiaPostProcessProvider.stiffness = 2f |
Definition at line 20 of file InertiaPostProcessProvider.cs.