1using System.Collections;
2using System.Collections.Generic;
7 private GameObject StageManagerWindow, StageManagerCanvas;
13 StageManagerWindow = GetComponentInParent<HandMenu>().StageManagerWindow;
14 StageManagerCanvas = GetComponentInParent<HandMenu>().StageManagerCanvas;
15 StgBtn = GetComponentInParent<HandMenu>().StgBtn;
25 if (StageManagerWindow.GetComponent<CanvasGroup>().alpha == 0 && !StageManagerCanvas.activeInHierarchy)
28 StageManagerCanvas.SetActive(
true);
32 if (StageManagerWindow.GetComponent<CanvasGroup>().alpha == 1 && !StageManagerCanvas.activeInHierarchy)
34 StageManagerCanvas.SetActive(
true);
41 StageManagerCanvas.SetActive(
false);