Assume to be a cubic bezier curve at the moment.
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Assume to be a cubic bezier curve at the moment.
Definition at line 9 of file CUIBezierCurve.cs.
◆ GetPoint()
Vector3 UnityEngine.UI.Extensions.CUIBezierCurve.GetPoint |
( |
float |
_time | ) |
|
call this to get a sample
- Parameters
-
- Returns
- sample returned by said time
Definition at line 66 of file CUIBezierCurve.cs.
◆ GetTangent()
Vector3 UnityEngine.UI.Extensions.CUIBezierCurve.GetTangent |
( |
float |
_time | ) |
|
◆ Refresh()
void UnityEngine.UI.Extensions.CUIBezierCurve.Refresh |
( |
| ) |
|
◆ ReportSet()
void UnityEngine.UI.Extensions.CUIBezierCurve.ReportSet |
( |
| ) |
|
◆ controlPoints
Vector3 [] UnityEngine.UI.Extensions.CUIBezierCurve.controlPoints |
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protected |
◆ CubicBezierCurvePtNum
readonly int UnityEngine.UI.Extensions.CUIBezierCurve.CubicBezierCurvePtNum = 4 |
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static |
◆ OnRefresh
System.Action UnityEngine.UI.Extensions.CUIBezierCurve.OnRefresh |
◆ ControlPoints
Vector3 [] UnityEngine.UI.Extensions.CUIBezierCurve.ControlPoints |
|
get |
The documentation for this class was generated from the following file: