Tanoda
EventManager.cs
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using
System.Collections;
2
using
System.Collections.Generic;
3
using
UnityEngine
;
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using
UnityEngine
.
Events
;
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public
class
EventManager
: MonoBehaviour
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{
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public
UnityEvent
DelayedHide
;
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// Start is called before the first frame update
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void
Start()
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{
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}
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// Update is called once per frame
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void
Update()
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{
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}
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}
EventManager
Definition:
EventManager.cs:7
EventManager.DelayedHide
UnityEvent DelayedHide
Definition:
EventManager.cs:8
UnityEngine.Events
UnityEngine
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
Source
Assets
Scripts
EventManager.cs
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