CopyFrom(VectorHand h) | Leap.Unity.Encoding.VectorHand | |
IInterpolable< VectorHand >.CopyFrom(T toCopy) | Leap.Unity.Encoding.IInterpolable< VectorHand > | |
Decode(Hand intoHand) | Leap.Unity.Encoding.VectorHand | |
Encode(Hand fromHand) | Leap.Unity.Encoding.VectorHand | |
FillBytes(byte[] bytesToFill, ref int offset) | Leap.Unity.Encoding.VectorHand | |
FillBytes(byte[] bytesToFill) | Leap.Unity.Encoding.VectorHand | |
FillBytes(byte[] bytes, ref int offset, Hand fromHand) | Leap.Unity.Encoding.VectorHand | |
FillLerped(VectorHand a, VectorHand b, float t) | Leap.Unity.Encoding.VectorHand | |
IInterpolable< VectorHand >.FillLerped(T from, T to, float t) | Leap.Unity.Encoding.IInterpolable< VectorHand > | |
FillSplined(VectorHand a, VectorHand b, VectorHand c, VectorHand d, float t) | Leap.Unity.Encoding.VectorHand | |
IInterpolable< VectorHand >.FillSplined(T a, T b, T c, T d, float t) | Leap.Unity.Encoding.IInterpolable< VectorHand > | |
isLeft | Leap.Unity.Encoding.VectorHand | |
jointPositions | Leap.Unity.Encoding.VectorHand | |
NUM_BYTES | Leap.Unity.Encoding.VectorHand | static |
NUM_JOINT_POSITIONS | Leap.Unity.Encoding.VectorHand | static |
numBytesRequired | Leap.Unity.Encoding.VectorHand | |
palmPos | Leap.Unity.Encoding.VectorHand | |
palmPose | Leap.Unity.Encoding.VectorHand | |
palmRot | Leap.Unity.Encoding.VectorHand | |
ReadBytes(byte[] bytes, int offset=0) | Leap.Unity.Encoding.VectorHand | |
ReadBytes(byte[] bytes, ref int offset) | Leap.Unity.Encoding.VectorHand | |
ReadBytes(byte[] bytes, ref int offset, Hand intoHand) | Leap.Unity.Encoding.VectorHand | |
StaticFillBytes(byte[] bytes, Hand fromHand) | Leap.Unity.Encoding.VectorHand | static |
StaticFillBytes(byte[] bytes, int offset, Hand fromHand) | Leap.Unity.Encoding.VectorHand | static |
StaticFillBytes(byte[] bytes, ref int offset, Hand fromHand) | Leap.Unity.Encoding.VectorHand | static |
ToLocal(Vector3 worldPoint, Vector3 localOrigin, Quaternion localRot) | Leap.Unity.Encoding.VectorHand | static |
ToWorld(Vector3 localPoint, Vector3 localOrigin, Quaternion localRot) | Leap.Unity.Encoding.VectorHand | static |
tweakWristPosition | Leap.Unity.Encoding.VectorHand | static |
VectorHand() | Leap.Unity.Encoding.VectorHand | |
VectorHand(Hand hand) | Leap.Unity.Encoding.VectorHand | |