Tanoda
GOSlot.cs
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1using System.Collections;
2using System.Collections.Generic;
3using UnityEngine;
4
5public class GOSlot : EquipmentSlot
6{
7 protected override void Awake()
8 {
9 base.Awake();
11 }
12}
List< DropCondition > DropConditions
Definition: DropArea.cs:7
Definition: GOSlot.cs:6
override void Awake()
Definition: GOSlot.cs:7