Tanoda
ModeSelect.cs
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1
using
System.Collections;
2
using
System.Collections.Generic;
3
using
UnityEngine
;
4
using
UnityEngine
.
UI
;
5
6
public
class
ModeSelect
: MonoBehaviour
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{
8
public
static
ModeSelect
instance
;
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public
Text
ModeEditor
;
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public
GameObject
EditorSelect
;
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// Start is called before the first frame update
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void
Start()
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{
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instance
=
this
;
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}
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public
void
EnviromentMode
()
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{
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if
(!
EditorSelect
.activeInHierarchy)
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{
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EditorSelect
.SetActive(
true
);
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ModeEditor
.text =
"Enviroment Editor"
;
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}
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else
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{
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ModeEditor
.text =
"Enviroment Editor"
;
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}
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}
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public
void
ToolMode
()
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{
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if
(!
EditorSelect
.activeInHierarchy)
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{
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EditorSelect
.SetActive(
true
);
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ModeEditor
.text =
"Tool Editor"
;
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}
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else
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{
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ModeEditor
.text =
"Tool Editor"
;
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}
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}
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public
void
StageManagerMode
()
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{
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if
(
EditorSelect
.activeInHierarchy)
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{
46
EditorSelect
.SetActive(
false
);
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}
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}
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}
ModeSelect
Definition:
ModeSelect.cs:7
ModeSelect.EnviromentMode
void EnviromentMode()
Definition:
ModeSelect.cs:16
ModeSelect.EditorSelect
GameObject EditorSelect
Definition:
ModeSelect.cs:10
ModeSelect.ToolMode
void ToolMode()
Definition:
ModeSelect.cs:29
ModeSelect.StageManagerMode
void StageManagerMode()
Definition:
ModeSelect.cs:42
ModeSelect.instance
static ModeSelect instance
Definition:
ModeSelect.cs:8
ModeSelect.ModeEditor
Text ModeEditor
Definition:
ModeSelect.cs:9
UnityEngine.UI
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
UnityEngine
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
Source
Assets
Scripts
ModeSelect.cs
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