13 private Frame _curFrame;
15 private Hand _leftHand;
16 private Hand _rightHand;
34 private void refreshFrame() {
35 _curFrame =
new Frame();
37 _leftHand = this.MakeTestHand(
true);
38 _rightHand = this.MakeTestHand(
false);
40 _curFrame.
Hands.Add(_leftHand);
41 _curFrame.
Hands.Add(_rightHand);
The Frame class represents a set of hand and finger tracking data detected in a single frame.
List< Hand > Hands
The list of Hand objects detected in this frame, given in arbitrary order. The list can be empty if n...
The Hand class reports the physical characteristics of a detected hand.
Provides Frame object data to the Unity application by firing events as soon as Frame data is availab...
void DispatchUpdateFrameEvent(Frame frame)
void DispatchFixedFrameEvent(Frame frame)
override Frame CurrentFixedFrame
override Frame CurrentFrame