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UnityEngine.EventSystems.GamePadInputModule Class Reference
Inheritance diagram for UnityEngine.EventSystems.GamePadInputModule:

Public Member Functions

override bool ShouldActivateModule ()
 
override void ActivateModule ()
 
override void DeactivateModule ()
 
override void Process ()
 

Protected Member Functions

 GamePadInputModule ()
 
bool SendSubmitEventToSelectedObject ()
 Process submit keys. More...
 
bool SendMoveEventToSelectedObject ()
 Process events. More...
 
bool SendUpdateEventToSelectedObject ()
 

Properties

float inputActionsPerSecond [get, set]
 
float repeatDelay [get, set]
 
string horizontalAxis [get, set]
 Name of the horizontal axis for movement (if axis events are used). More...
 
string verticalAxis [get, set]
 Name of the vertical axis for movement (if axis events are used). More...
 
string submitButton [get, set]
 
string cancelButton [get, set]
 

Detailed Description

Definition at line 7 of file GamePadInputModule.cs.

Constructor & Destructor Documentation

◆ GamePadInputModule()

UnityEngine.EventSystems.GamePadInputModule.GamePadInputModule ( )
protected

Definition at line 13 of file GamePadInputModule.cs.

Member Function Documentation

◆ ActivateModule()

override void UnityEngine.EventSystems.GamePadInputModule.ActivateModule ( )

Definition at line 98 of file GamePadInputModule.cs.

◆ DeactivateModule()

override void UnityEngine.EventSystems.GamePadInputModule.DeactivateModule ( )

Definition at line 117 of file GamePadInputModule.cs.

◆ Process()

override void UnityEngine.EventSystems.GamePadInputModule.Process ( )

Definition at line 122 of file GamePadInputModule.cs.

◆ SendMoveEventToSelectedObject()

bool UnityEngine.EventSystems.GamePadInputModule.SendMoveEventToSelectedObject ( )
protected

Process events.

Definition at line 179 of file GamePadInputModule.cs.

◆ SendSubmitEventToSelectedObject()

bool UnityEngine.EventSystems.GamePadInputModule.SendSubmitEventToSelectedObject ( )
protected

Process submit keys.

Definition at line 139 of file GamePadInputModule.cs.

◆ SendUpdateEventToSelectedObject()

bool UnityEngine.EventSystems.GamePadInputModule.SendUpdateEventToSelectedObject ( )
protected

Definition at line 216 of file GamePadInputModule.cs.

◆ ShouldActivateModule()

override bool UnityEngine.EventSystems.GamePadInputModule.ShouldActivateModule ( )

Definition at line 85 of file GamePadInputModule.cs.

Property Documentation

◆ cancelButton

string UnityEngine.EventSystems.GamePadInputModule.cancelButton
getset

Definition at line 79 of file GamePadInputModule.cs.

◆ horizontalAxis

string UnityEngine.EventSystems.GamePadInputModule.horizontalAxis
getset

Name of the horizontal axis for movement (if axis events are used).

Definition at line 58 of file GamePadInputModule.cs.

◆ inputActionsPerSecond

float UnityEngine.EventSystems.GamePadInputModule.inputActionsPerSecond
getset

Definition at line 43 of file GamePadInputModule.cs.

◆ repeatDelay

float UnityEngine.EventSystems.GamePadInputModule.repeatDelay
getset

Definition at line 49 of file GamePadInputModule.cs.

◆ submitButton

string UnityEngine.EventSystems.GamePadInputModule.submitButton
getset

Definition at line 73 of file GamePadInputModule.cs.

◆ verticalAxis

string UnityEngine.EventSystems.GamePadInputModule.verticalAxis
getset

Name of the vertical axis for movement (if axis events are used).

Definition at line 67 of file GamePadInputModule.cs.


The documentation for this class was generated from the following file: