Definition at line 6 of file TransformNormalizer.cs.
◆ gizmoSize
float TransformNormalizer.gizmoSize = 0.1f |
◆ limitX
Vector2 TransformNormalizer.limitX |
◆ limitY
Vector2 TransformNormalizer.limitY |
◆ limitZ
Vector2 TransformNormalizer.limitZ |
◆ localEulerAngles
Vector3 TransformNormalizer.localEulerAngles |
|
getset |
◆ normalEulerAngles
Vector3 TransformNormalizer.normalEulerAngles |
|
get |
◆ normalLocalEulerAngles
Vector3 TransformNormalizer.normalLocalEulerAngles |
|
get |
The documentation for this class was generated from the following file: