Tanoda
TorqueWrenchDigital Class Reference
Inheritance diagram for TorqueWrenchDigital:
TorqueWrench

Public Member Functions

void SetTorque (int Nm)
 
- Public Member Functions inherited from TorqueWrench
void Start ()
 
void AttachSocket (GameObject socket)
 
void StartMoving ()
 
void StartMoving (GameObject hand)
 DEPRECATED More...
 
void StopMoving ()
 

Public Attributes

Transform lookat
 
Text displayText
 
- Public Attributes inherited from TorqueWrench
GameObject helper
 
GameObject helper2
 
Vector3 helper2Axis = Vector3.forward
 
GameObject FollowObject
 
float neededScrewInAngle = 360f
 
bool isInUse = false
 
UnityEvent screwedIn = new UnityEvent()
 

Static Public Attributes

static TorqueWrenchDigital instance
 
- Static Public Attributes inherited from TorqueWrench
static TorqueWrench instance
 

Additional Inherited Members

- Static Public Member Functions inherited from TorqueWrench
static Vector3 ConvertQuant2Euler (Quaternion quaternion)
 

Detailed Description

Definition at line 9 of file TorqueWrenchDigital.cs.

Member Function Documentation

◆ SetTorque()

void TorqueWrenchDigital.SetTorque ( int  Nm)

Definition at line 22 of file TorqueWrenchDigital.cs.

Member Data Documentation

◆ displayText

Text TorqueWrenchDigital.displayText

Definition at line 14 of file TorqueWrenchDigital.cs.

◆ instance

TorqueWrenchDigital TorqueWrenchDigital.instance
static

Definition at line 11 of file TorqueWrenchDigital.cs.

◆ lookat

Transform TorqueWrenchDigital.lookat

Definition at line 12 of file TorqueWrenchDigital.cs.


The documentation for this class was generated from the following file: