Tanoda
FollowMe Class Reference
Inheritance diagram for FollowMe:

Public Member Functions

void StopFollowing ()
 
void StartFollowing (Vector3 EndPosition, GameObject TargetObject)
 
void TurnOnOffGuide (bool newValue)
 

Public Attributes

GameObject Player
 
GameObject particleSystem
 
Toggle toggle
 
Camera VRCamera
 

Properties

static FollowMe Instance [get]
 

Detailed Description

Definition at line 5 of file FollowMe.cs.

Member Function Documentation

◆ StartFollowing()

void FollowMe.StartFollowing ( Vector3  EndPosition,
GameObject  TargetObject 
)

Definition at line 35 of file FollowMe.cs.

◆ StopFollowing()

void FollowMe.StopFollowing ( )

Definition at line 28 of file FollowMe.cs.

◆ TurnOnOffGuide()

void FollowMe.TurnOnOffGuide ( bool  newValue)

Definition at line 108 of file FollowMe.cs.

Member Data Documentation

◆ particleSystem

GameObject FollowMe.particleSystem

Definition at line 14 of file FollowMe.cs.

◆ Player

GameObject FollowMe.Player

Definition at line 7 of file FollowMe.cs.

◆ toggle

Toggle FollowMe.toggle

Definition at line 15 of file FollowMe.cs.

◆ VRCamera

Camera FollowMe.VRCamera

Definition at line 16 of file FollowMe.cs.

Property Documentation

◆ Instance

FollowMe FollowMe.Instance
staticget

Definition at line 19 of file FollowMe.cs.


The documentation for this class was generated from the following file: