Tanoda
TorqueWrenchSmol.cs
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1using System.Collections;
2using System.Collections.Generic;
3using NaughtyAttributes;
4using UnityEngine;
6
7[RequireComponent(typeof(AudioSource), typeof(ThrowableCanDisable))]
9{
11
12 new void Start()
13 {
14 instance = this;
15 audio = GetComponent<AudioSource>();
16 }
17}
static TorqueWrenchSmol instance