Tanoda
TorqueWrenchSmol.cs
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using
System.Collections;
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using
System.Collections.Generic;
3
using
NaughtyAttributes;
4
using
UnityEngine
;
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using
UnityEngine
.
Events
;
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[RequireComponent(typeof(AudioSource), typeof(
ThrowableCanDisable
))]
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public
class
TorqueWrenchSmol
:
TorqueWrench
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{
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public
static
TorqueWrenchSmol
instance
;
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new
void
Start()
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{
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instance
=
this
;
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audio = GetComponent<AudioSource>();
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}
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}
ThrowableCanDisable
Definition:
ThrowableCanDisable.cs:19
TorqueWrench
Definition:
TorqueWrench.cs:9
TorqueWrenchSmol
Definition:
TorqueWrenchSmol.cs:9
TorqueWrenchSmol.instance
static TorqueWrenchSmol instance
Definition:
TorqueWrenchSmol.cs:10
UnityEngine.Events
UnityEngine
Definition:
HSVPicker/UtilityScripts/BoxSlider.cs:7
Source
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TorqueWrenchSmol.cs
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