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override string | Path [get, set] |
| Gets the full path to the streaming folder. This operation is safe to be called from within a build or from within the editor, and will always return the correct full path to the streaming folder. Setting the path via code is not supported. More...
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virtual string | Path [get, set] |
| Gets or sets the folder path. This path will always be a path relative to the asset folder, and matches the format expected and returned by AssetDatabase. This operation cannot be performed from inside of a build due to Assets no longer existing. More...
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Definition at line 19 of file StreamingFolder.cs.
◆ OnAfterDeserialize()
void Leap.Unity.StreamingFolder.OnAfterDeserialize |
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◆ OnBeforeSerialize()
void Leap.Unity.StreamingFolder.OnBeforeSerialize |
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◆ Path
override string Leap.Unity.StreamingFolder.Path |
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getset |
Gets the full path to the streaming folder. This operation is safe to be called from within a build or from within the editor, and will always return the correct full path to the streaming folder. Setting the path via code is not supported.
Definition at line 30 of file StreamingFolder.cs.
The documentation for this class was generated from the following file: