Definition at line 753 of file LeapMesherBase.cs.
◆ GetGenerationState()
static GenerationState Leap.Unity.GraphicalRenderer.LeapMesherBase.GenerationState.GetGenerationState |
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◆ Reset()
void Leap.Unity.GraphicalRenderer.LeapMesherBase.GenerationState.Reset |
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◆ colors
List<Color> Leap.Unity.GraphicalRenderer.LeapMesherBase.GenerationState.colors |
◆ graphic
◆ graphicId
int Leap.Unity.GraphicalRenderer.LeapMesherBase.GenerationState.graphicId |
◆ graphicIndex
int Leap.Unity.GraphicalRenderer.LeapMesherBase.GenerationState.graphicIndex |
◆ mesh
Mesh Leap.Unity.GraphicalRenderer.LeapMesherBase.GenerationState.mesh |
◆ normals
List<Vector3> Leap.Unity.GraphicalRenderer.LeapMesherBase.GenerationState.normals |
◆ tris
List<int> Leap.Unity.GraphicalRenderer.LeapMesherBase.GenerationState.tris |
◆ uvs
List<Vector4> [] Leap.Unity.GraphicalRenderer.LeapMesherBase.GenerationState.uvs |
◆ vertInfo
List<Vector4> Leap.Unity.GraphicalRenderer.LeapMesherBase.GenerationState.vertInfo |
◆ verts
List<Vector3> Leap.Unity.GraphicalRenderer.LeapMesherBase.GenerationState.verts |
◆ isGenerating
bool Leap.Unity.GraphicalRenderer.LeapMesherBase.GenerationState.isGenerating |
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get |
The documentation for this struct was generated from the following file: