Definition at line 13 of file UIPrimitiveBase.cs.
◆ UIPrimitiveBase()
UnityEngine.UI.Extensions.UIPrimitiveBase.UIPrimitiveBase |
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◆ CalculateLayoutInputHorizontal()
virtual void UnityEngine.UI.Extensions.UIPrimitiveBase.CalculateLayoutInputHorizontal |
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◆ CalculateLayoutInputVertical()
virtual void UnityEngine.UI.Extensions.UIPrimitiveBase.CalculateLayoutInputVertical |
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◆ GeneratedUVs()
virtual void UnityEngine.UI.Extensions.UIPrimitiveBase.GeneratedUVs |
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◆ IncreaseResolution() [1/2]
List< Vector2 > UnityEngine.UI.Extensions.UIPrimitiveBase.IncreaseResolution |
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List< Vector2 > |
input | ) |
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◆ IncreaseResolution() [2/2]
Vector2[] UnityEngine.UI.Extensions.UIPrimitiveBase.IncreaseResolution |
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Vector2[] |
input | ) |
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◆ IsRaycastLocationValid()
virtual bool UnityEngine.UI.Extensions.UIPrimitiveBase.IsRaycastLocationValid |
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Vector2 |
screenPoint, |
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Camera |
eventCamera |
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◆ OnEnable()
override void UnityEngine.UI.Extensions.UIPrimitiveBase.OnEnable |
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◆ ResolutionToNativeSize()
virtual void UnityEngine.UI.Extensions.UIPrimitiveBase.ResolutionToNativeSize |
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float |
distance | ) |
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◆ SetVbo()
UIVertex[] UnityEngine.UI.Extensions.UIPrimitiveBase.SetVbo |
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Vector2[] |
vertices, |
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Vector2[] |
uvs |
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◆ m_Resolution
float UnityEngine.UI.Extensions.UIPrimitiveBase.m_Resolution |
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◆ s_ETC1DefaultUI
Material UnityEngine.UI.Extensions.UIPrimitiveBase.s_ETC1DefaultUI = null |
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◆ activeSprite
Sprite UnityEngine.UI.Extensions.UIPrimitiveBase.activeSprite |
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◆ defaultETC1GraphicMaterial
Material UnityEngine.UI.Extensions.UIPrimitiveBase.defaultETC1GraphicMaterial |
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staticget |
Default material used to draw everything if no explicit material was specified.
Definition at line 52 of file UIPrimitiveBase.cs.
◆ eventAlphaThreshold
float UnityEngine.UI.Extensions.UIPrimitiveBase.eventAlphaThreshold |
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◆ flexibleHeight
virtual float UnityEngine.UI.Extensions.UIPrimitiveBase.flexibleHeight |
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get |
◆ flexibleWidth
virtual float UnityEngine.UI.Extensions.UIPrimitiveBase.flexibleWidth |
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get |
◆ hasBorder
bool UnityEngine.UI.Extensions.UIPrimitiveBase.hasBorder |
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get |
◆ ImproveResolution
ResolutionMode UnityEngine.UI.Extensions.UIPrimitiveBase.ImproveResolution |
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◆ layoutPriority
virtual int UnityEngine.UI.Extensions.UIPrimitiveBase.layoutPriority |
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◆ mainTexture
override Texture UnityEngine.UI.Extensions.UIPrimitiveBase.mainTexture |
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◆ material
override Material UnityEngine.UI.Extensions.UIPrimitiveBase.material |
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◆ minHeight
virtual float UnityEngine.UI.Extensions.UIPrimitiveBase.minHeight |
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get |
◆ minWidth
virtual float UnityEngine.UI.Extensions.UIPrimitiveBase.minWidth |
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◆ overrideSprite
Sprite UnityEngine.UI.Extensions.UIPrimitiveBase.overrideSprite |
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◆ pixelsPerUnit
float UnityEngine.UI.Extensions.UIPrimitiveBase.pixelsPerUnit |
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get |
◆ preferredHeight
virtual float UnityEngine.UI.Extensions.UIPrimitiveBase.preferredHeight |
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get |
◆ preferredWidth
virtual float UnityEngine.UI.Extensions.UIPrimitiveBase.preferredWidth |
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get |
◆ Resolution
float UnityEngine.UI.Extensions.UIPrimitiveBase.Resolution |
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◆ sprite
Sprite UnityEngine.UI.Extensions.UIPrimitiveBase.sprite |
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getset |
◆ UseNativeSize
bool UnityEngine.UI.Extensions.UIPrimitiveBase.UseNativeSize |
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The documentation for this class was generated from the following file: